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Qwuiblington's FPS Model List

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Jan 28th, 2021
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  1. this is a full list of broad categories of block models changed in Qwuiblington's fps model packs
  2.  
  3. there are 2 variants:
  4. -standard, meant to generally reduce detail while keeping the rough shape & same texture as vanilla blockss
  5. -ultra, meant to drastically reduce detail by flattening models & replacing the lost detail with custom textures
  6.  
  7. this document explains roughly the changes made to each model, as well as lists the best & worse case scenarios for their face counts, compared to vanilla models
  8.  
  9. these cases are taken from across all game versions, & may not necessarily exist in all of them. for example, the worst case scenario for cauldrons is 79 faces because of 1.8, but in recent versions, they only go up to 57 faces
  10.  
  11. these cases may not necessarily be the same across pack versions. for example, vanilla fences' worst case scenario is all 4 sides connected (54 faces). however, standard's worse case isn't 4 sides (8 faces), it's corners (14 faces)
  12.  
  13.  
  14. legend:
  15. 1.8 1.9 1.11 1.13 1.15 1.16
  16. fps: [ ] [ ] [ ] [ ] [ ] [ ]
  17. ultra fps: [ ] [ ] [ ] [ ] [ ] [ ]
  18.  
  19. . - unchanged
  20. o - optimized
  21. X - visual model change
  22. T - visual model + texture change
  23.  
  24.  
  25. {6-54} FENCES (8x wood, nether brick)
  26. {4-14} standard: merge opposing connections, remove posts when opposing connections, merge upper & lower connections
  27. {2- 8} ultra: replace with flat texture
  28. XXXXXX
  29. TTTTTT
  30.  
  31. {4-26} WALLS (17x)
  32. {4-14} standard: merge opposing connections, remove posts when opposing connections
  33. {2- 4} ultra: replace with flat texture
  34. XXXXXo
  35. TTTTTT
  36.  
  37. {58-79} CAULDRONS
  38. {22-23} standard: flatten feet, remove redundant faces
  39. {14 } ultra: flatten feet, flatten top, merge into single cuboid
  40. XXXXXX
  41. TTTTTT
  42.  
  43. {30} BREWING STANDS
  44. {17} standard: merge base into single cuboid
  45. { 8} ultra: change into y shape, flatten base
  46. XXXXXX
  47. TTTTTT
  48.  
  49. {21-24} ANVILS
  50. {12-16} standard: remove extra cuboid from base
  51. { 7- 8} ultra: flatten in general really
  52. XXXXXX
  53. XXXXXX
  54.  
  55. {26} GRINDSTONES
  56. {18} standard: merge stand into single cuboids
  57. {10} ultra: flatten stand
  58. XXX
  59. TTT
  60.  
  61. {32-42} HOPPERS
  62. {12 } standard: flatten top, merge bottom into single cuboid
  63. { 6 } ultra: merge into cross shape & flatten top
  64. XXXXXX
  65. TTTTTT
  66.  
  67. {20-35} FLOWER POT (30x)
  68. { 7-12} standard: flatten into cube
  69. { 4 } ultra: change all into x shape
  70. XXXXXX
  71. TTTTTT
  72.  
  73. {6-12} SLIME BLOCKS
  74. {0-12} standard: add culling
  75. {0- 6} ultra: remove inner cube
  76. oooooo
  77. XXXXXX
  78.  
  79. {6-12} HONEY BLOCKS
  80. {0-12} standard: add culling
  81. {0- 6} ultra: remove inner cube
  82. oo
  83. XX
  84.  
  85. {40 } FENCE GATES (8x wood)
  86. {12 } standard: simplify shape into two seperate rectangles
  87. { 2-4} ultra: replace with flat texture
  88. XXXXXX
  89. TTTTTT
  90.  
  91. {6 } TORCHES (redstone, soul)
  92. {5-6} standard: [optimized]
  93. {2-4} ultra: change into x shape, flatten on walls
  94. oooooo
  95. XXXXXX
  96.  
  97. {10-12} LEVERS
  98. {10 } standard: [optimized]
  99. { 3 } ultra: replace with flat texture
  100. ooo...
  101. TTTTTT
  102.  
  103. {12-16} LANTERNS (soul)
  104. { 6-10} standard: merge into single cube, remove chain when on ground
  105. { 4 } ultra: change into x shape
  106. XXX
  107. TTT
  108.  
  109. {6-10} BAMBOO
  110. {5- 9} standard: remove small leaves, optimize
  111. {4 } ultra: change into x shape
  112. XXX
  113. TTT
  114.  
  115. {4-16} BELLS
  116. {4-11} standard: remove one leg of floor stand
  117. {2 } ultra: flatten connections, remove floor stand
  118. XXX
  119. XXX
  120.  
  121. {9-12} END RODS
  122. {9-11} standard: [optimized]
  123. {4 } ultra: change into x shape
  124. oo...
  125. TTTTT
  126.  
  127. {15-17} REPEATERS
  128. {15 } standard: [optimized]
  129. { 4 } ultra: remove torches, remove sides, display everything on texture
  130. oooooo
  131. TTTTTT
  132.  
  133. {20-23} COMPARATORS
  134. {20 } standard: [optimized]
  135. { 4 } ultra: remove torches, remove sides, display everything on texture
  136. oooooo
  137. TTTTTT
  138.  
  139. {22-24} TRIPWIRE HOOK
  140. { 7- 9} standard: flatten ring & link
  141. { 2 } ultra: replace with flat texture
  142. XXXXXX
  143. TTTTTT
  144.  
  145. {28-32} CAMPFIRES (soul)
  146. {19-23} standard: merge bottom logs into cube
  147. { 7-11} ultra: mostly merge into cube, remove inner textures
  148. XXX
  149. TTT
  150.  
  151. {9-36} CHORUS PLANTS
  152. {4-15} standard: remove bumps, merge opposing sides
  153. {4-15} ultra: remove bumps, merge opposing sides
  154. XXXXX
  155. XXXXX
  156.  
  157. {31} CHORUS BULBS
  158. { 6} standard: merge into cube
  159. { 6} ultra: merge into cube
  160. XXXXX
  161. XXXXX
  162.  
  163. {34-48} SCAFFOLDING
  164. { 8-10} standard: remove inner faces, merge opposite outer faces, thicken mesh
  165. { 6- 8} ultra: flatten into cube, thicken mesh
  166. XXX
  167. TTT
  168.  
  169. {10-14} PISTON HEAD
  170. {10 } standard: [optimized]
  171. {10 } ultra: [optimized]
  172. o.....
  173. o.....
  174.  
  175. {18-19} COMPOSTERS
  176. {14-15} standard: [optimized]
  177. { 6 } ultra: flatten to cube, dirt levels represented with texture
  178. XXX
  179. TTT
  180.  
  181. {5} BUTTONS (8x wood, 2x stone)
  182. {5} standard: [unchanged]
  183. {1} ultra: replace with flat texture
  184.  
  185. TTTTTT
  186.  
  187. {5} PRESSURE PLATES
  188. {5} standard: [unchanged]
  189. {1} ultra: replace with flat texture
  190. ......
  191. TTTTTT
  192.  
  193. {8} COCOA BEANS
  194. {5} standard: remove stem, stretch to touch log
  195. {2} ultra: replace with flat texture
  196. XXXXXX
  197. XXXXXX
  198.  
  199. {8} CROPS (wheat, potatoes, carrots, beetroots, nether wart)
  200. {4} standard: change into x shape
  201. {4} ultra: change into x shape
  202. XXXXXX
  203. XXXXXX
  204.  
  205. {4} TALL GRASS
  206. {2} standard: remove one side
  207. {2} ultra: remove one side
  208. XXXXXX
  209. XXXXXX
  210.  
  211. {8-10} DOUBLE TALL PLANTS (grass, fern, sunflower, lilac, rose, peony)
  212. {8-10} standard: [unchanged]
  213. {2- 4} ultra: merge into single texture, remove one side from grass
  214. ......
  215. TTTTTT
  216.  
  217. {10} DOORS (8x wood, iron)
  218. {10} standard: [unchanged]
  219. { 2} ultra: make completely flat, merge into single model
  220. ......
  221. TTTTTT
  222.  
  223. {6} TRAPDOORS (8x wood, iron)
  224. {6} standard: [unchanged]
  225. {2} ultra: make completely flat
  226. ......
  227. XXXXXX
  228.  
  229. {4-8} CORAL FANS
  230. {4-8} standard: [unchanged]
  231. {2 } ultra: replace with flat texture
  232. ...
  233. TTT
  234.  
  235. {6-18} GLASS PANES (17x)
  236. {4- 8} standard: merge opposing connections, flatten, remove side edges
  237. {2- 4} ultra: make completely flat
  238. XXXXXX
  239. XXXXXX
  240.  
  241. {6-28} IRON BARS
  242. {4- 8} standard: merge opposing connections, remove inward facing edges & sides
  243. {2- 4} ultra: make completely flat
  244. XXXXXX
  245. XXXXXX
  246.  
  247. {6-16} STRING
  248. {2- 8} standard: enlarge texture, optimize
  249. {1- 2} ultra: merge into single texture
  250. XXXXXX
  251. TTTTTT
  252.  
  253. {6} CARPETS
  254. {6} standard: [unchanged]
  255. {2} ultra: make completely flat
  256. ......
  257. XXXXXX
  258.  
  259. { 7-44} SEA PICKLES
  260. { 7-14} standard: clump together, flatten light
  261. { 6- 9} ultra: clump together, flatten light, optimize textures
  262. TTT
  263. TTT
  264.  
  265. {6-7} SNOW LAYERS
  266. {5-6} standard: [optimized]
  267. {0-6} ultra: make completely flat when 1 layer
  268. ooo...
  269. XXXXXX
  270.  
  271. {2-36} REDSTONE DUST
  272. {1-12} standard: merge opposing sides, remove dot except when no connections, remove overlay, add culling
  273. {1-10} ultra: merge into single texture, add culling
  274. oXXXXX
  275. oTTTTT
  276.  
  277. {24} BEACONS
  278. {10-23} standard: [optimized]
  279. { 5-11} ultra: merge base into other textures
  280. oooooo
  281. TTTTTT
  282.  
  283. {48 } DRAGON EGG
  284. {26-28} standard: [optimized]
  285. {15-17} ultra: reduce curve detail, remove several cuboids
  286. oooooo
  287. XXXXXX
  288.  
  289. {6-12} END PORTAL FRAMES
  290. {6-11} standard: [optimized]
  291. {6 } ultra: flatten eye
  292. ooo...
  293. TTTTTT
  294.  
  295. {22} ITEM FRAMES
  296. {10} standard: flatten outer frame, merge back face
  297. { 2} ultra: flatten, merge into single texture
  298. XXXXXX
  299. TTTTTT
  300.  
  301. { 5-21} TURTLE EGGS
  302. { 5-20} standard: [optimized]
  303. { 4- 8} ultra: change into x shape
  304. ooo
  305. TTT
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