SilverKing

старт 36

Jun 9th, 2015
281
0
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  1. [-] dispatchEvent:GameEvents::BALL_BLOWED
  2. [-] dispatchEvent:GameEvents::BALL_REMOVED
  3. [-] dispatchEvent:GameEvents::BALL_BLOWED
  4. [-] dispatchEvent:GameEvents::BALL_REMOVED
  5. [-] dispatchEvent:GameEvents::BALL_BLOWED
  6. [-] dispatchEvent:GameEvents::BALL_REMOVED
  7. [-] dispatchEvent:GameEvents::BALL_BLOWED
  8. [-] dispatchEvent:GameEvents::BALL_REMOVED
  9. [-] dispatchEvent:GameEvents::BALL_BLOWED
  10. [-] dispatchEvent:GameEvents::BALL_REMOVED
  11. [-] dispatchEvent:GameEvents::BALL_BLOWED
  12. [-] dispatchEvent:GameEvents::BALL_REMOVED
  13. [-] dispatchEvent:GameEvents::BALL_BLOWED
  14. [-] dispatchEvent:GameEvents::BALL_REMOVED
  15. [-] dispatchEvent:GameEvents::BALL_BLOWED
  16. [-] dispatchEvent:GameEvents::BALL_REMOVED
  17. [-] dispatchEvent:GameEvents::BALL_BLOWED
  18. [-] dispatchEvent:GameEvents::BALL_REMOVED
  19. [-] dispatchEvent:GameEvents::BALL_BLOWED
  20. [-] dispatchEvent:GameEvents::BALL_REMOVED
  21. [-] dispatchEvent:GameEvents::BALL_BLOWED
  22. [-] dispatchEvent:GameEvents::BALL_REMOVED
  23. [-] dispatchEvent:GameEvents::BALL_BLOWED
  24. [-] dispatchEvent:GameEvents::BALL_REMOVED
  25. [-] dispatchEvent:GameEvents::BALL_BLOWED
  26. [-] dispatchEvent:GameEvents::BALL_REMOVED
  27. [-] dispatchEvent:GameEvents::BALL_BLOWED
  28. [-] dispatchEvent:GameEvents::BALL_REMOVED
  29. [-] dispatchEvent:GameEvents::BALL_BLOWED
  30. [-] dispatchEvent:GameEvents::BALL_REMOVED
  31. [-] dispatchEvent:GameEvents::BALL_BLOWED
  32. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  33. [-] dispatchEvent:GameEvents::START_FALLING
  34. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  35. [-] dispatchEvent:GameEvents::BALL_REMOVED
  36. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  37. [-] Ball created
  38. [-] dispatchEvent:GameEvents::BALL_CREATED
  39. [-] Ball created
  40. [-] dispatchEvent:GameEvents::BALL_CREATED
  41. [-] Ball created
  42. [-] dispatchEvent:GameEvents::BALL_CREATED
  43. [-] Ball created
  44. [-] dispatchEvent:GameEvents::BALL_CREATED
  45. [-] Ball created
  46. [-] dispatchEvent:GameEvents::BALL_CREATED
  47. [-] Ball created
  48. [-] dispatchEvent:GameEvents::BALL_CREATED
  49. [-] Ball created
  50. [-] dispatchEvent:GameEvents::BALL_CREATED
  51. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  52. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  53. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  54. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  55. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  56. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  57. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  58. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  59. [-] State Falling reason cells[i][j].waitingBall:true
  60. [-] Ball created
  61. [-] dispatchEvent:GameEvents::BALL_CREATED
  62. [-] Ball created
  63. [-] dispatchEvent:GameEvents::BALL_CREATED
  64. [-] Ball created
  65. [-] dispatchEvent:GameEvents::BALL_CREATED
  66. [-] Ball created
  67. [-] dispatchEvent:GameEvents::BALL_CREATED
  68. [-] Ball created
  69. [-] dispatchEvent:GameEvents::BALL_CREATED
  70. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  71. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  72. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  73. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  74. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  75. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  76. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  77. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  78. [-] 123
  79. [-] true
  80. [-] 123
  81. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  82. [-] Ball created
  83. [-] dispatchEvent:GameEvents::BALL_CREATED
  84. [-] Ball created
  85. [-] dispatchEvent:GameEvents::BALL_CREATED
  86. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  87. [-] Ball created
  88. [-] dispatchEvent:GameEvents::BALL_CREATED
  89. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  90. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  91. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  92. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  93. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  94. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  95. [-] 123
  96. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  97. [-] Ball created
  98. [-] dispatchEvent:GameEvents::BALL_CREATED
  99. [-] Ball created
  100. [-] dispatchEvent:GameEvents::BALL_CREATED
  101. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  102. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  103. [-] Ball created
  104. [-] dispatchEvent:GameEvents::BALL_CREATED
  105. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  106. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  107. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  108. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  109. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  110. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  111. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  112. [-] Ball created
  113. [-] dispatchEvent:GameEvents::BALL_CREATED
  114. [-] Ball created
  115. [-] dispatchEvent:GameEvents::BALL_CREATED
  116. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  117. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  118. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  119. [-] Ball created
  120. [-] dispatchEvent:GameEvents::BALL_CREATED
  121. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  122. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  123. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  124. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  125. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  126. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  127. [-] Ball created
  128. [-] dispatchEvent:GameEvents::BALL_CREATED
  129. [-] Ball created
  130. [-] dispatchEvent:GameEvents::BALL_CREATED
  131. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  132. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  133. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  134. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  135. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  136. [-] Ball created
  137. [-] dispatchEvent:GameEvents::BALL_CREATED
  138. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  139. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  140. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  141. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  142. [-] Ball created
  143. [-] dispatchEvent:GameEvents::BALL_CREATED
  144. [-] Ball created
  145. [-] dispatchEvent:GameEvents::BALL_CREATED
  146. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  147. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  148. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  149. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  150. [-] 123
  151. [-] State Falling reason cells[i][j].waitingBall:true
  152. [-] Ball created
  153. [-] dispatchEvent:GameEvents::BALL_CREATED
  154. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  155. [-] Ball created
  156. [-] dispatchEvent:GameEvents::BALL_CREATED
  157. [-] Ball created
  158. [-] dispatchEvent:GameEvents::BALL_CREATED
  159. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  160. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  161. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  162. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  163. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  164. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  165. [-] 123
  166. [-] State Falling reason cells[i][j].waitingBall:true
  167. [-] 123
  168. [-] State Falling reason cells[i][j].waitingBall:true
  169. [-] Ball created
  170. [-] dispatchEvent:GameEvents::BALL_CREATED
  171. [-] Ball created
  172. [-] dispatchEvent:GameEvents::BALL_CREATED
  173. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  174. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  175. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  176. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  177. [-] 123
  178. [-] Ball::SIMPLE type in method remove!
  179. [-] Ball::SIMPLE type in method remove!
  180. [-] Ball::SIMPLE type in method remove!
  181. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  182. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  183. [-] dispatchEvent:GameEvents::BALL_BLOWED
  184. [-] dispatchEvent:GameEvents::BALL_REMOVED
  185. [-] dispatchEvent:GameEvents::BALL_BLOWED
  186. [-] dispatchEvent:GameEvents::BALL_REMOVED
  187. [-] dispatchEvent:GameEvents::BALL_BLOWED
  188. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  189. [-] dispatchEvent:GameEvents::START_FALLING
  190. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  191. [-] dispatchEvent:GameEvents::BALL_REMOVED
  192. [-] 123
  193. [-] State Falling reason cells[i][j].waitingBall:true
  194. [-] Ball created
  195. [-] dispatchEvent:GameEvents::BALL_CREATED
  196. [-] Ball created
  197. [-] dispatchEvent:GameEvents::BALL_CREATED
  198. [-] Ball created
  199. [-] dispatchEvent:GameEvents::BALL_CREATED
  200. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  201. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  202. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  203. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  204. [-] 123
  205. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  206. [-] checkAllGlassesBroken()
  207. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  208. [-] Globals.eventDispatcher.removeEventListener(GameEvents.MOVE_END, checkAllGlassesBroken);
  209. [-] dispatchEvent:GameEvents::MOVE_END line 167
  210. [-] 0 === BOMB COUNT
  211. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  212. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  213. [-] Ball::SIMPLE type in method remove!
  214. [-] dispatchEvent:GameEvents::BALL_BLOWED
  215. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  216. [-] dispatchEvent:GameEvents::START_FALLING
  217. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  218. [-] dispatchEvent:GameEvents::BALL_REMOVED
  219. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  220. [-] Ball created
  221. [-] dispatchEvent:GameEvents::BALL_CREATED
  222. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  223. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  224. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  225. [-] Ball::SIMPLE type in method remove!
  226. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  227. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  228. [-] 123
  229. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  230. [-] dispatchEvent:GameEvents::MOVE_END line 167
  231. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  232. [-] dispatchEvent:GameEvents::BALL_BLOWED
  233. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  234. [-] dispatchEvent:GameEvents::START_FALLING
  235. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  236. [-] dispatchEvent:GameEvents::BALL_REMOVED
  237. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  238. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  239. [-] State Falling reason cells[i][j].waitingBall:true
  240. [-] Ball created
  241. [-] dispatchEvent:GameEvents::BALL_CREATED
  242. [-] Ball::SIMPLE type in method remove!
  243. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  244. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  245. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  246. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  247. [-] 123
  248. [-] Ball::SIMPLE type in method remove!
  249. [-] Ball::SIMPLE type in method remove!
  250. [-] Ball::SIMPLE type in method remove!
  251. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  252. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  253. [-] dispatchEvent:GameEvents::BALL_BLOWED
  254. [-] dispatchEvent:GameEvents::BALL_REMOVED
  255. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  256. [-] Ball::SIMPLE type in method remove!
  257. [-] dispatchEvent:GameEvents::BALL_BLOWED
  258. [-] dispatchEvent:GameEvents::BALL_REMOVED
  259. [-] dispatchEvent:GameEvents::BALL_BLOWED
  260. [-] dispatchEvent:GameEvents::BALL_REMOVED
  261. [-] dispatchEvent:GameEvents::BALL_BLOWED
  262. [-] dispatchEvent:GameEvents::BALL_REMOVED
  263. [-] dispatchEvent:GameEvents::BALL_BLOWED
  264. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  265. [-] dispatchEvent:GameEvents::START_FALLING
  266. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  267. [-] dispatchEvent:GameEvents::BALL_REMOVED
  268. [-] State Falling reason cells[i][j].waitingBall:true
  269. [-] Ball created
  270. [-] dispatchEvent:GameEvents::BALL_CREATED
  271. [-] Ball created
  272. [-] dispatchEvent:GameEvents::BALL_CREATED
  273. [-] Ball created
  274. [-] dispatchEvent:GameEvents::BALL_CREATED
  275. [-] Ball created
  276. [-] dispatchEvent:GameEvents::BALL_CREATED
  277. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  278. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  279. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  280. [-] Ball::SIMPLE type in method remove!
  281. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  282. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  283. [-] State Falling reason cells[i][j].waitingBall:true
  284. [-] State Falling reason cells[i][j].waitingBall:true
  285. [-] Ball created
  286. [-] dispatchEvent:GameEvents::BALL_CREATED
  287. [-] dispatchEvent:GameEvents::BALL_BLOWED
  288. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  289. [-] dispatchEvent:GameEvents::START_FALLING
  290. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  291. [-] dispatchEvent:GameEvents::BALL_REMOVED
  292. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  293. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  294. [-] Ball created
  295. [-] dispatchEvent:GameEvents::BALL_CREATED
  296. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  297. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  298. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  299. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  300. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  301. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  302. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  303. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  304. [-] Ball::SIMPLE type in method remove!
  305. [-] true
  306. [-] 123
  307. [-] Ball::SIMPLE type in method remove!
  308. [-] Ball::SIMPLE type in method remove!
  309. [-] Ball::SIMPLE type in method remove!
  310. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  311. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  312. [-] dispatchEvent:GameEvents::BALL_BLOWED
  313. [-] dispatchEvent:GameEvents::BALL_REMOVED
  314. [-] dispatchEvent:GameEvents::BALL_BLOWED
  315. [-] dispatchEvent:GameEvents::BALL_REMOVED
  316. [-] dispatchEvent:GameEvents::BALL_BLOWED
  317. [-] dispatchEvent:GameEvents::BALL_REMOVED
  318. [-] dispatchEvent:GameEvents::BALL_BLOWED
  319. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  320. [-] dispatchEvent:GameEvents::START_FALLING
  321. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  322. [-] dispatchEvent:GameEvents::BALL_REMOVED
  323. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  324. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  325. [-] Ball created
  326. [-] dispatchEvent:GameEvents::BALL_CREATED
  327. [-] Ball created
  328. [-] dispatchEvent:GameEvents::BALL_CREATED
  329. [-] Ball created
  330. [-] dispatchEvent:GameEvents::BALL_CREATED
  331. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  332. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  333. [-] Ball::SIMPLE type in method remove!
  334. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  335. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  336. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  337. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  338. [-] 123
  339. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  340. [-] dispatchEvent:GameEvents::MOVE_END line 167
  341. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  342. [-] dispatchEvent:GameEvents::BALL_BLOWED
  343. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  344. [-] dispatchEvent:GameEvents::START_FALLING
  345. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  346. [-] dispatchEvent:GameEvents::BALL_REMOVED
  347. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  348. [-] State Falling reason cells[i][j].waitingBall:true
  349. [-] Ball created
  350. [-] dispatchEvent:GameEvents::BALL_CREATED
  351. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  352. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  353. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  354. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  355. [-] Ball::SIMPLE type in method remove!
  356. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  357. [-] 123
  358. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  359. [-] dispatchEvent:GameEvents::MOVE_END line 167
  360. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  361. [-] dispatchEvent:GameEvents::BALL_BLOWED
  362. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  363. [-] dispatchEvent:GameEvents::START_FALLING
  364. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  365. [-] dispatchEvent:GameEvents::BALL_REMOVED
  366. [-] State Falling reason cells[i][j].waitingBall:true
  367. [-] Ball created
  368. [-] dispatchEvent:GameEvents::BALL_CREATED
  369. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  370. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  371. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  372. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  373. [-] Ball::SIMPLE type in method remove!
  374. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  375. [-] 123
  376. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  377. [-] dispatchEvent:GameEvents::MOVE_END line 167
  378. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  379. [-] dispatchEvent:GameEvents::BALL_BLOWED
  380. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  381. [-] dispatchEvent:GameEvents::START_FALLING
  382. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  383. [-] dispatchEvent:GameEvents::BALL_REMOVED
  384. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  385. [-] State Falling reason cells[i][j].waitingBall:true
  386. [-] Ball created
  387. [-] dispatchEvent:GameEvents::BALL_CREATED
  388. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  389. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  390. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  391. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  392. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  393. [-] Ball::SIMPLE type in method remove!
  394. [-] 123
  395. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  396. [-] dispatchEvent:GameEvents::MOVE_END line 167
  397. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  398. [-] dispatchEvent:GameEvents::BALL_BLOWED
  399. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  400. [-] dispatchEvent:GameEvents::START_FALLING
  401. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  402. [-] dispatchEvent:GameEvents::BALL_REMOVED
  403. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  404. [-] State Falling reason cells[i][j].waitingBall:true
  405. [-] Ball created
  406. [-] dispatchEvent:GameEvents::BALL_CREATED
  407. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  408. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  409. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  410. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  411. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  412. [-] 123
  413. [-] Ball::SIMPLE type in method remove!
  414. [-] Ball::SIMPLE type in method remove!
  415. [-] Ball::SIMPLE type in method remove!
  416. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  417. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  418. [-] Ball::SIMPLE type in method remove!
  419. [-] dispatchEvent:GameEvents::BALL_BLOWED
  420. [-] dispatchEvent:GameEvents::BALL_REMOVED
  421. [-] dispatchEvent:GameEvents::BALL_BLOWED
  422. [-] dispatchEvent:GameEvents::BALL_REMOVED
  423. [-] dispatchEvent:GameEvents::BALL_BLOWED
  424. [-] dispatchEvent:GameEvents::BALL_REMOVED
  425. [-] dispatchEvent:GameEvents::BALL_BLOWED
  426. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  427. [-] dispatchEvent:GameEvents::START_FALLING
  428. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  429. [-] dispatchEvent:GameEvents::BALL_REMOVED
  430. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  431. [-] Ball created
  432. [-] dispatchEvent:GameEvents::BALL_CREATED
  433. [-] Ball created
  434. [-] dispatchEvent:GameEvents::BALL_CREATED
  435. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  436. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  437. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  438. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  439. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  440. [-] Ball::SIMPLE type in method remove!
  441. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  442. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  443. [-] Ball created
  444. [-] dispatchEvent:GameEvents::BALL_CREATED
  445. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  446. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  447. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  448. [-] dispatchEvent:GameEvents::BALL_BLOWED
  449. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  450. [-] dispatchEvent:GameEvents::START_FALLING
  451. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  452. [-] dispatchEvent:GameEvents::BALL_REMOVED
  453. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  454. [-] Ball created
  455. [-] dispatchEvent:GameEvents::BALL_CREATED
  456. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  457. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  458. [-] Ball created
  459. [-] dispatchEvent:GameEvents::BALL_CREATED
  460. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  461. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  462. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  463. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  464. [-] Ball::SIMPLE type in method remove!
  465. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  466. [-] 123
  467. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  468. [-] dispatchEvent:GameEvents::MOVE_END line 167
  469. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  470. [-] dispatchEvent:GameEvents::BALL_BLOWED
  471. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  472. [-] dispatchEvent:GameEvents::START_FALLING
  473. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  474. [-] dispatchEvent:GameEvents::BALL_REMOVED
  475. [-] State Falling reason cells[i][j].waitingBall:true
  476. [-] Ball created
  477. [-] dispatchEvent:GameEvents::BALL_CREATED
  478. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  479. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  480. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  481. [-] Ball::SIMPLE type in method remove!
  482. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  483. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  484. [-] 123
  485. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  486. [-] dispatchEvent:GameEvents::MOVE_END line 167
  487. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  488. [-] dispatchEvent:GameEvents::BALL_BLOWED
  489. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  490. [-] dispatchEvent:GameEvents::START_FALLING
  491. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  492. [-] dispatchEvent:GameEvents::BALL_REMOVED
  493. [-] State Falling reason cells[i][j].waitingBall:true
  494. [-] Ball created
  495. [-] dispatchEvent:GameEvents::BALL_CREATED
  496. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  497. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  498. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  499. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  500. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  501. [-] Ball::SIMPLE type in method remove!
  502. [-] 123
  503. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  504. [-] dispatchEvent:GameEvents::MOVE_END line 167
  505. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  506. [-] dispatchEvent:GameEvents::BALL_BLOWED
  507. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  508. [-] dispatchEvent:GameEvents::START_FALLING
  509. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  510. [-] dispatchEvent:GameEvents::BALL_REMOVED
  511. [-] 123
  512. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  513. [-] Ball created
  514. [-] dispatchEvent:GameEvents::BALL_CREATED
  515. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  516. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  517. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  518. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  519. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  520. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  521. [-] Ball::SIMPLE type in method remove!
  522. [-] 123
  523. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  524. [-] dispatchEvent:GameEvents::MOVE_END line 167
  525. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  526. [-] dispatchEvent:GameEvents::BALL_BLOWED
  527. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  528. [-] dispatchEvent:GameEvents::START_FALLING
  529. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  530. [-] dispatchEvent:GameEvents::BALL_REMOVED
  531. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  532. [-] State Falling reason cells[i][j].waitingBall:true
  533. [-] Ball created
  534. [-] dispatchEvent:GameEvents::BALL_CREATED
  535. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  536. [-] Ball::SIMPLE type in method remove!
  537. [-] 10-!!!
  538. [-] Ping = Method
  539. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=fd0a105b917a45e68395b34263c0d055&ip=176.109.179.18&sns=fb&session_id=d793575f8bedc3e51baa33e389c57f33&referer=&method=Ping
  540. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  541. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"210459bc668d6721595f686439da850e"} == 0 !!!!
  542. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  543. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  544. [-] 123
  545. [-] Ball::SIMPLE type in method remove!
  546. [-] Ball::SIMPLE type in method remove!
  547. [-] Ball::SIMPLE type in method remove!
  548. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  549. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  550. [-] dispatchEvent:GameEvents::BALL_BLOWED
  551. [-] dispatchEvent:GameEvents::BALL_REMOVED
  552. [-] Ball created
  553. [-] dispatchEvent:GameEvents::BALL_CREATED
  554. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  555. [-] dispatchEvent:GameEvents::BALL_BLOWED
  556. [-] dispatchEvent:GameEvents::BALL_REMOVED
  557. [-] dispatchEvent:GameEvents::BALL_BLOWED
  558. [-] dispatchEvent:GameEvents::BALL_REMOVED
  559. [-] dispatchEvent:GameEvents::BALL_BLOWED
  560. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  561. [-] dispatchEvent:GameEvents::START_FALLING
  562. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  563. [-] dispatchEvent:GameEvents::BALL_REMOVED
  564. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  565. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  566. [-] Ball::SIMPLE type in method remove!
  567. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  568. [-] Ball created
  569. [-] dispatchEvent:GameEvents::BALL_CREATED
  570. [-] Ball created
  571. [-] dispatchEvent:GameEvents::BALL_CREATED
  572. [-] Ball created
  573. [-] dispatchEvent:GameEvents::BALL_CREATED
  574. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  575. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  576. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  577. [-] dispatchEvent:GameEvents::BALL_BLOWED
  578. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  579. [-] dispatchEvent:GameEvents::START_FALLING
  580. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  581. [-] dispatchEvent:GameEvents::BALL_REMOVED
  582. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  583. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  584. [-] Ball created
  585. [-] dispatchEvent:GameEvents::BALL_CREATED
  586. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  587. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  588. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  589. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  590. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  591. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  592. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  593. [-] Ball::SIMPLE type in method remove!
  594. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  595. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  596. [-] true
  597. [-] 123
  598. [-] dispatchEvent:GameEvents::BALL_BLOWED
  599. [-] Ball::SIMPLE type in method remove!
  600. [-] Ball::SIMPLE type in method remove!
  601. [-] Ball::SIMPLE type in method remove!
  602. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  603. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  604. [-] dispatchEvent:GameEvents::BALL_BLOWED
  605. [-] dispatchEvent:GameEvents::BALL_REMOVED
  606. [-] dispatchEvent:GameEvents::BALL_BLOWED
  607. [-] dispatchEvent:GameEvents::BALL_REMOVED
  608. [-] dispatchEvent:GameEvents::BALL_BLOWED
  609. [-] dispatchEvent:GameEvents::BALL_REMOVED
  610. [-] dispatchEvent:GameEvents::BALL_BLOWED
  611. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  612. [-] dispatchEvent:GameEvents::START_FALLING
  613. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  614. [-] dispatchEvent:GameEvents::BALL_REMOVED
  615. [-] State Falling reason cells[i][j].waitingBall:true
  616. [-] Ball created
  617. [-] dispatchEvent:GameEvents::BALL_CREATED
  618. [-] Ball created
  619. [-] dispatchEvent:GameEvents::BALL_CREATED
  620. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  621. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  622. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  623. [-] Ball created
  624. [-] dispatchEvent:GameEvents::BALL_CREATED
  625. [-] Ball created
  626. [-] dispatchEvent:GameEvents::BALL_CREATED
  627. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  628. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  629. [-] Ball::SIMPLE type in method remove!
  630. [-] Ball::SIMPLE type in method remove!
  631. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  632. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  633. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  634. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  635. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  636. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  637. [-] dispatchEvent:GameEvents::BALL_BLOWED
  638. [-] dispatchEvent:GameEvents::BALL_REMOVED
  639. [-] dispatchEvent:GameEvents::BALL_BLOWED
  640. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  641. [-] dispatchEvent:GameEvents::START_FALLING
  642. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  643. [-] dispatchEvent:GameEvents::BALL_REMOVED
  644. [-] Ball::SIMPLE type in method remove!
  645. [-] Ball::SIMPLE type in method remove!
  646. [-] Ball::SIMPLE type in method remove!
  647. [-] Ball::SIMPLE type in method remove!
  648. [-] Ball::SIMPLE type in method remove!
  649. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  650. [-] Ball created
  651. [-] dispatchEvent:GameEvents::BALL_CREATED
  652. [-] dispatchEvent:GameEvents::BALL_BLOWED
  653. [-] dispatchEvent:GameEvents::BALL_REMOVED
  654. [-] dispatchEvent:GameEvents::BALL_BLOWED
  655. [-] dispatchEvent:GameEvents::BALL_REMOVED
  656. [-] dispatchEvent:GameEvents::BALL_BLOWED
  657. [-] dispatchEvent:GameEvents::BALL_REMOVED
  658. [-] dispatchEvent:GameEvents::BALL_BLOWED
  659. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  660. [-] dispatchEvent:GameEvents::START_FALLING
  661. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  662. [-] dispatchEvent:GameEvents::BALL_REMOVED
  663. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  664. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  665. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  666. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  667. [-] Ball created
  668. [-] dispatchEvent:GameEvents::BALL_CREATED
  669. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  670. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  671. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  672. [-] Ball created
  673. [-] dispatchEvent:GameEvents::BALL_CREATED
  674. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  675. [-] Ball::SIMPLE type in method remove!
  676. [-] Ball::SIMPLE type in method remove!
  677. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  678. [-] dispatchEvent:GameEvents::BALL_BLOWED
  679. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  680. [-] dispatchEvent:GameEvents::START_FALLING
  681. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  682. [-] dispatchEvent:GameEvents::BALL_REMOVED
  683. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  684. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  685. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  686. [-] Ball created
  687. [-] dispatchEvent:GameEvents::BALL_CREATED
  688. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  689. [-] Ball created
  690. [-] dispatchEvent:GameEvents::BALL_CREATED
  691. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  692. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  693. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  694. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  695. [-] 123
  696. [-] State Falling reason cells[i][j].waitingBall:true
  697. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  698. [-] 123
  699. [-] State Falling reason cells[i][j].waitingBall:true
  700. [-] Ball created
  701. [-] dispatchEvent:GameEvents::BALL_CREATED
  702. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  703. [-] Ball::SIMPLE type in method remove!
  704. [-] Ball::SIMPLE type in method remove!
  705. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  706. [-] dispatchEvent:GameEvents::BALL_BLOWED
  707. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  708. [-] dispatchEvent:GameEvents::START_FALLING
  709. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  710. [-] dispatchEvent:GameEvents::BALL_REMOVED
  711. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  712. [-] Ball created
  713. [-] dispatchEvent:GameEvents::BALL_CREATED
  714. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  715. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  716. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  717. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  718. [-] Ball created
  719. [-] dispatchEvent:GameEvents::BALL_CREATED
  720. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  721. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  722. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  723. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  724. [-] 123
  725. [-] Ball::SIMPLE type in method remove!
  726. [-] Ball::SIMPLE type in method remove!
  727. [-] Ball::SIMPLE type in method remove!
  728. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  729. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  730. [-] dispatchEvent:GameEvents::BALL_BLOWED
  731. [-] dispatchEvent:GameEvents::BALL_REMOVED
  732. [-] dispatchEvent:GameEvents::BALL_BLOWED
  733. [-] dispatchEvent:GameEvents::BALL_REMOVED
  734. [-] dispatchEvent:GameEvents::BALL_BLOWED
  735. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  736. [-] dispatchEvent:GameEvents::START_FALLING
  737. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  738. [-] dispatchEvent:GameEvents::BALL_REMOVED
  739. [-] 123
  740. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  741. [-] Ball created
  742. [-] dispatchEvent:GameEvents::BALL_CREATED
  743. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  744. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  745. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  746. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  747. [-] 123
  748. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  749. [-] 123
  750. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  751. [-] Ball created
  752. [-] dispatchEvent:GameEvents::BALL_CREATED
  753. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  754. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  755. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  756. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  757. [-] 123
  758. [-] State Falling reason cells[i][j].waitingBall:true
  759. [-] 123
  760. [-] State Falling reason cells[i][j].waitingBall:true
  761. [-] Ball created
  762. [-] dispatchEvent:GameEvents::BALL_CREATED
  763. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  764. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  765. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  766. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  767. [-] 123
  768. [-] Ball::SIMPLE type in method remove!
  769. [-] Ball::SIMPLE type in method remove!
  770. [-] Ball::SIMPLE type in method remove!
  771. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  772. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  773. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  774. [-] Ball::SIMPLE type in method remove!
  775. [-] dispatchEvent:GameEvents::BALL_BLOWED
  776. [-] dispatchEvent:GameEvents::BALL_REMOVED
  777. [-] dispatchEvent:GameEvents::BALL_BLOWED
  778. [-] dispatchEvent:GameEvents::BALL_REMOVED
  779. [-] dispatchEvent:GameEvents::BALL_BLOWED
  780. [-] dispatchEvent:GameEvents::BALL_REMOVED
  781. [-] dispatchEvent:GameEvents::BALL_BLOWED
  782. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  783. [-] dispatchEvent:GameEvents::START_FALLING
  784. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  785. [-] dispatchEvent:GameEvents::BALL_REMOVED
  786. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  787. [-] Ball created
  788. [-] dispatchEvent:GameEvents::BALL_CREATED
  789. [-] Ball created
  790. [-] dispatchEvent:GameEvents::BALL_CREATED
  791. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  792. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  793. [-] Ball created
  794. [-] dispatchEvent:GameEvents::BALL_CREATED
  795. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  796. [-] Ball created
  797. [-] dispatchEvent:GameEvents::BALL_CREATED
  798. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  799. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  800. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  801. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  802. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  803. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  804. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  805. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  806. [-] Ball::SIMPLE type in method remove!
  807. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  808. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  809. [-] true
  810. [-] 123
  811. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  812. [-] Ball::STRIPED type in method remove!
  813. [-] dispatchEvent:GameEvents::MOVE_END line 167
  814. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  815. [-] Ball::SIMPLE type in method remove!
  816. [-] Ball::SIMPLE type in method remove!
  817. [-] Ball::SIMPLE type in method remove!
  818. [-] Ball::SIMPLE type in method remove!
  819. [-] Ball::SIMPLE type in method remove!
  820. [-] Ball::STRIPED type in method remove!
  821. [-] Ball::SIMPLE type in method remove!
  822. [-] Ball::SIMPLE type in method remove!
  823. [-] Ball::SIMPLE type in method remove!
  824. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  825. [-] dispatchEvent:GameEvents::BALL_BLOWED
  826. [-] dispatchEvent:GameEvents::BALL_REMOVED
  827. [-] dispatchEvent:GameEvents::BALL_BLOWED
  828. [-] dispatchEvent:GameEvents::BALL_REMOVED
  829. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  830. [-] dispatchEvent:GameEvents::BALL_BLOWED
  831. [-] dispatchEvent:GameEvents::BALL_REMOVED
  832. [-] dispatchEvent:GameEvents::BALL_BLOWED
  833. [-] dispatchEvent:GameEvents::BALL_REMOVED
  834. [-] dispatchEvent:GameEvents::BALL_BLOWED
  835. [-] dispatchEvent:GameEvents::BALL_REMOVED
  836. [-] dispatchEvent:GameEvents::BALL_BLOWED
  837. [-] dispatchEvent:GameEvents::BALL_REMOVED
  838. [-] dispatchEvent:GameEvents::BALL_BLOWED
  839. [-] dispatchEvent:GameEvents::BALL_REMOVED
  840. [-] dispatchEvent:GameEvents::BALL_BLOWED
  841. [-] dispatchEvent:GameEvents::BALL_REMOVED
  842. [-] dispatchEvent:GameEvents::BALL_BLOWED
  843. [-] dispatchEvent:GameEvents::BALL_REMOVED
  844. [-] dispatchEvent:GameEvents::BALL_BLOWED
  845. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  846. [-] dispatchEvent:GameEvents::START_FALLING
  847. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  848. [-] dispatchEvent:GameEvents::BALL_REMOVED
  849. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  850. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  851. [-] State Falling reason cells[i][j].waitingBall:true
  852. [-] Ball created
  853. [-] dispatchEvent:GameEvents::BALL_CREATED
  854. [-] Ball created
  855. [-] dispatchEvent:GameEvents::BALL_CREATED
  856. [-] Ball created
  857. [-] dispatchEvent:GameEvents::BALL_CREATED
  858. [-] Ball created
  859. [-] dispatchEvent:GameEvents::BALL_CREATED
  860. [-] Ball created
  861. [-] dispatchEvent:GameEvents::BALL_CREATED
  862. [-] Ball created
  863. [-] dispatchEvent:GameEvents::BALL_CREATED
  864. [-] Ball::SIMPLE type in method remove!
  865. [-] Ball::SIMPLE type in method remove!
  866. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  867. [-] Ball created
  868. [-] dispatchEvent:GameEvents::BALL_CREATED
  869. [-] Ball created
  870. [-] dispatchEvent:GameEvents::BALL_CREATED
  871. [-] Ball created
  872. [-] dispatchEvent:GameEvents::BALL_CREATED
  873. [-] dispatchEvent:GameEvents::BALL_BLOWED
  874. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  875. [-] dispatchEvent:GameEvents::START_FALLING
  876. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  877. [-] dispatchEvent:GameEvents::BALL_REMOVED
  878. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  879. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  880. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  881. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  882. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  883. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  884. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  885. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  886. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  887. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  888. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  889. [-] State Falling reason cells[i][j].waitingBall:true
  890. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  891. [-] State Falling reason cells[i][j].waitingBall:true
  892. [-] State Falling reason cells[i][j].waitingBall:true
  893. [-] Ball created
  894. [-] dispatchEvent:GameEvents::BALL_CREATED
  895. [-] Ball created
  896. [-] dispatchEvent:GameEvents::BALL_CREATED
  897. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  898. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  899. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  900. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  901. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  902. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  903. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  904. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  905. [-] true
  906. [-] 123
  907. [-] Ball::SIMPLE type in method remove!
  908. [-] Ball::SIMPLE type in method remove!
  909. [-] Ball::SIMPLE type in method remove!
  910. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  911. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  912. [-] dispatchEvent:GameEvents::BALL_BLOWED
  913. [-] dispatchEvent:GameEvents::BALL_REMOVED
  914. [-] dispatchEvent:GameEvents::BALL_BLOWED
  915. [-] dispatchEvent:GameEvents::BALL_REMOVED
  916. [-] dispatchEvent:GameEvents::BALL_BLOWED
  917. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  918. [-] dispatchEvent:GameEvents::START_FALLING
  919. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  920. [-] dispatchEvent:GameEvents::BALL_REMOVED
  921. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  922. [-] Ball created
  923. [-] dispatchEvent:GameEvents::BALL_CREATED
  924. [-] Ball created
  925. [-] dispatchEvent:GameEvents::BALL_CREATED
  926. [-] Ball created
  927. [-] dispatchEvent:GameEvents::BALL_CREATED
  928. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  929. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  930. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  931. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  932. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  933. [-] 123
  934. [-] Ball::SIMPLE type in method remove!
  935. [-] Ball::SIMPLE type in method remove!
  936. [-] Ball::SIMPLE type in method remove!
  937. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  938. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  939. [-] dispatchEvent:GameEvents::BALL_BLOWED
  940. [-] dispatchEvent:GameEvents::BALL_REMOVED
  941. [-] dispatchEvent:GameEvents::BALL_BLOWED
  942. [-] dispatchEvent:GameEvents::BALL_REMOVED
  943. [-] dispatchEvent:GameEvents::BALL_BLOWED
  944. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  945. [-] dispatchEvent:GameEvents::START_FALLING
  946. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  947. [-] dispatchEvent:GameEvents::BALL_REMOVED
  948. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  949. [-] Ball created
  950. [-] dispatchEvent:GameEvents::BALL_CREATED
  951. [-] Ball created
  952. [-] dispatchEvent:GameEvents::BALL_CREATED
  953. [-] Ball created
  954. [-] dispatchEvent:GameEvents::BALL_CREATED
  955. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  956. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  957. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  958. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  959. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  960. [-] 123
  961. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  962. [-] dispatchEvent:GameEvents::MOVE_END line 167
  963. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  964. [-] 10-!!!
  965. [-] EndGame = Method
  966. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&scores=194060&key=89b2933abfaf7d2619d089db86cde6c6&token=a918880d8aebc564a079b33a5f01b47e&sns=fb&debug=true&auth_key=null&SID=1671286989765428&referer=&method=EndGame
  967. [-] Server respond: {"game":{"currency":3,"lives":5,"level":36,"episode":3,"sound":0,"music":0},"user":{"current_time":"1433845187","countdown":1433844785},"items":[{"id":2,"type":96,"value":5,"relation":0},{"id":7,"type":96,"value":1,"relation":0},{"id":4,"type":96,"value":16,"relation":0},{"id":5,"type":96,"value":10,"relation":0},{"id":1,"type":96,"value":6,"relation":0},{"id":6,"type":96,"value":17,"relation":0},{"id":9,"type":96,"value":4,"relation":0}],"history":[{"level":1,"scores":840,"stars":3},{"level":2,"scores":5600,"stars":3},{"level":3,"scores":20660,"stars":3},{"level":4,"scores":9980,"stars":3},{"level":5,"scores":16360,"stars":3},{"level":6,"scores":19640,"stars":3},{"level":7,"scores":86340,"stars":3},{"level":8,"scores":24400,"stars":1},{"level":9,"scores":47940,"stars":2},{"level":10,"scores":63180,"stars":1},{"level":11,"scores":87580,"stars":3},{"level":12,"scores":107640,"stars":3},{"level":13,"scores":35220,"stars":3},{"level":14,"scores":69520,"stars":1},{"level":15,"scores":113060,"stars":3},{"level":16,"scores":148240,"stars":1},{"level":17,"scores":64200,"stars":3},{"level":18,"scores":90540,"stars":3},{"level":19,"scores":160420,"stars":1},{"level":20,"scores":29320,"stars":2},{"level":21,"scores":50620,"stars":2},{"level":22,"scores":33800,"stars":3},{"level":23,"scores":100980,"stars":1},{"level":24,"scores":66940,"stars":2},{"level":25,"scores":55160,"stars":1},{"level":26,"scores":77280,"stars":2},{"level":27,"scores":45000,"stars":1},{"level":28,"scores":42240,"stars":1},{"level":29,"scores":250360,"stars":3},{"level":30,"scores":136080,"stars":3},{"level":31,"scores":65520,"stars":2},{"level":32,"scores":26960,"stars":1},{"level":33,"scores":58680,"stars":2},{"level":34,"scores":133780,"stars":3},{"level":35,"scores":194060,"stars":1},{"level":36,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"071daee5ff1aea374cbaf0472728f52d"} == 0 !!!!
  968. [-] 11-!!!
  969. [-] 1398 = StatusBar.init()
  970. [-] 10-!!!
  971. [-] GetNotified = Method
  972. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=ade7c6219feb19a49d9034cc9098b2c7&sns=fb&SID=1671286989765428&referer=&method=GetNotified
  973. [-] Server respond: {"notifications":[{"id":154450,"item":11,"sid":"10205526725230395","type":3,"text":"\u0416\u0438\u0437\u043d\u0438 \u043a\u043e\u043d\u0447\u0438\u043b\u0438\u0441\u044c. \u041f\u043e\u043c\u043e\u0433\u0438!!!","date":"2015-06-09 12:44:46"}],"count":1,"method":"GetNotified","success":true,"token":"2ab42f546326c26d796b49665b8a6b28"} == 1 !!!!
  974. [-] Ping = Method
  975. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=ade7c6219feb19a49d9034cc9098b2c7&ip=176.109.179.18&sns=fb&session_id=d793575f8bedc3e51baa33e389c57f33&referer=&method=Ping
  976. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"711ed8bd55003b0fe868dd458bc22ca6"} == 0 !!!!
  977. [-] 35 50
  978. [-] 1 ====
  979. [-] 2 ====
  980. [-] 3 ====
  981. [-] 4 ====
  982. [-] Эпизод пройден! Новые приключения ждут! Хочешь присоединиться ко мне? Тогда скорее запускай игру! ===***GO POST***=== http://dev.ccsoft.ru/matchstory/dev_fb/yamyam/client/data/images/fb/icon_episode_completed_v2.png
  983. [-] WALL_POST_SUCCEEDEDonPostedToWall null
  984. [-] 5 ====
  985. [-] 6 ====
  986. [-] 7 ====
  987. [-] 8 ====
  988. [-] 10-!!!
  989. [-] checkOffer = Method
  990. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=fc3fda0b1228488dde12e6710623998e&sns=fb&SID=1671286989765428&referer=&method=checkOffer
  991. [-] Server respond: {"resp":{"result":true,"offer_no":-1,"coin_count":"0","coin_bonus":"0","coin_prise":"0"},"method":"checkOffer","success":true,"token":"91731dd095fd8195694c5b72dae79176"} == 0 !!!!
  992. [-] 9 ====
  993. [-] 12-!!!
  994. [-] 13-!!!
  995. [-] 50 !====! 36
  996. [C] Moved console on top (alwaysOnTop enabled), 48 attempts left.
  997. [-] 10-!!!
  998. [-] Ping = Method
  999. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=2d647443e0892f2ff6dd6ee49a8bb77e&ip=176.109.179.18&sns=fb&session_id=d793575f8bedc3e51baa33e389c57f33&referer=&method=Ping
  1000. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"688f90e77154167ebf7267e61eb82061"} == 0 !!!!
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