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Vassal Dungeon World Sheet

Apr 14th, 2018
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  1. [collapse=Maudlin Dungeon World Sheet][hr][hr][color=purple][big][b]Name:[/b][/big] ____ [big][b]Level:[/b][/big] 1 [big][b]XP:[/b][/big] 0 [big][b]Coin:[/b][/big] 0
  2. [big][b]Armor:[/b][/big] 0 [big][b]Hitpoints:[/b][/big] 6+CON [big][b]Damage:[/b][/big] 1d4 [big][b]Carry Weight:[/b][/big] 12+STR[/color]
  3.  
  4. [color=green][big][b]STR:[/b][/big] ___ [big][b]DEX:[/b][/big] ___ [big][b]CON:[/b][/big] ___
  5. [big][b]INT:[/b][/big] ___ [big][b]WIS:[/b][/big] ___ [big][b]CHA:[/b][/big] ___[/color][hr][hr]
  6.  
  7. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Field_Dressing[/eicon][color=red][big][b]Tender Love & Care(INT)[/b][/big][/color]
  8. When you [b]tend to a person's wounds[/b], roll+INT.
  9. • On a 10+, you either heal them for 1d8 HP or remove a debility, your choice.
  10. • On a 7–9, your treatment exhausts your medical supplies and you cannot perform this move a second time until they're replenished or the session ends.
  11.  
  12. [eicon]Strange_Powders[/eicon][color=red][big][b]Snack Break(INT)[/b][/big][/color]
  13. You know your way around the kitchen and have a variety of cooking-related talents. Choose three recipes from below.
  14. ( ) Dragon Curry: The consumer can breathe fire for five minutes! This does 2d4 damage and can be used to Volley.
  15. ( ) Wildberry Medley: The consumer takes +1 ongoing for exactly one minute, but no longer than that.
  16. ( ) Ember Day Tart: The consumer is unhindered by shock, pain, or powerful feelings.
  17. ( ) Monte Cristo: The consumer deals +1d4 additional damage for the next two attacks.
  18. ( ) Hearty Roast: The consumer has +5 temporary HP, which is spent before actual HP.
  19. ( ) Rabbit Stew: The consumer can jump twice as high and move twice as fast for the next five minutes.
  20. ( ) Fiddlehead Salad: The consumer can perform two actions at once in the next turn.
  21. ( ) Chicken Soup: The consumer is cured of one physical illness.
  22. At any point where you have [b]access to 1 use of rations, you may prepare any of your chosen meals[/b]. They stay fresh until the end of the session. When you do so, roll+INT.
  23. • On a 10+, you make any 4 dishes of your choice.
  24. • On a 7-9, you make any 2 dishes of your choice.
  25. • On a 6-, you can still make 2 dishes, but the meals come out strange and they aren't entirely what you expected.
  26.  
  27. [eicon]Night_Moves[/eicon][color=red][big][b]Grape Vine(WIS)[/b][/big][/color]
  28. As a servant, you often hear gossip slip through idle conversation between your Masters or Mistresses. When [b]you recall this information[/b], roll+WIS. On a 10+, ask two questions from the list below. On a 7–9 ask only one. Take +1 forward when acting on the answers.
  29. • What is this person hiding?
  30. • What is this person known for?
  31. • What is dangerous about this person?
  32. • What can this person do for me?
  33. • How can I earn this person's trust?
  34.  
  35. [eicon]Sanctuary[/eicon][color=red][big][b]Open Arms[/b][/big][/color]
  36. When you first enter a civilized settlement, someone who respects the custom of hospitality to servants will take you in as their guest. In addition, your line of work means finding jobs, services, and fellow hirelings is rarely an issue: when hunting any of these down, ask the GM and they will describe at least one opportunity, if it exists.[hr][hr]
  37.  
  38. [center][big][b]Knives[/b][/big][/center]
  39. 1-
  40. 2-
  41. 3-
  42. 4-
  43. 5-
  44.  
  45.  
  46. [hr][hr]
  47.  
  48. [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
  49.  
  50.  
  51. [hr][hr]
  52.  
  53. [center][big][b]Inventory[/b][/big][/center][hr][hr]
  54.  
  55. Cooking Ingredients (ration, 2 uses, 1 weight.)
  56. ______
  57. ______
  58. ______
  59. ______
  60.  
  61. [hr][hr]
  62.  
  63. [collapse=Advanced Moves]
  64.  
  65.  
  66. [hr][hr]
  67. [color=purple][b]Sous Chef[/b][/color]
  68. [color=yellow][sub]You learn an additional recipe for Snack Break.[/sub][/color]
  69.  
  70. [color=purple][b]Catering[/b][/color]
  71. [color=yellow][sub]When you or someone else uses the [b]Carouse[/b] move, you may choose to cater the event by preparing snacks. If you do, roll+WIS. On a 10+, your food's a hit; they take +1 to the roll and you gain 2 XP. On a 7-9, they only take +1 to the roll.[/sub][/color]
  72.  
  73. [color=purple][b]Wealth and Taste[/b][/color]
  74. [color=yellow][sub]When you [b]make a show of flashing around your most valuable possession[/b], choose someone present. They will do anything they can to obtain your item or one like it.[/sub][/color]
  75.  
  76. [color=purple][b]Cooking by the Book[/b][/color]
  77. [color=yellow][sub]You can always make 1 additional dish on Snack Break, regardless of the result.[/sub][/color]
  78.  
  79. [color=purple][b]Bagged Lunch[/b][/color]
  80. [color=yellow][sub]Your meals can be carried as items and last beyond the session. List them with their effects, 1 weight, and value them as 1 ration. These items cannot be sold.[/sub][/color]
  81.  
  82. [color=purple][b]Above and Beyond[/b][/color]
  83. [color=yellow][sub]When rolling for Tender Love & Care, on a 10+, you may treat your roll as a 7-9 and instead heal the target for the maximum amount, or remove all debilities.[/sub][/color]
  84.  
  85. [color=purple][b]Multiclass Dabbler[/b][/color]
  86. [color=yellow][sub]Get one move from another class. Treat your level as one lower for choosing the move.[/sub][/color]
  87.  
  88. [color=purple][b]Multiclass Initiate[/b][/color]
  89. [color=yellow][sub]Get one move from another class. Treat your level as one lower for choosing the move.[/sub][/color]
  90.  
  91. [color=purple][b]Show Me Where It Hurts[/b][/color]
  92. [color=yellow][sub]When you heal with Tender Love & Care, you heal +1d8 damage.[/sub][/color]
  93. [hr]
  94.  
  95. [color=purple][b]Bedside Manner[/b][/color]
  96. [color=purple]Requires and Replaces:[b]Show Me Where It Hurts[/b][/color]
  97. [color=yellow][sub]When you heal with Tender Love & Care, you heal +2d8 damage.[/sub][/color]
  98.  
  99. [color=purple][b]Housekeeper Extraordinaire[/b][/color]
  100. [color=yellow][sub]When you [b]take the time to clean an area[/b], roll+WIS. On a 10+, everything is as it should be: nobody will be able to detect what has happened here, and you're aware of anything that might have been hidden away. On a 7-9, a thorough search will still reveal what's happened here and you will have missed things that might have been hidden.[/sub][/color]
  101.  
  102. [color=purple][b]Empowering Cheer[/b][/color]
  103. [color=purple]Requires:[b]Level 5+[/b][/color]
  104. [color=yellow][sub]Once per session, when someone takes mortal damage within shouting range, you can roll+CHA. On a 10+, they survive the attack with 1 HP.[/sub][/color]
  105.  
  106. [color=purple][b]Proper Etiquette[/b][/color]
  107. [color=yellow][sub]Take +1 to Saving Throws with Charisma.[/sub][/color]
  108.  
  109. [color=purple][b]Picnic[/b][/color]
  110. [color=yellow][sub]When you all settle down for [b]Make Camp[/b], you may choose one recipe from the Snack Break move for free. Everyone who eats gets it.[/sub][/color]
  111.  
  112. [color=purple][b]Multiclass Master[/b][/color]
  113. [color=yellow][sub]Get a move from another class. Treat your level as one lower for choosing the move.[/sub][/color]
  114.  
  115. [color=purple][b]Spruce Up[/b][/color]
  116. [color=yellow][sub]When you have a few minutes with a damaged or tainted item, you can repair or clean it so long as you have the resources to do so.[/sub][/color]
  117.  
  118. [color=purple][b]Organized[/b][/color]
  119. [color=yellow][sub]Add your Intelligence and/or Wisdom modifiers to your maximum carry weight. Negatives/-1s don't count.[/sub][/color]
  120.  
  121. [color=purple][b]Chaperone[/b][/color]
  122. [color=yellow][sub]When you [b]Undertake a Perilous Journey[/b] you had ample time to prepare for, whatever job you take you succeed as if you rolled a 10+.[/sub][/color][hr][hr][/collapse][/collapse]
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