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- public function createProjectiles():void {
- projectile.x += projectileSpeed;
- projectileArray.push(projectile);
- }
- private function upHandler(e:KeyboardEvent):void {
- switch ( e.keyCode ) {
- case Keyboard.CONTROL:
- playerShot = false;
- break;
- }
- }
- private function kdHandler(e:KeyboardEvent):void {
- switch ( e.keyCode ) {
- case Keyboard.CONTROL:
- playerShot = true;
- break;
- }
- }
- private function enterFrameHandler(e:Event):void{
- playerMovement();
- if (playerShot) {
- for (var k:int = 0; k < projectileArray.length; k++) {
- addChild(projectileArray[k]);
- if (projectileArray[k].x > (stage.stageWidth * 2) || projectileArray[k].x < (-stage.stageWidth * 2)){
- removeChild(projectileArray[k]);
- projectileArray.splice(k, 1);
- }
- }
- }
- }
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