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Nov 21st, 2017
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  1. _car = _this;
  2. _red = "#(argb,8,8,3)color(0.2,0.419608,1,1.0,co)";
  3. _blue = "#(argb,8,8,3)color(0.2,0.419608,1,1.0,co)";
  4. _orange = "#(argb,8,8,3)color(1,0.501961,0,1.0,CO)";
  5. _white = "#(argb,8,8,3)color(1,1,1,1.0,CO)";
  6. _volumeblue = "a3\data_f\lightvolumeside_ca.paa";
  7. //hiddenSelections[] = {"camo1","red","blue","lock1","lock2","lock3","target1","target2","target3","patrol1","patrol2","patrol3","Beacon1"12,"Beacon2"13};
  8. //hiddenSelections[] = {"camo1","red","blue","lock1","lock2","lock3","target1","target2","target3","patrol1","patrol2","patrol3","Beacon1"12,"Beacon2"13,"police"14,"stay"15,"back"16};
  9. _lightstage1 = [[0,_blue],[1,""],[15,""]];
  10. _lightsBlank = [[0,""],[1,""],[15,""]];
  11. _lightsBlank2 = [[3,""],[1,""],[15,""]];
  12. _lightstage2 = [[1,_blue],[0,""],[15,""]];
  13. _lightsStage3 = [[3,"_blue"],[1,""],[15,""]];
  14.  
  15. while{alive _car}do{
  16. if(_car getVariable ["lightbar",0] == 1)then{
  17. {
  18. _car setObjectTexture [(_x select 0),(_x select 1)];
  19. }forEach _lightstage1;
  20.  
  21. _car setObjectTexture [(_x select 0),(_x select 1)];
  22. }forEach _lightsStage3;
  23.  
  24. sleep 0.1;
  25. {
  26. _car setObjectTexture [(_x select 0),(_x select 1)];
  27. }forEach _lightsBlank;
  28.  
  29. sleep 0.1;
  30. {
  31. _car setObjectTexture [(_x select 0),(_x select 1)];
  32. }forEach _lightstage1;
  33.  
  34. _car setObjectTexture [(_x select 0),(_x select 1)];
  35. }forEach _lightsBlank2;
  36.  
  37. sleep 0.1;
  38. {
  39. _car setObjectTexture [(_x select 0),(_x select 1)];
  40. }forEach _lightsBlank;
  41.  
  42. sleep 0.1;
  43. {
  44. _car setObjectTexture [(_x select 0),(_x select 1)];
  45. }forEach _lightstage2;
  46.  
  47. _car setObjectTexture [(_x select 0),(_x select 1)];
  48. }forEach _lightsStage3;
  49.  
  50. sleep 0.1;
  51. {
  52. _car setObjectTexture [(_x select 0),(_x select 1)];
  53. }forEach _lightsBlank;
  54. sleep 0.1;
  55. {
  56. _car setObjectTexture [(_x select 0),(_x select 1)];
  57. }forEach _lightstage2;
  58.  
  59. _car setObjectTexture [(_x select 0),(_x select 1)];
  60. }forEach _lightsBlank2;
  61.  
  62. sleep 0.1;
  63. {
  64. _car setObjectTexture [(_x select 0),(_x select 1)];
  65. }forEach _lightsBlank;
  66. sleep 0.1;
  67. }elsE{
  68. {
  69. _car setObjectTexture [(_x select 0),(_x select 1)];
  70. }forEach _lightsBlank;
  71.  
  72. car setObjectTexture [(_x select 0),(_x select 1)];
  73. }forEach _lightsBlank2;
  74.  
  75. sleep 1;
  76. };
  77. };
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