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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. Player = game.Players.LocalPlayer
  151. Character = Player.Character
  152. local txt = Instance.new("BillboardGui", Character)
  153. txt.Adornee = Character.Head
  154. txt.Name = "_status"
  155. txt.Size = UDim2.new(2, 0, 1.2, 0)
  156. txt.StudsOffset = Vector3.new(-9, 8, 0)
  157. local text = Instance.new("TextLabel", txt)
  158. text.Size = UDim2.new(10, 0, 7, 0)
  159. text.FontSize = "Size24"
  160. text.TextScaled = true
  161. text.TextTransparency = 0
  162. text.BackgroundTransparency = 1
  163. text.TextTransparency = 0
  164. text.TextStrokeTransparency = 0
  165. text.Font = "Antique"
  166. text.TextStrokeColor3 = Color3.new(1,25,24)
  167. text.Text = "The Pink Gunner"
  168.  
  169. wait(0.2)
  170. Player = game:GetService("Players").LocalPlayer
  171. PlayerGui = Player.PlayerGui
  172. Cam = workspace.CurrentCamera
  173. Backpack = Player.Backpack
  174. Character = Player.Character
  175. Humanoid = Character.Humanoid
  176. Mouse = Player:GetMouse()
  177. RootPart = Character["HumanoidRootPart"]
  178. Torso = Character["Torso"]
  179. Head = Character["Head"]
  180. RightArm = Character["Right Arm"]
  181. LeftArm = Character["Left Arm"]
  182. RightLeg = Character["Right Leg"]
  183. LeftLeg = Character["Left Leg"]
  184. RootJoint = RootPart["RootJoint"]
  185. Neck = Torso["Neck"]
  186. RightShoulder = Torso["Right Shoulder"]
  187. LeftShoulder = Torso["Left Shoulder"]
  188. RightHip = Torso["Right Hip"]
  189. LeftHip = Torso["Left Hip"]
  190. local sick = Instance.new("Sound",Character)
  191. sick.SoundId = "rbxassetid://916843842"
  192. sick.Looped = true
  193. sick.Pitch = 3
  194. sick.Volume = 30
  195. sick:Play()
  196. IT = Instance.new
  197. CF = CFrame.new
  198. VT = Vector3.new
  199. RAD = math.rad
  200. C3 = Color3.new
  201. UD2 = UDim2.new
  202. BRICKC = BrickColor.new
  203. ANGLES = CFrame.Angles
  204. EULER = CFrame.fromEulerAnglesXYZ
  205. COS = math.cos
  206. ACOS = math.acos
  207. SIN = math.sin
  208. ASIN = math.asin
  209. ABS = math.abs
  210. MRANDOM = math.random
  211. FLOOR = math.floor
  212.  
  213. --//=================================\\
  214. --|| USEFUL VALUES
  215. --\\=================================//
  216.  
  217. Animation_Speed = 3
  218. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  219. local Speed = 45
  220. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  222. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  223. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  224. local DAMAGEMULTIPLIER = 1
  225. local ANIM = "Idle"
  226. local ATTACK = false
  227. local EQUIPPED = false
  228. local HOLD = false
  229. local COMBO = 1
  230. local Rooted = false
  231. local SINE = 0
  232. local KEYHOLD = false
  233. local CHANGE = 2 / Animation_Speed
  234. local WALKINGANIM = false
  235. local VALUE1 = false
  236. local VALUE2 = false
  237. local ROBLOXIDLEANIMATION = IT("Animation")
  238. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  239. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  240. --ROBLOXIDLEANIMATION.Parent = Humanoid
  241. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  242. WEAPONGUI.Name = "Weapon GUI"
  243. local Weapon = IT("Model")
  244. Weapon.Name = "Adds"
  245. local Effects = IT("Folder", Weapon)
  246. Effects.Name = "Effects"
  247. local ANIMATOR = Humanoid.Animator
  248. local ANIMATE = Character.Animate
  249. local UNANCHOR = true
  250. local HITFLOOR = nil
  251. local HITPOS = nil
  252. local FireSound = "1536730346"
  253. local AMMO = 9999
  254. local SONG = nil
  255. local READYTODOUBLE = false
  256. local DOUBLEJUMP = false
  257. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  258.  
  259. --//=================================\\
  260. --\\=================================//
  261.  
  262.  
  263. --//=================================\\
  264. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  265. --\\=================================//
  266.  
  267. ArtificialHB = Instance.new("BindableEvent", script)
  268. ArtificialHB.Name = "ArtificialHB"
  269.  
  270. script:WaitForChild("ArtificialHB")
  271.  
  272. frame = Frame_Speed
  273. tf = 0
  274. allowframeloss = false
  275. tossremainder = false
  276. lastframe = tick()
  277. script.ArtificialHB:Fire()
  278.  
  279. game:GetService("RunService").Heartbeat:connect(function(s, p)
  280. tf = tf + s
  281. if tf >= frame then
  282. if allowframeloss then
  283. script.ArtificialHB:Fire()
  284. lastframe = tick()
  285. else
  286. for i = 1, math.floor(tf / frame) do
  287. script.ArtificialHB:Fire()
  288. end
  289. lastframe = tick()
  290. end
  291. if tossremainder then
  292. tf = 0
  293. else
  294. tf = tf - frame * math.floor(tf / frame)
  295. end
  296. end
  297. end)
  298.  
  299. --//=================================\\
  300. --\\=================================//
  301.  
  302. --//=================================\\
  303. --|| SOME FUNCTIONS
  304. --\\=================================//
  305.  
  306. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  307. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  308. end
  309.  
  310. function PositiveAngle(NUMBER)
  311. if NUMBER >= 0 then
  312. NUMBER = 0
  313. end
  314. return NUMBER
  315. end
  316.  
  317. function NegativeAngle(NUMBER)
  318. if NUMBER <= 0 then
  319. NUMBER = 0
  320. end
  321. return NUMBER
  322. end
  323.  
  324. function Swait(NUMBER)
  325. if NUMBER == 0 or NUMBER == nil then
  326. ArtificialHB.Event:wait()
  327. else
  328. for i = 1, NUMBER do
  329. ArtificialHB.Event:wait()
  330. end
  331. end
  332. end
  333.  
  334. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  335. local NEWMESH = IT(MESH)
  336. if MESH == "SpecialMesh" then
  337. NEWMESH.MeshType = MESHTYPE
  338. if MESHID ~= "nil" and MESHID ~= "" then
  339. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  340. end
  341. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  342. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  343. end
  344. end
  345. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  346. NEWMESH.Scale = SCALE
  347. NEWMESH.Parent = PARENT
  348. return NEWMESH
  349. end
  350.  
  351. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  352. local NEWPART = IT("Part")
  353. NEWPART.formFactor = FORMFACTOR
  354. NEWPART.Reflectance = REFLECTANCE
  355. NEWPART.Transparency = TRANSPARENCY
  356. NEWPART.CanCollide = false
  357. NEWPART.Locked = true
  358. NEWPART.Anchored = true
  359. if ANCHOR == false then
  360. NEWPART.Anchored = false
  361. end
  362. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  363. NEWPART.Name = NAME
  364. NEWPART.Size = SIZE
  365. NEWPART.Position = Torso.Position
  366. NEWPART.Material = MATERIAL
  367. NEWPART:BreakJoints()
  368. NEWPART.Parent = PARENT
  369. return NEWPART
  370. end
  371.  
  372. local function weldBetween(a, b)
  373. local weldd = Instance.new("ManualWeld")
  374. weldd.Part0 = a
  375. weldd.Part1 = b
  376. weldd.C0 = CFrame.new()
  377. weldd.C1 = b.CFrame:inverse() * a.CFrame
  378. weldd.Parent = a
  379. return weldd
  380. end
  381.  
  382.  
  383. function QuaternionFromCFrame(cf)
  384. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  385. local trace = m00 + m11 + m22
  386. if trace > 0 then
  387. local s = math.sqrt(1 + trace)
  388. local recip = 0.5 / s
  389. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  390. else
  391. local i = 0
  392. if m11 > m00 then
  393. i = 1
  394. end
  395. if m22 > (i == 0 and m00 or m11) then
  396. i = 2
  397. end
  398. if i == 0 then
  399. local s = math.sqrt(m00 - m11 - m22 + 1)
  400. local recip = 0.5 / s
  401. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  402. elseif i == 1 then
  403. local s = math.sqrt(m11 - m22 - m00 + 1)
  404. local recip = 0.5 / s
  405. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  406. elseif i == 2 then
  407. local s = math.sqrt(m22 - m00 - m11 + 1)
  408. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  409. end
  410. end
  411. end
  412.  
  413. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  414. local xs, ys, zs = x + x, y + y, z + z
  415. local wx, wy, wz = w * xs, w * ys, w * zs
  416. local xx = x * xs
  417. local xy = x * ys
  418. local xz = x * zs
  419. local yy = y * ys
  420. local yz = y * zs
  421. local zz = z * zs
  422. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  423. end
  424.  
  425. function QuaternionSlerp(a, b, t)
  426. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  427. local startInterp, finishInterp;
  428. if cosTheta >= 0.0001 then
  429. if (1 - cosTheta) > 0.0001 then
  430. local theta = ACOS(cosTheta)
  431. local invSinTheta = 1 / SIN(theta)
  432. startInterp = SIN((1 - t) * theta) * invSinTheta
  433. finishInterp = SIN(t * theta) * invSinTheta
  434. else
  435. startInterp = 1 - t
  436. finishInterp = t
  437. end
  438. else
  439. if (1 + cosTheta) > 0.0001 then
  440. local theta = ACOS(-cosTheta)
  441. local invSinTheta = 1 / SIN(theta)
  442. startInterp = SIN((t - 1) * theta) * invSinTheta
  443. finishInterp = SIN(t * theta) * invSinTheta
  444. else
  445. startInterp = t - 1
  446. finishInterp = t
  447. end
  448. end
  449. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  450. end
  451.  
  452. function Clerp(a, b, t)
  453. local qa = {QuaternionFromCFrame(a)}
  454. local qb = {QuaternionFromCFrame(b)}
  455. local ax, ay, az = a.x, a.y, a.z
  456. local bx, by, bz = b.x, b.y, b.z
  457. local _t = 1 - t
  458. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  459. end
  460.  
  461. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  462. local frame = IT("Frame")
  463. frame.BackgroundTransparency = TRANSPARENCY
  464. frame.BorderSizePixel = BORDERSIZEPIXEL
  465. frame.Position = POSITION
  466. frame.Size = SIZE
  467. frame.BackgroundColor3 = COLOR
  468. frame.BorderColor3 = BORDERCOLOR
  469. frame.Name = NAME
  470. frame.Parent = PARENT
  471. return frame
  472. end
  473.  
  474. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  475. local label = IT("TextLabel")
  476. label.BackgroundTransparency = 1
  477. label.Size = UD2(1, 0, 1, 0)
  478. label.Position = UD2(0, 0, 0, 0)
  479. label.TextColor3 = TEXTCOLOR
  480. label.TextStrokeTransparency = STROKETRANSPARENCY
  481. label.TextTransparency = TRANSPARENCY
  482. label.FontSize = TEXTFONTSIZE
  483. label.Font = TEXTFONT
  484. label.BorderSizePixel = BORDERSIZEPIXEL
  485. label.TextScaled = false
  486. label.Text = TEXT
  487. label.Name = NAME
  488. label.Parent = PARENT
  489. return label
  490. end
  491.  
  492. function NoOutlines(PART)
  493. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  494. end
  495.  
  496. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  497. local NEWWELD = IT(TYPE)
  498. NEWWELD.Part0 = PART0
  499. NEWWELD.Part1 = PART1
  500. NEWWELD.C0 = C0
  501. NEWWELD.C1 = C1
  502. NEWWELD.Parent = PARENT
  503. return NEWWELD
  504. end
  505.  
  506. local S = IT("Sound")
  507. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  508. local NEWSOUND = nil
  509. coroutine.resume(coroutine.create(function()
  510. NEWSOUND = S:Clone()
  511. NEWSOUND.Parent = PARENT
  512. NEWSOUND.Volume = VOLUME
  513. NEWSOUND.Pitch = PITCH
  514. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  515. NEWSOUND:play()
  516. if DOESLOOP == true then
  517. NEWSOUND.Looped = true
  518. else
  519. repeat Swait() until NEWSOUND.Playing == false
  520. NEWSOUND:remove()
  521. end
  522. end))
  523. return NEWSOUND
  524. end
  525.  
  526. function CFrameFromTopBack(at, top, back)
  527. local right = top:Cross(back)
  528. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  529. end
  530.  
  531. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  532. function WACKYEFFECT(Table)
  533. local TYPE = (Table.EffectType or "Sphere")
  534. local SIZE = (Table.Size or VT(1,1,1))
  535. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  536. local TRANSPARENCY = (Table.Transparency or 0)
  537. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  538. local CFRAME = (Table.CFrame or Torso.CFrame)
  539. local MOVEDIRECTION = (Table.MoveToPos or nil)
  540. local ROTATION1 = (Table.RotationX or 0)
  541. local ROTATION2 = (Table.RotationY or 0)
  542. local ROTATION3 = (Table.RotationZ or 0)
  543. local MATERIAL = (Table.Material or "Neon")
  544. local COLOR = (Table.Color or C3(1,1,1))
  545. local TIME = (Table.Time or 45)
  546. local SOUNDID = (Table.SoundID or nil)
  547. local SOUNDPITCH = (Table.SoundPitch or nil)
  548. local SOUNDVOLUME = (Table.SoundVolume or nil)
  549. coroutine.resume(coroutine.create(function()
  550. local PLAYSSOUND = false
  551. local SOUND = nil
  552. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  553. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  554. PLAYSSOUND = true
  555. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  556. end
  557. EFFECT.Color = COLOR
  558. local MSH = nil
  559. if TYPE == "Sphere" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  561. elseif TYPE == "Block" then
  562. MSH = IT("BlockMesh",EFFECT)
  563. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  564. elseif TYPE == "Wave" then
  565. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  566. elseif TYPE == "Ring" then
  567. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  568. elseif TYPE == "Slash" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  570. elseif TYPE == "Round Slash" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  572. elseif TYPE == "Swirl" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  574. elseif TYPE == "Skull" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  576. elseif TYPE == "Crystal" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  578. end
  579. if MSH ~= nil then
  580. local MOVESPEED = nil
  581. if MOVEDIRECTION ~= nil then
  582. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  583. end
  584. local GROWTH = SIZE - ENDSIZE
  585. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  586. if TYPE == "Block" then
  587. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  588. else
  589. EFFECT.CFrame = CFRAME
  590. end
  591. for LOOP = 1, TIME do
  592. Swait()
  593. MSH.Scale = MSH.Scale - GROWTH/TIME
  594. if TYPE == "Wave" then
  595. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  596. end
  597. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  598. if TYPE == "Block" then
  599. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  600. else
  601. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  602. end
  603. if MOVEDIRECTION ~= nil then
  604. local ORI = EFFECT.Orientation
  605. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  606. EFFECT.Orientation = ORI
  607. end
  608. end
  609. if PLAYSSOUND == false then
  610. EFFECT:remove()
  611. else
  612. repeat Swait() until SOUND.Playing == false
  613. EFFECT:remove()
  614. end
  615. else
  616. if PLAYSSOUND == false then
  617. EFFECT:remove()
  618. else
  619. repeat Swait() until SOUND.Playing == false
  620. EFFECT:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function SpawnTrail(FROM,TO)
  627. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  628. MakeForm(TRAIL,"Cyl")
  629. local DIST = (FROM - TO).Magnitude
  630. TRAIL.Size = VT(0.1,DIST,0.1)
  631. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  632. coroutine.resume(coroutine.create(function()
  633. for i = 1, 5 do
  634. Swait()
  635. TRAIL.Transparency = TRAIL.Transparency + 0.1
  636. end
  637. TRAIL:remove()
  638. end))
  639. end
  640.  
  641. function MakeForm(PART,TYPE)
  642. if TYPE == "Cyl" then
  643. local MSH = IT("CylinderMesh",PART)
  644. elseif TYPE == "Ball" then
  645. local MSH = IT("SpecialMesh",PART)
  646. MSH.MeshType = "Sphere"
  647. elseif TYPE == "Wedge" then
  648. local MSH = IT("SpecialMesh",PART)
  649. MSH.MeshType = "Wedge"
  650. end
  651. end
  652.  
  653. Debris = game:GetService("Debris")
  654.  
  655. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  656. local DIRECTION = CF(StartPos,EndPos).lookVector
  657. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  658. end
  659.  
  660. function turnto(position)
  661. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  662. end
  663.  
  664. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  665. if FLOOR ~= nil then
  666. coroutine.resume(coroutine.create(function()
  667. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  668. PART.CFrame = CF(POSITION)
  669. for i = 1, 45 do
  670. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  671. RingPiece.Material = FLOOR.Material
  672. RingPiece.Color = FLOOR.Color
  673. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  674. Debris:AddItem(RingPiece,SWAIT)
  675. end
  676. PART:remove()
  677. end))
  678. end
  679. end
  680.  
  681. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  682. if FLOOR ~= nil then
  683. for i = 1, AMOUNT do
  684. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  685. DEBREE.Material = FLOOR.Material
  686. DEBREE.Color = FLOOR.Color
  687. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  688. if DOES360 == true then
  689. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  690. else
  691. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  692. end
  693. coroutine.resume(coroutine.create(function()
  694. Swait(15)
  695. DEBREE.Parent = workspace
  696. DEBREE.CanCollide = true
  697. Debris:AddItem(DEBREE,SWAIT)
  698. end))
  699. end
  700. end
  701. end
  702.  
  703. local Decal = IT("Decal")
  704. function SpawnBulletHole(POSITION)
  705. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  706. local decal = Decal:Clone()
  707. decal.Parent = O1
  708. decal.Face = "Top"
  709. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  710. local decal2 = Decal:Clone()
  711. decal2.Parent = O1
  712. decal2.Face = "Bottom"
  713. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  714. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  715. Debris:AddItem(O1,5)
  716. end
  717.  
  718. local asd = Instance.new("ParticleEmitter")
  719. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  720. asd.LightEmission = .1
  721. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  722. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  723. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  724. asd.Transparency = bbb
  725. asd.Size = aaa
  726. asd.ZOffset = .9
  727. asd.Acceleration = Vector3.new(0, -15, 0)
  728. asd.LockedToPart = false
  729. asd.EmissionDirection = "Back"
  730. asd.Lifetime = NumberRange.new(1, 2)
  731. asd.Rotation = NumberRange.new(-100, 100)
  732. asd.RotSpeed = NumberRange.new(-100, 100)
  733. asd.Speed = NumberRange.new(10)
  734. asd.Enabled = false
  735. asd.VelocitySpread = 999
  736.  
  737. function getbloody(victim,amount)
  738. local PART = IT("Part",Effects)
  739. PART.Transparency = 1
  740. PART.Size = victim.Size
  741. PART.Anchored = true
  742. PART.CanCollide = false
  743. PART.CFrame = CF(victim.Position)
  744. local HITPLAYERSOUNDS = {"356551938","264486467"}
  745. Debris:AddItem(PART,5)
  746. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  747. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  748. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  749. local prtcl = asd:Clone()
  750. prtcl.Parent = PART
  751. prtcl:Emit(amount*10)
  752. end
  753.  
  754. function BulletDetection(FROM,TO)
  755. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  756. if AIMHIT ~= nil then
  757. if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then
  758. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  759. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(75000,99999),AIMHIT)
  760. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  761. if AIMHIT.Parent.ClassName == "Accessory" then
  762. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  763. AIMHIT.Parent.Parent:BreakJoints()
  764. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  765. getbloody(AIMHIT.Parent.Parent.Head,15)
  766. AIMHIT.Parent.Parent.Head:remove()
  767. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  768. end
  769. else
  770. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  771. end
  772. elseif AIMHIT.Name == "Head" then
  773. getbloody(AIMHIT,15)
  774. AIMHIT.Parent:BreakJoints()
  775. AIMHIT:remove()
  776. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  777. end
  778. end
  779. else
  780. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  781. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  782. end
  783. end
  784. end
  785. return AIMHIT,AIMPOS,NORMAL
  786. end
  787.  
  788. --//=================================\\
  789. --|| WEAPON CREATION
  790. --\\=================================//
  791.  
  792. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really blue", "Hood", VT(1,1,1),false)
  793. PRT.Color = C3(1,152,14)
  794. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  795. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  796. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Fire Yellow", "Scarf", VT(1,1,1),false)
  797. PRT.Color = C3(1,132,20)
  798. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  799. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  800. for i = 1, 16 do
  801. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0+(i-1)/16.2, "Really blue", "FaceGradient", VT(1.01,0.65,1.01),false)
  802. FACE.Color = C3(1,152,41)
  803. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  804. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  805. end
  806. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Eyeball", VT(0.15,0.15,0.15),false)
  807. MakeForm(EYE,"Ball")
  808. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  809. local EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Eyeball", VT(0.15,0.15,0.15),false)
  810. MakeForm(EYE2,"Ball")
  811. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  812.  
  813. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Pink", "Hair", VT(1,1,1),false)
  814. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  815. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  816. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Pink", "Hair", VT(1,1,1),false)
  817. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  818. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  819.  
  820. local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Bright blue", "Right Gun", VT(2.05, 1.05, 0.2),false)
  821. local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  822. CreateMesh("SpecialMesh", Gun1, "FileMesh", "430198390", "", VT(0.02, 0.02, 0.02), VT(0,0,0))
  823. Gun1.Color = C3(1,132,23)
  824. local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Bright yellow", "Left Gun", VT(2.05, 1.05, 0.2),false)
  825. local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  826. CreateMesh("SpecialMesh", Gun2, "FileMesh", "430198390", "", VT(0.02, 0.02, 0.02), VT(0,0,0))
  827. Gun2.Color = C3(1,132,23)
  828. local A = IT("Attachment",Torso)
  829. A.Position = VT(1,1,0)
  830. A.Orientation = VT(-0.098, -89.999, 0.227)
  831. local B = IT("Attachment",Torso)
  832. B.Position = VT(-1,-1,0)
  833. B.Orientation = VT(-88.911, -68.808, 158.782)
  834. local ChainLink = IT("Beam",Torso)
  835. ChainLink.Texture = "rbxassetid://73042633"
  836. ChainLink.Color = ColorSequence.new(C3(1,132,23))
  837. ChainLink.TextureSpeed = 1
  838. ChainLink.FaceCamera = true
  839. ChainLink.Width0 = 1
  840. ChainLink.Width1 = 1
  841. ChainLink.TextureLength = 3
  842. ChainLink.Attachment0 = A
  843. ChainLink.Attachment1 = B
  844. ChainLink.CurveSize0 = 1.6
  845. ChainLink.CurveSize1 = 1.6
  846. ChainLink.FaceCamera = true
  847. ChainLink.Transparency = NumberSequence.new(0)
  848. local ChainLink = IT("Beam",Torso)
  849. ChainLink.Texture = "rbxassetid://73042633"
  850. ChainLink.Color = ColorSequence.new(C3(1,132,23))
  851. ChainLink.TextureSpeed = 1
  852. ChainLink.FaceCamera = true
  853. ChainLink.Width0 = 1
  854. ChainLink.Width1 = 1
  855. ChainLink.TextureLength = 3
  856. ChainLink.Attachment0 = B
  857. ChainLink.Attachment1 = A
  858. ChainLink.CurveSize0 = 1.6
  859. ChainLink.CurveSize1 = 1.6
  860. ChainLink.FaceCamera = true
  861. ChainLink.Transparency = NumberSequence.new(0)
  862. local A = IT("Attachment",Torso)
  863. A.Position = VT(1,-1,0)
  864. A.Orientation = VT(-0.098, -89.999, 0.227)
  865. local B = IT("Attachment",Torso)
  866. B.Position = VT(-1,1,0)
  867. B.Orientation = VT(-88.911, -68.808, 158.782)
  868. local ChainLink = IT("Beam",Torso)
  869. ChainLink.Texture = "rbxassetid://73042633"
  870. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  871. ChainLink.TextureSpeed = 1
  872. ChainLink.FaceCamera = true
  873. ChainLink.Width0 = 1
  874. ChainLink.Width1 = 1
  875. ChainLink.TextureLength = 3
  876. ChainLink.Attachment0 = A
  877. ChainLink.Attachment1 = B
  878. ChainLink.CurveSize0 = 1.3
  879. ChainLink.CurveSize1 = 1.3
  880. ChainLink.FaceCamera = true
  881. ChainLink.Transparency = NumberSequence.new(0)
  882. local ChainLink = IT("Beam",Torso)
  883. ChainLink.Texture = "rbxassetid://73042633"
  884. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  885. ChainLink.TextureSpeed = 1
  886. ChainLink.FaceCamera = true
  887. ChainLink.Width0 = 1
  888. ChainLink.Width1 = 1
  889. ChainLink.TextureLength = 3
  890. ChainLink.Attachment0 = B
  891. ChainLink.Attachment1 = A
  892. ChainLink.CurveSize0 = 1.3
  893. ChainLink.CurveSize1 = 1.3
  894. ChainLink.FaceCamera = true
  895. ChainLink.Transparency = NumberSequence.new(0)
  896.  
  897. local top = Instance.new("Shirt")
  898. top.ShirtTemplate = "rbxassetid://108159018"
  899. top.Parent = Character
  900. top.Name = "Cloth"
  901. local bottom = Instance.new("Pants")
  902. bottom.PantsTemplate = "rbxassetid://108159018"
  903. bottom.Parent = Character
  904. bottom.Name = "Cloth"
  905.  
  906. local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
  907. CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  908. local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
  909.  
  910. for _, c in pairs(Weapon:GetChildren()) do
  911. if c.ClassName == "Part" then
  912. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  913. end
  914. end
  915.  
  916. local BODY = {}
  917.  
  918. for _, c in pairs(Character:GetDescendants()) do
  919. if c:IsA("BasePart") and c.Name ~= "Handle" then
  920. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  921. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  922. end
  923. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  924. elseif c:IsA("JointInstance") then
  925. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  926. end
  927. end
  928.  
  929. for e = 1, #BODY do
  930. if BODY[e] ~= nil then
  931. local STUFF = BODY[e]
  932. local PART = STUFF[1]
  933. local PARENT = STUFF[2]
  934. local MATERIAL = STUFF[3]
  935. local COLOR = STUFF[4]
  936. local TRANSPARENCY = STUFF[5]
  937. if PART.ClassName == "Part" and PART ~= RootPart then
  938. PART.Material = MATERIAL
  939. PART.Color = COLOR
  940. PART.Transparency = TRANSPARENCY
  941. end
  942. PART.AncestryChanged:Connect(function()
  943. PART.Parent = PARENT
  944. end)
  945. end
  946. end
  947.  
  948. function refit()
  949. Character.Parent = workspace
  950. for e = 1, #BODY do
  951. if BODY[e] ~= nil then
  952. local STUFF = BODY[e]
  953. local PART = STUFF[1]
  954. local PARENT = STUFF[2]
  955. local MATERIAL = STUFF[3]
  956. local COLOR = STUFF[4]
  957. local TRANSPARENCY = STUFF[5]
  958. if PART.ClassName == "Part" and PART ~= RootPart then
  959. PART.Material = MATERIAL
  960. PART.Color = COLOR
  961. PART.Transparency = TRANSPARENCY
  962. end
  963. if PART.Parent ~= PARENT then
  964. Humanoid:remove()
  965. PART.Parent = PARENT
  966. Humanoid = IT("Humanoid",Character)
  967. end
  968. end
  969. end
  970. end
  971.  
  972. local SKILLTEXTCOLOR = C3(1,1,1)
  973. local SKILLFONT = "SciFi"
  974. local SKILLTEXTSIZE = 7
  975.  
  976. Weapon.Parent = Character
  977.  
  978. Humanoid.Died:connect(function()
  979. refit()
  980. end)
  981.  
  982. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  983. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  984. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  985. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  986. local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame")
  987. local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame")
  988.  
  989. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  990. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Brust Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  991. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] HeadShot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  992. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Explode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  993. local AMMOTEXT = CreateLabel(AMMOFRAME, "[32]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo")
  994. local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies")
  995.  
  996. --//=================================\\
  997. --|| DAMAGE FUNCTIONS
  998. --\\=================================//
  999.  
  1000. function StatLabel(CFRAME, TEXT, COLOR)
  1001. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1002. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1003. local BODYGYRO = IT("BodyGyro", STATPART)
  1004. game:GetService("Debris"):AddItem(STATPART ,5)
  1005. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1006. BILLBOARDGUI.Adornee = STATPART
  1007. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1008. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1009. BILLBOARDGUI.AlwaysOnTop = false
  1010. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1011. TEXTLABEL.BackgroundTransparency = 1
  1012. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1013. TEXTLABEL.Text = TEXT
  1014. TEXTLABEL.Font = SKILLFONT
  1015. TEXTLABEL.FontSize="Size42"
  1016. TEXTLABEL.TextColor3 = COLOR
  1017. TEXTLABEL.TextStrokeTransparency = 0
  1018. TEXTLABEL.TextScaled = true
  1019. TEXTLABEL.TextWrapped = true
  1020. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1021. for i = 1, 50 do
  1022. Swait()
  1023. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1024. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1025. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50)
  1026. end
  1027. THEPART.Parent = nil
  1028. end),STATPART, TEXTLABEL)
  1029. end
  1030.  
  1031. --//=================================\\
  1032. --|| DAMAGING
  1033. --\\=================================//
  1034.  
  1035. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1036. if Humanoid ~= nil then
  1037. Damage = Damage * DAMAGEMULTIPLIER
  1038. if Humanoid.Health ~= 0 then
  1039. local CritChance = MRANDOM(1,100)
  1040. if Damage > Humanoid.Health then
  1041. Damage = math.ceil(Humanoid.Health)
  1042. if Damage == 0 then
  1043. Damage = 0.1
  1044. end
  1045. end
  1046. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false)
  1047. Humanoid.Health = Humanoid.Health - Damage
  1048. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1))
  1049. end
  1050. end
  1051. end
  1052.  
  1053. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1054. local CHILDREN = workspace:GetDescendants()
  1055. for index, CHILD in pairs(CHILDREN) do
  1056. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1057. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1058. if HUM then
  1059. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1060. if TORSO then
  1061. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1062. if INSTAKILL == true then
  1063. CHILD:BreakJoints()
  1064. else
  1065. local DMG = MRANDOM(MINDMG,MAXDMG)
  1066. ApplyDamage(HUM,DMG,TORSO)
  1067. end
  1068. if FLING > 0 then
  1069. for _, c in pairs(CHILD:GetChildren()) do
  1070. if c:IsA("BasePart") then
  1071. local bv = Instance.new("BodyVelocity")
  1072. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1073. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1074. bv.Parent = c
  1075. Debris:AddItem(bv,0.05)
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085.  
  1086. --//=================================\\
  1087. --|| ATTACK FUNCTIONS AND STUFF
  1088. --\\=================================//
  1089.  
  1090. function BULLET_SHOT()
  1091. ATTACK = true
  1092. Rooted = false
  1093. local STOP = false
  1094. repeat
  1095. if AMMO > 0 then
  1096. if COMBO == 1 then
  1097. COMBO = 2
  1098. for i=0, 0.3, 0.1 / Animation_Speed do
  1099. Swait()
  1100. turnto(Mouse.Hit.p)
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1105. if HITFLOOR == true then
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1108. elseif HITFLOOR == false then
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1111. end
  1112. end
  1113. AMMO = AMMO - 1
  1114. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p)
  1115. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  1116. CreateSound(FireSound, Gun1, 5, 1, false)
  1117. for i=0, 0.1, 0.1 / Animation_Speed do
  1118. Swait()
  1119. turnto(AIMPOS)
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1124. if HITFLOOR == true then
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1127. elseif HITFLOOR == false then
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1130. end
  1131. end
  1132. elseif COMBO == 2 then
  1133. COMBO = 1
  1134. for i=0, 0.3, 0.1 / Animation_Speed do
  1135. Swait()
  1136. turnto(Mouse.Hit.p)
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1141. if HITFLOOR == true then
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1144. elseif HITFLOOR == false then
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1147. end
  1148. end
  1149. AMMO = AMMO - 1
  1150. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p)
  1151. CreateSound(FireSound, Gun2, 5, 1, false)
  1152. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  1153. for i=0, 0.1, 0.1 / Animation_Speed do
  1154. Swait()
  1155. turnto(AIMPOS)
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1160. if HITFLOOR == true then
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1163. elseif HITFLOOR == false then
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1166. end
  1167. end
  1168. end
  1169. else
  1170. Reload()
  1171. STOP = true
  1172. end
  1173. until KEYHOLD == false or STOP == true
  1174. ATTACK = false
  1175. Rooted = false
  1176. end
  1177.  
  1178. function NEXUS_BARRAGE()
  1179. ATTACK = true
  1180. Rooted = true
  1181. local BULLETS = {}
  1182. for FIRE = 1, 3 do
  1183. for i=0, 0.2, 0.1 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1189. if HITFLOOR then
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1192. elseif HITFLOOR == nil then
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1195. end
  1196. end
  1197. CreateSound(FireSound, Gun1, 5, 1, false)
  1198. CreateSound(FireSound, Gun2, 5, 1, false)
  1199. local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Carnation pink", "Bullet", VT(0.3,0,0))
  1200. BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0)
  1201. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
  1202. table.insert(BULLETS,BULLET)
  1203. local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "White", "Bullet", VT(0.3,0,0))
  1204. BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0)
  1205. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position)
  1206. table.insert(BULLETS,BULLET)
  1207. AMMO = AMMO - 2
  1208. for i=0, 0.1, 0.1 / Animation_Speed do
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1214. if HITFLOOR then
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217. elseif HITFLOOR == nil then
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1220. end
  1221. end
  1222. end
  1223. Rooted = false
  1224. for i=0, 0.2, 0.1 / Animation_Speed do
  1225. Swait()
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1230. if HITFLOOR then
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1233. elseif HITFLOOR == nil then
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1236. end
  1237. end
  1238. coroutine.resume(coroutine.create(function()
  1239. for BULLET = 1, #BULLETS do
  1240. if BULLETS[BULLET] ~= nil then
  1241. Swait(5)
  1242. local FIRE = BULLETS[BULLET]
  1243. local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p)
  1244. SpawnTrail(FIRE.Position,AIMPOS)
  1245. FIRE:remove()
  1246. end
  1247. end
  1248. end))
  1249. for i=0, 0.2, 0.1 / Animation_Speed do
  1250. Swait()
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1255. if HITFLOOR then
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. elseif HITFLOOR == nil then
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1261. end
  1262. end
  1263. ATTACK = false
  1264. Rooted = false
  1265. end
  1266.  
  1267. function HEARTSTROKE()
  1268. ATTACK = true
  1269. Rooted = false
  1270. CreateSound(1112042117, Torso, 5, 1, false)
  1271. WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1272. WACKYEFFECT({EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(8,0.3,8), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1)*ANGLES(RAD(90),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1273. for i = 1, 50 do
  1274. local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1275. RootPart.CFrame = RootPart.CFrame*CF(0,0,-2)
  1276. if DASHTHROUGH ~= nil then
  1277. if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then
  1278. local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid")
  1279. local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso")
  1280. if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1281. Rooted = true
  1282. local SOUND = CreateSound("147758746", TORSO, 10, 1,false)
  1283. RootPart.CFrame = RootPart.CFrame*CF(0,0,-12)
  1284. RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0))
  1285. for i=0, 0.5, 0.1 / Animation_Speed do
  1286. Swait()
  1287. TORSO.Anchored = true
  1288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1294. end
  1295. TORSO.Anchored = false
  1296. TORSO.Parent:BreakJoints()
  1297. if TORSO.Parent:FindFirstChild("Head") then
  1298. getbloody(TORSO.Parent:FindFirstChild("Head"),15)
  1299. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position)
  1300. TORSO.Parent:FindFirstChild("Head"):remove()
  1301. CreateSound(FireSound, Gun1, 5, 1, false)
  1302. AMMO = AMMO - 1
  1303. end
  1304. SOUND:remove()
  1305. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position)
  1306. CreateSound(FireSound, Gun2, 5, 1, false)
  1307. StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0))
  1308. AMMO = AMMO - 1
  1309. for i=0, 0.1, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1317. end
  1318. end
  1319. end
  1320. break
  1321. end
  1322. end
  1323. ATTACK = false
  1324. Rooted = false
  1325. end
  1326.  
  1327. function BLIND_STAR()
  1328. ATTACK = true
  1329. Rooted = true
  1330. for i=0, 0.3, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1336. if HITFLOOR then
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1339. elseif HITFLOOR == nil then
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1342. end
  1343. end
  1344. for i = 1, 8 do
  1345. for i=0, 0.2, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  1351. if HITFLOOR then
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1354. elseif HITFLOOR == nil then
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1357. end
  1358. end
  1359. AMMO = AMMO - 1
  1360. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p)
  1361. CreateSound(FireSound, Gun1, 5, 1, false)
  1362. for i=0, 0.2, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368. if HITFLOOR then
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1371. elseif HITFLOOR == nil then
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1374. end
  1375. end
  1376. AMMO = AMMO - 1
  1377. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p)
  1378. CreateSound(FireSound, Gun2, 5, 1, false)
  1379. end
  1380. local AIMPOS = Mouse.Hit.p
  1381. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  1382. coroutine.resume(coroutine.create(function()
  1383. local RAYS = {}
  1384. for i = 1, 4 do
  1385. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15))
  1386. MakeForm(RAY,"Cyl")
  1387. RAY.Mesh.Scale = VT(1,1.1,1)
  1388. table.insert(RAYS,RAY)
  1389. end
  1390. CreateSound(348663022, Effects, 2, 1.2, false)
  1391. for i = 1, 100 do
  1392. Swait()
  1393. for e = 1, #RAYS do
  1394. if RAYS[e] ~= nil then
  1395. local RAY = RAYS[e]
  1396. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  1397. RAY.Transparency = RAY.Transparency - 0.01
  1398. end
  1399. end
  1400. end
  1401. for i = 1, 20 do
  1402. Swait()
  1403. for e = 1, #RAYS do
  1404. if RAYS[e] ~= nil then
  1405. local RAY = RAYS[e]
  1406. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  1407. end
  1408. end
  1409. end
  1410. wait(0.3)
  1411. for i = 1, 16 do
  1412. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  1413. SpawnTrail(POS+VT(0,200,0),POS)
  1414. end
  1415. for i = 1, 4 do
  1416. CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  1417. end
  1418. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  1419. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  1420. CreateSound(130972023, Effects, 2, 1, false)
  1421. ApplyAoE(AIMPOS,25,0,0,100,true)
  1422. Swait()
  1423. ApplyAoE(AIMPOS,85,80,99,45,false)
  1424. end))
  1425. ATTACK = false
  1426. Rooted = false
  1427. end
  1428.  
  1429. function Reload()
  1430. ATTACK = true
  1431. Rooted = false
  1432. for i=0, 0.3, 0.1 / Animation_Speed do
  1433. Swait()
  1434. if ANIM == "Walk" then
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1436. else
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1438. end
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1442. if HITFLOOR then
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1445. elseif HITFLOOR == nil then
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1448. end
  1449. end
  1450. for i=0, 0.1, 0.1 / Animation_Speed do
  1451. Swait()
  1452. if ANIM == "Walk" then
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1454. else
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1456. end
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1460. if HITFLOOR then
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1463. elseif HITFLOOR == nil then
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1466. end
  1467. end
  1468. local FakeGun1 = Gun1:Clone()
  1469. FakeGun1.Parent = Effects
  1470. FakeGun1.CanCollide = true
  1471. Debris:AddItem(FakeGun1,5)
  1472. local FakeGun2 = Gun2:Clone()
  1473. FakeGun2.Parent = Effects
  1474. FakeGun2.CanCollide = true
  1475. Debris:AddItem(FakeGun2,5)
  1476. local bv = Instance.new("BodyVelocity")
  1477. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1478. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  1479. bv.Parent = FakeGun1
  1480. Debris:AddItem(bv,0.05)
  1481. local bv = Instance.new("BodyVelocity")
  1482. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1483. bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25
  1484. bv.Parent = FakeGun2
  1485. Debris:AddItem(bv,0.05)
  1486. Gun1.Transparency = 1
  1487. Gun2.Transparency = 1
  1488. CreateSound(1112042117, FakeGun1, 5, 1, false)
  1489. CreateSound(1112042117, FakeGun2, 5, 1, false)
  1490. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1491. FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  1492. for i=0, 0.2, 0.1 / Animation_Speed do
  1493. Swait()
  1494. if ANIM == "Walk" then
  1495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496. else
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1498. end
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1502. if HITFLOOR then
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1505. elseif HITFLOOR == nil then
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1508. end
  1509. end
  1510. for i=0, 0.2, 0.1 / Animation_Speed do
  1511. Swait()
  1512. if ANIM == "Walk" then
  1513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1514. else
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1516. end
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1520. if HITFLOOR then
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1523. elseif HITFLOOR == nil then
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1526. end
  1527. end
  1528. Gun1.Transparency = 0
  1529. Gun2.Transparency = 0
  1530. AMMO = 32
  1531. ATTACK = false
  1532. Rooted = false
  1533. end
  1534.  
  1535. --//=================================\\
  1536. --|| ASSIGN THINGS TO KEYS
  1537. --\\=================================//
  1538.  
  1539. function MouseDown(Mouse)
  1540. if ATTACK == false then
  1541. end
  1542. end
  1543.  
  1544. function MouseUp(Mouse)
  1545. HOLD = false
  1546. end
  1547.  
  1548. function KeyDown(Key)
  1549. KEYHOLD = true
  1550. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1551. if AMMO > 0 then
  1552. if Key == "z" and ATTACK == false then
  1553. BULLET_SHOT()
  1554. end
  1555.  
  1556. if Key == "b" and AMMO >= 6 and ATTACK == false then
  1557. NEXUS_BARRAGE()
  1558. end
  1559.  
  1560. if Key == "c" and AMMO > 1 and ATTACK == false then
  1561. HEARTSTROKE()
  1562. end
  1563.  
  1564. if Key == "x" and AMMO >= 16 and ATTACK == false then
  1565. BLIND_STAR()
  1566. end
  1567.  
  1568. if Key == "r" and ATTACK == false then
  1569. Reload()
  1570. end
  1571. elseif ATTACK == false then
  1572. Reload()
  1573. end
  1574. end
  1575. if Key == "q" then
  1576. if Radio:FindFirstChild("Flamingo") == nil then
  1577. local SONGS = {1684757802,1684757802,1684757802,1684757802}
  1578. SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 30, 1, true)
  1579. SONG.Name = "Flamingo"
  1580. else
  1581. Radio.EdgySong:remove()
  1582. SONG = nil
  1583. end
  1584. end
  1585. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then
  1586. DOUBLEJUMP = true
  1587. Torso.Velocity = Vector3.new(0,125,0)
  1588. CreateSound(159882477, Head, 4, 1, false)
  1589. CreateSound(1112042117, Torso, 2, 1, false)
  1590. end
  1591. end
  1592.  
  1593. Humanoid.Changed:connect(function(Jump)
  1594. if Jump == "Jump" and (Disable_Jump == false) then
  1595. wait(0.1)
  1596. READYTODOUBLE = true
  1597. end
  1598. end)
  1599.  
  1600. function KeyUp(Key)
  1601. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1602. KEYHOLD = false
  1603. end
  1604. end
  1605.  
  1606. Mouse.Button1Down:connect(function(NEWKEY)
  1607. MouseDown(NEWKEY)
  1608. end)
  1609. Mouse.Button1Up:connect(function(NEWKEY)
  1610. MouseUp(NEWKEY)
  1611. end)
  1612. Mouse.KeyDown:connect(function(NEWKEY)
  1613. KeyDown(NEWKEY)
  1614. end)
  1615. Mouse.KeyUp:connect(function(NEWKEY)
  1616. KeyUp(NEWKEY)
  1617. end)
  1618.  
  1619. --//=================================\\
  1620. --\\=================================//
  1621.  
  1622.  
  1623. function unanchor()
  1624. if UNANCHOR == true then
  1625. RootPart.Anchored = false
  1626. end
  1627. g = Character:GetChildren()
  1628. for i = 1, #g do
  1629. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1630. g[i].Anchored = false
  1631. end
  1632. end
  1633. g = Weapon:GetChildren()
  1634. for i = 1, #g do
  1635. if g[i].ClassName == "Part" then
  1636. g[i].Anchored = false
  1637. end
  1638. end
  1639. end
  1640.  
  1641.  
  1642. --//=================================\\
  1643. --|| WRAP THE WHOLE SCRIPT UP
  1644. --\\=================================//
  1645.  
  1646. Humanoid.Changed:connect(function(Jump)
  1647. if Jump == "Jump" and (Disable_Jump == true) then
  1648. Humanoid.Jump = false
  1649. end
  1650. end)
  1651.  
  1652. Humanoid.JumpPower = 75
  1653.  
  1654. local FF = IT("ForceField",Character)
  1655. FF.Visible = false
  1656. local LOOP = 0
  1657.  
  1658. while true do
  1659. Swait()
  1660. script.Parent = WEAPONGUI
  1661. Character.Parent = workspace
  1662. Humanoid.Parent = Character
  1663. ANIMATE.Parent = nil
  1664. if Humanoid then
  1665. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1666. IDLEANIMATION:Play()
  1667. end
  1668. SINE = SINE + CHANGE
  1669. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1670. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1671. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1672. local WALKSPEEDVALUE = 3
  1673. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1674. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1675. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1676. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1677. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
  1678. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
  1679. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1680. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1681. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1682. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1683. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1684. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1685. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1686. end
  1687. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1688. if ANIM ~= "Jump" then
  1689. LOOP = 0
  1690. end
  1691. ANIM = "Jump"
  1692. if DOUBLEJUMP == false then
  1693. if ATTACK == false then
  1694. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1700. end
  1701. elseif DOUBLEJUMP == true then
  1702. if ATTACK == false then
  1703. LOOP = LOOP + 1
  1704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1710. end
  1711. end
  1712. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1713. ANIM = "Fall"
  1714. if ATTACK == false then
  1715. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1721. end
  1722. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1723. ANIM = "Idle"
  1724. if DOUBLEJUMP == true then
  1725. DOUBLEJUMP = false
  1726. end
  1727. if READYTODOUBLE == true then
  1728. READYTODOUBLE = false
  1729. end
  1730. if ATTACK == false then
  1731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1737. end
  1738. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1739. ANIM = "Walk"
  1740. if DOUBLEJUMP == true then
  1741. DOUBLEJUMP = false
  1742. end
  1743. if READYTODOUBLE == true then
  1744. READYTODOUBLE = false
  1745. end
  1746. if ATTACK == false then
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1753. end
  1754. end
  1755. unanchor()
  1756. Humanoid.MaxHealth = "inf"
  1757. Humanoid.Health = "inf"
  1758. if Rooted == false then
  1759. Disable_Jump = false
  1760. Humanoid.WalkSpeed = Speed
  1761. elseif Rooted == true then
  1762. Disable_Jump = true
  1763. Humanoid.WalkSpeed = 0
  1764. end
  1765. for _, c in pairs(Character:GetChildren()) do
  1766. if c.ClassName == "Part" and c.Name ~= "Radio" then
  1767. c.Material = "Neon"
  1768. if c:FindFirstChildOfClass("ParticleEmitter") then
  1769. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1770. end
  1771. c.Color = C3(255/255, 230/255, 194/255)
  1772. if c == Head then
  1773. if c:FindFirstChild("face") then
  1774. c.face.Texture = "http://www.roblox.com/asset/?id=1297067294"
  1775. end
  1776. end
  1777. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1778. c:remove()
  1779. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1780. c:remove()
  1781. end
  1782. end
  1783. AMMOTEXT.Text = "["..AMMO.."]"
  1784. refit()
  1785. Humanoid.Name = "Edgy Weeaboo"
  1786. script.Parent = WEAPONGUI
  1787. if SONG ~= nil then
  1788. RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500)
  1789. else
  1790. RADIOMESH.Scale = VT(1,1,1)
  1791. end
  1792. end
  1793.  
  1794. --//=================================\\
  1795. --\\=================================//
  1796.  
  1797.  
  1798.  
  1799.  
  1800.  
  1801. --//====================================================\\--
  1802. --|| END OF SCRIPT
  1803. --\\====================================================//--v
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