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- every 1 seconds:
- loop all players:
- loop-player is flying:
- if loop-player is not op:
- set {flying-player} to "%loop-player%"
- loop all players:
- if loop-player-2 is op:
- message "&9TKS: &3[flyingplayer] [w_server] %{flying-player}% &7 failed SuvivalFly: tried to move:fly" to loop-player-2
- reset {flying-player}
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