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PiggiesGoSqueal

drops.yml

Jan 18th, 2019
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  1. # You can create as many subtables as you
  2. # want for each monster/block/mythic mob.
  3. #
  4. # 'coef' is the subtable coefficient. The higher the
  5. # the higher the chance is for the subtable to be selected.
  6. #
  7. # If table-1 has coef=1 and table-2 has coef=3, then table-1
  8. # has 1 (his coefficient) chance out of 4 (sum of all coefficients)
  9. # to be selected.
  10. #
  11. # When a drop table is read, a random subtable is chosen
  12. # among all subtables. It then reads the subtable items.
  13. #
  14. # The subtable names do not matter, just make sure every
  15. # subtable in a drop table has a different name.
  16. #
  17. # Subtable Item Format: [chance to drop],[min amount]-[max amount],[chance of being unidentified]
  18. # '50,1-3,10' means:
  19. #       - 50% chance of dropping
  20. #       - 1 to 3 items will drop
  21. #       - 10% chance of being unidentified (for each item)
  22.  
  23. # Blocks Drop Tables
  24. # Read when a block is mined/broken by a player.
  25. blocks:
  26.     COAL_ORE:
  27.         SALT:
  28.             drop-chance: 10
  29.             min: 1
  30.             max: 2
  31. # Monsters Drop Tables
  32. # Read when any monster dies.
  33. #monsters:
  34. #    ZOMBIE:
  35. #        rock:
  36. #            coef: 7
  37. #            items:
  38. #                CONSUMABLE:
  39. #                    ROCK: 50,1-3,10
  40. #        nugget:
  41. #            coef: 1
  42. #            items:
  43. #                MISCELLANEOUS:
  44. #                    GOLD_COIN: 1,1-10,0
  45. #                    
  46.                    
  47.                    
  48. # MythicMobs Drop Tables
  49. # Read when a mob from MM dies.
  50. mythic-mobs: {}
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