Advertisement
Juushichi

Jam v2

Apr 16th, 2015
235
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.03 KB | None | 0 0
  1. Life: 80
  2. Max Combo: 5
  3.  
  4. Innate: Breath of Asanagi - Whenever you knock the opponent down, draw a card, then attach your knockdown card to your character card unless three cards are already attached. Whenever you play a Charged move, discard an attached card. (You can't play Charged moves if you have no attached cards.)
  5.  
  6. Normal Attacks: X damage, X.2 speed
  7. Normal Throws: 5 damage, X.4 Speed, 2 CP Starter
  8.  
  9. 2: A/D
  10. 3: A/D
  11. 4: A/D
  12. 5: A/B
  13. 6: A/B
  14. - Sweep, 6 damage, 6.2 speed, 1 CP normal attack, Knockdown
  15. 7: T/B
  16. 8: T/B
  17. 9: A/T
  18. - Palm Press, 9 damage, 9.2 speed, 1 CP normal attack, Knockdown
  19. 10: T/D
  20. - Hochifu: [Combat Reveal] If you follow up this dodge with a Charged move, you may continue your combo. You can play this dodge while knocked down.
  21.  
  22. J: Gekirin: 6 (3) damage, 3.2 speed, 2 CP Ender,
  23. Charged Gekirin: 6 (3) damage, 2.2 speed, 2 CP Starter
  24.  
  25. Q: Kenroukaku: 7 (1) damage, 1.2 Speed, 3 CP Ender
  26. Charged Kenroukaku: 6+4 (1) damage, +1 any, 1.2 speed, 2 CP Ender
  27.  
  28. K: Ryujin: 5 (2) damage, 2.2 speed, 2 CP Linker
  29. Charged Ryujin: 5+3 (2) damage, +2 any, 2.2 speed, 2 CP Linker
  30.  
  31. A: Renhokyaku: 16 (4) damage, AA, 2.0 speed, Can’t Combo, Knockdown
  32. Geki: Saishenhou: 22 (1) damage, AAA, 1.0 speed, 2 CP Starter
  33. - Force Break Charge: Both Aces attach to your character card when you knock down with Renhokyaku.
  34. - Reversal of Fortune: [During Combat] When you hit the opponent with either side of this Ace, you may search your deck or discard pile for a face card, reveal it, and put it into your hand. If you searched your deck this way, shuffle it.
  35.  
  36. Optimized Combos:
  37. 2 -> c.K (11) -> 5 -> 6 = 24 KD | -6 cards (+2 cards/+1 charge)
  38. c.J (6) -> c.K (11) -> 9 = 26 KD | -5 cards (+1 card/+1 charge)
  39. AAA -> 456 = 37 KD | -6 cards (+3 cards/+1 charge)
  40. AAA -> c.K (11) -> 9 = 42 KD | -6 cards (+2 cards/+1 charge)
  41. 2 -> 3 -> c.K (11) -> 9 = 25 + KD | -6 (+2 cards/+1 charge)
  42. Throw -> c.K (11) -> 9 = 25 + KD | -5 cards (+1 card/+1 charge)
  43. Throw -> 4 -> 5 -> 6 = 20 + KD | -5 cards (+2 cards/+1 charge)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement