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- $name : WFRP Road Encounter
- $author : ChaosGenerators
- $description : More WFRP Gens at https://chaosgen.com/wfrp
- $amount : 10
- $picture : http://pieanddragon.net/chaos_generators_128.jpg
- $button : And then along comes...
- $enemiesNearby
- you hear a warhorn in the nearby wilderness
- you hear howls or noises of various beasts that could be beastmen
- you spot several goblins following you
- you hear the howling of wolves
- you are followed by hungry beasts
- you are followed by hungry monsters
- a highwayman demands your wealth
- outlaws demand your wealth
- you spot or find signs of [monster]
- you spot or find signs of [foes]
- $villagerEncounter
- [villagers] throws insults at you
- [villagers] ask you for coin
- [villagers] stop you to give dire warnings
- $beasts
- a bear
- a boar
- a pack of wild dogs
- a giant spider
- a snake
- a pack of wolves
- $beastEncounter
- you disturb [beasts]
- you find signs or tracks of [beasts]
- $monster
- a demigryph
- a basilisk
- a fenbeast
- a griffon
- a hippgriff
- a hydra
- a troll
- a wyvern
- $foes
- bandits
- orcs
- goblins
- a mix of greenskins
- undead
- beastmen
- mutants
- a chaos warrior and warband
- $villagers
- a beggar
- a local farmer
- a group of farmers
- a family
- a family with all of their belongings
- a hunter
- a group of woodcutters
- a toll keeper
- a herder with their herd
- local militia
- a group of charcoal burners
- a group of locals with hot stew
- a farmer with [animals]
- a hedge witch
- a hedge witch and apprentice
- a herbalist
- a herb gatherer
- a trapper
- a prospector
- a fortune teller
- a local guide
- a miller
- a village elder with [villagers]
- $animals
- a cow
- an ox
- a horse
- a herd of cows
- a goat
- a sheep
- a flock of sheep
- a pig
- a herd of pigs
- a dog
- a pair of dogs
- a herd of goats
- chickens
- $travellers
- you meet [otherTravellers]
- you pass [otherTravellers]
- you encounter [otherTravellers]
- [OtherTravellers] are resting nearby
- you meet [otherTravellers]
- you pass [otherTravellers]
- you encounter [otherTravellers]
- [OtherTravellers] are resting nearby
- you meet [martial]
- you pass [martial]
- you encounter [martial]
- [Martial] are resting nearby
- $wizard
- [a] [bright|gold|amethyst|celestial|light|jade|amber|grey] wizard
- $priest
- a priest of [commonReligion]
- a friar of [commonReligion]
- $coach
- a coach with passengers and a coachman
- a coach with passengers and two coachmen
- a coach with mail and a coachman
- a coach with mail and two coachmen
- a coach with a noble, a coachman and two guards or servants
- a coach carrying someone wealthy with two coachmen and a guard
- $commonReligion
- Morr
- Sigmar
- Taal
- Shallya
- Manann
- Ulric
- Myrmidia
- Verena
- Ranald
- Rhya
- a local religion
- an outlawed religion
- $otherTravellers
- a messenger on foot
- a mounted messenger
- a band of smugglers
- a noble and servants
- a noble and guards
- a caravan with guards
- a merchant with guards
- a trader
- a trader with guards
- a master merchant with guards
- a tinker
- a band of pilgrims
- a vagabond
- a band of halflings
- a band of dwarfs
- a band of refugees
- a travelling band of entertainers
- [wizard]
- [wizard] and apprentice(s)
- [priest]
- [priest]
- a foreign merchant
- horse thieves
- a witch hunter and interrogators
- a witch hunter
- travelling circus
- a wandering minstrel
- a tax collector and bodyguard
- bailiffs with a prisoner
- A pedlar pushing a cart
- a pair of refugees
- a travelling apothecary
- a travelling artist
- a duellist
- a bailiff and guards
- a bailiff and tax collectors
- a hedge witch
- a tracker
- caravan of strigany with a mystic
- a scout
- a travelling entertainer
- a troupe of entertainers
- a flagellant
- a group of flagellants
- a vagabond
- a pedlar
- [coach]
- [coach]
- [coach]
- [coach]
- [coach]
- a witch
- a witch posing as [wizard]
- a protagonist
- a dwarf slayer
- $martial
- a patrol of roadwardens
- a pair of roadwardens
- a lone roadwarden
- a mercenary
- a templar
- a knight and squire
- a lone knight
- a mounted patrol
- a patrol on foot
- a bounty hunter
- a bounty hunter with a captive
- a group of bounty hunters
- an outlaw
- a group of outlaws
- a group of [pistoliers|outriders|demilancers|horse archers]
- a group of [archers|crossbowmen|halberdiers|handgunners|swordsmen|spearmen]
- a group of mercenaries
- a warrior priest of [Sigmar|Sigmar|Myrmidia|Ulric|Taal|Morr]
- a group of warrior priests of [Sigmar|Sigmar|Myrmidia|Ulric|Taal|Morr]
- an ogre mercenary
- $special
- A party of roadwardens is looking for some fugitive poachers
- A peddlar got lost on his way to a remote village, it is about to get dark and he asks for an escort to that village.
- A grizzled seasoned hunter is looking for Old One Eye, a huge bear who has his hideout somewhere in this area.
- The coach of a minor noble has crashed and the crew has run off, but his new crew and humble seevants are just in time,Meet baron Ottfried von Haudegen zu Gruenbaum.
- You stumble upon a Bounty Hunter, Siegwald Reiter, looking for a criminal in this area.Strange guy this Siegwald, he wears a pest doctor mask all the time and seems to talk to himself.
- A fat Halfling, Trum Dickbauch has set up camp on the road side and a wonderful smell calls to supper, he is just missing that ONE ingredient.
- A brawl between Sigmar and Ulric worshippers is in full force when you come to a small clearing,, but noone seems to take notice of you.
- A tax collector and his gang of bullys is asking for the limb and road usage tax, 2 bronze pennys per limb.
- A small band of Goblins has set up an ambush and a small pilgrim group is getting closer, the trap about to spring.
- You hear voices from the forest , investigating will have a shady looking figure handing over a coffin on a small cart to a man.You recognise Doctor Knochenbruch from the village you just left
- You hear crying from the side of the road, a small child got lost and is looking for a way to get home.
- You have just shot a huge deer when suddenly a hunting party comes to a halt.Meet baron Ottfried von Haudegen zu Gruenbaum on which's estate you have just commited a crime.
- A troll eating a door blocks the road
- A parade of devout Sigmarites chanting
- A group of halflings are trying to free their stuck wagon. A perceptive character might notice a watching goblin.
- An alchemist with a slow-moving wagon going in same direction as PCs. Has a very explosive cargo and no guards. Open to hiring guards and having dangerous goods.
- A senile old [wizard] is out for a walk
- Two nobles have met here for a duel. One of them is missing an attendee and it is your honour to serve the Von Kotz family
- The body of a farmer lies on the ground, near to [animals]
- $locationEncounter
- There once was an roadwarden station in this old abandoned tower, now at night light can be seen through the windows from a distance.
- A cart carrying a load of the famed Rauscher's Red wine is stuck, and the crew is absolutely drunk, trying to catch the horses who run away.
- After a stormy night the road is blocked by huge toppled trees, making it impossible to travel further.
- A warband of [elves|soldiers|cultists|bandits|mercenaries|dangerous folk] is camped here
- A charcoal burner's hut lies at the side of the road, but there is no sight of the inhabitants, just a few small tracks leading in the forest.
- An old well lies at the side of the road, strange noises comming from below.
- $roadsideLocation
- There is a small wayshrine to Taal on the roadside, the statue toppled over.
- The bridge in this part of the road has collapsed, there must be another way to cross the river.
- There is a wayside shrine to [commonReligion]
- There is a [twisted|fallen|huge|carved|hanging] tree
- There is [an abandoned|a ruined|an overgrown] [building|inn|toll station]
- $encounterConditions
- The route is blocked by [roadblock_cause]
- The route is too muddy for wheeled vehicles
- The route is in such a state of disrepair that it is easier to travel alongside it
- There is an eerie light and strange mist
- $roadblock_cause
- a mudslide
- a boulder
- a [crude|high|hastily-built|impressive] [stone|wooden] barrier
- two coaches stuck in the mud
- a flock of sheep
- a herd of cattle
- a herd of goats
- a fallen tree
- rotting logs
- $encountersOnTheRoad
- [enemiesNearby]
- [enemiesNearby]
- [beastEncounter]
- [beastEncounter]
- [villagerEncounter]
- [villagerEncounter]
- [villagerEncounter]
- [travellers]
- [travellers]
- [travellers]
- [travellers]
- [travellers]
- [special]
- [special]
- [special]
- [locationEncounter]
- [encountersOnTheRoad]. [roadsideLocation]
- [encountersOnTheRoad]. [encounterConditions]
- $roadEncounter
- <br>[EncountersOnTheRoad]<br>
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