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- on join:
- set join message to "<blue>%player%が参加した。"
- on place:
- player's gamemode is survival
- if "%event-block%" contains "stone button":
- else:
- cancel event
- on break:
- player's gamemode is survival
- cancel event
- on damage of player:
- cancel event
- if {team.%attacker%} is "aooni":
- if {team.%victim%} is "escape":
- {hensin.%attacker%} is 1
- set victim's health to victim's health - 5
- else:
- cancel event
- on drop:
- cancel event
- on death:
- set player's health to 10
- set player's gamemode to spectator
- set the death message to "<light blue>%victim%<aqua>は<blue>%attacker%<aqua>と同じ世界に住みたくなかった"
- execute command "title %player% title {""text"":""死亡"",""color"":""red""}"
- {team.%attacker%} is "aooni"
- {team.%victim%} is "escape"
- add victim's name to {kill.%attacker%::*}
- on rightclick on chest:
- set {_block} to location of event-block
- cancel event
- {team.%player%} is not "aooni"
- if {_block} is {door}:
- give 1 stone button named "ドアノブ" to player
- else:
- execute command "title %player% actionbar {""text"":""何もない""}"
- on rightclick on light gray concrete:
- set {_block} to location of event-block
- player's tool is nether quartz
- set the block at {_block} to air
- on rightclick on obsidian:
- {team.%player%} is "escape"
- message "<blue><bold>%player%が本館から脱出しました。"
- execute command "playsound minecraft:entity.firework.blast master @a ~ ~ ~ 1.0 1.0 1.0"
- on rightclick on dirt:
- {team.%player%} is "escape"
- message "<gold><bold>%player%がジェイルハウスから脱出しました。"
- set player's gamemode to spectator
- execute command "playsound minecraft:ui.toast.challenge_complete master @a ~ ~ ~ 1.0 1.0 1.0"
- command /aooni [<text>]:
- permission: op
- aliases: /a
- trigger:
- if arg is "1":
- loop all players:
- delete {team.%loop-player%}
- delete {kill.%loop-player%::*}
- set {aooni} to random player out of all players
- set {team.%{aooni}%} to "aooni"
- loop all players:
- if {team.%loop-player%} is not set:
- set {team.%loop-player%} to "escape"
- execute command "tp %loop-player% -47 120 1679"
- execute command "clear %loop-player%"
- set player's gamemode to survival
- else if {team.%loop-player%} is "aooni":
- execute command "tp %{aooni}% -59 135 1635"
- execute command "clear %loop-player%"
- set loop-player's gamemode to survival
- set loop-player's displayed skin to skin with value "eyJ0aW1lc3RhbXAiOjE1NTIyOTI3MTEzMDgsInByb2ZpbGVJZCI6IjkxOGEwMjk1NTlkZDRjZTZiMTZmN2E1ZDUzZWZiNDEyIiwicHJvZmlsZU5hbWUiOiJCZWV2ZWxvcGVyIiwic2lnbmF0dXJlUmVxdWlyZWQiOnRydWUsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS8xNWFjNGRhZWVlY2RmMGNjZDJlZGY3MzExYmRmNTM5NTE3YTljNzMwMTVjNjM5M2YwZWY5YmE0MDBmZmRiMjM5In19fQ==" signature "cugm61q/+JtAJuKxCJhMxRfGJAw7UN62jZ1zIs3OJ5lo834CtTx7YbBdctGF5iprgGVcH3LGv3pTWQBwjdGsX8kPoj98DOVrXzqKcFK+0ytNYbx64bEWn2FpquqRG5gFPydI9fiBMvr5l/Ma2qnjxJt8BdizapcZpDzbKTyNKLZ48BvpXoDpGrX1rU12Cr3ihLOE8dNAebxlr9b6+teyr4u2JimWI1lUl8w1kRnfeU7cIQErlPu4DiSPDWCGmN+krfKZlxYJLKL7yYM/0/Wp8uHMvMIzrddVq3UCCyZhkY+zruJEsUx8TGTmOcyw8afdBDnUjn29itQrn3xnxE9QXT/kn0A7OeYdXLvzSYf8/7cdB5Ebj/ibL5ruv7OxsbS+gbWzsJzRFH7IoifVVFAU9Bh+kkLcpXMHsWWeEUB7gPghhtplEuU4/h6ISzIZg+1gz2XWysA4k82veo8fZSNW3KGXEID4kIkOelxBoU4HDRj0lm5OmnM12eYjO4avCTMSYVCV+IU6f785txBTUxtfgAajf4y2Vm0fW8UPBq51DADtBgD34Hb2fW8UqXtTRF4b77yB/adBNDkHncHgiT/AI863T1CjYE8vPfKND3fQIpcigoOcrjx5WYYNl1699aYfQ1liqfuDximdQ2fe6Cke5lnEfN8NEHyJQ2fQnJhNEtY="
- set {door} to a random element out of {chest::*}
- loop {chest::*}:
- set block at loop-value to chest
- set facing of block at loop-value to {chest2::%loop-value%}
- broadcast "<blue><bold>青鬼 スタート"
- if arg is not set:
- loop all players:
- if {team.%loop-player%} is "aooni":
- set player's displayed skin to player's skin
- execute command "effect %loop-player% clear"
- set loop-player's gamemode to adventure
- execute command "/tp %loop-player% -50 128 1680"
- set {team.%loop-player%} to "player"
- execute command "title %loop-player% title {""text"":""\u9752\u9b3c\u30aa\u30f3\u30e9\u30a4\u30f3\u3001\u7d42\u4e86\uff01"",""bold"":true,""color"":""blue""}"
- execute command "playsound minecraft:block.anvil.destroy master @a ~ ~ ~ 1.0 1.0 1.0"
- broadcast "--------------------"
- broadcast "<blue>青鬼だった人のリスト"
- broadcast "<blue>%{aooni}%"
- broadcast "--------------------"
- every seconds:
- loop all players:
- set loop-player's food level to 10
- if {team.%loop-player%} is "aooni":
- execute command "effect %loop-player% minecraft:strength 1 100 true"
- execute command "effect %loop-player% minecraft:slowness 1 1 true"
- execute command "effect %loop-player% minecraft:night_vision 1 1 true"
- set loop-player's tab list name to "<blue>%loop-player%"
- if {team.%loop-player%} is "escape":
- set loop-player's tab list name to "<light blue>%loop-player%"
- if {team.%loop-player%} is "player":
- set loop-player's tab list name to "<white>%loop-player%"
- if {team.%loop-player%} is "escape" or "aooni":
- execute command "effect %loop-player% 8 1 238 true"
- if loop-player is sneaking:
- {hensin.%loop-player%} is not 1
- {sneak.%loop-player%} is not 1
- set {sneak.%loop-player%} to 1
- set {sc.%loop-player%} to 0
- loop 30 time:
- if loop-player is sneaking:
- set {sc.%loop-player%} to loop-number
- set {sch.%loop-player%} to 30 - {sc.%loop-player%}
- execute command "title %loop-player% actionbar {""text"":""&1Charging... %{sch.%loop-player%}%""}"
- else:
- set {sneak.%loop-player%} to 0
- execute command "title %loop-player% actionbar {""text"":""&6Canceled""}"
- exit
- if {sc.%loop-player%} is 30:
- set {sneak.%loop-player%} to 0
- execute command "title %loop-player% actionbar {""text"":""&6Charged!""}"
- wait 1 second
- if {kill.%loop-player%::*} is set:
- set {_killed.%loop-player%} to a random element out of {kill.%loop-player%::*}
- set player's displayed skin to {_killed.%loop-player%}'s skin
- set {hensin.%loop-player%} to 1
- wait 10 seconds
- set loop-player's displayed skin to skin with value "eyJ0aW1lc3RhbXAiOjE1NTIyOTI3MTEzMDgsInByb2ZpbGVJZCI6IjkxOGEwMjk1NTlkZDRjZTZiMTZmN2E1ZDUzZWZiNDEyIiwicHJvZmlsZU5hbWUiOiJCZWV2ZWxvcGVyIiwic2lnbmF0dXJlUmVxdWlyZWQiOnRydWUsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS8xNWFjNGRhZWVlY2RmMGNjZDJlZGY3MzExYmRmNTM5NTE3YTljNzMwMTVjNjM5M2YwZWY5YmE0MDBmZmRiMjM5In19fQ==" signature "cugm61q/+JtAJuKxCJhMxRfGJAw7UN62jZ1zIs3OJ5lo834CtTx7YbBdctGF5iprgGVcH3LGv3pTWQBwjdGsX8kPoj98DOVrXzqKcFK+0ytNYbx64bEWn2FpquqRG5gFPydI9fiBMvr5l/Ma2qnjxJt8BdizapcZpDzbKTyNKLZ48BvpXoDpGrX1rU12Cr3ihLOE8dNAebxlr9b6+teyr4u2JimWI1lUl8w1kRnfeU7cIQErlPu4DiSPDWCGmN+krfKZlxYJLKL7yYM/0/Wp8uHMvMIzrddVq3UCCyZhkY+zruJEsUx8TGTmOcyw8afdBDnUjn29itQrn3xnxE9QXT/kn0A7OeYdXLvzSYf8/7cdB5Ebj/ibL5ruv7OxsbS+gbWzsJzRFH7IoifVVFAU9Bh+kkLcpXMHsWWeEUB7gPghhtplEuU4/h6ISzIZg+1gz2XWysA4k82veo8fZSNW3KGXEID4kIkOelxBoU4HDRj0lm5OmnM12eYjO4avCTMSYVCV+IU6f785txBTUxtfgAajf4y2Vm0fW8UPBq51DADtBgD34Hb2fW8UqXtTRF4b77yB/adBNDkHncHgiT/AI863T1CjYE8vPfKND3fQIpcigoOcrjx5WYYNl1699aYfQ1liqfuDximdQ2fe6Cke5lnEfN8NEHyJQ2fQnJhNEtY="
- wait 20 seconds
- set {hensin.%loop-player%} to 0
- else:
- message "<blue>誰かを殺すと、その人に変身できます。" to loop-player
- if {demo.%loop-player%} is 1:
- message "<gray>|------------------------------------------|" to loop-player
- message "<gray>| マインクラフト デモ版! |" to loop-player
- message "<gray>| w,s,a,dで歩きます! |" to loop-player
- message "<gray>| 今すぐ購入! <light green>""Alt+F4""<gray>で購入できます! |" to loop-player
- message "<gray>|------------------------------------------|" to loop-player
- #|===========================================================================|DEMO
- command /crash <player>:
- permission: op
- trigger:
- broadcast "<red>%arg% <gray>has been crashed by <green>%player%<gray>."
- send "You crashed %arg%."
- execute console command "/particle witchMagic %floor(x-coordinate of arg)% %floor(y-coordinate of arg)% %floor(z-coordinate of arg)% 1 1 1 1 100000000 force %arg%"
- #|===========================================================================|ADMIN
- command /check [<text>]:
- permission: admin.sk
- permission message: <red>You don't have permission!
- trigger:
- if arg is not set:
- if {checkblock} is not set:
- set {checkblock} to 1
- set {checkblock} to 1 - {checkblock}
- if {checkblock} is 0:
- message "<aqua>checkblock off"
- else if {checkblock} is 1:
- message "<aqua>checkblock on"
- else:
- message "<aqua>%arg%: <aqua>%{%arg%}%"
- on break:
- if {checkblock} is 1:
- cancel event
- message "<aqua>そのブロックの名前は%block%です"
- on right click:
- if {checkblock} is 1:
- cancel event
- message "<aqua>そのアイテムの名前は%player's tool%です"
- command /hensu <text> <text>:
- permission: op
- trigger:
- set {%arg 1%} to arg 2
- command /hensu1 <text> <int>:
- permission: op
- trigger:
- set {%arg 1%} to arg 2
- on place of ender chest:
- player is op
- add location of event-block to {chest::*}
- set {chest2::%location of event-block%} to facing of event-block
- command /reschest:
- permission: op
- trigger:
- clear {chest::*} and {chest2::*}
- command /sc <text>:
- permission: op
- trigger:
- if arg is "hibiki":
- set player's displayed skin to skin with value "ewogICJ0aW1lc3RhbXAiIDogMTU4OTc3NTkxMTA3MywKICAicHJvZmlsZUlkIiA6ICJkYmViZmJkMjY1M2Q0MzAxOTdkNTViOTRkODMwMDRlNSIsCiAgInByb2ZpbGVOYW1lIiA6ICJoaWJpa2k5OTk5IiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzMyMjMyMTFiZWQ4NTU4MGU5ZWY4MjkyODQ4ODBkZTFjNGFmYTIzZWNhY2NmNzY1YWE5NmE5MGUyMjY0ODg1YjAiCiAgICB9CiAgfQp9" signature "ipE/larT+T6l+A1lXd33RMgYYRoLrewA6qgCouELfNoGIINLSgQMHqr6CrMPDmvHgowPDoQFmnCZSh6nhquUkV4Jvv69pdv4t5gQgILRHKfv9ztVE4/IfHQ72wtk9OFMLBcQGpzYPNRs4aNsk16mlJNCWJWazNnij3Jk19chEL6eIz/PGche20MpnYDTZvtxId5Y4f77EpLRXS0mllcW2N6u+/JKLB56CEWsbGspKaMl8Y+L/dMuLajApiluNvh3fca1Z9zY3CevdJVGpIT332oZGGfACjxu0Mrd0GzDjcb4iuaKlfOZcJ9hOwxRzgQWiZVQKoboXIkj6PXftzcVzigiIgIZG6GJ2XDjH3Ai5HD4e9LRlvP64eCMn8UvrTUZitToQMRTtr7WVPblyfZglA0M46uu28kKbe1/8gWMKKNuo/teFpbuXdjLEMFFCa9PvqTHgWmuE9jTdkWGwWZ+ypvk8o7Ra1wUitE1unXasUyTkmUlUIYkMhln+3frhNtI3lOUUCsiPxA+Su7wsQb5o8TnY579zku/WHSEXmwYQpqy6vh4zDKf+1LhhxjJqYT1cfmPT8Wm9NgLLTtzB1PX+YQgKwPwVVEJ1qd1sG96f9BiN55yGrw6wrck6lqwTkPHUuoX0Sz1TMQPn8ade2daXJxfbXyV7ss5xGOwIA2Vb1A="
- if arg is "aooni":
- set player's displayed skin to skin with value "eyJ0aW1lc3RhbXAiOjE1NTIyOTI3MTEzMDgsInByb2ZpbGVJZCI6IjkxOGEwMjk1NTlkZDRjZTZiMTZmN2E1ZDUzZWZiNDEyIiwicHJvZmlsZU5hbWUiOiJCZWV2ZWxvcGVyIiwic2lnbmF0dXJlUmVxdWlyZWQiOnRydWUsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS8xNWFjNGRhZWVlY2RmMGNjZDJlZGY3MzExYmRmNTM5NTE3YTljNzMwMTVjNjM5M2YwZWY5YmE0MDBmZmRiMjM5In19fQ==" signature "cugm61q/+JtAJuKxCJhMxRfGJAw7UN62jZ1zIs3OJ5lo834CtTx7YbBdctGF5iprgGVcH3LGv3pTWQBwjdGsX8kPoj98DOVrXzqKcFK+0ytNYbx64bEWn2FpquqRG5gFPydI9fiBMvr5l/Ma2qnjxJt8BdizapcZpDzbKTyNKLZ48BvpXoDpGrX1rU12Cr3ihLOE8dNAebxlr9b6+teyr4u2JimWI1lUl8w1kRnfeU7cIQErlPu4DiSPDWCGmN+krfKZlxYJLKL7yYM/0/Wp8uHMvMIzrddVq3UCCyZhkY+zruJEsUx8TGTmOcyw8afdBDnUjn29itQrn3xnxE9QXT/kn0A7OeYdXLvzSYf8/7cdB5Ebj/ibL5ruv7OxsbS+gbWzsJzRFH7IoifVVFAU9Bh+kkLcpXMHsWWeEUB7gPghhtplEuU4/h6ISzIZg+1gz2XWysA4k82veo8fZSNW3KGXEID4kIkOelxBoU4HDRj0lm5OmnM12eYjO4avCTMSYVCV+IU6f785txBTUxtfgAajf4y2Vm0fW8UPBq51DADtBgD34Hb2fW8UqXtTRF4b77yB/adBNDkHncHgiT/AI863T1CjYE8vPfKND3fQIpcigoOcrjx5WYYNl1699aYfQ1liqfuDximdQ2fe6Cke5lnEfN8NEHyJQ2fQnJhNEtY="
- if arg is "kemurikusa":
- set player's displayed skin to skin with value "ewogICJ0aW1lc3RhbXAiIDogMTU4OTg0MjQzNTEwMiwKICAicHJvZmlsZUlkIiA6ICIwZWFjNTEwNjQ3YzM0M2FiYjJhNjM4ZDUyOWNjMzUzZiIsCiAgInByb2ZpbGVOYW1lIiA6ICJrZW11cmlrdXNhX3Jpa3UiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGI1YTJmZDEzYWY4OWExZjkyMDAxMTI4MjNlMDZhZjI4MmYyMDEwOWNmMWYwZDMxNDk3OTFiNjIyOWViODU2NiIsCiAgICAgICJtZXRhZGF0YSIgOiB7CiAgICAgICAgIm1vZGVsIiA6ICJzbGltIgogICAgICB9CiAgICB9CiAgfQp9" signature "QgHE9MsrhHgMm8gLf9hr4Y8VpMy0VoRmsN4blA+r+Z7RJCJiQJ8O4hNtFINmJA1wrbc5zj+6guoiFPOfdTeNKEivbIoPNn1eaD4OGJ0Mm2JDTVLUnA7ZtBoYKb32j8gwoGD53zPm8olBaHhho4ARvjfv1uhdqaGgMl6xOtGfl4yNc5jzJRb2wYEXMQh30QiJ8kI4HlfvEjEggZpPF1M1WxkVb9tqM8xFEaHjR0F/PIHEoA9akdHJuqflfVc/UmQH0UJEdUEl2tiu4KQmkcT75Otq150nwEtFjd4A4y2sB5ALnudaCIlpxiDeiLzJKOdE8WWFIKmhcDJKEVpA3weAvL15Wl4j9x22T5ZzM+ClIgHJxeYmJktCMjJ577UWM0mCG99ZMBoVFs4iPRCvZ5MMUXN3l833pmVL6Q5F2lqRLuCi4TJQ7b7r9sgmgxMFuU67tgAF+m+wb5wXnk70J0tGqbYRtI8Qv0Rux1SUvXF3jZitrfrP0+zcMwWV9UnQoGYlCHpga+UYO38n+Fc9pGRbBs7xVnHJGdbU9tuytWUNlo1lZ1KJJCjvaMj23xtqhDzgS30n1My0VWDqRwJ6z+vCyN+pfsfEfaFkLFQDvNzABok5+U1WLUXFXpHGhiGIIyxJizx/4Sh1v2Mri4EwEm3yFZoJbqR2oEtSzISz5UjP1Zw="
- if arg is "off":
- set player's displayed skin to player's skin
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