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- class Game_Battler < Game_BattlerBase
- # Maximum number of monster zones and spell/trap zones
- MAX_MONSTER_ZONES = 3
- MAX_SPELL_TRAP_ZONES = 3
- def initialize
- @field = []
- @hand = []
- @monster_zones = Array.new(MAX_MONSTER_ZONES)
- @spell_trap_zones = Array.new(MAX_SPELL_TRAP_ZONES)
- super
- end
- # Returns the number of available monster zones
- def available_monster_zones
- @monster_zones.count(nil)
- end
- # Returns the number of available spell/trap zones
- def available_spell_trap_zones
- @spell_trap_zones.count(nil)
- end
- # Places a card from the hand into a monster zone
- def place_monster_card(card, zone_index)
- if zone_index >= MAX_MONSTER_ZONES || @monster_zones[zone_index]
- return false
- end
- @hand.delete(card)
- @monster_zones[zone_index] = card
- return true
- end
- # Places a card from the hand into a spell/trap zone
- def place_spell_trap_card(card, zone_index)
- if zone_index >= MAX_SPELL_TRAP_ZONES || @spell_trap_zones[zone_index]
- return false
- end
- @hand.delete(card)
- @spell_trap_zones[zone_index] = card
- return true
- end
- # Activates a spell card in a spell/trap zone
- def activate_spell_card(zone_index)
- card = @spell_trap_zones[zone_index]
- if !card || card.card_type != :spell
- return false
- end
- # Add logic for spell card effects
- @spell_trap_zones[zone_index] = nil
- return true
- end
- # Sets a trap card in a spell/trap zone
- def set_trap_card(card, zone_index)
- if zone_index >= MAX_SPELL_TRAP_ZONES || @spell_trap_zones[zone_index]
- return false
- end
- @hand.delete(card)
- @spell_trap_zones[zone_index] = card
- card.face_down = true
- return true
- end
- # Activates a trap card in a spell/trap zone
- def activate_trap_card(zone_index)
- card = @spell_trap_zones[zone_index]
- if !card || card.card_type != :trap || !card.face_down
- return false
- end
- # Add logic for trap card effects
- @spell_trap_zones[zone_index] = nil
- return true
- end
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