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- # {
- d = direction
- i and j are counters
- o = origin offset
- } ;
- pushint $color ; set p_color ;
- pushfloat 0 ; set p_scalevel ;
- pushglnum GL_SRC_ALPHA ; set p_blendsrc ;
- pushglnum GL_ONE ; set p_blenddst ;
- pushfloat 0.8 ; set p_alpha ;
- pushint 1 ; set p_type ;
- # { d.tga doesn't exist, so this will fallback to the standard dot. } ;
- pushstring d ; set p_texture ;
- pushdir (0,0,0) ; set p_direction ;
- pushrangeint $min_trails $max_trails ; set repetitions ; repeat {
- pushrangepos $min_origin $max_origin ; set p_origin ;
- pushrangedir $min_angle $max_angle ; set cvar d ;
- pushrangefloat -0.6 -0.1 ; set p_alphavel ;
- pushfloat 0.3 ; set cvar i ;
- pushfloat 1 ; set cvar j ;
- pushrangefloat $min_size $max_size ; set cvar scale ;
- pushrangeint $min_trail_length $max_trail_length ; set repetitions ;
- repeat {
- push cvar scale ; set p_scale ;
- push cvar j ; setdiv p_scale ;
- push cvar d ; set p_velocity ; set cvar o ;
- pushfloat 60 ; setmul p_velocity ;
- pushpos (0,0,-40) ; set p_accel ;
- pushfloat -0.75 ; setmul cvar o ;
- push cvar i ; setmul cvar o ; setdiv p_accel ;
- push cvar o ; setrel p_origin ;
- particle ;
- pushfloat 0.01 ; setrel cvar i ;
- pushfloat 0.075 ; setrel cvar j ;
- } ;
- } ;
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