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- // --------------------------------
- // autoexec.cfg for OpenGL Systems [macOS/Linux]
- // This was made specifically for macOS starting 2017 -- it was refined and scrapped of all of its personal stuff [sens, hitsounds,
- // binds] along 2018 and I decided to clear it up today
- // A major portion of stuff is still crammed into sections like RANDOM and EXPERIMENTAL, however I did clean up what appears to be
- // a majority of the multimentions and personal settings
- // If any issues arise/ if any dupes of commands are noticed please mention them and I will update it
- // Software offsets, threading/queuing, and internet settings worked the best during my long time on the mac -- keep in mind it was
- // a mid-2011 iMac, so adjust the mat_queue_mode according to your CPU. mat_queue_mode has been set to -1 for default stability
- // THIS SHOULD NOT WORK ON PC NOR WAS IT DESIGNED TO
- // --------------------------------
- // --------------------------------
- // Important
- // --------------------------------
- sv_cheats 1
- mat_picmip 2
- mat_specular 1
- mat_antialias 1
- fov_desired 90
- mat_phong 0
- fps_max 0
- mat_showlowresimage 0
- // --------------------------------
- // HUD Settings
- // --------------------------------
- cl_hud_killstreak_display_time 0
- cl_hud_killstreak_display_alpha 255
- cl_hud_killstreak_display_fontsize 0
- cl_hud_playerclass_use_playermodel 0
- hud_achievement_tracker 0
- hud_achievement_glowtime 0
- tf_item_inspect_model_auto_spin 0
- tf_item_inspect_model_spin_rate 0
- tf_hud_notification_duration 1.50
- tf_sheen_alpha_firstperson 0
- // --------------------------------
- // Network Settings
- // --------------------------------
- cl_smooth 0
- rate 60000
- cl_pred_optimize 2
- cl_cmdrate 67
- cl_updaterate 67
- cl_lagcompensation 1
- tf_matchmaking_ping_a 50
- tf_matchmaking_ping_b 100
- tf_matchmaking_ping_c 150
- datacachesize 512
- cl_always_flush_models 0
- // --------------------------------
- // TF2 FPS Boost Commands
- // --------------------------------
- cl_new_impact_effects 0
- sv_forcepreload 1
- ai_expression_optimization 0
- hud_achievement_tracker 0
- hud_achievement_glowtime 0
- mat_forcehardwaresync 0
- r_drawtracers_firstperson 0
- r_drawtracers 0
- cl_localnetworkbackdoor 0
- mat_disable_fancy_blending 1
- mat_disable_bloom 1
- mat_disable_lightwarp 1
- tf_particles_disable_weather 1
- r_3dsky 0
- r_3dnow 0
- cl_ejectbrass 0
- mat_fastnobump 1
- cl_jiggle_bone_framerate_cutoff 999
- engine_no_focus_sleep 50
- r_norefresh 1
- cl_particle_batch_mode 2
- // --------------------------------
- // Random
- // --------------------------------
- mat_levelflush 1
- mat_clipz 1
- mat_vsync 0
- r_fastzreject -1
- fps_max 0
- cl_new_impact_effects 0
- mp_usehwmmodels -1
- mp_usehwmvcds -1
- mat_phong 0
- fov_desired 90
- mat_monitorgamma 0
- mat_motion_blur_strength 0
- mat_disable_bloom 1
- mat_motion_blur_enabled 1
- hud_saytext_time 0
- cl_mvm_wave_status_visible_during_wave 1
- cl_playerspraydisable 1
- r_spray_lifetime 0
- mat_bloomscale 0
- fog_enable_water_fog 0
- sv_forcepreload 1
- hud_achievement_tracker 0
- hud_achievement_glowtime 0
- ai_expression_optimization 0
- mp_useh1
- r_maxmodeldecalwmvcds - 9
- r_decals 9
- mp_decals 9
- cl_showhelp 0
- blink_duration 0
- r_drawviewmodel 0
- r_lod 2
- r_flex 0
- r_shadowmaxrendered 0
- r_spray_lifetime 0
- r_teeth 0
- r_eyes 0
- r_rootlod 2
- r_eyegloss 0
- r_shadows 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadowrendertotexture 0
- r_waterforceexpensive 0
- r_WaterDrawRefraction 0
- r_waterDrawReflection 0
- r_waterforcereflectentities 1
- r_flashlightdepthres 0
- r_cheapwaterstart 1
- r_cheapwaterend 1
- r_drawbatchdecals 0
- r_maxsampledist 0
- nb_shadow_dist 0
- mat_shadowstate 0
- cl_rumblescale 0
- mat_disablehwmorph 1
- mat_wateroverlaysize 512
- mat_alphacoverage 0
- // --------------------------------
- // Disable Bloom
- // --------------------------------
- mat_bloom_scalefactor_scalar 0
- r_bloomtintb 0
- r_bloomtintexponent 0
- r_bloomtintg 0
- r_bloomtintr 0
- mat_bloom_scalefactor_scalar 0
- mat_disable_bloom 1
- mat_bloomscale 0
- mat_postprocessing_combine 0
- mat_debug_postprocessing_effects 0
- r_rimlight 0
- // --------------------------------
- // Enable Threading
- // --------------------------------
- r_threaded_client_shadow_manager 1
- r_threaded_renderables 1
- r_threaded_client_shadow_manager 1
- cl_threaded_client_leaf_system 0
- cl_threaded_bone_setup 0
- host_thread_mode 1
- mat_queue_mode -1 // FOR MAC: From what I have tested and seen, if your mac is from 2012 or BEFORE, use queue mode 2; otherwise, use
- // queue mode -1
- r_queued_post_processing 1
- r_queued_decals 1
- r_queued_ropes 1
- // --------------------------------
- // Disable Shadows
- // --------------------------------
- r_threaded_client_shadow_manager 1
- nb_shadow_dist 0
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadows 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadowrendertotexture 0
- r_dynamic 0
- r_dynamiclighting 0
- r_PhysPropStaticLighting 0
- r_worldlights 0
- r_worldlightsmin 0.0001
- r_maxdlights 0
- cl_blobbyshadows 1
- r_worldlightmin 0.1
- r_flashlightrender 0
- r_flashlightmodels 0
- r_flashlightscissor 1
- r_PhysPropStaticLighting 1
- // --------------------------------
- // Disable Faces
- // --------------------------------
- r_lod 2
- r_flex 0
- r_teeth 0
- r_eyes 0
- r_eyemove 0
- tf_clientsideeye_lookats 0
- blink_duration 0
- r_rootlod 2
- r_eyegloss 0
- mat_disablehwmorph 1
- mp_usehwmmodels -1
- mp_usehwmvcds -1
- anim_3wayblend 0
- ai_expression_frametime 0
- phonemefilter 0.01
- phonemesnap 0
- flex_rules 0
- flex_smooth 0
- // --------------------------------
- // Disable Water Effects
- // --------------------------------
- r_waterforceexpensive 0
- r_WaterDrawRefraction 0
- r_waterDrawReflection 0
- r_cheapwaterstart 1
- r_cheapwaterend 1
- r_pixelfog 1
- r_waterforcereflectentities 0
- fog_enable_water_fog 0
- tf_particles_disable_weather 1
- cl_show_splashes 0
- fast_fogvolume 1
- dsp_water 0
- // --------------------------------
- // Disable Ragdolls
- // --------------------------------
- cl_ragdoll_fade_time -3
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 10000
- g_ragdoll_lvfadespeed 10000
- ragdoll_sleepaftertime 0
- cl_ragdoll_collide 0
- cl_ragdoll_pronecheck_distance 0
- g_ragdoll_important_maxcount 0
- g_ragdoll_maxcount 0
- mat_colcorrection_disableentities 1
- // --------------------------------
- // Disable Gibs
- // --------------------------------
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- props_break_max_pieces_perframe 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- prop_active_gib_limit 0
- prop_active_gib_max_fade_time 0
- tf_playergib 0
- cl_burninggibs 0
- mat_colcorrection_disableentities 1
- func_break_max_pieces 0
- // --------------------------------
- // Disable Motion Blur
- // --------------------------------
- mat_motion_blur_enabled 0
- tracer_extra 0
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_strength 0
- mat_motion_blur_falling_intensity 0
- mat_motion_blur_falling_max 0
- mat_motion_blur_falling_min 0
- mat_motion_blur_percent_of_screen_max 0
- mat_motion_blur_rotation_intensity 0
- mat_motion_blur_strength
- hud_reloadscheme
- // --------------------------------
- // Disable Ropes
- // --------------------------------
- rope_wind_dist 0
- rope_subdiv 0
- rope_smooth 0
- rope_collide 0
- rope_averagelight 0
- rope_rendersolid 0
- rope_translucent 0
- rope_smooth_enlarge 0
- rope_smooth_maxalpha 0
- rope_smooth_minwidth 0
- rope_solid_minalpha 0
- rope_solid_minwidth 0.1
- // --------------------------------
- // Disable Pyrovision
- // --------------------------------
- pyro_dov 0
- pyro_vignette 0
- pyro_vignette_distortion 0
- pyro_max_intensity 0
- pyro_max_rate 0
- pyro_max_side_length 0
- pyro_max_side_width 0
- pyro_min_side_length 0
- pyro_min_side_width 0
- pyro_min_intensity 0
- pyro_min_rate 0
- pyro_dof 0
- // mat_parallaxmap 0
- mat_bloom_scalefactor_scalar 0
- r_hunkalloclightmaps 0
- mat_reduceparticles 1
- r_particle_sim_spike_threshold_ms 0
- mat_max_worldmesh_vertices 512
- mat_use_compressed_hdr_textures 0
- mat_hdr_manual_tonemap_rate 1
- mat_framebuffercopyoverlaysize 0
- mat_forcehardwaresync 0
- cl_show_splashes 0
- func_break_max_pieces 0
- cl_localnetworkbackdoor 0
- mat_non_hdr_bloom_scalefactor 0
- r_bloomtintb 0
- r_bloomtintexponent 0
- r_bloomtintg 0
- r_bloomtintr 0
- mat_hdr_manual_tonemap_rate 0
- lod_transitiondist 0
- mat_disable_fancy_blending 1
- r_dopixelvisibility 0
- r_pixelvisibility_partial 0
- mat_envmapsize 8
- cl_detaildist 0
- cl_muzzleflash_dlight_1st 0
- mat_disable_lightwarp 1
- mat_forceaniso 1
- mat_hdr_level 0
- r_drawtracers_firstperson 0
- r_drawtracers 0
- r_renderoverlayfragment 0
- r_staticprop_lod 7
- r_threaded_renderables 1
- r_threaded_client_shadow_manager 1
- mat_trilinear 0
- // mat_trilinear 1
- host_thread_mode 1
- con_filter_text_out particle
- con_filter_enable 1
- mod_load_mesh_async 1
- mod_load_vcollide_async 1
- mod_load_anims_async 1
- cl_detailfade 0
- mat_bumpmap 0
- cl_detaildist 0
- mat_envmaptgasize 8
- r_drawflecks 0
- r_decalstaticprops 0
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- r_dynamic 0
- r_dynamiclighting 0
- r_lightaverage 0
- mat_bufferprimitives 1
- cl_drawmonitors 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_PhysPropStaticLighting 0
- cl_fasttempentcollision 10000
- // --------------------------------
- // Experimental
- // --------------------------------
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_decal_cover_count 1
- r_propsmaxdist 0
- mat_disable_ps_patch 1
- r_worldlights 0
- r_maxdlights 0
- r_maxmodeldecal 0
- r_minnewsamples 0
- mat_software_aa_tap_offset 1
- r_3dsky 0
- r_queued_post_processing 1
- cl_ejectbrass 0
- r_decal_overlap_count 0
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