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- // Copyright (C) 2003 Dolphin Project.
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, version 2.0.
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License 2.0 for more details.
- // A copy of the GPL 2.0 should have been included with the program.
- // If not, see http://www.gnu.org/licenses/
- // Official SVN repository and contact information can be found at
- // http://code.google.com/p/dolphin-emu/
- #include "Movie.h"
- #include "Core.h"
- #include "ConfigManager.h"
- #include "Thread.h"
- #include "FileUtil.h"
- #include "PowerPC/PowerPC.h"
- #include "HW/SI.h"
- #include "HW/Wiimote.h"
- #include "HW/WiimoteEmu/WiimoteEmu.h"
- #include "HW/WiimoteEmu/WiimoteHid.h"
- #include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
- #include "VideoBackendBase.h"
- #include "State.h"
- #include "Timer.h"
- // large enough for just over 24 hours of single-player recording
- #define MAX_DTM_LENGTH (40 * 1024 * 1024)
- std::mutex cs_frameSkip;
- namespace Movie {
- bool g_bFrameStep = false;
- bool g_bFrameStop = false;
- bool g_bReadOnly = true;
- u32 g_rerecords = 0;
- PlayMode g_playMode = MODE_NONE;
- u32 g_framesToSkip = 0, g_frameSkipCounter = 0;
- u8 g_numPads = 0;
- ControllerState g_padState;
- DTMHeader tmpHeader;
- u8* tmpInput = NULL;
- u64 g_currentByte = 0, g_totalBytes = 0;
- u64 g_currentFrame = 0, g_totalFrames = 0; // VI
- u64 g_currentLagCount = 0, g_totalLagCount = 0; // just stats
- u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats
- u64 g_recordingStartTime; // seconds since 1970 that recording started
- bool g_bRecordingFromSaveState = false;
- bool g_bPolled = false;
- int g_currentSaveVersion = 0;
- std::string tmpStateFilename = "dtm.sav";
- std::string g_InputDisplay[8];
- ManipFunction mfunc = NULL;
- std::string GetInputDisplay()
- {
- std::string inputDisplay = "";
- for (int i = 0; i < 8; ++i)
- if ((g_numPads & (1 << i)) != 0)
- inputDisplay.append(g_InputDisplay[i]);
- return inputDisplay;
- }
- void FrameUpdate()
- {
- if (SConfig::GetInstance().m_pauseMovie && IsPlayingInput() && g_currentInputCount == g_totalInputCount -1)
- {
- Core::SetState(Core::CORE_PAUSE);
- }
- g_currentFrame++;
- if(!g_bPolled)
- g_currentLagCount++;
- if (IsRecordingInput())
- {
- g_totalFrames = g_currentFrame;
- g_totalLagCount = g_currentLagCount;
- }
- if (g_bFrameStep)
- {
- Core::SetState(Core::CORE_PAUSE);
- g_bFrameStep = false;
- }
- // ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
- // after that we set it back to CPU_RUNNING and continue as normal.
- if (g_bFrameStop)
- *PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
- if(g_framesToSkip)
- FrameSkipping();
- g_bPolled = false;
- }
- // called when game is booting up, even if no movie is active,
- // but potentially after BeginRecordingInput or PlayInput has been called.
- void Init()
- {
- g_bPolled = false;
- g_bFrameStep = false;
- g_bFrameStop = false;
- g_frameSkipCounter = g_framesToSkip;
- memset(&g_padState, 0, sizeof(g_padState));
- for (int i = 0; i < 8; ++i)
- g_InputDisplay[i].clear();
- if (!IsPlayingInput() && !IsRecordingInput())
- {
- g_bRecordingFromSaveState = false;
- g_rerecords = 0;
- g_numPads = 0;
- g_currentByte = 0;
- g_currentFrame = 0;
- g_currentLagCount = 0;
- g_currentInputCount = 0;
- // we don't clear these things because otherwise we can't resume playback if we load a movie state later
- //g_totalFrames = g_totalBytes = 0;
- //delete tmpInput;
- //tmpInput = NULL;
- }
- }
- void InputUpdate()
- {
- g_currentInputCount++;
- if (IsRecordingInput())
- g_totalInputCount = g_currentInputCount;
- }
- void SetFrameSkipping(unsigned int framesToSkip)
- {
- std::lock_guard<std::mutex> lk(cs_frameSkip);
- g_framesToSkip = framesToSkip;
- g_frameSkipCounter = 0;
- // Don't forget to re-enable rendering in case it wasn't...
- // as this won't be changed anymore when frameskip is turned off
- if (framesToSkip == 0)
- g_video_backend->Video_SetRendering(true);
- }
- void SetPolledDevice()
- {
- g_bPolled = true;
- }
- void DoFrameStep()
- {
- if(Core::GetState() == Core::CORE_PAUSE)
- {
- // if already paused, frame advance for 1 frame
- Core::SetState(Core::CORE_RUN);
- Core::RequestRefreshInfo();
- g_bFrameStep = true;
- }
- else if(!g_bFrameStep)
- {
- // if not paused yet, pause immediately instead
- Core::SetState(Core::CORE_PAUSE);
- }
- }
- void SetFrameStopping(bool bEnabled)
- {
- g_bFrameStop = bEnabled;
- }
- void SetReadOnly(bool bEnabled)
- {
- if (g_bReadOnly != bEnabled)
- Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000);
- g_bReadOnly = bEnabled;
- }
- void FrameSkipping()
- {
- // Frameskipping will desync movie playback
- if (!IsPlayingInput() && !IsRecordingInput())
- {
- std::lock_guard<std::mutex> lk(cs_frameSkip);
- g_frameSkipCounter++;
- if (g_frameSkipCounter > g_framesToSkip || Core::ShouldSkipFrame(g_frameSkipCounter) == false)
- g_frameSkipCounter = 0;
- g_video_backend->Video_SetRendering(!g_frameSkipCounter);
- }
- }
- bool IsRecordingInput()
- {
- return (g_playMode == MODE_RECORDING);
- }
- bool IsRecordingInputFromSaveState()
- {
- return g_bRecordingFromSaveState;
- }
- bool IsJustStartingRecordingInputFromSaveState()
- {
- return IsRecordingInputFromSaveState() && g_currentFrame == 0;
- }
- bool IsPlayingInput()
- {
- return (g_playMode == MODE_PLAYING);
- }
- bool IsReadOnly()
- {
- return g_bReadOnly;
- }
- u64 GetRecordingStartTime()
- {
- return g_recordingStartTime;
- }
- bool IsUsingPad(int controller)
- {
- return ((g_numPads & (1 << controller)) != 0);
- }
- bool IsUsingWiimote(int wiimote)
- {
- return ((g_numPads & (1 << (wiimote + 4))) != 0);
- }
- void ChangePads(bool instantly)
- {
- if (Core::GetState() == Core::CORE_UNINITIALIZED)
- return;
- int controllers = 0;
- for (int i = 0; i < 4; i++)
- if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER)
- controllers |= (1 << i);
- if (instantly && (g_numPads & 0x0F) == controllers)
- return;
- for (int i = 0; i < 4; i++)
- if (instantly) // Changes from savestates need to be instantaneous
- SerialInterface::AddDevice(IsUsingPad(i) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE, i);
- else
- SerialInterface::ChangeDevice(IsUsingPad(i) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE, i);
- }
- void ChangeWiiPads(bool instantly)
- {
- int controllers = 0;
- for (int i = 0; i < 4; i++)
- if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
- controllers |= (1 << i);
- // This is important for Wiimotes, because they can desync easily if they get re-activated
- if (instantly && (g_numPads >> 4) == controllers)
- return;
- for (int i = 0; i < 4; i++)
- {
- g_wiimote_sources[i] = IsUsingWiimote(i) ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
- GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(IsUsingWiimote(i));
- }
- }
- bool BeginRecordingInput(int controllers)
- {
- if(g_playMode != MODE_NONE || controllers == 0)
- return false;
- if (Core::IsRunning())
- {
- if(File::Exists(tmpStateFilename))
- File::Delete(tmpStateFilename);
- State::SaveAs(tmpStateFilename.c_str());
- g_bRecordingFromSaveState = true;
- }
- g_numPads = controllers;
- g_currentFrame = g_totalFrames = 0;
- g_currentLagCount = g_totalLagCount = 0;
- g_currentInputCount = g_totalInputCount = 0;
- g_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970();
- g_rerecords = 0;
- g_playMode = MODE_RECORDING;
- delete [] tmpInput;
- tmpInput = new u8[MAX_DTM_LENGTH];
- g_currentByte = g_totalBytes = 0;
- Core::DisplayMessage("Starting movie recording", 2000);
- return true;
- }
- static void Analog2DToString(u8 x, u8 y, const char* prefix, char* str)
- {
- if((x <= 1 || x == 128 || x >= 255)
- && (y <= 1 || y == 128 || y >= 255))
- {
- if(x != 128 || y != 128)
- {
- if(x != 128 && y != 128)
- {
- sprintf(str, "%s:%s,%s", prefix, x<128?"LEFT":"RIGHT", y<128?"DOWN":"UP");
- }
- else if(x != 128)
- {
- sprintf(str, "%s:%s", prefix, x<128?"LEFT":"RIGHT");
- }
- else
- {
- sprintf(str, "%s:%s", prefix, y<128?"DOWN":"UP");
- }
- }
- else
- {
- str[0] = '\0';
- }
- }
- else
- {
- sprintf(str, "%s:%d,%d", prefix, x, y);
- }
- }
- static void Analog1DToString(u8 v, const char* prefix, char* str)
- {
- if(v > 0)
- {
- if(v == 255)
- {
- strcpy(str, prefix);
- }
- else
- {
- sprintf(str, "%s:%d", prefix, v);
- }
- }
- else
- {
- str[0] = '\0';
- }
- }
- void SetInputDisplayString(ControllerState padState, int controllerID)
- {
- char inp[70];
- sprintf(inp, "P%d:", controllerID + 1);
- g_InputDisplay[controllerID] = inp;
- if(g_padState.A)
- g_InputDisplay[controllerID].append(" A");
- if(g_padState.B)
- g_InputDisplay[controllerID].append(" B");
- if(g_padState.X)
- g_InputDisplay[controllerID].append(" X");
- if(g_padState.Y)
- g_InputDisplay[controllerID].append(" Y");
- if(g_padState.Z)
- g_InputDisplay[controllerID].append(" Z");
- if(g_padState.Start)
- g_InputDisplay[controllerID].append(" START");
- if(g_padState.DPadUp)
- g_InputDisplay[controllerID].append(" UP");
- if(g_padState.DPadDown)
- g_InputDisplay[controllerID].append(" DOWN");
- if(g_padState.DPadLeft)
- g_InputDisplay[controllerID].append(" LEFT");
- if(g_padState.DPadRight)
- g_InputDisplay[controllerID].append(" RIGHT");
- //if(g_padState.L)
- //{
- // g_InputDisplay[controllerID].append(" L");
- //}
- //if(g_padState.R)
- //{
- // g_InputDisplay[controllerID].append(" R");
- //}
- Analog1DToString(g_padState.TriggerL, " L", inp);
- g_InputDisplay[controllerID].append(inp);
- Analog1DToString(g_padState.TriggerR, " R", inp);
- g_InputDisplay[controllerID].append(inp);
- Analog2DToString(g_padState.AnalogStickX, g_padState.AnalogStickY, " ANA", inp);
- g_InputDisplay[controllerID].append(inp);
- Analog2DToString(g_padState.CStickX, g_padState.CStickY, " C", inp);
- g_InputDisplay[controllerID].append(inp);
- g_InputDisplay[controllerID].append("\n");
- }
- void SetWiiInputDisplayString(int remoteID, u8* const coreData, u8* const accelData, u8* const irData)
- {
- int controllerID = remoteID + 4;
- char inp[70];
- sprintf(inp, "R%d:", remoteID + 1);
- g_InputDisplay[controllerID] = inp;
- if(coreData)
- {
- wm_core buttons = *(wm_core*)coreData;
- if(buttons & WiimoteEmu::Wiimote::PAD_LEFT)
- g_InputDisplay[controllerID].append(" LEFT");
- if(buttons & WiimoteEmu::Wiimote::PAD_RIGHT)
- g_InputDisplay[controllerID].append(" RIGHT");
- if(buttons & WiimoteEmu::Wiimote::PAD_DOWN)
- g_InputDisplay[controllerID].append(" DOWN");
- if(buttons & WiimoteEmu::Wiimote::PAD_UP)
- g_InputDisplay[controllerID].append(" UP");
- if(buttons & WiimoteEmu::Wiimote::BUTTON_A)
- g_InputDisplay[controllerID].append(" A");
- if(buttons & WiimoteEmu::Wiimote::BUTTON_B)
- g_InputDisplay[controllerID].append(" B");
- if(buttons & WiimoteEmu::Wiimote::BUTTON_PLUS)
- g_InputDisplay[controllerID].append(" +");
- if(buttons & WiimoteEmu::Wiimote::BUTTON_MINUS)
- g_InputDisplay[controllerID].append(" -");
- if(buttons & WiimoteEmu::Wiimote::BUTTON_ONE)
- g_InputDisplay[controllerID].append(" 1");
- if(buttons & WiimoteEmu::Wiimote::BUTTON_TWO)
- g_InputDisplay[controllerID].append(" 2");
- if(buttons & WiimoteEmu::Wiimote::BUTTON_HOME)
- g_InputDisplay[controllerID].append(" HOME");
- }
- if(accelData)
- {
- wm_accel* dt = (wm_accel*)accelData;
- sprintf(inp, " ACC:%d,%d,%d", dt->x, dt->y, dt->z);
- g_InputDisplay[controllerID].append(inp);
- }
- if(irData) // incomplete
- {
- sprintf(inp, " IR:%d,%d", ((u8*)irData)[0], ((u8*)irData)[1]);
- g_InputDisplay[controllerID].append(inp);
- }
- g_InputDisplay[controllerID].append("\n");
- }
- void RecordInput(SPADStatus *PadStatus, int controllerID)
- {
- if(!IsRecordingInput() || !IsUsingPad(controllerID))
- return;
- g_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
- g_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
- g_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
- g_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
- g_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
- g_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
- g_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
- g_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
- g_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
- g_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
- g_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
- g_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
- g_padState.TriggerL = PadStatus->triggerLeft;
- g_padState.TriggerR = PadStatus->triggerRight;
- g_padState.AnalogStickX = PadStatus->stickX;
- g_padState.AnalogStickY = PadStatus->stickY;
- g_padState.CStickX = PadStatus->substickX;
- g_padState.CStickY = PadStatus->substickY;
- memcpy(&(tmpInput[g_currentByte]), &g_padState, 8);
- g_currentByte += 8;
- g_totalBytes = g_currentByte;
- SetInputDisplayString(g_padState, controllerID);
- }
- void RecordWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode)
- {
- if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
- return;
- u8* const coreData = rptf.core?(data+rptf.core):NULL;
- u8* const accelData = rptf.accel?(data+rptf.accel):NULL;
- u8* const irData = rptf.ir?(data+rptf.ir):NULL;
- u8 size = rptf.size;
- InputUpdate();
- tmpInput[g_currentByte++] = size;
- memcpy(&(tmpInput[g_currentByte]), data, size);
- g_currentByte += size;
- g_totalBytes = g_currentByte;
- SetWiiInputDisplayString(wiimote, coreData, accelData, irData);
- }
- bool PlayInput(const char *filename)
- {
- if(!filename || g_playMode != MODE_NONE)
- return false;
- if(!File::Exists(filename))
- return false;
- File::IOFile g_recordfd;
- if (!g_recordfd.Open(filename, "rb"))
- return false;
- g_recordfd.ReadArray(&tmpHeader, 1);
- if(tmpHeader.filetype[0] != 'D' || tmpHeader.filetype[1] != 'T' || tmpHeader.filetype[2] != 'M' || tmpHeader.filetype[3] != 0x1A) {
- PanicAlertT("Invalid recording file");
- goto cleanup;
- }
- // Load savestate (and skip to frame data)
- if(tmpHeader.bFromSaveState)
- {
- const std::string stateFilename = std::string(filename) + ".sav";
- if(File::Exists(stateFilename))
- Core::SetStateFileName(stateFilename);
- g_bRecordingFromSaveState = true;
- }
- /* TODO: Put this verification somewhere we have the gameID of the played game
- // TODO: Replace with Unique ID
- if(tmpHeader.uniqueID != 0) {
- PanicAlert("Recording Unique ID Verification Failed");
- goto cleanup;
- }
- if(strncmp((char *)tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)) {
- PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
- goto cleanup;
- }
- */
- g_numPads = tmpHeader.numControllers;
- g_rerecords = tmpHeader.numRerecords;
- g_totalFrames = tmpHeader.frameCount;
- g_totalLagCount = tmpHeader.lagCount;
- g_totalInputCount = tmpHeader.inputCount;
- g_recordingStartTime = tmpHeader.recordingStartTime;
- g_currentFrame = 0;
- g_currentLagCount = 0;
- g_currentInputCount = 0;
- g_playMode = MODE_PLAYING;
- g_totalBytes = g_recordfd.GetSize() - 256;
- delete tmpInput;
- tmpInput = new u8[MAX_DTM_LENGTH];
- g_recordfd.ReadArray(tmpInput, (size_t)g_totalBytes);
- g_currentByte = 0;
- g_recordfd.Close();
- return true;
- cleanup:
- g_recordfd.Close();
- return false;
- }
- void DoState(PointerWrap &p)
- {
- static const int MOVIE_STATE_VERSION = 1;
- g_currentSaveVersion = MOVIE_STATE_VERSION;
- p.Do(g_currentSaveVersion);
- // many of these could be useful to save even when no movie is active,
- // and the data is tiny, so let's just save it regardless of movie state.
- p.Do(g_currentFrame);
- p.Do(g_currentByte);
- p.Do(g_currentLagCount);
- p.Do(g_currentInputCount);
- p.Do(g_bPolled);
- // other variables (such as g_totalBytes and g_totalFrames) are set in LoadInput
- }
- void LoadInput(const char *filename)
- {
- File::IOFile t_record(filename, "r+b");
- t_record.ReadArray(&tmpHeader, 1);
- if(tmpHeader.filetype[0] != 'D' || tmpHeader.filetype[1] != 'T' || tmpHeader.filetype[2] != 'M' || tmpHeader.filetype[3] != 0x1A)
- {
- PanicAlertT("Savestate movie %s is corrupted, movie recording stopping...", filename);
- EndPlayInput(false);
- return;
- }
- if (!g_bReadOnly)
- {
- if (g_rerecords > tmpHeader.numRerecords)
- {
- tmpHeader.numRerecords = g_rerecords;
- }
- tmpHeader.numRerecords++;
- t_record.Seek(0, SEEK_SET);
- t_record.WriteArray(&tmpHeader, 1);
- }
- g_numPads = tmpHeader.numControllers;
- ChangePads(true);
- if (Core::g_CoreStartupParameter.bWii)
- ChangeWiiPads(true);
- u64 totalSavedBytes = t_record.GetSize() - 256;
- bool afterEnd = false;
- if (g_currentByte > totalSavedBytes)
- {
- //PanicAlertT("Warning: You loaded a save whose movie ends before the current frame in the save (byte %u < %u) (frame %u < %u). You should load another save before continuing.", (u32)totalSavedBytes+256, (u32)g_currentByte+256, (u32)tmpHeader.frameCount, (u32)g_currentFrame);
- afterEnd = true;
- }
- if (!g_bReadOnly || tmpInput == NULL)
- {
- g_totalFrames = tmpHeader.frameCount;
- g_totalLagCount = tmpHeader.lagCount;
- g_totalInputCount = tmpHeader.inputCount;
- g_totalBytes = totalSavedBytes;
- delete [] tmpInput;
- tmpInput = new u8[MAX_DTM_LENGTH];
- t_record.ReadArray(tmpInput, (size_t)g_totalBytes);
- }
- else if (g_currentByte > 0)
- {
- if (g_currentByte > totalSavedBytes)
- {
- }
- else if (g_currentByte > g_totalBytes)
- {
- PanicAlertT("Warning: You loaded a save that's after the end of the current movie. (byte %u > %u) (frame %u > %u). You should load another save before continuing, or load this state with read-only mode off.", (u32)g_currentByte+256, (u32)g_totalBytes+256, (u32)g_currentFrame, (u32)g_totalFrames);
- }
- else if(g_currentByte > 0 && g_totalBytes > 0)
- {
- // verify identical from movie start to the save's current frame
- u32 len = (u32)g_currentByte;
- u8* movInput = new u8[len];
- t_record.ReadArray(movInput, (size_t)len);
- for (u32 i = 0; i < len; ++i)
- {
- if (movInput[i] != tmpInput[i])
- {
- // this is a "you did something wrong" alert for the user's benefit.
- // we'll try to say what's going on in excruciating detail, otherwise the user might not believe us.
- if(Core::g_CoreStartupParameter.bWii)
- {
- // TODO: more detail
- PanicAlertT("Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.", i+256, i+256);
- }
- else
- {
- int frame = i/8;
- ControllerState curPadState;
- memcpy(&curPadState, &(tmpInput[frame*8]), 8);
- ControllerState movPadState;
- memcpy(&movPadState, &(movInput[frame*8]), 8);
- PanicAlertT("Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n"
- "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n"
- "On frame %d, the current movie presses:\n"
- "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
- "\n\n"
- "On frame %d, the savestate's movie presses:\n"
- "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d",
- (int)frame,
- (int)g_totalFrames, (int)tmpHeader.frameCount,
- (int)frame,
- (int)curPadState.Start, (int)curPadState.A, (int)curPadState.B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState.Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState.DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int)curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR, (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY, (int)curPadState.CStickX, (int)curPadState.CStickY,
- (int)frame,
- (int)movPadState.Start, (int)movPadState.A, (int)movPadState.B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState.Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState.DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int)movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR, (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY, (int)movPadState.CStickX, (int)movPadState.CStickY);
- }
- break;
- }
- }
- delete [] movInput;
- }
- }
- t_record.Close();
- g_rerecords = tmpHeader.numRerecords;
- if (!afterEnd)
- {
- if (g_bReadOnly)
- {
- if(g_playMode != MODE_PLAYING)
- {
- g_playMode = MODE_PLAYING;
- Core::DisplayMessage("Switched to playback", 2000);
- }
- }
- else
- {
- if(g_playMode != MODE_RECORDING)
- {
- g_playMode = MODE_RECORDING;
- Core::DisplayMessage("Switched to recording", 2000);
- }
- }
- }
- else
- {
- EndPlayInput(false);
- }
- }
- static void CheckInputEnd()
- {
- if (g_currentFrame > g_totalFrames || g_currentByte >= g_totalBytes)
- {
- EndPlayInput(!g_bReadOnly);
- }
- }
- void PlayController(SPADStatus *PadStatus, int controllerID)
- {
- // Correct playback is entirely dependent on the emulator polling the controllers
- // in the same order done during recording
- if (!IsPlayingInput() || !IsUsingPad(controllerID) || tmpInput == NULL)
- return;
- if (g_currentByte + 8 > g_totalBytes)
- {
- PanicAlertT("Premature movie end in PlayController. %u + 8 > %u", (u32)g_currentByte, (u32)g_totalBytes);
- EndPlayInput(!g_bReadOnly);
- return;
- }
- // dtm files don't save the mic button or error bit. not sure if they're actually
- // used, but better safe than sorry
- signed char e = PadStatus->err;
- memset(PadStatus, 0, sizeof(SPADStatus));
- PadStatus->err = e;
- memcpy(&g_padState, &(tmpInput[g_currentByte]), 8);
- g_currentByte += 8;
- PadStatus->triggerLeft = g_padState.TriggerL;
- PadStatus->triggerRight = g_padState.TriggerR;
- PadStatus->stickX = g_padState.AnalogStickX;
- PadStatus->stickY = g_padState.AnalogStickY;
- PadStatus->substickX = g_padState.CStickX;
- PadStatus->substickY = g_padState.CStickY;
- PadStatus->button |= PAD_USE_ORIGIN;
- if(g_padState.A)
- {
- PadStatus->button |= PAD_BUTTON_A;
- PadStatus->analogA = 0xFF;
- }
- if(g_padState.B)
- {
- PadStatus->button |= PAD_BUTTON_B;
- PadStatus->analogB = 0xFF;
- }
- if(g_padState.X)
- PadStatus->button |= PAD_BUTTON_X;
- if(g_padState.Y)
- PadStatus->button |= PAD_BUTTON_Y;
- if(g_padState.Z)
- PadStatus->button |= PAD_TRIGGER_Z;
- if(g_padState.Start)
- PadStatus->button |= PAD_BUTTON_START;
- if(g_padState.DPadUp)
- PadStatus->button |= PAD_BUTTON_UP;
- if(g_padState.DPadDown)
- PadStatus->button |= PAD_BUTTON_DOWN;
- if(g_padState.DPadLeft)
- PadStatus->button |= PAD_BUTTON_LEFT;
- if(g_padState.DPadRight)
- PadStatus->button |= PAD_BUTTON_RIGHT;
- if(g_padState.L)
- PadStatus->button |= PAD_TRIGGER_L;
- if(g_padState.R)
- PadStatus->button |= PAD_TRIGGER_R;
- SetInputDisplayString(g_padState, controllerID);
- CheckInputEnd();
- }
- bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode)
- {
- if(!IsPlayingInput() || !IsUsingWiimote(wiimote) || tmpInput == NULL)
- return false;
- if (g_currentByte > g_totalBytes)
- {
- PanicAlertT("Premature movie end in PlayWiimote. %u > %u", (u32)g_currentByte, (u32)g_totalBytes);
- EndPlayInput(!g_bReadOnly);
- return false;
- }
- u8* const coreData = rptf.core?(data+rptf.core):NULL;
- u8* const accelData = rptf.accel?(data+rptf.accel):NULL;
- u8* const irData = rptf.ir?(data+rptf.ir):NULL;
- u8 size = rptf.size;
- u8 sizeInMovie = tmpInput[g_currentByte];
- if (size != sizeInMovie)
- {
- PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte, (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings).":"");
- EndPlayInput(!g_bReadOnly);
- return false;
- }
- g_currentByte++;
- if (g_currentByte + size > g_totalBytes)
- {
- PanicAlertT("Premature movie end in PlayWiimote. %u + %d > %u", (u32)g_currentByte, size, (u32)g_totalBytes);
- EndPlayInput(!g_bReadOnly);
- return false;
- }
- memcpy(data, &(tmpInput[g_currentByte]), size);
- g_currentByte += size;
- SetWiiInputDisplayString(wiimote, coreData, accelData, irData);
- g_currentInputCount++;
- CheckInputEnd();
- return true;
- }
- void EndPlayInput(bool cont)
- {
- if (cont)
- {
- g_playMode = MODE_RECORDING;
- Core::DisplayMessage("Reached movie end. Resuming recording.", 2000);
- }
- else if(g_playMode != MODE_NONE)
- {
- g_numPads = g_rerecords = 0;
- g_currentByte = 0;
- g_playMode = MODE_NONE;
- Core::DisplayMessage("Movie End.", 2000);
- // we don't clear these things because otherwise we can't resume playback if we load a movie state later
- //g_totalFrames = g_totalBytes = 0;
- //delete tmpInput;
- //tmpInput = NULL;
- }
- }
- void SaveRecording(const char *filename)
- {
- File::IOFile save_record(filename, "wb");
- // Create the real header now and write it
- DTMHeader header;
- memset(&header, 0, sizeof(DTMHeader));
- header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
- strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
- header.bWii = Core::g_CoreStartupParameter.bWii;
- header.numControllers = g_numPads & (Core::g_CoreStartupParameter.bWii ? 0xFF : 0x0F);
- header.bFromSaveState = g_bRecordingFromSaveState;
- header.frameCount = g_totalFrames;
- header.lagCount = g_totalLagCount;
- header.inputCount = g_totalInputCount;
- header.numRerecords = g_rerecords;
- header.recordingStartTime = g_recordingStartTime;
- // TODO
- header.uniqueID = 0;
- // header.author;
- // header.videoBackend;
- // header.audioEmulator;
- save_record.WriteArray(&header, 1);
- bool success = save_record.WriteArray(tmpInput, (size_t)g_totalBytes);
- if (success && g_bRecordingFromSaveState)
- {
- std::string stateFilename = filename;
- stateFilename.append(".sav");
- success = File::Copy(tmpStateFilename, stateFilename);
- }
- if (success)
- Core::DisplayMessage(StringFromFormat("DTM %s saved", filename).c_str(), 2000);
- else
- Core::DisplayMessage(StringFromFormat("Failed to save %s", filename).c_str(), 2000);
- }
- void SetInputManip(ManipFunction func)
- {
- mfunc = func;
- }
- void CallInputManip(SPADStatus *PadStatus, int controllerID)
- {
- if (mfunc)
- (*mfunc)(PadStatus, controllerID);
- }
- };
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