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- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind = "v"
- mouse.KeyDown:connect(function(key)
- if key == bind then
- local player = game.Players.LocalPlayer
- local Character = player.Character or player.CharacterAdded:wait()
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + player.Character.HumanoidRootPart.CFrame.lookVector * 20
- end
- end)
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