Advertisement
Lady_Gretel

Idle Animation | Gmod Pony Pac3

Aug 2nd, 2017
3,543
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.36 KB | None | 0 0
  1. [1] = {
  2. ["children"] = {
  3. [1] = {
  4. ["children"] = {
  5. },
  6. ["self"] = {
  7. ["StandIdle"] = "ragdoll",
  8. ["ClassName"] = "holdtype",
  9. ["UniqueID"] = "3618395123",
  10. ["EditorExpand"] = true,
  11. },
  12. },
  13. [2] = {
  14. ["children"] = {
  15. [1] = {
  16. ["children"] = {
  17. },
  18. ["self"] = {
  19. ["Max"] = 3.1,
  20. ["Pow"] = 3.9,
  21. ["UniqueID"] = "3940642508",
  22. ["Axis"] = "x",
  23. ["Min"] = -3.6,
  24. ["VariableName"] = "AngleOffset",
  25. ["ClassName"] = "proxy",
  26. ["InputDivider"] = 2.8,
  27. ["InputMultiplier"] = 2.1,
  28. },
  29. },
  30. },
  31. ["self"] = {
  32. ["AngleOffset"] = Angle(-3.5224001407623, 0, -3.5138556957245),
  33. ["UniqueID"] = "800389115",
  34. ["PositionOffset"] = Vector(-0.096534840762615, 0, 0),
  35. ["Size"] = 0.17805079384582,
  36. ["Bone"] = "lrigneck 2",
  37. ["Translucent"] = true,
  38. ["ClassName"] = "bone",
  39. },
  40. },
  41. [3] = {
  42. ["children"] = {
  43. [1] = {
  44. ["children"] = {
  45. },
  46. ["self"] = {
  47. ["Max"] = 5.1,
  48. ["ClassName"] = "proxy",
  49. ["UniqueID"] = "2060803934",
  50. ["Axis"] = "x",
  51. ["Min"] = -20,
  52. ["VariableName"] = "AngleOffset",
  53. },
  54. },
  55. },
  56. ["self"] = {
  57. ["AngleOffset"] = Angle(-19.994657516479, 0, 0),
  58. ["Bone"] = "tail 01",
  59. ["UniqueID"] = "3651879737",
  60. ["ClassName"] = "bone",
  61. },
  62. },
  63. [4] = {
  64. ["children"] = {
  65. },
  66. ["self"] = {
  67. ["Operator"] = "not equal",
  68. ["ClassName"] = "event",
  69. ["UniqueID"] = "177763873",
  70. ["Event"] = "owner_velocity_forward",
  71. },
  72. },
  73. [5] = {
  74. ["children"] = {
  75. [1] = {
  76. ["children"] = {
  77. },
  78. ["self"] = {
  79. ["Max"] = -12.7,
  80. ["Offset"] = 20.5,
  81. ["UniqueID"] = "1593384698",
  82. ["ClassName"] = "proxy",
  83. ["Axis"] = "y",
  84. ["EditorExpand"] = true,
  85. ["Min"] = 9.5,
  86. ["VariableName"] = "AngleOffset",
  87. },
  88. },
  89. [2] = {
  90. ["children"] = {
  91. },
  92. ["self"] = {
  93. ["ClassName"] = "event",
  94. ["UniqueID"] = "1598598596",
  95. ["Event"] = "is_crouching",
  96. },
  97. },
  98. },
  99. ["self"] = {
  100. ["AngleOffset"] = Angle(0, -2.1599721908569, 0),
  101. ["UniqueID"] = "1186823558",
  102. ["PositionOffset"] = Vector(0.99736702442169, -0.83765208721161, 0.01301203481853),
  103. ["Bone"] = "lrig lefteg br leftargecannon",
  104. ["Size"] = 0.19633831757611,
  105. ["ClassName"] = "bone",
  106. },
  107. },
  108. [6] = {
  109. ["children"] = {
  110. [1] = {
  111. ["children"] = {
  112. },
  113. ["self"] = {
  114. ["Max"] = 13.6,
  115. ["ClassName"] = "proxy",
  116. ["UniqueID"] = "1350222152",
  117. ["Axis"] = "x",
  118. ["Min"] = -20,
  119. ["VariableName"] = "AngleOffset",
  120. },
  121. },
  122. },
  123. ["self"] = {
  124. ["EditorExpand"] = true,
  125. ["UniqueID"] = "1307114438",
  126. ["Bone"] = "tail 03",
  127. ["AngleOffset"] = Angle(-19.992849349976, 0, 0),
  128. ["ClassName"] = "bone",
  129. },
  130. },
  131. [7] = {
  132. ["children"] = {
  133. [1] = {
  134. ["children"] = {
  135. },
  136. ["self"] = {
  137. ["Max"] = 17.5,
  138. ["ClassName"] = "proxy",
  139. ["UniqueID"] = "2756330753",
  140. ["Axis"] = "x",
  141. ["Min"] = -27.4,
  142. ["VariableName"] = "AngleOffset",
  143. },
  144. },
  145. },
  146. ["self"] = {
  147. ["EditorExpand"] = true,
  148. ["UniqueID"] = "1773431004",
  149. ["Bone"] = "tail 02",
  150. ["AngleOffset"] = Angle(-27.39044380188, 0, 0),
  151. ["ClassName"] = "bone",
  152. },
  153. },
  154. [8] = {
  155. ["children"] = {
  156. [1] = {
  157. ["children"] = {
  158. },
  159. ["self"] = {
  160. ["Max"] = -1.7,
  161. ["Offset"] = 20.5,
  162. ["UniqueID"] = "628329191",
  163. ["ClassName"] = "proxy",
  164. ["Axis"] = "y",
  165. ["EditorExpand"] = true,
  166. ["Min"] = 7.8,
  167. ["VariableName"] = "AngleOffset",
  168. },
  169. },
  170. [2] = {
  171. ["children"] = {
  172. },
  173. ["self"] = {
  174. ["ClassName"] = "event",
  175. ["UniqueID"] = "4190914725",
  176. ["Event"] = "is_crouching",
  177. },
  178. },
  179. },
  180. ["self"] = {
  181. ["AngleOffset"] = Angle(0, 2.8103723526001, 0),
  182. ["UniqueID"] = "3876806647",
  183. ["PositionOffset"] = Vector(0.99736702442169, -0.83765208721161, 0.01301203481853),
  184. ["Bone"] = "lrig lefteg br femur",
  185. ["Size"] = 0.19633831757611,
  186. ["ClassName"] = "bone",
  187. },
  188. },
  189. },
  190. ["self"] = {
  191. ["Name"] = "AnimIdle",
  192. ["ClassName"] = "group",
  193. ["UniqueID"] = "2504364368",
  194. ["Description"] = "add parts to me!",
  195. },
  196. },
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement