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- info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_1
- info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- warn: DxbcOptions: Using FMin/FMax/FClamp instead of NMin/NMax/NClamp
- warn: DxbcOptions: Packing depth reference value into coordinate vector
- info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_1
- info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- warn: DxbcOptions: Using FMin/FMax/FClamp instead of NMin/NMax/NClamp
- warn: DxbcOptions: Packing depth reference value into coordinate vector
- err: D3D11Device: CheckFeatureSupport: Unknown feature: 5
- debug: Compiling shader VS_b029f65c14db0e79e780ab6b26199af02c19b9d5
- debug: Compiling shader PS_38cfc934668f014ea7e7337f578bdecc56746b42
- debug: Compiling shader PS_934bc6cf46e7cce2baab1e6edff3e4edd8320ab7
- debug: Compiling shader VS_85aad04e12887f33cdbcc243e70473a168fdfd28
- debug: Compiling shader PS_d1389b842751fb73f78f5344ddaeaa19453aba27
- debug: Compiling shader PS_893391850d1f5a09c1e56ccb7c2a4df82c7b69f1
- debug: Compiling shader PS_4c2f9cebfde921d450c00fe83c64645fee75c407
- debug: Compiling shader PS_981d19a83e83bbd1ef4430938192113164dc2040
- debug: Compiling shader PS_b7cc5ee2091ed9fd0145631bf72a8454b7a7a03c
- debug: Compiling shader PS_8fcfc048189b6f855242708ef3ec90adc258ca66
- debug: Compiling shader VS_6d0dcd4c367fa23ed3c0aa5a54777c96ee24fc58
- debug: Compiling shader PS_cc83a0b27177611fb54da3e94e3e5655a4fd58d2
- debug: Compiling shader VS_44272e4b55826a0926af2091740274cfe31573d3
- debug: Compiling shader PS_f0033eae2e0da0f6b1eb0f94b971ba36e94d0e45
- debug: Compiling shader PS_6db13f29da96db25a84f1f1e5595ffc723929efa
- debug: Compiling shader PS_f0033eae2e0da0f6b1eb0f94b971ba36e94d0e45
- debug: Compiling shader PS_6db13f29da96db25a84f1f1e5595ffc723929efa
- debug: Compiling shader PS_f0033eae2e0da0f6b1eb0f94b971ba36e94d0e45
- debug: Compiling shader PS_6db13f29da96db25a84f1f1e5595ffc723929efa
- debug: Compiling shader PS_f0033eae2e0da0f6b1eb0f94b971ba36e94d0e45
- debug: Compiling shader PS_6db13f29da96db25a84f1f1e5595ffc723929efa
- debug: Compiling shader PS_e48c5a677d3c32c1dfc0916721bae7e48a1582c7
- debug: Compiling shader PS_b489a785553098f11d7e4202ed8fac85f6a1a953
- debug: Compiling shader PS_24e8172fb2274ce02bc5cd7f9bd66be632936313
- debug: Compiling shader PS_d7990e181b9d456b65ad371286d1ba09c5d3072c
- debug: Compiling shader PS_d093e2426f7d02dd1b5fcca71f212e54dc9df0d4
- debug: Compiling shader PS_8b1605e29ddf4095ce69b9adbad5e7e4ff9c089a
- debug: Compiling shader PS_9eba16e1c81faf27eb1321f9654d2c00a4eec3aa
- debug: Compiling shader PS_1f9e1688782beef36f3d773316f5100a3d678ac7
- debug: Compiling shader PS_550e5fa0da06d3a36f3b8d1679caa52b8b2133b8
- debug: Compiling shader PS_ad3433b7cfd35e6ba69e70749db0679a9fe01e2d
- debug: Compiling shader PS_550e5fa0da06d3a36f3b8d1679caa52b8b2133b8
- debug: Compiling shader PS_ad3433b7cfd35e6ba69e70749db0679a9fe01e2d
- debug: Compiling shader PS_550e5fa0da06d3a36f3b8d1679caa52b8b2133b8
- debug: Compiling shader PS_ad3433b7cfd35e6ba69e70749db0679a9fe01e2d
- debug: Compiling shader PS_550e5fa0da06d3a36f3b8d1679caa52b8b2133b8
- debug: Compiling shader PS_ad3433b7cfd35e6ba69e70749db0679a9fe01e2d
- debug: Compiling shader PS_3b5322d0fff9271e0e615630fa46575cec0e1a4e
- debug: Compiling shader PS_d667a2a407748cc7199cd5fe40dc97d4bbbd4221
- debug: Compiling shader PS_f36e4a7a7cb09cebbdf41e70e69ed5817d22202e
- debug: Compiling shader PS_aa5b8d762631e650f6a62773f0f8d322e6b08af9
- debug: Compiling shader PS_79b5f38ec45e79eebd7fa4e69f047c805d662393
- debug: Compiling shader PS_b0916ff4e6d3d0b89854743ede5b28eb33dc5120
- debug: Compiling shader PS_3b5322d0fff9271e0e615630fa46575cec0e1a4e
- debug: Compiling shader PS_d667a2a407748cc7199cd5fe40dc97d4bbbd4221
- debug: Compiling shader PS_cf9b250ce3bbfc53a594c9a4d494a18f6ffd23aa
- debug: Compiling shader PS_e955ab06e8baeff4516145bed875c2d917d8de46
- debug: Compiling shader PS_7ffba1cca0c1e5c3d44856f6aefd0c7ad63c9eb6
- debug: Compiling shader PS_f585858b2cb5edf620d620e4a71ff08cedc1adf1
- debug: Compiling shader PS_0e1378547d26433cbc814212a2e3885e04d59b55
- debug: Compiling shader PS_846495d84a0ab42b1004a5be131d51a7acdce403
- debug: Compiling shader PS_84d3788626639d4add0628dade63b3d9db908b0d
- debug: Compiling shader PS_20523dcdfd129463aa4b535ef5340c79933e6329
- debug: Compiling shader PS_2530765c123e5780f64c184936d5307a4e2f3336
- debug: Compiling shader PS_bb30a77c1686fa99ea0cbd49a9144ea68770c4c6
- debug: Compiling shader PS_cc64d073c52c9d17467adf0d415f195377e0ca32
- debug: Compiling shader PS_34b6fed57c51965b45e248ae188d8b6e229c9c7d
- debug: Compiling shader PS_e37e8e2e34a66d7819260c8978a9ac13aacf292b
- debug: Compiling shader PS_9ea4acc3a495d3c099fe159a1910131319cd252e
- debug: Compiling shader PS_2530765c123e5780f64c184936d5307a4e2f3336
- debug: Compiling shader PS_bb30a77c1686fa99ea0cbd49a9144ea68770c4c6
- debug: Compiling shader PS_09edf04ec6784b136f3a08d45096fdc9f9f4be08
- debug: Compiling shader PS_12b25694bc1ac9756081a4f69edf527cb4882ba1
- debug: Compiling shader PS_32df752cd7aa4fa33f52fdfa44d6689cc79e9e18
- debug: Compiling shader PS_518db76c09990608df5b0b45e618caaa88a6f8fd
- debug: Compiling shader PS_39d00a450197163b872e04328c6627f85c1e1b22
- debug: Compiling shader PS_3c2a97afda1380337053dfe47711dfd27f2649a2
- debug: Compiling shader PS_09edf04ec6784b136f3a08d45096fdc9f9f4be08
- debug: Compiling shader PS_12b25694bc1ac9756081a4f69edf527cb4882ba1
- debug: Compiling shader PS_acf84b9078cd1fb344f30e3fa07dea5dcf3ce5b3
- debug: Compiling shader PS_977fa36c8cbd829b96009e783a12825f731d6f15
- debug: Compiling shader PS_117954338f90446fff2d220101344e5902dda184
- debug: Compiling shader PS_d0adf96a222c75169186fbc388e08ad74cf4d4cf
- debug: Compiling shader PS_ba528a0d3f0dafbdefc3bf9c2856c92666ebcdd2
- debug: Compiling shader PS_5b1d93a34969aee81ba93937175d9acf62d59afd
- debug: Compiling shader PS_ecffe406358c61e40f3dfc91b3dcde952f458fa5
- debug: Compiling shader PS_d03f79a7b8120bf6eaba7b5523bf2c418c6e558f
- debug: Compiling shader PS_910dec494cbc97ea3d7de927cd151eef08284501
- debug: Compiling shader PS_5e47069d7a947194564629dbb9a2e8cc5aac0d98
- debug: Compiling shader PS_e302f2cf7031a9c81f576a330058f73cacd226d0
- debug: Compiling shader PS_a004d0c2ec7c0b4a40505ddb0aac5d7ac5a5c2ec
- debug: Compiling shader PS_d7c917a1e194f9a69a800739a76d4473f8b7b25d
- debug: Compiling shader PS_7aa9f439affa58dc50af67a86d36ac269d0b550a
- debug: Compiling shader PS_910dec494cbc97ea3d7de927cd151eef08284501
- debug: Compiling shader PS_5e47069d7a947194564629dbb9a2e8cc5aac0d98
- debug: Compiling shader PS_53e93bd892b37ae337493a2f30f3fd91de6cada2
- debug: Compiling shader PS_438edf8c83e40cbf905957a42806ebde8d935c74
- debug: Compiling shader PS_e2814fdbbccb2eef9eba36fab91dc8711350f6ca
- debug: Compiling shader PS_ecaea558471e19d1f76a4d9372657d908c5e8040
- debug: Compiling shader PS_a0fa26db0a4be0073a28355cef112381c3678c2b
- debug: Compiling shader PS_87d77c4ff696391ca7a6722df1107eb0af9437c1
- debug: Compiling shader PS_53e93bd892b37ae337493a2f30f3fd91de6cada2
- debug: Compiling shader PS_438edf8c83e40cbf905957a42806ebde8d935c74
- debug: Compiling shader PS_d27253ae04b9de561f22ff00783c1961c78cee7f
- debug: Compiling shader PS_d024eef12bf9ce525bd62fe6a4c0228eeea4f32b
- debug: Compiling shader PS_c705549be3fe1711c327621b7a0bb85b2e08f75b
- debug: Compiling shader PS_19f815fe4e731bed31516dcf13042895b65992f2
- debug: Compiling shader PS_ccb9182fbfcbcc8153e7cd650434a5e37ff3a25c
- debug: Compiling shader PS_40670ac4db7589b234c39b665e4722ccabff873e
- debug: Compiling shader PS_39600e58f0c822de4e08cd1f732a937c5bd83dd9
- debug: Compiling shader PS_2325cda89e882a68381181dbc937968a88084033
- debug: Compiling shader PS_bc002a5c35fe95288c9aec6378188b0941b5bf28
- debug: Compiling shader PS_97d3868625775f1310414e11e774fa8f1816748f
- debug: Compiling shader PS_c888cb80b0ab7415dec9178bc0fb226ce25b59d9
- debug: Compiling shader PS_9519a5b1e343b16663a355e87bba6026dca8436c
- debug: Compiling shader PS_02bc3d8daa8305095d4f4848dfa98aefc4ee1225
- debug: Compiling shader PS_83ff60fddeaaa9ac4619ff0b6143fab2a21ba87c
- debug: Compiling shader PS_bc002a5c35fe95288c9aec6378188b0941b5bf28
- debug: Compiling shader PS_97d3868625775f1310414e11e774fa8f1816748f
- debug: Compiling shader PS_ee63c874a8b692067d048102add961f8a81a1bd4
- debug: Compiling shader PS_e16ef816a2b683fd5ac94da93a9b0da917fc2762
- debug: Compiling shader PS_107ed620959d597325108569a92f19fb7b59fb9d
- debug: Compiling shader PS_a70f5df150ab245eaea4089ae1dbc978b946a16f
- debug: Compiling shader PS_fb7a20b33104bb9de119d08f3bda4644a78429b1
- debug: Compiling shader PS_e664a5a24c20f399d01150175710ca8ef969769a
- debug: Compiling shader PS_ee63c874a8b692067d048102add961f8a81a1bd4
- debug: Compiling shader PS_e16ef816a2b683fd5ac94da93a9b0da917fc2762
- debug: Compiling shader PS_0280d69849059b2ddcfae71ae7bb4c666efce462
- debug: Compiling shader PS_88446ce4175be964644692b24935f3f341d3ed95
- debug: Compiling shader PS_f290d4966894afa345dd0b12383fdae8a527c7e0
- debug: Compiling shader PS_80633324449baa5de1f960610342ee8316e767a1
- debug: Compiling shader PS_1482798bbc6944f64f633fdd5259c07ff965373b
- debug: Compiling shader PS_59e0dfc337f107685afc75c8b94598b605cdb4ce
- debug: Compiling shader PS_75b5dbca85d98c394c1bbb99f7c4a0460c7aa0e1
- debug: Compiling shader PS_f58e9cb1139368df7416872a158888e50e193434
- debug: Compiling shader PS_d945f52cec32f121910d9e50a6dc9a84b08d76c1
- debug: Compiling shader PS_fde334584d6db49c68b2861448fad0a70d830ee6
- debug: Compiling shader PS_b04e0935d3e1838888a2a8d600a9afcd51a882b7
- debug: Compiling shader PS_6b008f8606af7009ff52a15a9ac10e1f48748dd5
- debug: Compiling shader PS_a377d8d9cf2fc2652cd0493dbd5ce06a05490e11
- debug: Compiling shader PS_e832472c91a94243dd63cb027d791b3a61e41514
- debug: Compiling shader PS_d945f52cec32f121910d9e50a6dc9a84b08d76c1
- debug: Compiling shader PS_fde334584d6db49c68b2861448fad0a70d830ee6
- debug: Compiling shader VS_6d0dcd4c367fa23ed3c0aa5a54777c96ee24fc58
- debug: Compiling shader PS_38f664d5ac88dca86758e6c85d2e4b65492a10f9
- debug: Compiling shader PS_8cd04446804d452ca4a2ba9621fd9ffe96d58123
- debug: Compiling shader PS_315311067ea3b5d2db7d6124c369fc3c8b6164d6
- debug: Compiling shader PS_544c8ed8d96539b7b9b944027873fea7d29c13d6
- debug: Compiling shader PS_28310b350026176659f98e10923d20e9b34e9e95
- debug: Compiling shader PS_3599bb78fed7aa62379fe597bc4cb2d1eb5d1aa0
- debug: Compiling shader PS_ea32ed7a5b2aa0ac6b7d191db790afcb0e118098
- debug: Compiling shader VS_6d0dcd4c367fa23ed3c0aa5a54777c96ee24fc58
- debug: Compiling shader PS_46ffe5bcc971e6a52d4ec021382d156fdbca9ad8
- debug: Compiling shader PS_f8cb406c94fc848fee487211e8dc224b86831dd7
- debug: Compiling shader VS_6ad30ddca64b7a16a144bbad44ff00c5e906b73f
- debug: Compiling shader PS_7b7f59b8e26c7aa26867fa2e981febaa28d21a1e
- debug: Compiling shader VS_6ad30ddca64b7a16a144bbad44ff00c5e906b73f
- debug: Compiling shader PS_7b7f59b8e26c7aa26867fa2e981febaa28d21a1e
- debug: Compiling shader VS_6ad30ddca64b7a16a144bbad44ff00c5e906b73f
- debug: Compiling shader PS_7b7f59b8e26c7aa26867fa2e981febaa28d21a1e
- err: D3D11DeferredContext::FinishCommandList: Not implemented
- err: D3D11ImmediateContext::ExecuteCommandList: Not implemented
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