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- [4100]
- 41001000/name = Sanrenzan - Shitsu
- 41001000/desc = Brandish your blade, hitting up to four enemies three times.
- 41001000/h = MP Cost: #mpCon - 1st - Damage: #damage%, Number of Hits: 2, Max Enemies Hit: #mobCount - 2nd - Damage: #x%, Number of Hits: 2, Max Enemies Hit: 4 - 3rd - Damage: #y%, Number of Hits: 3, Max Enemies Hit: 4
- 41001001/name = Battoujutsu
- 41001001/desc = [Akatsuki]-style skill. Use your sword to quickly attack enemies. This skill can be toggled on or off.
- 41001001/h = MP Cost: #mpCon per second, Critical Rate: +#y%, Chance to stun enemies: #prop% for #time sec.
- 41001002/name = Renjinzan
- 41001002/desc = [Akatsuki]-style basic skill. While moving in the direction using the arrow keys attack the enemy up to 4 times without delay.
- 41001002/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
- 41000003/name = Kengoudou
- 41000003/desc = Permanently increase your strength and dexterity.
- 41000003/h = Strength: +#strX, Dexterity: +#dexX
- 41001004/name = Sanrenzan - Shitsu (2nd)
- 41001004/desc = 2nd Attack
- 41001004/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 41001005/name = Sanrenzan - Shitsu (3rd)
- 41001005/desc = 3rd Attack
- 41001005/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 41001006/name = Renjinzan (2)
- 41001006/desc = 2nd Attack
- 41001006/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
- 41001007/name = Renjinzan (3)
- 41001007/desc = 3rd Attack
- 41001007/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
- 41001008/name = Renjinzan (4)
- 41001008/desc = 4th Attack
- 41001008/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
- [4110]
- 41101005/name = Hiken - Hayabusa
- 41101005/desc = Concentrate your mind to increase your speed 2 phases.
- 41101005/h = MP Cost: #mpCon, Duration: #time sec
- 41101004/name = Hien
- 41101004/desc = [Akatsuki]-style skill. Jump high and inflict damage to enemies in your path. Distance jumped increases per level. [Command: ↑↑]
- 41101004/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
- 41101010/name = Dankuusen (2)
- 41101010/desc = Dummy for Shouryuusen chain?
- 41101010/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Critical Hit Rate: +#cr%
- 41101001/name = Shouryuusen
- 41101001/desc = [Akatsuki]-style 1st Chapter skill. Create a whirlwind with your sword attacking enemies nearby.
- 41101001/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
- 41101000/name = Sanrenzan - Fuu
- 41101000/desc = Brandish your blade, hitting up to five enemies three times.
- 41101000/h = MP Cost: #mpCon - 1st - Damage: #damage%, Number of Hits: 2, Max Enemies Hit: #mobCount - 2nd - Damage: #x%, Number of Hits: 2, Max Enemies Hit: 5 - 3rd - Damage: #y%, Number of Hits: 3, Max Enemies Hit: 5
- 41101003/name = Bushin Shourai
- 41101003/desc = Temporarily increase your HP, MP, attack, speed and jump.
- 41101003/h = MP Cost: #mpCon, Duration: #time sec, maxHP and maxMP: +#x%, Attack: +#padX, Speed: +#speed%, Jump: +#jump%
- 41101002/name = Dankuusen
- 41101002/desc = [Akatsuki]-style 1st Chapter skill. Move forward rapidly to attack multiple enemies. You can chain this skill with Shouryuusen.
- 41101002/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount. If used with Shouryusen attacks will deal 100% critical.
- 41101009/name = Sanrenzan - Fuu (3)
- 41101009/desc = 3rd Attack
- 41101009/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 41101008/name = Sanrenzan - Fuu (2)
- 41101008/desc = 2nd Attack
- 41101008/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 41100006/name = Hiken - Ikaru
- 41100006/desc = Infuse the power of your wind to your sword.
- 41100006/h = Critical Damage: +#criticaldamageMin%, Accuracy: +#accX
- [4111]
- 41111000/name = Sanrenzan - Jin
- 41111000/desc = Brandish your blade, hitting up to six enemies three times.
- 41111000/h = MP Cost: #mpCon - 1st - Damage: #damage%, Number of Hits: 2, Max Enemies Hit: #mobCount - 2nd - Damage: #x%, Number of Hits: 2, Max Enemies Hit: 6 - 3rd - Damage: #y%, Number of Hits: 3, Max Enemies Hit: 5
- 41111012/name = Sanrenzan - Jin (3)
- 41111012/desc = 3rd Attack
- 41111012/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 41111011/name = Sanrenzan - Jin
- 41111011/desc = 2nd Attack
- 41111011/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 41110008/name = Battoujutsu - Shingitai
- 41110008/desc = [Battoujutsu] enhancement, when drawing your sword, surrounding enemies are cut down.
- 41110008/h = During [Battoujutsu] Critical Hit Rate: #y%, Stance Rate: #prop%, Activation Damage: #damage% - Passive Effect - Weapon Attack: +#padX
- 41111005/name = Senpuu no Jin
- 41111005/desc = Center your blade, and move at a whirlwind like pace, pulling enemies from front and behind towards you.
- 41111005/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Critical Hit Rate: #cr% - Cooldown Time: #cooltime sec
- 41111001/name = Hikarasu
- 41111001/desc = [Akatsuki]-style 4th Chapter skill, nimbly appear behind the enemy like a teleport, pushing through everything in front of you.
- 41111001/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 41110007/name = Kurenai Jubaku
- 41110007/desc = When attacking, strike with a blade that causes unrecoverable wounds that cause continuous damage over time. The effect cannot stack, and the target cannot be reduced past 1 HP.
- 41110007/h = Activation Rate: #prop%, Damage Over Time: #dot%, every #dotInterval for #dotTime second
- 41110006/name = Yanagi Yoke
- 41110006/desc = Hayato-only skill. Permanently improves your evasion. Upon evading, there is a chance to increase your damage, stacking up to a total of 5 times.
- 41110006/h = Dodge Rate: +#y%, Activation Rate: #prop%, Damage: +#damR%, Stacks: #x
- 41110009/name = Shintoumekkyaku
- 41110009/desc = An [Akatsuki]-style survival skill. When dealing a critical hit, have a chance to recover some HP.
- 41110009/h = Activation Rate: #prop%, HP Recovered: #x%
- 41111003/name = Senpuuzan
- 41111003/desc = [Akatsuki]-style 3rd Chapter skill, send forth your sword spirit, pushing back enemies in front of you. Can be used with [Shouryuusen] to deal additional damage to enemies in midair.
- 41111003/h = Active Effect - MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Damage (to midair): +100% - Passive Effect - [Shouryuusen], [Dankuusen] Damage: +#damR%
- 41111013/name = Senpuuzan (2)
- 41111013/desc = Dummy for chaining with Shouryuusen
- 41111013/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- [4112]
- 41121003/name = Gouken
- 41121003/desc = Temporarily improves all status and elemental resistances.
- 41121003/h = MP Cost: #mpCon, Duration: #time sec, Status Effect Resistance: +#x%, Elemental Resistance: +#y%
- 41121011/name = Sanrenzan - Rai (2)
- 41121011/desc = 2nd Attack
- 41121011/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Activation Rate: #prop%, Damage: #z%
- 41121012/name = Sanrenzan - Rai (3)
- 41121012/desc = 2nd Attack
- 41121012/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Activation Rate: #prop%, Damage: #z%
- 41121000/name = Sanrenzan - Rai
- 41121000/desc = Brandish your blade, hitting up to six enemies three times. There is a chance to cause additional damage when attacking.
- 41121000/h = MP Cost: #mpCon - 1st - Damage: #damage%, Number of Hits: 2, Max Enemies Hit: #mobCount - 2nd - Damage: #x%, Number of Hits: 2, Max Enemies Hit: 6 - 3rd - Damage: #y%, Number of Hits: 3, Max Enemies Hit: 5, Activation Rate: #prop%, Damage: +#z%
- 41121005/name = Akatsuki no yuusha
- 41121005/desc = Increases the stats of all party members.
- 41121005/h = MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
- 41121002/name = Issen
- 41121002/desc = Cut everthing in front of you while moving at an unseeable speed. Causes instant death, temporarily improves your critical hit rate, and has guaranteed critical hits.
- 41121002/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Duration: #time sec, Critical Hit Rate: +#prop% - Cooldown Time: #cooltime sec
- 41121002/note = Every hit this skill does is guaranteed to be critical.
- 41121009/name = Yousousen
- 41121009/desc = Leap into the air and unleash a powerful slash.
- 41121009/h = Active Effect - MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Stun Rate: #subProp%, Stun Duration: #time sec, Ally Damage: +#y% - Passive Effect - 昇流旋, 断空閃, 旋風斬 Damage: +#damR%
- 41121004/name = Akatsuki no Sakura
- 41121004/desc = Cures you from being Seduced. The cooldown decreases as the skill level increases.
- 41121004/h = MP Cost: #mpCon, Cooldown: #cooltime sec
- 41121001/name = Shinsokumusou
- 41121001/desc = Brandish your blade at godspeed, unleashing a concentrated attack.
- 41121001/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount
- 41120008/name = Ittouryuoudan
- 41120008/desc = With the ability to crush through the enemy's defences with a single blow, ignore a portion of their defense.
- 41120008/h = Defense Ignored: +#ignoreMobpdpR%, Damage: +#damR%
- 41120013/name = Sanrenzan - Rai (FA)
- 41120013/desc = Final Attack
- 41120013/h = Activation Rate: #prop%, Damage: #damage%, Max Enemies Hit: #mobCount
- 41120010/name = Saki no saki
- 41120010/desc = An [Akatsuki]-style survival skill. When being attacked, counter back.
- 41120010/h = Activation Rate: #prop%, Damage: #damage%, Max Enemies Hit: #mobCount
- 41120006/name = Jinsoku
- 41120006/desc = Hayato-only skill. Upon a successful dodge, there is a chance to impart a debuff on the enemy, reducing their damage. Also permanently improves your dodge rate.
- 41120006/h = Active Effect - Activation Rate: #y%, Duration: #time sec, Damage Reduction: #t% - Passive Effect - Dodge Rate: +#prop%
- 41120007/name = Guren Jubaku
- 41120007/desc = Improves [Kurenai Jubaku] power.
- 41120007/h = Activation Rate: #prop%, Damage Over Time: #dot%, every #dotInterval for #dotTime second
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