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- #include stdpoke.rbh
- #freespace 0xFF
- #dynamic 0xF00000
- #org @start
- applymovement 0xFF @move
- waitmovement 0xFF
- sound 0x15
- msgbox @nipped_msg MSG_KEEPOPEN
- compare 0x4023 0x0
- if 0x1 call @mudkip
- compare 0x4023 0x1
- if 0x1 call @treecko
- compare 0x4023 0x2
- if 0x1 call @torchic
- setvar 0x40AA 0x1
- end
- /*
- Var 4023 stores which starter was chosen by the player.
- 0x0 = Treecko, 0x1 = Torchic, 0x2 = Mudkip
- */
- #org @move
- #raw 0x64
- #raw 0x14
- #raw 0x56
- #raw 0xFE
- #org @nipped_msg
- = A POKéMON nipped [player]'s backside!
- #org @mudkip
- wildbattle PKMN_MUDKIP 15 0
- return
- #org @treecko
- wildbattle PKMN_TREECKO 15 0
- return
- #org @torchic
- wildbattle PKMN_TORCHIC 15 0
- return
- #org @nothing
- end
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