Advertisement
uor

Untitled

uor
May 22nd, 2019
145
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 142.73 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. script.Name = "Burning Hope xd!11"
  87. --//====================================================\\--
  88. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91. print("Load Finished")
  92. print("Edited By InfiniteOneWithdank Hello User")
  93. print("=====| 100 Percent Done Version |=====")
  94. print(">=Updates")
  95. print("!=Big Changes")
  96. print("*=Small Changes")
  97. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  98. print(">Gun is now a rainbow color")
  99. print("*Changed Fire Size by 1")
  100. print("*Changed Taunts/Voices A Bit")
  101. print(">Added Wave Emote when u click")
  102. print(">Added in intro text")
  103. print(">Added New Smexy moves")
  104. warn("Make Them All Suffer For Their Sins")
  105. warn("In Fact Make them Burn")
  106.  
  107.  
  108. script:ClearAllChildren()
  109. wait(0.2)
  110.  
  111. Player = owner
  112. PlayerGui = Player.PlayerGui
  113. Cam = workspace.CurrentCamera
  114. Backpack = Player.Backpack
  115. Character = Player.Character
  116. Humanoid = Character.Humanoid
  117. Mouse = Player:GetMouse()
  118. RootPart = Character["HumanoidRootPart"]
  119. Torso = Character["Torso"]
  120. Head = Character["Head"]
  121. RightArm = Character["Right Arm"]
  122. LeftArm = Character["Left Arm"]
  123. RightLeg = Character["Right Leg"]
  124. LeftLeg = Character["Left Leg"]
  125. RootJoint = RootPart["RootJoint"]
  126. Neck = Torso["Neck"]
  127. RightShoulder = Torso["Right Shoulder"]
  128. LeftShoulder = Torso["Left Shoulder"]
  129. RightHip = Torso["Right Hip"]
  130. LeftHip = Torso["Left Hip"]
  131. local TIME = 0
  132. local sick = Instance.new("Sound",Torso)
  133.  
  134. IT = Instance.new
  135. CF = CFrame.new
  136. VT = Vector3.new
  137. RAD = math.rad
  138. C3 = Color3.new
  139. UD2 = UDim2.new
  140. BRICKC = BrickColor.new
  141. ANGLES = CFrame.Angles
  142. EULER = CFrame.fromEulerAnglesXYZ
  143. COS = math.cos
  144. ACOS = math.acos
  145. SIN = math.sin
  146. ASIN = math.asin
  147. ABS = math.abs
  148. MRANDOM = math.random
  149. FLOOR = math.floor
  150. local RWINGS = {}
  151. local LWINGS = {}
  152. local GunPoint
  153. Player_Size = 1
  154.  
  155. -- Thingy To Make Song Work
  156.  
  157. p = owner
  158. char = p.Character
  159.  
  160. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  161. local s = Instance.new("Sound",char)
  162. s.Name = "BGMusic"
  163. s.SoundId = "rbxassetid://1416617454"
  164. s.Pitch = 1
  165. s.Volume = 40
  166. s.Looped = true
  167. s.archivable = false
  168. s.Parent = char.Head
  169. wait(0.1)
  170. s:play()
  171.  
  172. -- Rest of Script
  173. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  174.  
  175. --//=================================\\
  176. --|| PARTICLES N STUFF
  177. --\\=================================//
  178.  
  179. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  180. particleemitter.VelocitySpread = 350
  181. particleemitter.Lifetime = NumberRange.new(1)
  182. particleemitter.Speed = NumberRange.new(0)
  183. cringememe= {}
  184. for i=0, 19 do
  185. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  186. end
  187. particleemitter.Size = NumberSequence.new(cringememe)
  188. particleemitter.Rate = 20
  189. particleemitter.LockedToPart = true
  190. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  191. particleemitter.LightEmission = 1
  192. particleemitter.Texture = "rbxassetid://38727848"
  193. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  194.  
  195. local particleemitter = Instance.new('ParticleEmitter', Torso)
  196. particleemitter.VelocitySpread = 250
  197. particleemitter.Lifetime = NumberRange.new(3)
  198. particleemitter.Speed = NumberRange.new(1.5)
  199. youAreATHOT = {}
  200. for i=0, 19 do
  201. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  202. end
  203. particleemitter.Size = NumberSequence.new(youAreATHOT)
  204. particleemitter.Rate = 10
  205. particleemitter.LockedToPart = false
  206. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  207. particleemitter.LightEmission = 1
  208. particleemitter.Texture = "rbxassetid://253188763"
  209. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  210.  
  211. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  212. particleemitter.VelocitySpread = 350
  213. particleemitter.Lifetime = NumberRange.new(1)
  214. particleemitter.Speed = NumberRange.new(0)
  215. cringememe2= {}
  216. for i=0, 19 do
  217. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  218. end
  219. particleemitter.Size = NumberSequence.new(cringememe2)
  220. particleemitter.Rate = 20
  221. particleemitter.LockedToPart = true
  222. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  223. particleemitter.LightEmission = 1
  224. particleemitter.Texture = "rbxassetid://38727848"
  225. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  226.  
  227. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  228. particleemitter.VelocitySpread = 350
  229. particleemitter.Lifetime = NumberRange.new(1)
  230. particleemitter.Speed = NumberRange.new(0)
  231. cringememe3= {}
  232. for i=0, 19 do
  233. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  234. end
  235. particleemitter.Size = NumberSequence.new(cringememe3)
  236. particleemitter.Rate = 30
  237. particleemitter.LockedToPart = true
  238. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  239. particleemitter.LightEmission = 1
  240. particleemitter.Texture = "rbxassetid://38727848"
  241. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  242.  
  243. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  244. particleemitter.VelocitySpread = 350
  245. particleemitter.Lifetime = NumberRange.new(1)
  246. particleemitter.Speed = NumberRange.new(0)
  247. cringememe4= {}
  248. for i=0, 19 do
  249. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  250. end
  251. particleemitter.Size = NumberSequence.new(cringememe4)
  252. particleemitter.Rate = 30
  253. particleemitter.LockedToPart = true
  254. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  255. particleemitter.LightEmission = 1
  256. particleemitter.Texture = "rbxassetid://38727848"
  257. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  258.  
  259. --//=================================\\
  260. --|| USEFUL VALUES
  261. --\\=================================//
  262.  
  263. Animation_Speed = 1.5
  264. local FORCERESET = false
  265. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  266. local Speed = 16
  267. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  268. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  269. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  270. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  271. local DAMAGEMULTIPLIER = 1
  272. local ANIM = "Idle"
  273. local ATTACK = false
  274. local EQUIPPED = false
  275. local HOLD = false
  276. local COMBO = 1
  277. local Rooted = false
  278. local SINE = 0
  279. local KEYHOLD = false
  280. local CHANGE = 2 / Animation_Speed
  281. local WALKINGANIM = false
  282. local VALUE1 = false
  283. local VALUE2 = false
  284. local ROBLOXIDLEANIMATION = IT("Animation")
  285. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  286. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  287. --ROBLOXIDLEANIMATION.Parent = Humanoid
  288. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  289. WEAPONGUI.Name = "BanishV3Gui"
  290. local Weapon = IT("Model")
  291. Weapon.Name = "Adds"
  292. local Effects = IT("Folder", Weapon)
  293. Effects.Name = "Effects"
  294. local ANIMATOR = Humanoid.Animator
  295. local ANIMATE = Character:FindFirstChild("Animate")
  296. local UNANCHOR = true
  297. local TOBANISH = {}
  298. script.Parent = PlayerGui
  299.  
  300. function StatLabel(CFRAME, TEXT, COLOR)
  301. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  302. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  303. local BODYGYRO = IT("BodyGyro", STATPART)
  304. game:GetService("Debris"):AddItem(STATPART ,5)
  305. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  306. BILLBOARDGUI.Adornee = STATPART
  307. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  308. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  309. BILLBOARDGUI.AlwaysOnTop = false
  310. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  311. TEXTLABEL.BackgroundTransparency = 1
  312. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  313. TEXTLABEL.Text = TEXT
  314. TEXTLABEL.Font = SKILLFONT
  315. TEXTLABEL.FontSize="Size42"
  316. TEXTLABEL.TextColor3 = COLOR
  317. TEXTLABEL.TextStrokeTransparency = 0
  318. TEXTLABEL.TextScaled = true
  319. TEXTLABEL.TextWrapped = true
  320. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  321. for i = 1, 50 do
  322. Swait()
  323. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  324. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  325. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  326. end
  327. THEPART.Parent = nil
  328. end),STATPART, TEXTLABEL)
  329. end
  330.  
  331. --//=================================\\
  332. --\\=================================//
  333.  
  334.  
  335. --//=================================\\
  336. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  337. --\\=================================//
  338.  
  339. ArtificialHB = Instance.new("BindableEvent", script)
  340. ArtificialHB.Name = "ArtificialHB"
  341.  
  342. script:WaitForChild("ArtificialHB")
  343.  
  344. frame = Frame_Speed
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348. lastframe = tick()
  349. script.ArtificialHB:Fire()
  350.  
  351. game:GetService("RunService").Heartbeat:connect(function(s, p)
  352. tf = tf + s
  353. if tf >= frame then
  354. if allowframeloss then
  355. script.ArtificialHB:Fire()
  356. lastframe = tick()
  357. else
  358. for i = 1, math.floor(tf / frame) do
  359. script.ArtificialHB:Fire()
  360. end
  361. lastframe = tick()
  362. end
  363. if tossremainder then
  364. tf = 0
  365. else
  366. tf = tf - frame * math.floor(tf / frame)
  367. end
  368. end
  369. end)
  370.  
  371. --//=================================\\
  372. --\\=================================//
  373.  
  374. --//=================================\\
  375. --|| SOME TAG EDIT
  376. --\\=================================//
  377.  
  378. m = owner
  379. char = m.Character
  380. local txt = Instance.new("BillboardGui", char)
  381. txt.Adornee = char.Head
  382. txt.Name = "_status"
  383. txt.Size = UDim2.new(2, 0, 1.2, 0)
  384. txt.StudsOffset = Vector3.new(-9, 8, 0)
  385. local text = Instance.new("TextLabel", txt)
  386. text.Size = UDim2.new(10, 0, 7, 0)
  387. text.FontSize = "Size24"
  388. text.TextScaled = true
  389. text.TextTransparency = 0
  390. text.BackgroundTransparency = 1
  391. text.TextTransparency = 0
  392. text.TextStrokeTransparency = 0
  393. text.Font = "Bodoni"
  394. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  395. v = Instance.new("Part")
  396. v.Name = "ColorBrick"
  397. v.Parent = m.Character
  398. v.FormFactor = "Symmetric"
  399. v.Anchored = true
  400. v.CanCollide = false
  401. v.BottomSurface = "Smooth"
  402. v.TopSurface = "Smooth"
  403. v.Size = Vector3.new(10, 5, 3)
  404. v.Transparency = 1
  405. v.CFrame = char.Torso.CFrame
  406. v.BrickColor = BrickColor.new("Really black")
  407. v.Transparency = 1
  408. v.Shape = "Block"
  409. spawn(function()
  410. local TweenService = game:GetService("TweenService")
  411. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  412. local Int = 0
  413. while wait(0.5) do
  414. if Int == #Colours then Int = 0 end
  415. Int = Int+1
  416. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  417. end
  418. end)
  419. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  420. wait(2)
  421. text.Text = "People thought i was gone but no i return to tell you this..."
  422. wait(3)
  423. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  424. wait(2)
  425. text.Text = "Burning Hope"
  426.  
  427. --//=================================\\
  428. --\\=================================//
  429.  
  430. --//=================================\\
  431. --|| SOME FUNCTIONS
  432. --\\=================================//
  433.  
  434. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  435. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  436. end
  437.  
  438. function PositiveAngle(NUMBER)
  439. if NUMBER >= 0 then
  440. NUMBER = 0
  441. end
  442. return NUMBER
  443. end
  444.  
  445. function NegativeAngle(NUMBER)
  446. if NUMBER <= 0 then
  447. NUMBER = 0
  448. end
  449. return NUMBER
  450. end
  451.  
  452. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  454. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  455. wave.CFrame = CFRAME
  456. coroutine.resume(coroutine.create(function(PART)
  457. for i = 1, WAIT do
  458. Swait()
  459. mesh.Scale = mesh.Scale + GROW
  460. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  461. if DOESROT == true then
  462. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  463. end
  464. wave.Transparency = wave.Transparency + 0.5 / WAIT
  465. if wave.Transparency > 0.99 then
  466. wave:remove()
  467. end
  468. end
  469. end))
  470. end
  471.  
  472. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  473. for _, c in pairs(PARENT:GetChildren()) do
  474. if c.ClassName == "Model" then
  475. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  476. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  477. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  478. if DIST > (TORSO.Position - FROM).Magnitude then
  479. table.insert(TABLE, c)
  480. end
  481. AddChildrenToTable(FROM, c, DIST, TABLE)
  482. elseif c.ClassName == "Folder" then
  483. AddChildrenToTable(FROM, c, DIST, TABLE)
  484. end
  485. end
  486. end
  487. end
  488.  
  489. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  490. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  491. local mesh
  492. if KIND == "Base" then
  493. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  494. elseif KIND == "Thin" then
  495. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  496. elseif KIND == "Round" then
  497. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  498. end
  499. wave.CFrame = CFRAME
  500. coroutine.resume(coroutine.create(function(PART)
  501. for i = 1, WAIT do
  502. Swait()
  503. mesh.Scale = mesh.Scale + GROW / 10
  504. wave.Transparency = wave.Transparency + 0.5 / WAIT
  505. if wave.Transparency > 0.99 then
  506. wave:remove()
  507. end
  508. end
  509. end))
  510. end
  511.  
  512. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  513. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  514. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  515. wave.CFrame = CFRAME
  516. coroutine.resume(coroutine.create(function(PART)
  517. for i = 1, WAIT do
  518. Swait()
  519. mesh.Scale = mesh.Scale + GROW
  520. wave.Transparency = wave.Transparency + 1 / WAIT
  521. if wave.Transparency > 0.99 then
  522. wave:remove()
  523. end
  524. end
  525. end))
  526. end
  527.  
  528. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  529. local TORSO = Torso
  530. local HUM = Humanoid
  531. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  532. coroutine.wrap(function()
  533. VT = Vector3.new
  534. MRANDOM = math.random
  535. local A = TIME
  536. local B = INTENSITY
  537. local C = true
  538. local HUMANOID = Humanoid
  539. local TIMER = A or 35
  540. local SHAKE = B or 5
  541. local FADE = C or true
  542. if HUMANOID then
  543. local FADER = SHAKE / TIMER
  544. for i = 1, TIMER do
  545. wait()
  546. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  547. end
  548. HUMANOID.CameraOffset = VT(0, 0, 0)
  549. end
  550.  
  551. end)()
  552. end
  553. end
  554.  
  555. function Effect(data)
  556. local FX = data.Effect or 'ResizeAndFade'
  557. local Parent = data.Parent or Effects
  558. local Color = data.Color or C3.N(0,0,0)
  559. local Size = data.Size or V3.N(1,1,1)
  560. local MoveDir = data.MoveDirection or nil
  561. local MeshData = data.Mesh or nil
  562. local SndData = data.Sound or nil
  563. local Frames = data.Frames or 45
  564. local Manual = data.Manual or nil
  565. local Material = data.Material or nil
  566. local CFra = data.CFrame or Torso.CFrame
  567. local Settings = data.FXSettings or {}
  568. local Snd,Prt,Msh;
  569. local Shape = data.Shape or Enum.PartType.Block
  570. coroutine.resume(coroutine.create(function()
  571. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  572. Prt = Manual
  573. else
  574. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  575. Prt.Shape = Shape
  576. end
  577. if(typeof(MeshData) == 'table')then
  578. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  579. elseif(typeof(MeshData) == 'Instance')then
  580. Msh = MeshData:Clone()
  581. Msh.Parent = Prt
  582. elseif(Shape == Enum.PartType.Block)then
  583. Msh = Mesh(Prt,Enum.MeshType.Brick)
  584. end
  585. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  586. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  587. end
  588. if(Snd)then
  589. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  590. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  591. end
  592. local MoveSpeed = nil;
  593. if(MoveDir)then
  594. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  595. end
  596. local Inc = M.RNG()-M.RNG()
  597. local Thingie = 0
  598. local Thingie2 = M.RNG(50,100)/100
  599. if(FX ~= 'Arc')then
  600. for i = 1, Frames do
  601. if(swait and typeof(swait) == 'function')then
  602. swait()
  603. else
  604. wait()
  605. end
  606. if(FX == 'ResizeAndFade')then
  607. if(not Settings.EndSize)then
  608. Settings.EndSize = V3.N(0,0,0)
  609. end
  610. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  611. if(Settings.EndIsIncrement)then
  612. Prt.Size = Prt.Size + Settings.EndSize
  613. else
  614. Prt.Size = Prt.Size - grow/Frames
  615. end
  616. Prt.Transparency = (i/Frames)
  617. elseif(FX == 'Fade')then
  618. Prt.Transparency = (i/Frames)
  619. end
  620.  
  621. if(Settings.RandomizeCFrame)then
  622. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  623. end
  624. if(MoveDir and MoveSpeed)then
  625. local Orientation = Prt.Orientation
  626. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  627. Prt.Orientation = Orientation
  628. end
  629. end
  630. Prt:destroy()
  631. else
  632. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  633. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  634. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  635. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  636. assert(start ~= nil,"You need to specify a start point!")
  637. assert(endP ~= nil,"You need to specify an end point!")
  638. for i = 0, 1, Settings.Speed or 0.01 do
  639. if(swait and typeof(swait) == 'function')then
  640. swait()
  641. else
  642. wait()
  643. end
  644. if(Settings.Home)then
  645. endP = Settings.Home.CFrame
  646. end
  647. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  648. end
  649. if(Settings.RemoveOnGoal)then
  650. Prt:destroy()
  651. end
  652. end
  653. end))
  654. return Prt,Msh,Snd
  655. end
  656.  
  657. function RightWing()
  658. for i = 1, 2 do
  659. local PART
  660. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  661. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  662. table.insert(RWINGS, WingWeld)
  663. PART = Wing
  664. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  665. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  666. PART = Wing
  667. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  668. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  670. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  671. PART = Wing
  672. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  673. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  674. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  675. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  677. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  678. PART = Wing
  679. table.insert(RWINGS, WingWeld)
  680. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  681. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  682. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  683. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  684. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  685. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  686. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  687. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  688. PART = Wing
  689. table.insert(RWINGS, WingWeld)
  690. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  691. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  692. PART = Wing
  693. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  694. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  695. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  696. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  697. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  698. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  699. PART = Wing
  700. table.insert(RWINGS, WingWeld)
  701. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  702. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  703. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  704. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  706. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  707. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  708. table.insert(EYES, Wing1)
  709. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  710. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  711. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  712. PART = Wing
  713. table.insert(RWINGS, WingWeld)
  714. end
  715. BODY = {}
  716. for _, c in pairs(Character:GetDescendants()) do
  717. if c:IsA("BasePart") then
  718. table.insert(BODY, {
  719. c,
  720. c.Parent,
  721. c.Material,
  722. c.Color
  723. })
  724. elseif c:IsA("JointInstance") then
  725. table.insert(BODY, {
  726. c,
  727. c.Parent,
  728. nil,
  729. nil
  730. })
  731. end
  732. end
  733. end
  734. function LeftWing()
  735. for i = 1, 2 do
  736. local PART
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  739. table.insert(LWINGS, WingWeld)
  740. PART = Wing
  741. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  742. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  743. PART = Wing
  744. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  745. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  748. PART = Wing
  749. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  750. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  752. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  754. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  755. PART = Wing
  756. table.insert(LWINGS, WingWeld)
  757. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  758. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  761. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  762. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  763. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  764. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  765. PART = Wing
  766. table.insert(LWINGS, WingWeld)
  767. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  768. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  769. PART = Wing
  770. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  771. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  772. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  773. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  774. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  775. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  776. PART = Wing
  777. table.insert(LWINGS, WingWeld)
  778. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  779. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  781. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  783. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  784. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  785. table.insert(EYES, Wing1)
  786. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  787. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  788. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  789. PART = Wing
  790. table.insert(LWINGS, WingWeld)
  791. end
  792. BODY = {}
  793. for _, c in pairs(Character:GetDescendants()) do
  794. if c:IsA("BasePart") then
  795. table.insert(BODY, {
  796. c,
  797. c.Parent,
  798. c.Material,
  799. c.Color
  800. })
  801. elseif c:IsA("JointInstance") then
  802. table.insert(BODY, {
  803. c,
  804. c.Parent,
  805. nil,
  806. nil
  807. })
  808. end
  809. end
  810. end
  811.  
  812. function Swait(NUMBER)
  813. if NUMBER == 0 or NUMBER == nil then
  814. ArtificialHB.Event:wait()
  815. else
  816. for i = 1, NUMBER do
  817. ArtificialHB.Event:wait()
  818. end
  819. end
  820. end
  821.  
  822. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  823. local NEWMESH = IT(MESH)
  824. if MESH == "SpecialMesh" then
  825. NEWMESH.MeshType = MESHTYPE
  826. if MESHID ~= "nil" and MESHID ~= "" then
  827. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  828. end
  829. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  830. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  831. end
  832. end
  833. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  834. NEWMESH.Scale = SCALE
  835. NEWMESH.Parent = PARENT
  836. return NEWMESH
  837. end
  838.  
  839. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  840. local NEWPART = IT("Part")
  841. NEWPART.formFactor = FORMFACTOR
  842. NEWPART.Reflectance = REFLECTANCE
  843. NEWPART.Transparency = TRANSPARENCY
  844. NEWPART.CanCollide = false
  845. NEWPART.Locked = true
  846. NEWPART.Anchored = true
  847. if ANCHOR == false then
  848. NEWPART.Anchored = false
  849. end
  850. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  851. NEWPART.Name = NAME
  852. NEWPART.Size = SIZE
  853. NEWPART.Position = Torso.Position
  854. NEWPART.Material = MATERIAL
  855. NEWPART:BreakJoints()
  856. NEWPART.Parent = PARENT
  857. return NEWPART
  858. end
  859.  
  860. local function weldBetween(a, b)
  861. local weldd = Instance.new("ManualWeld")
  862. weldd.Part0 = a
  863. weldd.Part1 = b
  864. weldd.C0 = CFrame.new()
  865. weldd.C1 = b.CFrame:inverse() * a.CFrame
  866. weldd.Parent = a
  867. return weldd
  868. end
  869.  
  870.  
  871. function QuaternionFromCFrame(cf)
  872. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  873. local trace = m00 + m11 + m22
  874. if trace > 0 then
  875. local s = math.sqrt(1 + trace)
  876. local recip = 0.5 / s
  877. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  878. else
  879. local i = 0
  880. if m11 > m00 then
  881. i = 1
  882. end
  883. if m22 > (i == 0 and m00 or m11) then
  884. i = 2
  885. end
  886. if i == 0 then
  887. local s = math.sqrt(m00 - m11 - m22 + 1)
  888. local recip = 0.5 / s
  889. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  890. elseif i == 1 then
  891. local s = math.sqrt(m11 - m22 - m00 + 1)
  892. local recip = 0.5 / s
  893. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  894. elseif i == 2 then
  895. local s = math.sqrt(m22 - m00 - m11 + 1)
  896. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  897. end
  898. end
  899. end
  900.  
  901. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  902. local xs, ys, zs = x + x, y + y, z + z
  903. local wx, wy, wz = w * xs, w * ys, w * zs
  904. local xx = x * xs
  905. local xy = x * ys
  906. local xz = x * zs
  907. local yy = y * ys
  908. local yz = y * zs
  909. local zz = z * zs
  910. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  911. end
  912.  
  913. function QuaternionSlerp(a, b, t)
  914. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  915. local startInterp, finishInterp;
  916. if cosTheta >= 0.0001 then
  917. if (1 - cosTheta) > 0.0001 then
  918. local theta = ACOS(cosTheta)
  919. local invSinTheta = 1 / SIN(theta)
  920. startInterp = SIN((1 - t) * theta) * invSinTheta
  921. finishInterp = SIN(t * theta) * invSinTheta
  922. else
  923. startInterp = 1 - t
  924. finishInterp = t
  925. end
  926. else
  927. if (1 + cosTheta) > 0.0001 then
  928. local theta = ACOS(-cosTheta)
  929. local invSinTheta = 1 / SIN(theta)
  930. startInterp = SIN((t - 1) * theta) * invSinTheta
  931. finishInterp = SIN(t * theta) * invSinTheta
  932. else
  933. startInterp = t - 1
  934. finishInterp = t
  935. end
  936. end
  937. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  938. end
  939.  
  940. function Clerp(a, b, t)
  941. local qa = {QuaternionFromCFrame(a)}
  942. local qb = {QuaternionFromCFrame(b)}
  943. local ax, ay, az = a.x, a.y, a.z
  944. local bx, by, bz = b.x, b.y, b.z
  945. local _t = 1 - t
  946. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  947. end
  948.  
  949. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  950. local frame = IT("Frame")
  951. frame.BackgroundTransparency = TRANSPARENCY
  952. frame.BorderSizePixel = BORDERSIZEPIXEL
  953. frame.Position = POSITION
  954. frame.Size = SIZE
  955. frame.BackgroundColor3 = COLOR
  956. frame.BorderColor3 = BORDERCOLOR
  957. frame.Name = NAME
  958. frame.Parent = PARENT
  959. return frame
  960. end
  961.  
  962. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  963. local label = IT("TextLabel")
  964. label.BackgroundTransparency = 1
  965. label.Size = UD2(1, 0, 1, 0)
  966. label.Position = UD2(0, 0, 0, 0)
  967. label.TextColor3 = TEXTCOLOR
  968. label.TextStrokeTransparency = STROKETRANSPARENCY
  969. label.TextTransparency = TRANSPARENCY
  970. label.FontSize = TEXTFONTSIZE
  971. label.Font = TEXTFONT
  972. label.BorderSizePixel = BORDERSIZEPIXEL
  973. label.TextScaled = false
  974. label.Text = TEXT
  975. label.Name = NAME
  976. label.Parent = PARENT
  977. return label
  978. end
  979.  
  980. function NoOutlines(PART)
  981. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  982. end
  983.  
  984. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  985. local NEWWELD = IT(TYPE)
  986. NEWWELD.Part0 = PART0
  987. NEWWELD.Part1 = PART1
  988. NEWWELD.C0 = C0
  989. NEWWELD.C1 = C1
  990. NEWWELD.Parent = PARENT
  991. return NEWWELD
  992. end
  993.  
  994. local S = IT("Sound")
  995. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  996. local NEWSOUND = nil
  997. coroutine.resume(coroutine.create(function()
  998. NEWSOUND = S:Clone()
  999. NEWSOUND.Parent = PARENT
  1000. NEWSOUND.Volume = VOLUME
  1001. NEWSOUND.Pitch = PITCH
  1002. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1003. NEWSOUND:play()
  1004. if DOESLOOP == true then
  1005. NEWSOUND.Looped = true
  1006. else
  1007. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1008. NEWSOUND:remove()
  1009. end
  1010. end))
  1011. return NEWSOUND
  1012. end
  1013.  
  1014. function CFrameFromTopBack(at, top, back)
  1015. local right = top:Cross(back)
  1016. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1017. end
  1018.  
  1019. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1020. function Lightning(Table)
  1021. local Color = Table.Color or C3(1,1,1)
  1022. local StartPos = Table.Start or Torso.Position
  1023. local EndPos = Table.End or Mouse.Hit.p
  1024. local SegmentLength = Table.SegmentL or 2
  1025. local Thickness = Table.Thickness or 0.1
  1026. local Dissapear = Table.DoesFade or false
  1027. local Parent = Table.Ignore or Character
  1028. local MaxDist = Table.MaxDist or 400
  1029. local Branches = Table.Branches or false
  1030. local Thicken = Table.Thicken or false
  1031. local FadeTime = Table.FadeTime or 15
  1032. local FadeIn = Table.FadeIn or false
  1033. local Material = Table.Material or "Neon"
  1034. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1035. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1036. local LIGHTNINGMODEL = IT("Model",Effects)
  1037. LIGHTNINGMODEL.Name = "Lightning"
  1038. local LastBolt = nil
  1039. for E = 1, DISTANCE do
  1040. local ExtraSize = 0
  1041. if Thicken == true then
  1042. ExtraSize = (DISTANCE-E)/15
  1043. end
  1044. local TRANSPARENCY = 0
  1045. if FadeIn == true then
  1046. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1047. if TRANSPARENCY < 0 then
  1048. TRANSPARENCY = 0
  1049. end
  1050. end
  1051. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1052. PART.Color = Color
  1053. MakeForm(PART,"Cyl")
  1054. if LastBolt == nil then
  1055. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1056. else
  1057. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1058. end
  1059. LastBolt = PART
  1060. if Branches == true and E < (DISTANCE-5) then
  1061. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1062. if CHOICE == 1 then
  1063. local LASTBRANCH = nil
  1064. for i = 1, MRANDOM(2,5) do
  1065. local ExtraSize2 = 0
  1066. if Thicken == true then
  1067. ExtraSize = ((DISTANCE-E)/25)/i
  1068. end
  1069. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1070. PART.Color = Color
  1071. MakeForm(PART,"Cyl")
  1072. if LASTBRANCH == nil then
  1073. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1074. else
  1075. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1076. end
  1077. LASTBRANCH = PART
  1078. end
  1079. end
  1080. end
  1081. end
  1082. if Dissapear == true then
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 1, FadeTime do
  1085. Swait()
  1086. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1087. if c.ClassName == "Part" then
  1088. c.Transparency = c.Transparency + (i/FadeTime)/10
  1089. end
  1090. end
  1091. end
  1092. LIGHTNINGMODEL:remove()
  1093. end))
  1094. elseif Dissapear == false then
  1095. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1096. end
  1097. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1098. end
  1099.  
  1100. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1101. local cR=255
  1102. local cG=0
  1103. local cB=0
  1104. local flg5=1 local omgidk=1
  1105. local add=15
  1106. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1107. if omgidk>10000 then omgidk=0 end
  1108. omgidk=omgidk+1
  1109. if cR>=255 then flg5=1 end
  1110. if cG>=255 then flg5=2 end
  1111. if cB>=255 then flg5=3 end
  1112. if flg5==1 then cR=cR-add cG=cG+add end
  1113. if flg5==2 then cG=cG-add cB=cB+add end
  1114. if flg5==3 then cB=cB-add cR=cR+add end
  1115. color=Color3.fromRGB(cR,cG,cB)
  1116. function WACKYEFFECT(Table)
  1117. local TYPE = (Table.EffectType or "Sphere")
  1118. local SIZE = (Table.Size or VT(6,6,6))
  1119. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1120. local TRANSPARENCY = (Table.Transparency or 0)
  1121. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1122. local CFRAME = (Table.CFrame or Torso.CFrame)
  1123. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1124. local ROTATION1 = (Table.RotationX or 0)
  1125. local ROTATION2 = (Table.RotationY or 0)
  1126. local ROTATION3 = (Table.RotationZ or 0)
  1127. local MATERIAL = "Neon"
  1128. local COLOR = color
  1129. local TIME = (Table.Time or 45)
  1130. local SOUNDID = (Table.SoundID or nil)
  1131. local SOUNDPITCH = (Table.SoundPitch or nil)
  1132. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1133. coroutine.resume(coroutine.create(function()
  1134. local PLAYSSOUND = false
  1135. local SOUND = nil
  1136. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1137. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1138. PLAYSSOUND = true
  1139. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1140. end
  1141. EFFECT.Color = color
  1142. local MSH = nil
  1143. if TYPE == "Sphere" then
  1144. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1145. elseif TYPE == "Block" then
  1146. MSH = IT("BlockMesh",EFFECT)
  1147. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1148. elseif TYPE == "Wave" then
  1149. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1150. elseif TYPE == "Ring" then
  1151. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1152. elseif TYPE == "Slash" then
  1153. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1154. elseif TYPE == "Round Slash" then
  1155. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1156. elseif TYPE == "Swirl" then
  1157. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1158. elseif TYPE == "Skull" then
  1159. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1160. elseif TYPE == "Crystal" then
  1161. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1162. end
  1163. if MSH ~= nil then
  1164. local MOVESPEED = nil
  1165. if MOVEDIRECTION ~= nil then
  1166. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1167. end
  1168. local GROWTH = SIZE - ENDSIZE
  1169. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1170. if TYPE == "Block" then
  1171. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1172. else
  1173. EFFECT.CFrame = CFRAME
  1174. end
  1175. for LOOP = 1, TIME+1 do
  1176. Swait()
  1177. MSH.Scale = MSH.Scale - GROWTH/TIME
  1178. if TYPE == "Wave" then
  1179. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1180. end
  1181. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1182. if TYPE == "Block" then
  1183. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1184. else
  1185. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1186. end
  1187. if MOVEDIRECTION ~= nil then
  1188. local ORI = EFFECT.Orientation
  1189. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1190. EFFECT.Orientation = ORI
  1191. end
  1192. end
  1193. if PLAYSSOUND == false then
  1194. EFFECT:remove()
  1195. else
  1196. SOUND.Stopped:Connect(function()
  1197. EFFECT:remove()
  1198. end)
  1199. end
  1200. else
  1201. if PLAYSSOUND == false then
  1202. EFFECT:remove()
  1203. else
  1204. repeat Swait() until SOUND.Playing == false
  1205. EFFECT:remove()
  1206. end
  1207. end
  1208. end))
  1209. end
  1210. end)
  1211. function MakeForm(PART,TYPE)
  1212. if TYPE == "Cyl" then
  1213. local MSH = IT("CylinderMesh",PART)
  1214. elseif TYPE == "Ball" then
  1215. local MSH = IT("SpecialMesh",PART)
  1216. MSH.MeshType = "Sphere"
  1217. elseif TYPE == "Wedge" then
  1218. local MSH = IT("SpecialMesh",PART)
  1219. MSH.MeshType = "Wedge"
  1220. end
  1221. end
  1222. function SpawnTrail(FROM,TO,BIG)
  1223. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1224. MakeForm(TRAIL,"Cyl")
  1225. local cR=255
  1226. local cG=0
  1227. local cB=0
  1228. local flg5=1 local omgidk=1
  1229. local add=15
  1230. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1231. if omgidk>10000 then omgidk=0 end
  1232. omgidk=omgidk+1
  1233. if cR>=255 then flg5=1 end
  1234. if cG>=255 then flg5=2 end
  1235. if cB>=255 then flg5=3 end
  1236. if flg5==1 then cR=cR-add cG=cG+add end
  1237. if flg5==2 then cG=cG-add cB=cB+add end
  1238. if flg5==3 then cB=cB-add cR=cR+add end
  1239. color=Color3.fromRGB(cR,cG,cB)
  1240. TRAIL.Color = color
  1241. end)
  1242. local DIST = (FROM - TO).Magnitude
  1243. if BIG == true then
  1244. TRAIL.Size = VT(5,DIST,5)
  1245. else
  1246. TRAIL.Size = VT(5,DIST,5)
  1247. end
  1248. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1249. coroutine.resume(coroutine.create(function()
  1250. for i = 1, 55 do
  1251. Swait()
  1252. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1253. end
  1254. TRAIL:remove()
  1255. end))
  1256. end
  1257.  
  1258. Debris = game:GetService("Debris")
  1259.  
  1260. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1261. local DIRECTION = CF(StartPos,EndPos).lookVector
  1262. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1263. end
  1264.  
  1265. function turnto(position)
  1266. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1267. end
  1268.  
  1269. --//=================================\\
  1270. --|| WEAPON CREATION
  1271. --\\=================================//
  1272. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1273.  
  1274. for i = 1, 35 do
  1275. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1276. FACE.Color = C3(0,0,0)
  1277. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1278. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1279. end
  1280. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1281. MakeForm(Eye,"Ball")
  1282. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1283. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1284. MakeForm(Eye,"Ball")
  1285. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1286. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1287. MakeForm(Eye,"Ball")
  1288. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1289. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1290. MakeForm(Eye,"Ball")
  1291. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1292.  
  1293. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1294. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1295.  
  1296. local Particle = IT("ParticleEmitter",nil)
  1297. Particle.Enabled = false
  1298. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1299. Particle.LightEmission = 0.5
  1300. Particle.Rate = 150
  1301. Particle.ZOffset = 0.2
  1302. Particle.Rotation = NumberRange.new(-180, 180)
  1303. Particle.RotSpeed = NumberRange.new(-180, 180)
  1304. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1305. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1306.  
  1307. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1308. function ParticleEmitter(Table)
  1309. local PRTCL = Particle:Clone()
  1310. local Speed = Table.Speed or 5
  1311. local Drag = Table.Drag or 0
  1312. local Size1 = Table.Size1 or 1
  1313. local Size2 = Table.Size2 or 5
  1314. local Lifetime1 = Table.Lifetime1 or 1
  1315. local Lifetime2 = Table.Lifetime2 or 1.5
  1316. local Parent = Table.Parent or Torso
  1317. local Emit = Table.Emit or 100
  1318. local Offset = Table.Offset or 360
  1319. local Acel = Table.Acel or VT(0,0,0)
  1320. local Enabled = Table.Enabled or false
  1321. PRTCL.Parent = Parent
  1322. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1323. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1324. PRTCL.Speed = NumberRange.new(Speed)
  1325. PRTCL.VelocitySpread = Offset
  1326. PRTCL.Drag = Drag
  1327. PRTCL.Acceleration = Acel
  1328. if Enabled == false then
  1329. PRTCL:Emit(Emit)
  1330. Debris:AddItem(PRTCL,Lifetime2)
  1331. else
  1332. PRTCL.Enabled = true
  1333. end
  1334. return PRTCL
  1335. end
  1336.  
  1337. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1338. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1339. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1340. MakeForm(Part,"Wedge")
  1341. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1342. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1343. MakeForm(Part,"Wedge")
  1344. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1345. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1346. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1347. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1348. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1349. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1350. MakeForm(Part,"Cyl")
  1351. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1352. for i = 1, 8 do
  1353. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1354. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1355. end
  1356. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1357. MakeForm(Part,"Cyl")
  1358. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1359. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1360. MakeForm(Part,"Ball")
  1361. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1362. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1363. MakeForm(Part,"Wedge")
  1364. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1365. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1366. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1367. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1368. MakeForm(Part,"Cyl")
  1369. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1370. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1371. MakeForm(Part,"Cyl")
  1372. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1373. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1374. MakeForm(Part,"Cyl")
  1375. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1376. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1377. MakeForm(Part,"Wedge")
  1378. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1379. local LASTPART = Handle
  1380. for i = 1, 10 do
  1381. if LASTPART == Handle then
  1382. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1383. LASTPART = Part
  1384. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1385. else
  1386. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1387. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1388. LASTPART = Part
  1389. end
  1390. end
  1391.  
  1392. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1393. MakeForm(Barrel,"Cyl")
  1394. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1395. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1396. MakeForm(Part,"Cyl")
  1397. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1398. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1399. MakeForm(Part,"Wedge")
  1400. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1401. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1402. MakeForm(Hole,"Cyl")
  1403. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1404. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1405. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1406. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1408. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1409. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1410. coroutine.resume(coroutine.create(function()
  1411. while wait() do
  1412. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1413. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1414. end
  1415. end))
  1416.  
  1417. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1418. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1419.  
  1420. local cR=255
  1421. local cG=0
  1422. local cB=0
  1423. local flg5=1 local omgidk=1
  1424. local add=15
  1425. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1426. if omgidk>10000 then omgidk=0 end
  1427. omgidk=omgidk+1
  1428. if cR>=255 then flg5=1 end
  1429. if cG>=255 then flg5=2 end
  1430. if cB>=255 then flg5=3 end
  1431. if flg5==1 then cR=cR-add cG=cG+add end
  1432. if flg5==2 then cG=cG-add cB=cB+add end
  1433. if flg5==3 then cB=cB-add cR=cR+add end
  1434. color=Color3.fromRGB(cR,cG,cB)
  1435. for _, c in pairs(Weapon:GetDescendants()) do
  1436. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1437. c.Material = "Glass"
  1438. c.Color = C3(0,0,0)
  1439. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1440. c.Color = color
  1441. c.Material = "Neon"
  1442. end
  1443. end
  1444. end)
  1445. Weapon.Parent = Character
  1446. for _, c in pairs(Weapon:GetChildren()) do
  1447. if c.ClassName == "Part" then
  1448. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1449. end
  1450. end
  1451.  
  1452. function swait(num)
  1453. if num == 0 or num == nil then
  1454. ArtificialHB.Event:wait()
  1455. else
  1456. for i = 0, num do
  1457. ArtificialHB.Event:wait()
  1458. end
  1459. end
  1460. end
  1461.  
  1462. function chatfunc(text)
  1463. local chat = coroutine.wrap(function()
  1464. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1465. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1466. end
  1467. local Bill = Instance.new("BillboardGui",Character)
  1468. Bill.Size = UDim2.new(0,100,0,40)
  1469. Bill.StudsOffset = Vector3.new(0,3,0)
  1470. Bill.Adornee = Character.Head
  1471. Bill.Name = "TalkingBillBoard"
  1472. local Hehe = Instance.new("TextLabel",Bill)
  1473. Hehe.BackgroundTransparency = 1
  1474. Hehe.BorderSizePixel = 0
  1475. Hehe.Text = ""
  1476. Hehe.Font = "Bodoni"
  1477. Hehe.TextSize = 40
  1478. Hehe.TextStrokeTransparency = 0
  1479. Hehe.Size = UDim2.new(1,0,0.5,0)
  1480. coroutine.resume(coroutine.create(function()
  1481. while Hehe ~= nil do
  1482. swait()
  1483. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1484. Hehe.Rotation = math.random(-5,5)
  1485. Hehe.TextColor3 = Color3.new(0,255,0)
  1486. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1487. end
  1488. end))
  1489. for i = 1,string.len(text),1 do
  1490. swait()
  1491. Hehe.Text = string.sub(text,1,i)
  1492. end
  1493. swait(90)--Re[math.random(1, 93)]
  1494. for i = 0, 1, .025 do
  1495. swait()
  1496. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1497. Hehe.TextStrokeTransparency = i
  1498. Hehe.TextTransparency = i
  1499. end
  1500. Bill:Destroy()
  1501. end)
  1502. chat()
  1503. end
  1504.  
  1505. function onChatted(msg)
  1506. chatfunc(msg)
  1507. end
  1508.  
  1509. Player.Chatted:connect(onChatted)
  1510.  
  1511. local BODY = {}
  1512. for _, c in pairs(Character:GetDescendants()) do
  1513. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1514. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1515. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1516. end
  1517. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1518. elseif c:IsA("JointInstance") then
  1519. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1520. end
  1521. end
  1522.  
  1523. function refit()
  1524. Character.Parent = workspace
  1525. for e = 1, #BODY do
  1526. if BODY[e] ~= nil then
  1527. local STUFF = BODY[e]
  1528. local PART = STUFF[1]
  1529. local PARENT = STUFF[2]
  1530. local MATERIAL = STUFF[3]
  1531. local COLOR = STUFF[4]
  1532. local TRANSPARENCY = STUFF[5]
  1533. --local SIZE = STUFF[6]
  1534. local NAME = STUFF[7]
  1535. if PART.ClassName == "Part" and PART ~= RootPart then
  1536. PART.Material = MATERIAL
  1537. PART.Transparency = TRANSPARENCY
  1538. PART.Name = NAME
  1539. end
  1540. if PART.Parent ~= PARENT then
  1541. Humanoid:remove()
  1542. PART.Parent = PARENT
  1543. Humanoid = IT("Humanoid",Character)
  1544. end
  1545. end
  1546. end
  1547. end
  1548.  
  1549. local SKILLTEXTCOLOR = C3(0,255,0)
  1550. local SKILLFONT = "Code"
  1551. local SKILLTEXTSIZE = 7
  1552.  
  1553. Humanoid.Died:connect(function()
  1554. refit()
  1555. end)
  1556.  
  1557. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1558. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1559. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1560. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1561. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1562. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1563. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1564. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1565. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1566. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1567. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1568. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1569.  
  1570. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1571. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1572. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1573. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1574. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1575. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1576. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1577. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1578. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1579. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1580. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1581. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1582.  
  1583. function printbye(Name)
  1584. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1585. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1586. end
  1587.  
  1588. workspace.ChildAdded:connect(function(instance)
  1589. for BANISH = 1, #TOBANISH do
  1590. if TOBANISH[BANISH] ~= nil then
  1591. if instance.Name == TOBANISH[BANISH] then
  1592. coroutine.resume(coroutine.create(function()
  1593. printbye(instance.Name)
  1594. instance:ClearAllChildren()
  1595. Debris:AddItem(instance,0.0005)
  1596. end))
  1597. end
  1598. end
  1599. end
  1600. end)
  1601.  
  1602. --//=================================\\
  1603. --|| DAMAGING
  1604. --\\=================================//
  1605.  
  1606. function Banish(Foe)
  1607. if Foe then
  1608. coroutine.resume(coroutine.create(function()
  1609. --if game.Players:FindFirstChild(Foe.Name) then
  1610. table.insert(TOBANISH,Foe.Name)
  1611. printbye(Foe.Name)
  1612. --end
  1613. Foe.Archivable = true
  1614. local CLONE = Foe:Clone()
  1615. Foe:Destroy()
  1616. CLONE.Parent = Effects
  1617. CLONE:BreakJoints()
  1618. local MATERIALS = {"Glass","Neon"}
  1619. for _, c in pairs(CLONE:GetDescendants()) do
  1620. if c:IsA("BasePart") then
  1621. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1622. CreateSound(340722848, c, 10, 1, false)
  1623. end
  1624. c.Anchored = true
  1625. c.Transparency = c.Transparency + 0.2
  1626. c.Material = MATERIALS[MRANDOM(1,2)]
  1627. c.Color = C3(0,255,0)
  1628. if c.ClassName == "MeshPart" then
  1629. c.TextureID = ""
  1630. end
  1631. if c:FindFirstChildOfClass("SpecialMesh") then
  1632. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1633. end
  1634. if c:FindFirstChildOfClass("Decal") then
  1635. c:FindFirstChildOfClass("Decal"):remove()
  1636. end
  1637. c.Name = "Banished"
  1638. c.CanCollide = false
  1639. else
  1640. c:remove()
  1641. end
  1642. end
  1643. local A = false
  1644. for i = 1, 35 do
  1645. if A == false then
  1646. A = true
  1647. elseif A == true then
  1648. A = false
  1649. end
  1650. for _, c in pairs(CLONE:GetDescendants()) do
  1651. if c:IsA("BasePart") then
  1652. c.Anchored = true
  1653. c.Material = MATERIALS[MRANDOM(1,2)]
  1654. c.Transparency = c.Transparency + 0.8/35
  1655. if A == false then
  1656. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1657. elseif A == true then
  1658. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1659. end
  1660. end
  1661. end
  1662. Swait()
  1663. end
  1664. CLONE:remove()
  1665. end))
  1666. end
  1667. end
  1668.  
  1669. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1670. local CHILDREN = workspace:GetDescendants()
  1671. for index, CHILD in pairs(CHILDREN) do
  1672. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1673. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1674. if HUM then
  1675. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1676. if TORSO then
  1677. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1678. if ISBANISH == true then
  1679. Banish(CHILD)
  1680. else
  1681. if ISBANISH == "Gravity" then
  1682. HUM.PlatformStand = true
  1683. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1684. local grav = Instance.new("BodyPosition",TORSO)
  1685. grav.D = 15
  1686. grav.P = 20000
  1687. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1688. grav.position = TORSO.Position
  1689. grav.Name = "V3BanishForce"..Player.Name
  1690. else
  1691. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1692. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1693. end
  1694. else
  1695. HUM.PlatformStand = false
  1696. end
  1697. end
  1698. elseif ISBANISH == "Gravity" then
  1699. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1700. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1701. HUM.PlatformStand = false
  1702. end
  1703. end
  1704. end
  1705. end
  1706. end
  1707. end
  1708. end
  1709.  
  1710. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1711.  
  1712. --//=================================\\
  1713. --|| ATTACK FUNCTIONS AND STUFF
  1714. --\\=================================//
  1715. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1716.  
  1717. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1718. MakeForm(RightHole,"Cyl")
  1719. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1720. MakeForm(LeftHole,"Cyl")
  1721.  
  1722. function getbloody(victim,amount)
  1723. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1724. PART.CFrame = victim.CFrame
  1725. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1726. Debris:AddItem(PART,5)
  1727. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1728. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1729. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1730. local prtcl = asd:Clone()
  1731. prtcl.Parent = PART
  1732. prtcl:Emit(amount*10)
  1733. end
  1734.  
  1735. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1736.  
  1737. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1738. if DoesCourontine == false then
  1739. local Direction = CF(Part.Position, ToLocation)
  1740. local Distance = (Part.Position - ToLocation).magnitude
  1741. for i = 1, AmountOfTime do
  1742. Swait()
  1743. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1744. Direction = Part.CFrame
  1745. end
  1746. Part:remove()
  1747. elseif DoesCourontine == true then
  1748. coroutine.resume(coroutine.create(function()
  1749. local Direction = CF(Part.Position, ToLocation)
  1750. local Distance = (Part.Position - ToLocation).magnitude
  1751. for i = 1, AmountOfTime do
  1752. Swait()
  1753. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1754. Direction = Part.CFrame
  1755. end
  1756. Part:remove()
  1757. end))
  1758. end
  1759. end
  1760.  
  1761. function Absoluteum()
  1762. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1763. if HITFLOOR ~= nil then
  1764. do
  1765. local HITBODIES = {}
  1766. ATTACK = true
  1767. Rooted = true
  1768. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1769. MakeForm(ABSOLUTE, "Ball")
  1770. CreateSound("416200578", RootPart, 10, 1)
  1771. for i = 0, 8, 0.1 / Animation_Speed do
  1772. Swait()
  1773. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1774. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1775. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1776. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1777. MakeForm(CHARGE, "Ball")
  1778. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1779. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1780. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. end
  1787. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1788. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1789. for i = 1, 45 do
  1790. Swait()
  1791. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. end
  1798. coroutine.resume(coroutine.create(function()
  1799. local IMPACT = false
  1800. local BULLET = ABSOLUTE
  1801. MakeForm(BULLET, "Ball")
  1802. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1803. for i = 1, 500 do
  1804. Swait()
  1805. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1806. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1807. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1808. if HIT ~= nil then
  1809. IMPACT = true
  1810. break
  1811. end
  1812. end
  1813. if IMPACT == false then
  1814. for i = 1, 40 do
  1815. Swait()
  1816. BULLET.Size = BULLET.Size * 0.9
  1817. end
  1818. BULLET:remove()
  1819. else
  1820. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1821. for i = 1, 175 do
  1822. Swait()
  1823. BULLET.Size = BULLET.Size * 0.99
  1824. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1825. end
  1826. CreateSound("438666001", BULLET, 10, 3)
  1827. Swait(35)
  1828. BULLET.Transparency = 1
  1829. for i = 1, 20 do
  1830. for e = 1, 5 do
  1831. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1832. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1833. end
  1834. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1835. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1836. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1837. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1838. Swait(5)
  1839. for e = 1, #HITBODIES do
  1840. if HITBODIES[e] ~= nil then
  1841. local BOD = HITBODIES[e]
  1842. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1843. if TORS then
  1844. BOD:BreakJoints()
  1845. for _, c in pairs(BOD:GetChildren()) do
  1846. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1847. local bv = Instance.new("BodyVelocity")
  1848. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1849. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1850. bv.Parent = c
  1851. Debris:AddItem(bv, 0.2)
  1852. end
  1853. end
  1854. end
  1855. end
  1856. end
  1857. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1858. end
  1859. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1860. Debris:AddItem(BULLET, 10)
  1861. end
  1862. end))
  1863. ATTACK = false
  1864. Rooted = false
  1865. end
  1866. end
  1867. end
  1868.  
  1869. function Nuke()
  1870. ATTACK = true
  1871. Rooted = true
  1872. local CHARGE = false
  1873. local BLASTS = {468991944, 468991990}
  1874. coroutine.resume(coroutine.create(function()
  1875. repeat
  1876. Swait()
  1877. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1883. until CHARGE == true
  1884. for i = 0, 0.4, 0.1 / Animation_Speed do
  1885. Swait()
  1886. WACKYEFFECT({
  1887. Time = 15,
  1888. EffectType = "Sphere",
  1889. Size = VT(60, 60, 60),
  1890. Size2 = VT(0, 0, 0),
  1891. Transparency = 1,
  1892. Transparency2 = 0.7,
  1893. CFrame = CF(RootPart.Position),
  1894. MoveToPos = nil,
  1895. RotationX = 0,
  1896. RotationY = 0,
  1897. RotationZ = 0,
  1898. Material = "Neon",
  1899. Color = C3(1, 1, 1),
  1900. SoundID = nil,
  1901. SoundPitch = nil,
  1902. SoundVolume = nil
  1903. })
  1904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. end
  1911. coroutine.resume(coroutine.create(function()
  1912. local POS = RootPart.Position
  1913. wait(0.2)
  1914. for i = 1, 5 do
  1915. WACKYEFFECT({
  1916. Time = 65,
  1917. EffectType = "Sphere",
  1918. Size = VT(2, 2, 2),
  1919. Size2 = VT(0, 0, 500),
  1920. Transparency = 1,
  1921. Transparency2 = 0,
  1922. CFrame = CF(POS),
  1923. MoveToPos = nil,
  1924. RotationX = MRANDOM(-2, 2),
  1925. RotationY = MRANDOM(-12, 12),
  1926. RotationZ = MRANDOM(-2, 2),
  1927. Material = "Neon",
  1928. Color = C3(1, 1, 1),
  1929. SoundID = nil,
  1930. SoundPitch = nil,
  1931. SoundVolume = nil
  1932. })
  1933. end
  1934. wait(1)
  1935. SHAKECAM(POS, 9999999999, 25, 25)
  1936. ApplyAoE(POS, 450)
  1937. WACKYEFFECT({
  1938. Time = 85,
  1939. EffectType = "Sphere",
  1940. Size = VT(120, 120, 120),
  1941. Size2 = VT(350, 350, 350),
  1942. Transparency = 0,
  1943. Transparency2 = 1,
  1944. CFrame = CF(POS),
  1945. MoveToPos = nil,
  1946. RotationX = 0,
  1947. RotationY = 0,
  1948. RotationZ = 0,
  1949. Material = "Neon",
  1950. Color = C3(1, 1, 1),
  1951. SoundID = nil,
  1952. SoundPitch = 1,
  1953. SoundVolume = 10
  1954. })
  1955. for i = 1, 20 do
  1956. WACKYEFFECT({
  1957. Time = 85,
  1958. EffectType = "Sphere",
  1959. Size = VT(120, 120, 120),
  1960. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1961. Transparency = 0.8,
  1962. Transparency2 = 1,
  1963. CFrame = CF(POS),
  1964. MoveToPos = nil,
  1965. RotationX = 0,
  1966. RotationY = 0,
  1967. RotationZ = 0,
  1968. Material = "Neon",
  1969. Color = C3(1, 1, 1),
  1970. SoundID = nil,
  1971. SoundPitch = 1,
  1972. SoundVolume = 10
  1973. })
  1974. WACKYEFFECT({
  1975. Time = 100,
  1976. EffectType = "Wave",
  1977. Size = VT(25, 2, 25),
  1978. Size2 = VT(400, 0, 400) * 1.2,
  1979. Transparency = 0,
  1980. Transparency2 = 1,
  1981. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1982. MoveToPos = nil,
  1983. RotationX = 0,
  1984. RotationY = 0,
  1985. RotationZ = 0,
  1986. Material = "Neon",
  1987. Color = C3(1, 1, 1),
  1988. SoundID = nil,
  1989. SoundPitch = nil,
  1990. SoundVolume = nil
  1991. })
  1992. end
  1993. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1994. for i = 1, 5 do
  1995. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1996. WACKYEFFECT({
  1997. Time = 120,
  1998. EffectType = "Wave",
  1999. Size = VT(150, 2, 150),
  2000. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2001. Transparency = 0,
  2002. Transparency2 = 1,
  2003. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2004. MoveToPos = nil,
  2005. RotationX = 0,
  2006. RotationY = 0,
  2007. RotationZ = 0,
  2008. Material = "Neon",
  2009. Color = C3(1, 1, 1),
  2010. SoundID = nil,
  2011. SoundPitch = nil,
  2012. SoundVolume = nil
  2013. })
  2014. end
  2015. end))
  2016. for i = 0, 1, 0.1 / Animation_Speed do
  2017. Swait()
  2018. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. end
  2025. ATTACK = false
  2026. Rooted = false
  2027. end))
  2028. for i = 1, 30 do
  2029. wait(0.01)
  2030. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2031. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2032. if HITFLOOR then
  2033. ApplyAoE(HITPOS, 65, true)
  2034. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2035. WACKYEFFECT({
  2036. Time = 25,
  2037. EffectType = "Sphere",
  2038. Size = VT(22, 22, 22),
  2039. Size2 = VT(85, 85, 85),
  2040. Transparency = 0,
  2041. Transparency2 = 1,
  2042. CFrame = CF(HITPOS),
  2043. MoveToPos = nil,
  2044. RotationX = 0,
  2045. RotationY = 0,
  2046. RotationZ = 0,
  2047. Material = "Neon",
  2048. Color = C3(1, 1, 1),
  2049. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2050. SoundPitch = MRANDOM(9, 12) / 10,
  2051. SoundVolume = 10
  2052. })
  2053. for e = 1, 3 do
  2054. WACKYEFFECT({
  2055. EffectType = "Wave",
  2056. Size = VT(25, 0, 25),
  2057. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2058. Transparency = 0,
  2059. Transparency2 = 1,
  2060. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2061. MoveToPos = nil,
  2062. RotationX = 0,
  2063. RotationY = 3,
  2064. RotationZ = 0,
  2065. Material = "Neon",
  2066. Color = C3(1, 1, 1),
  2067. SoundID = nil,
  2068. SoundPitch = nil,
  2069. SoundVolume = nil
  2070. })
  2071. WACKYEFFECT({
  2072. Time = 35,
  2073. EffectType = "Sphere",
  2074. Size = VT(22, 45, 22),
  2075. Size2 = VT(25, 45 + e * 75, 25),
  2076. Transparency = 0,
  2077. Transparency2 = 1,
  2078. CFrame = CF(HITPOS) * TURN,
  2079. MoveToPos = nil,
  2080. RotationX = 0,
  2081. RotationY = 0,
  2082. RotationZ = 0,
  2083. Material = "Neon",
  2084. Color = C3(1, 1, 1),
  2085. SoundID = nil,
  2086. SoundPitch = MRANDOM(9, 12) / 10,
  2087. SoundVolume = 10
  2088. })
  2089. end
  2090. end
  2091. end
  2092. CHARGE = true
  2093. end
  2094.  
  2095. function SpectralBanishing()
  2096. ATTACK = true
  2097. Rooted = false
  2098. chatfunc("If you desire to be a ghost...", 20)
  2099. for i = 0, 5, 0.1 / Animation_Speed do
  2100. Swait()
  2101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2107. end
  2108. chatfunc("Then move on to the afterlife!", 6)
  2109. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2110. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2111. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2112. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2113. local distance = (GunPoint.Position - Way).magnitude
  2114. for i = 1, 5 do
  2115. local laser = Instance.new("Part", Effects)
  2116. laser.Transparency = 0
  2117. laser.CanCollide = false
  2118. laser.Anchored = true
  2119. laser.Color = C3(1, 0, 0)
  2120. laser.Material = "Neon"
  2121. laser.formFactor = Enum.FormFactor.Custom
  2122. laser.Size = Vector3.new(0.15, 0.15, distance)
  2123. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2124. table.insert(Effects2, {
  2125. laser,
  2126. "Disappear",
  2127. 0.1,
  2128. 1,
  2129. 1,
  2130. 1,
  2131. 2
  2132. })
  2133. end
  2134. coroutine.resume(coroutine.create(function()
  2135. Swait(15)
  2136. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2137. for i = 1, 25 do
  2138. Swait()
  2139. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2140. end
  2141. local GAME = game.Players:GetChildren()
  2142. for PLAYER = 1, #GAME do
  2143. do
  2144. local PLAY = GAME[PLAYER]
  2145. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2146. PLAY.Character.Parent = nil
  2147. coroutine.resume(coroutine.create(function()
  2148. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2149. PLAY.Character.Parent = workspace
  2150. local Value = IT("BoolValue", Delete)
  2151. Value.Name = PLAY.Name
  2152. end
  2153. end))
  2154. end
  2155. end
  2156. end
  2157. for i = 1, 25 do
  2158. Swait()
  2159. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2160. end
  2161. end))
  2162. for i = 0, 2, 0.1 / Animation_Speed do
  2163. Swait()
  2164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2170. end
  2171. ATTACK = false
  2172. Rooted = false
  2173. end
  2174.  
  2175. function Madness()
  2176. ATTACK = true
  2177. Rooted = false
  2178. local GYRO = IT("BodyGyro",RootPart)
  2179. GYRO.D = 750
  2180. GYRO.P = 20000
  2181. GYRO.MaxTorque = VT(0,40000000,0)
  2182. local LOCKED = true
  2183. local SHOT = false
  2184. coroutine.resume(coroutine.create(function()
  2185. for i=0, 1, 0.1 / Animation_Speed do
  2186. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2187. Swait()
  2188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2192. end
  2193. LOCKED = false
  2194. SHOT = true
  2195. repeat
  2196. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2197. Swait()
  2198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2202. until HOLD == false and SHOT == false
  2203. for i=0, 0.3, 0.1 / Animation_Speed do
  2204. Swait()
  2205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2209. end
  2210. GYRO:remove()
  2211. ATTACK = false
  2212. Rooted = false
  2213. end))
  2214. repeat wait() until LOCKED == false
  2215. repeat
  2216. SHOT = true
  2217. wait(0.2)
  2218. SHOT = false
  2219. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2220. local HIT = BULLET.Hit
  2221. local HITPOS = BULLET.End
  2222. if HIT then
  2223. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2224. Banish(HIT.Parent)
  2225. end
  2226. end
  2227. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2228. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2229. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2230. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2231. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2232. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2233. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2234. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2235. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2236. until HOLD == false
  2237. end
  2238.  
  2239. function EMOTE()
  2240. ATTACK = true
  2241. Rooted = false
  2242. local LOOP = 0
  2243. for i=0, 0.1, 0.1 / Animation_Speed do
  2244. Swait()
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. end
  2250. for i=0, 3, 0.1 / Animation_Speed do
  2251. Swait()
  2252. LOOP = LOOP + 1
  2253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2257. end
  2258. for i=0, 0.1, 0.1 / Animation_Speed do
  2259. Swait()
  2260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2264. end
  2265. ATTACK = false
  2266. Rooted = false
  2267. end
  2268.  
  2269. function Kill(Char)
  2270. local NewCharacter = IT("Model",Effects)
  2271. NewCharacter.Name = "Ow im ded ;-;"
  2272. for _, c in pairs(Char:GetDescendants()) do
  2273. if c:IsA("BasePart") and c.Transparency == 0 then
  2274. if c.Parent == Char then
  2275. getbloody(c,5)
  2276. end
  2277. c:BreakJoints()
  2278. c.Material = "Glass"
  2279. c.Color = C3(0.5,0,0)
  2280. c.CanCollide = true
  2281. c.Transparency = 0.3
  2282. if c:FindFirstChildOfClass("SpecialMesh") then
  2283. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2284. end
  2285. if c.Name == "Head" then
  2286. c:ClearAllChildren()
  2287. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2288. end
  2289. if c.ClassName == "MeshPart" then
  2290. c.TextureID = ""
  2291. end
  2292. if c:FindFirstChildOfClass("BodyPosition") then
  2293. c:FindFirstChildOfClass("BodyPosition"):remove()
  2294. end
  2295. if c:FindFirstChildOfClass("ParticleEmitter") then
  2296. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2297. end
  2298. c.Parent = NewCharacter
  2299. c.Name = "DeadPart"
  2300. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2301. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2302. end
  2303. end
  2304. Char:remove()
  2305. Debris:AddItem(NewCharacter,5)
  2306. end
  2307.  
  2308. function Taunt()
  2309. ATTACK = true
  2310. Rooted = true
  2311. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2312. repeat
  2313. Swait()
  2314. TAUNT.Parent = Torso
  2315. TAUNT.Playing = true
  2316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2322. until TAUNT.TimePosition >= 1.25
  2323. for i=0, 1.6, 0.1 / Animation_Speed do
  2324. Swait()
  2325. TAUNT.Parent = Torso
  2326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2332. end
  2333. ATTACK = false
  2334. Rooted = false
  2335. end
  2336.  
  2337. function oofBeam()
  2338. ATTACK = true
  2339. Rooted = false
  2340. VALUE2 = true
  2341. local GYRO = IT("BodyGyro", RootPart)
  2342. GYRO.D = 20
  2343. GYRO.P = 4000
  2344. GYRO.MaxTorque = VT(0, 40000, 0)
  2345. local POS = RootPart.Position + VT(0, 25, 0)
  2346. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353. coroutine.resume(coroutine.create(function()
  2354. local E = 0
  2355. repeat
  2356. E = E + 5
  2357. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2358. Swait()
  2359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2365. until ATTACK == false
  2366. GYRO:remove()
  2367. end))
  2368. for i = 1, 50 do
  2369. Swait()
  2370. end
  2371. for i = 1, 25 do
  2372. Swait()
  2373. WACKYEFFECT({
  2374. Time = 15,
  2375. EffectType = "Skull",
  2376. Size = VT(4, 4, 4),
  2377. Size2 = VT(0, 0, 0),
  2378. Transparency = 1,
  2379. Transparency2 = 0,
  2380. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2381. MoveToPos = Eon.Position,
  2382. RotationX = 0,
  2383. RotationY = 0,
  2384. RotationZ = 0,
  2385. Material = "Neon",
  2386. Color = C3(1, 0, 0),
  2387. SoundID = nil,
  2388. SoundPitch = nil,
  2389. SoundVolume = nil
  2390. })
  2391. end
  2392. local LOOP = 0
  2393. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2394. MakeForm(BEAMO, "Ball")
  2395. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2396. MakeForm(BEAM, "Cyl")
  2397. repeat
  2398. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2399. if DISTANCE < 2000 then
  2400. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2401. BEAMO.CFrame = CF(Eon.Position)
  2402. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2403. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2404. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2405. WACKYEFFECT({
  2406. Time = 35,
  2407. EffectType = "Sphere",
  2408. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2409. Size2 = VT(5, 75, 5),
  2410. Transparency = 0,
  2411. Transparency2 = 1,
  2412. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2413. MoveToPos = nil,
  2414. RotationX = 0,
  2415. RotationY = 0,
  2416. RotationZ = 0,
  2417. Material = "Neon",
  2418. Color = C3(1, 0, 0),
  2419. SoundID = nil,
  2420. SoundPitch = MRANDOM(9, 12) / 10,
  2421. SoundVolume = 10
  2422. })
  2423. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2424. Swait()
  2425. LOOP = LOOP + 1
  2426. end
  2427. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2428. coroutine.resume(coroutine.create(function()
  2429. for i = 1, 15 do
  2430. Swait()
  2431. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2432. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2433. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2434. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2435. end
  2436. BEAM:remove()
  2437. BEAMO:remove()
  2438. end))
  2439. ATTACK = false
  2440. Rooted = false
  2441. VALUE2 = false
  2442. end
  2443.  
  2444. function TakeOnMe()
  2445. Speed = 5
  2446. local MEME = CreateSound(0, Effects, 2, 1, false)
  2447. ATTACK = true
  2448. Rooted = false
  2449. local DANCE = true
  2450. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2451. if NEWKEY == "p" then
  2452. DANCE = false
  2453. end
  2454. end)
  2455. PLAYSONG = false
  2456. while true do
  2457. for i = 1, 15 do
  2458. Swait()
  2459. MEME.Parent = Effects
  2460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. end
  2467. if DANCE == false then
  2468. break
  2469. end
  2470. for i = 1, 15 do
  2471. Swait()
  2472. MEME.Parent = Effects
  2473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2477. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. end
  2480. end
  2481. PLAYSONG = true
  2482. KEY:Disconnect()
  2483. MEME:remove()
  2484. Speed = 25
  2485. ATTACK = false
  2486. Rooted = false
  2487. end
  2488.  
  2489. function Banisher_Bullet()
  2490. ATTACK = true
  2491. Rooted = false
  2492. for i=0, 0.05, 0.1 / Animation_Speed do
  2493. Swait()
  2494. turnto(Mouse.Hit.p)
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2501. end
  2502. repeat
  2503. for i=0, 0.05, 0.1 / Animation_Speed do
  2504. Swait()
  2505. turnto(Mouse.Hit.p)
  2506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2512. end
  2513. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2514. SpawnTrail(Hole.Position,POS)
  2515. if HIT ~= nil then
  2516. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2517. Banish(HIT.Parent)
  2518. end
  2519. end
  2520. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2522. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2523. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2524. for i=0, 0.05, 0.1 / Animation_Speed do
  2525. Swait()
  2526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2532. end
  2533. until KEYHOLD == false
  2534. ATTACK = false
  2535. Rooted = false
  2536. end
  2537. function Execute()
  2538. ATTACK = true
  2539. Rooted = false
  2540. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2541. Part.Color = C3(0,0,0)
  2542. MakeForm(Part,"Wedge")
  2543. Part.CanCollide = true
  2544. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2545. for i=0, 1, 0.1 / Animation_Speed do
  2546. Swait()
  2547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. end
  2554. CreateSound(541909867, RightBarrel, 7, 1, false)
  2555. local TOCH = Part.Touched:Connect(function(hit)
  2556. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2557. Banish(hit.Parent)
  2558. end
  2559. end)
  2560. for i=0, 0.35, 0.1 / Animation_Speed do
  2561. Swait()
  2562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. end
  2569. TOCH:disconnect()
  2570. for i=0, 0.35, 0.1 / Animation_Speed do
  2571. Swait()
  2572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. end
  2579. Part:remove()
  2580. ATTACK = false
  2581. Rooted = false
  2582. end
  2583. function Banisher_Burn()
  2584. ATTACK = true
  2585. Rooted = true
  2586. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2587. for i=0, 1, 0.1 / Animation_Speed do
  2588. Swait()
  2589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2595. end
  2596. coroutine.resume(coroutine.create(function()
  2597. local POS = Mouse.Hit.p
  2598. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2599. MakeForm(RAY,"Cyl")
  2600. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2601. MakeForm(SPHERE,"Ball")
  2602. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2603. MakeForm(SHIELD,"Ball")
  2604. SHIELD.CFrame = CF(POS)
  2605. RAY.CFrame = CF(POS)
  2606. SPHERE.CFrame = CF(POS)
  2607. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2608. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2609. for i = 1, 200 do
  2610. Swait()
  2611. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2613. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2614. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2615. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2616. end
  2617. for i = 1, 45 do
  2618. Swait()
  2619. RAY.Transparency = RAY.Transparency + 1/45
  2620. SPHERE.Transparency = RAY.Transparency
  2621. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2622. end
  2623. RAY:remove()
  2624. SHIELD:remove()
  2625. SPHERE:remove()
  2626. end))
  2627. for i=0, 1, 0.1 / Animation_Speed do
  2628. Swait()
  2629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. end
  2636. ATTACK = false
  2637. Rooted = false
  2638. end
  2639. function Teleport()
  2640. ATTACK = true
  2641. Rooted = false
  2642. for i=0, 0.5, 0.1 / Animation_Speed do
  2643. Swait()
  2644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2646. end
  2647. for e = 1, #BODY do
  2648. if BODY[e] ~= nil then
  2649. local STUFF = BODY[e]
  2650. local PART = STUFF[1]
  2651. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2652. local PRT = PART:Clone()
  2653. PRT.Anchored = true
  2654. PRT.CanCollide = false
  2655. PRT.Material = "Neon"
  2656. PRT.Color = C3(255,100,255)
  2657. PRT.Name = "WarpEffect"
  2658. PRT.Parent = Effects
  2659. PRT.CFrame = PART.CFrame
  2660. PRT:BreakJoints()
  2661. if PRT:FindFirstChildOfClass("Sound") then
  2662. PRT:FindFirstChildOfClass("Sound"):remove()
  2663. end
  2664. if PRT:FindFirstChildOfClass("Decal") then
  2665. PRT:FindFirstChildOfClass("Decal"):remove()
  2666. end
  2667. coroutine.resume(coroutine.create(function()
  2668. for i = 1, 100 do
  2669. Swait()
  2670. PRT.Transparency = PRT.Transparency + 1/100
  2671. end
  2672. PRT:remove()
  2673. end))
  2674. end
  2675. end
  2676. end
  2677. CreateSound(217767125, Torso, 10, 1)
  2678. local POS = RootPart.Orientation
  2679. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2680. RootPart.Orientation = POS
  2681. RootJoint.Parent = RootPart
  2682. for i=0, 0.5, 0.1 / Animation_Speed do
  2683. Swait()
  2684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2686. end
  2687. for i=0, 0.1, 0.1 / Animation_Speed do
  2688. Swait()
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2690. end
  2691. ATTACK = false
  2692. Rooted = false
  2693. end
  2694. function BanishmentBeam()
  2695. ATTACK = true
  2696. Rooted = false
  2697. local GYRO = IT("BodyGyro",RootPart)
  2698. GYRO.D = 100
  2699. GYRO.P = 2000
  2700. GYRO.MaxTorque = VT(0,4000000,0)
  2701. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2702. CreateSound("93724183", RightArm, 5, 1, false)
  2703. for i=1, 35 do
  2704. Swait()
  2705. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2706. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. end
  2714. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2715. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2716. local TOCH = BEAM.Touched:Connect(function(hit)
  2717. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2718. Kill(hit)
  2719. end
  2720. end)
  2721. local I = 0
  2722. repeat
  2723. Swait()
  2724. I = I + 1
  2725. if I <= 10 then
  2726. BEAM.Transparency = BEAM.Transparency - 0.1
  2727. end
  2728. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2729. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2730. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2731. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2732. BEAM.Size = VT(2,2,DISTANCE)
  2733. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2734. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2735. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2736. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. if ENDHIT ~= nil then
  2744. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2745. Banish(ENDHIT)
  2746. end
  2747. end
  2748. until LOOP.Playing == false
  2749. GYRO:remove()
  2750. BEAM:remove()
  2751. ATTACK = false
  2752. Rooted = false
  2753. end
  2754. function Deathbound()
  2755. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2756. ATTACK = true
  2757. Rooted = true
  2758. for i=0, 1, 0.1 / Animation_Speed do
  2759. Swait()
  2760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766. end
  2767. local DONE = false
  2768. local GATE = nil
  2769. local GATESPIN = true
  2770. coroutine.resume(coroutine.create(function()
  2771. repeat
  2772. Swait()
  2773. if GATE ~= nil then
  2774. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2775. end
  2776. until GATESPIN == false
  2777. end))
  2778. coroutine.resume(coroutine.create(function()
  2779. repeat
  2780. Swait()
  2781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2787. until DONE == true
  2788. Swait(50)
  2789. for i = 1, 35 do
  2790. Swait(4)
  2791. local FIRED = false
  2792. local CHILDREN = workspace:GetDescendants()
  2793. for index, CHILD in pairs(CHILDREN) do
  2794. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2795. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2796. if HUM then
  2797. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2798. if TORSO then
  2799. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2800. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2801. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2802. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2803. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2804. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2805. Banish(CHILD)
  2806. FIRED = true
  2807. break
  2808. end
  2809. end
  2810. end
  2811. end
  2812. end
  2813. if FIRED == false then
  2814. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2815. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2816. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2817. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2818. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2819. if HITBOD ~= nil then
  2820. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2821. Kill(HITBOD.Parent)
  2822. end
  2823. end
  2824. end
  2825. end
  2826. for i = 1, 45 do
  2827. Swait()
  2828. GATE.Size = GATE.Size - VT(3,0,3)
  2829. end
  2830. GATESPIN = false
  2831. GATE:remove()
  2832. end))
  2833. Swait(15)
  2834. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2835. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2836. local DECAL = IT("Decal",GATE)
  2837. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2838. DECAL.Face = "Top"
  2839. GATE.CFrame = CF(HITPOS)
  2840. CreateSound(160772554, GATE, 7, 1.3, false)
  2841. for i = 1, 45 do
  2842. Swait()
  2843. GATE.Size = GATE.Size + VT(3,0,3)
  2844. end
  2845. CreateSound(213603013, RightHole, 7, 1, false)
  2846. CreateSound(213603013, LeftHole, 7, 1, false)
  2847. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2848. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2849. ATTACK = false
  2850. Rooted = false
  2851. DONE = true
  2852. end
  2853.  
  2854.  
  2855. --//=================================\\
  2856. --|| ASSIGN THINGS TO KEYS
  2857. --\\=================================//
  2858.  
  2859. function MouseDown(Mouse)
  2860. if ATTACK == false then
  2861. EMOTE()
  2862. end
  2863. end
  2864.  
  2865. function MouseUp(Mouse)
  2866. HOLD = false
  2867. end
  2868.  
  2869. function KeyDown(Key)
  2870. KEYHOLD = true
  2871. if Key == "z" and ATTACK == false then
  2872. Banisher_Bullet()
  2873. end
  2874.  
  2875. if Key == "b" and ATTACK == false then
  2876. Banisher_Burn()
  2877. end
  2878.  
  2879. if Key == "c" and ATTACK == false then
  2880. BanishmentBeam()
  2881. end
  2882.  
  2883. if Key == "v" and ATTACK == false then
  2884. Teleport()
  2885. end
  2886.  
  2887. if Key == "t" and ATTACK == false then
  2888. Taunt()
  2889. end
  2890.  
  2891. if Key == "e" and ATTACK == false then
  2892. Madness()
  2893. end
  2894.  
  2895. if Key == "j" and ATTACK == false then
  2896. Nuke()
  2897. end
  2898.  
  2899. if Key == "y" and ATTACK == false then
  2900. oofBeam()
  2901. end
  2902.  
  2903. if Key == "u" and ATTACK == false then
  2904. Absoluteum()
  2905. end
  2906.  
  2907. if Key == "g" and ATTACK == false then
  2908. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2909. TOBANISH = {}
  2910. end
  2911.  
  2912. if Key == "p" and ATTACK == false then
  2913. TakeOnMe()
  2914. end
  2915.  
  2916. if Key == "x" and ATTACK == false then
  2917. Deathbound()
  2918. end
  2919. end
  2920.  
  2921. function KeyUp(Key)
  2922. KEYHOLD = false
  2923. end
  2924.  
  2925. Mouse.Button1Down:connect(function(NEWKEY)
  2926. MouseDown(NEWKEY)
  2927. end)
  2928. Mouse.Button1Up:connect(function(NEWKEY)
  2929. MouseUp(NEWKEY)
  2930. end)
  2931. Mouse.KeyDown:connect(function(NEWKEY)
  2932. KeyDown(NEWKEY)
  2933. end)
  2934. Mouse.KeyUp:connect(function(NEWKEY)
  2935. KeyUp(NEWKEY)
  2936. end)
  2937.  
  2938. --//=================================\\
  2939. --\\=================================//
  2940.  
  2941.  
  2942. function unanchor()
  2943. if UNANCHOR == true then
  2944. g = Character:GetChildren()
  2945. for i = 1, #g do
  2946. if g[i].ClassName == "Part" then
  2947. g[i].Anchored = false
  2948. end
  2949. end
  2950. end
  2951. end
  2952.  
  2953.  
  2954. --//=================================\\
  2955. --|| WRAP THE WHOLE SCRIPT UP
  2956. --\\=================================//
  2957.  
  2958. Humanoid.Changed:connect(function(Jump)
  2959. if Jump == "Jump" and (Disable_Jump == true) then
  2960. Humanoid.Jump = false
  2961. end
  2962. end)
  2963.  
  2964. local CONNECT = nil
  2965.  
  2966. while true do
  2967. Swait()
  2968. ANIMATE.Parent = nil
  2969. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2970. Humanoid = IT("Humanoid",Character)
  2971. end
  2972. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2973. v:Stop();
  2974. end
  2975. SINE = SINE + CHANGE
  2976. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2977. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2978. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2979. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2980. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2981. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2982. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2983. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2984. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2985. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2986. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2987. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2988. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2989. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2990. end
  2991. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2992. ANIM = "Jump"
  2993. if ATTACK == false then
  2994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3000. end
  3001. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3002. ANIM = "Fall"
  3003. if ATTACK == false then
  3004. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3010. end
  3011. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3012. ANIM = "Idle"
  3013. if ATTACK == false then
  3014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3020. end
  3021. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3022. ANIM = "Walk"
  3023. if ATTACK == false then
  3024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3028. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3030. end
  3031. end
  3032. unanchor()
  3033. Humanoid.MaxHealth = "inf"
  3034. Humanoid.Health = "inf"
  3035. if Rooted == false then
  3036. Disable_Jump = false
  3037. Humanoid.WalkSpeed = Speed
  3038. elseif Rooted == true then
  3039. Disable_Jump = true
  3040. Humanoid.WalkSpeed = 0
  3041. end
  3042. refit()
  3043. sick.Parent = Torso
  3044. sick:resume()
  3045. sick.Volume = 5
  3046. sick.Pitch = 1
  3047. sick.SoundId = "rbxassetid://0"
  3048. sick.Name = "BanishV3Music"
  3049. end
  3050.  
  3051. --//=================================\\
  3052. --\\=================================//
  3053.  
  3054.  
  3055.  
  3056.  
  3057.  
  3058. --//====================================================\\--
  3059. --|| END OF SCRIPT
  3060. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement