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- 2017-01-25 18:55:54.889 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
- at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate)
- at Sandbox.Game.MyInventory.RefreshVolumeAndMass()
- at Sandbox.Game.MyInventory.Clear(Boolean sync)
- at Sandbox.Game.MyInventory.Init(MyObjectBuilder_Inventory objectBuilder)
- at Sandbox.Game.Entities.Character.MyCharacter.InitInventory(MyObjectBuilder_Character characterOb)
- at Sandbox.Game.Entities.Character.MyCharacter.Init(MyObjectBuilder_EntityBase objectBuilder)
- at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition)
- at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, UInt64 playerSteamId)
- at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace)
- at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 medicalRoomId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 botDefinitionId)
- at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(RespawnMsg msg)
- at lambda_method(Closure , IMyEventOwner , RespawnMsg , DBNull , DBNull , DBNull , DBNull , DBNull )
- at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
- at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
- at Sandbox.Game.Multiplayer.MyPlayerCollection.RespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String shipPrefabId, Int32 playerSerialId, Nullable`1 spawnPosition, Nullable`1 botDefinitionId)
- at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.RespawnShipImmediately(String shipPrefabId)
- at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.RespawnShip(String shipPrefabId)
- at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.CheckPermaDeathAndRespawn(String shipPrefabId)
- at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.onRespawnClick(MyGuiControlButton sender)
- at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
- at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
- at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.HandleInput(Boolean receivedFocusInThisUpdate)
- at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
- at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
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