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- case PCD_GETACTORX:
- case PCD_GETACTORY:
- case PCD_GETACTORZ:
- {
- AActor *actor = SingleActorFromTID(STACK(1), activator);
- if (actor == NULL) {
- if (playeringame[consoleplayer] == true && NETWORK_GetState() != NETSTATE_SERVER) {
- actor = players[consoleplayer].camera;
- }
- }
- if (actor == NULL)
- {
- STACK(1) = 0;
- }
- else if (pcd == PCD_GETACTORZ)
- {
- STACK(1) = actor->z + actor->GetBobOffset();
- }
- else
- {
- STACK(1) = (&actor->x)[pcd - PCD_GETACTORX];
- }
- }
- break;
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