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Jan 20th, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. if(player.getX() > map.getWidth() - 2){
  31. me.move('right');
  32. }else if(player.getX() < map.getWidth() -2){
  33. me.move('left');
  34. }else if(player.getY() > map.getHeight()-2){
  35. me.move('up');
  36. }else if(player.getY() < map.getHeight()-2){
  37. me.move('down');
  38. }
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  84. }
  85. });
  86.  
  87. map.defineObject('barrier', {
  88. 'symbol': '░',
  89. 'color': 'purple',
  90. 'impassable': true,
  91. 'passableFor': ['robot']
  92. });
  93.  
  94. map.placeObject(0, map.getHeight() - 1, 'exit');
  95. map.placeObject(1, 1, 'robot');
  96. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  97. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  98.  
  99. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  100. autoGeneratedMaze.create( function (x, y, mapValue) {
  101. // don't write maze over robot or barrier
  102. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  103. return 0;
  104. } else if (mapValue === 1) { //0 is empty space 1 is wall
  105. map.placeObject(x,y, 'block');
  106. } else {
  107. map.placeObject(x,y,'empty');
  108. }
  109. });
  110. }
  111.  
  112. function validateLevel(map) {
  113. map.validateExactlyXManyObjects(1, 'exit');
  114. map.validateExactlyXManyObjects(1, 'robot');
  115. map.validateAtMostXObjects(1, 'blueKey');
  116. }
  117.  
  118. function onExit(map) {
  119. if (!map.getPlayer().hasItem('blueKey')) {
  120. map.writeStatus("We need to get that key!");
  121. return false;
  122. } else {
  123. return true;
  124. }
  125. }
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