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  1. -- game_event - Argent Crusade Arena
  2. delete from game_event where entry = 555;
  3. insert into `game_event` (`entry`, `start_time`, `end_time`, `occurence`, `length`, `holiday`, `description`, `world_event`) values('555','0000-00-00 00:00:00','0000-00-00 00:00:00','5184000','2592000','0','TwinstarEvent:Argent Crusade Arena','0');
  4.  
  5. -- Argent Crusade Arena gameobject_template
  6. delete from gameobject_template where entry in (575000,575001,575002,575003,575004,575005,575006,575007,575008,575009,575010,575011,575012);
  7. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575000','5','6391','Neviditelna brana','','','','0','0','2','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  8. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575001','0','3614','Brana','','','','0','0','1','0','0','0','0','0','0','0','879','3000','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  9. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575002','5','7933','argent baner','','','','0','0','3','0','0','0','0','0','0','0','0','0','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  10. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575003','5','7933','Argent maly baner','','','','0','0','1','0','0','0','0','0','0','0','0','0','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  11. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575004','10','6756','Modry ohen','','','','1735','0','1','0','0','0','0','0','0','43','0','0','0','0','0','0','0','0','0','29137','0','181290','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  12. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575005','3','475','ohen','','','','210','4','1.51','0','0','0','0','0','0','43','6711','1','0','0','0','0','0','2879','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  13. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575006','10','2570','ohen 2','','','','0','0','1','0','0','0','0','0','0','520','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  14. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575007','5','5652','horda vlajka','','','','114','6553600','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  15. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575008','6','1311','horda svetlo','','','','0','32','5','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','1','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  16. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575009','1','5651','ali vlajka','','','','83','65','1','0','0','0','0','0','0','0','1479','3000','0','1','0','0','0','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  17. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575010','6','2232','ali svetlo','','','','0','32','5','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','1','0','0','0','0','0','0','0','0','0','0','0','0','0','','','12340');
  18. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575011','10','6860','horda svetlo2','','','','0','0','1','0','0','0','0','0','0','0','0','0','3000','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','11159');
  19. insert into `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `AIName`, `ScriptName`, `WDBVerified`) values('575012','10','6859','ali svetlo2','','','','114','0','1','0','0','0','0','0','0','0','0','0','196608','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','','1');
  20.  
  21. -- Argent Crusade Arena gameobject
  22. delete from gameobject where id in (575000,575001,575002,575003,575004,575005,575006,575007,575008,575009,575010,575011,575012);
  23. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255231','575000','37','1','1','-593.386','-223.314','354.963','0.728276','0','0','0.356144','0.934431','300','0','1');
  24. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255232','575001','37','1','1','-594.671','-223.756','354.879','0.669369','0','0','0.328471','0.944514','300','0','1');
  25. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255234','575002','37','1','1','-596.752','-233.522','354.733','3.58791','0','0','0.975203','-0.221311','300','0','1');
  26. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255235','575002','37','1','1','-603.257','-223.499','354.799','3.66009','0','0','0.966583','-0.256355','300','0','1');
  27. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255239','575002','37','1','1','-610.245','-250.504','380.354','3.67813','0','0','0.964232','-0.265061','300','0','1');
  28. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255240','575002','37','1','1','-623.617','-232.483','380.354','3.8784','0','0','0.932903','-0.360128','300','0','1');
  29. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255241','575002','37','1','1','-669.678','-269.312','375.173','0.658269','0','0','0.323224','0.946323','300','0','1');
  30. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255242','575002','37','1','1','-655.446','-286.064','375.177','0.721101','0','0','0.352789','0.935703','300','0','1');
  31. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255244','575003','37','1','1','-666.122','-292','355.512','6.00689','0','0','0.137708','-0.990473','300','0','1');
  32. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255245','575003','37','1','1','-667.742','-298.611','355.714','6.16397','0','0','0.0595731','-0.998224','300','0','1');
  33. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255246','575003','37','1','1','-675.365','-238.649','377.114','5.78609','0','0','0.245995','-0.969271','300','0','1');
  34. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255247','575003','37','1','1','-654.361','-221.572','377.191','5.20883','0','0','0.511714','-0.859156','300','0','1');
  35. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255248','575003','37','1','1','-606.108','-281.721','377.111','2.51649','0','0','0.951551','0.30749','300','0','1');
  36. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255251','575004','37','1','1','-639.871','-259.36','352.581','3.72216','0','0','0.958162','-0.286226','300','0','1');
  37. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255261','575005','37','1','1','-584.958','-264.905','356.71','5.25961','0','0','0.489735','-0.871871','300','0','1');
  38. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255264','575005','37','1','1','-667.151','-308.693','356.628','2.67138','0','0','0.972489','0.232948','300','0','1');
  39. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255262','575005','37','1','1','-601.838','-300.869','356.741','3.92492','0','0','0.924275','-0.381726','300','0','1');
  40. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255263','575005','37','1','1','-641.716','-315.647','356.682','3.09706','0','0','0.999752','0.022263','300','0','1');
  41. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255265','575005','37','1','1','-693.319','-277.723','356.694','1.87891','0','0','0.807236','0.590229','300','0','1');
  42. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255266','575005','37','1','1','-689.734','-234.215','356.667','1.27022','0','0','0.593268','0.805005','300','0','1');
  43. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255267','575005','37','1','1','-662.579','-209.277','356.725','0.381938','0','0','0.18981','0.981821','300','0','1');
  44. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255268','575005','37','1','1','-618.773','-209.697','356.701','5.92999','0','0','0.175681','-0.984447','300','0','1');
  45. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255269','575005','37','1','1','-621.16','-237.309','379.352','3.865','0','0','0.935296','-0.353866','300','0','1');
  46. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255270','575005','37','1','1','-613.856','-246.782','379.352','3.82573','0','0','0.942063','-0.335435','300','0','1');
  47. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255271','575005','37','1','1','-613.419','-281.018','374.161','2.43557','0','0','0.938336','0.345725','300','0','1');
  48. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255272','575005','37','1','1','-627.699','-290.88','374.161','2.30284','0','0','0.913343','0.407192','300','0','1');
  49. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255273','575005','37','1','1','-668.887','-290.298','374.504','0.948026','0','0','0.456461','0.889744','300','0','1');
  50. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255257','575006','37','1','1','-632.626','-246.975','355.133','4.05358','0','0','0.897823','-0.440357','300','0','1');
  51. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255258','575006','37','1','1','-650.998','-247.175','355.22','5.42734','0','0','0.414982','-0.90983','300','0','1');
  52. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255259','575006','37','1','1','-647.368','-271.889','355.28','1.0244','0','0','0.490094','0.871669','300','0','1');
  53. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255260','575006','37','1','1','-627.5','-269.693','353.947','2.63325','0','0','0.967872','0.251444','300','0','1');
  54. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255249','575003','37','1','1','-627.319','-299.213','377.172','2.16305','0','0','0.882676','0.469981','300','0','1');
  55. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255275','575007','37','1','1','-636.366','-220.286','375.164','4.44793','0','0','0.794162','-0.607706','300','0','1');
  56. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255277','575007','37','1','1','-662.39','-270.564','375.21','0.700351','0','0','0.343063','0.939313','300','0','1');
  57. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255278','575007','37','1','1','-680.064','-254.354','375.164','6.14528','0','0','0.0689005','-0.997624','300','0','1');
  58. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255279','575007','37','1','1','-665.208','-230.754','375.164','5.39959','0','0','0.427567','-0.903983','300','0','1');
  59. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255280','575008','37','1','1','-636.555','-220.906','375.164','0.883049','0','0','0.427318','0.904101','300','0','1');
  60. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255281','575008','37','1','1','-665.948','-230.658','375.164','5.52082','0','0','0.372016','-0.928226','300','0','1');
  61. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255282','575008','37','1','1','-680.288','-253.714','375.164','5.40615','0','0','0.424596','-0.905383','300','0','1');
  62. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255283','575008','37','1','1','-663.062','-270.18','375.21','0.897768','0','0','0.43396','0.900932','300','0','1');
  63. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255284','575009','37','1','1','-600.562','-265.612','375.164','2.93666','0','0','0.994755','0.102286','300','0','1');
  64. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255285','575009','37','1','1','-626.165','-279.025','375.164','2.26829','0','0','0.906173','0.422908','300','0','1');
  65. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255286','575009','37','1','1','-643.938','-300.712','375.164','1.42399','0','0','0.653344','0.757061','300','0','1');
  66. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255287','575009','37','1','1','-655.335','-279.458','375.212','0.591464','0','0','0.29144','0.956589','300','0','1');
  67. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255289','575010','37','1','1','-601.596','-265.612','375.164','3.86578','0','0','0.935157','-0.354235','300','0','1');
  68. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255290','575010','37','1','1','-625.394','-278.951','375.164','2.34604','0','0','0.921924','0.387371','300','0','1');
  69. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255291','575010','37','1','1','-644.416','-300.103','375.164','1.81589','0','0','0.788241','0.615366','300','0','1');
  70. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255292','575010','37','1','1','-655.319','-278.736','375.212','4.52944','0','0','0.768741','-0.63956','300','0','1');
  71. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255293','575011','37','1','1','-636.06','-220.927','375.293','1.93132','0','0','0.822424','0.568875','300','0','1');
  72. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255294','575011','37','1','1','-665.307','-231.465','375.164','1.35922','0','0','0.628488','0.777819','300','0','1');
  73. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255295','575011','37','1','1','-680.204','-254.992','375.164','1.25318','0','0','0.586388','0.81003','300','0','1');
  74. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255296','575011','37','1','1','-662.318','-269.857','375.212','4.57542','0','0','0.753839','-0.65706','300','0','1');
  75. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255297','575012','37','1','1','-601.131','-265.304','375.164','5.72806','0','0','0.274012','-0.961726','300','0','1');
  76. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255298','575012','37','1','1','-625.394','-278.892','375.165','4.07244','0','0','0.893631','-0.448803','300','0','1');
  77. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255299','575012','37','1','1','-643.28','-300.596','375.164','1.6809','0','0','0.744945','0.667126','300','0','1');
  78. insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('255300','575012','37','1','1','-654.953','-278.805','375.212','3.55958','0','0','0.978241','-0.207474','300','0','1');
  79.  
  80. -- prirazeni gameobjectu k eventu
  81. delete from game_event_gameobject where event = 555;
  82. insert into game_event_gameobject select guid,555 from gameobject where id in (575000,575001,575002,575003,575004,575005,575006,575007,575008,575009,575010,575011,575012);
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