TTHelvianTT

Gunslinger

Feb 28th, 2016
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  1. Gunslinger: What's better than archery? A gun! What's better than one gun? Two guns! The gunslinger relies on swift movement, along with a pair of trusty handguns.
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  3. *=Grit skill
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  5. D=Dare skill
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  8. Level 1
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  10. Gunslingers begin with a special resource called grit. Grit can be used to spend on actions unique to the gunslinger pathway; a gunslinger begins with grit equal to their gunslinger levels/2, rounded up. (Begin with one grit point) Each ability only costs one grit point.
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  12. Gunslingers gain one grit point for each kill or critical hit.
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  14. Dare: As an additional way to earn a grit point, the Gunslinger may perform certain feats to regain them. The DM May also issue an opportunity for a dare once its cooldown is over. Each dare has a CD of 4, unless stated otherwise. Dares cannot be taken while using grit skills.
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  16. Gunslingers additionally begin with the ability to handle guns. Anyone else attempting to handle guns take a -5 penalty to its use. They begin with a pair of simple flintlocks, with 10 balls of ammo. It takes one round to reload each gun.
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  18. Ammo price is the same as arrows/bolts. (50 GP For 10)
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  20. Nimble: Gain a scaling bonus to dodging, so long as you're not wearing any armour. Bonus is equal to their level.
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  22. Unjam: Guns of the arena VERY Unreliable. Natural 1s jam the Gunslinger's gun. They may spend two rounds unjamming it, or alternatively, spend one grit point to do it within one round.
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  24. Level 2
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  26. *Gunslinger's Dodge: The Gunslinger gains twice their Nimble bonus when dodging an object during this round; this bonus also applies against any sort of ranged attack. Additionally, the Gunslinger moves several feet with their dodge, allowing them to position themselves closer (or further) from their enemies.
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  29. Frantic Dodge(D): The Gunslinger rolls twice to attempt dodging an attack. Succeeding both rolls return one grit point.
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  31. Level 3:
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  33. Pistol Whip: A Gunslinger's pistol whip has a minute chance of stunning the enemy. (10%)
  34. *Grit: If the Gunslinger spends a grit point on the pistol whip, they may make a second melee attack after the bash, including a trip attempt.
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  36. Staunch flow: After shooting, the Gunslinger may press the barrel of their weapon against a wound, searing it shut and stopping it from bleeding any further.
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  38. Level 4:
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  40. *Quick load: The Gunslinger may instantly load both guns and attack within the same turn.
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  42. *Targeted Shot: The Gunslinger may aim at a specific spot of the enemy, allowing the following effects:
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  44. --Arms: Disarms the target.
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  46. --Head: Higher crit range + confusion if failing on a critical strike.
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  48. --Legs: Target is knocked prone.
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  50. --Wings: Disables them.
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  52. Come and get it(D): The Gunslinger taunts all enemies. During this time, if the Gunslinger manages to dodge three enemy attacks, they regain 1 grit point.
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  55. Level 5
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  58. Cheat Death*: The Gunslinger may spend all remaining grit points to survive an attack. (CD: 5)
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  60. Death Shot*: Upon scoring a critical hit, the Gunslinger may spend one grit point to automatically kill the target. This is a death effect, meaning that creatures can be immune(But will take grievous damage instead.)
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