Boeing747-8

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Aug 2nd, 2018
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  1. tfm.exec.disableAfkDeath(false)
  2. v=0
  3. tfm.exec.setRoomMaxPlayers(15)
  4. dp={}
  5. function count()
  6. if runner<1 then
  7. tfm.exec.newGame(maps[math.random(#maps)])
  8. end
  9. end
  10. function vip(n)
  11. if n=="Fuzzyfirsdog#0000" or n=="Bodykudo#0000" or n=="Tortuegreen#0000" or n=="Bolodefchoco#0000" then
  12. data[n].def=212
  13. data[n].objects=data[n].def
  14. data[n].nyan=true
  15. end
  16. if n=="Reddeathnick#3204" or n=="Mariluiss#0000" or n=="Mugiwaraloffy#9866" or n=="Pratton#0000" or n=="Seaqueen2003#0000" then
  17. data[n].def=212
  18. data[n].objects=data[n].def
  19. data[n].nyan=true
  20. end
  21. end
  22. function add(n)
  23. if data[n].role=="Runner" then
  24. runner=runner+1
  25. elseif data[n].role=="Death" then
  26. death=death+1
  27. end
  28. end
  29. lag=0
  30. Lives2=1000
  31. icedMouseCost=400
  32. cakeCost=200
  33. companionCost=900
  34. shamanCannonCost=1000
  35. watermelonCost=500
  36. mechAnvilCost=800
  37. rockCost=400
  38. ultraCannonCost=900
  39. nyanCost=400
  40. local toDespawn = {}
  41. do
  42. local addShamanObject = tfm.exec.addShamanObject
  43. tfm.exec.addShamanObject = function(...)
  44. toDespawn[#toDespawn + 1] = {
  45. addShamanObject(...),
  46. os.time() + 3000
  47. }
  48.  
  49. return toDespawn[#toDespawn][1]
  50. end
  51. end
  52.  
  53. tfm.exec.disableAllShamanSkills(true)
  54. tfm.exec.disableMortCommand(true)
  55. wonCountDown=1
  56.  
  57.  
  58. maps={7455943,7458404,7459068,6238915,6321696,6321733,6335123}
  59. powery=320
  60. powerx=math.random(1600)
  61.  
  62. mice=0
  63.  
  64. function countMice()
  65. for n,player in pairs(tfm.get.room.playerList) do
  66. mice=mice+1
  67. end
  68. end
  69.  
  70. Down=string.byte("S")
  71.  
  72. tfm.exec.disableAutoShaman(true)
  73. tfm.exec.disableAutoNewGame(true)
  74.  
  75.  
  76. tfm.exec.disableAutoShaman(true)
  77. tfm.exec.disableAutoTimeLeft(true)
  78. tfm.exec.disableAutoScore(true)
  79. data={}
  80. text={}
  81. lang={}
  82. lang.br={
  83. boughtNyan="<J>Você comprou Nyan Cat!",
  84. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equipar]</a></J>",
  85. nyan="Nyan Cat<N> - Nyan Cat aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyNyan'> [Compra]",
  86. boughtUltraCannon="<J>Você comprou o ultra canhão!",
  87. ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equipar]</a></J>",
  88. ultraCannon="Ultra Cannon<N> - Dois ultra canhões brilhantes aparecerão com oseu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Compra]",
  89. boughtRock="<J>Você comprou a bigorna de pedra!",
  90. rock="Rock Anvil<N> - A bigorna de pedra aparece como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyRock'> [Compra]",
  91. rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equipar]</a></J>",
  92. mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equipar]</a></J>",
  93. boughtMechAnvil="<J>Você comprou a bigorna mecânica!",
  94. watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equipar]</a></J>",
  95. boughtWatermelon="<J>Você comprou o canhão de melancia!",
  96. mechAnvil="Mechanical Anvil<N> - Duas bigornas mecânicas aparecerãocomo seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Compra]",
  97. watermelon="Watermelon Cannon<N> - Um canhão de melancia aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Compra]",
  98. boughtShamanCannon="<J>Você comprou o canhão de shaman!",
  99. shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equipar]</a></J>",
  100. shamanCannon="Shaman Cannon<N> - Três canhões de shaman aparecerão como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Compra]",
  101. equip="Equip",
  102. need2People="São necessários dois jogadores para jogar",
  103. nowHave2Lives="<J>Você agora tem duas vidas em cada rodada!",
  104. boughtIcedMouse="<J>Você comprou o objeto rato congelado!",
  105. boughtCake="<J>Você comprou o objeto bolo!",
  106. boughtCompanion="<J>Você comprou a caixa de companheiro!",
  107. companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equipar]</a></J>",
  108. companion="Companion Crate<N> - A caixa de companheiro aparecerá como seu objeto de ataquequando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Compra]",
  109. inventory2="Inventário",
  110. inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equipar]</J></a>",
  111. icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equipar]</a></J>",
  112. cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equipar]</a></J>",
  113. shop2="Loja",
  114. cake="Cake Object<N> - Um bolo aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCake'> [Compra]",
  115. icedMouse="Iced Mouse Object<N> - Um rato congelado aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Compra]",
  116. lives2="2 Lives<N> - Após você morrer pela primeira vez em uma rodada, receberá outra vida apenas uma vez. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Compra]",
  117. description="Descrição",
  118. points="Pontos",
  119. winsAsRunner="Vitórias como fugitivo",
  120. winsAsDeath="Vitória como assassino",
  121. profile2="Perfil",
  122. rules="Regras</font></font></u><font size='12'>\n\n• Não é permitido o uso de truques para bugar o jogo \n\n• O uso de hack não é permitido, assim como qualquer outro jogo.",
  123. rules2="Regras",
  124. commands="Poderes\n\n<font size='11'>Click - Spawna um objeto de shaman aleatório quando vocçe é um <J>Assassino</J>.\n\nBarra de espaço - Faz um pulo grande seguido de um canhão invisível quando você é um<J>Fugitivo</J>. \n\nSeta para baixo/ Tecla S - Te dá um boost de velocidade (Tanto para fugitivos quanto para assassinos)",
  125. commands2="Poderes",
  126. credits="Créditos</font></font><font face='verdana'><font size='11'>\n\n<N>Programação - Fuzzyfirsdog#0000\n\nIdeia do Module - Reddeathnick#3204\n\nTradução para árabe - Bodykudo#0000\n\nTradução para FR - Tortuegreen#0000\n\nTradução para BR - Pratton#0000\n\nPowerup Sugestões - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAchando maneiras de remover hacks - Mariluiss#0000 \n\n<VP>Obrigado ^^",
  127. credits2="Créditos",
  128. killer="[Assassino] ",
  129. runner="[Fugitivo]",
  130. youCanAttack="<R>Assassino: <N>Você pode atacou",
  131. youCanNotAttack="<R>Assassino: <N>Voce não pode atacar",
  132. youCanUsePowerups="<VP>Fugitivo: <N>Você pode usar poderes",
  133. youCanNotUsePowerups="<VP>Fugitivo: <N>Você não pode usar poderes",
  134. attacked="ATACADO",
  135. youAreARunner="Você é um fugitivo",
  136. youAreADeath="Você é um assasino",
  137. help="No #deathrun existem <J>Assassinos</J> e <J>Fugitivos</J>. Assassinos devem tentar matar os ratos spawnando objetos. Se nenhum fugitivo entra na toca, os assassinos ganham! Os fugitivos devem usar os poderes dados a eles para escapar dos assassinos e chegar a toca. Se um fugitivo entra na toca, a vitória é dos fugitivos.",
  138. close="Fechar",
  139. help2="Ajuda",
  140. superJump="SUPER PULO",
  141. speed="VELOCIDADE",
  142. deathsWin="Vitória dos assassinos!",
  143. runnersWin="Vitória dos fugitivos!"
  144. }
  145. lang.fr={
  146. boughtNyan="<J>Vous avez acheté nyan cat !",
  147. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Équiper]</a></J>",
  148. nyan="Nyan Cat<N> - Nyan cat sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyNyan'> [Acheter]",
  149. boughtUltraCannon="<J>Vous avez acheté le super boulet !",
  150. ultraCannonInv="<p align='left'>Super Boulet <J><a href='event:equipUltraCannon'>[Équiper]</a></J>",
  151. ultraCannon="Super Boulet<N> - 2 magnifiques super boulets seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyUltraCannon'> [Acheter]",
  152. boughtRock="<J>Vous avez acheté l'enclume rocher !",
  153. rock="Emclume Rocher<N> - Un rocher sera utilisé pour attaquer lorsuqe vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyRock'> [Acheter]",
  154. rockInv="<p align='left'>Enclume Rocher <J><a href='event:equipRock'>[Équiper]</a></J>",
  155. mechAnvilInv="<p align='left'>Enclume Mécanique <J><a href='event:equipMechAnvil'>[Équiper]</a></J>",
  156. boughtMechAnvil="<J>Vous avez acheté l'enclume mécanique !",
  157. watermelonInv="<p align='left'>Boulet Pastèque <J><a href='event:equipWatermelon'>[Équiper]</a></J>",
  158. boughtWatermelon="<J>Vous avez acheté le boulet pastèque !",
  159. mechAnvil="Emclume Mécanique<N> - 2 enclumes mécaniques seront utilisées pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyMechAnvil'> [Acheter]",
  160. watermelon="Watermelon Cannon<N> - Un boulet pastèque sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyWatermelon'> [Acheter]",
  161. boughtShamanCannon="<J>Vous avez acheté le boulet chamane !",
  162. shamanCannonInv="<p align='left'>Boulet Chamane <J><a href='event:equipShamanCannon'>[Équiper]</a></J>",
  163. shamanCannon="Shaman Cannon<N> - 3 boulets chamane seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyShamanCannon'> [Acheter]",
  164. equip="Équiper",
  165. need2People="Vous devez être 2 pour jouer",
  166. nowHave2Lives="<J>Vous avez maintenant 2 vies à chaque tour !",
  167. boughtIcedMouse="<J>Vous venez d'acheter l'objet Souris gelée !",
  168. boughtCake="<J>Vous venez d'acheter l'objet Gâteau !",
  169. boughtCompanion="<J>Vous venez d'acheter la Caisse compagnon !",
  170. companionInv="<p align='left'>Caisse Compagnon <J><a href='event:equipCompanion'>[Équiper]</a></J>",
  171. companion="Caisse Compagnon<N> - Une caisse compagnon sera utilisée pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCompanion'> [Acheter]",
  172. inventory2="Inventaire",
  173. inventory="<p align='center'><font size='20'>INVENTAIRE</font><br><br><font size='12'><p align='left'>Caisse par défaut <a href='event:equipDefault'><J>[Équiper]</J></a>",
  174. icedMouseInv="<p align='left'>Souris glacée <J><a href='event:equipIcedMouse'>[Équiper]</a></J>",
  175. cakeInv="<p align='left'>Gâteau <J><a href='event:equipCake'>[Équiper]</a></J>",
  176. shop2="Magasin",
  177. cake="Objet Gâteau<N> - Un gâteau sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCake'> [Acheter]",
  178. icedMouse="Objet Souris glacée<N> - Une souris glacée sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyIcedMouse'> [Acheter]",
  179. lives2="2 Vies<N> - Lorsque vous mourrez pour la première fois durant un tour, vous obtiendrez une nouvelle vie. <VP>Coûte %s points. <J><a href='event:buy2Lives'>[Acheter]",
  180. description="Description",
  181. points="Points",
  182. winsAsRunner="Gaggne en étant un Coureur",
  183. winsAsDeath="Gagne en étant le tueur",
  184. profile2="Profil",
  185. rules="Règles</font></font></u><font size='12'>\n\n• Utiliser des techniques pour faire buguer le jeu n'est pas autorisé\n\n• Vous n'avez pas le droit de tricher, comme dans tout autre jeu.",
  186. rules2="Règles",
  187. commands="Boosters\n\n<font size='11'><b>Cliquer</b> - Fait apparaître un objet chamane aléatoire lorsque vous le rôle de <J>le tueur<J>.\n\n<b>Barre d'espace</b> - Fait un grand saut suivi d'un boulet invisible lorsque vous êtes un <J>Coureur</J>. \n\n<b>Flèche du basw / touche S</b> - Vous donne un bonus de vitesse. (Fonctione pour tueurs et les Coureurs)",
  188. commands2="Boosters",
  189. credits="Crédits</font></font><font face='verdana'><font size='11'>\n\n<N>Code - Fuzzyfirsdog#0000\n\Idée du module - Reddeathnick#3204\n\nTraductions Arabe - Bodykudo#0000\n\nTraduction française - Tortuegreen#0000\n\nTraductions en Portugais - Pratton#0000\n\nSuggestions des boosters - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAnti-triche - Mariluiss#0000 \n\n<VP>Merci ^^",
  190. credits2="Crédits",
  191. killer="[Tueur] ",
  192. runner="[Coureur]",
  193. youCanAttack="<R>Tueur: <N>Vous pouvez attaquer",
  194. youCanNotAttack="<R>Tueur: <N>Vous ne pouvez pas attaquer",
  195. youCanUsePowerups="<VP>Coureur: <N>Vous pouvez utiliser des boosters",
  196. youCanNotUsePowerups="<VP>Coureur: <N>Vous ne pouvez pas utiliser de boosters",
  197. attacked="ATTAQUÉ",
  198. youAreARunner="Vous êtes un Coureur",
  199. youAreADeath="Vous êtes le tueur",
  200. help="Dans #deathrun, il y a <J>tueurs</J> et <J>les Coureurs</J>. le tueur doit tuer les souris en cliquant pour faire apparaître des objets. Si aucun Coureur ne rentre dans le trou avec le fromage, tueurs gagnent! Les Coureurs peuvent utiliser des boosters à leur disposition pour rentrer dans le trou et échaper aux tueurs. Si un Coureur réussit à rentrer dans le trou, les Coureurs gagnent.",
  201. close="Fermer",
  202. help2="Aide",
  203. superJump="SUPER SAUT",
  204. speed="VITESSE",
  205. deathsWin="Tueurs ont gagné !",
  206. runnersWin="Les Coureurs ont gagné !"
  207. }
  208. lang.en={boughtNyan="<J>You bought nyan cat!",nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equip]</a></J>",nyan="Nyan Cat<N> - Nyan cat will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyNyan'> [Buy]",boughtUltraCannon="<J>You bought the ultra cannon!",ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equip]</a></J>",ultraCannon="Ultra Cannon<N> - 2 glowing ultra cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Buy]",boughtRock="<J>You bought the rock anvil!",rock="Rock Anvil<N> - A rock anvil appear as your attack object. <VP>Worth %s points.<J><a href='event:buyRock'> [Buy]",rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equip]</a></J>",mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equip]</a></J>",boughtMechAnvil="<J>You bought the mechanical anvil!",watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equip]</a></J>",boughtWatermelon="<J>You bought the watermelon cannon!",mechAnvil="Mechanical Anvil<N> - 2 mechanical anvils will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Buy]",watermelon="Watermelon Cannon<N> - A watermelon cannon will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Buy]",boughtShamanCannon="<J>You bought the shaman cannon!",shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equip]</a></J>",shamanCannon="Shaman Cannon<N> - 3 shaman cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Buy]",equip="Equip",need2People="You need 2 people to play",nowHave2Lives="<J>You now have 2 lives on each round!",boughtIcedMouse="<J>You just bought the iced mouse object!",boughtCake="<J>You just bought the cake object!",boughtCompanion="<J>You just bought the companion crate!",companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equip]</a></J>",companion="Companion Crate<N> - A companion crate will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Buy]",inventory2="Inventory",inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equip]</J></a>",icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equip]</a></J>",cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equip]</a></J>",shop2="Shop",cake="Cake Object<N> - A cake will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCake'> [Buy]",icedMouse="Iced Mouse Object<N> - An iced mouse will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Buy]",lives2="2 Lives<N> - After you die your first time on a round, you'll be given another live once. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Buy]",description="Description",points="Points",winsAsRunner="Wins as runner",winsAsDeath="Wins as Killer",profile2="Profile",rules="Rules</font></font></u><font size='12'>\n\n• Using tricks to glitch the game is not allowed\n\n• You are not allowed to hack just like in any other game.",rules2="Rules",commands="Powerups\n\n<font size='11'><b>Click</b> - Spawns a random shaman object when you have the role of being a <J>Killer</J>.\n\n<b>Spacebar</b> - Makes a large jump followed with an invisible cannon when you have the role of being a <J>Runner</J>. \n\n<b>Down Arrow / S key</b> - Gives you a boost of speed. (Works for both Killers and Runners)",commands2="Powerups",credits="Credits</font></font><font face='verdana'><font size='11'>\n\n<N>Programming - Fuzzyfirsdog#0000\n\nModule Idea - Reddeathnick#3204\n\nArabic Translations - Bodykudo#0000\n\nFrench Translations - Tortuegreen#0000\n\nPortuguese Translations - Pratton#0000\n\nPowerup Suggestions - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nFinding Ways To Remove Hacks - Mariluiss#0000 \n\n<VP>Thank you ^^",credits2="Credits",youCanAttack="<R>Killer: <N>You can attack",youCanNotAttack="<R>Killer: <N>You can not attack",youCanUsePowerups="<VP>Runner: <N>You can use powerups",youCanNotUsePowerups="<VP>Runner: <N>You can not use powerups",attacked="ATTACKED",youAreARunner="You are a runner",youAreADeath="You are a Killer",help="In #deathrun there are <J>Killers</J> and <J>Runners</J>. Killers should try to kill the mice by clicking to spawn objects, if no runners get into the hole then Killers win! Runners are supposed to use the powerups they are given to get into the hole and escape Killers. If one runner gets into the hole, runners win.",close="Close",help2="Help",superJump="SUPER JUMP",speed="SPEED",deathsWin="Killers win!",runnersWin="Runners win!",killer="[Killer] ",runner="[Runner]"}
  209. lang.ar={
  210. boughtNyan="<J>لقد اشتريت القطة نيان!",
  211. nyanInv="<p align='left'>القطة نيان <J><a href='event:equipNyan'>[ارتداء]</a></J>",
  212. nyan="القطة نيان<N> - القطة نيان سوف تظهر كأداة هجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyNyan'> [شراء]",
  213. boughtUltraCannon="<J>لقد اشتريت القذيفة الفائقة!",
  214. ultraCannonInv="<p align='left'>القذيفة الفائقة <J><a href='event:equipUltraCannon'>[ارتداء]</a></J>",
  215. ultraCannon="القذيفة الفائقة<N> - كُرتان فائقتان متوهجتان سوف يظهران كهجومك عندما تكون القاتل <VP>تستحق %s نقطة.<J><a href='event:buyUltraCannon'> [شراء]",
  216. boughtRock="<J>لقد اشتريت السندان الصخري!",
  217. rock="السندان الصخري<N> - السندان الصخري سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyRock'> [شراء]",
  218. rockInv="<p align='left'>السندان الصخري <J><a href='event:equipRock'>[ارتداء]</a></J>",
  219. mechAnvilInv="<p align='left'>السندان الميكانيكي <J><a href='event:equipMechAnvil'>[ارتداء]</a></J>",
  220. boughtMechAnvil="<J>لقد اشتريت السندان الميكانيكي!",
  221. watermelonInv="<p align='left'>كرة البطيخ <J><a href='event:equipWatermelon'>[ارتداء]</a></J>",
  222. boughtWatermelon="<J>لقد اشتريت كرة البطيخ!",
  223. mechAnvil="السندان الميكانيكي<N> - سندانان ميكانيكيان سوف يظهران كهجوم عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyMechAnvil'> [شراء]",
  224. watermelon="كرة البطيخ<N> - كرة البطيخ سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyWatermelon'> [شراء]",
  225. boughtShamanCannon="<J>لقد اشتريت كرة الشامان!",
  226. shamanCannonInv="<p align='left'>كرة الشامان <J><a href='event:equipShamanCannon'>[ارتداء]</a></J>",
  227. shamanCannon="كرة الشامان<N> - 3 كرات شامان سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقاط.<J><a href='event:buyShamanCannon'> [شراء]",
  228. equip="ارتداء",
  229. need2People="أنت تحتاج لاعبيّن لكي تلعب",
  230. nowHave2Lives="<J>أنت الآن لديك حيواتان كل جولة",
  231. boughtIcedMouse="<J>لقد اشتريت الفأر المجمَد!",
  232. boughtCake="<J>لقد اشتريت صندوق الكعك!",
  233. boughtCompanion="<J>لقد اشتريت القفص!",
  234. companionInv="<p align='left'>القفص <J><a href='event:equipCompanion'>[ارتداء]</a></J>",
  235. companion="القفص<N> - القفص سوف يظهر كهجومك عندما تكون القاتل.<VP>يستحق %s نقطة.<J><a href='event:buyCompanion'> [شراء]",
  236. inventory2="المخزن",
  237. inventory="<p align='center'><font size='20'>المخزن</font><br><br><font size='12'><p align='left'>الصندوق العادي <a href='event:equipDefault'><J>[ارتداء]</J></a>",
  238. icedMouseInv="<p align='left'>الفأر المجمَد <J><a href='event:equipIcedMouse'>[ارتداء]</a></J>",
  239. cakeInv="<p align='left'>الكعكة <J><a href='event:equipCake'>[ارتداء]</a></J>",
  240. shop2="المتجر",
  241. cake="الكعكة<N> - الكعكة سوف تظهر كهجومك عندما تكون القاتل.<VP>تستحق %s نقطة.<J><a href='event:buyCake'> [شراء]",
  242. icedMouse="الفأر المجمَد<N> - الفأر المجمَد سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyIcedMouse'> [شراء]",
  243. lives2="حياتان<N> - بعدما تموت لأول مرة في الجولة, سوف يتم إعطائك حياة أخرى فورًا. <VP>تستحق %s نقطة. <J><a href='event:buy2Lives'>[شراء]",
  244. description="الوصف",
  245. points="نقاط",
  246. winsAsRunner="مرات الفوز كراكض",
  247. winsAsDeath="مرات الفوز كقاتل",
  248. profile2="الملف الشخصي",
  249. rules="القواعد</font></font></u><font size='12'>\n\n• استخدام طرق لتخريب اللعبة ليس مسموحًا\n\n• ليس مسموحًا لك استخدام الهكر كباقي الألعاب.",
  250. rules2="القواعد",
  251. commands="المقويات\n\n<font size='11'>اضغط - Sلكي تطلق صندوقًا للهجوم عندما تكون <J>القاتل</J>.\n\nالمسافة - تجعلك تقفز طويلًا بالإضافة إلى قذيفة مخفية عندما تكون <J>راكضًا</J>. \n\nزر أسفل / زر S - تعطيك سرعة إضافية. (تعمل لدى القاتل والراكضين)",
  252. commands2="المقويِات",
  253. credits="ائتمان</font></font><font face='verdana'><font size='11'>\n\n<N>البرمجة - Fuzzyfirsdog#0000\n\n الترجمة العربية - Bodykudo#0000\n\nترجمة فرنسية - Tortuegreen#0000\n\nترجمات البرتغالية\n\nفكرة النمط - Reddeathnick#3204\n\nاقتراح المقويِّات - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nإيجاد طريق لمنع الهكرز - Mariluiss#0000 \n\n<VP>شكرًا لكم ^^",
  254. credits2="الائتمان",
  255. killer="[القاتل] ",
  256. runner="[الراكضين]",
  257. youCanAttack="<R>القاتل: <N>يمكنك الهجوم",
  258. youCanNotAttack="<R>القاتل: <N>لا يمكنك الهجوم",
  259. youCanUsePowerups="<VP>الراكض: <N>يمكنك استعمال المقويِّات",
  260. youCanNotUsePowerups="<VP>الراكض: <N>لا يمكنك استعمال المقويِّات",
  261. attacked="هجم",
  262. youAreARunner="أنت راكض",
  263. youAreADeath="أنت قاتل",
  264. help="في #deathrun يوجد <J>قاتلين</J> و <J>الراكضين</J>. القاتلين يجب أن يحاولوا قتل الراكضين عبر إطلاق أدوات عبر الضغط على الشاشة, إذا لم يفز أي راكض سيفوز القاتل! الراكضين يمكنهم استعمال المقويِّات. إذا وصل راكض واحد للجحر, يفوز الراكضين.",
  265. close="إغلاق",
  266. help2="المساعدة",
  267. superJump="القفزة الخارقة",
  268. speed="السرعة",
  269. deathsWin="فاز القاتل!",
  270. runnersWin="فاز الراكضين!"
  271. }
  272. roles={"Death","Runner"}
  273. death=0
  274. runner=0
  275. miceInHole=0
  276. function setLang(n)
  277. text[n]=lang[tfm.get.room.playerList[n].community] or lang.en
  278. end
  279. P=string.byte("P")
  280. H=string.byte("H")
  281. O=string.byte("O")
  282. function bindMouse()
  283. for n,player in pairs(tfm.get.room.playerList) do
  284. tfm.exec.bindKeyboard(n, 0, true, true)
  285. tfm.exec.bindKeyboard(n, 1, true, true)
  286. tfm.exec.bindKeyboard(n, 2, true, true)
  287. tfm.exec.bindKeyboard(n, 3, true, true)
  288. tfm.exec.bindKeyboard(n, 32, true, true)
  289. tfm.exec.bindKeyboard(n, P, true, true)
  290. tfm.exec.bindKeyboard(n, O, true, true)
  291. tfm.exec.bindKeyboard(n, H, true, true)
  292. system.bindMouse(n,true)
  293. end
  294. end
  295. bindMouse()
  296. names={}
  297. theRole=1
  298. currentRole=roles[math.floor(theRole)]
  299. function showTabs(n)
  300. ui.addTextArea(130, "", n, -432, -865, 3625, 953, 0xffffff, 0xffffff, 0.008, true)
  301. ui.addTextArea(15, "<VP><a href='event:help'><font size='12'>"..text[n].help2.."</a> | <a href='event:credits'>"..text[n].credits2.." </a>|<a href='event:commands'> "..text[n].commands2.." </a>|<a href='event:rules'> "..text[n].rules2, n, 30, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  302. ui.addTextArea(155, "<font size='12'><VP><a href='event:inventory'>"..text[n].inventory2.."</a> | <a href='event:shop'>"..text[n].shop2.." | <a href='event:profile'>"..text[n].profile2, n, 600, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  303. end
  304. function setData(n)
  305. data[n] = {
  306. def=2,
  307. idTime=6,
  308. afk=true,
  309. description="",
  310. p=0,
  311. nyan=false,
  312. ultraCannon=false,
  313. rock=false,
  314. mechAnvil=false,
  315. watermelon=false,
  316. shamanCannon=false,
  317. ompanion=false,
  318. isInRoom=true,
  319. cake=false,
  320. objects=2,
  321. lives2=false,
  322. normalLives=1,
  323. lives=1,
  324. icedMouse=false,
  325. winsAsRunner=0,
  326. winsAsDeath=0,
  327. facingx=85,
  328. name=n,
  329. role="Runner",
  330. points=0,
  331. spawnLimit=-1,
  332. ableToShoot=0,
  333. ableToShoot2=0,
  334. pointsAndScore="",
  335. inventory=text[n].inventory
  336. }
  337. data[n].objects=data[n].def
  338. end
  339. function inventory(n)
  340. ui.addTextArea(152, "", n, 510, 96, 286, 290, 0x00ff6a, 0x047529, 1, true)
  341. ui.addTextArea(92, "<p align='center'><font size='20'>"..text[n].inventory.."</font>\n", n, 515, 101, 276, 279, 0x034511, 0x005219, 1, true)
  342. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'>\n"..text[n].close, n, 515, 343, 276, 36, 0x034511, 0x005219, 1, true)
  343. end
  344. for n,player in pairs(tfm.get.room.playerList) do
  345. setLang(n)
  346. table.insert(names,n)
  347. showTabs(n)
  348. setData(n)
  349. add(n)
  350. vip(n)
  351. data[n].pointsAndScore=data[n].name.." "..data[n].points
  352. showTabs(n)
  353. tfm.exec.lowerSyncDelay(n)
  354. table.insert(dp,n)
  355. end
  356.  
  357. function Dp(name)
  358. name = name:sub(1,1):upper()..name:sub(2):lower()
  359. for i,dp in ipairs(dp) do
  360. if name==dp then
  361. return true
  362. end
  363. end
  364. return false
  365. end
  366.  
  367. function shopPage1(n)
  368. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  369. ui.addTextArea(25, "<CE>"..text[n].runner.." "..string.format(text[n].lives2,Lives2), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  370. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].icedMouse,icedMouseCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  371. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].cake,cakeCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  372. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  373. ui.addTextArea(92, "<G><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  374. ui.addTextArea(152, "<a href='event:nextTo2'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  375. end
  376.  
  377. function shopPage2(n)
  378. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  379. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].companion,companionCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  380. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].shamanCannon,shamanCannonCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  381. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].watermelon,watermelonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  382. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  383. ui.addTextArea(92, "<a href='event:backTo1'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  384. ui.addTextArea(152, "<a href='event:nextTo3'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  385. end
  386.  
  387.  
  388. function shopPage3(n)
  389. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  390. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].mechAnvil,mechAnvilCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  391. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].rock,rockCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  392. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].ultraCannon,ultraCannonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  393. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  394. ui.addTextArea(92, "<a href='event:backTo2'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  395. ui.addTextArea(152, "<a href='event:nextTo4'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  396. end
  397.  
  398. function shopPage4(n)
  399. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  400. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].nyan,nyanCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  401. ui.addTextArea(19, "<CE>", n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  402. ui.addTextArea(110, "<CE>", n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  403. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  404. ui.addTextArea(92, "<a href='event:backTo3'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  405. ui.addTextArea(152, "<G><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  406. end
  407.  
  408.  
  409.  
  410.  
  411.  
  412. function findRoles(n)
  413. for n,player in pairs(tfm.get.room.playerList) do
  414. if data[n].role=="Death" then
  415. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  416. elseif data[n].role=="Runner" then
  417. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  418. end
  419. end
  420. end
  421.  
  422. function findRolesNewPlayer(n)
  423. if data[n].role=="Death" then
  424. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  425. elseif data[n].role=="Runner" then
  426. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  427. end
  428. end
  429. a={}
  430. function eventNewPlayer(n)
  431. id=tfm.exec.addImage("1642e105967.png","&0",190,146,n)
  432. setLang(n)
  433. bindMouse()
  434. mice=0
  435. countMice()
  436. if not data[n] then
  437. tfm.exec.respawnPlayer(n)
  438. setData(n)
  439. end
  440. table.insert(dp,n)
  441. vip(n)
  442. add(n)
  443. data[n].idTime=0
  444. data[n].isInRoom=true
  445. showTabs(n)
  446. table.insert(names,n)
  447. findRolesNewPlayer(n)
  448. if mice<2 then
  449. tfm.exec.newGame(7489132)
  450. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  451. end
  452. if mice==2 then
  453. tfm.exec.newGame(maps[math.random(#maps)])
  454. end
  455. end
  456.  
  457.  
  458.  
  459.  
  460.  
  461. function addToRoleNumber()
  462. for n,player in pairs(tfm.get.room.playerList) do
  463. if data[n].role=="Death" then
  464. death=death+1
  465. end
  466. if data[n].role=="Runner" then
  467. runner=runner+1
  468. end
  469. findRoles(n)
  470. end
  471. end
  472. tfm.exec.newGame(maps[math.random(#maps)])
  473. amountInA=0
  474. function punishGlitchers()
  475. if a then
  476. for i=1,amountInA do
  477. data[a[math.floor(amountInA)]].role="Runner"
  478. end
  479. end
  480. end
  481.  
  482. randomDeath=names[math.floor(math.random(mice))]
  483. data[randomDeath].role="Death"
  484. lastDeath=""
  485. function eventNewGame()
  486. lag=0
  487. v=0
  488. local toDespawn = {}
  489. do
  490. local addShamanObject = tfm.exec.addShamanObject
  491. tfm.exec.addShamanObject = function(...)
  492. toDespawn[#toDespawn + 1] = {
  493. addShamanObject(...),
  494. os.time() + 3000
  495. }
  496. return toDespawn[#toDespawn][1]
  497. end
  498. end
  499. time=0
  500. theRole=1
  501. powerx=math.random(1600)
  502. runner=0
  503. death=0
  504. mice=0
  505. countMice()
  506. for n,player in pairs(tfm.get.room.playerList) do
  507. data[n].lives=data[n].normalLives
  508. data[n].role="Runner"
  509. data[n].ableToShoot=0
  510. data[n].ableToShoot2=0
  511. data[n].spawnLimit=-1
  512. data[n].afk=true
  513. if mice<2 then
  514. tfm.exec.newGame(7489132)
  515. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  516. end
  517. end
  518. mice=mice
  519. if lastDeath==randomDeath then
  520. randomDeath=names[math.random(math.floor(mice))]
  521. end
  522.  
  523. if data[randomDeath].isInRoom==true then
  524. data[randomDeath].role="Death"
  525. elseif data[randomDeath].isInRoom==false then
  526. randomDeath=names[math.random(math.floor(mice))]
  527. end
  528.  
  529. lastDeath=randomDeath
  530. addToRoleNumber()
  531. findRoles(n)
  532. end
  533. locationx=0
  534. locationy=0
  535. function eventMouse(n,x,y)
  536. if x>200 then
  537. if data[n].role=="Death" and (math.floor(time)>3) and lag<2 and data[n].spawnLimit<1 and mice>1 then
  538. lag=lag+1
  539. if lag>3 then
  540. randomDeath=names[math.floor(math.random(mice))]
  541. data[randomDeath].role="Death"
  542. local toDespawn = {}
  543. table.insert(a,n)
  544. amountInA=amountInA+1
  545. do
  546. local addShamanObject = tfm.exec.addShamanObject
  547. tfm.exec.addShamanObject = function(...)
  548. toDespawn[#toDespawn + 1] = {
  549. addShamanObject(...),
  550. os.time() + 0000
  551. }
  552. return toDespawn[#toDespawn][1]
  553. end
  554. end
  555.  
  556.  
  557. ui.addTextArea(133, "<R><font size='17'><b>USING LAG TRICKS OR HACKS ARE NOT ALLOWED IN THIS ROOM", n, 143, 150, 534, 91, 0x324650, 0x000000, 1, true)
  558. time=-0.5
  559. tfm.exec.newGame(maps[math.random(#maps)])
  560. eventNewGame()
  561. end
  562.  
  563.  
  564. data[n].spawnLimit=3
  565. attacked=0
  566. attacked=n
  567. for n,player in pairs(tfm.get.room.playerList) do
  568. ui.addTextArea(2, "<font color='#FF9000'><font size='30'><b>"..attacked.." "..text[n].attacked, n, x, y, 425, 100, 0x324650, 0x000000, 0, false)
  569. end
  570. locationx=x
  571. locationy=y
  572.  
  573.  
  574. if not (data[n].objects==1704) and not (data[n].objects==1002) and not (data[n].objects==1706) and not (data[n].objects==1709) then
  575. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,0,0,20,false)
  576. end
  577. if data[n].objects==1704 then
  578. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  579. tfm.exec.addShamanObject(data[n].objects,locationx-20,locationy,180,0,20,false)
  580. tfm.exec.addShamanObject(data[n].objects,locationx+20,locationy,180,0,20,false)
  581. elseif data[n].objects==1706 then
  582. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  583. elseif data[n].objects==1709 then
  584. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,170,10,120,false)
  585. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,-170,10,20,false)
  586. elseif data[n].objects==1002 then
  587. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,0,0,20,false)
  588. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,0,0,20,false)
  589. end
  590. tfm.exec.displayParticle(3,locationx,locationy,0,0,0,0,nil)
  591. canShoot()
  592. end
  593. end
  594. end
  595. time=0
  596. function eventPlayerGetCheese(n)
  597. v=v+1
  598. if data[n].role=="Runner" and mice>1 and v==1 and data[n].afk==false then
  599. randomDeath=n
  600. time=119.5
  601. data[n].points=data[n].points+50
  602. for n,player in pairs(tfm.get.room.playerList) do
  603. ui.addTextArea(133, "<b><font size='40'><font color='#0ff164'>"..text[n].runnersWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  604. if data[n].role=="Runner" and data[n].afk==false then
  605. data[n].points=data[n].points+15
  606. data[n].winsAsRunner=data[n].winsAsRunner+1
  607. wonCountDown=-5
  608. end
  609. end
  610. end
  611. end
  612.  
  613.  
  614.  
  615.  
  616.  
  617.  
  618. function explosions()
  619. tfm.exec.displayParticle(0,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  620. tfm.exec.displayParticle(0,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  621. tfm.exec.displayParticle(2,locationx,locationy,3,-3,3,-3,nil)
  622. tfm.exec.displayParticle(2,locationx,locationy,-3,3,-3,3,nil)
  623. tfm.exec.displayParticle(0,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  624. tfm.exec.displayParticle(0,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  625. tfm.exec.displayParticle(2,locationx,locationy,1,-3,1,-3,nil)
  626. tfm.exec.displayParticle(2,locationx,locationy,1,1,3,1,nil)
  627. tfm.exec.displayParticle(2,locationx,locationy,-1,3,-1,3,nil)
  628. tfm.exec.displayParticle(2,locationx,locationy,-1,-1,-3,-1,nil)
  629. tfm.exec.displayParticle(5,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  630. tfm.exec.displayParticle(5,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  631. tfm.exec.displayParticle(5,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  632. tfm.exec.displayParticle(5,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  633. tfm.exec.explosion(locationx, locationy, 40, 40, false)
  634. end
  635.  
  636.  
  637. function canShoot()
  638. for n,player in pairs(tfm.get.room.playerList) do
  639. if data[n].spawnLimit<1 and data[n].role=="Death" then
  640. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanAttack, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  641. end
  642. if not (data[n].spawnLimit<1) and data[n].role=="Death" then
  643. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotAttack, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  644. end
  645. if data[n].spawnLimit<1 and data[n].role=="Runner" then
  646. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanUsePowerups, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  647. end
  648. if not (data[n].spawnLimit<1) and data[n].role=="Runner" then
  649. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotUsePowerups, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  650. end
  651. end
  652. end
  653. function removeObjectAfterTime()
  654. for k, v in ipairs(toDespawn) do
  655. if os.time() > v[2] then
  656. tfm.exec.removeObject(v[1])
  657. table.remove(toDespawn, k)
  658. end
  659. end
  660. end
  661.  
  662. function eventLoop()
  663. for n,player in pairs(tfm.get.room.playerList) do
  664. data[n].idTime=data[n].idTime+0.5
  665. if data[n].idTime==5 then
  666. tfm.exec.removeImage(id)
  667. end
  668. end
  669. lag=0
  670. removeObjectAfterTime()
  671. if mice>1 then
  672. ui.removeTextArea(202,nil)
  673. wonCoundown=wonCountDown+0.5
  674. canShoot()
  675. for n,player in pairs(tfm.get.room.playerList) do
  676. data[n].spawnLimit=data[n].spawnLimit-0.5
  677. if tfm.get.room.playerList[n].y>100 and data[n].role=="Death" then
  678. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  679. elseif tfm.get.room.playerList[n].y<100 and data[n].role=="Runner" then
  680. tfm.exec.movePlayer(n,70,300,false,0,0,false)
  681. elseif tfm.get.room.playerList[n].x>600 and time<5 then
  682. tfm.exec.killPlayer(n)
  683. tfm.exec.movePlayer(n,150,tfm.get.room.playerList[n].y,false,0,0,false)
  684. tfm.exec.respawnPlayer(n)
  685. end
  686.  
  687. if data[n].spawnLimit==0 then
  688. ui.removeTextArea(2,nil)
  689. system.bindMouse(n, true)
  690. ui.removeTextArea(11,n)
  691. end
  692. end
  693. time=time+.5
  694. if time==120 then
  695. time=119.6
  696. end
  697. if time==120.1 then
  698. tfm.exec.newGame(maps[math.random(#maps)])
  699. for n,player in pairs(tfm.get.room.playerList) do
  700. if data[n].role=="Death" and data[n].afk==false then
  701. data[n].points=data[n].points+15
  702. ui.addTextArea(133, "<b><font size='40'><font color='#d40000'>"..text[n].deathsWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  703. end
  704. end
  705. time=-0.5
  706. elseif time==0 then
  707. for n,player in pairs(tfm.get.room.playerList) do
  708. findRoles(n)
  709. end
  710. elseif time==5 then
  711. for n,player in pairs(tfm.get.room.playerList) do
  712. ui.removeTextArea(0,nil)
  713. ui.removeTextArea(2,nil)
  714. system.bindMouse(n, true)
  715. ui.removeTextArea(133,n)
  716.  
  717. end
  718. end
  719. end
  720. end
  721.  
  722. function profile(n)
  723. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, n, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  724. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[n].points..": <br>"..data[n].points.." <br><br>"..text[n].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[n].winsAsRunner..": <br>"..data[n].winsAsRunner, n, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  725. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'><a href='event:description'>"..text[n].description.."</a> : "..data[n].description, n, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  726. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  727. end
  728.  
  729. function removeTextAreas(n)
  730. ui.removeTextArea(18,n)
  731. ui.removeTextArea(19,n)
  732. ui.removeTextArea(110,n)
  733. ui.removeTextArea(222,n)
  734. ui.removeTextArea(25,n)
  735. ui.removeTextArea(152,n)
  736. ui.removeTextArea(92,n)
  737. ui.addPopup(0, 2, text[n].description, n, 8565, 290, 200, true)
  738. end
  739. function help(n)
  740. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  741. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  742. end
  743. function eventKeyboard(n, key, down, x,y)
  744. if tfm.get.room.playerList[n].isDead==false then
  745. data[n].afk=false
  746. end
  747. --FACING
  748. if tfm.get.room.playerList[n].isDead==false and data[n].role=="Runner" then
  749. end
  750. if key==0 then
  751. data[n].facing=-85
  752. elseif key==2 then
  753. data[n].facing=85
  754. elseif key==P and data[n].p==0 then
  755. removeTextAreas(n)
  756. profile(n)
  757. data[n].p=1
  758. elseif key==P and data[n].p==1 then
  759. removeTextAreas(n)
  760. data[n].p=0
  761. elseif key==H and data[n].p==0 then
  762. removeTextAreas(n)
  763. data[n].p=1
  764. elseif key==H and data[n].p==1 then
  765. removeTextAreas(n)
  766. help(n)
  767. data[n].p=0
  768. elseif key==O and data[n].p==0 then
  769. removeTextAreas(n)
  770. data[n].p=1
  771. elseif key==O and data[n].p==1 then
  772. removeTextAreas(n)
  773. shopPage1(n)
  774. data[n].p=0
  775. end
  776. if time>3 and mice>1 then
  777.  
  778. --AUTOMATIC POWERUPS
  779.  
  780. if key==32 and data[n].role=="Runner" and data[n].spawnLimit<0 then
  781. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].superJump, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  782. tfm.exec.movePlayer(n,0,0,false,0,-80,false)
  783. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  784. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  785. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  786. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  787. tfm.exec.bindKeyboard(n, 32, false, false)
  788. tfm.exec.addShamanObject(17,x,y,60,50,-10,true)
  789. data[n].spawnLimit=3.5
  790. data[n].ableToShoot=0
  791. canShoot()
  792. elseif (key==3) then
  793. if data[n].role=="Death" then
  794. if data[n].facing==-85 then
  795. tfm.exec.movePlayer(n,0,0,false,-50,0,true)
  796. elseif data[n].facing==85 then
  797. tfm.exec.movePlayer(n,0,0,false,50,0,true)
  798. end
  799. elseif data[n].spawnLimit<0 and data[n].role=="Runner" then
  800. tfm.exec.movePlayer(n,0,0,false,data[n].facing,0,true)
  801. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].speed, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  802. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  803. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  804. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  805. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  806. data[n].spawnLimit=3.5
  807. data[n].ableToShoot=0
  808. canShoot()
  809. end
  810. end
  811. end
  812. end
  813. n=0
  814. system.disableChatCommandDisplay("profile",true)
  815. function eventTextAreaCallback(id,p,a)
  816. n=p
  817. if a=="close" then
  818. data[n].p=0
  819. removeTextAreas(n)
  820. elseif a=="help" then
  821. data[n].p=0
  822. removeTextAreas(n)
  823. --TABS
  824. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  825. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  826. elseif a=="credits" then
  827. data[n].p=0
  828. removeTextAreas(n)
  829. ui.addTextArea(18, "<p align='center'><font size='16'><font face='verdana'><J>"..text[n].credits, n, 504, 72, 254, 304, 0x4f4132, 0x695743, 1, true)
  830. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 504, 363, 254, 26, 0x4f4132, 0x30291a, 1, true)
  831. elseif a=="commands" then
  832. data[n].p=0
  833. removeTextAreas(n)
  834. ui.addTextArea(18, "<p align='center'><font size='14'><font face='verdana'>"..text[n].commands, n, 545, 111, 220, 238, 0x4f4132, 0x695743, 1, true)
  835. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 545, 346, 220, 26, 0x4f4132, 0x30291a, 1, true)
  836. elseif a=="rules" then
  837. data[n].p=0
  838. removeTextAreas(n)
  839. ui.addTextArea(18, "<p align='center'><u><font size='17'><font face='calibri'>"..text[n].rules, n, 562, 132, 201, 230, 0x4f4132, 0x695743, 1, true)
  840. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 562, 349, 201, 26, 0x4f4132, 0x30291a, 1, true)
  841. elseif a=="profile" then
  842. removeTextAreas(n)
  843. profile(n)
  844. elseif a=="description" then
  845. ui.addPopup(0, 2, text[n].description, n, 565, 290, 200, true)
  846. end
  847. if a=="inventory" then
  848. data[n].p=0
  849. removeTextAreas(n)
  850. ui.addTextArea(92, "<p align='center'><font size='20'>"..data[n].inventory, n, 515, 101, 276, 279, 0x4f4132, 0x695743, 1, true)
  851. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'><VP>"..text[n].close, n, 515, 363, 276, 26, 0x4f4132, 0x30291a, 1, true)
  852. end
  853. if a=="equipDefault" then
  854. data[n].objects=data[n].def
  855. elseif a=="equipNyan" then
  856. data[n].objects=212
  857. elseif a=="equipUltraCannon" then
  858. data[n].objects=1709
  859. elseif a=="equipCompanion" then
  860. data[n].objects=61
  861. elseif a=="equipShamanCannon" then
  862. data[n].objects=1704
  863. elseif a=="equipWatermelon" then
  864. data[n].objects=1706
  865. elseif a=="equipIcedMouse" then
  866. data[n].objects=54
  867. elseif a=="equipCake" then
  868. data[n].objects=207
  869. elseif a=="equipMechAnvil" then
  870. data[n].objects=1002
  871. elseif a=="equipRock" then
  872. data[n].objects=1003
  873. elseif a=="shop" then
  874. shopPage1(n)
  875. data[n].p=0
  876. elseif a=="backTo1" then
  877. shopPage1(n)
  878. elseif a=="nextTo2" then
  879. shopPage2(n)
  880. elseif a=="backTo2" then
  881. shopPage2(n)
  882. elseif a=="nextTo3" then
  883. shopPage3(n)
  884. elseif a=="backTo3" then
  885. shopPage3(n)
  886. elseif a=="nextTo4" then
  887. shopPage4(n)
  888. end
  889. --SHOP ITEMS
  890. if a=="buyIcedMouse" and (data[n].points>icedMouseCost or data[n].points==icedMouseCost) and data[n].icedMouse==false then
  891. data[n].inventory = data[n].inventory.."\n"..text[n].icedMouseInv
  892. data[n].objects=54
  893. tfm.exec.chatMessage(text[n].boughtIcedMouse,n)
  894.  
  895. data[n].icedMouse=true
  896. data[n].points=data[n].points-icedMouseCost
  897. elseif a=="buyNyan" and (data[n].points>nyanCost or data[n].points==nyanCost) and data[n].nyan==false then
  898. data[n].inventory = data[n].inventory.."\n"..text[n].nyanInv
  899. data[n].objects=212
  900. tfm.exec.chatMessage(text[n].boughtNyan,n)
  901. data[n].nyan=true
  902. data[n].points=data[n].points-nyanCost
  903. elseif a=="buyUltraCannon" and (data[n].points>ultraCannonCost or data[n].points==ultraCannonCost) and data[n].ultraCannon==false then
  904. data[n].inventory = data[n].inventory.."\n"..text[n].ultraCannonInv
  905. data[n].objects=1709
  906. tfm.exec.chatMessage(text[n].boughtUltraCannon,n)
  907. data[n].ultraCannon=true
  908. data[n].points=data[n].points-ultraCannonCost
  909. elseif a=="buyCake" and (data[n].points>cakeCost or data[n].points==cakeCost) and data[n].cake==false then
  910. data[n].inventory=data[n].inventory.."\n"..text[n].cakeInv
  911.  
  912. data[n].objects=207
  913. tfm.exec.chatMessage(text[n].boughtCake,n)
  914. data[n].cake=true
  915. data[n].points=data[n].points-cakeCost
  916. elseif a=="buyMechAnvil" and (data[n].points>mechAnvilCost or data[n].points==mechAnvilCost) and data[n].mechAnvil==false then
  917. data[n].inventory=data[n].inventory.."\n"..text[n].mechAnvilInv
  918.  
  919. data[n].objects=1002
  920. tfm.exec.chatMessage(text[n].boughtMechAnvil,n)
  921. data[n].mechAnvil=true
  922. data[n].points=data[n].points-mechAnvilCost
  923. elseif a=="buyRock" and (data[n].points>rockCost or data[n].points==rockCost) and data[n].rock==false then
  924. data[n].inventory=data[n].inventory.."\n"..text[n].rockInv
  925.  
  926. data[n].objects=1003
  927. tfm.exec.chatMessage(text[n].boughtRock,n)
  928. data[n].rock=true
  929. data[n].points=data[n].points-rockCost
  930.  
  931. elseif a=="buy2Lives" and (data[n].points>Lives2 or data[n].points==Lives2) and data[n].lives2==false then
  932. data[n].normalLives=2
  933. tfm.exec.chatMessage(text[n].nowHave2Lives,n)
  934.  
  935. data[n].points=data[n].points-Lives2
  936. data[n].lives2=true
  937. elseif a=="buyCompanion" and (data[n].points>companionCost or data[n].points==companionCost) and data[n].companion==false then
  938. data[n].objects=61
  939. data[n].inventory = data[n].inventory.."\n"..text[n].companionInv
  940. data[n].companion=true
  941.  
  942. data[n].points=data[n].points-companionCost
  943. tfm.exec.chatMessage(text[n].boughtCompanion,n)
  944. elseif a=="buyShamanCannon" and (data[n].points>shamanCannonCost or data[n].points==shamanCannonCost) and data[n].shamanCannon==false then
  945. data[n].objects=1704
  946. data[n].inventory = data[n].inventory.."\n"..text[n].shamanCannonInv
  947. data[n].shamanCannon=true
  948.  
  949. data[n].points=data[n].points-shamanCannonCost
  950. tfm.exec.chatMessage(text[n].boughtshamanCannon,n)
  951. elseif a=="buyWatermelon" and (data[n].points>watermelonCost or data[n].points==watermelonCost) and data[n].watermelon==false then
  952. data[n].objects=1706
  953. data[n].inventory = data[n].inventory.."\n"..text[n].watermelonInv
  954. data[n].watermelon=true
  955.  
  956. data[n].points=data[n].points-watermelonCost
  957. tfm.exec.chatMessage(text[n].boughtWatermelon,n)
  958.  
  959. end
  960. end
  961.  
  962. function eventPlayerDied(n)
  963. wonCountDown=-5
  964. if data[n].role=="Death" and data[n].afk==false then
  965. tfm.exec.respawnPlayer(n)
  966. tfm.exec.movePlayer(n,200,30,false,0,0,false)
  967. end
  968. if data[n].role=="Death" and data[n].afk==true then
  969. tfm.exec.newGame(maps[math.random(#maps)])
  970. end
  971. data[n].lives=data[n].lives-1
  972. if data[n].role=="Runner" and data[n].lives==1 then
  973. tfm.exec.respawnPlayer(n)
  974. end
  975. if data[n].role=="Runner" and data[n].lives==0 then
  976. runner=runner-1
  977. count()
  978. end
  979. end
  980. function eventPlayerLeft(n)
  981. mice=0
  982. countMice()
  983. names={}
  984. for n in pairs(tfm.get.room.playerList) do
  985. table.insert(names,n)
  986. end
  987. data[n].isInRoom=false
  988. mice=mice-1
  989. if mice<2 then
  990. tfm.exec.newGame(7489132)
  991. for n,player in pairs(tfm.get.room.playerList) do
  992. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  993. end
  994. end
  995. if n==randomDeath then
  996. randomDeath=names[math.random(math.floor(mice))]
  997. end
  998. if data[n].role=="Runner" then
  999. runner=runner-1
  1000. elseif data[n].role=="Death" then
  1001. death=death-1
  1002. end
  1003. end
  1004. function eventSummoningEnd(n,id,x,y,angle,t)
  1005. tfm.exec.removeObject(t.id)
  1006. end
  1007.  
  1008. system.disableChatCommandDisplay("p",true)
  1009. function eventChatCommand(l,c)
  1010. if c=="profile" then
  1011. profile(n)
  1012. end
  1013. if c=="mice" then
  1014. print(runner)
  1015. end
  1016. if c:sub(0,7)=="profile" and Dp(c:sub(9)) then
  1017. n = c:sub(9,9):upper()..c:sub(10):lower()
  1018. removeTextAreas(l)
  1019. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, l, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  1020. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].points..": <br>"..data[n].points.." <br><br>"..text[l].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[l].winsAsRunner..": <br>"..data[n].winsAsRunner, l, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  1021. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].description.."</a> : "..data[n].description, l, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  1022. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[l].close, l, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  1023. end
  1024. end
  1025.  
  1026.  
  1027.  
  1028. function eventPopupAnswer(id, n, a)
  1029. local click=a:match("<a href='")
  1030. if not click then
  1031. data[n].description = a
  1032. profile(n)
  1033. data[n].p=1
  1034. end
  1035. end
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