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- glVertexAttribPointer(0, 2, GL_FLOAT, 0, 0, squareVertices);
- glEnableVertexAttribArray(0);
- glBindTexture(GL_TEXTURE_2D, textureID);
- glVertexAttribPointer(1, 2, GL_FLOAT, 0, 0, textureVertices);
- glEnableVertexAttribArray(1);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- [GL]
- EGL_SAMPLE_BUFFERS=1
- EGL_SAMPLES=4
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