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- import pygame
- import time
- pygame.init()
- '''создаём окно программы'''
- back = (200, 255, 255) #цвет фона (background)
- mw = pygame.display.set_mode((500, 500)) #окно программы (main window)
- mw.fill(back)
- clock = pygame.time.Clock()
- '''класс прямоугольник'''
- class Area():
- def __init__(self, x=0, y=0, width=10, height=10, color=None):
- self.rect = pygame.Rect(x, y, width, height) #прямоугольник
- self.fill_color = color
- def color(self, new_color):
- self.fill_color = new_color
- def fill(self):
- pygame.draw.rect(mw, self.fill_color, self.rect)
- def outline(self, frame_color, thickness): #обводка существующего прямоугольника
- pygame.draw.rect(mw, frame_color, self.rect, thickness)
- def collidepoint(self, x, y):
- return self.rect.collidepoint(x, y)
- '''класс надпись'''
- class Label(Area):
- def set_text(self, text, fsize=12, text_color=(0, 0, 0)):
- self.image = pygame.font.SysFont('verdana', fsize).render(text, True, text_color)
- def draw(self, shift_x=0, shift_y=0):
- self.fill()
- mw.blit(self.image, (self.rect.x + shift_x, self.rect.y + shift_y))
- RED = (255, 0, 0)
- GREEN = (0, 255, 51)
- YELLOW = (255, 255, 0)
- DARK_BLUE = (0, 0, 100)
- BLUE = (80, 80, 255)
- cards = []
- num_cards = 4
- x = 70
- for i in range(num_cards):
- new_card = Label(x, 170, 70, 100, YELLOW)
- new_card.outline(BLUE, 10)
- new_card.set_text('CLICK', 26)
- cards.append(new_card)
- x = x + 100
- wait = 0
- from random import randint
- while True:
- if wait == 0:
- #переносим надпись:
- wait = 20 #столько тиков надпись будет на одном месте
- click = randint(1, num_cards)
- for i in range(num_cards):
- cards[i].color((255,255,0))
- if (i + 1) == click:
- cards[i].draw(10, 40)
- else:
- cards[i].fill()
- else:
- wait -= 1
- pygame.display.update()
- clock.tick(40)
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