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Dogmen

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Nov 10th, 2018
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  1. --[[Getting Service]]--
  2. local workspace = game:GetService("Workspace");
  3. local ps = game:GetService("Players");
  4. local r = game:GetService("RunService");
  5. local cg = game:GetService("CoreGui");
  6. local sg = game:GetService("StarterGui");
  7. local plr = ps.LocalPlayer;
  8. local c = plr.Character;
  9. local Char = game.Players.LocalPlayer.Name;
  10. local mc = workspace:FindFirstChildOfClass("Camera");
  11. local mo = plr:GetMouse();
  12. local b = plr:FindFirstChild("Backpack") or plr:WaitForChild("Backpack");
  13. local g = plr:FindFirstChild("PlayerGui") or plr:WaitForChild("PlayerGui");
  14. local i = game:GetService("UserInputService");
  15. local r = game:GetService("RunService");
  16.  
  17. local Plrs = game:GetService("Players");
  18. local Run = game:GetService("RunService");
  19. local CoreGui = game:GetService("CoreGui");
  20. local StartGui = game:GetService("StarterGui");
  21. local Teams = game:GetService("Teams");
  22. local UserInput = game:GetService("UserInputService");
  23. local Light = game:GetService("Lighting");
  24. local Workspace = game:GetService("Workspace");
  25. local CoreGui = game:GetService("CoreGui");
  26. local Players = game:GetService("Players");
  27.  
  28. --[[Creatings Tabs]]--
  29.  
  30. local console = Instance.new("ScreenGui");
  31. local output = Instance.new("ScrollingFrame");
  32. local _temp = Instance.new("TextLabel");
  33. local input = Instance.new("TextBox");
  34. local cover = Instance.new("Frame");
  35.  
  36. --[[Getting Pre Features]]--
  37. Clipon = false
  38.  
  39. --[[Features]]--
  40.  
  41. --Settings
  42. local EndGame = false;
  43. local ClearUI = false;
  44. --Visual's
  45. local Esp = false;
  46. local Chams = false;
  47. --Character
  48. local God = false;
  49. local SpeedHax = false;
  50. local ClickTeleport = false;
  51. local CanCollideX = false;
  52. --Teleporting
  53. local UnderMap = false;
  54. local Everything = false;
  55. --Map Destruction
  56. local DelEverything = false;
  57. local DelRamps = false;
  58. local DelFloors = false;
  59. local DelWalls = false;
  60. --Gun Modding
  61. local Automatic = false;
  62. local Recoil = false;
  63. local Accuracy = false;
  64. local BulletMultiplier = false;
  65. local OneShot = false;
  66. local Debounce = false;
  67. local MaxAmmo = false ;
  68.  
  69. --Wally is gay :dab:
  70. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  71. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  72. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  73. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  74. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  75. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  76. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  77. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  78. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  79. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  80.  
  81. local crap = {
  82. FE = workspace.FilteringEnabled,
  83. PID = game.PlaceId,
  84. CID = game.CreatorId,
  85. DEV_MODE = false,
  86. LOOP_COMMANDS = { },
  87. COMMANDS = { },
  88. }
  89.  
  90.  
  91. function InitGui()
  92.  
  93. console.Name = "console";
  94. console.Parent = game.CoreGui;
  95.  
  96. output.Name = "output";
  97. output.Parent = console;
  98. output.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
  99. output.BorderColor3 = Color3.new(1, 1, 1);
  100. output.Size = UDim2.new(0, 1437,0, 314);
  101. output.Position = UDim2.new(0.0483180434, 0, 0.572241187, 0);
  102. output.HorizontalScrollBarInset = Enum.ScrollBarInset.Always;
  103.  
  104. _temp.Name = "_temp";
  105. _temp.Parent = output;
  106. _temp.BackgroundColor3 = Color3.new(1, 1, 1);
  107. _temp.BackgroundTransparency = 1;
  108. _temp.Position = UDim2.new(0, 4, 0, 0);
  109. _temp.Size = UDim2.new(1, 0, 0, 14);
  110. _temp.ZIndex = 2;
  111. _temp.Font = Enum.Font.Code;
  112. _temp.Text = "-- sample text";
  113. _temp.TextColor3 = Color3.new(1, 1, 1);
  114. _temp.TextSize = 14;
  115. _temp.TextStrokeTransparency = 0.80000001192093;
  116. _temp.TextXAlignment = Enum.TextXAlignment.Left;
  117. _temp.TextYAlignment = Enum.TextYAlignment.Top;
  118.  
  119. input.Name = "input";
  120. input.Parent = console;
  121. input.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
  122. input.BorderColor3 = Color3.new(1, 1, 1);
  123. input.Position = UDim2.new(0.048, 0,0.947, 0);
  124. input.Size = UDim2.new(0, 1437,0, 35);
  125. input.ClearTextOnFocus = true;
  126. input.Font = Enum.Font.Code;
  127. input.Text = "Click Here, or Press the \".\" Key to Enter a Command.";
  128. input.TextColor3 = Color3.new(1, 0.980392, 0.313726);
  129. input.TextSize = 14;
  130. input.TextXAlignment = Enum.TextXAlignment.Left;
  131.  
  132. cover.Name = "cover";
  133. cover.Parent = console;
  134. cover.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549);
  135. cover.BorderSizePixel = 0;
  136. cover.Position = UDim2.new(0, 0, 0, -32);
  137. cover.Size = UDim2.new(1, 0, 0, 33);
  138.  
  139.  
  140. local function MoveStrings()
  141. for i, v in next, output:GetChildren() do
  142. v.Position = v.Position - UDim2.new(0, 0, 0, 14)
  143. end
  144. end
  145. end
  146.  
  147. function Init()
  148. InitGui()
  149. end
  150.  
  151. --[[Main Script]]--
  152. function GetPlayers( ... )
  153. for i, v in pairs(game.Players:GetChildren()) do
  154. warn(i,v)
  155. end
  156. end
  157. --[[Visual]]--
  158. function CreateEsp( ... )
  159. Important = {Players = game:GetService("Players"), Workspace = game:GetService("Workspace"), CoreGui = game:GetService("CoreGui")}
  160.  
  161. local enabledesp = false
  162.  
  163. function CreateESP(plr)
  164.  
  165. if plr ~= nil then
  166.  
  167. local GetChar = plr.Character
  168. if not GetChar then return end
  169.  
  170. local GetHead do
  171.  
  172. repeat wait() until GetChar:FindFirstChild("Head")
  173.  
  174. end
  175. GetHead = GetChar.Head
  176.  
  177. local bb = Instance.new("BillboardGui", Important.CoreGui)
  178. bb.Adornee = GetHead
  179. bb.ExtentsOffset = Vector3.new(0, 1, 0)
  180. bb.AlwaysOnTop = true
  181. bb.Size = UDim2.new(0, 5, 0, 5)
  182. bb.StudsOffset = Vector3.new(0, 3, 0)
  183. bb.Name = "ESP_PLAYER_" .. plr.Name
  184.  
  185. local displayframe = Instance.new("Frame", bb)
  186. displayframe.ZIndex = 10
  187. displayframe.BackgroundTransparency = 1
  188. displayframe.Size = UDim2.new(1,0,1,0)
  189.  
  190. local name = Instance.new("TextLabel", displayframe)
  191. name.Name = "Name"
  192. name.ZIndex = 10
  193. name.Text = plr.Name
  194. name.Visible = true
  195. name.TextColor3 = Color3.new(255, 0, 255)
  196. name.BackgroundTransparency = 1
  197. name.Size = UDim2.new(1,0,10,0)
  198. name.Font = Enum.Font.SourceSansLight
  199. name.TextSize = 20
  200. name.TextStrokeTransparency = .5
  201.  
  202. end
  203.  
  204. end
  205.  
  206.  
  207. for i,v in pairs(Important.Players:GetChildren()) do
  208. if game.GameId == 1320186298 then return end
  209. CreateESP(v)
  210.  
  211. end
  212. end
  213.  
  214. function Chamsfunction( ... )
  215. local gui = Instance.new("BillboardGui");
  216. gui.Name = "";
  217. gui.AlwaysOnTop = true;
  218. gui.LightInfluence = 0;
  219. gui.Size = UDim2.new(1.75, 0, 1.75, 0);
  220. local frame = Instance.new("Frame", gui);
  221. frame.BackgroundColor3 = Color3.fromRGB(255,0,255);
  222. frame.Size = UDim2.new(1, 0, 1, 0);
  223. frame.BorderSizePixel = 4;
  224. frame.BorderColor3 = Color3.fromRGB(0, 0, 0);
  225. local gi = gui:Clone();
  226. local body = frame:Clone();
  227. body.Parent = gi;
  228. body.BackgroundColor3 = Color3.fromRGB(0,185,0);
  229.  
  230. for _, v in pairs(game:GetService("Players"):GetPlayers()) do
  231. if v.Name ~= game:GetService("Players").LocalPlayer.Name and v.Character and v.Character:FindFirstChild("Head") then
  232. gui:Clone().Parent = v.Character.Head;
  233. end
  234. end
  235. end
  236.  
  237. --[[Character]]--
  238. function Noclipfunction( ... )
  239. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  240. if v.ClassName == "Part" then
  241. v.CanCollide = false
  242. end
  243. end
  244. end
  245.  
  246. function TurnOFFNoclip( ... )
  247. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  248. if v.ClassName == "Part" then
  249. v.CanCollide = true
  250. end
  251. end
  252. end
  253.  
  254. function SpeedModdingfunction( ... )
  255. down = false
  256. velocity = Instance.new("BodyVelocity")
  257. velocity.maxForce = Vector3.new(100000, 0, 100000)
  258.  
  259. local speed = 150
  260. gyro = Instance.new("BodyGyro")
  261. gyro.maxTorque = Vector3.new(100000, 0, 100000)
  262.  
  263. local hum = game.Players.LocalPlayer.Character.Humanoid
  264.  
  265. function onButton1Down(mouse)
  266. down = true
  267. velocity.Parent = game.Players.LocalPlayer.Character.UpperTorso
  268. velocity.velocity = (hum.MoveDirection) * speed
  269. gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
  270. while down do
  271. if not down then break end
  272. velocity.velocity = (hum.MoveDirection) * speed
  273. local refpos = gyro.Parent.Position + (gyro.Parent.Position - workspace.CurrentCamera.CoordinateFrame.p).unit * 5
  274. gyro.cframe = CFrame.new(gyro.Parent.Position, Vector3.new(refpos.x, gyro.Parent.Position.y, refpos.z))
  275. wait(0.1)
  276. end
  277. end
  278.  
  279. function onButton1Up(mouse)
  280. velocity.Parent = nil
  281. gyro.Parent = nil
  282. down = false
  283. end
  284.  
  285. function onSelected(mouse)
  286. mouse.KeyDown:connect(function(k) if k:lower()=="e"then onButton1Down(mouse)end end)
  287. mouse.KeyUp:connect(function(k) if k:lower()=="e"then onButton1Up(mouse)end end)
  288. end
  289. print("Successfully Modded Characters Speed")
  290. onSelected(game.Players.LocalPlayer:GetMouse())
  291. end
  292.  
  293. function GodModefunction( ... )
  294. game.Players.LocalPlayer.Character.Humanoid:Remove()
  295. Instance.new('Humanoid', game.Players.LocalPlayer.Character)
  296. end
  297.  
  298. function ClickTpfunction( ... )
  299. plr = game.Players.LocalPlayer;
  300. hum = plr.Character.HumanoidRootPart;
  301. mouse = plr:GetMouse();
  302. mouse.KeyDown:connect(function(key)
  303. if key == "z" then
  304. if mouse.Target then
  305. hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
  306. end
  307. end
  308. end)
  309. end
  310. --[[Game Destruction]]--
  311. function CreateDeleteEverything( ... )
  312. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  313. if v.Name == "Floor" then
  314. v:Destroy()
  315. end
  316. end
  317. wait(1)
  318. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  319. if v.Name == "Wall" then
  320. v:Destroy()
  321. end
  322. end
  323. wait(1)
  324. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  325. if v.Name == "Ramp" then
  326. v:Destroy()
  327. end
  328. end
  329. end
  330.  
  331. function CreateDelWalls( ... )
  332. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  333. if v.Name == "Wall" then
  334. v:Destroy()
  335. end
  336. end
  337. end
  338.  
  339. function CreateDelRamps( ... )
  340. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  341. if v.Name == "Ramp" then
  342. v:Destroy()
  343. end
  344. end
  345. end
  346.  
  347. function CreateDelFloors( ... )
  348. for i, v in pairs(game.Workspace.BuildStuff:GetChildren()) do
  349. if v.Name == "Floor" then
  350. v:Destroy()
  351. end
  352. end
  353. end
  354. --[[Teleports]]--
  355.  
  356. function TeleportUnderMap( ... )
  357. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-49.62, 13.47, -70.22) + Vector3.new(1, 0, 0)
  358. end
  359.  
  360. function CreateTeleportEverything( ... )
  361. for i, v in pairs(game.Workspace:GetChildren()) do
  362. if v.ClassName == "Model" then
  363. v:MoveTo(game.Players.LocalPlayer.Character.Head.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
  364. end
  365. end
  366. end
  367.  
  368. --[[Gun Modding]]--
  369.  
  370. function AmazingAccuracy( ... )
  371. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  372. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  373. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  374. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  375. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  376. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  377. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  378. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  379. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  380. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  381.  
  382. ModTac["Inaccuracy"] = 0;
  383. ModHawk["Inaccuracy"] = 0;
  384. ModSMG["Inaccuracy"] = 0;
  385. ModSniper["Inaccuracy"] = 0;
  386. ModAR["Inaccuracy"] = 0;
  387. ModSupAR["Inaccuracy"] = 0;
  388. ModPistol["Inaccuracy"] = 0;
  389. ModDrum["Inaccuracy"] = 0;
  390. ModRPG["Inaccuracy"] = 0;
  391. end
  392.  
  393. function NoRecoil( ... )
  394. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  395. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  396. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  397. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  398. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  399. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  400. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  401. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  402. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  403. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  404.  
  405. ModTac["Recoil"] = 0;
  406. ModHawk["Recoil"] = 0;
  407. ModSMG["Recoil"] = 0;
  408. ModSniper["Recoil"] = 0;
  409. ModAR["Recoil"] = 0;
  410. ModSupAR["Recoil"] = 0;
  411. ModPistol["Recoil"] = 0;
  412. ModDrum["Recoil"] = 0;
  413. ModRPG["Recoil"] = 0;
  414. end
  415.  
  416. function NoDebounce( ... )
  417. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  418. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  419. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  420. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  421. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  422. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  423. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  424. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  425. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  426. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  427.  
  428. ModTac["Debounce"] = 0;
  429. ModHawk["Debounce"] = 0;
  430. ModSMG["Debounce"] = 0;
  431. ModSniper["Debounce"] = 0;
  432. ModAR["Debounce"] = 0;
  433. ModSupAR["Debounce"] = 0;
  434. ModPistol["Debounce"] = 0;
  435. ModDrum["Debounce"] = 0;
  436. ModRPG["Debounce"] = 0;
  437. end
  438.  
  439. function CreateOneShot( ... )
  440. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  441. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  442. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  443. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  444. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  445. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  446. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  447. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  448. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  449. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  450.  
  451. ModTac["Damage"] = 5000;
  452. ModHawk["Damage"] = 5000;
  453. ModSMG["Damage"] = 5000;
  454. ModSniper["Damage"] = 5000;
  455. ModAR["Damage"] = 5000;
  456. ModSupAR["Damage"] = 5000;
  457. ModPistol["Damage"] = 5000;
  458. ModDrum["Damage"] = 5000;
  459. ModRPG["Damage"] = 5000;
  460. end
  461.  
  462. function CreateBulletMultiplier( ... )
  463. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  464. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  465. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  466. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  467. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  468. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  469. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  470. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  471. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  472. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  473.  
  474. ModTac["ShotCount"] = 150;
  475. ModHawk["ShotCount"] = 150;
  476. ModSMG["ShotCount"] = 150;
  477. ModSniper["ShotCount"] = 150;
  478. ModAR["ShotCount"] = 150;
  479. ModSupAR["ShotCount"] = 150;
  480. ModPistol["ShotCount"] = 150;
  481. ModDrum["ShotCount"] = 150;
  482. ModRPG["ShotCount"] = 150;
  483. end
  484.  
  485. function CreateAmmo( ... )
  486. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  487. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  488. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  489. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  490. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  491. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  492. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  493. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  494. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  495. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  496.  
  497. ModTac["ClipAmmo"] = 1000;
  498. ModHawk["ClipAmmo"] = 1000;
  499. ModSMG["ClipAmmo"] = 1000;
  500. ModSniper["ClipAmmo"] = 1000;
  501. ModAR["ClipAmmo"] = 1000;
  502. ModSupAR["ClipAmmo"] = 1000;
  503. ModPistol["ClipAmmo"] = 1000;
  504. ModDrum["ClipAmmo"] = 1000;
  505. ModRPG["ClipAmmo"] = 1000;
  506. end
  507.  
  508. function MaxRange( ... )
  509. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  510. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  511. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  512. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  513. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  514. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  515. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  516. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  517. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  518. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  519.  
  520. -- body
  521. end
  522.  
  523. --[[Turning GunModding OFF]]--
  524.  
  525. function ReturnAccuracy( ... )
  526. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  527. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  528. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  529. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  530. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  531. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  532. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  533. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  534. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  535. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  536.  
  537. ModTac["Inaccuracy"] = 5;
  538. ModHawk["Inaccuracy"] = 5;
  539. ModSMG["Inaccuracy"] = 5;
  540. ModSniper["Inaccuracy"] = 5;
  541. ModAR["Inaccuracy"] = 5;
  542. ModSupAR["Inaccuracy"] = 5;
  543. ModPistol["Inaccuracy"] = 5;
  544. ModDrum["Inaccuracy"] = 5;
  545. ModRPG["Inaccuracy"] = 5;
  546. end
  547.  
  548. function ReturnRecoil( ... )
  549. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  550. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  551. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  552. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  553. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  554. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  555. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  556. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  557. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  558. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  559.  
  560. ModTac["Recoil"] = 5;
  561. ModHawk["Recoil"] = 5;
  562. ModSMG["Recoil"] = 5;
  563. ModSniper["Recoil"] = 5;
  564. ModAR["Recoil"] = 5;
  565. ModSupAR["Recoil"] = 5;
  566. ModPistol["Recoil"] = 5;
  567. ModDrum["Recoil"] = 5;
  568. ModRPG["Recoil"] = 5;
  569. end
  570.  
  571. function ReturnDebounce( ... )
  572. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  573. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  574. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  575. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  576. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  577. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  578. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  579. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  580. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  581. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  582.  
  583. ModTac["Debounce"] = 0.5;
  584. ModHawk["Debounce"] = 0.5;
  585. ModSMG["Debounce"] = 0.5;
  586. ModSniper["Debounce"] = 0.5;
  587. ModAR["Debounce"] = 0.5;
  588. ModSupAR["Debounce"] = 0.5;
  589. ModPistol["Debounce"] = 0.5;
  590. ModDrum["Debounce"] = 0.5;
  591. ModRPG["Debounce"] = 0.5;
  592. end
  593.  
  594. function ReturnDamage( ... )--Tbh idk what they were jesus, <.< and they always changed so fuck off
  595. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  596. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  597. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  598. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  599. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  600. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  601. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  602. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  603. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  604. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  605.  
  606. ModTac["Damage"] = 30;
  607. ModHawk["Damage"] = 3213;
  608. ModSMG["Damage"] = 123;
  609. ModSniper["Damage"] = 45;
  610. ModAR["Damage"] = 30;
  611. ModSupAR["Damage"] = 60;
  612. ModPistol["Damage"] = 65;
  613. ModDrum["Damage"] = 62;
  614. ModRPG["Damage"] = 13;
  615. end
  616.  
  617. function ReturnBullets( ... )--i'm lazy k?
  618. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  619. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  620. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  621. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  622. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  623. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  624. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  625. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  626. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  627. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  628.  
  629. ModTac["ShotCount"] = 250;
  630. ModHawk["ShotCount"] = 250;
  631. ModSMG["ShotCount"] = 250;
  632. ModSniper["ShotCount"] = 250;
  633. ModAR["ShotCount"] = 250;
  634. ModSupAR["ShotCount"] = 250;
  635. ModPistol["ShotCount"] = 250;
  636. ModDrum["ShotCount"] = 250;
  637. ModRPG["ShotCount"] = 250;
  638. end
  639.  
  640. function ReturnAmmo( ... )--exactly a bunch of 1's u faggots
  641. local ModTac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
  642. local ModSupAR = require(game.ReplicatedStorage.Weapons.Modules["Suppressed AR"]);
  643. local ModPistol = require(game.ReplicatedStorage.Weapons.Modules["Machine Pistol"]);
  644. local ModSniper = require(game.ReplicatedStorage.Weapons.Modules["Semi-Auto Sniper"]);
  645. local ModRPG = require(game.ReplicatedStorage.Weapons.Modules["RPG"]);
  646. local ModPick = require(game.ReplicatedStorage.Weapons.Modules["Pickaxe"]);
  647. local ModAR = require(game.ReplicatedStorage.Weapons.Modules["AR"]);
  648. local ModDrum = require(game.ReplicatedStorage.Weapons.Modules["Drum Gun"]);
  649. local ModSMG = require(game.ReplicatedStorage.Weapons.Modules["SMG 101"]);
  650. local ModHawk = require(game.ReplicatedStorage.Weapons.Modules["Desert Hawk"]);
  651.  
  652. ModTac["ClipAmmo"] = 1000;
  653. ModHawk["ClipAmmo"] = 1000;
  654. ModSMG["ClipAmmo"] = 1000;
  655. ModSniper["ClipAmmo"] = 1000;
  656. ModAR["ClipAmmo"] = 1000;
  657. ModSupAR["ClipAmmo"] = 1000;
  658. ModPistol["ClipAmmo"] = 1000;
  659. ModDrum["ClipAmmo"] = 1000;
  660. ModRPG["ClipAmmo"] = 1000;
  661. end
  662. --[[Option Random Shit]]--
  663.  
  664. function DestroyGame( ... )
  665. output:Destroy()
  666. input:Destroy()
  667. _temp:Destroy()
  668. cover:Destroy()
  669. end
  670.  
  671. function Dead( ... )
  672. getrenv().game = nil--Don't you dare fire this function
  673. end
  674. --[[Output Main Script]]--
  675. function AddCommand(CMD, Command, Info, Func)
  676. if crap.COMMANDS[CMD] ~= nil then return end;
  677.  
  678. crap.COMMANDS[CMD] = { };
  679. local c = crap.COMMANDS[CMD];
  680.  
  681. c.Command = Command;
  682. c.Info = Info;
  683. c.Func = Func;
  684. end;
  685.  
  686.  
  687. local function MoveStrings()
  688. for i, v in next, output:GetChildren() do
  689. v.Position = v.Position - UDim2.new(0, 0, 0, 14);
  690. end;
  691. end;
  692.  
  693. local function Output(Text, Color)
  694. MoveStrings();
  695. if Color == nil then Color = Color3.new(1, 1, 1) end;
  696. local Txt = Instance.new("TextLabel");
  697. Txt.Name = "1_temp";
  698. Txt.BackgroundColor3 = Color3.new(1, 1, 1);
  699. Txt.BackgroundTransparency = 1;
  700. Txt.Position = UDim2.new(0, 4, 1, -30);
  701. Txt.Size = UDim2.new(1, 0, 0, 14);
  702. Txt.ZIndex = 2;
  703. Txt.Font = Enum.Font.Code;
  704. Txt.Text = "[Strucid Console]: " .. Text;
  705. Txt.TextColor3 = Color;
  706. Txt.TextSize = 14;
  707. Txt.TextStrokeTransparency = 0.80000001192093;
  708. Txt.TextXAlignment = Enum.TextXAlignment.Left;
  709. Txt.TextYAlignment = Enum.TextYAlignment.Top;
  710. Txt.Parent= output;
  711. end;
  712. function RunCommand(Str)
  713. local CMD = string.find(Str, " ");
  714. if CMD then
  715. CMD = string.sub(Str, 1, (CMD - 1));
  716. else
  717. CMD = Str;
  718. end;
  719.  
  720. CMD = string.lower(CMD)
  721.  
  722. if crap.COMMANDS[CMD] == nil then return Output("Command Not Found", Color3.new(1, 0, 0)) end;
  723. --if crap.COMMANDS[CMD].FEReq == true and crap.FE == true then return Output("Command doesn't work with FilteringEnabled!", Color3.new(1, 0, 0)) end
  724.  
  725. local Args = { };
  726. local Pattern = "%s+(%w+)";
  727.  
  728. for i in Str:gmatch(Pattern) do
  729. table.insert(Args, i);
  730. end;
  731.  
  732. crap.COMMANDS[CMD].Func(unpack(Args));
  733. end;
  734.  
  735. AddCommand("esp","esp","Shows all Players Names",function()
  736. Esp = not Esp
  737. if Esp then
  738. Output("Esp Successfully Turned on",Color3.new(0,1,0))
  739. CreateEsp();
  740. else
  741. Output("why tf u wanna turn off esp nigger",Color3.new(1,0,0))
  742. CreateEsp();
  743. end
  744. end)
  745.  
  746. AddCommand("chams","chams","Basically Body esp",function()
  747. Chams = not Chams
  748. if Chams then
  749. Output("Chams Successfully Turned on",Color3.new(0,1,0))
  750. Chamsfunction();
  751. else
  752. Output("you thought faggot",Color3.new(1,0,0))
  753. warn("eh wally fuck off")
  754. end
  755. end)
  756.  
  757. AddCommand("god","god","Makes your Character Unkillable",function()
  758. God = not God
  759. if God then
  760. Output("Successfully Godded Character",Color3.new(0,1,0))
  761. GodModefunction();
  762. else
  763. Output("Can't go back now XD",Color3.new(1,0,0))
  764. warn("oops ;-;")
  765. end
  766. end)
  767.  
  768. AddCommand("speed","speed","makes your character go super fast",function()
  769. SpeedHax = not SpeedHax
  770. if SpeedHax then
  771. Output("Press E, while pressing w to speed hack",Color3.new(0,1,0))
  772. SpeedModdingfunction();
  773. else
  774. Output("Turned Speed Hax Off, and why???",Color3.new(1,0,0))
  775. speed = 0
  776. end
  777. end)
  778.  
  779. AddCommand("clicktp","clicktp","Teleports you to where ever you click",function()
  780. ClickTeleport = not ClickTeleport
  781. if ClickTeleport then
  782. Output("Successfully Turned on Click Tp",Color3.new(0,1,0))
  783. ClickTpfunction();
  784. else
  785. Output("Stopped Click Tp",Color3.new(1,0,0))
  786. warn("idk xd")
  787. end
  788. end)
  789.  
  790. AddCommand("noclip","noclip","Allows you to go through walls",function()
  791. CanCollideX = not CanCollideX
  792. if CanCollideX then
  793. Output("Noclip Successfully ON",Color3.new(0,1,0))
  794. Noclipfunction();
  795. else
  796. Output("NoClip OFF",Color3.new(1,0,0))
  797. TurnOFFNoclip();
  798. end
  799. end)
  800.  
  801. AddCommand("under","under","Teleports you under the map",function()
  802. UnderMap= not UnderMap
  803. if UnderMap then
  804. Output("Successfully Teleported",Color3.new(0,1,0))
  805. TeleportUnderMap();
  806. else
  807. Output("Successfully Teleported",Color3.new(0,1,0))
  808. TeleportUnderMap();
  809. end
  810. end)
  811.  
  812. AddCommand("tpeverything","tpeverything","This Teleports everything to you xd",function()
  813. Everything = not Everything
  814. if Everything then
  815. Output("Successfully Teleported",Color3.new(0,1,0))
  816. CreateTeleportEverything();
  817. else
  818. Output("Successfully Teleported",Color3.new(0,1,0))
  819. CreateTeleportEverything();
  820. end
  821. end)
  822.  
  823. AddCommand("delramps","delramps","Deletes all Ramps",function()
  824. DelRamps = not DelRamps
  825. if DelRamps then
  826. Output("Successfully Deleted All Ramps",Color3.new(0,1,0))
  827. CreateDelRamps();
  828. else
  829. Output("Successfully Deleted All Ramps",Color3.new(0,1,0))
  830. CreateDelRamps();
  831. end
  832. end)
  833.  
  834. AddCommand("delfloors","delfloors","Removes Removes all the floors",function()
  835. DelFloors = not DelFloors
  836. if DelFloors then
  837. Output("Successfully Deleted all Floors",Color3.new(0,1,0))
  838. CreateDelFloors();
  839. else
  840. Output("Successfully Deleted all Floors",Color3.new(0,1,0))
  841. CreateDelFloors();
  842. end
  843. end)
  844.  
  845. AddCommand("delwalls","delwalls","Removes all Walls, Build, Building",function()
  846. DelWalls = not DelWalls
  847. if DelWalls then
  848. Output("Successfully Deleted all Walls",Color3.new(0,1,0))
  849. CreateDelWalls();
  850. else
  851. Output("Successfully Deleted all Walls",Color3.new(0,1,0))
  852. CreateDelWalls();
  853. end
  854. end)
  855.  
  856. AddCommand("everything","everything","Destroys everything",function()
  857. DelEverything = not DelEverything
  858. if DelEverything then
  859. Output("Successfully Deleted Everything",Color3.new(0,1,0))
  860. CreateDeleteEverything();
  861. else
  862. Output("Successfully Deleted Everything",Color3.new(0,1,0))
  863. CreateDeleteEverything();
  864. end
  865. end)
  866.  
  867. AddCommand("recoil","recoil","Removes All Recoil from your weapon",function()
  868. Recoil = not Recoil
  869. if Recoil then
  870. Output("Successfully Removed all Recoil",Color3.new(0,1,0))
  871. NoRecoil();
  872. else
  873. Output("Successfully Turned Recoil back on",Color3.new(1,0,0))
  874. ReturnRecoil();
  875. end
  876. end)
  877.  
  878. AddCommand("accuracy","accuracy","Makes your shot 100% Perfect",function()
  879. Accuracy = not Accuracy
  880. if Accuracy then
  881. Output("Successfully Modded your gun with 100% Accuracy",Color3.new(0,1,0))
  882. AmazingAccuracy();
  883. else
  884. Output("Returned Garbage Accuracy, LOL BOI!",Color3.new(1,0,0))
  885. ReturnAccuracy();
  886. end
  887. end)
  888.  
  889. AddCommand("bullets","bullets","Makes you shoot 250 bullets instead of the number you shot before",function()
  890. BulletMultiplier = not BulletMultiplier
  891. if BulletMultiplier then
  892. Output("Successfully Modded your gun with 250 bullets per shot",Color3.new(0,1,0))
  893. CreateBulletMultiplier();
  894. else
  895. Output("Returned Garbage Normal Bullets, like why??",Color3.new(1,0,0))
  896. ReturnBullets();
  897. end
  898. end)
  899.  
  900. AddCommand("oneshot","oneshot","Pretty self explainatory, one shot, insta kill",function()
  901. OneShot = not OneShot
  902. if OneShot then
  903. Output("Successfully Modded Gun with Insta Kill",Color3.new(0,1,0))
  904. CreateOneShot();
  905. else
  906. Output("Returned Garbage Gun Damage, Nigga really",Color3.new(1,0,0))
  907. ReturnDamage();
  908. end
  909. end)
  910.  
  911. AddCommand("firerate","firerate","Makes your Gun shoot SUPER FAST, WARNING: BAN RISK IS HIGH",function()
  912. Debounce = not Debounce
  913. if Debounce then
  914. Output("Successfully Modded your gun High FireRate",Color3.new(0,1,0))
  915. NoDebounce();
  916. else
  917. Output("Returned Debounce, So u want your Gun to have low firerate",Color3.new(1,0,0))
  918. ReturnDebounce();
  919. end
  920. end)
  921.  
  922.  
  923. AddCommand("ammo","ammo","makes your ammo 1000, after you reload of course *Logic*",function()
  924. Accuracy = not Accuracy
  925. if Accuracy then
  926. Output("Successfully Modded your gun with 1000 ammo",Color3.new(0,1,0))
  927. CreateAmmo();
  928. else
  929. Output("Returned normal amount of bullets, nigger *ur logic*",Color3.new(1,0,0))
  930. ReturnAmmo();
  931. end
  932. end)
  933.  
  934. AddCommand("kill","kill","Kills the entire game, and the console",function()
  935. EndGame= not EndGame
  936. if EndGame then
  937. Output("Successfully lasered your ass",Color3.new(0,1,0))
  938. DestroyGame();
  939. else
  940. Output("can't even run this 2 times so hehe, *pain is a skidder*",Color3.new(1,0,0))
  941. DestroyGame();
  942. end
  943. end)
  944.  
  945.  
  946.  
  947. AddCommand("clear", "clear", "Clear the console.", function()
  948. output:ClearAllChildren()
  949. end, false)
  950.  
  951. AddCommand("help", "help", "", function()
  952. for i, v in next, crap.COMMANDS do
  953. Output(v.Command .. " <--" .. v.Info)
  954. end
  955. end, false)
  956.  
  957. Init()
  958.  
  959. input.FocusLost:connect(function()
  960. Output("> " .. input.Text)
  961. RunCommand(input.Text)
  962. input.Text = "Click Here, or Press the \".\" Key to Enter a Command."
  963. end)
  964.  
  965. i.InputBegan:connect(function(inp, ingui)
  966. if not ingui then
  967. if inp.UserInputType == Enum.UserInputType.Keyboard then
  968. if inp.KeyCode == Enum.KeyCode.RightControl then
  969. output.Visible = not output.Visible
  970. cover.Visible = not cover.Visible
  971. input.Visible = not input.Visible
  972. end
  973. if inp.KeyCode == Enum.KeyCode.Period then
  974. input:CaptureFocus()
  975. end
  976. end
  977. end
  978. end)
  979.  
  980. Output("Strucid Hax Console v2.0.0 Has Successfully Loaded, Enjoy", Color3.new(0, 1, 0))
  981. Output("Press RightControl To Toggle The Console", Color3.new(0, 1, 0))
  982. Output("Made by ThisW0ntGetBanned",Color3.new(0,1,0))
  983. Output("WARNINGS: BAN RISK IS VERY HIGH FOR SOME FUNCTIONS, SUCH AS FireRate, Bullets, Please Be Careful.",Color3.new(0,1,0))
  984. Output("Type help for commands",Color3.new(0,1,0))
  985.  
  986.  
  987. local msg = Instance.new("Message",game.CoreGui)
  988. msg.Name = game.JobId
  989. msg.Text = "!!READ!! Please Scroll All the way down the ScrollingFrame to see the messages, Credits, Commands, etc"
  990. wait(10)
  991. msg:Destroy()
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