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Super Bomberman 2 - Guide

Nov 26th, 2019
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  1. IMPORTANT NOTES:
  2. SB2 = Super Bomberman 2
  3. PU = Power-Up
  4. PUs = Power-Ups
  5.  
  6. ------------------------------
  7. --------SOME THINGS---------
  8. ------------------------------
  9. - The Japanese region is faster to give START in the Menu, the American version should wait a few seconds. Another difference in speeds more than that is unknown.
  10. - It is mandatory to defeat all enemies and destroy all switches to open the door of each stage.
  11. - If the door is knocked when there are still enemies, all enemies that were already defeated will appear.
  12.  
  13. ------------------------------
  14. ----------- WORLD 1: -----------
  15. ------------------------------
  16. * The only two zones that can manipulate the RNG of the PUs are 1-1 and 1-2, if you want to manipulate everything, it is impossible for human ability, only on some occasions I have been able to manipulate up to zone 1-3.
  17.  
  18. * 1-2: There are 3 ways to start this stage (only if zone 1-1 has been done correctly, see more detail → https://bit.ly/2D7O7C3):
  19. Form 1: https://www.twitch.tv/videos/100386951?t=58s
  20. Form 2: https://www.twitch.tv/videos/509034076?t=00h01m24s
  21. Form 3: https://youtu.be/XT4438BnA_c?t=111 (If it is not known to do the 2 previous forms or the 1-1 zone was not done correctly)
  22.  
  23. * 1-4: "RNG DEMON ZONE", in this area you get the Blue Glove (Power Glove), so as not to waste time in this area, take advantage of the dynamites on the stage, the bad thing about these is that can burn the PUs you want to get (1 Power Glove, 1 Fire, 1 Bomb). There are 3 ways to do this area:
  24.  
  25. Way 1: Put a bomb in the middle (the fastest, but the most dangerous).
  26. Form 2: Put a pump in the middle and another pump next to it (left / right) of this (it is a second or milliseconds slower than the first form). The chances of not burning the Blue Glove are greater.
  27. Form 3: Do not burn any dynamite, but kill the enemies and then look for the PUs for each block (it is the slowest but safest way).
  28.  
  29. * BOSS 1st: hit it twice with the blue glove.
  30. * BOSS 1b: Throw 11 bombs to your body.
  31.  
  32. ------------------------------
  33. ----------- WORLD 2: -----------
  34. ------------------------------
  35. * 2-1: Obtain Red Bomb (Pierce Bomb / Bomb Thorns in other Bomberman), the explosion of this bomb crosses the blocks.
  36.  
  37. * 2-2: Get Remote Control.
  38.  
  39. * 2-4: Obtain Bomb Pass (Bomb Transfers), this is the only SNES Bomberman that is advisable to obtain it, since the Kick Bomb increases the lag. If you get to get the Kick Bomb (World 3), both PUs will be combined, allowing you to kick bombs and transfer them only when they are next to a stage wall.
  40.  
  41. * 2-5: Key zone if the Blue Glove was not obtained in World 1.
  42.  
  43. * BOSS 2a: While I hit it, I'm looking for a Heart.
  44. * BOSS 2b: 10 HP, only boss 1b killed him by throwing bombs, this one and others with explosions.
  45.  
  46. ------------------------------
  47. ----------- WORLD 3: -----------
  48. ------------------------------
  49. -The purple enemies die only when all the switches are exploded.
  50.  
  51. * 3-1: Don't get the Kick Bombs.
  52.  
  53. * 3-3: When you mount a tank (they are like the "louies / rouies" of this game) and then you burn it, you have about 2/3 seconds of invincibility that you can use to find a Heart.
  54. Be careful not to get the Red Bomb.
  55.  
  56. * 3-5: Get the Wall Pass (Transfer Blocks), if you are lucky (almost never in this area) the Wall Pass should be located on the left or right of the stage, the worst place is the middle part.
  57.  
  58. * 3-6: One of the worst or the worst area of ​​SB2 for those who are just starting to speedrun, since this area is full trampolines (https://bomberman.fandom.com/wiki/Trampoline). There are 2 types of distances on the trampolines, the short and long ones, the long ones are the easiest and should always be direct jumps (just keep pressing ↑), the short ones are the most complicated because the jump must be calculated, if RIP goes wrong SPEEDRUN The two ways to make a short jump:
  59.  
  60. Form 1: The fastest way is to calculate the jump to the first, but it is the most dangerous (See Example → https://bit.ly/2rhHKJX).
  61. Form 2: The slowest way is to first make a jump in the same location, and move forward only when it is up (See Example → https://bit.ly/2Ob1doA).
  62.  
  63. * BOSS 3a: While I hit it, I'm looking for a Heart.
  64. * BOSS 3b: 11 HP.
  65.  
  66. ------------------------------
  67. ----------- WORLD 4: -----------
  68. ------------------------------
  69. -In this world there are enemies hidden in the blocks.
  70.  
  71. * 4-2: Be careful with blue enemies (https://bomberman.fandom.com/wiki/Steel_Sphere) that can throw you off the stage and RIP speedrun.
  72.  
  73. * 4-3: Only zone with 2 hearts.
  74.  
  75. * 4-4: Don't get the Red Bomb
  76.  
  77. * 4-5: The most difficult strat in the game is to kill two enemies (each with 2 HP) quickly, before a moving platform arrives, this strat also depends on RNG, that PUs should not come. If you do not perform the strat you can waste a lot of time.
  78. See example of strat → https://bit.ly/34hud3y
  79.  
  80. * 4-6: 1 Heart.
  81.  
  82. * BOSS 4a: While I hit it, I'm looking for a Heart. If I already have several hearts, I can do a bombardment to kill him faster.
  83. * BOSS 4b: You can start by throwing a bomb at your body and then all the others explode them.
  84.  
  85. ------------------------------
  86. ----------- WORLD 5: -----------
  87. ------------------------------
  88. -World of many mine bombs, that's why on many occasions you have to explode a bomb before entering / stepping on a part of the stage.
  89.  
  90. * 5-2: When the light comes on on stage, the red enemies become faster, but the blue ones slower. This is done because next to it is a blue enemy that is easier to defeat if it is slow.
  91.  
  92. * 5-3: Many mines and a red bomb that should not be obtained.
  93.  
  94. * 5-5: The "Wall Glitch" (give it the name you want), is to save almost 45/50 seconds of run. It consists of making a "screen jump" with the help of the blocks that can be moved with the bombs.
  95. See Example → https://youtu.be/XT4438BnA_c?t=1532
  96.  
  97. * BOSS 5a: The fastest way to beat him is to make a bombardment (See example → https://bit.ly/34fbLIK).
  98. * BOSS 5b: It moves from right to left, when bombs are put in front of it, it will directly attack. Throw some skulls that can be blocked by putting bombs.
  99. * BOSS 5c: It is only won by throwing bombs at your body, not with explosions. It has 6 HP.
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