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- 0.3 Changelog
- - New BMW M6 GT3
- - New Circuit Paul Ricard
- - Introduced Practice Session Multiplayer Mode
- - Introduced 3 Hours and 6 Hours Endurance race weekend
- - New online Special Events with new content and online leaderboard
- - Old offline Special Events (quick races) made available
- - Setup Alignment Caster modification is now possible
- - Setup bumpstop UP range is now in stable offset with wheel rate.
- - Adjustments to the dry tyre model rolling resistance
- - Adjustments to the rain tyre mode rolling resistance
- - Wet and water surface rolling resistance and aero drag adjustments
- - Brake ducts preparation on setup screen. Not yet available
- - Fixed steering ratio right selector issue
- - Fixed values on setup screen
- - Improved trasmission and engine wobble and vibration simulation
- - Improved start assist
- - Improved TC logic
- - TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
- - Improved pitlane limiter function.
- - Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
- - Ram-Air simulation for normal aspirated engines.
- - Improvements on Lamborghini HuracΓ‘n steering geometry
- - Improvements and adjustments on all preset setups
- - Introducing dirt buildup on cars (step 1)
- - Fixed Bentley ABS same value 2
- - Fixed Bentley Continental display issues with speed limiter
- - Fixed gamepad deadzone forced in UE4
- - Fixed z-fighting problem in replays
- - Added Pixel Density setting in Video options for VR:
- Pixel Density requires Resolution Scale to be set to 100
- removing external workarounds (e.g. modified engine.ini) recommended
- - Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
- textMinSizePerc: to make the text size bigger/smaller
- minVisibleSizePerc: to make it disappear sooner/later
- - Added Replay tyre compounds, track lights and car dirt status
- - New audio device selector in audio options
- - Improved spatialization for tyres sound and all related effects
- - Reworked logic for skid and scrub sound effects
- - Tweaked dirtiness volume related to its level
- - Tweaked distance attenuation for exterior sounds
- - Radio comms resource usage optimization (loading audio on demand)
- - Events poliphony optimization
- - Fix missing exterior engine in some rare cases with chase camera
- - Minor audio fixes
- - Performance optimizations in the game thread
- - Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
- - Added new menu page Driver Profile (only Rating section available at the moment)
- - Fixed drivers without helmet in VR
- 0.2.1 Changelog
- - Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown)
- - VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly
- - Added possibility to look left/right on current car and during replay (not only for the player car)
- - Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds
- - Fixed HUD not updating electronics values after car setup
- - Fixed filter on Car Selection page
- - Fixed pitstop casually affecting the wrong car
- - Fixed gamepad vibrating when paused
- - Different loading mode for some sound assets
- - Fixed ambient sounds not paused during slow motion / FFWD in replay
- - Better timing for start/stop music
- - Events poliphony optimisation
- - Tweaked sound distance attenuation for some events
- - Fast Rolling start is now default in every Realism preset
- - Fixed slow AI in very wet condition due to wrong detection of puddles
- - Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes
- - Fixed offset values not refreshing when the camera is changed while in View Settings page
- - Tweaked mandatory pitstop request timing
- - Added minimum pit window length (5 mins)
- - Fixed possible crashes after 30 minutes
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