Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- this is a full list of broad categories of block models changed in Qwuiblington's fps model packs
- there are 2 variants:
- -standard, meant to generally reduce detail while keeping the rough shape & same texture as vanilla blockss
- -ultra, meant to drastically reduce detail by flattening models & replacing the lost detail with custom textures
- this document explains roughly the changes made to each model, as well as lists the best & worse case scenarios for their face counts, compared to vanilla models
- these cases are taken from across all game versions, & may not necessarily exist in all of them. for example, the worst case scenario for cauldrons is 79 faces because of 1.8, but in recent versions, they only go up to 57 faces
- these cases may not necessarily be the same across pack versions. for example, vanilla fences' worst case scenario is all 4 sides connected (54 faces). however, standard's worse case isn't 4 sides (8 faces), it's corners (14 faces)
- legend:
- 1.8 1.9 1.11 1.13 1.15 1.16
- fps: [ ] [ ] [ ] [ ] [ ] [ ]
- ultra fps: [ ] [ ] [ ] [ ] [ ] [ ]
- . - unchanged
- o - optimized
- X - visual model change
- T - visual model + texture change
- {6-54} FENCES (8x wood, nether brick)
- {4-14} standard: merge opposing connections, remove posts when opposing connections, merge upper & lower connections
- {2- 8} ultra: replace with flat texture
- XXXXXX
- TTTTTT
- {4-26} WALLS (17x)
- {4-14} standard: merge opposing connections, remove posts when opposing connections
- {2- 4} ultra: replace with flat texture
- XXXXXo
- TTTTTT
- {58-79} CAULDRONS
- {22-23} standard: flatten feet, remove redundant faces
- {14 } ultra: flatten feet, flatten top, merge into single cuboid
- XXXXXX
- TTTTTT
- {30} BREWING STANDS
- {17} standard: merge base into single cuboid
- { 8} ultra: change into y shape, flatten base
- XXXXXX
- TTTTTT
- {21-24} ANVILS
- {12-16} standard: remove extra cuboid from base
- { 7- 8} ultra: flatten in general really
- XXXXXX
- XXXXXX
- {26} GRINDSTONES
- {18} standard: merge stand into single cuboids
- {10} ultra: flatten stand
- XXX
- TTT
- {32-42} HOPPERS
- {12 } standard: flatten top, merge bottom into single cuboid
- { 6 } ultra: merge into cross shape & flatten top
- XXXXXX
- TTTTTT
- {20-35} FLOWER POT (30x)
- { 7-12} standard: flatten into cube
- { 4 } ultra: change all into x shape
- XXXXXX
- TTTTTT
- {6-12} SLIME BLOCKS
- {0-12} standard: add culling
- {0- 6} ultra: remove inner cube
- oooooo
- XXXXXX
- {6-12} HONEY BLOCKS
- {0-12} standard: add culling
- {0- 6} ultra: remove inner cube
- oo
- XX
- {40 } FENCE GATES (8x wood)
- {12 } standard: simplify shape into two seperate rectangles
- { 2-4} ultra: replace with flat texture
- XXXXXX
- TTTTTT
- {6 } TORCHES (redstone, soul)
- {5-6} standard: [optimized]
- {2-4} ultra: change into x shape, flatten on walls
- oooooo
- XXXXXX
- {10-12} LEVERS
- {10 } standard: [optimized]
- { 3 } ultra: replace with flat texture
- ooo...
- TTTTTT
- {12-16} LANTERNS (soul)
- { 6-10} standard: merge into single cube, remove chain when on ground
- { 4 } ultra: change into x shape
- XXX
- TTT
- {6-10} BAMBOO
- {5- 9} standard: remove small leaves, optimize
- {4 } ultra: change into x shape
- XXX
- TTT
- {4-16} BELLS
- {4-11} standard: remove one leg of floor stand
- {2 } ultra: flatten connections, remove floor stand
- XXX
- XXX
- {9-12} END RODS
- {9-11} standard: [optimized]
- {4 } ultra: change into x shape
- oo...
- TTTTT
- {15-17} REPEATERS
- {15 } standard: [optimized]
- { 4 } ultra: remove torches, remove sides, display everything on texture
- oooooo
- TTTTTT
- {20-23} COMPARATORS
- {20 } standard: [optimized]
- { 4 } ultra: remove torches, remove sides, display everything on texture
- oooooo
- TTTTTT
- {22-24} TRIPWIRE HOOK
- { 7- 9} standard: flatten ring & link
- { 2 } ultra: replace with flat texture
- XXXXXX
- TTTTTT
- {28-32} CAMPFIRES (soul)
- {19-23} standard: merge bottom logs into cube
- { 7-11} ultra: mostly merge into cube, remove inner textures
- XXX
- TTT
- {9-36} CHORUS PLANTS
- {4-15} standard: remove bumps, merge opposing sides
- {4-15} ultra: remove bumps, merge opposing sides
- XXXXX
- XXXXX
- {31} CHORUS BULBS
- { 6} standard: merge into cube
- { 6} ultra: merge into cube
- XXXXX
- XXXXX
- {34-48} SCAFFOLDING
- { 8-10} standard: remove inner faces, merge opposite outer faces, thicken mesh
- { 6- 8} ultra: flatten into cube, thicken mesh
- XXX
- TTT
- {10-14} PISTON HEAD
- {10 } standard: [optimized]
- {10 } ultra: [optimized]
- o.....
- o.....
- {18-19} COMPOSTERS
- {14-15} standard: [optimized]
- { 6 } ultra: flatten to cube, dirt levels represented with texture
- XXX
- TTT
- {5} BUTTONS (8x wood, 2x stone)
- {5} standard: [unchanged]
- {1} ultra: replace with flat texture
- TTTTTT
- {5} PRESSURE PLATES
- {5} standard: [unchanged]
- {1} ultra: replace with flat texture
- ......
- TTTTTT
- {8} COCOA BEANS
- {5} standard: remove stem, stretch to touch log
- {2} ultra: replace with flat texture
- XXXXXX
- XXXXXX
- {8} CROPS (wheat, potatoes, carrots, beetroots, nether wart)
- {4} standard: change into x shape
- {4} ultra: change into x shape
- XXXXXX
- XXXXXX
- {4} TALL GRASS
- {2} standard: remove one side
- {2} ultra: remove one side
- XXXXXX
- XXXXXX
- {8-10} DOUBLE TALL PLANTS (grass, fern, sunflower, lilac, rose, peony)
- {8-10} standard: [unchanged]
- {2- 4} ultra: merge into single texture, remove one side from grass
- ......
- TTTTTT
- {10} DOORS (8x wood, iron)
- {10} standard: [unchanged]
- { 2} ultra: make completely flat, merge into single model
- ......
- TTTTTT
- {6} TRAPDOORS (8x wood, iron)
- {6} standard: [unchanged]
- {2} ultra: make completely flat
- ......
- XXXXXX
- {4-8} CORAL FANS
- {4-8} standard: [unchanged]
- {2 } ultra: replace with flat texture
- ...
- TTT
- {6-18} GLASS PANES (17x)
- {4- 8} standard: merge opposing connections, flatten, remove side edges
- {2- 4} ultra: make completely flat
- XXXXXX
- XXXXXX
- {6-28} IRON BARS
- {4- 8} standard: merge opposing connections, remove inward facing edges & sides
- {2- 4} ultra: make completely flat
- XXXXXX
- XXXXXX
- {6-16} STRING
- {2- 8} standard: enlarge texture, optimize
- {1- 2} ultra: merge into single texture
- XXXXXX
- TTTTTT
- {6} CARPETS
- {6} standard: [unchanged]
- {2} ultra: make completely flat
- ......
- XXXXXX
- { 7-44} SEA PICKLES
- { 7-14} standard: clump together, flatten light
- { 6- 9} ultra: clump together, flatten light, optimize textures
- TTT
- TTT
- {6-7} SNOW LAYERS
- {5-6} standard: [optimized]
- {0-6} ultra: make completely flat when 1 layer
- ooo...
- XXXXXX
- {2-36} REDSTONE DUST
- {1-12} standard: merge opposing sides, remove dot except when no connections, remove overlay, add culling
- {1-10} ultra: merge into single texture, add culling
- oXXXXX
- oTTTTT
- {24} BEACONS
- {10-23} standard: [optimized]
- { 5-11} ultra: merge base into other textures
- oooooo
- TTTTTT
- {48 } DRAGON EGG
- {26-28} standard: [optimized]
- {15-17} ultra: reduce curve detail, remove several cuboids
- oooooo
- XXXXXX
- {6-12} END PORTAL FRAMES
- {6-11} standard: [optimized]
- {6 } ultra: flatten eye
- ooo...
- TTTTTT
- {22} ITEM FRAMES
- {10} standard: flatten outer frame, merge back face
- { 2} ultra: flatten, merge into single texture
- XXXXXX
- TTTTTT
- { 5-21} TURTLE EGGS
- { 5-20} standard: [optimized]
- { 4- 8} ultra: change into x shape
- ooo
- TTT
Add Comment
Please, Sign In to add comment