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Jun 24th, 2017
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  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4.  
  5. #define WHITE 0xFFFFFFAA
  6. #define RED 0xAA3333AA
  7. #define ZRED 0xAA333300
  8. #define CYAN 0x99FFFFAA
  9. #define ORANGE 0xFF8300AA
  10. #define GREY 0xAFAFAFAA
  11. #define GREEN 0x33AA33AA
  12. #define YELLOW 0xFFFF00AA
  13.  
  14. forward Float:GetDistanceBetweenPlayers(p1,p2);
  15. forward GetClosestPlayer(p1);
  16. forward ClearTextDraw(playerid);
  17. forward DestroyPickup1();
  18. forward SetPlayerRandomSpawn(playerid);
  19. forward infectedtimer();
  20. forward reminder();
  21. forward stopanimation(playerid);
  22. static team[MAX_PLAYERS];
  23. static infected[MAX_PLAYERS];
  24. static UsingAnimation[MAX_PLAYERS];
  25.  
  26. new Float:X, Float:Y, Float:Z;
  27. new Text:blood;
  28. new WeapPickup;
  29. new Menu:mainmenu;
  30. new wep1, ammo1;
  31.  
  32. new Gate; // Assign a variable to the object, to later move it (gate closed)
  33.  
  34. new Float:gRandomPlayerSpawns[25][3] = {
  35. {1958.3783,1343.1572,15.3746},
  36. {2199.6531,1393.3678,10.8203},
  37. {2483.5977,1222.0825,10.8203},
  38. {2637.2712,1129.2743,11.1797},
  39. {2000.0106,1521.1111,17.0625},
  40. {2024.8190,1917.9425,12.3386},
  41. {2261.9048,2035.9547,10.8203},
  42. {2262.0986,2398.6572,10.8203},
  43. {2244.2566,2523.7280,10.8203},
  44. {2335.3228,2786.4478,10.8203},
  45. {2150.0186,2734.2297,11.1763},
  46. {2158.0811,2797.5488,10.8203},
  47. {1969.8301,2722.8564,10.8203},
  48. {1652.0555,2709.4072,10.8265},
  49. {1564.0052,2756.9463,10.8203},
  50. {1271.5452,2554.0227,10.8203},
  51. {1441.5894,2567.9099,10.8203},
  52. {1480.6473,2213.5718,11.0234},
  53. {1400.5906,2225.6960,11.0234},
  54. {1598.8419,2221.5676,11.0625},
  55. {1318.7759,1251.3580,10.8203},
  56. {1558.0731,1007.8292,10.8125},
  57. {1705.2347,1025.6808,10.8203},
  58. {2297.1064,2452.0115,10.8203},
  59. {2297.0452,2468.6743,10.8203}
  60. };
  61.  
  62. main()
  63. {
  64.     print("\n----------------------------------");
  65.     print(" Undead Pursuit By eXtreme");
  66.     print("----------------------------------\n");
  67. }
  68.  
  69. public OnGameModeInit()
  70. {
  71.     SetGameModeText("Undead Pursuit");
  72.  
  73.     AllowAdminTeleport(0);
  74.     EnableTirePopping(1);
  75.     AllowInteriorWeapons(0);
  76.  
  77.  
  78.     AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  79.     AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  80.     AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  81.     AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  82.     AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  83.     AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  84.     AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  85.     AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  86.  
  87.     AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  88.     AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  89.     AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  90.     AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  91.     AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  92.     AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  93.     AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  94.     AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  95.  
  96.     AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1);
  97.     AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  98.     AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  99.     AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  100.     AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  101.     AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  102.     AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  103.     AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  104.     AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  105.     AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  106.     AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  107.     AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  108.     AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  109.     AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  110.  
  111.     AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  112.     AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  113.     AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  114.     AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  115.     AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  116.     AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  117.     AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  118.     AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  119.     AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  120.     AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  121.     AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  122.     AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  123.  
  124.     AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  125.     AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  126.     AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  127.     AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  128.     AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  129.     AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  130.     AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  131.     AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  132.     AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  133.     AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  134.     AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  135.     AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  136.     AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  137.     AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  138.     AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  139.     AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  140.     AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  141.     AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  142.     AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  143.     AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  144.     AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  145.     AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  146.     AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  147.     AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  148.     AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  149.     AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  150.     //AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  151.     AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  152.     AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  153.     AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  154.     AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  155.     AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  156.     AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  157.     AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  158.     AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  159.     AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  160.     AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  161.     AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  162.     AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  163.     AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  164.     AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  165.     AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  166.     AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  167.     AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  168.     AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  169.     AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  170.     AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  171.     AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  172.     AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  173.     AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  174.     AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  175.     AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  176.     AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  177.     AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  178.     AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  179.     AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  180.     AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  181.     AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  182.     AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  183.     AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  184.     AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  185.     AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  186.     AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  187.     AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  188.     AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  189.     AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  190.     AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  191.     AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  192.     AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  193.     AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  194.     AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  195.     AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  196.     AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  197.     AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  198.     AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  199.     AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  200.     AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  201.     AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  202.     AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  203.     AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  204.     AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  205.     AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  206.     AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  207.     AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  208.     AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  209.     AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  210.     AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  211.     AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  212.     AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  213.     AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  214.     AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  215.     AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  216.     AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  217.     AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  218.     AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  219.     AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  220.     AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  221.     AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  222.     AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  223.     AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  224.     AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  225.     AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  226.     AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  227.     AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  228.     AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  229.     AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  230.     AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  231.     AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  232.     AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  233.     AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  234.     AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  235.     AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  236.     AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  237.     AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  238.     AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  239.     AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  240.     AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  241.     AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  242.     AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  243.     AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  244.     AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  245.     AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  246.     AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  247.     AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  248.     AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  249.     AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  250.     AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  251.     AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  252.     AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  253.     AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  254.     AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  255.     AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  256.     AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  257.     AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  258.     AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  259.     AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  260.     AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  261.     AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  262.     AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  263.     AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  264.     AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  265.     AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  266.     AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  267.     AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  268.     AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  269.     AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  270.     AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  271.     AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  272.     AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  273.     AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  274.     AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  275.     AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  276.     AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  277.     AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  278.     AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  279.     AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  280.     AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  281.     AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  282.     AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  283.     AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  284.     AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  285.     AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  286.     AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  287.     AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  288.     AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  289.     AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  290.     AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  291.     AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  292.     AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  293.     AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  294.     AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  295.     AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  296.     AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  297.     AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  298.     AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  299.     AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  300.     AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  301.     AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  302.     AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  303.     AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  304.     AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  305.     AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  306.     AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  307.     AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  308.     AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  309.     AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  310.     AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  311.     AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  312.     AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  313.     AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  314.     AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  315.     AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  316.     AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  317.     AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  318.     AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  319.     AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  320.     AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  321.     AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  322.     AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  323.  
  324.     AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
  325.     AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
  326.     AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
  327.     AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
  328.     AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
  329.     AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
  330.     AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
  331.     AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
  332.     AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
  333.     AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
  334.     AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
  335.     AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
  336.     AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
  337.     AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
  338.     AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
  339.     AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
  340.     AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
  341.     AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
  342.     AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
  343.     AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
  344.     AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
  345.     AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
  346.     AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
  347.     AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
  348.     AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
  349.     AddStaticVehicle(485,2093.2754,2414.9421,74.7556,89.0247,26,57);
  350.     AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
  351.     AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
  352.     AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
  353.     AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
  354.     AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
  355.     AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
  356.     AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
  357.     AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
  358.     AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
  359.     AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
  360.     AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
  361.     AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
  362.     AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
  363.     AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
  364.     AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
  365.     AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
  366.     AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
  367.     AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
  368.     AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
  369.     AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
  370.     AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
  371.     AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
  372.     AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
  373.     AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
  374.     AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
  375.     AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
  376.     AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
  377.     AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
  378.     AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
  379.     AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
  380.     AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
  381.     AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
  382.     AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
  383.     AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
  384.     AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
  385.     AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
  386.     AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
  387.     AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
  388.     AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
  389.     AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
  390.     AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
  391.     AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
  392.     AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
  393.     AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
  394.     AddStaticVehicle(485,1614.7153,1548.7513,11.2749,347.1516,58,8);
  395.     AddStaticVehicle(485,1647.7902,1538.9934,11.2433,51.8071,0,8);
  396.     AddStaticVehicle(485,1608.3851,1630.7268,11.2840,174.5517,58,8);
  397.     AddStaticVehicle(486,1283.0006,1324.8849,9.5332,275.0468,7,6); //11.5332
  398.     AddStaticVehicle(486,1283.5107,1361.3171,9.5382,271.1684,1,6); //11.5382
  399.     AddStaticVehicle(486,1283.6847,1386.5137,11.5300,272.1003,89,91);
  400.     AddStaticVehicle(486,1288.0499,1403.6605,11.5295,243.5028,119,117);
  401.     AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
  402.     AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
  403.     AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
  404.     AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
  405.     AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
  406.     AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
  407.     AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
  408.     AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
  409.     AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
  410.     AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
  411.     AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
  412.     AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
  413.     AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
  414.     AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
  415.     AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
  416.     AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
  417.     AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
  418.     AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
  419.     AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
  420.     AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
  421.     AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
  422.     AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
  423.     AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
  424.     AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
  425.     AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
  426.  
  427.     //Monday 13th Additions ~ Jax
  428.     AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1); //
  429.     AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1); //
  430.     AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
  431.     AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
  432.     // --- uncommented
  433.     AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
  434.     AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
  435.     AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
  436.     AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
  437.     AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
  438.     // --- uncommented end
  439.  
  440.     //Uber haxed
  441.     AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
  442.     AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
  443.     AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
  444.     //AddStaticVehicle(434,-110.8473,1133.7113,19.7091,359.7000,2,2); //hotknife
  445.     AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
  446.     AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
  447.     //AddStaticVehicle(605,-340.2598,1177.4846,19.5565,182.6176,43,8); // SMASHED UP CAR
  448.     AddStaticVehicle(486,325.4121,2538.5999,17.5184,181.2964,71,77); //
  449.     AddStaticVehicle(486,291.0975,2540.0410,17.5276,182.7206,7,6); //
  450.     AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
  451.     AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
  452.     AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
  453.     AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //
  454.  
  455.     //uber haxed x 50
  456.     //AddStaticVehicle(406,547.4633,843.0204,-39.8406,285.2948,1,1); // DUMPER
  457.     //AddStaticVehicle(406,625.1979,828.9873,-41.4497,71.3360,1,1); // DUMPER
  458.     //AddStaticVehicle(486,680.7997,919.0510,-40.4735,105.9145,1,1); // DOZER
  459.     //AddStaticVehicle(486,674.3994,927.7518,-40.6087,128.6116,1,1); // DOZER
  460.     AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
  461.     AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
  462.     AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
  463.     //AddStaticVehicle(605,319.3803,740.2404,6.7814,271.2593,8,90); // SMASHED UP CAR
  464.     AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
  465.     AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
  466.     AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
  467.     AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
  468.     //AddStaticVehicle(548,292.2317,1923.6440,19.2898,235.3379,1,1); // CARGOBOB
  469.     AddStaticVehicle(433,277.6437,1985.7559,18.0772,270.4079,43,0); //
  470.     AddStaticVehicle(433,277.4477,1994.8329,18.0773,267.7378,43,0); //
  471.  
  472.     //Uber haxed x 100
  473.  
  474.     // --- uncommented
  475.     AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
  476.     AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
  477.     //AddStaticVehicle(466,124.2480,1075.1835,13.3512,174.5334,78,76); // exceeds model limit
  478.     AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
  479.     // --- uncommented end
  480.     AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
  481.     AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
  482.     AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
  483.     AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
  484.     AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
  485.     AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
  486.     AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
  487.     AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
  488.     AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
  489.     // Exceeds model limit, cars need model adjustments
  490.     // --- uncommented
  491.     AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
  492.     //AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //
  493.     AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
  494.     //AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //
  495.     //AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //
  496.     //AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //
  497.     //AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //
  498.     AddStaticVehicle(485,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
  499.     AddStaticVehicle(485,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
  500.     //AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //
  501.     //AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //
  502.     //AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //
  503.     //AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //
  504.     //AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //
  505.     //AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //
  506.     //AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //
  507.     //AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //
  508.     //AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //
  509.     //AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //
  510.     //AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //
  511.     AddStaticVehicle(485,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
  512.     AddStaticVehicle(485,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
  513.     // --- uncommented end
  514.  
  515.     AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
  516.     AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //
  517.     AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //
  518.     AddStaticVehicle(460,1624.5901,565.8568,1.7817,200.5292,1,3); //
  519.     AddStaticVehicle(460,1639.3567,572.2720,1.5311,206.6160,1,3); //
  520.     AddStaticVehicle(460,2293.4219,517.5514,1.7537,270.7889,1,3); //
  521.     AddStaticVehicle(460,2354.4690,518.5284,1.7450,270.2214,1,3); //
  522.     AddStaticVehicle(460,772.4293,2912.5579,1.0753,69.6706,1,3); //
  523.  
  524.     // 22/4 UPDATE
  525.     AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
  526.     AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
  527.     AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
  528.     AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
  529.     AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
  530.     AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
  531.     AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
  532.     AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
  533.     AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
  534.     AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
  535.     AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
  536.     AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
  537.     AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
  538.     AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
  539.     AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
  540.     AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
  541.     AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //
  542.  
  543.     // 25/4 UPDATE
  544.     AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
  545.     AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
  546.     AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
  547.     AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
  548.     AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
  549.     AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
  550.     AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
  551.     AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
  552.     AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
  553.     AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
  554.     AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81); //
  555.     AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1); //
  556.     AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64); //
  557.     AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1); //
  558.     AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7); //
  559.     AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64); //
  560.     AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64); //
  561.     AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //
  562.     AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //
  563.     AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //
  564.     AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1); // taxi
  565.  
  566.     //Cars on HQ
  567.     AddStaticVehicleEx(487,198.39747620,1931.41149902,23.50718689,358.00000000,-1,3,15); //Maverick
  568.     AddStaticVehicleEx(487,215.93301392,1931.25329590,23.50718689,358.00000000,-1,3,15); //Maverick
  569.     AddStaticVehicleEx(427,193.42268372,1917.46765137,17.88862419,0.00000000,-1,3,15); //Enforcer
  570.     AddStaticVehicleEx(427,202.34309387,1917.72888184,17.88862419,0.00000000,-1,3,15); //Enforcer
  571.     AddStaticVehicleEx(427,211.39657593,1917.49511719,17.88862419,0.00000000,-1,3,15); //Enforcer
  572.     AddStaticVehicleEx(427,220.60968018,1917.43066406,17.88862419,0.00000000,-1,3,15); //Enforcer
  573.     AddStaticVehicleEx(523,218.62045288,1858.75793457,12.80733681,0.00000000,-1,3,15); //HPV1000
  574.     AddStaticVehicleEx(523,214.57823181,1858.54028320,12.80100250,0.00000000,-1,3,15); //HPV1000
  575.     AddStaticVehicleEx(490,275.78240967,2015.96179199,17.96075058,331.53472900,-1,3,15); //FBI Rancher
  576.     AddStaticVehicleEx(490,283.71200562,2016.59545898,17.96075058,331.53442383,-1,3,15); //FBI Rancher
  577.     AddStaticVehicleEx(490,275.32498169,2031.56054688,17.96075058,218.96630859,-1,3,15); //FBI Rancher
  578.     AddStaticVehicleEx(490,282.46844482,2031.47424316,17.96075058,218.96301270,-1,3,15); //FBI Rancher
  579.     AddStaticVehicleEx(578,282.26330566,1984.26623535,18.39062500,269.42822266,-1,3,15); //DFT-30
  580.     AddStaticVehicleEx(578,282.26770020,1994.17138672,18.39062500,269.42321777,-1,3,15); //DFT-30
  581.  
  582.     AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //para
  583.     AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //para
  584.     AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //para
  585.     AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //para
  586.     AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //para
  587.  
  588.  
  589.     CreateObject(974, 346.52069091797, 1799.0474853516, 20.261764526367, 0, 0, 35);
  590.     CreateObject(974, 343.41351318359, 1796.7598876953, 20.110614776611, 0, 0, 34.996948242188);
  591.  
  592.  
  593.     Gate = CreateObject(969, 96.6640625, 1918.4544677734, 17.18109703064, 0, 0, 90); //our gate object closed
  594.  
  595.  
  596.  
  597.     mainmenu = CreateMenu("Select Team", 1, 50.0, 180.0, 200.0, 200.0);
  598.     AddMenuItem(mainmenu, 0, "Human");
  599.     AddMenuItem(mainmenu, 0, "Zombie");
  600.     AddMenuItem(mainmenu, 0, "Scientist");
  601.     AddMenuItem(mainmenu, 0, "Medic");
  602.  
  603.     SetTimer("Virus",100,true);
  604.     SetTimer("infectedtimer", 5000, 1);
  605.     SetTimer("reminder", 300000, 1);
  606.     return 1;
  607.  
  608.  
  609. }
  610.  
  611. public OnGameModeExit()
  612. {
  613.     return 1;
  614. }
  615.  
  616. public OnPlayerRequestClass(playerid, classid)
  617. {
  618.     SetPlayerInterior(playerid,14);
  619.     SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
  620.     SetPlayerFacingAngle(playerid, 270.0);
  621.     SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
  622.     SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
  623.     return 1;
  624. }
  625.  
  626. public OnPlayerRequestSpawn(playerid)
  627. {
  628.     if(team[playerid] == 0)
  629.     {
  630.         SendClientMessage(playerid,YELLOW,"You must select your team before spawning.");
  631.         SendClientMessage(playerid,WHITE,"Type /human /zombie /medic or /scientistto choose a team.");
  632.         return 0;
  633.     }
  634.     return 1;
  635. }
  636.  
  637. public OnPlayerConnect(playerid)
  638. {
  639.     new name[MAX_PLAYER_NAME], string[48];
  640.     GetPlayerName(playerid, name, sizeof(name));
  641.     format(string, sizeof(string), "%s has joined the server.", name );
  642.     SendClientMessageToAll(GREY, string);
  643.     SetPlayerColor(playerid,GREY);
  644.     ShowMenuForPlayer(mainmenu, playerid);
  645.     AllowPlayerTeleport(playerid, 1);
  646.     SendClientMessage(playerid,GREEN,"Welcome to Undead Pursuit!.");
  647.     SendClientMessage(playerid,GREEN,"If you are confused type /help.");
  648.     return 1;
  649. }
  650.  
  651. public OnPlayerDisconnect(playerid, reason)
  652. {
  653.     return 1;
  654. }
  655.  
  656. public OnPlayerSpawn(playerid)
  657. {
  658.     ResetPlayerMoney(playerid);
  659.     ResetPlayerWeapons(playerid);
  660.     if(infected[playerid] > 0)
  661.     {
  662.         team[playerid] = 2;
  663.         infected[playerid] = 0;
  664.         SetPlayerPos(playerid,X,Y,Z);
  665.         SetPlayerColor(playerid,ZRED);
  666.         SetPlayerTeam(playerid, 2);
  667.         SetPlayerHealth(playerid, 200);
  668.         GameTextForPlayer(playerid,"~r~Zombie: ~b~/hide",10000,1);
  669.         return 1;
  670.     }
  671.     if(team[playerid] == 1)
  672.     {
  673.         SetPlayerColor(playerid,CYAN);
  674.         SetPlayerTeam(playerid, 1);
  675.         GameTextForPlayer(playerid,"~b~~h~Human: ~b~/panic",10000,1);
  676.         GivePlayerWeapon(playerid,24,300);
  677.         GivePlayerWeapon(playerid,25,300);
  678.         GivePlayerMoney(playerid, 20000);
  679.     }
  680.     if(team[playerid] == 2)
  681.     {
  682.         SetPlayerColor(playerid,ZRED);
  683.         SetPlayerTeam(playerid, 2);
  684.         SetPlayerHealth(playerid, 200);
  685.         GameTextForPlayer(playerid,"~r~Zombie: ~b~/hide",10000,1);
  686.     }
  687.     if(team[playerid] == 4)
  688.     {
  689.         SetPlayerColor(playerid,WHITE);
  690.         SetPlayerTeam(playerid, 1);
  691.         GameTextForPlayer(playerid,"~w~Scientist: ~b~/anti",10000,1);
  692.         GivePlayerWeapon(playerid,23,300);
  693.         SetPlayerSkin(playerid, 70);
  694.         GivePlayerMoney(playerid, 20000);
  695.         SetPlayerArmour(playerid, 100);
  696.     }
  697.     if(team[playerid] == 5)
  698.     {
  699.         SetPlayerColor(playerid,ORANGE);
  700.         SetPlayerTeam(playerid, 1);
  701.         GameTextForPlayer(playerid,"~r~~h~Medic: ~b~/heal",10000,1);
  702.         SetPlayerPos(playerid,1624.2527,1821.0498,10.8203);
  703.         SetPlayerFacingAngle(playerid,5.6779);
  704.         SetPlayerSkin(playerid,276);
  705.         GivePlayerWeapon(playerid,24,300);
  706.         GivePlayerMoney(playerid, 20000);
  707.         SetPlayerInterior(playerid,0);
  708.         SetPlayerArmour(playerid, 100);
  709.         return 1;
  710.     }
  711.  
  712.     if(team[playerid] == 3)
  713.     {
  714.         GameTextForPlayer(playerid,"ERROR",10000,1);
  715.     }
  716.     SetPlayerRandomSpawn(playerid);
  717.     infected[playerid] = 0;
  718.     return 1;
  719. }
  720.  
  721. public OnPlayerDeath(playerid, killerid, reason)
  722. {
  723.     new killer[MAX_PLAYERS], player[MAX_PLAYERS],string[100];
  724.     GetPlayerName(playerid, player,sizeof(player));
  725.     GetPlayerName(killerid, killer,sizeof(killer));
  726.     if((killerid == INVALID_PLAYER_ID) || (killerid == playerid))
  727.     {
  728.         format(string,sizeof(string), "%s has committed suicide.", player);
  729.         SendClientMessageToAll(RED,string);
  730.     }
  731.     else if(infected[playerid] > 0 || team[killerid] == 2)
  732.     {
  733.         GetPlayerPos(playerid,X,Y,Z);
  734.         infected[playerid] = killerid;
  735.         GetPlayerName(playerid, player,sizeof(player));
  736.         GetPlayerName(killerid, killer,sizeof(killer));
  737.         format(string,sizeof(string), "%s has been turned into a zombie by %s.", player, killer);
  738.         SendClientMessageToAll(RED,string);
  739.         team[playerid] = 2;
  740.     }
  741.     else if(team[playerid] == 2)
  742.     {
  743.         format(string,sizeof(string), "%s was put to rest by %s.", player, killer);
  744.         SendClientMessageToAll(GREEN,string);
  745.         GivePlayerMoney(killerid, 2000);
  746.     }
  747.     else if(team[playerid] == 3)
  748.     {
  749.         format(string,sizeof(string), "%s was killed by %s to prevent the spread of the virus.", player, killer);
  750.         SendClientMessageToAll(YELLOW,string);
  751.         GivePlayerMoney(killerid, 2000);
  752.     }
  753.     GetPlayerWeaponData(playerid, 0, wep1, ammo1);
  754.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 1, wep1, ammo1);
  755.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 2, wep1, ammo1);
  756.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 3, wep1, ammo1);
  757.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 4, wep1, ammo1);
  758.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 5, wep1, ammo1);
  759.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 6, wep1, ammo1);
  760.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 7, wep1, ammo1);
  761.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 8, wep1, ammo1);
  762.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 9, wep1, ammo1);
  763.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 10, wep1, ammo1);
  764.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 11, wep1, ammo1);
  765.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 12, wep1, ammo1);
  766.     else {
  767.      new Float:X2;
  768.      new Float:Y2;
  769.      new Float:Z2;
  770.      new Weap1 = GetPlayerWeapon(playerid);
  771.      GetPlayerPos(playerid,X2,Y2,Z2);
  772.      if(GetPlayerWeapon(playerid)>1)
  773.      {
  774.         new WeaponModel = WeaponToModel(Weap1);
  775.         WeapPickup = CreatePickup(WeaponModel,3,X2-2,Y2,Z2);
  776.         SetTimer("DestroyPickup1",15000,true);  // 15 Sec
  777.      }
  778.     }
  779.     if(team[playerid] != team[killerid])
  780.     {
  781.         new score = GetPlayerScore(killerid);
  782.         SetPlayerScore(killerid, score+1);
  783.         SendClientMessage(killerid,GREEN,"You gained a point!");
  784.     }
  785.     return 1;
  786. }
  787.  
  788. public OnPlayerCommandText(playerid, cmdtext[])
  789.  
  790. {
  791.     new cmd[256];
  792.     new target, idx;
  793.     cmd = strtok(cmdtext, idx);
  794.  
  795.     if(strcmp(cmd, "/hide", true) == 0)
  796.     {
  797.         if(team[playerid] != 2) return SendClientMessage(playerid, YELLOW, "You are not a Zombie!");
  798.         TogglePlayerControllable(playerid, 0);
  799.         ApplyAnimation(playerid,"DAM_JUMP","SF_JUMPWALL",999999,0,1,1,1,1);
  800.         UsingAnimation[playerid] = 1;
  801.         return 1;
  802.     }
  803.     if(strcmp(cmd, "/heal", true) == 0)
  804.     {
  805.         if(team[playerid] != 5) return SendClientMessage(playerid, YELLOW, "You are not a Medic!");
  806.         target = GetClosestPlayer(playerid);
  807.         if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  808.         if(team[target] == 2) return SendClientMessage(playerid, YELLOW, "Player not human!");
  809.         if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  810.         {
  811.             SetPlayerHealth(target,100);
  812.             GameTextForPlayer(target,"~g~HEALED",5000,1);
  813.             SendClientMessage(playerid,GREEN,"Player was healed!");
  814.             SendClientMessage(playerid,GREEN,"You gained a point!");
  815.             new score = GetPlayerScore(playerid);
  816.             SetPlayerScore(playerid, score+1);
  817.         }
  818.         else SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  819.         return 1;
  820.     }
  821.     if(strcmp(cmd, "/anti", true) == 0)
  822.     {
  823.         if(team[playerid] != 4) return SendClientMessage(playerid, YELLOW, "You are not a Scientist!");
  824.         target = GetClosestPlayer(playerid);
  825.         if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  826.         if(team[target] == 2) return SendClientMessage(playerid, YELLOW, "Player not human!");
  827.         if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  828.         {
  829.             infected[target] = 0;
  830.             GameTextForPlayer(target,"~g~CURED",5000,1);
  831.             SendClientMessage(playerid,GREEN,"Player was cured!");
  832.             SendClientMessage(playerid,GREEN,"You gained a point!");
  833.             new score = GetPlayerScore(playerid);
  834.             SetPlayerScore(playerid, score+1);
  835.         }
  836.         else SendClientMessage(playerid, YELLOW, "Nobody is near you!");
  837.         return 1;
  838.     }
  839.     if(strcmp(cmd, "/panic", true) == 0)
  840.     {
  841.         new name[MAX_PLAYERS], string[50],x;
  842.         GetPlayerName(playerid, name, sizeof(name));
  843.         if(team[playerid] == 2) return SendClientMessage(playerid, YELLOW, "You are not a human.");
  844.         if(team[playerid] != 1) return SendClientMessage(playerid, YELLOW, "You must stay calm.");
  845.         format(string, sizeof(string), "%s is Panicking and needs assistance.", name);
  846.         for(x=0;x<MAX_PLAYERS;x++)
  847.         {
  848.             if(team[x] != 2)
  849.             {
  850.                 new Float:X3,Float:Y3,Float:Z3;
  851.                 DisablePlayerCheckpoint(x);
  852.                 GetPlayerPos(x,X3,Y3,Z3);
  853.                 SetPlayerCheckpoint(x,X3,Y3,Z3,8.0);
  854.             }
  855.         }
  856.         SendClientMessageToAll(YELLOW,string);
  857.         return 1;
  858.     }
  859.     if(strcmp(cmd, "/hqgateclose", true) ==0)
  860.     {
  861.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not in STARS!");
  862.         MoveObject(Gate, 96.6640625, 1918.4544677734, 17.18109703064, 1);
  863.         SendClientMessage(playerid,GREEN,"Gate is closed.");
  864.         return 1;
  865.     }
  866.     if(strcmp(cmd, "/hqgateopen", true, 10) ==0)
  867.     {
  868.         if(team[playerid] != 6) return SendClientMessage(playerid, YELLOW, "You are not in STARS!");
  869.         MoveObject(Gate, 96.8125, 1922.3150634766, 17.201789855957, 1);
  870.         SendClientMessage(playerid,GREEN,"Gate is open.");
  871.         return 1;
  872.     }
  873.     if(strcmp(cmd, "/help", true) == 0)
  874.     {
  875.         SendClientMessage(playerid,GREY,"Undead Pursuit is a zombie game.");
  876.         SendClientMessage(playerid,GREY,"There are four classes: Humans(Cyan), Zombies(Red), Scientists(White), and Medics(Orange).");
  877.         SendClientMessage(playerid,GREY,"It is all humans vs zombies. Humans may also kill other humans if the person is infected.");
  878.         SendClientMessage(playerid,GREY,"If you die while infected you will become a zombie. Armour will protect you from geting infected.");
  879.         SendClientMessage(playerid,CYAN,"Humans are regular players with shotguns and Pistols. They have the ability of /panic.");
  880.         SendClientMessage(playerid,RED,"Zombies are players that have been infected, killed, then resurected. They have the ability /hide.");
  881.         SendClientMessage(playerid,WHITE,"Scientist are players who are able to cure infected players with /anti. They have a Silenced Pistol.");
  882.         SendClientMessage(playerid,ORANGE,"Medics are players that can restore others health with /heal. They are equiped with a Desert Eagle.");
  883.         SendClientMessage(playerid,ORANGE,"S.T.A.R.S are there to help humans.");
  884.         SendClientMessage(playerid,ORANGE,"ALWAYS RESPECT ADMINS.");
  885.         return 1;
  886.     }
  887.     if(strcmp(cmd, "/human", true) ==0)
  888.     {
  889.         if(team[playerid] == 0)
  890.         {
  891.             team[playerid] = 1;
  892.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  893.             HideMenuForPlayer(mainmenu,playerid);
  894.             return 1;
  895.         }
  896.         else
  897.         {
  898.             team[playerid] = 1;
  899.             SetPlayerHealth(playerid, 0);
  900.             return 1;
  901.         }
  902.     }
  903.     if(strcmp(cmd, "/zombie", true) ==0)
  904.     {
  905.         if(team[playerid] == 0)
  906.         {
  907.             team[playerid] = 2;
  908.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  909.             HideMenuForPlayer(mainmenu,playerid);
  910.             return 1;
  911.         }
  912.         else
  913.         {
  914.             team[playerid] = 2;
  915.             SetPlayerHealth(playerid, 0);
  916.             return 1;
  917.         }
  918.     }
  919.     if(strcmp(cmd, "/scientist", true) ==0)
  920.     {
  921.         if(team[playerid] == 0)
  922.         {
  923.             team[playerid] = 4;
  924.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  925.             HideMenuForPlayer(mainmenu,playerid);
  926.             return 1;
  927.         }
  928.         else
  929.         {
  930.             team[playerid] = 4;
  931.             SetPlayerHealth(playerid, 0);
  932.             return 1;
  933.         }
  934.     }
  935.     if(strcmp(cmd, "/medic", true) ==0)
  936.     {
  937.         if(team[playerid] == 0)
  938.         {
  939.             team[playerid] = 5;
  940.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  941.             HideMenuForPlayer(mainmenu,playerid);
  942.             return 1;
  943.         }
  944.         else
  945.         {
  946.             team[playerid] = 5;
  947.             SetPlayerHealth(playerid, 0);
  948.             return 1;
  949.     }
  950.     }
  951.     if(strcmp(cmd, "/stars", true) ==0)
  952.     {
  953.         if(team[playerid] == 0)
  954.         {
  955.             team[playerid] = 6;
  956.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  957.             HideMenuForPlayer(mainmenu,playerid);
  958.             return 1;
  959.         }
  960.         else
  961.         {
  962.             team[playerid] = 6;
  963.             SetPlayerHealth(playerid, 0);
  964.             return 1;
  965.         }
  966.     }
  967.     return 0;
  968. }
  969. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  970. {
  971.     return 1;
  972. }
  973.  
  974. public OnPlayerSelectedMenuRow(playerid, row)
  975. {
  976.     new Menu:current;
  977.     current = GetPlayerMenu(playerid);
  978.     if(current == mainmenu)
  979.     {
  980.         switch(row)
  981.         {
  982.             case 0:{
  983.             team[playerid] = 1;
  984.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  985.             }
  986.             case 1:{
  987.             team[playerid] = 2;
  988.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  989.             }
  990.             case 2:{
  991.             team[playerid] = 4;
  992.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  993.             }
  994.             case 3:{
  995.             team[playerid] = 5;
  996.             SendClientMessage(playerid,GREEN,"You may now spawn.");
  997.             }
  998.         }
  999.     }
  1000.     return 1;
  1001. }
  1002.  
  1003. public Float:GetDistanceBetweenPlayers(p1,p2)
  1004. {
  1005.     new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
  1006.     if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
  1007.     {
  1008.         return -1.00;
  1009.     }
  1010.     GetPlayerPos(p1,x1,y1,z1);
  1011.     GetPlayerPos(p2,x2,y2,z2);
  1012.     return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
  1013. }
  1014.  
  1015. public GetClosestPlayer(p1)
  1016. {
  1017.     new x,Float:dis,Float:dis2,player;
  1018.     player = -1;
  1019.     dis = 99999.99;
  1020.     for (x=0;x<MAX_PLAYERS;x++)
  1021.     {
  1022.         if(IsPlayerConnected(x))
  1023.         {
  1024.             if(x != p1)
  1025.             {
  1026.                 dis2 = GetDistanceBetweenPlayers(x,p1);
  1027.                 if(dis2 < dis && dis2 != -1.00)
  1028.                 {
  1029.                     dis = dis2;
  1030.                     player = x;
  1031.                 }
  1032.             }
  1033.         }
  1034.     }
  1035.     return player;
  1036. }
  1037.  
  1038. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) // makes QH Gate opened by horning
  1039. {
  1040.     if((newkeys & KEY_FIRE) && (team[playerid] == 2))
  1041.     {
  1042.         if(UsingAnimation[playerid] == 1)
  1043.         {
  1044.             TogglePlayerControllable(playerid, 1);
  1045.             ApplyAnimation(playerid,"TRAIN", "TRAN_GTUP",4.1,0,1,1,1,1);
  1046.             UsingAnimation[playerid] = 0;
  1047.             SetTimerEx("stopanimation", 4000, 0, "i", playerid);
  1048.         }
  1049.         new Float:hp, Float:a;
  1050.         new target = GetClosestPlayer(playerid);
  1051.         if(target == INVALID_PLAYER_ID || target == playerid) return 1;
  1052.         if(team[target] == 2) return 1;
  1053.         GetPlayerArmour(target,a);
  1054.         if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  1055.         {
  1056.             if(infected[target] == 0 && a > 2)
  1057.             {
  1058.                 infected[target] = playerid;
  1059.                 SetPlayerTeam(target,3);
  1060.                 SendClientMessage(target, RED, "You have been infected!");
  1061.                 GameTextForPlayer(target, "~r~Infected!", 3000, 4);
  1062.                 SendClientMessage(target, WHITE, "Find the nearest Scientist(White) for cure before it is to late!");
  1063.             }
  1064.             if(a > 0) SetPlayerArmour(target, a-10);
  1065.             else
  1066.             {
  1067.                 GetPlayerHealth(target,hp);
  1068.                 if(hp-10 > 0) SetPlayerHealth(target, hp-10);
  1069.                 GetPlayerHealth(playerid,hp);
  1070.                 if(hp+10 < 200) SetPlayerHealth(playerid, hp+10);
  1071.             }
  1072.             /*
  1073.             blood = TextDrawCreate(10.000000,100.000000,"");
  1074.             TextDrawUseBox(blood,1);
  1075.             TextDrawUseBox(blood,0xAA333355);
  1076.             TextDrawAlignment(blood,2);
  1077.             TextDrawTextSize(blood,3000,3000);
  1078.             TextDrawShowForPlayer(target,blood);
  1079.             SetTimerEx("cleartextdraw", 3000, 0, "i", target);
  1080.             */
  1081.         }
  1082.     }
  1083.     return 1;
  1084. }
  1085.  
  1086. public stopanimation(playerid)
  1087. {
  1088.     ApplyAnimation(playerid,"PED", "IDLE_STANCE",4.1,0,0,0,0,1);
  1089.     return 1;
  1090. }
  1091.  
  1092. public ClearTextDraw(playerid)
  1093. {
  1094.     TextDrawHideForPlayer(playerid,blood);
  1095.     return;
  1096. }
  1097.  
  1098. //Weapon Drops
  1099. WeaponToModel(reason)
  1100. {
  1101.     switch(reason)
  1102.     {
  1103.         case 2:
  1104.         {
  1105.             return 333;
  1106.         }
  1107.         case 3:
  1108.         {
  1109.             return 334;
  1110.         }
  1111.         case 4:
  1112.         {
  1113.             return 335;
  1114.         }
  1115.         case 5:
  1116.         {
  1117.             return 336;
  1118.         }
  1119.         case 6:
  1120.         {
  1121.             return 337;
  1122.         }
  1123.         case 7:
  1124.         {
  1125.             return 338;
  1126.         }
  1127.         case 8:
  1128.         {
  1129.             return 339;
  1130.         }
  1131.         case 9:
  1132.         {
  1133.             return 341;
  1134.         }
  1135.         case 10:
  1136.         {
  1137.             return 321;
  1138.         }
  1139.         case 11:
  1140.         {
  1141.             return 322;
  1142.         }
  1143.         case 12:
  1144.         {
  1145.             return 323;
  1146.         }
  1147.         case 13:
  1148.         {
  1149.             return 324;
  1150.         }
  1151.         case 14:
  1152.         {
  1153.             return 325;
  1154.         }
  1155.         case 15:
  1156.         {
  1157.             return 326;
  1158.         }
  1159.         case 16:
  1160.         {
  1161.             return 342;
  1162.         }
  1163.         case 17:
  1164.         {
  1165.             return 343;
  1166.         }
  1167.         case 18:
  1168.         {
  1169.             return 344;
  1170.         }
  1171.         case 22:
  1172.         {
  1173.             return 346;
  1174.         }
  1175.         case 23:
  1176.         {
  1177.             return 347;
  1178.         }
  1179.         case 24:
  1180.         {
  1181.             return 348;
  1182.         }
  1183.         case 25:
  1184.         {
  1185.             return 349;
  1186.         }
  1187.         case 26:
  1188.         {
  1189.             return 350;
  1190.         }
  1191.         case 27:
  1192.         {
  1193.             return 351;
  1194.         }
  1195.         case 28:
  1196.         {
  1197.             return 352;
  1198.         }
  1199.         case 29:
  1200.         {
  1201.             return 353;
  1202.         }
  1203.         case 30:
  1204.         {
  1205.             return 355;
  1206.         }
  1207.         case 31:
  1208.         {
  1209.             return 356;
  1210.         }
  1211.         case 32:
  1212.         {
  1213.             return 372;
  1214.         }
  1215.         case 33:
  1216.         {
  1217.             return 357;
  1218.         }
  1219.         case 34:
  1220.         {
  1221.             return 358;
  1222.         }
  1223.         case 35:
  1224.         {
  1225.             return 359;
  1226.         }
  1227.         case 36:
  1228.         {
  1229.             return 360;
  1230.         }
  1231.         case 37:
  1232.         {
  1233.             return 361;
  1234.         }
  1235.         case 38:
  1236.         {
  1237.             return 362;
  1238.         }
  1239.         case 39:
  1240.         {
  1241.             return 363;
  1242.         }
  1243.         case 40:
  1244.         {
  1245.             return 364;
  1246.         }
  1247.         case 41:
  1248.         {
  1249.             return 365;
  1250.         }
  1251.         case 42:
  1252.         {
  1253.             return 366;
  1254.         }
  1255.         case 43:
  1256.         {
  1257.             return 367;
  1258.         }
  1259.         case 44:
  1260.         {
  1261.             return 368;
  1262.         }
  1263.         case 45:
  1264.         {
  1265.             return 369;
  1266.         }
  1267.         case 46:
  1268.         {
  1269.             return 371;
  1270.         }
  1271.     }
  1272.     return 1;
  1273. }
  1274.  
  1275. public DestroyPickup1()
  1276. {
  1277.    DestroyPickup(WeapPickup);
  1278.    return 1;
  1279. }
  1280. public OnPlayerPickUpPickup(playerid, pickupid)
  1281. {
  1282.     if(pickupid == WeapPickup)
  1283.     {
  1284.         if(team[playerid] != 2)
  1285.         {
  1286.             GivePlayerWeapon(playerid, wep1, ammo1-10); // -10 because the Pickup has got standart 10 ammo
  1287.             DestroyPickup(WeapPickup); // if one player pick up the weapon the Pickup will be destroyed for all players
  1288.         }
  1289.         else
  1290.         {
  1291.             ResetPlayerWeapons(playerid);
  1292.             SendClientMessage(playerid,YELLOW, "You do not know how to use that.");
  1293.         }
  1294.     }
  1295.     return 1;
  1296. }
  1297.  
  1298. public SetPlayerRandomSpawn(playerid)
  1299. {
  1300.     new rand = random(sizeof(gRandomPlayerSpawns));
  1301.     SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
  1302.     SetPlayerInterior(playerid, 0);
  1303.     return 1;
  1304. }
  1305.  
  1306. public infectedtimer()
  1307. {
  1308.     for(new i = 0; i < MAX_PLAYERS; i++)
  1309.     {
  1310.         new Float:health;
  1311.         GetPlayerHealth(i, health);
  1312.  
  1313.         if(infected[i] == 1)
  1314.         {
  1315.             SetPlayerHealth(i, health - 2.0);
  1316.             SendClientMessage(i, RED, "Infection(-3 Health)!!!");
  1317.         }
  1318.         if(team[i] == 2 && health+5 <= 200)
  1319.         {
  1320.             SetPlayerHealth(i, health + 5.0);
  1321.         }
  1322.     }
  1323.     return 1;
  1324. }
  1325.  
  1326. public reminder()
  1327. {
  1328.     SendClientMessageToAll(YELLOW,"***REMINDER***");
  1329.     SendClientMessageToAll(YELLOW,"Armour will protect you from infection.");
  1330.     SendClientMessageToAll(YELLOW,"Don't forget about your abilitys, type /help for details.");
  1331.     SendClientMessageToAll(YELLOW,"ALWAYS RESPECT ADMINS.");
  1332. }
  1333.  
  1334. strtok(const string[], &index)
  1335. {
  1336.     new length = strlen(string);
  1337.     while ((index < length) && (string[index] <= ' '))
  1338.     {
  1339.         index++;
  1340.     }
  1341.  
  1342.     new offset = index;
  1343.     new result[20];
  1344.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  1345.     {
  1346.         result[index - offset] = string[index];
  1347.         index++;
  1348.     }
  1349.     result[index - offset] = EOS;
  1350.     return result;
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