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Mednafen Sega Saturn

Sep 25th, 2018
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  1. [INFO] RetroArch 1.7.4 (Git c60fdf0)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.4
  4. [INFO] Git: c60fdf0
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Redirecting save file to "D:\LaunchBox\Emulators\retroarch\saves\.srm".
  8. [INFO] Redirecting savestate to "D:\LaunchBox\Emulators\retroarch\states\.state".
  9. [INFO] Version of libretro API: 1
  10. [INFO] Compiled against API: 1
  11. [INFO] [Audio]: Set audio input rate to: 29999.70 Hz.
  12. [INFO] [SoftFilter]: Found plug: 2xBR (2xbr).
  13. [INFO] [SoftFilter]: Found plug: 2xSaI (2xsai).
  14. [INFO] [SoftFilter]: Found plug: Blargg NTSC SNES (blargg_ntsc_snes).
  15. [INFO] [SoftFilter]: Found plug: Darken (darken).
  16. [INFO] [SoftFilter]: Found plug: EPX (epx).
  17. [INFO] [SoftFilter]: Found plug: LQ2x (lq2x).
  18. [INFO] [SoftFilter]: Found plug: Phosphor2x (phosphor2x).
  19. [INFO] [SoftFilter]: Found plug: Scale2x (scale2x).
  20. [INFO] [SoftFilter]: Found plug: Super2xSaI (super2xsai).
  21. [INFO] [SoftFilter]: Found plug: SuperEagle (supereagle).
  22. [INFO] Using 1 threads for softfilter.
  23. [INFO] [Video]: Video @ fullscreen
  24. [INFO] [GL]: Found GL context: wgl
  25. [INFO] [GL]: Detecting screen resolution 1920x1080.
  26. [INFO] [WGL]: wglSwapInterval(1)
  27. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 3GB/PCIe/SSE2.
  28. [INFO] [GL]: Version: 4.6.0 NVIDIA 398.11.
  29. [INFO] [GL]: Using ARB_sync to reduce latency.
  30. [INFO] [GL]: Using resolution 1920x1080
  31. [INFO] [GL]: Default shader backend found: glsl.
  32. [INFO] [Shader driver]: Using GLSL shader backend.
  33. [INFO] [GLSL]: Checking GLSL shader support ...
  34. [WARN] [GL]: Stock GLSL shaders will be used.
  35. [INFO] [GLSL]: Found GLSL vertex shader.
  36. [INFO] [GLSL]: Found GLSL fragment shader.
  37. [INFO] [GLSL]: Linking GLSL program.
  38. [INFO] [GLSL]: Found GLSL vertex shader.
  39. [INFO] [GLSL]: Found GLSL fragment shader.
  40. [INFO] [GLSL]: Linking GLSL program.
  41. [INFO] [GLSL]: Found GLSL vertex shader.
  42. [INFO] [GLSL]: Found GLSL fragment shader.
  43. [INFO] [GLSL]: Linking GLSL program.
  44. [INFO] Setting up menu pipeline shaders for XMB ...
  45. [INFO] [GLSL]: Compiling ribbon shader..
  46. [INFO] [GLSL]: Found GLSL vertex shader.
  47. [INFO] [GLSL]: Found GLSL fragment shader.
  48. [INFO] [GLSL]: Linking GLSL program.
  49. [INFO] [GLSL]: Compiling simple ribbon shader..
  50. [INFO] [GLSL]: Found GLSL vertex shader.
  51. [INFO] [GLSL]: Found GLSL fragment shader.
  52. [INFO] [GLSL]: Linking GLSL program.
  53. [INFO] [GLSL]: Compiling snow shader..
  54. [INFO] [GLSL]: Found GLSL vertex shader.
  55. [INFO] [GLSL]: Found GLSL fragment shader.
  56. [INFO] [GLSL]: Linking GLSL program.
  57. [INFO] [GLSL]: Compiling modern snow shader..
  58. [INFO] [GLSL]: Found GLSL vertex shader.
  59. [INFO] [GLSL]: Found GLSL fragment shader.
  60. [INFO] [GLSL]: Linking GLSL program.
  61. [INFO] [GLSL]: Compiling bokeh shader..
  62. [INFO] [GLSL]: Found GLSL vertex shader.
  63. [INFO] [GLSL]: Found GLSL fragment shader.
  64. [INFO] [GLSL]: Linking GLSL program.
  65. [INFO] [GLSL]: Compiling snowflake shader..
  66. [INFO] [GLSL]: Found GLSL vertex shader.
  67. [INFO] [GLSL]: Found GLSL fragment shader.
  68. [INFO] [GLSL]: Linking GLSL program.
  69. [INFO] Resetting shader to defaults ...
  70. [INFO] [GL]: Using 4 textures.
  71. [INFO] [GL]: Loaded 1 program(s).
  72. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  73. [INFO] [XInput]: Found XInput v1.4.
  74. [INFO] [XInput]: Found controller, user #0
  75. [INFO] [XInput]: Pads connected: 1
  76. [INFO] [DINPUT]: Enumerating joypads ...
  77. [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
  78. [INFO] [DINPUT]: Done enumerating joypads ...
  79. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  80. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  81. [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  82. [INFO] [XInput]: Attempting autoconf for user #1
  83. [INFO] [XInput]: Attempting autoconf for user #2
  84. [INFO] [XInput]: Attempting autoconf for user #3
  85. [INFO] [XInput]: Attempting autoconf for user #4
  86. [INFO] [XInput]: Attempting autoconf for user #5
  87. [INFO] [XInput]: Attempting autoconf for user #6
  88. [INFO] [XInput]: Attempting autoconf for user #7
  89. [INFO] [XInput]: Attempting autoconf for user #8
  90. [INFO] [XInput]: Attempting autoconf for user #9
  91. [INFO] [XInput]: Attempting autoconf for user #10
  92. [INFO] [XInput]: Attempting autoconf for user #11
  93. [INFO] [XInput]: Attempting autoconf for user #12
  94. [INFO] [XInput]: Attempting autoconf for user #13
  95. [INFO] [XInput]: Attempting autoconf for user #14
  96. [INFO] [XInput]: Attempting autoconf for user #15
  97. [INFO] [Joypad]: Found joypad driver: "xinput".
  98. [INFO] [Autoconf]: 117 profiles found.
  99. [INFO] [Font]: Using font rendering backend: freetype.
  100. [INFO] [Video]: Found display server: win32
  101. [INFO] Found shader "D:\LaunchBox\Emulators\retroarch\shaders\retroarch.glslp"
  102. [INFO] [WASAPI]: Initializing default device..
  103. [INFO] [autoconf]: selected configuration: D:\LaunchBox\Emulators\retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
  104. [INFO] [WASAPI]: Initializing client (exclusive, pcm, 48000Hz, 64ms) ...
  105. [INFO] [WASAPI]: Client initialized (exclusive, pcm, 48000Hz, 64.0ms).
  106. [INFO] [WASAPI]: Client's buffer length is 3072 frames (64.0ms).
  107. [INFO] [WASAPI]: Device period is 3.0ms (144 frames).
  108. [INFO] [WASAPI]: Intermediate buffer length is 3072 frames (64.0ms).
  109. [INFO] [WASAPI]: Xbox One (NVIDIA High Definition Audio) {0.0.0.00000000}.{d855c4b0-e0d5-48e6-a2c2-727320d19025}
  110. [INFO] [WASAPI]: Speakers (WsAudio_Device(1)) {0.0.0.00000000}.{ea86a5c0-05e3-4347-b72e-a3819ac46556}
  111. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  112. [INFO] [Font]: Using font rendering backend: freetype.
  113. [INFO] [Font]: Using font rendering backend: freetype.
  114. [INFO] [LED]: LED driver = 'null' 00000000009F77C0
  115. [INFO] [MIDI]: Initializing ...
  116. [INFO] [MIDI]: Input disabled.
  117. [INFO] [MIDI]: Output disabled.
  118. [INFO] [MIDI]: Initialized "winmm" driver.
  119. [INFO] SRAM will not be saved.
  120. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_history.lpl].
  121. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_favorites.lpl].
  122. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_music_history.lpl].
  123. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_video_history.lpl].
  124. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_image_history.lpl].
  125. [INFO] [GL]: VSync => on
  126. [INFO] [WGL]: wglSwapInterval(1)
  127. [INFO] [WASAPI]: Sync on.
  128. [INFO] [GL]: VSync => on
  129. [INFO] [WGL]: wglSwapInterval(1)
  130. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  131. [INFO] [Audio]: Set audio input rate to: 29999.70 Hz.
  132. [INFO] [SoftFilter]: Found plug: 2xBR (2xbr).
  133. [INFO] [SoftFilter]: Found plug: 2xSaI (2xsai).
  134. [INFO] [SoftFilter]: Found plug: Blargg NTSC SNES (blargg_ntsc_snes).
  135. [INFO] [SoftFilter]: Found plug: Darken (darken).
  136. [INFO] [SoftFilter]: Found plug: EPX (epx).
  137. [INFO] [SoftFilter]: Found plug: LQ2x (lq2x).
  138. [INFO] [SoftFilter]: Found plug: Phosphor2x (phosphor2x).
  139. [INFO] [SoftFilter]: Found plug: Scale2x (scale2x).
  140. [INFO] [SoftFilter]: Found plug: Super2xSaI (super2xsai).
  141. [INFO] [SoftFilter]: Found plug: SuperEagle (supereagle).
  142. [INFO] Using 1 threads for softfilter.
  143. [INFO] [Video]: Video @ fullscreen
  144. [INFO] [GL]: Found GL context: wgl
  145. [INFO] [GL]: Detecting screen resolution 1920x1080.
  146. [INFO] [WGL]: wglSwapInterval(1)
  147. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 3GB/PCIe/SSE2.
  148. [INFO] [GL]: Version: 4.6.0 NVIDIA 398.11.
  149. [INFO] [GL]: Using ARB_sync to reduce latency.
  150. [INFO] [GL]: Using resolution 1920x1080
  151. [INFO] [GL]: Default shader backend found: glsl.
  152. [INFO] [Shader driver]: Using GLSL shader backend.
  153. [INFO] [GLSL]: Checking GLSL shader support ...
  154. [WARN] [GL]: Stock GLSL shaders will be used.
  155. [INFO] [GLSL]: Found GLSL vertex shader.
  156. [INFO] [GLSL]: Found GLSL fragment shader.
  157. [INFO] [GLSL]: Linking GLSL program.
  158. [INFO] [GLSL]: Found GLSL vertex shader.
  159. [INFO] [GLSL]: Found GLSL fragment shader.
  160. [INFO] [GLSL]: Linking GLSL program.
  161. [INFO] [GLSL]: Found GLSL vertex shader.
  162. [INFO] [GLSL]: Found GLSL fragment shader.
  163. [INFO] [GLSL]: Linking GLSL program.
  164. [INFO] Setting up menu pipeline shaders for XMB ...
  165. [INFO] [GLSL]: Compiling ribbon shader..
  166. [INFO] [GLSL]: Found GLSL vertex shader.
  167. [INFO] [GLSL]: Found GLSL fragment shader.
  168. [INFO] [GLSL]: Linking GLSL program.
  169. [INFO] [GLSL]: Compiling simple ribbon shader..
  170. [INFO] [GLSL]: Found GLSL vertex shader.
  171. [INFO] [GLSL]: Found GLSL fragment shader.
  172. [INFO] [GLSL]: Linking GLSL program.
  173. [INFO] [GLSL]: Compiling snow shader..
  174. [INFO] [GLSL]: Found GLSL vertex shader.
  175. [INFO] [GLSL]: Found GLSL fragment shader.
  176. [INFO] [GLSL]: Linking GLSL program.
  177. [INFO] [GLSL]: Compiling modern snow shader..
  178. [INFO] [GLSL]: Found GLSL vertex shader.
  179. [INFO] [GLSL]: Found GLSL fragment shader.
  180. [INFO] [GLSL]: Linking GLSL program.
  181. [INFO] [GLSL]: Compiling bokeh shader..
  182. [INFO] [GLSL]: Found GLSL vertex shader.
  183. [INFO] [GLSL]: Found GLSL fragment shader.
  184. [INFO] [GLSL]: Linking GLSL program.
  185. [INFO] [GLSL]: Compiling snowflake shader..
  186. [INFO] [GLSL]: Found GLSL vertex shader.
  187. [INFO] [GLSL]: Found GLSL fragment shader.
  188. [INFO] [GLSL]: Linking GLSL program.
  189. [INFO] Resetting shader to defaults ...
  190. [INFO] [GL]: Using 4 textures.
  191. [INFO] [GL]: Loaded 1 program(s).
  192. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  193. [INFO] [XInput]: Found XInput v1.4.
  194. [INFO] [XInput]: Found controller, user #0
  195. [INFO] [XInput]: Pads connected: 1
  196. [INFO] [DINPUT]: Enumerating joypads ...
  197. [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
  198. [INFO] [DINPUT]: Done enumerating joypads ...
  199. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  200. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  201. [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  202. [INFO] [XInput]: Attempting autoconf for user #1
  203. [INFO] [XInput]: Attempting autoconf for user #2
  204. [INFO] [XInput]: Attempting autoconf for user #3
  205. [INFO] [XInput]: Attempting autoconf for user #4
  206. [INFO] [XInput]: Attempting autoconf for user #5
  207. [INFO] [XInput]: Attempting autoconf for user #6
  208. [INFO] [XInput]: Attempting autoconf for user #7
  209. [INFO] [XInput]: Attempting autoconf for user #8
  210. [INFO] [XInput]: Attempting autoconf for user #9
  211. [INFO] [XInput]: Attempting autoconf for user #10
  212. [INFO] [XInput]: Attempting autoconf for user #11
  213. [INFO] [XInput]: Attempting autoconf for user #12
  214. [INFO] [XInput]: Attempting autoconf for user #13
  215. [INFO] [XInput]: Attempting autoconf for user #14
  216. [INFO] [XInput]: Attempting autoconf for user #15
  217. [INFO] [Joypad]: Found joypad driver: "xinput".
  218. [INFO] [Autoconf]: 117 profiles found.
  219. [INFO] [Font]: Using font rendering backend: freetype.
  220. [INFO] [Video]: Found display server: win32
  221. [INFO] Found shader "D:\LaunchBox\Emulators\retroarch\shaders\retroarch.glslp"
  222. [INFO] [WASAPI]: Initializing default device..
  223. [INFO] [WASAPI]: Initializing client (exclusive, pcm, 48000Hz, 64ms) ...
  224. [INFO] [WASAPI]: Client initialized (exclusive, pcm, 48000Hz, 64.0ms).
  225. [INFO] [WASAPI]: Client's buffer length is 3072 frames (64.0ms).
  226. [INFO] [WASAPI]: Device period is 3.0ms (144 frames).
  227. [INFO] [WASAPI]: Intermediate buffer length is 3072 frames (64.0ms).
  228. [INFO] [autoconf]: selected configuration: D:\LaunchBox\Emulators\retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
  229. [INFO] [WASAPI]: Xbox One (NVIDIA High Definition Audio) {0.0.0.00000000}.{d855c4b0-e0d5-48e6-a2c2-727320d19025}
  230. [INFO] [WASAPI]: Speakers (WsAudio_Device(1)) {0.0.0.00000000}.{ea86a5c0-05e3-4347-b72e-a3819ac46556}
  231. [INFO] [Font]: Using font rendering backend: freetype.
  232. [INFO] [Font]: Using font rendering backend: freetype.
  233. [INFO] [LED]: LED driver = 'null' 00000000009F77C0
  234. [INFO] [MIDI]: Initializing ...
  235. [INFO] [MIDI]: Input disabled.
  236. [INFO] [MIDI]: Output disabled.
  237. [INFO] [MIDI]: Initialized "winmm" driver.
  238. [INFO] Game focus is: : off.
  239. [INFO] [GL]: VSync => on
  240. [INFO] [WGL]: wglSwapInterval(1)
  241. [INFO] Using content: D:\LaunchBox\Games\Sega Saturn\Guardian Heroes\Guardian Heroes (USA).cue.
  242. [INFO] arg #0: retroarch
  243. [INFO] arg #1: D:\LaunchBox\Games\Sega Saturn\Guardian Heroes\Guardian Heroes (USA).cue
  244. [INFO] arg #2: -s
  245. [INFO] arg #3: D:\LaunchBox\Emulators\retroarch\saves
  246. [INFO] arg #4: -S
  247. [INFO] arg #5: D:\LaunchBox\Emulators\retroarch\states
  248. [INFO] arg #6: -c
  249. [INFO] arg #7: D:\LaunchBox\Emulators\retroarch\retroarch.cfg
  250. [INFO] arg #8: -L
  251. [INFO] arg #9: D:\LaunchBox\Emulators\retroarch\cores\mednafen_psx_hw_libretro.dll
  252. [INFO] Unloading game..
  253. [INFO] Unloading core..
  254. [INFO] Unloading core symbols..
  255. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  256. [INFO] Set config file to : D:\LaunchBox\Emulators\retroarch\retroarch.cfg
  257. [INFO] RetroArch 1.7.4 (Git c60fdf0)
  258. [INFO] Redirecting save file to "D:\LaunchBox\Emulators\retroarch\saves\Guardian Heroes (USA).srm".
  259. [INFO] Redirecting savestate to "D:\LaunchBox\Emulators\retroarch\states\Guardian Heroes (USA).state".
  260. [INFO] === Build =======================================
  261. [INFO] Version: 1.7.4
  262. [INFO] Git: c60fdf0
  263. [INFO] =================================================
  264. [INFO] Loading dynamic libretro core from: "D:\LaunchBox\Emulators\retroarch\cores\mednafen_psx_hw_libretro.dll"
  265. [INFO] [overrides] no core-specific overrides found at D:\LaunchBox\Emulators\retroarch\config\Beetle PSX HW\Beetle PSX HW.cfg.
  266. [INFO] [overrides] no content-dir-specific overrides found at D:\LaunchBox\Emulators\retroarch\config\Beetle PSX HW\Guardian Heroes.cfg.
  267. [INFO] [overrides] no game-specific overrides found at D:\LaunchBox\Emulators\retroarch\config\Beetle PSX HW\Guardian Heroes (USA).cfg.
  268. [INFO] Shaders: preset directory: D:\LaunchBox\Emulators\retroarch\shaders\presets
  269. [INFO] Shaders: no game-specific preset found at D:\LaunchBox\Emulators\retroarch\shaders\presets\Beetle PSX HW\Guardian Heroes (USA).cgp.
  270. [INFO] Shaders: no game-specific preset found at D:\LaunchBox\Emulators\retroarch\shaders\presets\Beetle PSX HW\Guardian Heroes (USA).glslp.
  271. [INFO] Shaders: no content-dir-specific preset found at D:\LaunchBox\Emulators\retroarch\shaders\presets\Beetle PSX HW\Guardian Heroes.cgp.
  272. [INFO] Shaders: no content-dir-specific preset found at D:\LaunchBox\Emulators\retroarch\shaders\presets\Beetle PSX HW\Guardian Heroes.glslp.
  273. [INFO] Shaders: no core-specific preset found at D:\LaunchBox\Emulators\retroarch\shaders\presets\Beetle PSX HW\Beetle PSX HW.cgp.
  274. [INFO] Shaders: no core-specific preset found at D:\LaunchBox\Emulators\retroarch\shaders\presets\Beetle PSX HW\Beetle PSX HW.glslp.
  275. [INFO] Environ SET_VARIABLES.
  276. [INFO] Environ SET_CONTROLLER_INFO.
  277. [INFO] Controller port: 1
  278. [INFO] PlayStation Controller (ID: 1)
  279. [INFO] DualShock (ID: 517)
  280. [INFO] Analog Controller (ID: 261)
  281. [INFO] Analog Joystick (ID: 773)
  282. [INFO] Guncon / G-Con 45 (ID: 260)
  283. [INFO] Justifier (ID: 516)
  284. [INFO] Mouse (ID: 258)
  285. [INFO] neGcon (ID: 1029)
  286. [INFO] (null) (ID: 0)
  287. [INFO] Controller port: 2
  288. [INFO] PlayStation Controller (ID: 1)
  289. [INFO] DualShock (ID: 517)
  290. [INFO] Analog Controller (ID: 261)
  291. [INFO] Analog Joystick (ID: 773)
  292. [INFO] Guncon / G-Con 45 (ID: 260)
  293. [INFO] Justifier (ID: 516)
  294. [INFO] Mouse (ID: 258)
  295. [INFO] neGcon (ID: 1029)
  296. [INFO] (null) (ID: 0)
  297. [INFO] Controller port: 3
  298. [INFO] PlayStation Controller (ID: 1)
  299. [INFO] DualShock (ID: 517)
  300. [INFO] Analog Controller (ID: 261)
  301. [INFO] Analog Joystick (ID: 773)
  302. [INFO] Guncon / G-Con 45 (ID: 260)
  303. [INFO] Justifier (ID: 516)
  304. [INFO] Mouse (ID: 258)
  305. [INFO] neGcon (ID: 1029)
  306. [INFO] (null) (ID: 0)
  307. [INFO] Controller port: 4
  308. [INFO] PlayStation Controller (ID: 1)
  309. [INFO] DualShock (ID: 517)
  310. [INFO] Analog Controller (ID: 261)
  311. [INFO] Analog Joystick (ID: 773)
  312. [INFO] Guncon / G-Con 45 (ID: 260)
  313. [INFO] Justifier (ID: 516)
  314. [INFO] Mouse (ID: 258)
  315. [INFO] neGcon (ID: 1029)
  316. [INFO] (null) (ID: 0)
  317. [INFO] Controller port: 5
  318. [INFO] PlayStation Controller (ID: 1)
  319. [INFO] DualShock (ID: 517)
  320. [INFO] Analog Controller (ID: 261)
  321. [INFO] Analog Joystick (ID: 773)
  322. [INFO] Guncon / G-Con 45 (ID: 260)
  323. [INFO] Justifier (ID: 516)
  324. [INFO] Mouse (ID: 258)
  325. [INFO] neGcon (ID: 1029)
  326. [INFO] (null) (ID: 0)
  327. [INFO] Controller port: 6
  328. [INFO] PlayStation Controller (ID: 1)
  329. [INFO] DualShock (ID: 517)
  330. [INFO] Analog Controller (ID: 261)
  331. [INFO] Analog Joystick (ID: 773)
  332. [INFO] Guncon / G-Con 45 (ID: 260)
  333. [INFO] Justifier (ID: 516)
  334. [INFO] Mouse (ID: 258)
  335. [INFO] neGcon (ID: 1029)
  336. [INFO] (null) (ID: 0)
  337. [INFO] Controller port: 7
  338. [INFO] PlayStation Controller (ID: 1)
  339. [INFO] DualShock (ID: 517)
  340. [INFO] Analog Controller (ID: 261)
  341. [INFO] Analog Joystick (ID: 773)
  342. [INFO] Guncon / G-Con 45 (ID: 260)
  343. [INFO] Justifier (ID: 516)
  344. [INFO] Mouse (ID: 258)
  345. [INFO] neGcon (ID: 1029)
  346. [INFO] (null) (ID: 0)
  347. [INFO] Controller port: 8
  348. [INFO] PlayStation Controller (ID: 1)
  349. [INFO] DualShock (ID: 517)
  350. [INFO] Analog Controller (ID: 261)
  351. [INFO] Analog Joystick (ID: 773)
  352. [INFO] Guncon / G-Con 45 (ID: 260)
  353. [INFO] Justifier (ID: 516)
  354. [INFO] Mouse (ID: 258)
  355. [INFO] neGcon (ID: 1029)
  356. [INFO] (null) (ID: 0)
  357. [INFO] Remaps: remap directory: D:\LaunchBox\Emulators\retroarch\config\remaps
  358. [INFO] Remaps: no game-specific remap found at D:\LaunchBox\Emulators\retroarch\config\remaps\Beetle PSX HW\Guardian Heroes (USA).rmp.
  359. [INFO] Remaps: no content-dir-specific remap found at D:\LaunchBox\Emulators\retroarch\config\remaps\Beetle PSX HW\Guardian Heroes.rmp.
  360. [INFO] Remaps: no core-specific remap found at D:\LaunchBox\Emulators\retroarch\config\remaps\Beetle PSX HW\Beetle PSX HW.rmp.
  361. [INFO] Redirecting save file to "D:\LaunchBox\Emulators\retroarch\saves\Guardian Heroes (USA).srm".
  362. [INFO] Redirecting savestate to "D:\LaunchBox\Emulators\retroarch\states\Guardian Heroes (USA).state".
  363. [INFO] Environ GET_LOG_INTERFACE.
  364. [INFO] Environ SYSTEM_DIRECTORY: "D:\LaunchBox\Emulators\retroarch\system".
  365. [INFO] Environ SET_DISK_CONTROL_INTERFACE.
  366. [INFO] Environ GET_PERF_INTERFACE.
  367. [INFO] Environ PERFORMANCE_LEVEL: 15.
  368. [INFO] Content loading skipped. Implementation will load it on its own.
  369. [INFO] Environ SET_INPUT_DESCRIPTORS:
  370. [INFO] RetroPad, User 1, Button "B (bottom)" => "Cross"
  371. [INFO] RetroPad, User 1, Button "Y (left)" => "Square"
  372. [INFO] RetroPad, User 1, Button "Select" => "Select"
  373. [INFO] RetroPad, User 1, Button "Start" => "Start"
  374. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  375. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  376. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  377. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  378. [INFO] RetroPad, User 1, Button "A (right)" => "Circle"
  379. [INFO] RetroPad, User 1, Button "X (up)" => "Triangle"
  380. [INFO] RetroPad, User 1, Button "L" => "L1"
  381. [INFO] RetroPad, User 1, Button "R" => "R1"
  382. [INFO] RetroPad, User 1, Button "L2" => "L2"
  383. [INFO] RetroPad, User 1, Button "R2" => "R2"
  384. [INFO] RetroPad, User 1, Button "L3" => "L3"
  385. [INFO] RetroPad, User 1, Button "R3" => "R3"
  386. [INFO] RetroPad, User 2, Button "B (bottom)" => "Cross"
  387. [INFO] RetroPad, User 2, Button "Y (left)" => "Square"
  388. [INFO] RetroPad, User 2, Button "Select" => "Select"
  389. [INFO] RetroPad, User 2, Button "Start" => "Start"
  390. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  391. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  392. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  393. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  394. [INFO] RetroPad, User 2, Button "A (right)" => "Circle"
  395. [INFO] RetroPad, User 2, Button "X (up)" => "Triangle"
  396. [INFO] RetroPad, User 2, Button "L" => "L1"
  397. [INFO] RetroPad, User 2, Button "R" => "R1"
  398. [INFO] RetroPad, User 2, Button "L2" => "L2"
  399. [INFO] RetroPad, User 2, Button "R2" => "R2"
  400. [INFO] RetroPad, User 2, Button "L3" => "L3"
  401. [INFO] RetroPad, User 2, Button "R3" => "R3"
  402. [INFO] RetroPad, User 3, Button "B (bottom)" => "Cross"
  403. [INFO] RetroPad, User 3, Button "Y (left)" => "Square"
  404. [INFO] RetroPad, User 3, Button "Select" => "Select"
  405. [INFO] RetroPad, User 3, Button "Start" => "Start"
  406. [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  407. [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  408. [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  409. [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  410. [INFO] RetroPad, User 3, Button "A (right)" => "Circle"
  411. [INFO] RetroPad, User 3, Button "X (up)" => "Triangle"
  412. [INFO] RetroPad, User 3, Button "L" => "L1"
  413. [INFO] RetroPad, User 3, Button "R" => "R1"
  414. [INFO] RetroPad, User 3, Button "L2" => "L2"
  415. [INFO] RetroPad, User 3, Button "R2" => "R2"
  416. [INFO] RetroPad, User 3, Button "L3" => "L3"
  417. [INFO] RetroPad, User 3, Button "R3" => "R3"
  418. [INFO] RetroPad, User 4, Button "B (bottom)" => "Cross"
  419. [INFO] RetroPad, User 4, Button "Y (left)" => "Square"
  420. [INFO] RetroPad, User 4, Button "Select" => "Select"
  421. [INFO] RetroPad, User 4, Button "Start" => "Start"
  422. [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  423. [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  424. [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  425. [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  426. [INFO] RetroPad, User 4, Button "A (right)" => "Circle"
  427. [INFO] RetroPad, User 4, Button "X (up)" => "Triangle"
  428. [INFO] RetroPad, User 4, Button "L" => "L1"
  429. [INFO] RetroPad, User 4, Button "R" => "R1"
  430. [INFO] RetroPad, User 4, Button "L2" => "L2"
  431. [INFO] RetroPad, User 4, Button "R2" => "R2"
  432. [INFO] RetroPad, User 4, Button "L3" => "L3"
  433. [INFO] RetroPad, User 4, Button "R3" => "R3"
  434. [INFO] Environ GET_RUMBLE_INTERFACE.
  435. [libretro INFO] Rumble interface supported!
  436. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  437. [INFO] Environ GET_VARIABLE beetle_psx_hw_cd_access_method:
  438. [INFO] precache
  439. [INFO] Environ GET_VARIABLE beetle_psx_hw_cpu_freq_scale:
  440. [INFO] 100% (native)
  441. [INFO] Environ GET_VARIABLE beetle_psx_hw_gte_overclock:
  442. [INFO] enabled
  443. [INFO] Environ GET_VARIABLE beetle_psx_hw_gpu_overclock:
  444. [INFO] 4x
  445. [INFO] Environ GET_VARIABLE beetle_psx_hw_skip_bios:
  446. [INFO] enabled
  447. [INFO] Environ GET_VARIABLE beetle_psx_hw_widescreen_hack:
  448. [INFO] disabled
  449. [INFO] Environ GET_VARIABLE beetle_psx_hw_enable_memcard1:
  450. [INFO] enabled
  451. [INFO] Environ GET_VARIABLE beetle_psx_hw_analog_calibration:
  452. [INFO] disabled
  453. [INFO] Environ GET_VARIABLE beetle_psx_hw_renderer:
  454. [INFO] hardware
  455. [INFO] Environ GET_VARIABLE beetle_psx_hw_dither_mode:
  456. [INFO] internal resolution
  457. [INFO] Environ GET_VARIABLE beetle_psx_hw_pgxp_mode:
  458. [INFO] memory only
  459. [INFO] Environ GET_VARIABLE beetle_psx_hw_pgxp_vertex:
  460. [INFO] disabled
  461. [INFO] Environ GET_VARIABLE beetle_psx_hw_pgxp_texture:
  462. [INFO] disabled
  463. [INFO] Environ GET_VARIABLE beetle_psx_hw_lineRender:
  464. [INFO] default
  465. [INFO] Environ GET_VARIABLE beetle_psx_hw_analog_toggle:
  466. [INFO] disabled
  467. [INFO] Environ GET_VARIABLE beetle_psx_hw_enable_multitap_port1:
  468. [INFO] disabled
  469. [INFO] Environ GET_VARIABLE beetle_psx_hw_enable_multitap_port2:
  470. [INFO] disabled
  471. [INFO] Environ GET_VARIABLE beetle_psx_hw_mouse_sensitivity:
  472. [INFO] 100%
  473. [INFO] Environ GET_VARIABLE beetle_psx_hw_gun_cursor:
  474. [INFO] Cross
  475. [INFO] Environ GET_VARIABLE beetle_psx_hw_negcon_deadzone:
  476. [INFO] 0
  477. [INFO] Environ GET_VARIABLE beetle_psx_hw_negcon_response:
  478. [INFO] linear
  479. [INFO] Environ GET_VARIABLE beetle_psx_hw_initial_scanline:
  480. [INFO] 0
  481. [INFO] Environ GET_VARIABLE beetle_psx_hw_last_scanline:
  482. [INFO] 239
  483. [INFO] Environ GET_VARIABLE beetle_psx_hw_initial_scanline_pal:
  484. [INFO] 0
  485. [INFO] Environ GET_VARIABLE beetle_psx_hw_last_scanline_pal:
  486. [INFO] 287
  487. [INFO] Environ GET_VARIABLE beetle_psx_hw_use_mednafen_memcard0_method:
  488. [INFO] libretro
  489. [INFO] Environ GET_VARIABLE beetle_psx_hw_shared_memory_cards:
  490. [INFO] disabled
  491. [INFO] Environ GET_VARIABLE beetle_psx_hw_frame_duping:
  492. [INFO] disabled
  493. [INFO] Environ GET_VARIABLE beetle_psx_hw_display_internal_fps:
  494. [INFO] disabled
  495. [INFO] Environ GET_VARIABLE beetle_psx_hw_crop_overscan:
  496. [INFO] disabled
  497. [INFO] Environ GET_VARIABLE beetle_psx_hw_image_offset:
  498. [INFO] disabled
  499. [INFO] Environ GET_VARIABLE beetle_psx_hw_image_crop:
  500. [INFO] disabled
  501. [INFO] Environ GET_VARIABLE beetle_psx_hw_cd_fastload:
  502. [INFO] 4x
  503. [libretro INFO] Loading D:\LaunchBox\Games\Sega Saturn\Guardian Heroes\Guardian Heroes (USA).cue...
  504. [libretro INFO] Checking if required firmware is present.
  505. [libretro WARN] Firmware found but has invalid SHA1: D:\LaunchBox\Emulators\retroarch\system\scph5501.bin
  506. [libretro WARN] Expected SHA1: 0555C6FAE8906F3F09BAF5988F00E55F88E9F30B
  507. [libretro WARN] Obtained SHA1: 10155D8D6E6E832D6EA66DB9BC098321FB5E8EBF
  508. [libretro WARN] Unsupported firmware may cause emulation glitches.
  509. [INFO] Environ GET_VARIABLE beetle_psx_hw_renderer:
  510. [INFO] hardware
  511. [INFO] Environ SET_HW_RENDER.
  512. [INFO] Requesting Vulkan context.
  513. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  514. [INFO] Environ SET_HW_RENDER.
  515. [INFO] Requesting core OpenGL context (3.3).
  516. [INFO] Skipping SRAM load..
  517. [INFO] Version of libretro API: 1
  518. [INFO] Compiled against API: 1
  519. [INFO] Environ GET_VARIABLE beetle_psx_hw_internal_resolution:
  520. [INFO] 4x
  521. [INFO] Environ GET_VARIABLE beetle_psx_hw_display_vram:
  522. [INFO] disabled
  523. [INFO] Environ GET_VARIABLE beetle_psx_hw_widescreen_hack:
  524. [INFO] disabled
  525. [INFO] [Audio]: Set audio input rate to: 44142.97 Hz.
  526. [WARN] Cannot use CPU filters when hardware rendering is used.
  527. [INFO] [Video]: Video @ fullscreen
  528. [INFO] [Video]: Using HW render, OpenGL driver forced.
  529. [INFO] [GL]: Found GL context: wgl
  530. [INFO] [GL]: Detecting screen resolution 1920x1080.
  531. [INFO] [WGL]: wglSwapInterval(1)
  532. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 3GB/PCIe/SSE2.
  533. [INFO] [GL]: Version: 3.3.0 NVIDIA 398.11.
  534. [INFO] [GL]: Using Core GL context, setting up VAO...
  535. [INFO] [GL]: Using ARB_sync to reduce latency.
  536. [INFO] [GL]: Using resolution 1920x1080
  537. [INFO] [GL]: Default shader backend found: glsl.
  538. [INFO] [Shader driver]: Using GLSL shader backend.
  539. [INFO] [GLSL]: Checking GLSL shader support ...
  540. [WARN] [GL]: Stock GLSL shaders will be used.
  541. [INFO] [GLSL]: Found GLSL vertex shader.
  542. [INFO] [GLSL]: Using GLSL version 330.
  543. [INFO] [GLSL]: Found GLSL fragment shader.
  544. [INFO] [GLSL]: Using GLSL version 330.
  545. [INFO] [GLSL]: Linking GLSL program.
  546. [INFO] [GLSL]: Found GLSL vertex shader.
  547. [INFO] [GLSL]: Using GLSL version 330.
  548. [INFO] [GLSL]: Found GLSL fragment shader.
  549. [INFO] [GLSL]: Using GLSL version 330.
  550. [INFO] [GLSL]: Linking GLSL program.
  551. [INFO] [GLSL]: Found GLSL vertex shader.
  552. [INFO] [GLSL]: Using GLSL version 330.
  553. [INFO] [GLSL]: Found GLSL fragment shader.
  554. [INFO] [GLSL]: Using GLSL version 330.
  555. [INFO] [GLSL]: Linking GLSL program.
  556. [INFO] Setting up menu pipeline shaders for XMB ...
  557. [INFO] [GLSL]: Compiling ribbon shader..
  558. [INFO] [GLSL]: Found GLSL vertex shader.
  559. [INFO] [GLSL]: Using GLSL version 330.
  560. [INFO] [GLSL]: Found GLSL fragment shader.
  561. [INFO] [GLSL]: Using GLSL version 330.
  562. [INFO] [GLSL]: Linking GLSL program.
  563. [INFO] [GLSL]: Compiling simple ribbon shader..
  564. [INFO] [GLSL]: Found GLSL vertex shader.
  565. [INFO] [GLSL]: Using GLSL version 330.
  566. [INFO] [GLSL]: Found GLSL fragment shader.
  567. [INFO] [GLSL]: Using GLSL version 330.
  568. [INFO] [GLSL]: Linking GLSL program.
  569. [INFO] [GLSL]: Compiling snow shader..
  570. [INFO] [GLSL]: Found GLSL vertex shader.
  571. [INFO] [GLSL]: Using GLSL version 330.
  572. [INFO] [GLSL]: Found GLSL fragment shader.
  573. [INFO] [GLSL]: Using GLSL version 330.
  574. [INFO] [GLSL]: Linking GLSL program.
  575. [INFO] [GLSL]: Compiling modern snow shader..
  576. [INFO] [GLSL]: Found GLSL vertex shader.
  577. [INFO] [GLSL]: Using GLSL version 330.
  578. [INFO] [GLSL]: Found GLSL fragment shader.
  579. [INFO] [GLSL]: Using GLSL version 330.
  580. [INFO] [GLSL]: Linking GLSL program.
  581. [INFO] [GLSL]: Compiling bokeh shader..
  582. [INFO] [GLSL]: Found GLSL vertex shader.
  583. [INFO] [GLSL]: Using GLSL version 330.
  584. [INFO] [GLSL]: Found GLSL fragment shader.
  585. [INFO] [GLSL]: Using GLSL version 330.
  586. [INFO] [GLSL]: Linking GLSL program.
  587. [INFO] [GLSL]: Compiling snowflake shader..
  588. [INFO] [GLSL]: Found GLSL vertex shader.
  589. [INFO] [GLSL]: Using GLSL version 330.
  590. [INFO] [GLSL]: Found GLSL fragment shader.
  591. [INFO] [GLSL]: Using GLSL version 330.
  592. [INFO] [GLSL]: Linking GLSL program.
  593. [INFO] Resetting shader to defaults ...
  594. [INFO] [GL]: Using 1 textures.
  595. [INFO] [GL]: Loaded 1 program(s).
  596. [INFO] [GL]: Initializing HW render (4096 x 4096).
  597. [INFO] [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  598. [INFO] [GL]: Supports FBO (render-to-texture).
  599. [INFO] [XInput]: Found XInput v1.4.
  600. [INFO] [XInput]: Found controller, user #0
  601. [INFO] [XInput]: Pads connected: 1
  602. [INFO] [DINPUT]: Enumerating joypads ...
  603. [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
  604. [INFO] [DINPUT]: Done enumerating joypads ...
  605. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  606. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  607. [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  608. [INFO] [XInput]: Attempting autoconf for user #1
  609. [INFO] [XInput]: Attempting autoconf for user #2
  610. [INFO] [XInput]: Attempting autoconf for user #3
  611. [INFO] [XInput]: Attempting autoconf for user #4
  612. [INFO] [XInput]: Attempting autoconf for user #5
  613. [INFO] [XInput]: Attempting autoconf for user #6
  614. [INFO] [XInput]: Attempting autoconf for user #7
  615. [INFO] [XInput]: Attempting autoconf for user #8
  616. [INFO] [XInput]: Attempting autoconf for user #9
  617. [INFO] [XInput]: Attempting autoconf for user #10
  618. [INFO] [XInput]: Attempting autoconf for user #11
  619. [INFO] [XInput]: Attempting autoconf for user #12
  620. [INFO] [XInput]: Attempting autoconf for user #13
  621. [INFO] [XInput]: Attempting autoconf for user #14
  622. [INFO] [XInput]: Attempting autoconf for user #15
  623. [INFO] [Joypad]: Found joypad driver: "xinput".
  624. [INFO] [Autoconf]: 117 profiles found.
  625. [INFO] [Font]: Using font rendering backend: freetype.
  626. [INFO] [Video]: Found display server: win32
  627. [INFO] Found shader "D:\LaunchBox\Emulators\retroarch\shaders\retroarch.glslp"
  628. [libretro INFO] gl_context_reset called.
  629. [INFO] Environ GET_VARIABLE beetle_psx_hw_internal_resolution:
  630. [INFO] 4x
  631. [INFO] Environ GET_VARIABLE beetle_psx_hw_display_vram:
  632. [INFO] disabled
  633. [INFO] Environ GET_VARIABLE beetle_psx_hw_filter:
  634. [INFO] SABR
  635. [INFO] Environ GET_VARIABLE beetle_psx_hw_depth:
  636. [INFO] 32bpp
  637. [INFO] Environ GET_VARIABLE beetle_psx_hw_dither_mode:
  638. [INFO] internal resolution
  639. [INFO] Environ GET_VARIABLE beetle_psx_hw_wireframe:
  640. [INFO] disabled
  641. [libretro INFO] Building OpenGL state (4x internal res., 32bpp)
  642. [libretro INFO] Binding program for first time: 30
  643. [libretro INFO] Unbinding program for first time: 30
  644. [libretro INFO] Binding program for first time: 31
  645. [libretro INFO] Unbinding program for first time: 31
  646. [libretro INFO] Binding program for first time: 32
  647. [libretro INFO] Unbinding program for first time: 32
  648. [INFO] [WASAPI]: Initializing default device..
  649. [INFO] [WASAPI]: Initializing client (exclusive, pcm, 48000Hz, 64ms) ...
  650. [INFO] [autoconf]: selected configuration: D:\LaunchBox\Emulators\retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
  651. [INFO] [WASAPI]: Client initialized (exclusive, pcm, 48000Hz, 64.0ms).
  652. [INFO] [WASAPI]: Client's buffer length is 3072 frames (64.0ms).
  653. [INFO] [WASAPI]: Device period is 3.0ms (144 frames).
  654. [INFO] [WASAPI]: Intermediate buffer length is 3072 frames (64.0ms).
  655. [INFO] [WASAPI]: Xbox One (NVIDIA High Definition Audio) {0.0.0.00000000}.{d855c4b0-e0d5-48e6-a2c2-727320d19025}
  656. [INFO] [WASAPI]: Speakers (WsAudio_Device(1)) {0.0.0.00000000}.{ea86a5c0-05e3-4347-b72e-a3819ac46556}
  657. [INFO] [Font]: Using font rendering backend: freetype.
  658. [INFO] [Font]: Using font rendering backend: freetype.
  659. [INFO] [LED]: LED driver = 'null' 00000000009F77C0
  660. [INFO] [MIDI]: Initializing ...
  661. [INFO] [MIDI]: Input disabled.
  662. [INFO] [MIDI]: Output disabled.
  663. [INFO] [MIDI]: Initialized "winmm" driver.
  664. [libretro INFO] Controller 1: PlayStation Controller
  665. [libretro INFO] Controller 2: PlayStation Controller
  666. [libretro INFO] Controller 3: PlayStation Controller
  667. [libretro INFO] Controller 4: PlayStation Controller
  668. [libretro INFO] Controller 5: PlayStation Controller
  669. [libretro INFO] Controller 6: PlayStation Controller
  670. [libretro INFO] Controller 7: PlayStation Controller
  671. [libretro INFO] Controller 8: PlayStation Controller
  672. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_history.lpl].
  673. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_favorites.lpl].
  674. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_music_history.lpl].
  675. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_video_history.lpl].
  676. [INFO] Loading history file: [D:\LaunchBox\Emulators\retroarch\content_image_history.lpl].
  677. [INFO] [GL]: VSync => on
  678. [INFO] [WGL]: wglSwapInterval(1)
  679. [INFO] [WASAPI]: Sync on.
  680. [libretro INFO] Target framebuffer size: 1024x960
  681. [INFO] Environ SET_GEOMETRY.
  682. [INFO] [GL]: VSync => on
  683. [INFO] [WGL]: wglSwapInterval(1)
  684. [INFO] Reset.
  685. [INFO] [GL]: VSync => on
  686. [INFO] [WGL]: wglSwapInterval(1)
  687. [INFO] [WASAPI]: Sync on.
  688. [INFO] Environ GET_VARIABLE beetle_psx_hw_cd_access_method:
  689. [INFO] precache
  690. [INFO] Environ GET_VARIABLE beetle_psx_hw_cpu_freq_scale:
  691. [INFO] 100% (native)
  692. [INFO] Environ GET_VARIABLE beetle_psx_hw_gte_overclock:
  693. [INFO] enabled
  694. [INFO] Environ GET_VARIABLE beetle_psx_hw_gpu_overclock:
  695. [INFO] 4x
  696. [INFO] Environ GET_VARIABLE beetle_psx_hw_skip_bios:
  697. [INFO] enabled
  698. [INFO] Environ GET_VARIABLE beetle_psx_hw_widescreen_hack:
  699. [INFO] disabled
  700. [INFO] Environ GET_VARIABLE beetle_psx_hw_enable_memcard1:
  701. [INFO] enabled
  702. [INFO] Environ GET_VARIABLE beetle_psx_hw_analog_calibration:
  703. [INFO] disabled
  704. [INFO] Environ GET_VARIABLE beetle_psx_hw_renderer_software_fb:
  705. [INFO] enabled
  706. [INFO] Environ GET_VARIABLE beetle_psx_hw_internal_resolution:
  707. [INFO] 1x(native)
  708. [INFO] Environ GET_VARIABLE beetle_psx_hw_display_vram:
  709. [INFO] disabled
  710. [INFO] Environ GET_VARIABLE beetle_psx_hw_filter:
  711. [INFO] SABR
  712. [INFO] Environ GET_VARIABLE beetle_psx_hw_depth:
  713. [INFO] 32bpp
  714. [INFO] Environ GET_VARIABLE beetle_psx_hw_dither_mode:
  715. [INFO] internal resolution
  716. [INFO] Environ GET_VARIABLE beetle_psx_hw_wireframe:
  717. [INFO] disabled
  718. [INFO] Environ GET_VARIABLE beetle_psx_hw_internal_resolution:
  719. [INFO] 1x(native)
  720. [INFO] Environ GET_VARIABLE beetle_psx_hw_display_vram:
  721. [INFO] disabled
  722. [INFO] Environ GET_VARIABLE beetle_psx_hw_widescreen_hack:
  723. [INFO] disabled
  724. [INFO] Environ SET_SYSTEM_AV_INFO.
  725. [libretro INFO] gl_context_destroy called.
  726. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  727. [ERROR] [WASAPI]: Memory leak in wasapi_free.
  728. [INFO] [Audio]: Set audio input rate to: 44142.97 Hz.
  729. [WARN] Cannot use CPU filters when hardware rendering is used.
  730. [INFO] [Video]: Video @ fullscreen
  731. [INFO] [Video]: Using HW render, OpenGL driver forced.
  732. [INFO] [GL]: Found GL context: wgl
  733. [INFO] [GL]: Detecting screen resolution 1920x1080.
  734. [INFO] [WGL]: wglSwapInterval(1)
  735. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1060 3GB/PCIe/SSE2.
  736. [INFO] [GL]: Version: 3.3.0 NVIDIA 398.11.
  737. [INFO] [GL]: Using Core GL context, setting up VAO...
  738. [INFO] [GL]: Using ARB_sync to reduce latency.
  739. [INFO] [GL]: Using resolution 1920x1080
  740. [INFO] [GL]: Default shader backend found: glsl.
  741. [INFO] [Shader driver]: Using GLSL shader backend.
  742. [INFO] [GLSL]: Checking GLSL shader support ...
  743. [WARN] [GL]: Stock GLSL shaders will be used.
  744. [INFO] [GLSL]: Found GLSL vertex shader.
  745. [INFO] [GLSL]: Using GLSL version 330.
  746. [INFO] [GLSL]: Found GLSL fragment shader.
  747. [INFO] [GLSL]: Using GLSL version 330.
  748. [INFO] [GLSL]: Linking GLSL program.
  749. [INFO] [GLSL]: Found GLSL vertex shader.
  750. [INFO] [GLSL]: Using GLSL version 330.
  751. [INFO] [GLSL]: Found GLSL fragment shader.
  752. [INFO] [GLSL]: Using GLSL version 330.
  753. [INFO] [GLSL]: Linking GLSL program.
  754. [INFO] [GLSL]: Found GLSL vertex shader.
  755. [INFO] [GLSL]: Using GLSL version 330.
  756. [INFO] [GLSL]: Found GLSL fragment shader.
  757. [INFO] [GLSL]: Using GLSL version 330.
  758. [INFO] [GLSL]: Linking GLSL program.
  759. [INFO] Setting up menu pipeline shaders for XMB ...
  760. [INFO] [GLSL]: Compiling ribbon shader..
  761. [INFO] [GLSL]: Found GLSL vertex shader.
  762. [INFO] [GLSL]: Using GLSL version 330.
  763. [INFO] [GLSL]: Found GLSL fragment shader.
  764. [INFO] [GLSL]: Using GLSL version 330.
  765. [INFO] [GLSL]: Linking GLSL program.
  766. [INFO] [GLSL]: Compiling simple ribbon shader..
  767. [INFO] [GLSL]: Found GLSL vertex shader.
  768. [INFO] [GLSL]: Using GLSL version 330.
  769. [INFO] [GLSL]: Found GLSL fragment shader.
  770. [INFO] [GLSL]: Using GLSL version 330.
  771. [INFO] [GLSL]: Linking GLSL program.
  772. [INFO] [GLSL]: Compiling snow shader..
  773. [INFO] [GLSL]: Found GLSL vertex shader.
  774. [INFO] [GLSL]: Using GLSL version 330.
  775. [INFO] [GLSL]: Found GLSL fragment shader.
  776. [INFO] [GLSL]: Using GLSL version 330.
  777. [INFO] [GLSL]: Linking GLSL program.
  778. [INFO] [GLSL]: Compiling modern snow shader..
  779. [INFO] [GLSL]: Found GLSL vertex shader.
  780. [INFO] [GLSL]: Using GLSL version 330.
  781. [INFO] [GLSL]: Found GLSL fragment shader.
  782. [INFO] [GLSL]: Using GLSL version 330.
  783. [INFO] [GLSL]: Linking GLSL program.
  784. [INFO] [GLSL]: Compiling bokeh shader..
  785. [INFO] [GLSL]: Found GLSL vertex shader.
  786. [INFO] [GLSL]: Using GLSL version 330.
  787. [INFO] [GLSL]: Found GLSL fragment shader.
  788. [INFO] [GLSL]: Using GLSL version 330.
  789. [INFO] [GLSL]: Linking GLSL program.
  790. [INFO] [GLSL]: Compiling snowflake shader..
  791. [INFO] [GLSL]: Found GLSL vertex shader.
  792. [INFO] [GLSL]: Using GLSL version 330.
  793. [INFO] [GLSL]: Found GLSL fragment shader.
  794. [INFO] [GLSL]: Using GLSL version 330.
  795. [INFO] [GLSL]: Linking GLSL program.
  796. [INFO] Resetting shader to defaults ...
  797. [INFO] [GL]: Using 1 textures.
  798. [INFO] [GL]: Loaded 1 program(s).
  799. [INFO] [GL]: Initializing HW render (1024 x 1024).
  800. [INFO] [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  801. [INFO] [GL]: Supports FBO (render-to-texture).
  802. [INFO] [XInput]: Found XInput v1.4.
  803. [INFO] [XInput]: Found controller, user #0
  804. [INFO] [XInput]: Pads connected: 1
  805. [INFO] [DINPUT]: Enumerating joypads ...
  806. [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
  807. [INFO] [DINPUT]: Done enumerating joypads ...
  808. [INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  809. [INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  810. [INFO] [XInput]: Found VID/PID (045E/02E0) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  811. [INFO] [XInput]: Attempting autoconf for user #1
  812. [INFO] [XInput]: Attempting autoconf for user #2
  813. [INFO] [XInput]: Attempting autoconf for user #3
  814. [INFO] [XInput]: Attempting autoconf for user #4
  815. [INFO] [XInput]: Attempting autoconf for user #5
  816. [INFO] [XInput]: Attempting autoconf for user #6
  817. [INFO] [XInput]: Attempting autoconf for user #7
  818. [INFO] [XInput]: Attempting autoconf for user #8
  819. [INFO] [XInput]: Attempting autoconf for user #9
  820. [INFO] [XInput]: Attempting autoconf for user #10
  821. [INFO] [XInput]: Attempting autoconf for user #11
  822. [INFO] [XInput]: Attempting autoconf for user #12
  823. [INFO] [XInput]: Attempting autoconf for user #13
  824. [INFO] [XInput]: Attempting autoconf for user #14
  825. [INFO] [XInput]: Attempting autoconf for user #15
  826. [INFO] [Joypad]: Found joypad driver: "xinput".
  827. [INFO] [Autoconf]: 117 profiles found.
  828. [INFO] [Font]: Using font rendering backend: freetype.
  829. [INFO] [Video]: Found display server: win32
  830. [INFO] Found shader "D:\LaunchBox\Emulators\retroarch\shaders\retroarch.glslp"
  831. [libretro INFO] gl_context_reset called.
  832. [INFO] Environ GET_VARIABLE beetle_psx_hw_internal_resolution:
  833. [INFO] 1x(native)
  834. [INFO] Environ GET_VARIABLE beetle_psx_hw_display_vram:
  835. [INFO] disabled
  836. [INFO] Environ GET_VARIABLE beetle_psx_hw_filter:
  837. [INFO] SABR
  838. [INFO] Environ GET_VARIABLE beetle_psx_hw_depth:
  839. [INFO] 32bpp
  840. [INFO] Environ GET_VARIABLE beetle_psx_hw_dither_mode:
  841. [INFO] internal resolution
  842. [INFO] Environ GET_VARIABLE beetle_psx_hw_wireframe:
  843. [INFO] disabled
  844. [libretro INFO] Building OpenGL state (1x internal res., 32bpp)
  845. [libretro INFO] Binding program for first time: 30
  846. [libretro INFO] Unbinding program for first time: 30
  847. [libretro INFO] Binding program for first time: 31
  848. [libretro INFO] Unbinding program for first time: 31
  849. [libretro INFO] Binding program for first time: 32
  850. [libretro INFO] Unbinding program for first time: 32
  851. [INFO] [WASAPI]: Initializing default device..
  852. [INFO] [WASAPI]: Initializing client (exclusive, pcm, 48000Hz, 64ms) ...
  853. [INFO] [autoconf]: selected configuration: D:\LaunchBox\Emulators\retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
  854. [INFO] [WASAPI]: Client initialized (exclusive, pcm, 48000Hz, 64.0ms).
  855. [INFO] [WASAPI]: Client's buffer length is 3072 frames (64.0ms).
  856. [INFO] [WASAPI]: Device period is 3.0ms (144 frames).
  857. [INFO] [WASAPI]: Intermediate buffer length is 3072 frames (64.0ms).
  858. [INFO] [WASAPI]: Xbox One (NVIDIA High Definition Audio) {0.0.0.00000000}.{d855c4b0-e0d5-48e6-a2c2-727320d19025}
  859. [INFO] [WASAPI]: Speakers (WsAudio_Device(1)) {0.0.0.00000000}.{ea86a5c0-05e3-4347-b72e-a3819ac46556}
  860. [INFO] [Font]: Using font rendering backend: freetype.
  861. [INFO] [Font]: Using font rendering backend: freetype.
  862. [INFO] [LED]: LED driver = 'null' 00000000009F77C0
  863. [INFO] [MIDI]: Initializing ...
  864. [INFO] [MIDI]: Input disabled.
  865. [INFO] [MIDI]: Output disabled.
  866. [INFO] [MIDI]: Initialized "winmm" driver.
  867. [INFO] Game focus is: : off.
  868. [INFO] Environ GET_VARIABLE beetle_psx_hw_dither_mode:
  869. [INFO] internal resolution
  870. [INFO] Environ GET_VARIABLE beetle_psx_hw_pgxp_mode:
  871. [INFO] memory only
  872. [INFO] Environ GET_VARIABLE beetle_psx_hw_pgxp_vertex:
  873. [INFO] disabled
  874. [INFO] Environ GET_VARIABLE beetle_psx_hw_pgxp_texture:
  875. [INFO] disabled
  876. [INFO] Environ GET_VARIABLE beetle_psx_hw_lineRender:
  877. [INFO] default
  878. [INFO] Environ GET_VARIABLE beetle_psx_hw_analog_toggle:
  879. [INFO] disabled
  880. [INFO] Environ GET_VARIABLE beetle_psx_hw_enable_multitap_port1:
  881. [INFO] disabled
  882. [INFO] Environ GET_VARIABLE beetle_psx_hw_enable_multitap_port2:
  883. [INFO] disabled
  884. [INFO] Environ GET_VARIABLE beetle_psx_hw_mouse_sensitivity:
  885. [INFO] 100%
  886. [INFO] Environ GET_VARIABLE beetle_psx_hw_gun_cursor:
  887. [INFO] Cross
  888. [INFO] Environ GET_VARIABLE beetle_psx_hw_negcon_deadzone:
  889. [INFO] 0
  890. [INFO] Environ GET_VARIABLE beetle_psx_hw_negcon_response:
  891. [INFO] linear
  892. [INFO] Environ GET_VARIABLE beetle_psx_hw_initial_scanline:
  893. [INFO] 0
  894. [INFO] Environ GET_VARIABLE beetle_psx_hw_last_scanline:
  895. [INFO] 239
  896. [INFO] Environ GET_VARIABLE beetle_psx_hw_initial_scanline_pal:
  897. [INFO] 0
  898. [INFO] Environ GET_VARIABLE beetle_psx_hw_last_scanline_pal:
  899. [INFO] 287
  900. [INFO] Environ GET_VARIABLE beetle_psx_hw_use_mednafen_memcard0_method:
  901. [INFO] libretro
  902. [INFO] Environ GET_VARIABLE beetle_psx_hw_shared_memory_cards:
  903. [INFO] disabled
  904. [INFO] Environ GET_VARIABLE beetle_psx_hw_frame_duping:
  905. [INFO] disabled
  906. [INFO] Environ GET_VARIABLE beetle_psx_hw_display_internal_fps:
  907. [INFO] disabled
  908. [INFO] Environ GET_VARIABLE beetle_psx_hw_crop_overscan:
  909. [INFO] disabled
  910. [INFO] Environ GET_VARIABLE beetle_psx_hw_image_offset:
  911. [INFO] disabled
  912. [INFO] Environ GET_VARIABLE beetle_psx_hw_image_crop:
  913. [INFO] disabled
  914. [INFO] Environ GET_VARIABLE beetle_psx_hw_cd_fastload:
  915. [INFO] 4x
  916. [libretro INFO] Target framebuffer size: 256x240
  917. [INFO] Environ SET_GEOMETRY.
  918. [INFO] [GL]: VSync => on
  919. [INFO] [WGL]: wglSwapInterval(1)
  920. [INFO] [Config]: Saved new config to "D:\LaunchBox\Emulators\retroarch\retroarch.cfg".
  921. [INFO] Saving RAM type #0 to "D:\LaunchBox\Emulators\retroarch\saves\Guardian Heroes (USA).srm".
  922. [INFO] Saved successfully to "D:\LaunchBox\Emulators\retroarch\saves\Guardian Heroes (USA).srm".
  923. [INFO] Unloading game..
  924. [libretro INFO] gl_context_destroy called.
  925. [INFO] Unloading core..
  926. [libretro INFO] [Beetle PSX HW]: Samples / Frame: 738.16392
  927. [libretro INFO] [Beetle PSX HW]: Estimated FPS: 59.74283
  928. [INFO] Unloading core symbols..
  929. [INFO] Saved core options file to "D:\LaunchBox\Emulators\retroarch\retroarch-core-options.cfg"
  930. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  931. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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