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Jan 21st, 2019
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  1. glVertexAttribPointer(0, 2, GL_FLOAT, 0, 0, squareVertices);
  2. glEnableVertexAttribArray(0);
  3. glBindTexture(GL_TEXTURE_2D, textureID);
  4. glVertexAttribPointer(1, 2, GL_FLOAT, 0, 0, textureVertices);
  5. glEnableVertexAttribArray(1);
  6. glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  7.  
  8. [GL]
  9. EGL_SAMPLE_BUFFERS=1
  10. EGL_SAMPLES=4
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