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- Log uploaded on Sunday, October 21, 2018, 10:26:12 AM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[6.0.1]: 0Harmony(1.2.0.1), HugsLib(1.0.0.0)
- Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
- Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
- Active Harmony patches:
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
- MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Pawn.Kill: post: TechAdvancing.TA_OnKill_Event.Postfix
- Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix post: TechAdvancing.TA_PostOnNewPawn_Event.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
- PlaySettings.DoPlaySettingsGlobalControls: post: Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, Bubbles; 1.0.9.1: com.ghxx.rimworld.techadvancing
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding mods from Steam:
- Adding 1499800980(D:\steam\steamapps\workshop\content\294100\1499800980)
- Adding 818773962(D:\steam\steamapps\workshop\content\294100\818773962)
- Adding 1516158345(D:\steam\steamapps\workshop\content\294100\1516158345)
- Adding 735268789(D:\steam\steamapps\workshop\content\294100\735268789)
- Deactivating not-installed mods:
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding mods from Steam:
- Adding 1499800980(D:\steam\steamapps\workshop\content\294100\1499800980)
- Adding 818773962(D:\steam\steamapps\workshop\content\294100\818773962)
- Adding 1516158345(D:\steam\steamapps\workshop\content\294100\1516158345)
- Adding 735268789(D:\steam\steamapps\workshop\content\294100\735268789)
- Deactivating not-installed mods:
- ReflectionTypeLoadException getting types in assembly Psychology: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'Psychology.Harmony.Optional.EdBPrepareCarefully+<>c__DisplayClass0_0' from assembly 'Psychology, Version=18.9.28.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.
- Could not find a type named Psychology.MentalStateWorker_FireStartingSpree
- Could not find a type named Psychology.CompPotentialOfficeTable
- Could not find a type named Psychology.CompPotentialOfficeTable
- Could not find a type named Psychology.CompPotentialOfficeTable
- Could not find a type named Psychology.CompPotentialOfficeTable
- Could not find a type named Psychology.CompPotentialOfficeTable
- Could not find type named Psychology.JobGiver_Vote from node <li Class="Psychology.JobGiver_Vote" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><!-- Reach the party area --><li Class="Psychology.JobGiver_Vote" /><li Class="ThinkNode_ConditionalInPartyArea"><subNodes><!-- Stand where you are and be socially active --><li Class="ThinkNode_ConditionalRandom"><chance>0.35</chance><subNodes><li Class="JobGiver_StandAndBeSociallyActive"><ticksRange><min>350</min><max>750</max></ticksRange></li></subNodes></li><!-- Wander --><li Class="JobGiver_WanderInPartyArea"><ticksBetweenWandersRange><min>50</min><max>250</max></ticksBetweenWandersRange></li></subNodes></li></subNodes>
- Could not find type named Psychology.JobGiver_SpendTimeTogether from node <li Class="Psychology.JobGiver_SpendTimeTogether" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="ThinkNode_ConditionalStarving"><subNodes><li Class="JobGiver_GetFood" /></subNodes></li><li Class="Psychology.JobGiver_SpendTimeTogether" /><li Class="JobGiver_StandAndBeSociallyActive"><ticksRange><min>250</min><max>750</max></ticksRange></li></subNodes>
- Could not find a type named Psychology.GameCondition_Election
- Could not find a type named Psychology.Hediff_Conversation
- Could not find a type named Psychology.Hediff_Mayor
- Could not find a type named Psychology.Hediff_PlannedDate
- Could not find a type named Psychology.Hediff_Funeral
- Could not find a type named Psychology.Hediff_Anxiety
- Could not find a type named Psychology.IncidentWorker_Election
- Could not find a type named Psychology.InteractionWorker_PrudeSeen
- Could not find a type named Psychology.InteractionWorker_Conversation
- Could not find a type named Psychology.InteractionWorker_HangOut
- Could not find a type named Psychology.InteractionWorker_PlanDate
- Could not find a type named Psychology.JobDriver_Abuse
- Could not find a type named Psychology.JobDriver_MakeAdvance
- Could not find a type named Psychology.MentalState_FellPlotting
- Could not find a type named Psychology.MentalStateWorker_FellPlotting
- Could not find a type named Psychology.MentalState_SelfHarm
- Could not find a type named Psychology.MentalState_Paranoia
- Could not find a type named Psychology.MentalState_Abuse
- Could not find a type named Psychology.MentalStateWorker_Abuse
- Could not find a type named Psychology.MentalStateWorker_Compulsion
- Could not find a type named Psychology.MentalState_Compulsion
- Could not find a type named Psychology.MentalState_Antisocial
- Could not find a type named Psychology.MentalState_Apathy
- Could not find a type named Psychology.MentalState_Histrionic
- Could not find a type named Psychology.MentalStateWorker_Histrionic
- Could not find a type named Psychology.MentalState_HuntingTrip
- Could not find a type named Psychology.MentalStateWorker_HuntingTrip
- Could not find a type named Psychology.Recipe_TreatPyromaniac
- Could not find a type named Psychology.Recipe_TreatChemicalInterest
- Could not find a type named Psychology.Recipe_TreatChemicalFascination
- Could not find a type named Psychology.Recipe_TreatDepression
- Could not find a type named Psychology.Recipe_TreatInsomnia
- Could not find a type named Psychology.Recipe_CureAnxiety
- Could not find a type named Psychology.RoomRoleWorker_Office
- Could not find type named Psychology.JobGiver_Abuse from node <li Class="Psychology.JobGiver_Abuse" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Psychology.JobGiver_Abuse" /><li Class="JobGiver_WanderColony"><maxDanger>Deadly</maxDanger></li><li Class="JobGiver_WanderAnywhere"><maxDanger>Some</maxDanger></li></subNodes>
- Could not find type named Psychology.JobGiver_Compulsion from node <li Class="Psychology.JobGiver_Compulsion" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Psychology.JobGiver_Compulsion" /><li Class="JobGiver_WanderColony"><maxDanger>Some</maxDanger></li><li Class="JobGiver_WanderAnywhere"><maxDanger>Deadly</maxDanger></li></subNodes>
- Could not find type named Psychology.JobGiver_Apathy from node <li Class="Psychology.JobGiver_Apathy" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Psychology.JobGiver_Apathy" /></subNodes>
- Could not find type named Psychology.JobGiver_MakeAdvance from node <li Class="Psychology.JobGiver_MakeAdvance" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Psychology.JobGiver_MakeAdvance" /><li Class="JobGiver_WanderColony"><maxDanger>Some</maxDanger></li><li Class="JobGiver_WanderAnywhere"><maxDanger>Some</maxDanger></li></subNodes>
- Could not find type named Psychology.JobGiver_ArmSelf from node <li Class="Psychology.JobGiver_ArmSelf" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Psychology.JobGiver_ArmSelf" /><li Class="Psychology.JobGiver_EnactPlot" /><li Class="JobGiver_WanderOwnRoom"><maxDanger>Deadly</maxDanger></li><li Class="JobGiver_WanderAnywhere"><maxDanger>Deadly</maxDanger></li></subNodes>
- Could not find type named Psychology.JobGiver_GoHunting from node <li Class="Psychology.JobGiver_GoHunting" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Psychology.JobGiver_GoHunting" /><li Class="JobGiver_WanderMapEdge"><maxDanger>Some</maxDanger></li></subNodes>
- Could not find a type named Psychology.Thought_MemoryDynamic
- Could not find a type named Psychology.Thought_MemorySocialDynamic
- Could not find a type named Psychology.ThoughtWorker_Individuality
- Could not find a type named Psychology.ThoughtWorker_SurvivedTogether
- Could not find a type named Psychology.ThoughtWorker_LDR
- Could not find a type named Psychology.ThoughtWorker_PanicAttack
- Could not find a type named Psychology.ThoughtWorker_RandomMoodBipolar
- Could not find a type named Psychology.ThoughtWorker_Codependency
- Could not find a type named Psychology.ThoughtWorker_Outdoorsy
- Could not find a type named Psychology.ThoughtWorker_Pluviophile
- Could not find a type named Psychology.ThoughtWorker_Polygamous
- Could not find a type named Psychology.ThoughtWorker_Light
- Could not find a type named Psychology.ThoughtWorker_Sedentary
- Config error in EndTable: EndTable has CompProperties with null compClass.
- Config error in Table1x2c: Table1x2c has CompProperties with null compClass.
- Config error in Table2x2c: Table2x2c has CompProperties with null compClass.
- Config error in Table2x4c: Table2x4c has CompProperties with null compClass.
- Config error in Table3x3c: Table3x3c has CompProperties with null compClass.
- Config error in Election: conditionClass is null
- Config error in HoldingConversation: hediffClass is null
- Config error in Mayor: hediffClass is null
- Config error in PlannedDate: hediffClass is null
- Config error in PlannedFuneral: hediffClass is null
- Config error in Anxiety: hediffClass is null
- Config error in Anxiety: has comps but hediffClass is not HediffWithComps or subclass thereof
- Config error in TreatPyromania: workerClass is null.
- Config error in TreatChemicalInterest: workerClass is null.
- Config error in TreatChemicalFascination: workerClass is null.
- Config error in TreatDepression: workerClass is null.
- Config error in TreatInsomnia: workerClass is null.
- Config error in CureAnxiety: workerClass is null.
- Config error in EndTable: EndTable has CompProperties with null compClass.
- Config error in Table1x2c: Table1x2c has CompProperties with null compClass.
- Config error in Table2x2c: Table2x2c has CompProperties with null compClass.
- Config error in Table2x4c: Table2x4c has CompProperties with null compClass.
- Config error in Table3x3c: Table3x3c has CompProperties with null compClass.
- --- Thread 2 ---
- 13854ms LoadAllPlayData
- - 10874ms Load all active mods.
- - - 1ms Initializing [Core|Core]
- - - 0ms Initializing [818773962|HugsLib]
- - - 0ms Initializing [1499800980|Psychology]
- - - 0ms Initializing [735268789|Tech Advancing]
- - - 0ms Initializing [1516158345|Interaction Bubbles]
- - - 0ms Loading Core content
- - - 22ms Loading 818773962 content
- - - 40ms Loading 1499800980 content
- - - 16ms Loading 735268789 content
- - - 6ms Loading 1516158345 content
- - - 2248ms Loading Core
- - - 12ms Loading 818773962
- - - 97ms Loading 1499800980
- - - 19ms Loading 735268789
- - - 0ms Loading 1516158345
- - - 0ms Loading all patches
- - - 0ms Loading all patches
- - - 204ms Loading all patches
- - - 0ms Loading all patches
- - - 0ms Loading all patches
- - 804ms Load language metadata.
- - 544ms Loading language data: English
- - 103ms Copy all Defs from mods to global databases.
- - 92ms Resolve cross-references between non-implied Defs.
- - 36ms Rebind defs (early).
- - 2ms Inject selected language data into game data (early pass).
- - 28ms Generate implied Defs (pre-resolve).
- - 0ms Resolve cross-references between Defs made by the implied defs.
- - 45ms Rebind DefOfs (final).
- - 45ms Other def binding, resetting and global operations (pre-resolve).
- - 1125ms Resolve references.
- - 2ms Generate implied Defs (post-resolve).
- - 0ms Other def binding, resetting and global operations (post-resolve).
- - 99ms Error check all defs.
- - 7ms Load keyboard preferences.
- - 40ms Short hash giving.
- --- Main thread ---
- 20ms Loading assets of type UnityEngine.Texture2D for mod 818773962
- --- Main thread ---
- 38ms Loading assets of type UnityEngine.Texture2D for mod 1499800980
- --- Main thread ---
- 1ms Loading assets of type UnityEngine.Texture2D for mod 1516158345
- --- Main thread ---
- 2880ms Load backstories.
- --- Main thread ---
- 3ms Inject selected language data into game data.
- [Bubbles v1.5] Initialized
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding mods from Steam:
- Adding 1499800980(D:\steam\steamapps\workshop\content\294100\1499800980)
- Adding 818773962(D:\steam\steamapps\workshop\content\294100\818773962)
- Adding 1516158345(D:\steam\steamapps\workshop\content\294100\1516158345)
- Adding 735268789(D:\steam\steamapps\workshop\content\294100\735268789)
- Deactivating not-installed mods:
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1cec -> priority: 1
- Thread -> id: 1cf0 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7290]
- Renderer: NVIDIA GeForce GTX 660
- Vendor: NVIDIA
- VRAM: 1988 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding mods from Steam:
- Adding 1499800980(D:\steam\steamapps\workshop\content\294100\1499800980)
- Adding 818773962(D:\steam\steamapps\workshop\content\294100\818773962)
- Adding 1516158345(D:\steam\steamapps\workshop\content\294100\1516158345)
- Adding 735268789(D:\steam\steamapps\workshop\content\294100\735268789)
- Deactivating not-installed mods:
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding mods from Steam:
- Adding 1499800980(D:\steam\steamapps\workshop\content\294100\1499800980)
- Adding 818773962(D:\steam\steamapps\workshop\content\294100\818773962)
- Adding 1516158345(D:\steam\steamapps\workshop\content\294100\1516158345)
- Adding 735268789(D:\steam\steamapps\workshop\content\294100\735268789)
- Deactivating not-installed mods:
- --- Thread 2 ---
- 9322ms LoadAllPlayData
- - 7545ms Load all active mods.
- - - 1ms Initializing [Core|Core]
- - - 0ms Initializing [818773962|HugsLib]
- - - 0ms Initializing [735268789|Tech Advancing]
- - - 0ms Initializing [1516158345|Interaction Bubbles]
- - - 0ms Loading Core content
- - - 11ms Loading 818773962 content
- - - 9ms Loading 735268789 content
- - - 6ms Loading 1516158345 content
- - - 305ms Loading Core
- - - 1ms Loading 818773962
- - - 0ms Loading 735268789
- - - 0ms Loading 1516158345
- - - 0ms Loading all patches
- - - 0ms Loading all patches
- - - 0ms Loading all patches
- - - 0ms Loading all patches
- - 93ms Load language metadata.
- - 73ms Loading language data: English
- - 93ms Copy all Defs from mods to global databases.
- - 121ms Resolve cross-references between non-implied Defs.
- - 37ms Rebind defs (early).
- - 2ms Inject selected language data into game data (early pass).
- - 23ms Generate implied Defs (pre-resolve).
- - 0ms Resolve cross-references between Defs made by the implied defs.
- - 31ms Rebind DefOfs (final).
- - 51ms Other def binding, resetting and global operations (pre-resolve).
- - 1120ms Resolve references.
- - 1ms Generate implied Defs (post-resolve).
- - 0ms Other def binding, resetting and global operations (post-resolve).
- - 78ms Error check all defs.
- - 6ms Load keyboard preferences.
- - 36ms Short hash giving.
- --- Main thread ---
- 4ms Loading assets of type UnityEngine.Texture2D for mod 818773962
- --- Main thread ---
- 1ms Loading assets of type UnityEngine.Texture2D for mod 1516158345
- --- Main thread ---
- 2881ms Load backstories.
- --- Main thread ---
- 2ms Inject selected language data into game data.
- [Bubbles v1.5] Initialized
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 8824.
- Total: 34.272846 ms (FindLiveObjects: 0.383169 ms CreateObjectMapping: 0.661627 ms MarkObjects: 33.162979 ms DeleteObjects: 0.064081 ms)
- Loading game from file People of Tol (Permadeath) with mods Core, 818773962, 735268789, 1516158345
- Could not load reference to RimWorld.TaleDef named MentalStateAntisocial
- Could not load reference to RimWorld.InteractionDef named HangOut
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to RimWorld.InteractionDef named Conversation
- Could not load reference to Verse.ThingDef named Methadone
- Could not load reference to Verse.ThingDef named Methadone
- Could not load reference to Verse.ThingDef named Methadone
- Could not load reference to Verse.ThingDef named Methadone
- Could not load reference to RimWorld.TraitDef named Chatty
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to Verse.ThingDef named Methadone
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="ThingWithComps"><def>Methadone</def><id>Methadone238202</id><health>50</health><stackCount>2</stackCount></li>
- Could not load reference to RimWorld.TraitDef named BleedingHeart
- Could not load reference to RimWorld.TraitDef named Gourmet
- Could not load reference to RimWorld.TraitDef named Lecher
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named HeavySleeper
- Could not load reference to RimWorld.TraitDef named Gourmet
- Could not load reference to RimWorld.TraitDef named Desensitized
- Could not load reference to RimWorld.TraitDef named HeavySleeper
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Chatty
- Could not load reference to RimWorld.TraitDef named Chatty
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Chatty
- Could not load reference to RimWorld.TraitDef named Gourmet
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Lecher
- Could not load reference to RimWorld.TraitDef named Gourmet
- Could not load reference to RimWorld.TraitDef named Chatty
- Could not load reference to RimWorld.TraitDef named Prude
- Could not load reference to RimWorld.TraitDef named Prude
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named Chatty
- Could not load reference to RimWorld.TraitDef named HeavySleeper
- Could not load reference to RimWorld.TraitDef named Prude
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named Prude
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named BleedingHeart
- Could not load reference to RimWorld.TraitDef named Chatty
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Unstable
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named BleedingHeart
- Could not load reference to Verse.ThingDef named Methadone
- SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- Subnode:
- <li Class="ThingWithComps"><def>Methadone</def><id>Methadone238107</id><health>50</health><stackCount>4</stackCount></li>
- Could not load reference to RimWorld.TraitDef named Outdoorsy
- Could not load reference to RimWorld.TraitDef named Socialite
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Chatty
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Codependent
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Lecher
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Polygamous
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named BleedingHeart
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named BleedingHeart
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named Codependent
- Could not load reference to RimWorld.TraitDef named Sedentary
- Could not load reference to RimWorld.TraitDef named BleedingHeart
- Could not load reference to RimWorld.TraitDef named Socialite
- Could not load reference to Verse.ThingDef named Methadone
- Could not load reference to RimWorld.IncidentDef named Election
- Null key while loading dictionary of RimWorld.IncidentDef and System.Int32. label=lastFireTicks
- [Tech Advancing] [Information] Loading finished.
- Could not load reference to Verse.AI.DutyDef named HangOut
- Could not load reference to Verse.AI.DutyDef named HangOut
- Could not load reference to RimWorld.TraitDef named Codependent
- Could not load reference to RimWorld.TraitDef named Pluviophile
- Could not load reference to RimWorld.TraitDef named Lecher
- Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
- at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
- at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
- Could not resolve reference to object with loadID Thing_EndTable323476 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
- Could not resolve reference to object with loadID Thing_Methadone238202 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.Pawn_InventoryTracker curPathRelToParent=/itemsNotForSale
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- Could not resolve reference to object with loadID Thing_Methadone238107 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.Pawn_InventoryTracker curPathRelToParent=/itemsNotForSale
- Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
- [Tech Advancing] [Information] Loading finished.
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not do PostLoadInit on Verse.AI.Group.Lord: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.ExposeData_StateGraph () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.Lord.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- [Tech Advancing] [Information] Loading finished.
- Could not find think node with key 912616710
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -645767867
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not find think node with key 1828365749
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key 912616710
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- Could not find think node with key -1651204283
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -2117851904
- Could not find think node with key -980177976
- Could not do PostLoadInit on RimWorld.MemoryThoughtHandler: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.MemoryThoughtHandler.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
- --- Thread 4 ---
- 16210ms Loading game from file People of Tol (Permadeath)
- - 653ms InitLoading (read file)
- - 0ms Load compressed things
- - 4566ms Load non-compressed things
- - 835ms FinalizeLoading
- - - 0ms Load compressed things
- - - 0ms Load non-compressed things
- - - 0ms Load compressed things
- - - 0ms Load non-compressed things
- - 2ms Merge compressed and non-compressed thing lists
- - 345ms Spawn everything into the map
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Exception ticking Blue (at (18, 0, 88)): System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.Pawn_InteractionsTracker.get_CurrentSocialMode () [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Willow (at (20, 0, 56)): System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.Pawn_InteractionsTracker.get_CurrentSocialMode () [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.Tale.get_Expired () [0x00000] in <filename unknown>:0
- at RimWorld.TaleManager.RemoveExpiredTales () [0x00000] in <filename unknown>:0
- at RimWorld.TaleManager.TaleManagerTick () [0x00000] in <filename unknown>:0
- at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
- at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
- at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17536.
- Total: 214.878403 ms (FindLiveObjects: 2.111725 ms CreateObjectMapping: 1.476192 ms MarkObjects: 211.234329 ms DeleteObjects: 0.054502 ms)
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception processing alert RimWorld.Alert_TatteredApparel: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThoughtHandler.GetAllMoodThoughts (System.Collections.Generic.List`1 outThoughts) [0x00000] in <filename unknown>:0
- at RimWorld.Alert_Thought+<AffectedPawns>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Verse.Pawn,RimWorld.Planet.GlobalTargetInfo].MoveNext () [0x00000] in <filename unknown>:0
- at RimWorld.AlertReport.get_AnyCulpritValid () [0x00000] in <filename unknown>:0
- at RimWorld.AlertReport.CulpritsAre (IEnumerable`1 culprits) [0x00000] in <filename unknown>:0
- at RimWorld.AlertReport.CulpritsAre (IEnumerable`1 culprits) [0x00000] in <filename unknown>:0
- at RimWorld.Alert_Thought.GetReport () [0x00000] in <filename unknown>:0
- at RimWorld.Alert.get_Active () [0x00000] in <filename unknown>:0
- at RimWorld.AlertsReadout.AlertsReadoutUpdate () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
- Exception drawing Willow: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.PawnRenderer.CarryWeaponOpenly () [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.DrawEquipment (Vector3 rootLoc) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, Boolean portrait, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnInternal (Vector3 rootLoc, Single angle, Boolean renderBody, RotDrawMode draw, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc, RotDrawMode bodyDrawType, Boolean headStump) [0x00000] in <filename unknown>:0
- at Verse.PawnRenderer.RenderPawnAt (Vector3 drawLoc) [0x00000] in <filename unknown>:0
- at Verse.Pawn_DrawTracker.DrawAt (Vector3 loc) [0x00000] in <filename unknown>:0
- at Verse.Pawn.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
- at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
- at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
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