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- #通常コマンド
- #hp確認
- command /hpcheck [<player>]
- trigger:
- if arg-1 is not set:
- send "&7%player%'s health is %health of player%♡"
- else if arg-1 is set:
- send "&7%player%'s health is %health of player%♡"
- #メニューコマンド
- command /menu:
- trigger:
- open chest with 1 row named "&7&lMenu" to player
- wait tick
- format slot 0 of player with skull of named "&7&l%player%'s Status" with lore "&7Battle Status||&7Level (&6%{lvl.%uuid of player%}%&7) exp (&6%{exp.%uuid of player%}%&7)||&7Skill Point (&6%{sp.%uuid of player%}%&7)||&7Sword Skill (&6%{sword.%uuid of player%}%&7)||&7Axe Skill (&6%{axe.%uuid of player%}%&7)||&7Bow Skill (&6%{bow.%uuid of player%}%&7)||&7Knife SKill (&6%{knife.%uuid of player%}%&7)||&7Spear Skill (&6%{spear.%uuid of player%}%&7)||&7&lHistory Status||&7First Login (&6%{fj.%uuid of player%}%&7)||&7Last Quit (&6%{lq.%uuid of player%}%&7)||&7Kill count (&6%{kill.%uuid of player%}%&7)||&7Death count (&6%{death.%uuid of player%}%&7)"
- format slot 1 of player with iron sword named "&7&lBattle Menu" with lore "&7About the battle can set it!" to close then run "battlemenu"
- format slot 3 of player with book named "&7&lWiki URL" with lore "&7Send the Wiki URL!" to run "wiki"
- format slot 4 of player with obsidian named "&7&lDiscord of TitaniumRPG inviteURL" with lore "&7Send the discord inviteURL!" to run "discord"
- format slot 6 of player with bucket named "&7&lTrushbox" with lore "&7Open the trushbox!" to close then run "dustbox"
- #ゴミ箱
- command /del:
- trigger:
- open chest with 5 rows named "&7Dustbox" to player
- #ピン確認
- command /ping [<player>]:
- trigger:
- if arg-1 is not set:
- send "&3[ping]&7%player%'s ping:%player's ping%"
- if arg-1 is set:
- send "&3[ping]&7%arg-1%'s Ping:%arg-1's ping%"
- #自殺コマンド
- command /suicide:
- trigger:
- if {event.%uuid of player%} is 1:
- send "&7Sorry, you join event to now."
- else if player's gamemode is spectator:
- send "&7You can't suicide of respawn time!"
- else:
- set player's gamemode to spectator
- send subtitle from "&cYou a suicided!"
- broadcast "&4%player% is suicided."
- wait 5 second
- teleport the player to {respawn.%uuid of player%}
- heal the player
- #取引用
- command /trade <text>:
- trigger:
- if arg-1 is "cancel":
- if {trade::*} contains {trademessage.%uuid of player%}:
- send "&7Canceled your trade offer."
- remove {trademessage.%uuid of player%} from {trade::*}
- set {trade.%uuid of player%} to 0
- else:
- send "&7You don't offer the trading of item."
- else if arg-1 is "check":
- send "&7Your offer of item trading message"
- send "&7%{trademessage.%uuid of player%}%"
- else if arg-1 is "list":
- send "%{trade::*}%"
- else if arg-1 is "again":
- if {traemessage.%uuid of player%} is set:
- if size of {trade::*} is 15:
- send "&7Sorry, this item trading shop is full. please wait to try again."
- else:
- add {trademessage.%uuid of player%} to {trade::*}
- broadcast "&7&l%player% offer trade item!"
- else if arg-1 is not set:
- if {trade.%uuid of player%} is 1:
- send "&7You offer to already the trade."
- else if {trade.%uuid of player%} is 0:
- if size of {trade::*} is 15:
- send "&7Sorry, this item trading shop is full. please wait to try again."
- else:
- set {trademessage.%uuid of player%} to "&7Trading &7(&8%player%&7) Message &7(&8%colored of arg-1%&7)"
- set {trade.%uuid of player%} to 1
- add {trade::*} to {trademessage.%uuid of player%}
- broadcast "&7&l%player% offer trade item!"
- #スポーン
- command /spawn:
- trigger:
- if player's gamemode is spectator:
- teleport the player to {respawn.%uuid of player%}
- send "&7You teleported the your respawn point."
- set player's gamemode to adventure
- else if player's gamemode is adventure or survival:
- send "&7Sorry, you can't use this command."
- #スキル設定
- command /skill:
- trigger:
- open chest with 1 row named "&7&lSkill Menu" to player
- wait tick
- format slot 0 of player with skull of named "&7%player%'s class" with lore "&7%player% is %{classname.%uuid of player%}%."
- format slot 1 of player with diamond sword named "&7&lSword" with lore "&7Add skillpoint to sword skill." to run "/sp sword"
- format slot 2 of player with diamond axe named "&7&lAxe" with lore "&7Add skillpoint to axe skill." to run "/sp skill"
- format slot 3 of player with diamond hoe named "&7&lKnife" with lore "&7Add skillpoint to knife skill." to run "/sp knife"
- format slot 4 of player with bow named "&7&lBow" with lore "&7Add skillpoint to bow skill." to run "/sp bow"
- format slot 8 of player with book named "&7&lWhat is Skillpoint?" with lore "&7Skillpoint is powered for weapon skill.||If you using skill, skill power is dependence the skill points."
- #職業設定
- command /class <text>:
- trigger:
- if {setclass.%uuid of player%} is 1:
- send "&7You already settings to skill."
- else if {setclass.%uuid of player%} is 0:
- set {setclass.%uuid of player%} to 1
- if arg-1 is "sword":
- send "&7Ok! You got skill of sword!"
- set {class.%uuid of player%} to 1
- set {classname.%uuid of player%} to "Sword"
- else if arg-1 is "axe":
- send "&7Ok! You got skill of axe!"
- set {class.%uuid of player%} to 2
- set {classname.%uuid of player%} to "Axe"
- else if arg-1 is "knife":
- set {class.%uuid of player%} to 3
- set {classname.%uuid of player%} to "Knife"
- else if arg-1 is "bow":
- set {class.%uuid of player%} to 4
- set {classname.%uuid of player%} to "Bow"
- #スキルポイント振り分け
- command /skillpoint:
- aliases: /sp
- permission: sk.admin
- permission message: &7Sorry, you can't use this command.
- trigger:
- if {sp.%uuid of player%} <= 0:
- send "&7You don't have skill point!"
- else:
- open chest with 1 row named "&7&lSkillpoint Menu"
- if {class.%uuid of player%} is 1:
- wait tick
- format slot 0 of player with diamond sword named "&7&lAdd 1 Skillpoint to Sword skill" to run "/addsp sword 1"
- format slot 1 of player with diamond sword named "&7&lAdd 5 Skillpoint to Sword skill" to run "/addsp sword 5"
- format slot 2 of player with diamond sword named "&7&lAdd 10 Skillpoint to Sword skill" to run "/addsp sword 10"
- format slot 3 of player with diamond sword named "&7&lAdd 50 Skillpoint to Sword skill" to run "/addsp sword 50"
- format slot 4 of player with diamond sword named "&7&lAdd 100 SKillpoint to Sword skill" to run "/addsp sword 100"
- format slot 8 of player with book named "&7&lWhat's this menu?" with lore "&7If your train a technique, add skillpoint to power of skill"
- else if {class.%uuid of player%} is 2:
- wait tick
- format slot 0 of player with diamond axe named "&7&lAdd 1 Skillpoint to Axe skill" to run "/addsp axe 1"
- format slot 1 of player with diamond axe named "&7&lAdd 5 Skillpoint to Axe skill" to run "/addsp axe 5"
- format slot 2 of player with diamond axe named "&7&lAdd 10 Skillpoint to Axe skill" to run "/addsp axe 10"
- format slot 3 of player with diamond axe named "&7&lAdd 50 Skillpoint to Axe skill" to run "/addsp axe 50"
- format slot 4 of player with diamond axe named "&7&lAdd 100 Skill point to Axe skill" to run "/addsp axe 100"
- format slot 8 of player with book named "&7&lWhat's this menu?" with lore "&7If your train a technique, add skillpoint to power of skill"
- else if {class.%uuid of player%} is 3:
- wait tick
- format slot 0 of player with diamond hoe named "&7&lAdd 1 Skillpoint to Knife skill" to run "/addsp knife 1"
- format slot 1 of player with diamond hoe named "&7&lAdd 5 Skillpoint to Knife skill" to run "/addsp knife 5"
- format slot 2 of player with diamond hoe named "&7&lAdd 10 Skillpoint to Knife skill" to run "/addsp knife 10"
- format slot 3 of player with diamond hoe named "&7&lAdd 50 Skillpoint to Knife skill" to run "/addsp knife 50"
- format slot 4 of player with diamond hoe named "&7&lAdd 100 Skill point to Knife skill" to run "/addsp knife 100"
- format slot 8 of player with book named "&7&lWhat's this menu?" with lore "&7If your train a technique, add skillpoint to power of skill"
- else if {class.%uuid of player%} is 4:
- wait tick
- format slot 0 of player with bow named "&7&lAdd 1 Skillpoint to Bow skill" to run "/addsp bow 1"
- format slot 1 of player with bow named "&7&lAdd 5 Skillpoint to Bow skill" to run "/addsp bow 5"
- format slot 2 of player with bow named "&7&lAdd 10 Skillpoint to Bow skill" to run "/addsp bow 10"
- format slot 3 of player with bow named "&7&lAdd 50 Skillpoint to Bow skill" to run "/addsp bow 50"
- format slot 4 of player with bow named "&7&lAdd 100 Skill point to Bow skill" to run "/addsp bow 100"
- format slot 8 of player with book named "&7&lWhat's this menu?" with lore "&7If your train a technique, add skillpoint to power of skill"
- #ランダムプレイヤー
- command /randomplayer:
- trigger:
- set {_a} to random element out of {players::*}
- wait 1 tick
- broadcast "&7&l%{_a}% is selected by %player%!!"
- #DiscordURL
- command /discord:
- trigger:
- send "&7https://discord.gg/ANNrVj"
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