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- SPELLS/ABILITIES
- Fox Fire - Allows usage of Fox fire, a source of power unique to foxes. Non-foxes receive various adverse conditions (Including, but not limited to stinging of the body part used to manipulate it, weakening of the soul, burning sensations, or in extreme cases, death.) upon trying to affect it, regardless of any abilities the person may have. (Kamigan used by Akui Tamashi is the sole exception, because he is hot.) If fox fire is not willingly given to somebody, and instead taken by a draining effect, may cause the holder to burn from the inside out. Fox fire does not behave like normal energy sources, such as Chakra or Ki, and to negate it, you would need the blessing of a kitsune. (Said kitsune must be either related to the enemy kitsune, or the enemy kitsune.)
- Physical Form - Allows the kitsune to take a physical form.
- Wisp Form - Allows the kitsune to take a form that isn't physical at all, but more of a ghost like state. Has a separate ability list.
- Nine Tailed - The kitsunes have 9 tails, and can use them for whatever they desire, whether it be extra hands or casting spells.
- Essence Theft - Allows the kitsune to absorb energy from the environment(May include defeated enemy, enemy, or anything else that has essence(Buffed heavily in Wisp form.))
- Inhuman Creature - Has superhuman abilities, such as regeneration of lost limbs, strength beyond that of man, and heightened senses.
- Immortality - They cannot die, and if slain in combat, they explode into a blaze of fox fire, then reform some distance away from the attacker.(Unrestricted)
- Illusion Control - The ability to generate, control, and use illusions to achieve whatever purpose is needed. If powerful enough, can override abilities that could negate illusions.
- Soul Control - Allows the kitsune to manipulate souls outside of bodies, and allows them to even devour souls.(Amped in Wisp Form.)
- Kitsune Artes - Allows the Kitsune to access this style of fighting, only available to kitsunes, unless a kitsune shares the art with a human, in which case, a kitsune must be present and willing to lend said human the power needed to preform the ability.
- Pause: Can only be used once a battle. Entirely stops an attack by locking the target's bones together.
- Dance of the Death Goddess: A very powerful but risky attack. The caster allows Alveres into their body, and they then lunge at the opponent, laughing maniacally and dancing around, dealing major damage. Although it is powerful, they typically pass out for a while after use due to Alveres having to safely return their full subconcience back.
- Kick of the Fire Dragon God: A super kick where my foot lights on fire, but does decent burns to it.
- Burst Limit: Break the human limits I've already shattered and essentially teleport.
- Chaos Fist: Punch once, then a water fist follows my punch.
- Vine Smash(Forgot the fucking name.): Slam the enemy with giant vines.
- Elfire: A Fire Torando, now I can be just like Ninetails with Fire Spin! I wonder if I should dye my hair golden too. Oh, it also has a nice little constant burn effect.
- Light Arrow: NOW I CAN BE LYKE ZELDA, HUEHUEHUE, There's less power, and I get to play with it too.
- Shadow Blade: The blade DS Hito uses, minus the manipulation of shadows and darkness. It does however have the ability to release blades of Shadow not unlike Air Slash.
- Ice Blade: Allows the caster to conjure a blade of ice. It will shatter if clashed with another blade, but does frost damage.
- Fade: Allows one to teleport any distance 3 times a day. Usage of it anymore than 3 times will cause the user to bleed profusely from nowhere, and if somehow you survive a 4th Fade, a 5th Fade is fatal.
- Draconic Flames of the Fox: Twin jets of Fox Fire shaped like dragons encircle the opponent and slam into them.
- Flaming Petals: allows the caster to create a swirl of flaming petals around themselves
- Divine Storm of the Fox: Golden Fox Fire is released skyward and rains down upon the opposition. It burns the caster as if they were hit with the full on attack, but can do massive damage if it hits.
- Divine Ducaza Oromas (roughly- Divine Destruction Impalement): Large spikes made of Divine and Destruction magic erupt from the ground in a rapid flurry. This attack has a high hit rate, and does a lot of damage, but renders the caster immobile and vulnerable for 5 mins after use.
- Hikari's Wrath: White Fox Fire in the shape of a dragon is formed, and it crashes into the opponent.
- Sol Veres: Three large crystals imbued with sunlight erupt around the opponent, and deals burn damage. This ignores immunities, but if someone is immune to heat or fire, they won't suffer burns. They still take damage however.
- Ci T'remoir Veraso (roughly- Destructive Unwavering Aura): A large avatar made of Destruction magic surrounds the caster. They get severely extended reach, and melee attacks do way more damage. Contrary to the name, if hit too many times it will shatter, and it provides no real defense.
- Foxwater - Hm, my power can take the shape of water now....weird.
- Omega Magic- I can use a new class of Magic Now.
- Induced Sleep - Can force herself or her allies to sleep for long periods of time, often as she wants. This sleep is magically induced, so anybody she puts to sleep with her is nourished by her fox fire, and can be kept asleep until she wants to wake up.
- Dream Manipulation - Can enter, travel through, and override somebody's dream as she sees fit.
- Gap Crossing: Allows her to summon things from other dimensions, or travel between dimensions, whether it be sake, weapons, or a quick way to go home.
- Fox Fire: Omni-Style - Allows her to use Omni-type Fox Fire.
- Fox Fire: Devil Style - Allows her to use Devil-type Fox Fire
- Fox Fire: Mercy Style - Allows her to use Mercy-type Fox Fire, which allows her to pretty much say "Fuck you" to Magic and Energy based Attacks.
- Fox Fire: Hell Style - Foxfire that turns jet black, that can be manipulated in any form the user so chooses. If this fire attacks one who is immune to fire, it deals ¼ the normal damage. If used against someone weak to fire, the damage is tripled. Average damage is double the normal damage.
- Armageddon of the Fox Queen - A devastating ability impossible of being dodged, though after use, leaves her open. It's a swarm of mixed fox fire, aura, and whatever else she can use. It always does damage, regardless of auras, though if an aura does prevent the attack, the one using the aura receives minimal damage.
- Ribbed Fox Fire- A spire of rib bone with fox fire blazing over it
- Gap Burst: Jet from one Gap to another at a really high speed, dealing chip damage to the enemy
- Dark Barrage: That barrage of dark light he spammed - Chip Damage
- Energy Hands: These are great for ranged coverage, but as a nerf are easy to destroy and can only be summoned twice a battle
- Warp Fox Fire - Send the fox fire into a portal, and it reappears point blank at the enemy(Just a guaranteed hit.)
- Ducaza Edge - Triangles made of Ducaza Energy.
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- PASSIVE ABILITIES
- Total Omniscience - Knows anything known by any creature, however, it cannot read personal information unique to only one person, as it can't be used for stalking.
- Magic Tags - Allows Karina to alter her own abilities by writing out magic tags. These tags can be removed if somebody is willing to put their hand where it shouldn't go. If a tag is written in someone's blood, and an ability unique to that person's bloodline is written on the tag, Karina can use it without restrictions. Karina cannot use conflicting tags, multiple 'Blood Tags', and tags do not stack. A tag that prevents other's from being removed do not apply to similar tags.
- Kitsune: Several default abilties due to race.
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