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- [XComGame.X2AbilityToHitCalc_StandardAim]
- -LOW_COVER_BONUS=20
- -HIGH_COVER_BONUS=40
- -MIN_ANGLE_TO_COVER=10
- -MAX_ANGLE_TO_COVER=44
- -MAX_TILE_DISTANCE_TO_COVER=11
- -MIN_ANGLE_BONUS_MOD=0.0
- -MAX_ANGLE_BONUS_MOD=0.5
- -MIN_ANGLE_PENALTY=0.0
- -MAX_ANGLE_PENALTY=80.0
- -SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
- -SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
- -MP_FLANKING_CRIT_BONUS=30
- -MELEE_HIT_BONUS=0 ; BMU - zeroed out. Accuracy bonuses are baked directly into weapons for secondary attacks (ranger sword, muton bayonette) or intrinsic accuracy for melee only units (berserkers)
- -SQUADSIGHT_CRIT_MOD=-10
- -SQUADSIGHT_DISTANCE_MOD=-2
- -REACTION_FINALMOD=0.3f
- -REACTION_DASHING_FINALMOD=0.4f
- -AimAssistDifficulties[1]=( BaseXComHitChanceModifier=1.1, MissStreakChanceAdjustment=10, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=10, SoldiersLostAlienHitChanceAdjustment=-10 )
- -AimAssistDifficulties[2]=( BaseXComHitChanceModifier=1.0, MissStreakChanceAdjustment=15, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=0, SoldiersLostAlienHitChanceAdjustment=0 )
- +LOW_COVER_BONUS=35
- +HIGH_COVER_BONUS=60
- +MIN_ANGLE_TO_COVER=5
- +MAX_ANGLE_TO_COVER=60
- +MAX_TILE_DISTANCE_TO_COVER=50
- +MIN_ANGLE_BONUS_MOD=0.1
- +MAX_ANGLE_BONUS_MOD=0.8
- +MIN_ANGLE_PENALTY=0.0
- +MAX_ANGLE_PENALTY=80.0
- +SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
- +SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
- +MP_FLANKING_CRIT_BONUS=30
- +MELEE_HIT_BONUS=0
- +SQUADSIGHT_CRIT_MOD=-10
- +SQUADSIGHT_DISTANCE_MOD=-1
- +REACTION_FINALMOD=0.2f
- +REACTION_DASHING_FINALMOD=0.5f
- +AimAssistDifficulties[1]=( BaseXComHitChanceModifier=1.0, MissStreakChanceAdjustment=0, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=0, SoldiersLostAlienHitChanceAdjustment=0 )
- +AimAssistDifficulties[2]=( BaseXComHitChanceModifier=1.0, MissStreakChanceAdjustment=0, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=0, SoldiersLostAlienHitChanceAdjustment=0 )
- [XComGame.X2Effect_Marked]
- -ACCURACY_CHANCE_BONUS=10
- -CRIT_CHANCE_BONUS=0
- -CRIT_DAMAGE_BONUS=0
- +ACCURACY_CHANCE_BONUS=15
- +CRIT_CHANCE_BONUS=5
- +CRIT_DAMAGE_BONUS=1
- [XComGame.X2LootTableManager]
- ; Lockbox Drop Rates
- +LootTables = ( TableName = "Lockboxes_T1", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="GrimyUnidentifiedLockboxRare",RollGroup=1) )
- +LootTables = ( TableName = "Lockboxes_T2", Loots[0]=(Chance=66,MinCount=1,MaxCount=2,TemplateName="GrimyUnidentifiedLockboxRare",RollGroup=1), Loots[1]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="GrimyUnidentifiedLockboxEpic",RollGroup=1) )
- +LootTables = ( TableName = "Lockboxes_T3", Loots[0]=(Chance=34,MinCount=1,MaxCount=2,TemplateName="GrimyUnidentifiedLockboxRare",RollGroup=1), Loots[1]=(Chance=66,MinCount=1,MaxCount=1,TemplateName="GrimyUnidentifiedLockboxEpic",RollGroup=1) )
- +LootTables = ( TableName = "Lockboxes_T4", Loots[0]=(Chance=100,MinCount=1,MaxCount=2,TemplateName="GrimyUnidentifiedLockboxEpic",RollGroup=1) )
- +LootTables = ( TableName = "Lockboxes_T5", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="GrimyUnidentifiedLockboxLegendary",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=2,TemplateName="GrimyUnidentifiedLockboxEpic",RollGroup=1) )
- ;Updating the loot tables to drop unidentified lootGrimyUnidentifiedLockboxRare
- -LootTables=( TableName = "BasicWeaponUpgrades", Loots[0]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Bsc",RollGroup=1), Loots[1]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Bsc",RollGroup=1), Loots[2]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Bsc",RollGroup=1), Loots[3]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Bsc",RollGroup=1), Loots[4]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Bsc",RollGroup=1), Loots[5]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Bsc",RollGroup=1), Loots[6]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Bsc",RollGroup=1) )
- -LootTables=( TableName = "AdvancedWeaponUpgrades", Loots[0]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Adv",RollGroup=1), Loots[1]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Adv",RollGroup=1), Loots[2]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Adv",RollGroup=1), Loots[3]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Adv",RollGroup=1), Loots[4]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Adv",RollGroup=1), Loots[5]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Adv",RollGroup=1), Loots[6]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Adv",RollGroup=1) )
- -LootTables=( TableName = "SuperiorWeaponUpgrades", Loots[0]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Sup",RollGroup=1), Loots[1]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Sup",RollGroup=1), Loots[2]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Sup",RollGroup=1), Loots[3]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Sup",RollGroup=1), Loots[4]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Sup",RollGroup=1), Loots[5]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Sup",RollGroup=1), Loots[6]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Sup",RollGroup=1) )
- +LootTables = ( TableName = "BasicWeaponUpgrades", \\
- Loots[0]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Bsc",RollGroup=1), \\
- Loots[1]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Bsc",RollGroup=1), \\
- Loots[2]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Bsc",RollGroup=1), \\
- Loots[3]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Bsc",RollGroup=1), \\
- Loots[4]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Bsc",RollGroup=1), \\
- Loots[5]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Bsc",RollGroup=1), \\
- Loots[6]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Bsc",RollGroup=1), \\
- Loots[7]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySwordGrip_BscSword",RollGroup=2), \\
- Loots[8]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlourish_BscSword",RollGroup=2), \\
- Loots[9]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySerrated_BscSword",RollGroup=2), \\
- Loots[10]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLightweight_BscSword",RollGroup=2), \\
- Loots[11]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyVibroblade_BscSword",RollGroup=2), \\
- Loots[12]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTrojan_BscGremlin",RollGroup=2), \\
- Loots[13]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlindingProtocol_BscGremlin",RollGroup=2), \\
- Loots[14]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTripwireProtocol_BscGremlin",RollGroup=2), \\
- Loots[15]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySupercapacitors_BscGremlin",RollGroup=2), \\
- Loots[16]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyRevival_BscGremlin",RollGroup=2), \\
- Loots[17]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHEAT_BscGrenadeLauncher",RollGroup=2), \\
- Loots[18]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyCorrosive_BscGrenadeLauncher",RollGroup=2), \\
- Loots[19]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHairTrigger_BscGrenadeLauncher",RollGroup=2), \\
- Loots[20]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLiquidExplosive_BscGrenadeLauncher",RollGroup=2), \\
- Loots[21]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyProjector_BscPsiAmp",RollGroup=2), \\
- Loots[22]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHeavyElerium_BscPsiAmp",RollGroup=2), \\
- Loots[23]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyInhibitor_BscPsiAmp",RollGroup=2), \\
- Loots[24]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyAura_BscPsiAmp",RollGroup=2), \\
- Loots[25]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTacticalSensors_BscArmor",RollGroup=2), \\
- Loots[26]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlastPadding_BscArmor",RollGroup=2), \\
- Loots[27]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHardpoints_BscArmor",RollGroup=2), \\
- Loots[28]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlexweave_BscArmor",RollGroup=2), \\
- Loots[29]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyUndervest_BscArmor",RollGroup=2), \\
- Loots[30]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyMagDeflectors_BscArmor",RollGroup=2), \\
- Loots[31]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyEnergyDiffuser_BscArmor",RollGroup=2) ) ;
- +LootTables = ( TableName = "AdvancedWeaponUpgrades", \\
- Loots[0]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Adv",RollGroup=1), \\
- Loots[1]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Adv",RollGroup=1), \\
- Loots[2]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Adv",RollGroup=1), \\
- Loots[3]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Adv",RollGroup=1), \\
- Loots[4]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Adv",RollGroup=1), \\
- Loots[5]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Adv",RollGroup=1), \\
- Loots[6]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Adv",RollGroup=1), \\
- Loots[7]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySwordGrip_AdvSword",RollGroup=2), \\
- Loots[8]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlourish_AdvSword",RollGroup=2), \\
- Loots[9]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySerrated_AdvSword",RollGroup=2), \\
- Loots[10]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLightweight_AdvSword",RollGroup=2), \\
- Loots[11]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyVibroblade_AdvSword",RollGroup=2), \\
- Loots[12]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTrojan_AdvGremlin",RollGroup=2), \\
- Loots[13]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlindingProtocol_AdvGremlin",RollGroup=2), \\
- Loots[14]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTripwireProtocol_AdvGremlin",RollGroup=2), \\
- Loots[15]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySuperCapacitors_AdvGremlin",RollGroup=2), \\
- Loots[16]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyRevival_AdvGremlin",RollGroup=2), \\
- Loots[17]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHEAT_AdvGrenadeLauncher",RollGroup=2), \\
- Loots[18]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyCorrosive_AdvGrenadeLauncher",RollGroup=2), \\
- Loots[19]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHairTrigger_AdvGrenadeLauncher",RollGroup=2), \\
- Loots[20]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLiquidExplosive_AdvGrenadeLauncher",RollGroup=2), \\
- Loots[21]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyProjector_AdvPsiAmp",RollGroup=2), \\
- Loots[22]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHeavyElerium_AdvPsiAmp",RollGroup=2), \\
- Loots[23]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyInhibitor_AdvPsiAmp",RollGroup=2), \\
- Loots[24]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyAura_AdvPsiAmp",RollGroup=2), \\
- Loots[25]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTacticalSensors_AdvArmor",RollGroup=2), \\
- Loots[26]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlastPadding_AdvArmor",RollGroup=2), \\
- Loots[27]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHardpoints_AdvArmor",RollGroup=2), \\
- Loots[28]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlexweave_AdvArmor",RollGroup=2), \\
- Loots[29]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyUndervest_AdvArmor",RollGroup=2), \\
- Loots[30]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyMagDeflectors_AdvArmor",RollGroup=2), \\
- Loots[31]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyEnergyDiffuser_AdvArmor",RollGroup=2) ) ;
- +LootTables = ( TableName = "SuperiorWeaponUpgrades", \\
- Loots[0]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Sup",RollGroup=1), \\
- Loots[1]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Sup",RollGroup=1), \\
- Loots[2]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Sup",RollGroup=1), \\
- Loots[3]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Sup",RollGroup=1), \\
- Loots[4]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Sup",RollGroup=1), \\
- Loots[5]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Sup",RollGroup=1), \\
- Loots[6]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Sup",RollGroup=1), \\
- Loots[7]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySwordGrip_SupSword",RollGroup=2), \\
- Loots[8]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlourish_SupSword",RollGroup=2), \\
- Loots[9]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySerrated_SupSword",RollGroup=2), \\
- Loots[10]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLightweight_SupSword",RollGroup=2), \\
- Loots[11]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyVibroblade_SupSword",RollGroup=2), \\
- Loots[12]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTrojan_SupGremlin",RollGroup=2), \\
- Loots[13]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlindingProtocol_SupGremlin",RollGroup=2), \\
- Loots[14]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTripwireProtocol_SupGremlin",RollGroup=2), \\
- Loots[15]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySuperCapacitors_SupGremlin",RollGroup=2), \\
- Loots[16]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyRevival_SupGremlin",RollGroup=2), \\
- Loots[17]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHEAT_SupGrenadeLauncher",RollGroup=2), \\
- Loots[18]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyCorrosive_SupGrenadeLauncher",RollGroup=2), \\
- Loots[19]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHairTrigger_SupGrenadeLauncher",RollGroup=2), \\
- Loots[20]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLiquidExplosive_SupGrenadeLauncher",RollGroup=2), \\
- Loots[21]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyProjector_SupPsiAmp",RollGroup=2), \\
- Loots[22]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHeavyElerium_SupPsiAmp",RollGroup=2), \\
- Loots[23]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyInhibitor_SupPsiAmp",RollGroup=2), \\
- Loots[24]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyAura_SupPsiAmp",RollGroup=2), \\
- Loots[25]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTacticalSensors_SupArmor",RollGroup=2), \\
- Loots[26]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlastPadding_SupArmor",RollGroup=2), \\
- Loots[27]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHardpoints_SupArmor",RollGroup=2), \\
- Loots[28]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlexweave_SupArmor",RollGroup=2), \\
- Loots[29]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyUndervest_SupArmor",RollGroup=2), \\
- Loots[30]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyMagDeflectors_SupArmor",RollGroup=2), \\
- Loots[31]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyEnergyDiffuser_SupArmor",RollGroup=2) ) ;
- -LootTables = ( TableName = "BlackMarketLoot_01", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_01",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_01",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_01",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_01",RollGroup=4) )
- -LootTables = ( TableName = "BlackMarketLoot_02", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_02",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_02",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_02",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_02",RollGroup=4) )
- -LootTables = ( TableName = "BlackMarketLoot_03", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_03",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_03",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_03",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_03",RollGroup=4) )
- +LootTables = ( TableName = "BlackMarketLoot_01", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_01",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_01",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_01",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_01",RollGroup=4), Loots[4]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=5) )
- +LootTables = ( TableName = "BlackMarketLoot_02", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_02",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_02",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_02",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_02",RollGroup=4), Loots[4]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=5) )
- +LootTables = ( TableName = "BlackMarketLoot_03", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_03",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_03",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_03",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_03",RollGroup=4), Loots[4]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=5) )
- ; ADVENT TIMED LOOT
- -LootTables = ( TableName = "AdvTrooperM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvStunLancerM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvCaptainM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvTrooperM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvCaptainM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvStunLancerM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvShieldBearerM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvPsiWitchM2_TimedLoot",Loots[0]=(Chance=0,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvMEC_M2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvTrooperM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvCaptainM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvStunLancerM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvShieldBearerM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvPsiWitchM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
- -LootTables = ( TableName = "AdvMEC_M1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
- +LootTables = ( TableName = "AdvTrooperM1_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvStunLancerM1_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvMEC_M1_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvTrooperM2_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvStunLancerM2_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvMEC_M2_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvPsiWitchM2_TimedLoot", \\
- Loots[0]=(Chance=0,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvTrooperM3_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvStunLancerM3_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvPsiWitchM3_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2) )
- +LootTables = ( TableName = "AdvShieldBearerM3_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2), \\
- Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="HeavyTimedLoot",RollGroup=3) )
- +LootTables = ( TableName = "AdvCaptainM3_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2), \\
- Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="OfficerTimedLoot",RollGroup=3) )
- +LootTables = ( TableName = "AdvShieldBearerM2_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2), \\
- Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="HeavyTimedLoot",RollGroup=3) )
- +LootTables = ( TableName = "AdvCaptainM1_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2), \\
- Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="OfficerTimedLoot",RollGroup=3) )
- +LootTables = ( TableName = "AdvCaptainM2_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2), \\
- Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="OfficerTimedLoot",RollGroup=3) )
- ; ALIEN TIMED LOOT
- -LootTables = ( TableName = "Sectoid_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Faceless_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=0,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2) )
- -LootTables = ( TableName = "Viper_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Muton_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=45,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Cyberus_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=20,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Archon_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=45,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Andromedon_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Sectopod_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- -LootTables = ( TableName = "Gatekeeper_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- +LootTables = ( TableName = "Faceless_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=2), \\
- Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3) )
- +LootTables = ( TableName = "Sectoid_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=2), \\
- Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3), \\
- Loots[3]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4), \\
- Loots[4]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AlienPlasmaPistol",RollGroup=5) )
- +LootTables = ( TableName = "Viper_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=2), \\
- Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3), \\
- Loots[3]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4), \\
- Loots[4]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AlienPlasmaPistol",RollGroup=5) )
- +LootTables = ( TableName = "Muton_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=2), \\
- Loots[2]=(Chance=45,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3), \\
- Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), \\
- Loots[4]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4), \\
- Loots[5]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AlienPlasmaPistol",RollGroup=5) )
- +LootTables = ( TableName = "Cyberus_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=2), \\
- Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), \\
- Loots[3]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4), \\
- Loots[4]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AlienPlasmaPistol",RollGroup=5) )
- +LootTables = ( TableName = "Archon_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2), \\
- Loots[2]=(Chance=45,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), \\
- Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), \\
- Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
- +LootTables = ( TableName = "Andromedon_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2), \\
- Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), \\
- Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), \\
- Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
- +LootTables = ( TableName = "Sectopod_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=4), \\
- Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), \\
- Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
- +LootTables = ( TableName = "Gatekeeper_TimedLoot", \\
- Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=2), \\
- Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), \\
- Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
- ; ADVENT VULTURE LOOT
- -LootTables = ( TableName = "EarlyAdventVultureLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="EarlyADVENTWeaponUpgrades",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=1) )
- -LootTables = ( TableName = "MidAdventVultureLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidADVENTWeaponUpgrades",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsMid",RollGroup=1) )
- -LootTables = ( TableName = "LateAdventVultureLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateADVENTWeaponUpgrades",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsLate",RollGroup=1) )
- +LootTables = ( TableName = "EarlyAdventVultureLoot", \\
- Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="EarlyADVENTWeaponUpgrades",RollGroup=1), \\
- Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=1), \\
- Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=2) )
- +LootTables = ( TableName = "MidAdventVultureLoot", \\
- Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidADVENTWeaponUpgrades",RollGroup=1), \\
- Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsMid",RollGroup=1), \\
- Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=2) )
- +LootTables = ( TableName = "LateAdventVultureLoot", \\
- Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateADVENTWeaponUpgrades",RollGroup=1), \\
- Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsLate",RollGroup=1), \\
- Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2) )
- ; ALIEN VULTURE LOOT
- -LootTables = ( TableName = "EarlyAlienVultureLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=1) )
- -LootTables = ( TableName = "MidAlienVultureLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=1) )
- -LootTables = ( TableName = "LateAlienVultureLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=1) )
- +LootTables = ( TableName = "EarlyAlienVultureLoot", \\
- Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=1), \\
- Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=2) )
- +LootTables = ( TableName = "MidAlienVultureLoot", \\
- Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=1), \\
- Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=2) )
- +LootTables = ( TableName = "LateAlienVultureLoot", \\
- Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
- Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=1), \\
- Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2) )
- ;Standard
- +LootTables=( TableName="AdvCommanderM0_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCommanderM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCommanderM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCommanderM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
- +LootTables=( TableName="AdvSpotterM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvSpotterM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvSpotterM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvShredderM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ShredderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvShredderM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ShredderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvSniperM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvSniperM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- ;MEC
- +LootTables=( TableName="AdvMECScoutM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvMECOfficerM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvMECScoutM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvMECOfficerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvMECScoutM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECOfficerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECHeavyM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECHeavyM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
- +LootTables=( TableName="AdvMECSupportM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SupportTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECSupportM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SupportTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
- +LootTables=( TableName="AdvMECLancerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="LancerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvMECLancerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="LancerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
- ;Riot
- +LootTables=( TableName="AdvTrooperB1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainB1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperB2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainB2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperB3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainB3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvStunLancerB1_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvStunLancerB2_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvStunLancerB3_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- ;Toxic
- +LootTables=( TableName="AdvTrooperG1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainG1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- ;Pyro
- +LootTables=( TableName="AdvTrooperO1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainO1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="FlamerTimedLoot", RollGroup=3), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=4) )
- +LootTables=( TableName="AdvTrooperO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvHeavyO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="FlamerTimedLoot", RollGroup=3), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=4) )
- ;Psi
- +LootTables=( TableName="AdvTrooperP1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainP1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvSniperP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
- +LootTables=( TableName="AdvTrooperP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvCaptainP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- +LootTables=( TableName="AdvSniperP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
- ;Group Tables
- +LootTables=( TableName = "ToxicTimedLoot",Loots[0]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="HazmatVest",RollGroup=1), Loots[1]=(Chance=33,MinCount=1,MaxCount=1,TemplateName="GasGrenade",RollGroup=1), Loots[2]=(Chance=33,MinCount=1,MaxCount=1,TemplateName="VenomRounds",RollGroup=1))
- +LootTables=( TableName = "PyroTimedLoot",Loots[0]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="HazmatVest",RollGroup=1), Loots[1]=(Chance=33,MinCount=1,MaxCount=1,TemplateName="FireBomb",RollGroup=1), Loots[2]=(Chance=33,MinCount=1,MaxCount=1,TemplateName="IncendiaryRounds",RollGroup=1))
- +LootTables=( TableName = "MECTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=3,TableRef="LotsOfAlloys",RollGroup=2))
- +LootTables=( TableName = "PsiTimedLoot",Loots[0]=(Chance=50,MinCount=1,MaxCount=5,TableRef="ALittleDust",RollGroup=1), Loots[1]=(Chance=30,MinCount=1,MaxCount=4,TableRef="SomeDust",RollGroup=1), Loots[2]=(Chance=15,MinCount=1,MaxCount=3,TableRef="LotsOfDust",RollGroup=1), Loots[3]=(Chance=5,MinCount=1,MaxCount=1,TableRef="PilesOfDust",RollGroup=1))
- +LootTables=( TableName = "RiotTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="FlashbangGrenade",RollGroup=1))
- ;Class Tables
- +LootTables=( TableName = "CommanderTimedLoot",Loots[0]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="StasisVest",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AdventDatapad",RollGroup=1), Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="ShieldGauntlet",RollGroup=1))
- +LootTables=( TableName = "ShieldTimedLoot",Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="PlatedVest",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="ShieldGauntlet",RollGroup=1))
- +LootTables=( TableName = "OfficerTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AdventDatapad",RollGroup=1))
- +LootTables=( TableName = "HeavyTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="PlatedVest",RollGroup=1))
- +LootTables=( TableName = "SniperTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="APRounds",RollGroup=1))
- +LootTables=( TableName = "ShredderTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="TalonRounds",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ShredderGun",RollGroup=2))
- +LootTables=( TableName = "SupportTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="PlatedVest",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="ShieldGauntlet",RollGroup=1))
- +LootTables=( TableName = "SpotterTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="TracerRounds",RollGroup=1))
- +LootTables=( TableName = "LancerTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="PlatedVest",RollGroup=1))
- +LootTables=( TableName = "FlamerTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="Flamethrower",RollGroup=1))
- ;Base Loot
- +LootTables=( TableName = "AdvCommander_BaseLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=1) )
- +LootTables=( TableName = "AdvMEC_BaseLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventMEC",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="SomeAlloys",RollGroup=2) )
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