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- -- https://pastebin.com/raw/aYiKBESg
- function play(s)
- local speaker = peripheral.find("speaker")
- return speaker.playSound(type(s) == "table" and s[math.random(1,#s)] or s)
- end
- function rain(duration)
- local speaker = peripheral.find("speaker")
- local timeout = os.clock() + duration
- while os.clock() < duration do
- speaker.playSound("weather.rain.above")
- sleep(2)
- end
- end
- sfx = {}
- sfx.fun = {
- "entity.cow.death",
- "block.chest.open",
- "block.chest.close",
- "block.grass.step",
- }
- sfx.scary = {
- "entity.creeper.primed",
- "entity.generic.explode",
- "entity.ghast.hurt",
- "entity.ghast.death",
- "entity.hostile.big_fall",
- "entity.hostile.small_fall",
- "entity.rabbit.attack",
- "entity.silverfish.step",
- "entity.witch.ambient",
- "entity.wither.break_block",
- "entity.wither_skeleton.ambient",
- "entity.zombie.ambient",
- }
- sfx.suspect = {
- "entity.tnt.primed",
- "block.stone.break",
- "block.piston.extend",
- "block.piston.contract",
- "block.lever.click",
- "block.dispenser.dispense",
- "block.wooden_door.close",
- "block.wooden_door.open",
- }
- --
- sfx.block ={
- chest = {
- open = "block.chest.open",
- ["close"] = "block.chest.close",
- },
- grass = {step = "block.grass.step"},
- stone = {["break"] = "block.stone.break"},
- piston = {
- extend = "block.piston.extend",
- contract = "block.piston.contract",
- },
- lever = {click = "block.lever.click"},
- dispenser = {dispense = "block.dispenser.dispense"},
- wooden_door = {
- open = "block.wooden_door.open",
- ["close"] = "block.wooden_door.close",
- }
- }
- sfx.entity = {
- cow = {death = "entity.cow.death"},
- creeper = {primed = "entity.creeper.primed"},
- generic = {explode = "entity.generic.explode"},
- ghast = {
- hurt = "entity.ghast.hurt",
- death = "entity.ghast.death",
- },
- hostile = {
- big_fall = "entity.hostile.big_fall",
- small_fall = "entity.hostile.small_fall",
- },
- rabbit = { attack = "entity.rabbit.attack" },
- silverfish = { step = "entity.silverfish.step"},
- witch = {ambient = "entity.witch.ambient"},
- wither = { break_block = "entity.wither.break_block"},
- wither_skeleton = {ambient = "entity.wither_skeleton.ambient"},
- zombie = { ambient = "entity.zombie.ambient"},
- tnt = { primed = "entity.tnt.primed"},
- }
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