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IMBA Hero Re-rework ideas (Improved Grammar)

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Oct 20th, 2017
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  1. Anti Mage Re-rework
  2.  
  3. Mana Break:
  4. Energy Blast renamed to Mana Blast.
  5. Mana Blast - Attacking enemies with their Max Mana Pool reaching below 50% deals magical damage towards 380 radius according to 5/5/5/5/6/7/8% the target's Max Mana. Does nothing if the target has no Mana left after the attack.
  6.  
  7. Spellbreaker - Enemies channeling a spell are immediately interrupted upon attacked.
  8.  
  9. Devoid of the Essence - When the amount of Mana burned exceeds the enemies Mana Pool, Mana Break applies Pure damage towards its target according to 8/8/8/8/10/12/14% of the target's Max Mana Pool.
  10.  
  11. Blink:
  12. Mana Distortion - No longer deals damage according to the Mana burnt, now gives a debuff that causes the affected targets to receive 2x the mana burned from Mana Break and Mana Void. The debuff also causes enemies spells to use more mana.
  13.  
  14. Added:
  15. Mana-Lite/Disgusting Mana: Passively reduces Mana consumption for Anti-Mage.
  16.  
  17. Spell Shield:
  18. Purity if Will - Cooldown rescaled from 10 to 18/18/18/18/15/12/9.
  19.  
  20. Added:
  21. Willity of Pure - Anti-Mage now accumulates the number of Spells being casted by nearby enemies. Each Spell passively increases Anti-Mage's magic resistance and attack speed. Each instance stacks upon itself and refreshes it. Duration: 6 seconds.
  22.  
  23. Mana Void:
  24. The magic ends here renamed to Magic Thyself out of that. Effect still remains the same.
  25.  
  26. Added:
  27. Mana Abyss - Mana Void causes a debuff that turns Mana Regen to Mana Degen. Lasts 5 seconds.
  28.  
  29. Comatose - When a target with Mana Abyss has no mana left, it is immediately Muted and Breaked for the remaining duration.
  30.  
  31. Scepter Reworked: Causes Mana Break to be applied on targets within 600 cleave radius from the target. Mana Break applied by Scepter only deals 50% of the damage. (Still burns Mana accordingly.)
  32.  
  33. Talents:
  34. Changes:
  35. Blink Mastery - Other than reducing its cast Point, it also lowers the cooldown by 20%.
  36.  
  37. Subconscious Mind - No longer enables Spell Shield to be activated while disabled. Now causes Spell Shield to be automatically activated when being targetted by a spell while its off-cooldown.
  38.  
  39. Magic Overload - Mana Void's maximum delay increased from 3 to 5 seconds. No longer causes an AoE blast on a target location, now causes a debuff on the target which explodes an instance of Mana Void after it expires. Mana Void can be recasted to end it prematurely. The multiplier of Mana Void is scaled according to the the duration of Magic Overload, up to a maximum increment of 2x. Each time the caster uses a spell, it increases the multiplier by 0.5x.
  40.  
  41. Nirvana - No longer accounts for the missing Mana of the enemies within the radius. Nirvana now causes Mana Void to deal damage differently. Each of the target's Mana point accounts for Magical damage and each point of Missing Mana accounts for Pure Damage, pierces Spell Immunity.
  42.  
  43. Testament of the Weak - No longer grants bonus damage towards Mana Break. Now causes Mana Break to break a percentage of enemies' magical resistance and grant them as bonuses towards Willity of Pure. Each instance lasts 6 seconds. While Anti Mage has over 100% magical resistance, Purity of Will is always active.
  44.  
  45. Description refractored to: Fuck Magic
  46.  
  47. Removed:
  48. - Devoid of the Essence
  49. - Blink Affinity
  50.  
  51. Added:
  52. - Shield Crash: Purity of Will burns 25% of the Max Mana Pool of the caster. Applies before the spell is reflected.
  53.  
  54. - Discernment: Anti-Mage's spells no longer costs mana. Mana Distortion now lingers as an aura around Anti-Mage for 3 seconds after casting Blink. Each second it adds a new stack of Mana Distortion towards nearby enemies, but it does not refresh the debuff. Each stack of Mana Distortion increases its effectiveness by 40%.
  55.  
  56. Axe Re-rework
  57.  
  58. Berserker's Call:
  59. Added:
  60. One Man Army - Increases Axe Armor by 1/1/1/1/2/3/4 for every hit taken during Berserker's Call. The bonus armor lasts for 3 seconds after Berserker's Call has ended.
  61.  
  62. Battle Hunger:
  63. Advancing Hunger -
  64. Each frozen instance increases the damage over time by 6/12/18/24/30/36/42. Resets the count if the target attacked.
  65.  
  66. Counter Helix:
  67. Spin to Win: Duration increased to 8 seconds. While Berserker's Call is active, Spin to Win has no stack limit.
  68.  
  69. Scepter Reworked:
  70. Targets with Battle Hunger debuff deals 30% less damage towards their enemies, but 30% more damage towards their allies. Enemies triggering Binding Rage now chases a nearby ally within 600 AoE or their attack range. (Whichever is higher.) Attacking with Binding Rage now results in the target receiving the Battle Hunger debuff.
  71.  
  72. Talents:
  73. Changes:
  74. Death Helix:
  75. - No longer increases Counter Helix's damage. Now causes Counter Helix to have a 10% chance to apply Culling Blade on the target. Does not trigger Dunkmaster.
  76.  
  77. Cull On and Slam:
  78. - Cast Range increased from 600 to 1200.
  79.  
  80. Removed:
  81. - One Man Army
  82. - Battle Madness
  83. - Berserker's Rage
  84.  
  85. Added:
  86. - Berserker's Taunt - Enemies after being affected by Berserker's Call cannot issue an attack or ability order for 2 seconds unless the target is Axe himself.
  87.  
  88. - Battle Rage - Axe can now self cast Battle Hunger on himself, doing increases his armor by 10. It also does not trigger Blinding Rage and Trial of Death.
  89.  
  90. - Giga Impact - Culling Blade can kill the enemy if it is over the HP Threshold. Doing so causes Axe to become stunned for the next 7 seconds.
  91.  
  92. Talent Tree Reorder:
  93. Berserker's Taunt vs. Armored Helix
  94. Battle Rage vs. Tail Spin
  95. Reculsive Spin vs. Cull On and Slam
  96. Death Helix vs. Giga Impact
  97.  
  98. Bloodseeker Re-rewoek
  99.  
  100. Skills:
  101. Bloodrage:
  102. Removed:
  103. - Boiling Blood
  104. Added:
  105. Maddening Blood - Units with Bloodrage experiences more sensations of pain, whenever they take damage from an attack or ability, they gain a Mad Blood stack. Each stack of Mad Blood increases the target's movement speed. However, going over 10 Mad Blood stacks applies mini Rupture on the target, lasting forever until Bloodrage is over. The higher the Mad Blood stacks, the higher the Rupture damage. Mad Blood stacks are only lost after Bloodrage is over.
  106.  
  107. Blood Rite:
  108. Sacrificial Lamb - Creeps killed reduces its cooldown by 5%.
  109. Added:
  110. Blood Ritual - Units caught within Blood Rite, whether an ally or foe are granted with a Blood Ritual stack for 20 seconds. This is able to stack with itself and able to be refreshed infinitely. Having with Blood Ritual makes Bloodseeker able to detect it by Thirst, regardless of the HP count. Each stack of Blood Ritual grants the target bonus values from Bloodrage, whether an ally or foe.
  111.  
  112. Scepter:
  113. No longer grants Rupture 2 charges. Instead, Ruptured targets are applied another instance of Bloodrage, independent to the current Bloodrage ability. Scepter also causes Bloodseeker's abilities to have their cooldown reduced by 20% whenever a hero on the map is killed.
  114.  
  115. Talents:
  116. Changes:
  117.  
  118. Bleeding your Way Out renamed to Rupturing Pact:
  119. Rather than pushing enemies out, it pulls them into the center.
  120.  
  121. Ruptured Sanity - Reworked:
  122. No longer heals Bloodseeker based on the total damage taken during Rupture. Instead, it now causes Rupture to give Insanity stacks when the target is standing still. Insanity stacks causes the targets the miss its attacks, and increment in movement speed. Bloodseeker and his abilities also deals bonus damage towards targets with Insanity stacks.
  123.  
  124. A Ritual of Three:
  125. Other 2 instances have increased radius, each instance increases the radius by 200.
  126.  
  127. Until the Last Drop renamed to Boiling Blood:
  128. Damage/health ratio decreased from 3/5% to 1/1%. When reaching less than 50% health, the target's blood begin to boil, taking damage over time, but gaining bonus attack speed proportional to the health loss. The damage is halved if the target is an ally.
  129.  
  130. Removed:
  131. - Blood Frenzy
  132.  
  133. Replaced:
  134. Blood Bath - When a Bloodrage target dies, it explodes in a pile of contagious Blood, granting all nearby units the Bloodrage buff.
  135.  
  136. Bounty Hunter Re-rework
  137.  
  138. Shuriken:
  139. Killing Blow: Shuriken deals 70/100/130/160/220/280/340 bonus damage towards targets declared by Headhunter.
  140.  
  141. Jinada:
  142. Removed:
  143. Shadow Jaunt
  144. Added:
  145. Sai-Mate-Nore: Attacking with Jinada does not break invisibility.
  146.  
  147. Kontraktre-En-Te-Nada: Jinada now marks a bounty on the target, whoever kills it gives him and Bounty Hunter 10/15/20/25/35/45/55 gold. Does nothing for denying or if the target is an illusion.
  148.  
  149. Shadow Walk:
  150.  
  151. Shadow Stalker renamed to Predator's Instincts.
  152.  
  153. Shadows Hunting Shadows renamed to Shadow Sight.
  154.  
  155. Headhunter:
  156.  
  157. Quest Reward: Headhunter now grants varying bonuses based on the number of contracts completed.
  158.  
  159. 1: 420 exp & 160 gold. (Affected by Multiplier.)
  160.  
  161. 2: Tracking Compass. (Track now reveals tracked enemies vision radius around 600 AoE.)
  162.  
  163. 3: 720 exp & 300 gold. (Affected by Multiplier.)
  164.  
  165. 4: Makeshift's Clothing. (Shadow Sprint now grants Bounty Hunter a solid 15% Evasion.)
  166.  
  167. 5: Locknar's Blade. (Increases Shuriken's damage by 25% on Tracked targets.)
  168.  
  169. 6: Ester's Diamond - Grants Bounty Hunter 25% magical resistance.
  170.  
  171. 7: Stealth Courier. Courier with invisibility. Able to be seen only by true sight.
  172.  
  173. 8: Invisible Marker (Track can no longer be dispelled or seen by enemies.)
  174.  
  175. 9: Jinada Sword. (+100 damage, Jinada's cooldown is reduced by 2.)
  176.  
  177. 10: 10% discount on all shop items.
  178.  
  179. 10+ : Each completion grants a stack of War Veteran.
  180.  
  181. Track:
  182. Added:
  183. Hunter's Trophy: Killing a Tracked target grants several bonuses depending on the target's primary attribute. Each of this bonuses last 30 seconds. Killing a new target replaces the bonuses.
  184.  
  185. STR - Jinada-El-Raga - Jinada deals 20% more damage towards Strength heroes.
  186.  
  187. AGI - Gravekeeper's Cloak - Shadow Sprint can now be casted on enemy Agility heroes. Casting on the target applies a negative version of the buff for 10 seconds. Causing it to lose movement speed and damage, and unable to become invisible for the duration.
  188.  
  189. INT - Anti-Magic Shuriken - Shuriken now silences INT heroes for 3 seconds.
  190.  
  191. Scepter: Reverted to You can Run, but You can't Hide! Current Scepter effect moved to a talent.
  192.  
  193. Talents:
  194. Changes:
  195. Home Run:
  196. Text refractored: Money-Seeking Missiles search range becomes global, causing any Tracked targets to get hit by Shurikens no matter how far it is.
  197.  
  198. Removed:
  199. - Target, Marked
  200. - I See You!
  201. - Weakness Tracking
  202. - You can Run, but you Can't Hide
  203.  
  204. Added:
  205.  
  206. Highlighted Hunting:
  207. Headhunted targets have another instance of Track applied to them. This instance of Track is invisible and unpurgeable.
  208.  
  209. Shadow Jaunt:
  210. Jinada can now be casted on a tracked target, teleporting behind him instantly. Activating Shadow Jaunt causes Bounty Hunter to deal 200% more damage on the target for his next attack. Does not break invisibility when activating. Has a 10 second cooldown.
  211.  
  212. Shadow Windmill:
  213. Bounty Hunter now tosses an extra Shuriken towards Tracked targets. This range is global.
  214.  
  215. Hindsight:
  216. Tracked targets can no longer see Bounty Hunter while Shadow Sprint is active.
  217.  
  218. Clinkz Re-rework:
  219.  
  220.  
  221. Searing Arrows:
  222. Cooldown rescaled from 18 to 26/20/14/8/6/4/2
  223.  
  224. Active Cast Range increased from caster's attack range to caster's attack range + 150.
  225.  
  226. Light My Way: Duration increased from 5 to 10 seconds. No longer reduces armor per second.
  227.  
  228. Added:
  229. Piercing Arrows - Each of Clinkz's attacks reduces 2 armor on targets with the Light My Way debuff. Stack up to 5/5/5/5/7/9/11 times.
  230.  
  231. Scepter:
  232. Scepter no longer grants Mounted Targets with Skeleton Walk buff.
  233. Instead, it now has the same effect as Eternal Pact. (Current level 40 talent.)
  234.  
  235. Bonus preserved reduced from 10 to 5%. When gaining a stack of Eternal Pact, Death Pact is immediately refreshed. Dying only lose 2 stacks instead of all.
  236.  
  237. Talents:
  238. Changes:
  239. Skeleton Quickness - Radius increased from 350 to 600.
  240.  
  241. Frightening Skeleton - Other than rooting the enemy, Clinkz also drain a piece the targets power, causing it to lose 30% of its movement speed and attack speed, granting it to Clinkz for 8 seconds.
  242.  
  243. Arrow Barrage : Reworked
  244. - No longer roots Clinkz and grants him 4x the attack range bonus from Strafe. While Strafe is active, Clinkz fires a Searing Arrow at a random target around him at an interval of 0.5 seconds.
  245.  
  246. Re-Fire - Re-Fire can now trigger itself. When triggering Re-Fire, Re-Fire also has another 20% chance to fire another arrow for free. Stacks with Arrow Barrage.
  247.  
  248. Removed:
  249. - Wicked Spirits
  250. - Eternal Pact
  251.  
  252. Added:
  253. Polymerization - Spiritual Pact can now grant Clinkz up to 3 instances of the bonus damage and armor from spiritual pact, but the bonuses for every past instances are reduced to 50%. Clinkz loses all of the bonuses when the spirit is killed. While there are 2 or more than spirits fused, the spirit can attack nearby enemies. Its damage is equal to the total bonus damage gained, having 150 attack speed and its attack range is Clinkz + 150.
  254.  
  255. Collective Spookiness - Strafe now grants bonuses towards the mounted target. Casting Skeleton Walk now grants the target Clinkz mounts to an instance of the Skeleton Walk buff. Death Pact and its Spirits also grants 50% of the bonuses towards it.
  256.  
  257. Crystal Maiden Re-rework
  258.  
  259. Skills:
  260. Crystal Nova:
  261. Added:
  262. Brilliant Nova - While Crystal Maiden is within Crystal Nova affected radius, Arcane Aura apply double the bonuses on her.
  263.  
  264. Frostbite:
  265. DPS rescaled from 100/100/100/100/110/120/130 to 80/80/80/80/105/130/155.
  266.  
  267. Added:
  268. Icy Cold - Frostbite now lingers for 3 seconds, causing a 20/20/20/20/40/60/80% slow on the unit that regenerates overtime.
  269.  
  270. Arcane Aura:
  271. Added:
  272. Arcane Mastery - Hitting an enemy with a spell now grants Crystal Maiden spellpower for 6 seconds. This stacks with itself and able to be refreshed infinitely.
  273.  
  274. Freezing Field:
  275. Added:
  276. Ice is not Nice! - Being interrupted while channeling Freezing Field creates an instance of Crystal Nova around Crystal Maiden. Nearby targets are also Frostbitten for 1 second.
  277.  
  278. Talents:
  279. Reworked:
  280. Icy Embrace - Frostbite can now be casted on allies, granting them a shield and reducing the next incoming damage by 50%. Enemies attacking targets with Icy Embrace are instantly Frostbitten, but the target loses the buff afterwards. Lasts 5 seconds.
  281.  
  282. Icewrack Chill - Now also applies on Crystal Maiden's normal attacks.
  283.  
  284. Frigid Onslaught of Nuclear Portions - Projectile enlarged, scaling according to its channeling time. Explosion radius can now be increased up to 3x of its radius in proportion to the total time spent on the channeling. After the icicle touches the ground, it explodes violently, dealing damage and release instances of shards towards nearby enemies based on the time spent on channeling the spell.
  285.  
  286. Scourge of Icewrack - Freezing Field now rains bigger icicles on targets within the radius every second, dealing double of its tick damage. Targets hit by icicles receives 2x more damage for every other icicle dropped on the target.
  287.  
  288. Winds of Blueheart Glacier - Frostbite interval from 3 second to 2.
  289.  
  290. Winter Bringer - No longer causes damage reduction. Targets within Crystal Nova are granted bonus armor and magical resistance. Health regen reduced from 50 to 20.
  291.  
  292. Removed:
  293. - Cool as Ice
  294.  
  295. Replaced:
  296. Hail Bringer - Crystal Nova now creates instances of Freezing Field around the radius with half of the explosion rate.
  297.  
  298. Talent Tree Reordered:
  299. Icy Embrace vs. Icewrack Chill
  300. Arcane Master vs. Winter Bringer
  301. Frigid Onslaught of Nuclear Portions vs. Scourge of Icewrack
  302. Winds of Blueheart Glacier vs. Hail Bringer
  303.  
  304. Disruptor Re-rework
  305.  
  306. Thunder Strike:
  307. Damage radius increased to 420 blaze it.
  308.  
  309. Added:
  310. Thunderzap - Thunder Strikes inside Static Storm now damages all units within the Static Storm.
  311.  
  312. Kinetic Field:
  313. Knockback distance rescaled to 80/80/80/80/120/160/200.
  314.  
  315. Glimpse:
  316. Added:
  317. Quantum Damage: Glimpse deals damage to the target equal to 0/0/0/0/12/24/36% of the total damage they took within the last 4 seconds. The damage is calculated after the target arrives at the Glimpsed position.
  318.  
  319. Stormbearer:
  320. Stormbearer stacks are now generated when Disruptor casts a spell. Stacks gained by Stormbearer are now permanent and remain throughout the game. Each stack of Stormbearer now increases Disruptor's movespeed by 0.1%, Thunder Strike's radius by 1 and Static Storm's duration by 0.5%.
  321.  
  322. Static Storm:
  323. Added:
  324. Thunder Clap - Static Storm now creates an instance of Thunder Strike at the center of the target point.
  325.  
  326. Talents:
  327. Changes:
  328. Deep Forecast - No longer increases Glimpse Storm's duration. Now causes Glimpse to become castable again after the initial cast. Casting it after will result in the target arriving instantly at the resulting position.
  329.  
  330. Numb Strike: Numb Strike creates a mini Glimpse Storm around the target instead of slowing.
  331.  
  332. Kinetic Turbulence: Now creates a mini Static Storm instead of a Glimpse Storm.
  333.  
  334. Electromagnetic Discharge:
  335. Ministun duration increased from 0.1 to 0.2 seconds.
  336.  
  337. Fast Strike:
  338. The debuff now ticks three times faster while inside Static Storm.
  339.  
  340. Removed:
  341. - (Kinetic Barrier Knockback talent)
  342. - Chain Lightning
  343. - Squallcraft
  344.  
  345. Replaced:
  346. - Maelstrom's Touch
  347. Enemies knockbacked by Kinetic Field emits a Chain Lightning that bounces towards nearby enemies. Maelstrom's Touch deals 160 damage.
  348.  
  349. - Disruption
  350. Disruptor's spells and attacks now interrupts enemies for 0.01 seconds.
  351.  
  352. - Stormhauler
  353. Stormbearer now increases Static Storm and Glimpse Storm's radius by 2 for each stack of Stormbearer.
  354.  
  355. Faceless Void Re-rework
  356.  
  357. Time Walk:
  358. Time Control: Time Walk can be toggled to use 5 Chronocharges on its debuff. Doing so causes its targets to have a 15/15/15/15/25/35/45% chance on missing their attacks.
  359.  
  360. Time Dilation:
  361. March of Time: Time Dilation can be toggled to spend 10 Chronocharges on allies. Doing so causes their cooldown to be lowered and their movement and attack speed to be increased.
  362.  
  363. Chronosphere:
  364. Paid In Full - Radius per stack increased from 5 to 8. Now also extends Chronosphere by 0.03 seconds for each Chronocharge spent.
  365.  
  366. Talents:
  367. Time Supplies - Allies health and mana regen increased by 20/8 per ability restored.
  368.  
  369. Time King - Time Lord bonuses are also doubled throughout the game, granting quadruple the attack speed while within Chronosphere. Faceless Void no longer has attack speed limit when inside Chronosphere.
  370.  
  371. Push Through Time - Cleave Radius is scaled accordingly to Chronosphere's radius.
  372.  
  373. 1 Step Ahead of Time - Now gains the bonus after casting Time Walk. Granting him max movement speed after casting. Duration reduced to 1 second. While Faceless Void is at max movespeed, (whether by the buff or inside Chronosphere,) he cannot be hit by any projectiles.
  374.  
  375. Time Shield - Stacks up to 90%. Duration extends to Time Dilation duration.
  376.  
  377. Removed:
  378. - Time Control
  379.  
  380. Replaced:
  381. Time Lapse: Time Walk can be reactivated for 2 seconds after casting, doing so causes Void to Time Walk back to its previous position but reverts all health restoration done by Time Walk.
  382.  
  383. Talent Tree Reordered:
  384. Time Lapse vs. Time Supplies
  385. Push Through Time vs. Time Theft
  386. 1 Step Ahead of Time vs. Time Shield
  387. Time King vs. Time Sphere
  388.  
  389. Juggernaut Re-rework
  390.  
  391. Skills:
  392.  
  393. Blade Fury:
  394. Windfury - No longer has a guranteed deflect on its first instance. Now behaves like Counter Helix, while the deflect procs, Juggernaut gains a buff that deflects all projectiles for 0.6 seconds. This can be indicated by applying a particle to Windfury's active modifier. Has an internal cooldown of 1.2 seconds.
  395.  
  396. Blade Dance:
  397.  
  398. Wind Dance - Also grants Juggernaut an extra 0/0/0/0/1/2/3% crit chance per stack.
  399.  
  400. Secret Blade - Stack duration reduced from 3.5 to 2.25. Stacks to activate reduced from 5 to 3. Cast distance increased from 400 to 1200. Max hit count increased from 2 to 3.
  401.  
  402. Omnislash:
  403. Blade Dance can now be activated while Omnislash is active. Activating it consumes all it's Secret Blade stacks, and increases Omnislash's current Jump Count by 1 for every 10 stacks of Secret Blade consumed for the current cast. Blade Dance goes into cooldown after use.
  404.  
  405. Talents:
  406. Changes:
  407.  
  408. Three Blade style - Now increases Secret Blade dash speed by 50% while active.
  409.  
  410. Zen and Zeal - Zen and Zeal now provides both movespeed and attack speed increase.
  411.  
  412. Jade Blossom - Jade Blossom no longer provides % Agility increase while Omnislashing. Each stack of Jade Blossom now applies 0.5 seconds of cooldown reduction on Omnislash per slash.
  413.  
  414. Perfect Release - Omnislash's doppelganger now grants Juggernaut its own stack of Secret Blade, Wind Dance and Jade Blossom, but they vanishes when Omnislash ends.
  415.  
  416. Sword & Fury - No longer provides crit chance, and Wind Dance stacks no longer grants DPS to Blade Fury. Blade Fury now deals 50% of Juggernaut's base damage as DPS. If Blade Fury is active while Secret Blade or Omnislash is active, Blade Fury to gain the benefits from Omnislash or Blade Dance, depending on whichever is active.
  417.  
  418. Blade Dance: Causes Blade Fury to crit on all its instances while Secret Blade is active.
  419.  
  420. Omnislash: Grants Blade Fury increment in DPS based on 35% of Juggernaut's agility.
  421.  
  422. Forbidden Blade - The first instance of increment in Secret Blade requires 3 Wind Dance stacks, any other increment requires only 2 stacks.
  423.  
  424. Kunkka Re-rework
  425.  
  426. Torrent:
  427. Added:
  428. Leeches: Also spawns up to 0/0/0/0/3/6/9 secondary Torrents are spawned at random locations around the main Torrent and at random intervals.
  429.  
  430. X Marks the Spot:
  431. Added:
  432. Placeabo: Allies with X Marks the Spot gains 10% movespeed, while enemies loses 10% movespeed.
  433.  
  434. Ghostship:
  435. Projectile speed reverted to 7.01.58.
  436.  
  437. Talents:
  438. Changes:
  439. Raging Seas - Triggering a second Tsunami causes the tide to become MEGA Tsunami.
  440.  
  441. MEGA Tsunami causes additional effects to Tsunami.
  442.  
  443. Torrent: Secondary Torrent + 100 damage. Also launches more Secondary Torrents at random intervals around the AoE.
  444.  
  445. Tidebringer: Doubles the Cleave Values. Also causes the Cleave to hit the primary target.
  446.  
  447. Ghost Ship: Ghostship also creates a Torrent at its deck, causing additional damage from dragging and immediate stun.
  448.  
  449. Mass Marking - X Marks the Spot and it's Return ability now marks targets within the AoE. If Mass Marking targets an ally, it targets nearby Allies, if not, it targets nearby enemies.
  450.  
  451. Oceanids Blessing - Tidebringer now causes a Cleave Attack towards all targets having the torrent debuff.
  452.  
  453. Removed:
  454. - Treasure Marking
  455. - Leeches
  456.  
  457. Added:
  458. - Treasure Map: Casting Ebb and Flow now spawns a Treasure randomly around the map. Taking that treasure grants gold when selling to the shopkeeper. Has an interval of 30 seconds. Each treasure expires after 30 seconds. The seas begin to rage while the treasure is taken.
  459.  
  460. - Torrential Tribute: Torrent can now be casted on Kunkka. Casting Torrent on Kunkka now causes a wave that pushes Kunkka forward. Enemies crashed by the wave are damaged, stunned and knockbacked.
  461.  
  462. Lich Re-rework
  463.  
  464. Skills:
  465. Frost Nova:
  466. - Added: Cold Curse - Targets affected by Frost Nova are afflicted with a curse that reduces their stamina, causing them to have reduced health regen and taking increased damage from Lich's abilities. Lasts for 10 seconds.
  467.  
  468. Chain Frost:
  469. - Added: Frost Field - Chain Frost now creates a patch of cold field on its target position. The field slows enemies by 30% of their movespeed and 30/30/30/30/60/90/120 attack speed. Each field lasts 2.5 seconds.
  470.  
  471. Cold Front:
  472. Deep Freeze - Now stuns instead of roots.
  473.  
  474. Talents:
  475. Changes:
  476. Freezing Point - Renamed to Cape of Frost. Abilities and effect remains the same.
  477.  
  478. Frostrattle - No longer increases Frost Nova's damage. Now causes Cold Curse to stacks with itself. Upon reaching 3 stacks of Cold Curse, the target receives negative health regen over the duration.
  479.  
  480. Orb of Frost - Orb of Frost now negates the first instance of damage dealt to the target. While Orb of Frost is active, it constantly generates Frost Field at its target's position.
  481.  
  482. Split Frost - Now generates Frost Field with mini Chain Frost.
  483.  
  484. Removed:
  485. - Cape of Frost
  486.  
  487. Replaced:
  488. - Freezing Point: Targets affected by both Chain Frost and Frost Nova instantly triggers Deep Freeze on it.
  489.  
  490. Talent tree reordered:
  491. Swift & Cold vs. Cold Piece
  492. Frostrattle vs. Arctic Bloom
  493. Cape of Frost (Previously Freezing Point) vs. Orb of Frost
  494. Split Frost vs. Freezing Point (New)
  495.  
  496. Lion Re-rework
  497.  
  498. Skills:
  499. Earth Spike:
  500. Earth Spike now braches from Creeps as well.
  501.  
  502. Talents:
  503. Changes:
  504. Mana Overcharge - Does not consume its stacks even after casting Finger of Death. Duration increased from 8 to 12 seconds.
  505.  
  506. Will Drainer - Will Drainer no longer applies slow based on the target's missing mana. It now causes a percentage of attack and movement slow, attribute and tenacity reduction, and reduction in magical resistance, based on the duration of mana drain casted on the target. The debuff lasts for 4 seconds and Lion gains all the bonuses drained for the duration. While Will Drainer is active, Lion cannot use Mana Drain.
  507.  
  508. Mana Vortex - Changes Mana Drain to an instant activation spell, when activated, Lion casts Mana Drain on all nearby enemies within 1200 radius of Lion. Nothing happens if there are no enemies within the radius.
  509.  
  510. Removed:
  511. - Creep Consideration
  512. - Death Spike
  513.  
  514. Replaced:
  515. - Elongated Spike: Earth Spike now branches a third time. The third branch ignores all hit targets and can branch back to its previous target.
  516.  
  517. - Relentless Taste of Death: Casting an item or ability on a target applies a mini Finger of Death on the target. This applies 0.5 seconds after the ability is casted. Mini Finger of Death does not apply Frog Panic and trigger Trigger Finger. It deals up to 15% of the accumulated damage of Finger of Death.
  518.  
  519. Lina Re-rework
  520.  
  521. Skills:
  522. Dragon Slave:
  523. Secondary proc duration decreased from 1 to 1/1/1/1/0.75/0.5/0.25
  524.  
  525. Light Strike Array:
  526. Blast Matrix Designation - Summons 5 instances of pillars surrounding the primary Light Strike Array. Further spawns have reduced stun duration proportional to the length of the distance to the primary Light Strike Array.
  527.  
  528. Laguna Blade:
  529. Added:
  530. Volatile Lightning - Each instance of Laguna Blade applies 0.25 second stun on the target. Scepter further increases it to 0.75 seconds.
  531.  
  532. Talents:
  533. Changes:
  534. Inferno Blast - Damage now changes according to Fiery Soul stack count. Each stack count gives Inferno Blast 150 damage.
  535.  
  536. Dragon's Roar - Dragon Slave spawned from Dragon's Roar now procs secondary Dragon Slaves.
  537.  
  538. From the Ash - Now deals a set of 100 damage per second. Duration is doubled.
  539.  
  540. Nuclear Strike Array - Light Strike Array no longer creates Blast Matrix Designation, instead, Spontaneous Destruction now creates bigger explosions at the position of the Main Strike Array, dealing more damage, but with reduced stun duration based on the size of the Light Strike Array.
  541.  
  542. Blazing Fire -
  543. Lina's basic attacks applies a stack of Blazing Fire, has an internal cooldown of 0.5 seconds. Every second the debuff ticks, the target receives damage based on 10% of Lina's Intelligence for each stack of Blazing Fire. Hitting an enemy with an ability that has the debuff causes the target to explode in a fiery flame, consuming all its stacks and dealing the remaining damage towards all units in 300 AoE.
  544.  
  545. Removed:
  546. - Volatile Lightning
  547.  
  548. Replaced:
  549. - Immolation
  550. Causes Lina to go over her normal Fiery Soul Stack count. When Lina's Fiery Soul stacks exceed its stack count, Lina's skills turn Red, gaining massive cooldown reduction on her skills, but with increased mana cost. Each extra stack of Fiery Soul further increases the mana cost of Lina's skills. While Immolation is active, Lina's skill also receives new abilities:
  551.  
  552. Dragon Slave - Pyrotechnics - Summons 2 more primary Dragon Slaves in a V-shaped direction. These do not proc Three-Headed Dragon.
  553.  
  554. Light Strike Array - Operation: Code Red - Spontaneous Destruction triggers twice as fast. Blast Matrix Designation spawns 6 pillars instead of 5.
  555.  
  556. Laguna Blade - 420 Blaze it Fgt - Cooldown reduced to 5 seconds, but its mana cost is increased by 100%.
  557.  
  558. Talent tree reordered:
  559.  
  560. Additional Dragons vs. Inferno Blast
  561. Dragon's Roar vs. Blaze Burn
  562. Nuclear Strike Array vs. From the Ash
  563. Immolation vs. Blazing Fire
  564.  
  565. Nyx Re-rework
  566.  
  567. Skills:
  568. Vendetta:
  569. Added:
  570.  
  571. Parasitic Vendetta - Vendetta also burns the mana of the target. If the target has a Scarab Parasite implanted into it, Nyx instantly triggers the parasitic overload, exploding the parasite.
  572.  
  573. Talents:
  574.  
  575. Preservation Carapace - Now procs at a different instance with half of the stun duration. Has an internal cooldown of 60 seconds.
  576.  
  577. Evolving Parasites - Duration from 20 to 40 seconds, now stacks with itself.
  578.  
  579. Everlasting Vendetta - Eye for an Eye stacks now remains permanent after dying. Killing an enemy with Vendetta also preserves Eye for an Eye stacks. Everlasting Vendetta restores up to 500 stacks.
  580.  
  581. Impaling Earthquake - Damage from 75 to 100. Stun duration from 0.75 to 0.5 seconds.
  582.  
  583. Removed:
  584. - Dazing Impale
  585. - Burning Vendetta
  586.  
  587. Replaced:
  588. Queen's Orders - Eye for an Eye no longer has a stack limit. If Nyx kills an enemy hero with Vendetta, Nyx applies an instance of Vendetta on himself. This does not trigger the cooldown of Vendetta.
  589.  
  590. Evolution - Changes Nyx Assassin's main attribute to INT. Vendetta no longer deals critical damage and consumes Eye for an Eye when breaking an attack, however it amplifies the damage of the next spell being casted. Eye for an Eye stacks are also consumed to further increase the damage stored.
  591.  
  592. Talent Tree reorder:
  593. Spiked Spikes vs. Preservation Carapace
  594. Adaptive Burn vs. Evolving Parasites
  595. Impaling Earthquake vs. Everlasting Vendetta
  596. Queen's Orders vs. Evolution
  597.  
  598. Outworld Devourer Re-rework
  599.  
  600. Arcane Orb:
  601. Universal Implosion: Attacking a non hero also applies Universal Implosion, but doesnt kill the target. Attacking an illusion procs double the damage.
  602.  
  603. Astral Imprisonment:
  604.  
  605. Now applies 1/1/2/2/3/3/4 instances of Arcane Orb intelligence steal on the target.
  606.  
  607. Universal Movement - Movement Speed is doubled when used on allies.
  608.  
  609. Added:
  610. Darkened Howls: While Outworld Devourer is within Astral Imprisonment, he can use Sanity's Eclipse and interact with Runes.
  611.  
  612. Essence Aura:
  613. Essence Synergy - Proc chance increased to 100%, regardless whether Essence Aura procs or not. Does not proc on Autoattack spells.
  614.  
  615. Sanity's Eclipse:
  616. No longer applies Intelligence steal on its targets.
  617.  
  618. Added:
  619. Harbinger of Death - Targets are applied an instance of Arcane Orb, proccing Outworld Devourer's on hit effects on them.
  620.  
  621. Scepter Rework:
  622. Sanity's Eclipse no longer applies Astral Imprisonment on all its targets. (Moved to talent.)
  623.  
  624. Instead, it now causes Essence Aura to grants all its proccing bonuses towards all the units in its range rather than a certain target.
  625.  
  626. Talent:
  627. Changes:
  628. Final Judgement - Targets within Astral Imprisonment also suffer the effects of Final Judgement, granting double the effects of Final Judgement (160% mana burn, and 80% bonus damage) towards targets meeting all the requirements.
  629.  
  630. Calamity Trigger - No longer causes Sanity's Eclipse to pierce Spell Immunity, instead it applies Astral Imprisonment to all units affected by it. (Scepter Effect.)
  631.  
  632. Obsidiance - Obsidiance duration for every stack increased from 6 to 9 seconds.
  633.  
  634. Queen of Pain Re-rework
  635.  
  636. Skills:
  637. Shadow Strike:
  638. Added:
  639. Pain Train - Normal attacks have 20/20/20/20/25/30/35% chance to turn into a Shadow Strike.
  640.  
  641. Delightful Pain - Shadow strike's cooldown is reduced to 0 when reaching level 7.
  642.  
  643. Sonic Wave:
  644. Added:
  645. Disorientation - Now confuses the target for 1 second the damage is applied.
  646. Cooldown reduced from 130 to 130/100/70/70/70/70.
  647.  
  648. Scepter:
  649. Removed disoriented order counts. Now increases Disorientation duration by another 1 second.
  650.  
  651. Talents:
  652. Changes:
  653. Painsight - Now causes the target to lose 33% accuracy.
  654. Delightful Torment - Each instance lasts 6 seconds. An indicator is created for the modifier.
  655. (Blink Talent, forgot the name) :( - No longer limits to 2 instance. Grace period now continues to linger for 1.5 seconds, but each cast doubles its mana cost.
  656. Scream of Disorientation - 2 instances changed to 1 second.
  657.  
  658. Riki Rework enhancement (See current Riki rework on IMBA's github)
  659.  
  660. Skills:
  661. Smokescreen:
  662. Poison Smoke - Enemies within the smokescreen are damaged with poison, ticking once every second with 20/20/20/20/35/50/65 damage.
  663.  
  664. Elusive Escape - Riki gains 100% movespeed while inside Smokescreen.
  665.  
  666. Blink Strike:
  667.  
  668. Assassin's presence - Blink strike now grants Riki 0/0/0/0/1/1/1 second of immunity after finished casting.
  669.  
  670. Strike Dash - Blink Strike can now be choosed to activate on a target point, up to a maximum of jump counts. The maximum distance of the target point can only be reached according to the cast range of Blink Strike. When a target is choosed for the strike, Riki dash through the target points in ascending order, leading him to his target.
  671.  
  672. Cloak and Dagger:
  673.  
  674. True Cloak - While having two or more forms of Invisibility grants Riki immune to true sight. HUEHUEHUEHUEHUEHUE
  675.  
  676. Doppeldagger - Backstab also damages the enemy according to a portion of their Agility.
  677.  
  678. Tricks of the Trade:
  679.  
  680. Trick up my Sleeve - While being attacked, Riki has a % chance of summoning an illusion in his position to substitute him to take the damage, and triggering it instantly refreshes Cloak and Dagger.
  681.  
  682. Thousand Daggers - Martyr Strikes now applies a debuff towards the target it strikes. Striking on a target with the debuff has % chance to strike immediately on the same target again. The chance increases for every stack of Thousand Daggers. Attacks from Thousand Daggers does not trigger Thousand Daggers, refresh and increase its stack count.
  683.  
  684. Talents:
  685. Changes:
  686. Backbreaker - Other than Breaking the target, Backbreaker also reduces enemies Turn rate by 50%.
  687.  
  688. Silencer Re-rework
  689.  
  690. Arcane Curse:
  691. Added:
  692. Leeching Curse - Arcane Curse heals Silencer based on 15% of its total damage dealt.
  693.  
  694. Glaves of Wisdom:
  695. Added:
  696. Mid-Sentence Interruption - Each hit extends Global Silence duration by 0.2 seconds.
  697.  
  698. Last Word:
  699.  
  700. Cooldown improved from 30/24/16/10/10/10/10 to 30/24/16/10/8/6/4 seconds.
  701.  
  702. Arcane Supremacy:
  703. Global Dumbification - Targets dying under Global Silence now gives Silencer 1 extra INT steal, resulting in a total of 3 INT steal while they die near Silencer.
  704.  
  705. Global Silence:
  706. Added:
  707. Dead Silence - Targets affected by Global Silence have their silence duration increased by 0.2 seconds everytime they take damage.
  708.  
  709. Talents:
  710. Changes:
  711. SHUT UP! - Radius reduced from 1200 to 800. Cooldown changed to reflect the values of the current level. Now changes Last Word to become a passive, causing it to be immediately applied on the target as if he has casted a spell while within the radius.
  712.  
  713. Removed:
  714. - Leeching Curse
  715. - Contagious Curse
  716. - Mid-Sentence Interruption
  717. - Silenced Minds
  718.  
  719. Replaced:
  720. Any Last Words? - Last Word's damage is doubled if the target is already silenced before the timer expires.
  721.  
  722. Hard Curse - Killing targets now applies an instance of Arcane Curse around the target in 400 AoE.
  723.  
  724. Mind Crush - Glaves of Wisdom now drains the target's mana according to 10% of its Max Mana Pool + Silencer's current Intelligence. When the target has no mana left, they lose all their mana regen for 3 seconds and are immediately applied an instance of Last Word. Each target can only be applied an instancd of Mind Crush once every 3 seconds.
  725.  
  726. Chaotic Interruption - Overrides Global Silence's current ability. Global Silence now do not silence enemies after they have casted a spell, instead, they are immediately applied an instance of triggered Last Word as if they have casted a spell, lasting 0.5 seconds. This can be repeated infinitely as long as Global Silence is active.
  727.  
  728. Talent Tree reordered:
  729. Any Last Words? vs. SHUT UP!
  730. Gagger vs. Mind Bomb
  731. Hard Curse vs. Prolonged Exposure
  732. Chaotic Interruption vs. Mind Crush
  733.  
  734. Ursa Re-rework
  735.  
  736. Earthshock:
  737. Trembling Steps now deals bonus damage while Enrage is active.
  738.  
  739. Overpower:
  740. Attack count rescaled from 3/4/5/6/6/6/6 to 6.
  741.  
  742. Overpower now surfaces its cooldown after the buff ends. Cooldown reduced from 10 to 10/8/6/4/3/2/1 seconds.
  743.  
  744. Disarm duration rescaled from 2/2.5/3/3.5/3.75/4/4.25 to 2.5 seconds.
  745.  
  746. Added:
  747. Extra Swipes - While Overpower is active, each attack has a 20/20/20/20/25/30/35% chance to not use an attack count.
  748.  
  749. Fury Swipes:
  750. Added:
  751. Deep Strike - While Overpower is on-cooldown, Devastating Blow is always applied toward its targets.
  752.  
  753. Enrage:
  754. Added:
  755. Survivalist - If Ursa did not take damage during the last 10 seconds, Enrage cooldown ticks twice as fast.
  756.  
  757. Territorial Hunter:
  758.  
  759. Home Sweet Home - Ursa gains bonus health and mana regen while being around the area and not engaging in combat.
  760.  
  761. No more Mr. Nice Guy! - If the marked spot is destroyed by an enemy, all of Ursa's skills other than Territorial Hunter that are currently on-cooldown are reduced by 50%.
  762.  
  763. Talents:
  764. Changes:
  765.  
  766. Home Turf: Now also causes Ursa to have full vision around the area marked by Territorial Hunter in addition to having the 25% tenacity bonus. Killing an enemy hero while it is within Territorial Hunter's range refreshes its cooldown.
  767.  
  768. Ripper Claws:
  769. Causes Break on the target instead of reducing its armor.
  770.  
  771. Ferocity of the Wild:
  772. Damage type changed to Pure, no longer has a minimum HP cap.
  773.  
  774. Rage and Fury:
  775. Enrage grants bonus damage equals to 8% of Ursa's current health. While Enrage is active, any damage reduced from Enrage is granted to Ursa as bonus damage while it's active.
  776.  
  777. Fangs Beared:
  778. Causes Overpower to become a passive, granting Ursa its attack speed bonus permanently (Still Disabled by Break). Everytime Ursa applies Devastating Blow onto a targer, Ursa releases an instance of Roar of the Beast around himself.
  779.  
  780. Removed:
  781. - Ground Shake
  782.  
  783. Added:
  784. Big Bad Bear - While Enrage is active, Trembling Steps causes its targets to become feared, running away from Ursa.
  785.  
  786. Wraith King Re-rework
  787.  
  788. MAKE WRAITH KING GREAT AGAIN!
  789.  
  790. (Without any Hellblade.)
  791.  
  792. Wraithfire Blast:
  793. Added:
  794. Royal Guard - Creates Wraiths upon hitting enemies with Wraithfire Blast. These Wraiths lasts 3 attacks and deals damage according to 3/3/3/3/4/5/6% of Wraith King's max HP + 50.
  795.  
  796. Vampiric Aura:
  797. Added:
  798. Kingly Presence - Vampiric Aura receives 10/10/10/10/13/16/19% bonuses for each nearby Ally hero, while 2/2/2/2/3/4/5% for each friendly creep.
  799.  
  800. Mortal Blow:
  801. Added:
  802. Kingly Sword - Each strike of Mortal Blow now grants Wraith King bonus damage based on 15/15/15/15/20/25/30% of Wraith King's Strength.
  803.  
  804. Kingdom Come:
  805.  
  806. Initial radius reduced to 600.
  807.  
  808. Added:
  809. My Kingdom Grows! - Radius is increased by 200 for each level of Reincarnation.
  810.  
  811. Reincarnation:
  812. Added:
  813. Practiced Martydom - Reincarnation no longer has any mana cost.
  814.  
  815. Scepter:
  816. Dying in Wraithform now causes Kingdom Come to spawn an invulnerable illusion of the hero near Wraith King if the hero is dead while Kingdom Come triggers. This illusion can only be controlled by the player who died and lasts for 3 seconds.
  817.  
  818. Talents:
  819. Changes:
  820. Immortality Switch - Triggering Reincarnation on an ally now grants them Vampiric Aura and Mortal Blow for 3 seconds.
  821.  
  822. Removed:
  823. - Rise of the Kingdom
  824. - Otherworldly Grasp
  825. - Practiced Martydom
  826. - Summon Royal Guard
  827.  
  828. Added:
  829.  
  830. Cry of the Wraiths - Wraith Spirits are invulnerable and cannot be killed unless it reaches its attack count or its timer is up.
  831.  
  832. Kingdom Deliverance - When Wraith King dies, he creates a field equal to the radius of Kingdom Come. Enemies within the field are slowed. For every 7 seconds, the field triggers an instance of Kingdom Come. Lasts until Wraith King respawns.
  833.  
  834. Wraithfire Absorbtion - After casting Wraithfire Blast, Wraith King can recast Wraithfire Blast to absorb all nearby Wraiths and gain bonus damage and Max HP.
  835.  
  836. Bow to your King! - Vampiric Aura now grants enemies a negative version of the buff, draining their life instead of lifestealing when commiting an attack.
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