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it unlocks many cool features!
- poison resistance: now lowers poison damage ticking to a real small amount
- Stun resistance: 60% for Level1, 90% level 2, compleatly immune at levek 3
- Hunger resistance: 50% level 1, 100% level 2
- Iron Skin: 50% level 1, 75% level 2
- Blight resistance: 50% level 1, 75% level 2
- Entomologist: Better carving chances when killing bugs.
- Toolspecialist: 10%, 20%, 30% for respectively level 1, 2, and 3
- Airborne went from 10% increase to a 30% increase... BUT all mount/airial attacks have been lowered so hard it's not actually buffed, infact it only goes to the original value.
- Crit Status: GS, HH, Hammer, HBG all got a small additional bonus for their status build up
- Crit Element: Elemental scaling got improved; as the base element now has a less steap scaling. This matters for slower weapons, DB, SnS, Bow are basically equal now if compairing Crit element GS and crit element dual blades.
- Non-elemental: 5% increase
- Defenseboost: When high levels it's now worth for people who want defensive numbers.
- Heavy Artillery: +50% L1, +100% for level 2
- Slugger: 20%, 30%, 40% ; so always
- Stamina thief: 20, 30, 40%
- Survival expert: 50, 80, 100 points from spore puff and thawpuffs
- Clifhanger is now 50% stamina reduction
- Agitator: starters with 5% affinity on level 1, 5% for level 4 and only increases to 10% at level 5
- Weakness Exploit: 10%, 15%, 30%; with additional +5%, +15%, +20% from clutch weakening
- Heroics: now caps at +15% and gives +100 defense (still not that much)
- Fortify: 50 minute cap => blatenly stops working in the guiding lands when grinding for over 50 minutes.
- Max Might: Takes about 3 seconds to activate and then remains active for another 4 seconds after stamina reduced. With glavenous set bonus this becomes an instant activation when Max Might level 5.
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