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  1.  
  2. ### DM Note:
  3.  
  4. As you guys might remember, I ended up a 'bit' unhappy with how AtPS was handled in it's early stages and I found continuing the story difficult. To that end, I know where I'm going now and I've had a lot of practice now doing this for more than a year. I hope the following isn't too disheartening to follow. I don't want to take a cop-out way of dealing with things so I'm trying to trade blows for blows. I don't want a completely blank slate because you have all grown attached to your characters (now would be the time to tell me if you all wanted to swap!) so I've tried to clean as much as I can for my own process and plans, and cut ties where I can do (and will do more in the future as the story unveils). If you're unhappy with it, tell-me, tell-me, tell-me and we'll figure it out so we can all win. Otherwise, hold on. You're only just beginning your adventure.
  5.  
  6. ## Chapter 1
  7.  
  8. Much has happened in the time since your adventures at The Magica Endkeep.
  9.  
  10. After Sybel's death, news travelled quickly towards Gwynvale through many of the connecting towns and cities. The first news to hit Avent Waystone was that of despair and upset; Sybel had been killed in cold blood defending her lost-love.
  11.  
  12. Soon, more rumours and tales blanketed the town of Gwynvale with a frustrating and unescapable sadness. The truth had become lost within the stories travellers brought daily. Avent knew one thing for sure; Sybel was dead and the town had lost their greatest friend, loving healer and wisest soul. As part of a town-wide accepted initiative, Avent travelled to Armskirk to enact a deal with Peohtre Kirkren.
  13.  
  14. Shortly thereafter, a sizeable force was sighted moving North from Armskirk with a plethora of machines - battering rams, loading carts and many tools. Avent was sighted horseriding among the Captain defiantly.
  15.  
  16. ## Chapter 2
  17.  
  18. Wolfwater was not kind to you in the days following your battle. As the Dragonborns grew suspicious and full of unfamiliar-angst, some took it upon themselves to uncover the truth on their own. The morning of your third day within Wolfwater was met with hostility and outsider-frustration. You were demanded out of the village by a large posse of White Dragonborn, led by a Black Dragonborn. Words were thrown, sharp and hurtful even in their unique dialect. Despite Savanah's best attempts to communicate, Rivin's best diplomacy and Malgrum's charismatic force, little could be done.
  19.  
  20. Malgrum was the first to note the group's items missing, as his last few steps within the village were over some peculiar glass flasks he had found a few weeks before - smashed and emptied presumably the night before. More trinkets of Rivin and Savanah's trailed the path out of the village.
  21.  
  22. ## Chapter 3
  23.  
  24. As a party, you all travelled South towards the Adept Sea. With few resources and fewer contacts, crossing the sea back to the mainland was a trial of endless setbacks. The weather turned frequently causing travel through the slower, winding forests around the snow fields. Other days were spent exhausted or recovering from the relentless packs of Wolves. It was never too much, always just enough - to cause a bleeding heart to burn, a lost soul to wither and a tight muscle to ache.
  25.  
  26. Finally - Rivin assumed - the Gods felt pitty on you. A local Dragonborn guide led you through the remaining miles towards the shore, any shore, and found a Captain of a ship willing to take you back to familiar land.
  27.  
  28. ## Chapter 4
  29.  
  30. The Captain was a woman of very few words. Her Human likeness was only made apparent by her failing body. Mid-50's, she hobbled around the ship only when required, retiring to her quarters early in the day most days. Most of the crew expected you help around the deck with labour-intense jobs. Your guide had promised a four day journey, but as your second week at sea passed due to the weather, Savanah's patience grew thin like the remaining scraps of sail.
  31.  
  32. Two full moons - an event typically celebrated - cast a long, sharp shadow of a body hanging from a post above as a hefty kick from Savanah brought the door off it's hinges and into the room. The Captain's suicide note left more questions than answers, citing a particular sighting of a monolithic creature of the sea as the cause of her descent.
  33.  
  34. The following days were arguing, fighting and eventually compromise. A small rowboat, a compass and a single day's food each. With your rations long consumed in the winter fields, the three of you exhausted yourselves rowing in turn endlessly for days.
  35.  
  36. ## Chapter 5
  37.  
  38. ### Rivin
  39.  
  40. Rivin had been found a little ways from a unique fishing village with no name. They spoke in very hushed tones around him as he came-to in a bed of hay and sharp feathers, battered by more than just waves.
  41.  
  42. ---
  43.  
  44. ### Savanah
  45.  
  46. Savanah's body was found by an Elf and her Human partner. Savanah's delirium saw her running through the Fey Wild in her dreams and interacting with the Elf she saw in brief moments of conciousness. As her fever broke, she awoke to a letter of care from the Human.
  47.  
  48. ---
  49.  
  50. ### Malgrum
  51.  
  52. Malgrum had spent a long time on his beach. As more and more of his remaining items washed up to shore, his decisions on the rowboat seemed fruitless and hazy. He recalls demanding Savanah and Rivin to rest, something about attempting to wake them, and finally the quiet, the peace, the tranquility of the swell as it brought enormous waves over their tired bodies, Malgrum holding his fierce Dwarven fortress body over his friends as they lay limp in the oncoming battery.
  53.  
  54. ---
  55.  
  56. ## Chapter 6
  57.  
  58. You have each spent four weeks alone - or not - travelling to Gillamoor, the last location you all decided upon. You guide who supported you out of Wolfwater towards a ship had quipped and joked about visiting Resafon beforehand and trying their famous delicacies like bleached fish and horny-horned fruit-horns. Each of you recovered slowly, the past few weeks leading to Sybel catching up with your spirit and emotions. Leaving your respective resting places, each of you chased the daylight towards your goal.
  59.  
  60. ## Continuation
  61.  
  62. 1. You have lost all but the clothes on your back. The notes, the weapons, the magic, the gifts. Your clothes have been damaged and torn - but you can assume your resting location afforded you opportunity to repair or replace them at a suitable level. Your mounts are still alive and well, _somewhere_. Along the way you will have picked up one pack - explorers, dungeoneers, etc. Choose items from them as you find appropriate if you don't think you would have found them from #2.
  63. 2. Decide how your character would travel to Resafon from the below, choose one and describe it in points - how it might have changed your character and one 'definitive' circumstance that shaped a particular week based off their description with an open-end.
  64. - the fastest routes are the trade-routes, straight and safe. They offer little opportunity than charismatic traders, gossiping with persuasive entertainers and avoiding deceptive thieves looking for a quick bit.
  65. - the hardest routes diverted into unscrupulous areas. At best a hard night sleeping was met with interesting views early-morning of mystics and magic. At worst, creatures of all kinds hunted you with an aching hunger.
  66. - between both routes sat a more stable route with another adventurer. You likely shared little of your past, present or future with them as they helped direct around the social potholes and picked up minor quests on the route quest-boards for a quick chunk of silver.
  67. - the 'definitive point' can be something like 'Malgrum found a cave locally known as 'The Cave of Undwelling' with his adventuring partner. They arduously reached the end of the Cave's light-deprived fauna and discovered a tome covered in moss at it's bottom.'
  68. 3. Think about your past based on the above writings. Think about how you would have struggled through the snow, fought on the ship for your survival, how the Sybel arc has affected you and what has changed about you. Write a few notes about unfinished quests that are important to you and those that arent so we can cut the chaff. Again, this energy won't be lost, just transformed into a more streamlined.
  69. - you will be reacquainted with your friends at the beginning of the session, after around five weeks total of wondering if any of them are alive and well or dead and forgotten.
  70. 4. You will be a flat level 6 (you have leveled up!) so please level up!
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