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  1. Starting a 'Fast' compile.
  2. Starting compilation of cq_takeover_a12
  3. Valve Software - vbsp.exe (Aug 2 2018)
  4. 8 threads
  5. materialPath: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/cq_takeover_a12/nature/blendrockgroundwallforest002_wvt_patch
  9. Patching WVT material: maps/cq_takeover_a12/nature/blendgroundtograss004_wvt_patch
  10. Patching WVT material: maps/cq_takeover_a12/nature/blendrockgroundwallforest001_wvt_patch
  11. Patching WVT material: maps/cq_takeover_a12/brick/blendtestwall003_watergate_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 264 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_hydro_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_hydro_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (0) (623340 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Compacting texture/material tables...
  40. Reduced 2067 texinfos to 1111
  41. Reduced 134 texdatas to 120 (3959 bytes to 3424)
  42. Writing D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.bsp
  43. Wrote ZIP buffer, estimated size 646457, actual size 641955
  44. 7 seconds elapsed
  45. Valve Software - vvis.exe (Aug 2 2018)
  46. fastvis = true
  47. nosort = true
  48. 8 threads
  49. reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.bsp
  50. reading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.prt
  51. 1170 portalclusters
  52. 3346 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. Optimized: 48040 visible clusters (4.51%)
  55. Total clusters visible: 1066018
  56. Average clusters visible: 911
  57. Building PAS...
  58. Average clusters audible: 1133
  59. visdatasize:344776 compressed from 355680
  60. writing d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.bsp
  61. 0 seconds elapsed
  62. Valve Software - vrad.exe SSE (Jul 18 2018)
  63.  
  64. Valve Radiosity Simulator
  65. 8 threads
  66. [Reading texlights from 'lights.rad']
  67. unknown light specifier type - lights
  68.  
  69. [56 texlights parsed from 'lights.rad']
  70.  
  71. Loading d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.bsp
  72. Setting up ray-trace acceleration structure... Done (1.07 seconds)
  73. 6867 faces
  74. 2810733 square feet [404745536.00 square inches]
  75. 115 Displacements
  76. 115702 Square Feet [16661123.00 Square Inches]
  77. 6867 patches before subdivision
  78. 6867 patches after subdivision
  79. sun extent from map=0.052336
  80. 136 direct lights
  81. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
  82. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  83. transfers 754491, max 1047
  84. transfer lists: 5.8 megs
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #1 added RGB(61488, 50910, 49723)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #2 added RGB(10257, 6710, 5901)
  89. Build Patch/Sample Hash Table(s).....Done<0.0621 sec>
  90. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  91. FinalLightFace Done
  92. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  93. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  94. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  95. Writing leaf ambient...done
  96. Ready to Finish
  97.  
  98. Object names Objects/Maxobjs Memory / Maxmem Fullness
  99. ------------ --------------- --------------- --------
  100. models 33/1024 1584/49152 ( 3.2%)
  101. brushes 1685/8192 20220/98304 (20.6%)
  102. brushsides 10984/65536 87872/524288 (16.8%)
  103. planes 3590/65536 71800/1310720 ( 5.5%)
  104. vertexes 11317/65536 135804/786432 (17.3%)
  105. nodes 3069/65536 98208/2097152 ( 4.7%)
  106. texinfos 1111/12288 79992/884736 ( 9.0%)
  107. texdata 120/2048 3840/65536 ( 5.9%)
  108. dispinfos 115/0 20240/0 ( 0.0%)
  109. disp_verts 6851/0 137020/0 ( 0.0%)
  110. disp_tris 10496/0 20992/0 ( 0.0%)
  111. disp_lmsamples 300224/0 300224/0 ( 0.0%)
  112. faces 6867/65536 384552/3670016 (10.5%)
  113. hdr faces 0/65536 0/3670016 ( 0.0%)
  114. origfaces 4217/65536 236152/3670016 ( 6.4%)
  115. leaves 3103/65536 99296/2097152 ( 4.7%)
  116. leaffaces 8291/65536 16582/131072 (12.7%)
  117. leafbrushes 4450/65536 8900/131072 ( 6.8%)
  118. areas 4/256 32/2048 ( 1.6%)
  119. surfedges 51399/512000 205596/2048000 (10.0%)
  120. edges 31308/256000 125232/1024000 (12.2%)
  121. LDR worldlights 136/8192 11968/720896 ( 1.7%)
  122. HDR worldlights 0/8192 0/720896 ( 0.0%)
  123. leafwaterdata 2/32768 24/393216 ( 0.0%)
  124. waterstrips 1016/32768 10160/327680 ( 3.1%)
  125. waterverts 0/65536 0/786432 ( 0.0%)
  126. waterindices 17811/65536 35622/131072 (27.2%)
  127. cubemapsamples 5/1024 80/16384 ( 0.5%)
  128. overlays 136/512 47872/180224 (26.6%)
  129. LDR lightdata [variable] 6290576/0 ( 0.0%)
  130. HDR lightdata [variable] 0/0 ( 0.0%)
  131. visdata [variable] 344776/16777216 ( 2.1%)
  132. entdata [variable] 100797/393216 (25.6%)
  133. LDR ambient table 3103/65536 12412/262144 ( 4.7%)
  134. HDR ambient table 3103/65536 12412/262144 ( 4.7%)
  135. LDR leaf ambient 16454/65536 460712/1835008 (25.1%)
  136. HDR leaf ambient 3103/65536 86884/1835008 ( 4.7%)
  137. occluders 0/0 0/0 ( 0.0%)
  138. occluder polygons 0/0 0/0 ( 0.0%)
  139. occluder vert ind 0/0 0/0 ( 0.0%)
  140. detail props [variable] 1/855448 ( 0.0%)
  141. dtl prp lght [variable] 1/4 (25.0%)
  142. HDR dtl prp lght [variable] 1/4 (25.0%)
  143. static props [variable] 1/12322 ( 0.0%)
  144. pakfile [variable] 641955/0 ( 0.0%)
  145. physics [variable] 623340/4194304 (14.9%)
  146. physics terrain [variable] 30513/1048576 ( 2.9%)
  147.  
  148. Level flags = 0
  149.  
  150. Total triangle count: 20712
  151. Writing d:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.bsp
  152. 56 seconds elapsed
  153. D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cq_takeover_a12.bsp -> D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cq_takeover_a12.bsp
  154. 1 File(s) copied
  155. CompilePal - Automated Packaging
  156. Finding sources of game content...
  157. Found search paths...
  158. Found wildcard path: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  159. Found search path: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  160. Found search path: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  161. Found search path: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  162. Found search path: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  163. Reading BSP...
  164. Initializing pak file...
  165. Writing file list...
  166. Running bspzip...
  167. Copying packed bsp to vmf folder...
  168. Finished!
  169. ---------------------
  170. 56 materials found
  171. 10 models found
  172. 0 particle files found
  173. 0 sounds found
  174. additional files:
  175. -nav file
  176. ---------------------
  177.  
  178. 'Fast' compile finished in 00:01:09
  179. 0 errors/warnings logged:
  180. No errors/warnings logged for cq_takeover_a12
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