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ir0nworm

core

Jul 1st, 2016
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INI file 61.15 KB | None | 0 0
  1. [XComGame.X2AbilityToHitCalc_StandardAim]
  2. -LOW_COVER_BONUS=20
  3. -HIGH_COVER_BONUS=40
  4. -MIN_ANGLE_TO_COVER=10
  5. -MAX_ANGLE_TO_COVER=44
  6. -MAX_TILE_DISTANCE_TO_COVER=11
  7. -MIN_ANGLE_BONUS_MOD=0.0
  8. -MAX_ANGLE_BONUS_MOD=0.5
  9. -MIN_ANGLE_PENALTY=0.0
  10. -MAX_ANGLE_PENALTY=80.0
  11. -SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
  12. -SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
  13. -MP_FLANKING_CRIT_BONUS=30
  14. -MELEE_HIT_BONUS=0      ; BMU - zeroed out. Accuracy bonuses are baked directly into weapons for secondary attacks (ranger sword, muton bayonette) or intrinsic accuracy for melee only units (berserkers)
  15. -SQUADSIGHT_CRIT_MOD=-10
  16. -SQUADSIGHT_DISTANCE_MOD=-2
  17. -REACTION_FINALMOD=0.3f
  18. -REACTION_DASHING_FINALMOD=0.4f
  19. -AimAssistDifficulties[1]=(      BaseXComHitChanceModifier=1.1,      MissStreakChanceAdjustment=10,      HitStreakChanceAdjustment=0,      SoldiersLostXComHitChanceAdjustment=10,      SoldiersLostAlienHitChanceAdjustment=-10 )
  20. -AimAssistDifficulties[2]=(      BaseXComHitChanceModifier=1.0,      MissStreakChanceAdjustment=15,      HitStreakChanceAdjustment=0,      SoldiersLostXComHitChanceAdjustment=0,      SoldiersLostAlienHitChanceAdjustment=0 )
  21.  
  22. +LOW_COVER_BONUS=35
  23. +HIGH_COVER_BONUS=60
  24. +MIN_ANGLE_TO_COVER=5
  25. +MAX_ANGLE_TO_COVER=60
  26. +MAX_TILE_DISTANCE_TO_COVER=50
  27. +MIN_ANGLE_BONUS_MOD=0.1
  28. +MAX_ANGLE_BONUS_MOD=0.8
  29. +MIN_ANGLE_PENALTY=0.0
  30. +MAX_ANGLE_PENALTY=80.0
  31. +SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
  32. +SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
  33. +MP_FLANKING_CRIT_BONUS=30
  34. +MELEE_HIT_BONUS=0
  35. +SQUADSIGHT_CRIT_MOD=-10
  36. +SQUADSIGHT_DISTANCE_MOD=-1
  37. +REACTION_FINALMOD=0.2f
  38. +REACTION_DASHING_FINALMOD=0.5f
  39. +AimAssistDifficulties[1]=(      BaseXComHitChanceModifier=1.0,      MissStreakChanceAdjustment=0,      HitStreakChanceAdjustment=0,      SoldiersLostXComHitChanceAdjustment=0,      SoldiersLostAlienHitChanceAdjustment=0 )
  40. +AimAssistDifficulties[2]=(      BaseXComHitChanceModifier=1.0,      MissStreakChanceAdjustment=0,      HitStreakChanceAdjustment=0,      SoldiersLostXComHitChanceAdjustment=0,      SoldiersLostAlienHitChanceAdjustment=0 )
  41.  
  42. [XComGame.X2Effect_Marked]
  43. -ACCURACY_CHANCE_BONUS=10
  44. -CRIT_CHANCE_BONUS=0
  45. -CRIT_DAMAGE_BONUS=0
  46.  
  47. +ACCURACY_CHANCE_BONUS=15
  48. +CRIT_CHANCE_BONUS=5
  49. +CRIT_DAMAGE_BONUS=1
  50.  
  51. [XComGame.X2LootTableManager]
  52. ; Lockbox Drop Rates
  53. +LootTables = ( TableName = "Lockboxes_T1", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="GrimyUnidentifiedLockboxRare",RollGroup=1) )
  54. +LootTables = ( TableName = "Lockboxes_T2", Loots[0]=(Chance=66,MinCount=1,MaxCount=2,TemplateName="GrimyUnidentifiedLockboxRare",RollGroup=1), Loots[1]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="GrimyUnidentifiedLockboxEpic",RollGroup=1) )
  55. +LootTables = ( TableName = "Lockboxes_T3", Loots[0]=(Chance=34,MinCount=1,MaxCount=2,TemplateName="GrimyUnidentifiedLockboxRare",RollGroup=1), Loots[1]=(Chance=66,MinCount=1,MaxCount=1,TemplateName="GrimyUnidentifiedLockboxEpic",RollGroup=1) )
  56. +LootTables = ( TableName = "Lockboxes_T4", Loots[0]=(Chance=100,MinCount=1,MaxCount=2,TemplateName="GrimyUnidentifiedLockboxEpic",RollGroup=1) )
  57. +LootTables = ( TableName = "Lockboxes_T5", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="GrimyUnidentifiedLockboxLegendary",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=2,TemplateName="GrimyUnidentifiedLockboxEpic",RollGroup=1) )
  58.  
  59. ;Updating the loot tables to drop unidentified lootGrimyUnidentifiedLockboxRare
  60. -LootTables=( TableName = "BasicWeaponUpgrades", Loots[0]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Bsc",RollGroup=1), Loots[1]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Bsc",RollGroup=1), Loots[2]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Bsc",RollGroup=1), Loots[3]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Bsc",RollGroup=1), Loots[4]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Bsc",RollGroup=1), Loots[5]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Bsc",RollGroup=1), Loots[6]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Bsc",RollGroup=1) )
  61. -LootTables=( TableName = "AdvancedWeaponUpgrades", Loots[0]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Adv",RollGroup=1), Loots[1]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Adv",RollGroup=1), Loots[2]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Adv",RollGroup=1), Loots[3]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Adv",RollGroup=1), Loots[4]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Adv",RollGroup=1), Loots[5]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Adv",RollGroup=1), Loots[6]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Adv",RollGroup=1) )
  62. -LootTables=( TableName = "SuperiorWeaponUpgrades", Loots[0]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Sup",RollGroup=1), Loots[1]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Sup",RollGroup=1), Loots[2]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Sup",RollGroup=1), Loots[3]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Sup",RollGroup=1), Loots[4]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Sup",RollGroup=1), Loots[5]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Sup",RollGroup=1), Loots[6]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Sup",RollGroup=1) )
  63.  
  64. +LootTables = ( TableName = "BasicWeaponUpgrades", \\
  65.     Loots[0]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Bsc",RollGroup=1), \\
  66.     Loots[1]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Bsc",RollGroup=1), \\
  67.     Loots[2]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Bsc",RollGroup=1), \\
  68.     Loots[3]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Bsc",RollGroup=1), \\
  69.     Loots[4]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Bsc",RollGroup=1), \\
  70.     Loots[5]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Bsc",RollGroup=1), \\
  71.     Loots[6]=(Chance=14,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Bsc",RollGroup=1), \\
  72.     Loots[7]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySwordGrip_BscSword",RollGroup=2), \\
  73.     Loots[8]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlourish_BscSword",RollGroup=2), \\
  74.     Loots[9]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySerrated_BscSword",RollGroup=2), \\
  75.     Loots[10]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLightweight_BscSword",RollGroup=2), \\
  76.     Loots[11]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyVibroblade_BscSword",RollGroup=2), \\
  77.     Loots[12]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTrojan_BscGremlin",RollGroup=2), \\
  78.     Loots[13]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlindingProtocol_BscGremlin",RollGroup=2), \\
  79.     Loots[14]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTripwireProtocol_BscGremlin",RollGroup=2), \\
  80.     Loots[15]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySupercapacitors_BscGremlin",RollGroup=2), \\
  81.     Loots[16]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyRevival_BscGremlin",RollGroup=2), \\
  82.     Loots[17]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHEAT_BscGrenadeLauncher",RollGroup=2), \\
  83.     Loots[18]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyCorrosive_BscGrenadeLauncher",RollGroup=2), \\
  84.     Loots[19]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHairTrigger_BscGrenadeLauncher",RollGroup=2), \\
  85.     Loots[20]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLiquidExplosive_BscGrenadeLauncher",RollGroup=2), \\
  86.     Loots[21]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyProjector_BscPsiAmp",RollGroup=2), \\
  87.     Loots[22]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHeavyElerium_BscPsiAmp",RollGroup=2), \\
  88.     Loots[23]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyInhibitor_BscPsiAmp",RollGroup=2), \\
  89.     Loots[24]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyAura_BscPsiAmp",RollGroup=2), \\
  90.     Loots[25]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTacticalSensors_BscArmor",RollGroup=2), \\
  91.     Loots[26]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlastPadding_BscArmor",RollGroup=2), \\
  92.     Loots[27]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHardpoints_BscArmor",RollGroup=2), \\
  93.     Loots[28]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlexweave_BscArmor",RollGroup=2), \\
  94.     Loots[29]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyUndervest_BscArmor",RollGroup=2), \\
  95.     Loots[30]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyMagDeflectors_BscArmor",RollGroup=2), \\
  96.     Loots[31]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyEnergyDiffuser_BscArmor",RollGroup=2) ) ;
  97.  
  98. +LootTables = ( TableName = "AdvancedWeaponUpgrades", \\
  99.     Loots[0]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Adv",RollGroup=1), \\
  100.     Loots[1]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Adv",RollGroup=1), \\
  101.     Loots[2]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Adv",RollGroup=1), \\
  102.     Loots[3]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Adv",RollGroup=1), \\
  103.     Loots[4]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Adv",RollGroup=1), \\
  104.     Loots[5]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Adv",RollGroup=1), \\
  105.     Loots[6]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Adv",RollGroup=1), \\
  106.     Loots[7]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySwordGrip_AdvSword",RollGroup=2), \\
  107.     Loots[8]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlourish_AdvSword",RollGroup=2), \\
  108.     Loots[9]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySerrated_AdvSword",RollGroup=2), \\
  109.     Loots[10]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLightweight_AdvSword",RollGroup=2), \\
  110.     Loots[11]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyVibroblade_AdvSword",RollGroup=2), \\
  111.     Loots[12]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTrojan_AdvGremlin",RollGroup=2), \\
  112.     Loots[13]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlindingProtocol_AdvGremlin",RollGroup=2), \\
  113.     Loots[14]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTripwireProtocol_AdvGremlin",RollGroup=2), \\
  114.     Loots[15]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySuperCapacitors_AdvGremlin",RollGroup=2), \\
  115.     Loots[16]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyRevival_AdvGremlin",RollGroup=2), \\
  116.     Loots[17]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHEAT_AdvGrenadeLauncher",RollGroup=2), \\
  117.     Loots[18]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyCorrosive_AdvGrenadeLauncher",RollGroup=2), \\
  118.     Loots[19]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHairTrigger_AdvGrenadeLauncher",RollGroup=2), \\
  119.     Loots[20]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLiquidExplosive_AdvGrenadeLauncher",RollGroup=2), \\
  120.     Loots[21]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyProjector_AdvPsiAmp",RollGroup=2), \\
  121.     Loots[22]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHeavyElerium_AdvPsiAmp",RollGroup=2), \\
  122.     Loots[23]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyInhibitor_AdvPsiAmp",RollGroup=2), \\
  123.     Loots[24]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyAura_AdvPsiAmp",RollGroup=2), \\
  124.     Loots[25]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTacticalSensors_AdvArmor",RollGroup=2), \\
  125.     Loots[26]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlastPadding_AdvArmor",RollGroup=2), \\
  126.     Loots[27]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHardpoints_AdvArmor",RollGroup=2), \\
  127.     Loots[28]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlexweave_AdvArmor",RollGroup=2), \\
  128.     Loots[29]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyUndervest_AdvArmor",RollGroup=2), \\
  129.     Loots[30]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyMagDeflectors_AdvArmor",RollGroup=2), \\
  130.     Loots[31]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyEnergyDiffuser_AdvArmor",RollGroup=2) ) ;
  131.  
  132. +LootTables = ( TableName = "SuperiorWeaponUpgrades", \\
  133.     Loots[0]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="CritUpgrade_Sup",RollGroup=1), \\
  134.     Loots[1]=(Chance=16,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="AimUpgrade_Sup",RollGroup=1), \\
  135.     Loots[2]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ClipSizeUpgrade_Sup",RollGroup=1), \\
  136.     Loots[3]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeFireUpgrade_Sup",RollGroup=1), \\
  137.     Loots[4]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="ReloadUpgrade_Sup",RollGroup=1), \\
  138.     Loots[5]=(Chance=15,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="MissDamageUpgrade_Sup",RollGroup=1), \\
  139.     Loots[6]=(Chance=8,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="FreeKillUpgrade_Sup",RollGroup=1), \\
  140.     Loots[7]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySwordGrip_SupSword",RollGroup=2), \\
  141.     Loots[8]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlourish_SupSword",RollGroup=2), \\
  142.     Loots[9]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySerrated_SupSword",RollGroup=2), \\
  143.     Loots[10]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLightweight_SupSword",RollGroup=2), \\
  144.     Loots[11]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyVibroblade_SupSword",RollGroup=2), \\
  145.     Loots[12]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTrojan_SupGremlin",RollGroup=2), \\
  146.     Loots[13]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlindingProtocol_SupGremlin",RollGroup=2), \\
  147.     Loots[14]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTripwireProtocol_SupGremlin",RollGroup=2), \\
  148.     Loots[15]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimySuperCapacitors_SupGremlin",RollGroup=2), \\
  149.     Loots[16]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyRevival_SupGremlin",RollGroup=2), \\
  150.     Loots[17]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHEAT_SupGrenadeLauncher",RollGroup=2), \\
  151.     Loots[18]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyCorrosive_SupGrenadeLauncher",RollGroup=2), \\
  152.     Loots[19]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHairTrigger_SupGrenadeLauncher",RollGroup=2), \\
  153.     Loots[20]=(Chance=2,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyLiquidExplosive_SupGrenadeLauncher",RollGroup=2), \\
  154.     Loots[21]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyProjector_SupPsiAmp",RollGroup=2), \\
  155.     Loots[22]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHeavyElerium_SupPsiAmp",RollGroup=2), \\
  156.     Loots[23]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyInhibitor_SupPsiAmp",RollGroup=2), \\
  157.     Loots[24]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyAura_SupPsiAmp",RollGroup=2), \\
  158.     Loots[25]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyTacticalSensors_SupArmor",RollGroup=2), \\
  159.     Loots[26]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyBlastPadding_SupArmor",RollGroup=2), \\
  160.     Loots[27]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyHardpoints_SupArmor",RollGroup=2), \\
  161.     Loots[28]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyFlexweave_SupArmor",RollGroup=2), \\
  162.     Loots[29]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyUndervest_SupArmor",RollGroup=2), \\
  163.     Loots[30]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyMagDeflectors_SupArmor",RollGroup=2), \\
  164.     Loots[31]=(Chance=1,ChanceModPerExistingItem=0.75,MinCount=1,MaxCount=1,TemplateName="GrimyEnergyDiffuser_SupArmor",RollGroup=2) ) ;
  165.  
  166. -LootTables = ( TableName = "BlackMarketLoot_01", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_01",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_01",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_01",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_01",RollGroup=4) )
  167. -LootTables = ( TableName = "BlackMarketLoot_02", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_02",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_02",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_02",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_02",RollGroup=4) )
  168. -LootTables = ( TableName = "BlackMarketLoot_03", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_03",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_03",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_03",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_03",RollGroup=4) )
  169.  
  170. +LootTables = ( TableName = "BlackMarketLoot_01", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_01",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_01",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_01",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_01",RollGroup=4), Loots[4]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=5) )
  171. +LootTables = ( TableName = "BlackMarketLoot_02", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_02",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_02",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_02",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_02",RollGroup=4), Loots[4]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=5) )
  172. +LootTables = ( TableName = "BlackMarketLoot_03", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketAlloys_03",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketDust_03",RollGroup=2), Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketUpgrades_03",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="BlackMarketPCS_03",RollGroup=4), Loots[4]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=5) )
  173.  
  174. ; ADVENT TIMED LOOT
  175. -LootTables = ( TableName = "AdvTrooperM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
  176. -LootTables = ( TableName = "AdvStunLancerM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
  177. -LootTables = ( TableName = "AdvCaptainM1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
  178. -LootTables = ( TableName = "AdvTrooperM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=1) )
  179. -LootTables = ( TableName = "AdvCaptainM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  180. -LootTables = ( TableName = "AdvStunLancerM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  181. -LootTables = ( TableName = "AdvShieldBearerM2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  182. -LootTables = ( TableName = "AdvPsiWitchM2_TimedLoot",Loots[0]=(Chance=0,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  183. -LootTables = ( TableName = "AdvMEC_M2_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  184. -LootTables = ( TableName = "AdvTrooperM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  185. -LootTables = ( TableName = "AdvCaptainM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  186. -LootTables = ( TableName = "AdvStunLancerM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  187. -LootTables = ( TableName = "AdvShieldBearerM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  188. -LootTables = ( TableName = "AdvPsiWitchM3_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=1) )
  189. -LootTables = ( TableName = "AdvMEC_M1_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=1) )
  190.  
  191. +LootTables = ( TableName = "AdvTrooperM1_TimedLoot", \\
  192.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=1), \\
  193.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2) )
  194. +LootTables = ( TableName = "AdvStunLancerM1_TimedLoot", \\
  195.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=1), \\
  196.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2) )
  197. +LootTables = ( TableName = "AdvMEC_M1_TimedLoot", \\
  198.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=1), \\
  199.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2) )
  200.  
  201. +LootTables = ( TableName = "AdvTrooperM2_TimedLoot", \\
  202.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=1), \\
  203.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2) )
  204. +LootTables = ( TableName = "AdvStunLancerM2_TimedLoot", \\
  205.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=1), \\
  206.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2) )
  207.  
  208.  
  209. +LootTables = ( TableName = "AdvMEC_M2_TimedLoot", \\
  210.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=1), \\
  211.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2) )
  212. +LootTables = ( TableName = "AdvPsiWitchM2_TimedLoot", \\
  213.     Loots[0]=(Chance=0,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=1), \\
  214.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2) )
  215.  
  216. +LootTables = ( TableName = "AdvTrooperM3_TimedLoot", \\
  217.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=1), \\
  218.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2) )
  219. +LootTables = ( TableName = "AdvStunLancerM3_TimedLoot", \\
  220.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=1), \\
  221.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2) )
  222.  
  223.  
  224. +LootTables = ( TableName = "AdvPsiWitchM3_TimedLoot", \\
  225.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=1), \\
  226.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2) )
  227. +LootTables = ( TableName = "AdvShieldBearerM3_TimedLoot", \\
  228.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=1), \\
  229.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2), \\
  230.     Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="HeavyTimedLoot",RollGroup=3)  )
  231. +LootTables = ( TableName = "AdvCaptainM3_TimedLoot", \\
  232.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=1), \\
  233.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTLateTimedLoot",RollGroup=2), \\
  234.     Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="OfficerTimedLoot",RollGroup=3)  )
  235. +LootTables = ( TableName = "AdvShieldBearerM2_TimedLoot", \\
  236.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=1), \\
  237.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2), \\
  238.     Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="HeavyTimedLoot",RollGroup=3)  )
  239. +LootTables = ( TableName = "AdvCaptainM1_TimedLoot",  \\
  240.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=1), \\
  241.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2), \\
  242.     Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="OfficerTimedLoot",RollGroup=3)  )
  243. +LootTables = ( TableName = "AdvCaptainM2_TimedLoot", \\
  244.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=1), \\
  245.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTMidTimedLoot",RollGroup=2), \\
  246.     Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="OfficerTimedLoot",RollGroup=3)  )
  247.    
  248. ; ALIEN TIMED LOOT
  249. -LootTables = ( TableName = "Sectoid_TimedLoot",   Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  250. -LootTables = ( TableName = "Faceless_TimedLoot",  Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=0,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2) )
  251. -LootTables = ( TableName = "Viper_TimedLoot",     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  252. -LootTables = ( TableName = "Muton_TimedLoot",     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=45,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2),  Loots[3]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  253. -LootTables = ( TableName = "Cyberus_TimedLoot",   Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=20,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2),   Loots[2]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  254. -LootTables = ( TableName = "Archon_TimedLoot",    Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=45,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2),   Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  255. -LootTables = ( TableName = "Andromedon_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=2),   Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  256. -LootTables = ( TableName = "Sectopod_TimedLoot",  Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  257. -LootTables = ( TableName = "Gatekeeper_TimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  258.  
  259.  
  260. +LootTables = ( TableName = "Faceless_TimedLoot", \\
  261.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  262.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=2), \\
  263.     Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3) )
  264. +LootTables = ( TableName = "Sectoid_TimedLoot", \\
  265.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  266.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=2), \\
  267.     Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3), \\
  268.     Loots[3]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4), \\
  269.     Loots[4]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AlienPlasmaPistol",RollGroup=5) )
  270. +LootTables = ( TableName = "Viper_TimedLoot", \\
  271.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  272.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=2), \\
  273.     Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3), \\
  274.     Loots[3]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4), \\
  275.     Loots[4]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AlienPlasmaPistol",RollGroup=5) )
  276. +LootTables = ( TableName = "Muton_TimedLoot", \\
  277.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  278.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=2), \\
  279.     Loots[2]=(Chance=45,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=3), \\
  280.     Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3),  \\
  281.     Loots[4]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4), \\
  282.     Loots[5]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AlienPlasmaPistol",RollGroup=5) )
  283. +LootTables = ( TableName = "Cyberus_TimedLoot", \\
  284.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  285.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=2), \\
  286.     Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), \\
  287.     Loots[3]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4), \\
  288.     Loots[4]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AlienPlasmaPistol",RollGroup=5) )
  289.    
  290. +LootTables = ( TableName = "Archon_TimedLoot", \\
  291.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  292.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2), \\
  293.     Loots[2]=(Chance=45,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), \\
  294.     Loots[3]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), \\
  295.     Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
  296. +LootTables = ( TableName = "Andromedon_TimedLoot", \\
  297.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  298.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2), \\
  299.     Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=3), \\
  300.     Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), \\
  301.     Loots[4]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
  302.  
  303. +LootTables = ( TableName = "Sectopod_TimedLoot", \\
  304.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  305.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=4), \\
  306.     Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=2), \\
  307.     Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3) )
  308. +LootTables = ( TableName = "Gatekeeper_TimedLoot", \\
  309.     Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  310.     Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="Lockboxes_T5",RollGroup=2), \\
  311.     Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=3), \\
  312.     Loots[3]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=4) )
  313.  
  314. ; ADVENT VULTURE LOOT
  315. -LootTables = ( TableName = "EarlyAdventVultureLoot",       Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="EarlyADVENTWeaponUpgrades",RollGroup=1),    Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=1) )
  316. -LootTables = ( TableName = "MidAdventVultureLoot",         Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidADVENTWeaponUpgrades",RollGroup=1),      Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsMid",RollGroup=1) )
  317. -LootTables = ( TableName = "LateAdventVultureLoot",            Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateADVENTWeaponUpgrades",RollGroup=1),     Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsLate",RollGroup=1) )
  318.  
  319. +LootTables = ( TableName = "EarlyAdventVultureLoot", \\
  320.     Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="EarlyADVENTWeaponUpgrades",RollGroup=1), \\
  321.     Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=1), \\
  322.     Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=2) )
  323. +LootTables = ( TableName = "MidAdventVultureLoot", \\
  324.     Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="MidADVENTWeaponUpgrades",RollGroup=1), \\
  325.     Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsMid",RollGroup=1), \\
  326.     Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=2) )
  327. +LootTables = ( TableName = "LateAdventVultureLoot", \\
  328.     Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="LateADVENTWeaponUpgrades",RollGroup=1), \\
  329.     Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="PCSDropsLate",RollGroup=1), \\
  330.     Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2) )
  331.  
  332. ; ALIEN VULTURE LOOT
  333. -LootTables = ( TableName = "EarlyAlienVultureLoot",            Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1),              Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=1) )
  334. -LootTables = ( TableName = "MidAlienVultureLoot",          Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1),              Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=1) )
  335. -LootTables = ( TableName = "LateAlienVultureLoot",         Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1),              Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=1) )
  336.  
  337. +LootTables = ( TableName = "EarlyAlienVultureLoot", \\
  338.     Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  339.     Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=1), \\
  340.     Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=2) )
  341. +LootTables = ( TableName = "MidAlienVultureLoot", \\
  342.     Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  343.     Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="MidAlienWeaponUpgrades",RollGroup=1), \\
  344.     Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T3",RollGroup=2) )
  345. +LootTables = ( TableName = "LateAlienVultureLoot", \\
  346.     Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), \\
  347.     Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="LateAlienWeaponUpgrades",RollGroup=1), \\
  348.     Loots[2]=(Chance=50,MinCount=1,MaxCount=1,TableRef="Lockboxes_T4",RollGroup=2) )
  349.  
  350.      ;Standard
  351. +LootTables=( TableName="AdvCommanderM0_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  352. +LootTables=( TableName="AdvCommanderM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  353. +LootTables=( TableName="AdvCommanderM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  354. +LootTables=( TableName="AdvCommanderM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="CommanderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
  355. +LootTables=( TableName="AdvSpotterM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  356. +LootTables=( TableName="AdvSpotterM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  357. +LootTables=( TableName="AdvSpotterM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SpotterTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  358. +LootTables=( TableName="AdvShredderM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ShredderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  359. +LootTables=( TableName="AdvShredderM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ShredderTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  360. +LootTables=( TableName="AdvHeavyM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  361. +LootTables=( TableName="AdvHeavyM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  362. +LootTables=( TableName="AdvSniperM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  363. +LootTables=( TableName="AdvSniperM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  364. ;MEC
  365. +LootTables=( TableName="AdvMECScoutM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  366. +LootTables=( TableName="AdvMECOfficerM1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  367. +LootTables=( TableName="AdvMECScoutM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  368. +LootTables=( TableName="AdvMECOfficerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  369. +LootTables=( TableName="AdvMECScoutM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  370. +LootTables=( TableName="AdvMECOfficerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  371. +LootTables=( TableName="AdvMECHeavyM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  372. +LootTables=( TableName="AdvMECHeavyM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
  373. +LootTables=( TableName="AdvMECSupportM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SupportTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  374. +LootTables=( TableName="AdvMECSupportM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SupportTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
  375. +LootTables=( TableName="AdvMECLancerM2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="LancerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  376. +LootTables=( TableName="AdvMECLancerM3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="MECTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="LancerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T4", RollGroup=3) )
  377. ;Riot
  378. +LootTables=( TableName="AdvTrooperB1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  379. +LootTables=( TableName="AdvCaptainB1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  380. +LootTables=( TableName="AdvTrooperB2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  381. +LootTables=( TableName="AdvCaptainB2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  382. +LootTables=( TableName="AdvTrooperB3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  383. +LootTables=( TableName="AdvCaptainB3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  384. +LootTables=( TableName="AdvStunLancerB1_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  385. +LootTables=( TableName="AdvStunLancerB2_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  386. +LootTables=( TableName="AdvStunLancerB3_Loadout", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="RiotTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  387. ;Toxic
  388. +LootTables=( TableName="AdvTrooperG1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  389. +LootTables=( TableName="AdvCaptainG1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  390. +LootTables=( TableName="AdvTrooperG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  391. +LootTables=( TableName="AdvCaptainG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  392. +LootTables=( TableName="AdvHeavyG2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  393. +LootTables=( TableName="AdvTrooperG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  394. +LootTables=( TableName="AdvCaptainG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  395. +LootTables=( TableName="AdvHeavyG3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="ToxicTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="HeavyTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  396. ;Pyro
  397. +LootTables=( TableName="AdvTrooperO1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  398. +LootTables=( TableName="AdvCaptainO1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  399. +LootTables=( TableName="AdvTrooperO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  400. +LootTables=( TableName="AdvCaptainO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  401. +LootTables=( TableName="AdvHeavyO2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="FlamerTimedLoot", RollGroup=3), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=4) )
  402. +LootTables=( TableName="AdvTrooperO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  403. +LootTables=( TableName="AdvCaptainO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  404. +LootTables=( TableName="AdvHeavyO3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="FlamerTimedLoot", RollGroup=3), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=4) )
  405. ;Psi
  406. +LootTables=( TableName="AdvTrooperP1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  407. +LootTables=( TableName="AdvCaptainP1_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T1", RollGroup=3) )
  408. +LootTables=( TableName="AdvTrooperP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTEarlyTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  409. +LootTables=( TableName="AdvCaptainP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  410. +LootTables=( TableName="AdvSniperP2_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T2", RollGroup=3) )
  411. +LootTables=( TableName="AdvTrooperP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTMidTimedLoot", RollGroup=1), Loots[1]=(Chance=100, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  412. +LootTables=( TableName="AdvCaptainP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="OfficerTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  413. +LootTables=( TableName="AdvSniperP3_TimedLoot", Loots[0]=(Chance=100, MinCount=1, MaxCount=1, TableRef="ADVENTLateTimedLoot", RollGroup=1), Loots[1]=(Chance=75, MinCount=1, MaxCount=1, TableRef="PyroTimedLoot", RollGroup=2), Loots[2]=(Chance=25, MinCount=1, MaxCount=1, TableRef="SniperTimedLoot", RollGroup=2), Loots[3]=(Chance=100, MinCount=1, MaxCount=1, TableRef="Lockboxes_T3", RollGroup=3) )
  414. ;Group Tables
  415. +LootTables=( TableName = "ToxicTimedLoot",Loots[0]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="HazmatVest",RollGroup=1), Loots[1]=(Chance=33,MinCount=1,MaxCount=1,TemplateName="GasGrenade",RollGroup=1), Loots[2]=(Chance=33,MinCount=1,MaxCount=1,TemplateName="VenomRounds",RollGroup=1))
  416. +LootTables=( TableName = "PyroTimedLoot",Loots[0]=(Chance=34,MinCount=1,MaxCount=1,TemplateName="HazmatVest",RollGroup=1), Loots[1]=(Chance=33,MinCount=1,MaxCount=1,TemplateName="FireBomb",RollGroup=1), Loots[2]=(Chance=33,MinCount=1,MaxCount=1,TemplateName="IncendiaryRounds",RollGroup=1))
  417. +LootTables=( TableName = "MECTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=3,TableRef="LotsOfAlloys",RollGroup=2))
  418. +LootTables=( TableName = "PsiTimedLoot",Loots[0]=(Chance=50,MinCount=1,MaxCount=5,TableRef="ALittleDust",RollGroup=1), Loots[1]=(Chance=30,MinCount=1,MaxCount=4,TableRef="SomeDust",RollGroup=1), Loots[2]=(Chance=15,MinCount=1,MaxCount=3,TableRef="LotsOfDust",RollGroup=1), Loots[3]=(Chance=5,MinCount=1,MaxCount=1,TableRef="PilesOfDust",RollGroup=1))
  419. +LootTables=( TableName = "RiotTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="FlashbangGrenade",RollGroup=1))
  420. ;Class Tables
  421. +LootTables=( TableName = "CommanderTimedLoot",Loots[0]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="StasisVest",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="AdventDatapad",RollGroup=1), Loots[2]=(Chance=25,MinCount=1,MaxCount=1,TemplateName="ShieldGauntlet",RollGroup=1))
  422. +LootTables=( TableName = "ShieldTimedLoot",Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="PlatedVest",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="ShieldGauntlet",RollGroup=1))
  423. +LootTables=( TableName = "OfficerTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AdventDatapad",RollGroup=1))
  424. +LootTables=( TableName = "HeavyTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="PlatedVest",RollGroup=1))
  425. +LootTables=( TableName = "SniperTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="APRounds",RollGroup=1))
  426. +LootTables=( TableName = "ShredderTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="TalonRounds",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ShredderGun",RollGroup=2))
  427. +LootTables=( TableName = "SupportTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="PlatedVest",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="ShieldGauntlet",RollGroup=1))
  428. +LootTables=( TableName = "SpotterTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="TracerRounds",RollGroup=1))
  429. +LootTables=( TableName = "LancerTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="PlatedVest",RollGroup=1))
  430. +LootTables=( TableName = "FlamerTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="Flamethrower",RollGroup=1))
  431. ;Base Loot
  432. +LootTables=( TableName = "AdvCommander_BaseLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventOfficer",RollGroup=1) )
  433. +LootTables=( TableName = "AdvMEC_BaseLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventMEC",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="SomeAlloys",RollGroup=2) )
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