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Rapptz

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Jul 25th, 2012
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  1. [4100]
  2. 41001000/name = Sanrenzan - Shitsu
  3. 41001000/desc = Brandish your blade, hitting up to four enemies three times.
  4. 41001000/h = MP Cost: #mpCon - 1st - Damage: #damage%, Number of Hits: 2, Max Enemies Hit: #mobCount - 2nd - Damage: #x%, Number of Hits: 2, Max Enemies Hit: 4 - 3rd - Damage: #y%, Number of Hits: 3, Max Enemies Hit: 4
  5. 41001001/name = Battoujutsu
  6. 41001001/desc = [Akatsuki]-style skill. Use your sword to quickly attack enemies. This skill can be toggled on or off.
  7. 41001001/h = MP Cost: #mpCon per second, Critical Rate: +#y%, Chance to stun enemies: #prop% for #time sec.
  8. 41001002/name = Renjinzan
  9. 41001002/desc = [Akatsuki]-style basic skill. While moving in the direction using the arrow keys attack the enemy up to 4 times without delay.
  10. 41001002/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  11. 41000003/name = Kengoudou
  12. 41000003/desc = Permanently increase your strength and dexterity.
  13. 41000003/h = Strength: +#strX, Dexterity: +#dexX
  14. 41001004/name = Sanrenzan - Shitsu (2nd)
  15. 41001004/desc = 2nd Attack
  16. 41001004/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  17. 41001005/name = Sanrenzan - Shitsu (3rd)
  18. 41001005/desc = 3rd Attack
  19. 41001005/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  20. 41001006/name = Renjinzan (2)
  21. 41001006/desc = 2nd Attack
  22. 41001006/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  23. 41001007/name = Renjinzan (3)
  24. 41001007/desc = 3rd Attack
  25. 41001007/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  26. 41001008/name = Renjinzan (4)
  27. 41001008/desc = 4th Attack
  28. 41001008/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  29.  
  30. [4110]
  31. 41101005/name = Hiken - Hayabusa
  32. 41101005/desc = Concentrate your mind to increase your speed 2 phases.
  33. 41101005/h = MP Cost: #mpCon, Duration: #time sec
  34. 41101004/name = Hien
  35. 41101004/desc = [Akatsuki]-style skill. Jump high and inflict damage to enemies in your path. Distance jumped increases per level. [Command: ↑↑]
  36. 41101004/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  37. 41101010/name = Dankuusen (2)
  38. 41101010/desc = Dummy for Shouryuusen chain?
  39. 41101010/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Critical Hit Rate: +#cr%
  40. 41101001/name = Shouryuusen
  41. 41101001/desc = [Akatsuki]-style 1st Chapter skill. Create a whirlwind with your sword attacking enemies nearby.
  42. 41101001/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  43. 41101000/name = Sanrenzan - Fuu
  44. 41101000/desc = Brandish your blade, hitting up to five enemies three times.
  45. 41101000/h = MP Cost: #mpCon - 1st - Damage: #damage%, Number of Hits: 2, Max Enemies Hit: #mobCount - 2nd - Damage: #x%, Number of Hits: 2, Max Enemies Hit: 5 - 3rd - Damage: #y%, Number of Hits: 3, Max Enemies Hit: 5
  46. 41101003/name = Bushin Shourai
  47. 41101003/desc = Temporarily increase your HP, MP, attack, speed and jump.
  48. 41101003/h = MP Cost: #mpCon, Duration: #time sec, maxHP and maxMP: +#x%, Attack: +#padX, Speed: +#speed%, Jump: +#jump%
  49. 41101002/name = Dankuusen
  50. 41101002/desc = [Akatsuki]-style 1st Chapter skill. Move forward rapidly to attack multiple enemies. You can chain this skill with Shouryuusen.
  51. 41101002/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount. If used with Shouryusen attacks will deal 100% critical.
  52. 41101009/name = Sanrenzan - Fuu (3)
  53. 41101009/desc = 3rd Attack
  54. 41101009/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  55. 41101008/name = Sanrenzan - Fuu (2)
  56. 41101008/desc = 2nd Attack
  57. 41101008/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  58. 41100006/name = Hiken - Ikaru
  59. 41100006/desc = Infuse the power of your wind to your sword.
  60. 41100006/h = Critical Damage: +#criticaldamageMin%, Accuracy: +#accX
  61.  
  62. [4111]
  63. 41111000/name = Sanrenzan - Jin
  64. 41111000/desc = Brandish your blade, hitting up to six enemies three times.
  65. 41111000/h = MP Cost: #mpCon - 1st - Damage: #damage%, Number of Hits: 2, Max Enemies Hit: #mobCount - 2nd - Damage: #x%, Number of Hits: 2, Max Enemies Hit: 6 - 3rd - Damage: #y%, Number of Hits: 3, Max Enemies Hit: 5
  66. 41111012/name = Sanrenzan - Jin (3)
  67. 41111012/desc = 3rd Attack
  68. 41111012/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  69. 41111011/name = Sanrenzan - Jin
  70. 41111011/desc = 2nd Attack
  71. 41111011/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  72. 41110008/name = Battoujutsu - Shingitai
  73. 41110008/desc = [Battoujutsu] enhancement, when drawing your sword, surrounding enemies are cut down.
  74. 41110008/h = During [Battoujutsu] Critical Hit Rate: #y%, Stance Rate: #prop%, Activation Damage: #damage% - Passive Effect - Weapon Attack: +#padX
  75. 41111005/name = Senpuu no Jin
  76. 41111005/desc = Center your blade, and move at a whirlwind like pace, pulling enemies from front and behind towards you.
  77. 41111005/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Critical Hit Rate: #cr% - Cooldown Time: #cooltime sec
  78. 41111001/name = Hikarasu
  79. 41111001/desc = [Akatsuki]-style 4th Chapter skill, nimbly appear behind the enemy like a teleport, pushing through everything in front of you.
  80. 41111001/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  81. 41110007/name = Kurenai Jubaku
  82. 41110007/desc = When attacking, strike with a blade that causes unrecoverable wounds that cause continuous damage over time. The effect cannot stack, and the target cannot be reduced past 1 HP.
  83. 41110007/h = Activation Rate: #prop%, Damage Over Time: #dot%, every #dotInterval for #dotTime second
  84. 41110006/name = Yanagi Yoke
  85. 41110006/desc = Hayato-only skill. Permanently improves your evasion. Upon evading, there is a chance to increase your damage, stacking up to a total of 5 times.
  86. 41110006/h = Dodge Rate: +#y%, Activation Rate: #prop%, Damage: +#damR%, Stacks: #x
  87. 41110009/name = Shintoumekkyaku
  88. 41110009/desc = An [Akatsuki]-style survival skill. When dealing a critical hit, have a chance to recover some HP.
  89. 41110009/h = Activation Rate: #prop%, HP Recovered: #x%
  90. 41111003/name = Senpuuzan
  91. 41111003/desc = [Akatsuki]-style 3rd Chapter skill, send forth your sword spirit, pushing back enemies in front of you. Can be used with [Shouryuusen] to deal additional damage to enemies in midair.
  92. 41111003/h = Active Effect - MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Damage (to midair): +100% - Passive Effect - [Shouryuusen], [Dankuusen] Damage: +#damR%
  93. 41111013/name = Senpuuzan (2)
  94. 41111013/desc = Dummy for chaining with Shouryuusen
  95. 41111013/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  96.  
  97.  
  98. [4112]
  99. 41121003/name = Gouken
  100. 41121003/desc = Temporarily improves all status and elemental resistances.
  101. 41121003/h = MP Cost: #mpCon, Duration: #time sec, Status Effect Resistance: +#x%, Elemental Resistance: +#y%
  102. 41121011/name = Sanrenzan - Rai (2)
  103. 41121011/desc = 2nd Attack
  104. 41121011/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Activation Rate: #prop%, Damage: #z%
  105. 41121012/name = Sanrenzan - Rai (3)
  106. 41121012/desc = 2nd Attack
  107. 41121012/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Activation Rate: #prop%, Damage: #z%
  108. 41121000/name = Sanrenzan - Rai
  109. 41121000/desc = Brandish your blade, hitting up to six enemies three times. There is a chance to cause additional damage when attacking.
  110. 41121000/h = MP Cost: #mpCon - 1st - Damage: #damage%, Number of Hits: 2, Max Enemies Hit: #mobCount - 2nd - Damage: #x%, Number of Hits: 2, Max Enemies Hit: 6 - 3rd - Damage: #y%, Number of Hits: 3, Max Enemies Hit: 5, Activation Rate: #prop%, Damage: +#z%
  111. 41121005/name = Akatsuki no yuusha
  112. 41121005/desc = Increases the stats of all party members.
  113. 41121005/h = MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
  114. 41121002/name = Issen
  115. 41121002/desc = Cut everthing in front of you while moving at an unseeable speed. Causes instant death, temporarily improves your critical hit rate, and has guaranteed critical hits.
  116. 41121002/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Duration: #time sec, Critical Hit Rate: +#prop% - Cooldown Time: #cooltime sec
  117. 41121002/note = Every hit this skill does is guaranteed to be critical.
  118. 41121009/name = Yousousen
  119. 41121009/desc = Leap into the air and unleash a powerful slash.
  120. 41121009/h = Active Effect - MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Stun Rate: #subProp%, Stun Duration: #time sec, Ally Damage: +#y% - Passive Effect - 昇流旋, 断空閃, 旋風斬 Damage: +#damR%
  121. 41121004/name = Akatsuki no Sakura
  122. 41121004/desc = Cures you from being Seduced. The cooldown decreases as the skill level increases.
  123. 41121004/h = MP Cost: #mpCon, Cooldown: #cooltime sec
  124. 41121001/name = Shinsokumusou
  125. 41121001/desc = Brandish your blade at godspeed, unleashing a concentrated attack.
  126. 41121001/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount
  127. 41120008/name = Ittouryuoudan
  128. 41120008/desc = With the ability to crush through the enemy's defences with a single blow, ignore a portion of their defense.
  129. 41120008/h = Defense Ignored: +#ignoreMobpdpR%, Damage: +#damR%
  130. 41120013/name = Sanrenzan - Rai (FA)
  131. 41120013/desc = Final Attack
  132. 41120013/h = Activation Rate: #prop%, Damage: #damage%, Max Enemies Hit: #mobCount
  133. 41120010/name = Saki no saki
  134. 41120010/desc = An [Akatsuki]-style survival skill. When being attacked, counter back.
  135. 41120010/h = Activation Rate: #prop%, Damage: #damage%, Max Enemies Hit: #mobCount
  136. 41120006/name = Jinsoku
  137. 41120006/desc = Hayato-only skill. Upon a successful dodge, there is a chance to impart a debuff on the enemy, reducing their damage. Also permanently improves your dodge rate.
  138. 41120006/h = Active Effect - Activation Rate: #y%, Duration: #time sec, Damage Reduction: #t% - Passive Effect - Dodge Rate: +#prop%
  139. 41120007/name = Guren Jubaku
  140. 41120007/desc = Improves [Kurenai Jubaku] power.
  141. 41120007/h = Activation Rate: #prop%, Damage Over Time: #dot%, every #dotInterval for #dotTime second
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