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Bowl_

Bowl Mac CFG 9.25.18

Sep 25th, 2018
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  1. // --------------------------------
  2. // autoexec.cfg for OpenGL Systems [macOS/Linux]
  3. // This was made specifically for macOS starting 2017 -- it was refined and scrapped of all of its personal stuff [sens, hitsounds,
  4. // binds] along 2018 and I decided to clear it up today
  5. // A major portion of stuff is still crammed into sections like RANDOM and EXPERIMENTAL, however I did clean up what appears to be
  6. // a majority of the multimentions and personal settings
  7. // If any issues arise/ if any dupes of commands are noticed please mention them and I will update it
  8. // Software offsets, threading/queuing, and internet settings worked the best during my long time on the mac -- keep in mind it was
  9. // a mid-2011 iMac, so adjust the mat_queue_mode according to your CPU. mat_queue_mode has been set to -1 for default stability
  10. // THIS SHOULD NOT WORK ON PC NOR WAS IT DESIGNED TO
  11. // --------------------------------
  12.  
  13. // --------------------------------
  14. // Important
  15. // --------------------------------
  16.  
  17. sv_cheats 1
  18. mat_picmip 2
  19. mat_specular 1
  20. mat_antialias 1
  21. fov_desired 90
  22. mat_phong 0
  23. fps_max 0
  24. mat_showlowresimage 0
  25.  
  26. // --------------------------------
  27. // HUD Settings
  28. // --------------------------------
  29.  
  30. cl_hud_killstreak_display_time 0
  31. cl_hud_killstreak_display_alpha 255
  32. cl_hud_killstreak_display_fontsize 0
  33. cl_hud_playerclass_use_playermodel 0
  34. hud_achievement_tracker 0
  35. hud_achievement_glowtime 0
  36. tf_item_inspect_model_auto_spin 0
  37. tf_item_inspect_model_spin_rate 0
  38. tf_hud_notification_duration 1.50
  39. tf_sheen_alpha_firstperson 0
  40.  
  41. // --------------------------------
  42. // Network Settings
  43. // --------------------------------
  44.  
  45. cl_smooth 0
  46. rate 60000
  47. cl_pred_optimize 2
  48. cl_cmdrate 67
  49. cl_updaterate 67
  50. cl_lagcompensation 1
  51. tf_matchmaking_ping_a 50
  52. tf_matchmaking_ping_b 100
  53. tf_matchmaking_ping_c 150
  54. datacachesize 512
  55. cl_always_flush_models 0
  56.  
  57. // --------------------------------
  58. // TF2 FPS Boost Commands
  59. // --------------------------------
  60.  
  61. cl_new_impact_effects 0
  62. sv_forcepreload 1
  63. ai_expression_optimization 0
  64. hud_achievement_tracker 0
  65. hud_achievement_glowtime 0
  66. mat_forcehardwaresync 0
  67. r_drawtracers_firstperson 0
  68. r_drawtracers 0
  69. cl_localnetworkbackdoor 0
  70. mat_disable_fancy_blending 1
  71. mat_disable_bloom 1
  72. mat_disable_lightwarp 1
  73. tf_particles_disable_weather 1
  74. r_3dsky 0
  75. r_3dnow 0
  76. cl_ejectbrass 0
  77. mat_fastnobump 1
  78. cl_jiggle_bone_framerate_cutoff 999
  79. engine_no_focus_sleep 50
  80. r_norefresh 1
  81. cl_particle_batch_mode 2
  82.  
  83. // --------------------------------
  84. // Random
  85. // --------------------------------
  86.  
  87. mat_levelflush 1
  88. mat_clipz 1
  89. mat_vsync 0
  90. r_fastzreject -1
  91. fps_max 0
  92. cl_new_impact_effects 0
  93. mp_usehwmmodels -1
  94. mp_usehwmvcds -1
  95. mat_phong 0
  96. fov_desired 90
  97. mat_monitorgamma 0
  98. mat_motion_blur_strength 0
  99. mat_disable_bloom 1
  100. mat_motion_blur_enabled 1
  101. hud_saytext_time 0
  102. cl_mvm_wave_status_visible_during_wave 1
  103. cl_playerspraydisable 1
  104. r_spray_lifetime 0
  105. mat_bloomscale 0
  106. fog_enable_water_fog 0
  107. sv_forcepreload 1
  108. hud_achievement_tracker 0
  109. hud_achievement_glowtime 0
  110. ai_expression_optimization 0
  111. mp_useh1
  112. r_maxmodeldecalwmvcds - 9
  113. r_decals 9
  114. mp_decals 9
  115. cl_showhelp 0
  116. blink_duration 0
  117. r_drawviewmodel 0
  118. r_lod 2
  119. r_flex 0
  120. r_shadowmaxrendered 0
  121. r_spray_lifetime 0
  122. r_teeth 0
  123. r_eyes 0
  124. r_rootlod 2
  125. r_eyegloss 0
  126. r_shadows 0
  127. r_shadowmaxrendered 0
  128. r_shadowrendertotexture 0
  129. r_shadowrendertotexture 0
  130. r_waterforceexpensive 0
  131. r_WaterDrawRefraction 0
  132. r_waterDrawReflection 0
  133. r_waterforcereflectentities 1
  134. r_flashlightdepthres 0
  135. r_cheapwaterstart 1
  136. r_cheapwaterend 1
  137. r_drawbatchdecals 0
  138. r_maxsampledist 0
  139. nb_shadow_dist 0
  140. mat_shadowstate 0
  141. cl_rumblescale 0
  142. mat_disablehwmorph 1
  143. mat_wateroverlaysize 512
  144. mat_alphacoverage 0
  145.  
  146. // --------------------------------
  147. // Disable Bloom
  148. // --------------------------------
  149.  
  150. mat_bloom_scalefactor_scalar 0
  151. r_bloomtintb 0
  152. r_bloomtintexponent 0
  153. r_bloomtintg 0
  154. r_bloomtintr 0
  155. mat_bloom_scalefactor_scalar 0
  156. mat_disable_bloom 1
  157. mat_bloomscale 0
  158. mat_postprocessing_combine 0
  159. mat_debug_postprocessing_effects 0
  160. r_rimlight 0
  161.  
  162. // --------------------------------
  163. // Enable Threading
  164. // --------------------------------
  165.  
  166. r_threaded_client_shadow_manager 1
  167. r_threaded_renderables 1
  168. r_threaded_client_shadow_manager 1
  169. cl_threaded_client_leaf_system 0
  170. cl_threaded_bone_setup 0
  171. host_thread_mode 1
  172. mat_queue_mode -1 // FOR MAC: From what I have tested and seen, if your mac is from 2012 or BEFORE, use queue mode 2; otherwise, use
  173. // queue mode -1
  174. r_queued_post_processing 1
  175. r_queued_decals 1
  176. r_queued_ropes 1
  177.  
  178. // --------------------------------
  179. // Disable Shadows
  180. // --------------------------------
  181.  
  182. r_threaded_client_shadow_manager 1
  183. nb_shadow_dist 0
  184. mat_shadowstate 0
  185. r_shadowmaxrendered 0
  186. r_shadows 0
  187. r_shadowmaxrendered 0
  188. r_shadowrendertotexture 0
  189. r_shadowrendertotexture 0
  190. r_dynamic 0
  191. r_dynamiclighting 0
  192. r_PhysPropStaticLighting 0
  193. r_worldlights 0
  194. r_worldlightsmin 0.0001
  195. r_maxdlights 0
  196. cl_blobbyshadows 1
  197. r_worldlightmin 0.1
  198. r_flashlightrender 0
  199. r_flashlightmodels 0
  200. r_flashlightscissor 1
  201. r_PhysPropStaticLighting 1
  202.  
  203. // --------------------------------
  204. // Disable Faces
  205. // --------------------------------
  206.  
  207. r_lod 2
  208. r_flex 0
  209. r_teeth 0
  210. r_eyes 0
  211. r_eyemove 0
  212. tf_clientsideeye_lookats 0
  213. blink_duration 0
  214. r_rootlod 2
  215. r_eyegloss 0
  216. mat_disablehwmorph 1
  217. mp_usehwmmodels -1
  218. mp_usehwmvcds -1
  219. anim_3wayblend 0
  220. ai_expression_frametime 0
  221. phonemefilter 0.01
  222. phonemesnap 0
  223. flex_rules 0
  224. flex_smooth 0
  225.  
  226.  
  227. // --------------------------------
  228. // Disable Water Effects
  229. // --------------------------------
  230.  
  231. r_waterforceexpensive 0
  232. r_WaterDrawRefraction 0
  233. r_waterDrawReflection 0
  234. r_cheapwaterstart 1
  235. r_cheapwaterend 1
  236. r_pixelfog 1
  237. r_waterforcereflectentities 0
  238. fog_enable_water_fog 0
  239. tf_particles_disable_weather 1
  240. cl_show_splashes 0
  241. fast_fogvolume 1
  242. dsp_water 0
  243.  
  244. // --------------------------------
  245. // Disable Ragdolls
  246. // --------------------------------
  247.  
  248. cl_ragdoll_fade_time -3
  249. cl_ragdoll_forcefade 1
  250. cl_ragdoll_physics_enable 0
  251. g_ragdoll_fadespeed 10000
  252. g_ragdoll_lvfadespeed 10000
  253. ragdoll_sleepaftertime 0
  254. cl_ragdoll_collide 0
  255. cl_ragdoll_pronecheck_distance 0
  256. g_ragdoll_important_maxcount 0
  257. g_ragdoll_maxcount 0
  258. mat_colcorrection_disableentities 1
  259.  
  260. // --------------------------------
  261. // Disable Gibs
  262. // --------------------------------
  263.  
  264. cl_phys_props_enable 0
  265. cl_phys_props_max 0
  266. props_break_max_pieces 0
  267. props_break_max_pieces_perframe 0
  268. r_propsmaxdist 1
  269. violence_agibs 0
  270. violence_hgibs 0
  271. prop_active_gib_limit 0
  272. prop_active_gib_max_fade_time 0
  273. tf_playergib 0
  274. cl_burninggibs 0
  275. mat_colcorrection_disableentities 1
  276. func_break_max_pieces 0
  277.  
  278. // --------------------------------
  279. // Disable Motion Blur
  280. // --------------------------------
  281.  
  282. mat_motion_blur_enabled 0
  283. tracer_extra 0
  284. mat_motion_blur_forward_enabled 0
  285. mat_motion_blur_strength 0
  286. mat_motion_blur_falling_intensity 0
  287. mat_motion_blur_falling_max 0
  288. mat_motion_blur_falling_min 0
  289. mat_motion_blur_percent_of_screen_max 0
  290. mat_motion_blur_rotation_intensity 0
  291. mat_motion_blur_strength
  292. hud_reloadscheme
  293.  
  294. // --------------------------------
  295. // Disable Ropes
  296. // --------------------------------
  297.  
  298. rope_wind_dist 0
  299. rope_subdiv 0
  300. rope_smooth 0
  301. rope_collide 0
  302. rope_averagelight 0
  303. rope_rendersolid 0
  304. rope_translucent 0
  305. rope_smooth_enlarge 0
  306. rope_smooth_maxalpha 0
  307. rope_smooth_minwidth 0
  308. rope_solid_minalpha 0
  309. rope_solid_minwidth 0.1
  310.  
  311.  
  312. // --------------------------------
  313. // Disable Pyrovision
  314. // --------------------------------
  315.  
  316. pyro_dov 0
  317. pyro_vignette 0
  318. pyro_vignette_distortion 0
  319. pyro_max_intensity 0
  320. pyro_max_rate 0
  321. pyro_max_side_length 0
  322. pyro_max_side_width 0
  323. pyro_min_side_length 0
  324. pyro_min_side_width 0
  325. pyro_min_intensity 0
  326. pyro_min_rate 0
  327. pyro_dof 0
  328.  
  329. // mat_parallaxmap 0
  330. mat_bloom_scalefactor_scalar 0
  331. r_hunkalloclightmaps 0
  332. mat_reduceparticles 1
  333. r_particle_sim_spike_threshold_ms 0
  334. mat_max_worldmesh_vertices 512
  335. mat_use_compressed_hdr_textures 0
  336. mat_hdr_manual_tonemap_rate 1
  337. mat_framebuffercopyoverlaysize 0
  338. mat_forcehardwaresync 0
  339. cl_show_splashes 0
  340. func_break_max_pieces 0
  341. cl_localnetworkbackdoor 0
  342. mat_non_hdr_bloom_scalefactor 0
  343. r_bloomtintb 0
  344. r_bloomtintexponent 0
  345. r_bloomtintg 0
  346. r_bloomtintr 0
  347. mat_hdr_manual_tonemap_rate 0
  348. lod_transitiondist 0
  349. mat_disable_fancy_blending 1
  350. r_dopixelvisibility 0
  351. r_pixelvisibility_partial 0
  352. mat_envmapsize 8
  353. cl_detaildist 0
  354. cl_muzzleflash_dlight_1st 0
  355. mat_disable_lightwarp 1
  356. mat_forceaniso 1
  357. mat_hdr_level 0
  358. r_drawtracers_firstperson 0
  359. r_drawtracers 0
  360. r_renderoverlayfragment 0
  361. r_staticprop_lod 7
  362. r_threaded_renderables 1
  363. r_threaded_client_shadow_manager 1
  364. mat_trilinear 0
  365. // mat_trilinear 1
  366. host_thread_mode 1
  367. con_filter_text_out particle
  368. con_filter_enable 1
  369. mod_load_mesh_async 1
  370. mod_load_vcollide_async 1
  371. mod_load_anims_async 1
  372. cl_detailfade 0
  373. mat_bumpmap 0
  374. cl_detaildist 0
  375. mat_envmaptgasize 8
  376. r_drawflecks 0
  377. r_decalstaticprops 0
  378. mat_autoexposure_max 0
  379. mat_autoexposure_min 0
  380. r_dynamic 0
  381. r_dynamiclighting 0
  382. r_lightaverage 0
  383. mat_bufferprimitives 1
  384. cl_drawmonitors 0
  385. r_maxnewsamples 0
  386. r_maxsampledist 1
  387. r_PhysPropStaticLighting 0
  388. cl_fasttempentcollision 10000
  389.  
  390. // --------------------------------
  391. // Experimental
  392. // --------------------------------
  393.  
  394. r_drawdetailprops 0
  395. r_drawmodeldecals 0
  396. r_decal_cover_count 1
  397. r_propsmaxdist 0
  398. mat_disable_ps_patch 1
  399. r_worldlights 0
  400. r_maxdlights 0
  401. r_maxmodeldecal 0
  402. r_minnewsamples 0
  403. mat_software_aa_tap_offset 1
  404. r_3dsky 0
  405. r_queued_post_processing 1
  406. cl_ejectbrass 0
  407. r_decal_overlap_count 0
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