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- LogPlayLevel: [deploy] Created deployment server.
- LogPlayLevel: [DD] Trying to connect to mobile device running iOS ...
- LogPlayLevel: [DD] Mobile Device 'William's iPhone' connected
- LogPlayLevel: Failed to connect to bundle 'com.willstudio.newios' with Unknown error 0xE80000B7
- LogPlayLevel: [DD] ... File to be written 'C:\Users\Will\Documents\Unreal Projects\newios\Saved\StagedBuilds\IOS\William's iPhone_Manifest_UFSFiles_IOS.txt'
- LogPlayLevel: [DD] ... File to be written 'C:\Users\Will\Documents\Unreal Projects\newios\Saved\StagedBuilds\IOS\William's iPhone_Manifest_NonUFSFiles_IOS.txt'
- LogPlayLevel: Error: [DD] ... Error: Failed to connect to bundle 'com.willstudio.newios'
- LogPlayLevel: [DD]
- LogPlayLevel: Exiting.
- LogPlayLevel: Took 2.0970149s to run DeploymentServer.exe, ExitCode=1
- LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
- LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
- LogPlayLevel: Package C:\Users\Will\Documents\Unreal Projects\newios\newios.uproject
- LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -sign -stagedir "C:\Users\Will\Documents\Unreal Projects\newios\Saved\StagedBuilds\IOS" -project "C:\Users\Will\Documents\Unreal Projects\newios\newios.uproject" -
- iterate -provision "newios.mobileprovision" -certificate "iPhone Developer: Will Baumgartner (Y9D24GPAAZ)"
- LogPlayLevel: Executing iPhonePackager RepackageFromStage Engine -config Development -schemename UE4 -schemeconfig Development -sign -stagedir C:\Users\Will\Documents\Unreal Projects\newios\Saved\StagedBuilds\IOS -project C:\Users\Will\Documents\Unreal Projects\newios\newios.uproject -iterate -provision newios.mobileprovision -certificate iPhone Developer:
- Will Baumgartner (Y9D24GPAAZ)
- LogPlayLevel: CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
- LogPlayLevel: Initial Dir: C:\Program Files\Epic Games\UE_4.21
- LogPlayLevel: Env CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS
- LogPlayLevel: BranchPath = DESKTOP-29AQ1SR/C/Program Files/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-29AQ1SR/C/Program Files/Epic Games/UE_4.21/Engine/Binaries
- LogPlayLevel: ----------
- LogPlayLevel: Executing command 'Clean' ...
- LogPlayLevel: Cleaning temporary files from PC ...
- LogPlayLevel: ... cleaning: C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\IOS-Deploy\UE4Game\Development\
- LogPlayLevel: Loaded stub IPA from 'C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\IOS\UE4Game.stub' ...
- LogPlayLevel: ... 'C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\IOS\UE4Game.stub' -> 'C:\Users\Will\Documents\Unreal Projects\newios\Binaries\IOS\UE4Game.ipa'
- LogPlayLevel: Copy: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\IOS\UE4Game.stub -> C:\Users\Will\Documents\Unreal Projects\newios\Binaries\IOS\UE4Game.ipa, last modified at 12/10/2018 4:48:37 PM
- LogPlayLevel: Found Info.plist (C:\Users\Will\Documents\Unreal Projects\newios\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents
- LogPlayLevel: Using mobile provision 'willprofile' to code sign
- LogPlayLevel: ... Writing updated embedded.mobileprovision
- LogPlayLevel: Looking for a certificate that matches the application identifier 'WY7269ZK8M.com.willstudio.*'
- LogPlayLevel: .. Provision entry SN '4D45E38C6B162028' matched 1 installed certificate(s)
- LogPlayLevel: .. .. Installed certificate 'iPhone Developer: Will Baumgartner (Y9D24GPAAZ)' is valid (choosing it) (range '2/5/2019 9:12:33 PM' to '2/5/2020 9:12:33 PM')
- LogPlayLevel: ... Found matching certificate 'iPhone Developer: Will Baumgartner (Y9D24GPAAZ)' (valid from 2/5/2019 9:12:33 PM to 2/5/2020 9:12:33 PM)
- LogPlayLevel: Found CFBundleVersion string '0.12' and updated it to '0.13'
- LogPlayLevel: Saving IPA ...
- LogPlayLevel: ... Writing updated Info.plist
- LogPlayLevel: Opening source executable...
- LogPlayLevel: ... Processing one mach object (binary is thin)
- LogPlayLevel: ... Initial signature step (0.85 s elapsed so far)
- LogPlayLevel: Error: IPP ERROR: Application exception: System.Security.Cryptography.CryptographicException: Invalid provider type specified.
- LogPlayLevel: at System.Security.Cryptography.Pkcs.PkcsUtils.CreateSignerEncodeInfo(CmsSigner signer, Boolean silent)
- LogPlayLevel: at System.Security.Cryptography.Pkcs.SignedCms.Sign(CmsSigner signer, Boolean silent)
- LogPlayLevel: at System.Security.Cryptography.Pkcs.SignedCms.ComputeSignature(CmsSigner signer, Boolean silent)
- LogPlayLevel: at MachObjectHandling.CodeDirectorySignatureBlob.SignCodeDirectory(X509Certificate2 SigningCert, DateTime SigningTime, CodeDirectoryBlob CodeDirectory) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 2087
- LogPlayLevel: at iPhonePackager.CodeSignatureBuilder.PerformSigning() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 917
- LogPlayLevel: at iPhonePackager.CookTime.RepackageIPAFromStub() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\iPhonePackager\CookTime.cs:line 350
- LogPlayLevel: at iPhonePackager.Program.Main(String[] args) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 929
- LogPlayLevel: Took 1.3853322s to run IPhonePackager.exe, ExitCode=1
- LogPlayLevel: Error: ERROR: Command failed (Result:1): C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -sign -stagedir "C:\Users\Will\Documents\Unreal Projects\newios\Saved\StagedBuilds\IOS" -project "C:\Users\Will\Documents\Unreal Pr
- ojects\newios\newios.uproject" -iterate -provision "newios.mobileprovision" -certificate "iPhone Developer: Will Baumgartner (Y9D24GPAAZ)". See logfile for details: 'IPhonePackager-2019.02.06-16.49.34.txt'
- LogPlayLevel: (see C:\Users\Will\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
- LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
- LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 9.513148
- LogPlayLevel: BUILD FAILED
- PackagingResults: Error: Deployment failed! Unknown Error
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