Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
- {
- player.RemoveAllItems();
- EntityAI itemEnt;
- ItemBase itemBs;
- switch (Math.RandomInt(0, 21)) {
- case 0:
- // Hipster
- player.GetInventory().CreateInInventory("Jeans_Green");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("QuiltedJacket_Green");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("ThinFramesGlasses");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("BeanieHat_Green");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 1:
- // Paramedic
- player.GetInventory().CreateInInventory("ParamedicPants_Green");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("ParamedicJacket_Green");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("SalineBagIV");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Sneakers_Green");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 2:
- // Farmer Joe
- player.GetInventory().CreateInInventory("CowboyHat_Brown");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("TShirt_Beige");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("CargoPants_Beige");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Shovel");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WorkingBoots_Beige");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 3:
- // Biker Dude
- player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("RidersJacket_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("RadarCap_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("HikingBootsLow_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("NailedBaseballBat");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 4:
- // Hiker
- player.GetInventory().CreateInInventory("HikingJacket_Red");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("HikingBootsLow_Blue");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Compass");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 5:
- // Cop
- player.GetInventory().CreateInInventory("PoliceJacket");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("PoliceCap");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("PolicePants");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("PoliceBaton");
- break;
- case 6:
- // Lumberjack
- player.GetInventory().CreateInInventory("Shirt_RedCheck");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Blue");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Ushanka_Green");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 7:
- // Hood
- player.GetInventory().CreateInInventory("TrackSuitPants_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("TrackSuitJacket_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("AthleticShoes_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Crowbar");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("SodaCan_Kvass");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 8:
- // Colt The Firefighter
- player.GetInventory().CreateInInventory("FirefighterJacket_Beige");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("FirefightersPants_Beige");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("FirefightersHelmet_White");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WorkingBoots_Beige");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 9:
- // Construction Worker
- player.GetInventory().CreateInInventory("BomberJacket_Blue");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Blue");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("ConstructionHelmet_Yellow");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WorkingBoots_Yellow");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WorkingGloves_Yellow");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("SledgeHammer");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 10:
- // Prisoner
- player.GetInventory().CreateInInventory("PrisonerCap");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("PrisonUniformJacket");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("PrisonUniformPants");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("AthleticShoes_Grey");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 11:
- // Blackops
- player.GetInventory().CreateInInventory("RocketAviators");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("TacticalShirt_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("MilitaryBoots_Black");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 12:
- // Synthetic The Firefighter
- player.GetInventory().CreateInInventory("FirefighterJacket_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("FirefightersPants_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("FirefightersHelmet_White");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 13:
- // Jogger
- player.GetInventory().CreateInInventory("JumpsuitJacket_Red");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JumpsuitPants_Red");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JoggingShoes_Red");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 14:
- // Trumps Wall
- player.GetInventory().CreateInInventory("TShirt_BlackTW");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JoggingShoes_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 15:
- // PsiSyn
- player.GetInventory().CreateInInventory("TShirt_PsiSyn");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Blue");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JoggingShoes_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 16:
- // POG
- player.GetInventory().CreateInInventory("TShirt_FeelsGood");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JoggingShoes_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 17:
- // LUL
- player.GetInventory().CreateInInventory("TShirt_LUL");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JoggingShoes_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 18:
- // Weeks
- player.GetInventory().CreateInInventory("TShirt_Weeks");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JoggingShoes_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 19:
- // Axe
- player.GetInventory().CreateInInventory("TShirt_Axe");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JoggingShoes_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- case 20:
- // Sada
- player.GetInventory().CreateInInventory("TShirt_Sada");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("JoggingShoes_Black");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt);
- break;
- }
- // Give universal gear
- // itemEnt = player.GetInventory().CreateInInventory("Rag");
- // itemBs = ItemBase.Cast(itemEnt);
- // itemBs.SetQuantity(4);
- // SetRandomHealth(itemEnt);
- // player.GetInventory().CreateInInventory("HuntingKnife");
- TStringArray backpackArray = {"TaloonBag_Blue","TaloonBag_Green","TaloonBag_Orange","TaloonBag_Violet"}; //only for testing equips, will remove eventually
- player.GetInventory().CreateInInventory( backpackArray.GetRandomElement() );
- //player.GetInventory().CreateInInventory("MakarovIJ70");
- //player.GetInventory().CreateInInventory("AmmoBox_380_35rnd");
- //player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd");
- player.GetInventory().CreateInInventory("KitchenKnife");
- player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("PersonalRadio");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Pear");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("Plum");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("PeachesCan");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("TW_MonstazEnergy");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("TW_FanfaGrape");itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory("TW_MntDow");itemBs = ItemBase.Cast(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory("Rag");
- itemBs = ItemBase.Cast(itemEnt);
- itemBs.SetQuantity(4);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment