GenericMadScientist

Some DotR strings

Feb 22nd, 2018
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  1. String 0
  2.  
  3.  
  4.  
  5. String 8
  6. ABCDE
  7. FGHIJ
  8. KLMNO
  9. PQRST
  10. UVWXY
  11. Z []
  12.  
  13. String 9
  14. abcde
  15. fghij
  16. klmno
  17. pqrst
  18. uvwxy
  19. z ()
  20.  
  21. String 10
  22. 12345
  23. 67890
  24. !"#$%
  25. &'=^-
  26. ¥,./_
  27.  
  28.  
  29. String 20
  30. 0123456789 -
  31.  
  32. String 22
  33. ABCDEFGHIJKLMNOPQRSTUVWXYZ
  34.  
  35. String 23
  36. abcdefghijklmnopqrstuvwxyz
  37.  
  38. String 26
  39. SYMBOL
  40.  
  41. String 30
  42. MONSTER
  43.  
  44. String 31
  45. MAGIC
  46.  
  47. String 32
  48. POWER UP
  49.  
  50. String 33
  51. TRAP(LIMITED RANGE)
  52.  
  53. String 34
  54. TRAP(FULL RANGE)
  55.  
  56. String 35
  57. RITUAL
  58.  
  59. String 37
  60. DRAGON
  61.  
  62. String 38
  63. SPELLCASTER
  64.  
  65. String 39
  66. ZOMBIE
  67.  
  68. String 40
  69. WARRIOR
  70.  
  71. String 41
  72. BEAST-WARRIOR
  73.  
  74. String 42
  75. BEAST
  76.  
  77. String 43
  78. WINGED-BEAST
  79.  
  80. String 44
  81. FIEND
  82.  
  83. String 45
  84. FAIRY
  85.  
  86. String 46
  87. INSECT
  88.  
  89. String 47
  90. DINOSAUR
  91.  
  92. String 48
  93. REPTILE
  94.  
  95. String 49
  96. FISH
  97.  
  98. String 50
  99. SEA SERPENT
  100.  
  101. String 51
  102. MACHINE
  103.  
  104. String 52
  105. THUNDER
  106.  
  107. String 53
  108. AQUA
  109.  
  110. String 54
  111. PYRO
  112.  
  113. String 55
  114. ROCK
  115.  
  116. String 56
  117. PLANT
  118.  
  119. String 57
  120. IMMORTAL
  121.  
  122. String 59
  123. LIGHT
  124.  
  125. String 60
  126. DARK
  127.  
  128. String 61
  129. FIRE
  130.  
  131. String 62
  132. EARTH
  133.  
  134. String 63
  135. WATER
  136.  
  137. String 64
  138. WIND
  139.  
  140. String 65
  141. MAGIC
  142.  
  143. String 66
  144. TRAP
  145.  
  146. String 67
  147. RITUAL
  148.  
  149. String 71
  150. FOREST
  151.  
  152. String 72
  153. WASTELAND
  154.  
  155. String 73
  156. MOUNTAIN
  157.  
  158. String 74
  159. MEADOW
  160.  
  161. String 75
  162. SEA
  163.  
  164. String 76
  165. DARK
  166.  
  167. String 77
  168. TOON
  169.  
  170. String 78
  171. NORMAL
  172.  
  173. String 79
  174. LABYRINTH
  175.  
  176. String 80
  177. CRUSH
  178.  
  179. String 82
  180. NCO
  181.  
  182. String 83
  183. 2LT
  184.  
  185. String 84
  186. 1LT
  187.  
  188. String 85
  189. CPT
  190.  
  191. String 86
  192. MAJ
  193.  
  194. String 87
  195. LTC
  196.  
  197. String 88
  198. COL
  199.  
  200. String 89
  201. BG
  202.  
  203. String 90
  204. RADM
  205.  
  206. String 91
  207. VADM
  208.  
  209. String 92
  210. ADM
  211.  
  212. String 93
  213. SADM
  214.  
  215. String 94
  216. SD
  217.  
  218. String 95
  219. has been Promoted!
  220.  
  221. String 96
  222. has been Demoted!
  223.  
  224. String 97
  225. Slot Machine
  226.  
  227. String 98
  228. Buried Treasure
  229.  
  230. String 99
  231. Face-down Card Prediction
  232.  
  233. String 100
  234. D Draw
  235.  
  236. String 101
  237. Increased Movement
  238.  
  239. String 102
  240. LP Recovery
  241.  
  242. String 103
  243. Direct Damage Halved
  244.  
  245. String 104
  246. Terrain Change
  247.  
  248. String 105
  249. Level Cost Reduction for Summoning Same Type
  250.  
  251. String 106
  252. Extended Support Range
  253.  
  254. String 107
  255. Increased Strength for Same Type Friendlies
  256.  
  257. String 108
  258. Improved Resistance for Same Type Friendlies
  259.  
  260. String 109
  261. Movement Boost for Same Type Friendlies
  262.  
  263. String 110
  264. Open Opponent's Card
  265.  
  266. String 111
  267. Weaken Specific Enemy Type
  268.  
  269. String 112
  270. Spellbind Specific Enemy Type
  271.  
  272. String 113
  273. Destroy Specific Enemy Type
  274.  
  275. String 114
  276. Card Name
  277.  
  278. String 115
  279. Monster Battle
  280.  
  281. String 116
  282. Sound
  283.  
  284. String 117
  285. New DM Notation
  286.  
  287. String 118
  288. OFCG Notation
  289.  
  290. String 119
  291. Display
  292.  
  293. String 120
  294. Abbreviate
  295.  
  296. String 121
  297. Mono
  298.  
  299. String 122
  300. Stereo
  301.  
  302. String 124
  303. No current deck has been built
  304.  
  305. String 125
  306. Trade card data
  307.  
  308. String 126
  309. Cancel settings and return to Title Screen
  310.  
  311. String 129
  312. Select Deck
  313.  
  314. String 130
  315. LP Setting
  316.  
  317. String 131
  318. SP Recharge Rate
  319.  
  320. String 132
  321. Leader Ability
  322.  
  323. String 133
  324. Card Display
  325.  
  326. String 134
  327. Build Deck
  328.  
  329. String 135
  330. Save
  331.  
  332. String 136
  333. Edit Map
  334.  
  335. String 137
  336. Select Map
  337.  
  338. String 138
  339. Default Map
  340.  
  341. String 139
  342. 1P User Setup
  343.  
  344. String 140
  345. 2P User Setup
  346.  
  347. String 141
  348. Deck Master K
  349.  
  350. String 142
  351. Deck Master S
  352.  
  353. String 143
  354. Deck Master T
  355.  
  356. String 144
  357. Deck Master I
  358.  
  359. String 147
  360. Reincarnation of the following 3 cards completed
  361.  
  362. String 148
  363. Enter password
  364.  
  365. String 149
  366. Password input successful!
  367. Obtained the following card!
  368.  
  369. String 150
  370. Password input failure!
  371. There is no card for the inputted password
  372.  
  373. String 151
  374. Only 1 card can be obtained for each password
  375. Previously entered password!
  376.  
  377. String 152
  378. Discovered!
  379.  
  380. String 153
  381. Get!
  382.  
  383. String 154
  384. Type
  385.  
  386. String 155
  387. Attr
  388.  
  389. String 156
  390. ATK
  391.  
  392. String 157
  393. DEF
  394.  
  395. String 158
  396. Summoning Level
  397.  
  398. String 159
  399. Deck Cost
  400.  
  401. String 160
  402. Current Rank
  403.  
  404. String 161
  405. ATK
  406.  
  407. String 162
  408. DEF
  409.  
  410. String 163
  411. Basic Info
  412.  
  413. String 164
  414. Special Info
  415.  
  416. String 165
  417. Power-up Card
  418.  
  419. String 166
  420. Leader Ability
  421.  
  422. String 167
  423. Enter
  424.  
  425. String 168
  426. Return
  427.  
  428. String 169
  429. End
  430.  
  431. String 174
  432. Gryd
  433.  
  434. String 175
  435. Opt
  436.  
  437. String 176
  438. EdT
  439.  
  440. String 177
  441. Srnd
  442.  
  443. String 178
  444. Move
  445.  
  446. String 179
  447. Smn
  448.  
  449. String 180
  450. Dtl
  451.  
  452. String 181
  453. Hand
  454.  
  455. String 182
  456. Grd
  457.  
  458. String 183
  459. Face
  460.  
  461. String 184
  462. Ent
  463.  
  464. String 185
  465. Cncl
  466.  
  467. String 186
  468. Btl
  469.  
  470. String 187
  471. Ovrw
  472.  
  473. String 188
  474. Loc
  475.  
  476. String 189
  477. Cmb
  478.  
  479. String 190
  480. Ordr
  481.  
  482. String 191
  483. Revv
  484.  
  485. String 192
  486. Ref
  487.  
  488. String 193
  489. Cng
  490.  
  491. String 194
  492. Sel
  493.  
  494. String 195
  495. Fix
  496.  
  497. String 196
  498. Simon McMooran
  499.  
  500. String 197
  501. Seto
  502.  
  503. String 198
  504. Weevil Underwood
  505.  
  506. String 199
  507. Rex Raptor
  508.  
  509. String 200
  510. Keith
  511.  
  512. String 201
  513. Ishtar
  514.  
  515. String 202
  516. Necromancer
  517.  
  518. String 203
  519. Darkness-ruler
  520.  
  521. String 204
  522. Labyrinth-ruler
  523.  
  524. String 205
  525. Pegasus Crawford
  526.  
  527. String 206
  528. Richard Slysheen of York
  529.  
  530. String 207
  531. Tea
  532.  
  533. String 208
  534. T.Tristan Grey
  535.  
  536. String 209
  537. Margaret Mai Beaufort
  538.  
  539. String 210
  540. Mako
  541.  
  542. String 211
  543. Joey
  544.  
  545. String 212
  546. J.Shadi Morton
  547.  
  548. String 213
  549. Jasper Dice Tudor
  550.  
  551. String 214
  552. Bakura
  553.  
  554. String 215
  555. Yugi
  556.  
  557. String 216
  558. Manawyddan fab Llyr
  559.  
  560. String 217
  561. Manawyddan fab Llyr
  562.  
  563. String 218
  564. Stonehenge
  565.  
  566. String 219
  567. Stonehenge
  568.  
  569. String 220
  570. Chester
  571.  
  572. String 221
  573. Tewkesbury
  574.  
  575. String 222
  576. Towton
  577.  
  578. String 223
  579. Isle of Man
  580.  
  581. String 224
  582. Exeter
  583.  
  584. String 225
  585. St.Albans
  586.  
  587. String 226
  588. Newcastle
  589.  
  590. String 227
  591. Lancashire
  592.  
  593. String 228
  594. Bosworth
  595.  
  596. String 229
  597. Windsor
  598.  
  599. String 230
  600. London
  601.  
  602. String 231
  603. Canterbury
  604.  
  605. String 232
  606. Strait of Dover
  607.  
  608. String 233
  609. Amiens
  610.  
  611. String 234
  612. Paris
  613.  
  614. String 235
  615. Le Mans
  616.  
  617. String 236
  618. Rennes
  619.  
  620. String 237
  621. Brest
  622.  
  623. String 238
  624. Stonehenge
  625.  
  626. String 239
  627. Stonehenge
  628.  
  629. String 240
  630. Milford Haven
  631.  
  632. String 241
  633. Dover
  634.  
  635. String 242
  636. Boulogne
  637.  
  638. String 244
  639. Deck Structure
  640.  
  641. String 245
  642. Save
  643.  
  644. String 246
  645. Options
  646.  
  647. String 247
  648. Title Screen
  649.  
  650. String 248
  651. Select Destination
  652.  
  653. String 249
  654. Exceeded DC Level!
  655.  
  656. String 250
  657. The promised day has arrived
  658.  
  659. String 251
  660. Hurry!
  661.  
  662. String 252
  663. Let's hurry!
  664.  
  665. String 253
  666. Play a Practice Duel
  667.  
  668. String 254
  669. Don't play a Practice Duel
  670.  
  671. String 255
  672. Select initial deck
  673.  
  674. String 256
  675. Side with Yorkists
  676.  
  677. String 257
  678. Side with Lancastrians
  679.  
  680. String 258
  681. Obtained a Rose Card!!!
  682.  
  683. String 259
  684. Trap activated!
  685.  
  686. String 260
  687. Effect activated!
  688.  
  689. String 261
  690. Ritual activated!
  691.  
  692. String 262
  693. Power increase!
  694.  
  695. String 263
  696. Power decrease!
  697.  
  698. String 264
  699. Spellbound!
  700.  
  701. String 265
  702. Spellbound due to Attribute!
  703.  
  704. String 266
  705. LP recovery!
  706.  
  707. String 267
  708. Damage!
  709.  
  710. String 268
  711. Force!
  712.  
  713. String 269
  714. Nature Effect activated!
  715.  
  716. String 270
  717. Leader Ability activated!
  718.  
  719. String 271
  720. Copy ATK/DEF
  721.  
  722. String 272
  723. Changed Type!
  724.  
  725. String 273
  726. Changed Attribute!
  727.  
  728. String 274
  729. Parasite!
  730.  
  731. String 275
  732. Turn Count for effect ready!
  733.  
  734. String 276
  735. Virus infection!
  736.  
  737. String 277
  738. Destiny Draw!
  739.  
  740. String 278
  741. Maximum number of monsters on Field
  742.  
  743. String 279
  744. Maximum number of spells on Field
  745.  
  746. String 280
  747. Released from Spellbinding
  748.  
  749. String 281
  750. Power-up/Power down eliminated
  751.  
  752. String 283
  753. This mode cannot be used in this sample version
  754.  
  755. String 320
  756. Blue-Eyes White Dragon
  757.  
  758. String 321
  759. Seiyaryu
  760.  
  761. String 322
  762. Blue-Eyes Ultimate Dragon
  763.  
  764. String 323
  765. Kaiser Dragon
  766.  
  767. String 324
  768. Blackland Fire Dragon
  769.  
  770. String 325
  771. Koumori Dragon
  772.  
  773. String 326
  774. Curse of Dragon
  775.  
  776. String 327
  777. Red-Eyes B. Dragon
  778.  
  779. String 328
  780. Darkfire Dragon
  781.  
  782. String 329
  783. B. Skull Dragon
  784.  
  785. String 330
  786. Tri-Horned Dragon
  787.  
  788. String 331
  789. Serpent Night Dragon
  790.  
  791. String 332
  792. Mikazukinoyaiba
  793.  
  794. String 333
  795. Yamadron
  796.  
  797. String 334
  798. Meteor B. Dragon
  799.  
  800. String 335
  801. Tyhone #2
  802.  
  803. String 336
  804. Ryu-Ran
  805.  
  806. String 337
  807. Manga Ryu-Ran
  808.  
  809. String 338
  810. Crawling Dragon
  811.  
  812. String 339
  813. Meteor Dragon
  814.  
  815. String 340
  816. B. Dragon Jungle King
  817.  
  818. String 341
  819. Baby Dragon
  820.  
  821. String 342
  822. Winged Dragon, Guardian of the Fortress #1
  823.  
  824. String 343
  825. Gaia the Dragon Champion
  826.  
  827. String 344
  828. Thousand Dragon
  829.  
  830. String 345
  831. Yamatano Dragon Scroll
  832.  
  833. String 346
  834. Petit Dragon
  835.  
  836. String 347
  837. One-Eyed Shield Dragon
  838.  
  839. String 348
  840. Wicked Dragon with the Ersatz Head
  841.  
  842. String 349
  843. Parrot Dragon
  844.  
  845. String 350
  846. Harpie's Pet Dragon
  847.  
  848. String 351
  849. Sky Dragon
  850.  
  851. String 352
  852. Lesser Dragon
  853.  
  854. String 353
  855. Fairy Dragon
  856.  
  857. String 354
  858. Twin-Headed Behemoth
  859.  
  860. String 355
  861. Mystical Elf
  862.  
  863. String 356
  864. Time Wizard
  865.  
  866. String 357
  867. Rogue Doll
  868.  
  869. String 358
  870. White Magical Hat
  871.  
  872. String 359
  873. LaMoon
  874.  
  875. String 360
  876. Lucky Trinket
  877.  
  878. String 361
  879. Genin
  880.  
  881. String 362
  882. Fairy's Gift
  883.  
  884. String 363
  885. Magician of Faith
  886.  
  887. String 364
  888. Ancient Elf
  889.  
  890. String 365
  891. Maha Vailo
  892.  
  893. String 366
  894. Musician King
  895.  
  896. String 367
  897. Eldeen
  898.  
  899. String 368
  900. Lady of Faith
  901.  
  902. String 369
  903. Ill Witch
  904.  
  905. String 370
  906. Maiden of the Moonlight
  907.  
  908. String 371
  909. The Stern Mystic
  910.  
  911. String 372
  912. Neo the Magic Swordsman
  913.  
  914. String 373
  915. The Unhappy Maiden
  916.  
  917. String 374
  918. Right Leg of the Forbidden One
  919.  
  920. String 375
  921. Left Leg of the Forbidden One
  922.  
  923. String 376
  924. Right Arm of the Forbidden One
  925.  
  926. String 377
  927. Left Arm of the Forbidden One
  928.  
  929. String 378
  930. Exodia the Forbidden One
  931.  
  932. String 379
  933. Saggi the Dark Clown
  934.  
  935. String 380
  936. Dark Magician
  937.  
  938. String 381
  939. Illusionist Faceless Mage
  940.  
  941. String 382
  942. Curtain of the Dark Ones
  943.  
  944. String 383
  945. Kamionwizard
  946.  
  947. String 384
  948. Nemuriko
  949.  
  950. String 385
  951. Necrolancer the Timelord
  952.  
  953. String 386
  954. The Bewitching Phantom Thief
  955.  
  956. String 387
  957. Phantom Dewan
  958.  
  959. String 388
  960. Akakieisu
  961.  
  962. String 389
  963. Masked Sorcerer
  964.  
  965. String 390
  966. Fairywitch
  967.  
  968. String 391
  969. Ancient Sorcerer
  970.  
  971. String 392
  972. Sectarian of Secrets
  973.  
  974. String 393
  975. Mystic Lamp
  976.  
  977. String 394
  978. Boo Koo
  979.  
  980. String 395
  981. Skull Knight
  982.  
  983. String 396
  984. Cosmo Queen
  985.  
  986. String 397
  987. Mask of Shine & Dark
  988.  
  989. String 398
  990. Magician of Black Chaos
  991.  
  992. String 399
  993. Dark Elf
  994.  
  995. String 400
  996. Witch of the Black Forest
  997.  
  998. String 401
  999. Witch's Apprentice
  1000.  
  1001. String 402
  1002. Sorcerer of the Doomed
  1003.  
  1004. String 403
  1005. Lord of D.
  1006.  
  1007. String 404
  1008. Invitation to a Dark Sleep
  1009.  
  1010. String 405
  1011. Hannibal Necromancer
  1012.  
  1013. String 406
  1014. The Illusory Gentleman
  1015.  
  1016. String 407
  1017. Dark Magician Girl
  1018.  
  1019. String 408
  1020. Flame Manipulator
  1021.  
  1022. String 409
  1023. Dryad
  1024.  
  1025. String 410
  1026. Tao the Chanter
  1027.  
  1028. String 411
  1029. Spirit of the Mountain
  1030.  
  1031. String 412
  1032. Gemini Elf
  1033.  
  1034. String 413
  1035. Leo Wizard
  1036.  
  1037. String 414
  1038. Rock Spirit
  1039.  
  1040. String 415
  1041. Injection Fairy Lily
  1042.  
  1043. String 416
  1044. Spirit of the Winds
  1045.  
  1046. String 417
  1047. Djinn the Watcher of the Wind
  1048.  
  1049. String 418
  1050. Hurricail
  1051.  
  1052. String 419
  1053. Kazejin
  1054.  
  1055. String 420
  1056. Aqua Madoor
  1057.  
  1058. String 421
  1059. Shadow Specter
  1060.  
  1061. String 422
  1062. Skull Servant
  1063.  
  1064. String 423
  1065. Zombie Warrior
  1066.  
  1067. String 424
  1068. The Snake Hair
  1069.  
  1070. String 425
  1071. Armored Zombie
  1072.  
  1073. String 426
  1074. Dragon Zombie
  1075.  
  1076. String 427
  1077. Clown Zombie
  1078.  
  1079. String 428
  1080. Pumpking the King of Ghosts
  1081.  
  1082. String 429
  1083. Graveyard and the Hand of Invitation
  1084.  
  1085. String 430
  1086. The 13th Grave
  1087.  
  1088. String 431
  1089. Fiend's Hand
  1090.  
  1091. String 432
  1092. Blue-Eyed Silver Zombie
  1093.  
  1094. String 433
  1095. Temple of Skulls
  1096.  
  1097. String 434
  1098. Dokuroizo the Grim Reaper
  1099.  
  1100. String 435
  1101. Fire Reaper
  1102.  
  1103. String 436
  1104. Mech Mole Zombie
  1105.  
  1106. String 437
  1107. Phantom Ghost
  1108.  
  1109. String 438
  1110. Flame Ghost
  1111.  
  1112. String 439
  1113. Wood Remains
  1114.  
  1115. String 440
  1116. Dark Assailant
  1117.  
  1118. String 441
  1119. Yaranzo
  1120.  
  1121. String 442
  1122. Three-Legged Zombies
  1123.  
  1124. String 443
  1125. Shadow Ghoul
  1126.  
  1127. String 444
  1128. Magical Ghost
  1129.  
  1130. String 445
  1131. Corroding Shark
  1132.  
  1133. String 446
  1134. Skelgon
  1135.  
  1136. String 447
  1137. Bone Mouse
  1138.  
  1139. String 448
  1140. Dokurorider
  1141.  
  1142. String 449
  1143. The Wandering Doomed
  1144.  
  1145. String 450
  1146. Great Mammoth of Goldfine
  1147.  
  1148. String 451
  1149. Ghoul with an Appetite
  1150.  
  1151. String 452
  1152. Patrician of Darkness
  1153.  
  1154. String 453
  1155. Moon Envoy
  1156.  
  1157. String 454
  1158. Giltia the D. Knight
  1159.  
  1160. String 455
  1161. Skull Guardian
  1162.  
  1163. String 456
  1164. Luminous Soldier
  1165.  
  1166. String 457
  1167. Kageningen
  1168.  
  1169. String 458
  1170. Masked Clown
  1171.  
  1172. String 459
  1173. Fiend Sword
  1174.  
  1175. String 460
  1176. Skull Stalker
  1177.  
  1178. String 461
  1179. Vishwar Randi
  1180.  
  1181. String 462
  1182. Unknown Warrior of Fiend
  1183.  
  1184. String 463
  1185. Black Luster Soldier
  1186.  
  1187. String 464
  1188. Wall Shadow
  1189.  
  1190. String 465
  1191. Gate Guardian
  1192.  
  1193. String 466
  1194. Swordstalker
  1195.  
  1196. String 467
  1197. Hungry Burger
  1198.  
  1199. String 468
  1200. Garma Sword
  1201.  
  1202. String 469
  1203. Greenkappa
  1204.  
  1205. String 470
  1206. Succubus Knight
  1207.  
  1208. String 471
  1209. Flame Swordsman
  1210.  
  1211. String 472
  1212. Tactical Warrior
  1213.  
  1214. String 473
  1215. Swamp Battleguard
  1216.  
  1217. String 474
  1218. Judge Man
  1219.  
  1220. String 475
  1221. Gaia The Fierce Knight
  1222.  
  1223. String 476
  1224. Celtic Guardian
  1225.  
  1226. String 477
  1227. Karbonala Warrior
  1228.  
  1229. String 478
  1230. Kojikocy
  1231.  
  1232. String 479
  1233. Axe Raider
  1234.  
  1235. String 480
  1236. Zanki
  1237.  
  1238. String 481
  1239. Battle Warrior
  1240.  
  1241. String 482
  1242. Hero of the East
  1243.  
  1244. String 483
  1245. Supporter in the Shadows
  1246.  
  1247. String 484
  1248. Dream Clown
  1249.  
  1250. String 485
  1251. Ansatsu
  1252.  
  1253. String 486
  1254. Dragon Statue
  1255.  
  1256. String 487
  1257. Monster Egg
  1258.  
  1259. String 488
  1260. Rhaimundos of the Red Sword
  1261.  
  1262. String 489
  1263. Hard Armor
  1264.  
  1265. String 490
  1266. M-Warrior #1
  1267.  
  1268. String 491
  1269. M-Warrior #2
  1270.  
  1271. String 492
  1272. The Judgement Hand
  1273.  
  1274. String 493
  1275. Mysterious Puppeteer
  1276.  
  1277. String 494
  1278. Armaill
  1279.  
  1280. String 495
  1281. Eyearmor
  1282.  
  1283. String 496
  1284. Doron
  1285.  
  1286. String 497
  1287. Kagemusha of the Blue Flame
  1288.  
  1289. String 498
  1290. Trap Master
  1291.  
  1292. String 499
  1293. Wood Clown
  1294.  
  1295. String 500
  1296. Beautiful Headhuntress
  1297.  
  1298. String 501
  1299. Wodan the Resident of the Forest
  1300.  
  1301. String 502
  1302. Guardian of the Labyrinth
  1303.  
  1304. String 503
  1305. Dimensional Warrior
  1306.  
  1307. String 504
  1308. Protector of the Throne
  1309.  
  1310. String 505
  1311. Masaki the Legendary Swordsman
  1312.  
  1313. String 506
  1314. Sonic Maid
  1315.  
  1316. String 507
  1317. Kanan the Swordmistress
  1318.  
  1319. String 508
  1320. Stuffed Animal
  1321.  
  1322. String 509
  1323. Millennium Shield
  1324.  
  1325. String 510
  1326. Monster Tamer
  1327.  
  1328. String 511
  1329. Swordsman from a Foreign Land
  1330.  
  1331. String 512
  1332. Beautiful Beast Trainer
  1333.  
  1334. String 513
  1335. Armed Ninja
  1336.  
  1337. String 514
  1338. D. Human
  1339.  
  1340. String 515
  1341. Performance of Sword
  1342.  
  1343. String 516
  1344. Mushroom Man #2
  1345.  
  1346. String 517
  1347. Lava Battleguard
  1348.  
  1349. String 518
  1350. Oscillo Hero
  1351.  
  1352. String 519
  1353. Empress Judge
  1354.  
  1355. String 520
  1356. Warrior of Tradition
  1357.  
  1358. String 521
  1359. Queen's Double
  1360.  
  1361. String 522
  1362. Invader of the Throne
  1363.  
  1364. String 523
  1365. Hibikime
  1366.  
  1367. String 524
  1368. Princess of Tsurugi
  1369.  
  1370. String 525
  1371. Dragoness the Wicked Knight
  1372.  
  1373. String 526
  1374. Hyo
  1375.  
  1376. String 527
  1377. The Little Swordsman of Aile
  1378.  
  1379. String 528
  1380. Garoozis
  1381.  
  1382. String 529
  1383. Hitotsu-Me Giant
  1384.  
  1385. String 530
  1386. Battle Steer
  1387.  
  1388. String 531
  1389. Battle Ox
  1390.  
  1391. String 532
  1392. Beaver Warrior
  1393.  
  1394. String 533
  1395. Mountain Warrior
  1396.  
  1397. String 534
  1398. Tiger Axe
  1399.  
  1400. String 535
  1401. Rabid Horseman
  1402.  
  1403. String 536
  1404. Solitude
  1405.  
  1406. String 537
  1407. One Who Hunts Souls
  1408.  
  1409. String 538
  1410. Ogre of the Black Shadow
  1411.  
  1412. String 539
  1413. Rude Kaiser
  1414.  
  1415. String 540
  1416. Sengenjin
  1417.  
  1418. String 541
  1419. Nekogal #2
  1420.  
  1421. String 542
  1422. Panther Warrior
  1423.  
  1424. String 543
  1425. Wolf Axwielder
  1426.  
  1427. String 544
  1428. Gate Deeg
  1429.  
  1430. String 545
  1431. Dark Rabbit
  1432.  
  1433. String 546
  1434. Firewing Pegasus
  1435.  
  1436. String 547
  1437. Little Chimera
  1438.  
  1439. String 548
  1440. The Wicked Worm Beast
  1441.  
  1442. String 549
  1443. Griffore
  1444.  
  1445. String 550
  1446. Torike
  1447.  
  1448. String 551
  1449. Wolf
  1450.  
  1451. String 552
  1452. Silver Fang
  1453.  
  1454. String 553
  1455. Mystic Horseman
  1456.  
  1457. String 554
  1458. Dark Gray
  1459.  
  1460. String 555
  1461. Sleeping Lion
  1462.  
  1463. String 556
  1464. Larvas
  1465.  
  1466. String 557
  1467. Dig Beak
  1468.  
  1469. String 558
  1470. Lisark
  1471.  
  1472. String 559
  1473. Synchar
  1474.  
  1475. String 560
  1476. Fusionist
  1477.  
  1478. String 561
  1479. Frenzied Panda
  1480.  
  1481. String 562
  1482. Air Marmot of Nefariousness
  1483.  
  1484. String 563
  1485. Meotoko
  1486.  
  1487. String 564
  1488. Master & Expert
  1489.  
  1490. String 565
  1491. Nekogal #1
  1492.  
  1493. String 566
  1494. Prevent Rat
  1495.  
  1496. String 567
  1497. Mystical Sheep #2
  1498.  
  1499. String 568
  1500. Super War-Lion
  1501.  
  1502. String 569
  1503. Leogun
  1504.  
  1505. String 570
  1506. Tatsunootoshigo
  1507.  
  1508. String 571
  1509. Burglar
  1510.  
  1511. String 572
  1512. Garvas
  1513.  
  1514. String 573
  1515. Flower Wolf
  1516.  
  1517. String 574
  1518. Wilmee
  1519.  
  1520. String 575
  1521. Milus Radiant
  1522.  
  1523. String 576
  1524. Togex
  1525.  
  1526. String 577
  1527. Hane-Hane
  1528.  
  1529. String 578
  1530. Ancient One of the Deep Forest
  1531.  
  1532. String 579
  1533. Mon Larvas
  1534.  
  1535. String 580
  1536. Pale Beast
  1537.  
  1538. String 581
  1539. Obese Marmot of Nefariousness
  1540.  
  1541. String 582
  1542. Great Bill
  1543.  
  1544. String 583
  1545. Armored Rat
  1546.  
  1547. String 584
  1548. Mystical Sheep #1
  1549.  
  1550. String 585
  1551. Gazelle the King of Mythical Beasts
  1552.  
  1553. String 586
  1554. King Tiger Wanghu
  1555.  
  1556. String 587
  1557. Chimera the Flying Mythical Beast
  1558.  
  1559. String 588
  1560. Fiend Reflection #2
  1561.  
  1562. String 589
  1563. Crimson Sunbird
  1564.  
  1565. String 590
  1566. Niwatori
  1567.  
  1568. String 591
  1569. Tyhone
  1570.  
  1571. String 592
  1572. Harpie Lady
  1573.  
  1574. String 593
  1575. Harpie Lady Sisters
  1576.  
  1577. String 594
  1578. Spirit of the Books
  1579.  
  1580. String 595
  1581. Faith Bird
  1582.  
  1583. String 596
  1584. Droll Bird
  1585.  
  1586. String 597
  1587. Mavelus
  1588.  
  1589. String 598
  1590. Kurama
  1591.  
  1592. String 599
  1593. Wing Eagle
  1594.  
  1595. String 600
  1596. Punished Eagle
  1597.  
  1598. String 601
  1599. Skull Red Bird
  1600.  
  1601. String 602
  1602. Queen Bird
  1603.  
  1604. String 603
  1605. Peacock
  1606.  
  1607. String 604
  1608. Skullbird
  1609.  
  1610. String 605
  1611. Monstrous Bird
  1612.  
  1613. String 606
  1614. Winged Dragon, Guardian of the Fortress #2
  1615.  
  1616. String 607
  1617. Crow Goblin
  1618.  
  1619. String 608
  1620. Takuhee
  1621.  
  1622. String 609
  1623. Fiend Reflection #1
  1624.  
  1625. String 610
  1626. Blue-Winged Crown
  1627.  
  1628. String 611
  1629. Birdface
  1630.  
  1631. String 612
  1632. Ryu-Kishin
  1633.  
  1634. String 613
  1635. Feral Imp
  1636.  
  1637. String 614
  1638. Summoned Skull
  1639.  
  1640. String 615
  1641. Horn Imp
  1642.  
  1643. String 616
  1644. Sangan
  1645.  
  1646. String 617
  1647. Kuriboh
  1648.  
  1649. String 618
  1650. Castle of Dark Illusions
  1651.  
  1652. String 619
  1653. Reaper of the Cards
  1654.  
  1655. String 620
  1656. King of Yamimakai
  1657.  
  1658. String 621
  1659. Barox
  1660.  
  1661. String 622
  1662. Dark Chimera
  1663.  
  1664. String 623
  1665. Metal Guardian
  1666.  
  1667. String 624
  1668. Crass Clown
  1669.  
  1670. String 625
  1671. Mask of Darkness
  1672.  
  1673. String 626
  1674. Job-Change Mirror
  1675.  
  1676. String 627
  1677. That Which Feeds on Life
  1678.  
  1679. String 628
  1680. Trial of Nightmare
  1681.  
  1682. String 629
  1683. Witty Phantom
  1684.  
  1685. String 630
  1686. Mystery Hand
  1687.  
  1688. String 631
  1689. The Shadow Who Controls the Dark
  1690.  
  1691. String 632
  1692. Lord of the Lamp
  1693.  
  1694. String 633
  1695. Tainted Wisdom
  1696.  
  1697. String 634
  1698. Lord of Zemia
  1699.  
  1700. String 635
  1701. Dark King of the Abyss
  1702.  
  1703. String 636
  1704. Big Eye
  1705.  
  1706. String 637
  1707. Dark Prisoner
  1708.  
  1709. String 638
  1710. Ancient Brain
  1711.  
  1712. String 639
  1713. Claw Reacher
  1714.  
  1715. String 640
  1716. Terra the Terrible
  1717.  
  1718. String 641
  1719. Mabarrel
  1720.  
  1721. String 642
  1722. Midnight Fiend
  1723.  
  1724. String 643
  1725. Madjinn Gunn
  1726.  
  1727. String 644
  1728. Dark Titan of Terror
  1729.  
  1730. String 645
  1731. The Drdek
  1732.  
  1733. String 646
  1734. Candle of Fate
  1735.  
  1736. String 647
  1737. Meda Bat
  1738.  
  1739. String 648
  1740. Embryonic Beast
  1741.  
  1742. String 649
  1743. Wicked Mirror
  1744.  
  1745. String 650
  1746. Versago the Destroyer
  1747.  
  1748. String 651
  1749. Megirus Light
  1750.  
  1751. String 652
  1752. Gorgon Egg
  1753.  
  1754. String 653
  1755. King Fog
  1756.  
  1757. String 654
  1758. Mystic Clown
  1759.  
  1760. String 655
  1761. Dark Artist
  1762.  
  1763. String 656
  1764. Bio Plant
  1765.  
  1766. String 657
  1767. Zera The Mant
  1768.  
  1769. String 658
  1770. Fiend's Mirror
  1771.  
  1772. String 659
  1773. Ryu-Kishin Powered
  1774.  
  1775. String 660
  1776. La Jinn the Mystical Genie of the Lamp
  1777.  
  1778. String 661
  1779. Bickuribox
  1780.  
  1781. String 662
  1782. Zoa
  1783.  
  1784. String 663
  1785. Ushi Oni
  1786.  
  1787. String 664
  1788. Monster Eye
  1789.  
  1790. String 665
  1791. Soul Hunter
  1792.  
  1793. String 666
  1794. Needle Ball
  1795.  
  1796. String 667
  1797. Morinphen
  1798.  
  1799. String 668
  1800. Dragon Seeker
  1801.  
  1802. String 669
  1803. Fungi of the Musk
  1804.  
  1805. String 670
  1806. The Bistro Butcher
  1807.  
  1808. String 671
  1809. Neck Hunter
  1810.  
  1811. String 672
  1812. Chakra
  1813.  
  1814. String 673
  1815. Psycho-Puppet
  1816.  
  1817. String 674
  1818. Invader from Another Dimension
  1819.  
  1820. String 675
  1821. Wretched Ghost of the Attic
  1822.  
  1823. String 676
  1824. Key Mace #2
  1825.  
  1826. String 677
  1827. Hiro's Shadow Scout
  1828.  
  1829. String 678
  1830. Whiptail Crow
  1831.  
  1832. String 679
  1833. Man-Eating Treasure Chest
  1834.  
  1835. String 680
  1836. Baron of the Fiend Sword
  1837.  
  1838. String 681
  1839. Wall of Illusion
  1840.  
  1841. String 682
  1842. Toon Summoned Skull
  1843.  
  1844. String 683
  1845. Three-Headed Geedo
  1846.  
  1847. String 684
  1848. Berfomet
  1849.  
  1850. String 685
  1851. Kryuel
  1852.  
  1853. String 686
  1854. Dark Shade
  1855.  
  1856. String 687
  1857. Air Eater
  1858.  
  1859. String 688
  1860. Gyakutenno Megami
  1861.  
  1862. String 689
  1863. Goddess with the Third Eye
  1864.  
  1865. String 690
  1866. Orion the Battle King
  1867.  
  1868. String 691
  1869. Weather Control
  1870.  
  1871. String 692
  1872. Mystical Capture Chain
  1873.  
  1874. String 693
  1875. Spirit of the Harp
  1876.  
  1877. String 694
  1878. Key Mace
  1879.  
  1880. String 695
  1881. Happy Lover
  1882.  
  1883. String 696
  1884. Petit Angel
  1885.  
  1886. String 697
  1887. Hourglass of Life
  1888.  
  1889. String 698
  1890. Lunar Queen Elzaim
  1891.  
  1892. String 699
  1893. Wing Egg Elf
  1894.  
  1895. String 700
  1896. Ray & Temperature
  1897.  
  1898. String 701
  1899. Ocubeam
  1900.  
  1901. String 702
  1902. Goddess of Whim
  1903.  
  1904. String 703
  1905. Hoshiningen
  1906.  
  1907. String 704
  1908. Skelengel
  1909.  
  1910. String 705
  1911. Dark Witch
  1912.  
  1913. String 706
  1914. Binding Chain
  1915.  
  1916. String 707
  1917. Muse-A
  1918.  
  1919. String 708
  1920. Tenderness
  1921.  
  1922. String 709
  1923. Shining Friendship
  1924.  
  1925. String 710
  1926. Hourglass of Courage
  1927.  
  1928. String 711
  1929. Winged Egg of New Life
  1930.  
  1931. String 712
  1932. Airknight Parshath
  1933.  
  1934. String 713
  1935. Doma The Angel of Silence
  1936.  
  1937. String 714
  1938. Dancing Elf
  1939.  
  1940. String 715
  1941. Spiked Snail
  1942.  
  1943. String 716
  1944. Big Insect
  1945.  
  1946. String 717
  1947. Basic Insect
  1948.  
  1949. String 718
  1950. Hercules Beetle
  1951.  
  1952. String 719
  1953. Gokibore
  1954.  
  1955. String 720
  1956. Giant Flea
  1957.  
  1958. String 721
  1959. Larvae Moth
  1960.  
  1961. String 722
  1962. Great Moth
  1963.  
  1964. String 723
  1965. Perfectly Ultimate Great Moth
  1966.  
  1967. String 724
  1968. Nightmare Scorpion
  1969.  
  1970. String 725
  1971. Winged Cleaver
  1972.  
  1973. String 726
  1974. Kumootoko
  1975.  
  1976. String 727
  1977. Petit Moth
  1978.  
  1979. String 728
  1980. Jirai Gumo
  1981.  
  1982. String 729
  1983. Dungeon Worm
  1984.  
  1985. String 730
  1986. Leghul
  1987.  
  1988. String 731
  1989. Ganigumo
  1990.  
  1991. String 732
  1992. Alinsection
  1993.  
  1994. String 733
  1995. Cockroach Knight
  1996.  
  1997. String 734
  1998. Kuwagata α
  1999.  
  2000. String 735
  2001. Korogashi
  2002.  
  2003. String 736
  2004. Kattapillar
  2005.  
  2006. String 737
  2007. Man-Eater Bug
  2008.  
  2009. String 738
  2010. Gale Dogra
  2011.  
  2012. String 739
  2013. Kwagar Hercules
  2014.  
  2015. String 740
  2016. Minar
  2017.  
  2018. String 741
  2019. Kamakiriman
  2020.  
  2021. String 742
  2022. Javelin Beetle
  2023.  
  2024. String 743
  2025. Needle Worm
  2026.  
  2027. String 744
  2028. Giant Scorpion of the Tundra
  2029.  
  2030. String 745
  2031. Hunter Spider
  2032.  
  2033. String 746
  2034. Acid Crawler
  2035.  
  2036. String 747
  2037. Larva of Moth
  2038.  
  2039. String 748
  2040. Pupa of Moth
  2041.  
  2042. String 749
  2043. Arsenal Bug
  2044.  
  2045. String 750
  2046. Killer Needle
  2047.  
  2048. String 751
  2049. Insect Soldiers of the Sky
  2050.  
  2051. String 752
  2052. Bladefly
  2053.  
  2054. String 753
  2055. Sword Arm of Dragon
  2056.  
  2057. String 754
  2058. Two-Headed King Rex
  2059.  
  2060. String 755
  2061. Mammoth Graveyard
  2062.  
  2063. String 756
  2064. Megazowler
  2065.  
  2066. String 757
  2067. Uraby
  2068.  
  2069. String 758
  2070. Crawling Dragon #2
  2071.  
  2072. String 759
  2073. Tomozaurus
  2074.  
  2075. String 760
  2076. Two-Mouth Darkruler
  2077.  
  2078. String 761
  2079. Pragtical
  2080.  
  2081. String 762
  2082. Anthrosaurus
  2083.  
  2084. String 763
  2085. Trakadon
  2086.  
  2087. String 764
  2088. Little D
  2089.  
  2090. String 765
  2091. Bracchio-raidus
  2092.  
  2093. String 766
  2094. Armored Lizard
  2095.  
  2096. String 767
  2097. Serpent Marauder
  2098.  
  2099. String 768
  2100. Yormungarde
  2101.  
  2102. String 769
  2103. Drooling Lizard
  2104.  
  2105. String 770
  2106. Beaked Snake
  2107.  
  2108. String 771
  2109. Ancient Lizard Warrior
  2110.  
  2111. String 772
  2112. Krokodilus
  2113.  
  2114. String 773
  2115. Grappler
  2116.  
  2117. String 774
  2118. Toon Alligator
  2119.  
  2120. String 775
  2121. Emperor of the Land and Sea
  2122.  
  2123. String 776
  2124. Sinister Serpent
  2125.  
  2126. String 777
  2127. Mechaleon
  2128.  
  2129. String 778
  2130. Serpentine Princess
  2131.  
  2132. String 779
  2133. Great White
  2134.  
  2135. String 780
  2136. Rare Fish
  2137.  
  2138. String 781
  2139. Root Water
  2140.  
  2141. String 782
  2142. Enchanting Mermaid
  2143.  
  2144. String 783
  2145. White Dolphin
  2146.  
  2147. String 784
  2148. Deepsea Shark
  2149.  
  2150. String 785
  2151. Bottom Dweller
  2152.  
  2153. String 786
  2154. 7 Colored Fish
  2155.  
  2156. String 787
  2157. Rainbow Marine Mermaid
  2158.  
  2159. String 788
  2160. Crazy Fish
  2161.  
  2162. String 789
  2163. Misairuzame
  2164.  
  2165. String 790
  2166. Tongyo
  2167.  
  2168. String 791
  2169. Wow Warrior
  2170.  
  2171. String 792
  2172. Fortress Whale
  2173.  
  2174. String 793
  2175. Man-eating Black Shark
  2176.  
  2177. String 794
  2178. Marine Beast
  2179.  
  2180. String 795
  2181. Amazon of the Seas
  2182.  
  2183. String 796
  2184. Kairyu-Shin
  2185.  
  2186. String 797
  2187. Takriminos
  2188.  
  2189. String 798
  2190. Aqua Dragon
  2191.  
  2192. String 799
  2193. Sea King Dragon
  2194.  
  2195. String 800
  2196. Spike Seadra
  2197.  
  2198. String 801
  2199. Guardian of the Throne Room
  2200.  
  2201. String 802
  2202. Ancient Tool
  2203.  
  2204. String 803
  2205. Gatekeeper
  2206.  
  2207. String 804
  2208. Cyber Soldier of Darkworld
  2209.  
  2210. String 805
  2211. Megasonic Eye
  2212.  
  2213. String 806
  2214. Labyrinth Tank
  2215.  
  2216. String 807
  2217. Pendulum Machine
  2218.  
  2219. String 808
  2220. Metalzoa
  2221.  
  2222. String 809
  2223. Saber Slasher
  2224.  
  2225. String 810
  2226. Yaiba Robo
  2227.  
  2228. String 811
  2229. Cyber Soldier
  2230.  
  2231. String 812
  2232. Mechanicalchaser
  2233.  
  2234. String 813
  2235. Blocker
  2236.  
  2237. String 814
  2238. Spike Clubber
  2239.  
  2240. String 815
  2241. Cyber-Stein
  2242.  
  2243. String 816
  2244. Cyber Commander
  2245.  
  2246. String 817
  2247. Jinzo #7
  2248.  
  2249. String 818
  2250. Cannon Soldier
  2251.  
  2252. String 819
  2253. Brave Scizzar
  2254.  
  2255. String 820
  2256. Dharma Cannon
  2257.  
  2258. String 821
  2259. Red-Eyes Black Metal Dragon
  2260.  
  2261. String 822
  2262. Barrel Dragon
  2263.  
  2264. String 823
  2265. Mechanical Snail
  2266.  
  2267. String 824
  2268. Disk Magician
  2269.  
  2270. String 825
  2271. Slot Machine
  2272.  
  2273. String 826
  2274. Blast Sphere
  2275.  
  2276. String 827
  2277. Space Megatron
  2278.  
  2279. String 828
  2280. Launcher Spider
  2281.  
  2282. String 829
  2283. Blast Juggler
  2284.  
  2285. String 830
  2286. Robotic Knight
  2287.  
  2288. String 831
  2289. Ground Attacker Bugroth
  2290.  
  2291. String 832
  2292. Holograh
  2293.  
  2294. String 833
  2295. Steel Scorpion
  2296.  
  2297. String 834
  2298. Machine King
  2299.  
  2300. String 835
  2301. Giant Mech-Soldier
  2302.  
  2303. String 836
  2304. Mechanical Spider
  2305.  
  2306. String 837
  2307. Giga-tech Wolf
  2308.  
  2309. String 838
  2310. Shovel Crusher
  2311.  
  2312. String 839
  2313. Golgoil
  2314.  
  2315. String 840
  2316. Dice Armadillo
  2317.  
  2318. String 841
  2319. Cyber Saurus
  2320.  
  2321. String 842
  2322. Steel Ogre Grotto #1
  2323.  
  2324. String 843
  2325. Patrol Robo
  2326.  
  2327. String 844
  2328. Royal Guard
  2329.  
  2330. String 845
  2331. Machine Attacker
  2332.  
  2333. String 846
  2334. Steel Ogre Grotto #2
  2335.  
  2336. String 847
  2337. Gear Golem the Moving Fortress
  2338.  
  2339. String 848
  2340. Kinetic Soldier
  2341.  
  2342. String 849
  2343. Metal Dragon
  2344.  
  2345. String 850
  2346. Bat
  2347.  
  2348. String 851
  2349. Metal Fish
  2350.  
  2351. String 852
  2352. Mech Bass
  2353.  
  2354. String 853
  2355. Oscillo Hero #2
  2356.  
  2357. String 854
  2358. Sanga of the Thunder
  2359.  
  2360. String 855
  2361. Thunder Dragon
  2362.  
  2363. String 856
  2364. The Immortal of Thunder
  2365.  
  2366. String 857
  2367. Electric Snake
  2368.  
  2369. String 858
  2370. Twin-Headed Thunder Dragon
  2371.  
  2372. String 859
  2373. Thunder Nyan Nyan
  2374.  
  2375. String 860
  2376. Tripwire Beast
  2377.  
  2378. String 861
  2379. Electric Lizard
  2380.  
  2381. String 862
  2382. LaLa Li-oon
  2383.  
  2384. String 863
  2385. Kaminarikozou
  2386.  
  2387. String 864
  2388. Kaminari Attack
  2389.  
  2390. String 865
  2391. Mega Thunderball
  2392.  
  2393. String 866
  2394. Bolt Escargot
  2395.  
  2396. String 867
  2397. Bolt Penguin
  2398.  
  2399. String 868
  2400. Fire Kraken
  2401.  
  2402. String 869
  2403. Boulder Tortoise
  2404.  
  2405. String 870
  2406. Fiend Kraken
  2407.  
  2408. String 871
  2409. Jellyfish
  2410.  
  2411. String 872
  2412. Catapult Turtle
  2413.  
  2414. String 873
  2415. Octoberser
  2416.  
  2417. String 874
  2418. Toad Master
  2419.  
  2420. String 875
  2421. Akihiron
  2422.  
  2423. String 876
  2424. The Melting Red Shadow
  2425.  
  2426. String 877
  2427. Monsturtle
  2428.  
  2429. String 878
  2430. Turtle Tiger
  2431.  
  2432. String 879
  2433. Arma Knight
  2434.  
  2435. String 880
  2436. Penguin Knight
  2437.  
  2438. String 881
  2439. Dorover
  2440.  
  2441. String 882
  2442. Twin Long Rods #1
  2443.  
  2444. String 883
  2445. Roaring Ocean Snake
  2446.  
  2447. String 884
  2448. Hitodenchak
  2449.  
  2450. String 885
  2451. Water Element
  2452.  
  2453. String 886
  2454. Water Omotics
  2455.  
  2456. String 887
  2457. Beastking of the Swamps
  2458.  
  2459. String 888
  2460. The Furious Sea King
  2461.  
  2462. String 889
  2463. Wetha
  2464.  
  2465. String 890
  2466. Change Slime
  2467.  
  2468. String 891
  2469. Psychic Kappa
  2470.  
  2471. String 892
  2472. Flying Penguin
  2473.  
  2474. String 893
  2475. Suijin
  2476.  
  2477. String 894
  2478. Zone Eater
  2479.  
  2480. String 895
  2481. Ooguchi
  2482.  
  2483. String 896
  2484. Water Magician
  2485.  
  2486. String 897
  2487. Ice Water
  2488.  
  2489. String 898
  2490. Waterdragon Fairy
  2491.  
  2492. String 899
  2493. Water Girl
  2494.  
  2495. String 900
  2496. Turu-Purun
  2497.  
  2498. String 901
  2499. Guardian of the Sea
  2500.  
  2501. String 902
  2502. Aqua Snake
  2503.  
  2504. String 903
  2505. Giant Red Seasnake
  2506.  
  2507. String 904
  2508. 30,000-Year White Turtle
  2509.  
  2510. String 905
  2511. Kappa Avenger
  2512.  
  2513. String 906
  2514. Kanikabuto
  2515.  
  2516. String 907
  2517. Zarigun
  2518.  
  2519. String 908
  2520. Sea Kamen
  2521.  
  2522. String 909
  2523. Ameba
  2524.  
  2525. String 910
  2526. Yado Karu
  2527.  
  2528. String 911
  2529. Turtle Raccoon
  2530.  
  2531. String 912
  2532. Turtle Bird
  2533.  
  2534. String 913
  2535. Star Boy
  2536.  
  2537. String 914
  2538. Frog The Jam
  2539.  
  2540. String 915
  2541. Behegon
  2542.  
  2543. String 916
  2544. Crab Turtle
  2545.  
  2546. String 917
  2547. Weather Report
  2548.  
  2549. String 918
  2550. Giant Turtle Who Feeds on Flames
  2551.  
  2552. String 919
  2553. Violent Rain
  2554.  
  2555. String 920
  2556. Penguin Soldier
  2557.  
  2558. String 921
  2559. Liquid Beast
  2560.  
  2561. String 922
  2562. Twin Long Rods #2
  2563.  
  2564. String 923
  2565. Armored Starfish
  2566.  
  2567. String 924
  2568. High Tide Gyojin
  2569.  
  2570. String 925
  2571. Fairy of the Fountain
  2572.  
  2573. String 926
  2574. Night Lizard
  2575.  
  2576. String 927
  2577. Amphibious Bugroth
  2578.  
  2579. String 928
  2580. Gruesome Goo
  2581.  
  2582. String 929
  2583. Hyosube
  2584.  
  2585. String 930
  2586. Red Archery Girl
  2587.  
  2588. String 931
  2589. Toon Mermaid
  2590.  
  2591. String 932
  2592. Maiden of The Aqua
  2593.  
  2594. String 933
  2595. Dragon Piper
  2596.  
  2597. String 934
  2598. Wings of Wicked Flame
  2599.  
  2600. String 935
  2601. Charubin the Fire Knight
  2602.  
  2603. String 936
  2604. Fire Eye
  2605.  
  2606. String 937
  2607. Hinotama Soul
  2608.  
  2609. String 938
  2610. Fireyarou
  2611.  
  2612. String 939
  2613. Vermillion Sparrow
  2614.  
  2615. String 940
  2616. Flame Cerebrus
  2617.  
  2618. String 941
  2619. Jigen Bakudan
  2620.  
  2621. String 942
  2622. Molten Behemoth
  2623.  
  2624. String 943
  2625. Flame Snake
  2626.  
  2627. String 944
  2628. Prisman
  2629.  
  2630. String 945
  2631. Rock Ogre Grotto #1
  2632.  
  2633. String 946
  2634. Giant Soldier of Stone
  2635.  
  2636. String 947
  2637. Ancient Jar
  2638.  
  2639. String 948
  2640. Haniwa
  2641.  
  2642. String 949
  2643. Dissolverock
  2644.  
  2645. String 950
  2646. Stone Armadiller
  2647.  
  2648. String 951
  2649. Rock Ogre Grotto #2
  2650.  
  2651. String 952
  2652. Stone D.
  2653.  
  2654. String 953
  2655. Millennium Golem
  2656.  
  2657. String 954
  2658. Destroyer Golem
  2659.  
  2660. String 955
  2661. Barrel Rock
  2662.  
  2663. String 956
  2664. Minomushi Warrior
  2665.  
  2666. String 957
  2667. Stone Ghost
  2668.  
  2669. String 958
  2670. The Statue of Easter Island
  2671.  
  2672. String 959
  2673. Muka Muka
  2674.  
  2675. String 960
  2676. Sand Stone
  2677.  
  2678. String 961
  2679. Mystical Sand
  2680.  
  2681. String 962
  2682. Pot the Trick
  2683.  
  2684. String 963
  2685. Morphing Jar
  2686.  
  2687. String 964
  2688. The Thing That Hides in the Mud
  2689.  
  2690. String 965
  2691. Stone Ogre Grotto
  2692.  
  2693. String 966
  2694. Stone Statue of the Aztecs
  2695.  
  2696. String 967
  2697. Dark Plant
  2698.  
  2699. String 968
  2700. Rose Spectre of Dunn
  2701.  
  2702. String 969
  2703. Mushroom Man
  2704.  
  2705. String 970
  2706. Man-Eating Plant
  2707.  
  2708. String 971
  2709. Firegrass
  2710.  
  2711. String 972
  2712. Man Eater
  2713.  
  2714. String 973
  2715. Arlownay
  2716.  
  2717. String 974
  2718. Yashinoki
  2719.  
  2720. String 975
  2721. Ancient Tree of Enlightenment
  2722.  
  2723. String 976
  2724. Green Phantom King
  2725.  
  2726. String 977
  2727. Rainbow Flower
  2728.  
  2729. String 978
  2730. Barrel Lily
  2731.  
  2732. String 979
  2733. Laughing Flower
  2734.  
  2735. String 980
  2736. Bean Soldier
  2737.  
  2738. String 981
  2739. Griggle
  2740.  
  2741. String 982
  2742. Darkworld Thorns
  2743.  
  2744. String 983
  2745. Abyss Flower
  2746.  
  2747. String 984
  2748. Living Vase
  2749.  
  2750. String 985
  2751. Snakeyashi
  2752.  
  2753. String 986
  2754. Trent
  2755.  
  2756. String 987
  2757. Queen of Autumn Leaves
  2758.  
  2759. String 988
  2760. Woodland Sprite
  2761.  
  2762. String 989
  2763. Tentacle Plant
  2764.  
  2765. String 990
  2766. Fairy King Truesdale
  2767.  
  2768. String 991
  2769. Summoned Lord Exodia
  2770.  
  2771. String 992
  2772. Jowls of Dark Demise
  2773.  
  2774. String 993
  2775. Souleater
  2776.  
  2777. String 994
  2778. Slate Warrior
  2779.  
  2780. String 995
  2781. Shapesnatch
  2782.  
  2783. String 996
  2784. Carat Idol
  2785.  
  2786. String 997
  2787. Electromagnetic Bagworm
  2788.  
  2789. String 998
  2790. Timeater
  2791.  
  2792. String 999
  2793. Mucus Yolk
  2794.  
  2795. String 1000
  2796. Servant of Catabolism
  2797.  
  2798. String 1001
  2799. Rigras Leever
  2800.  
  2801. String 1002
  2802. Moisture Creature
  2803.  
  2804. String 1003
  2805. Dragon Capture Jar
  2806.  
  2807. String 1004
  2808. Time Seal
  2809.  
  2810. String 1005
  2811. Monster Reborn
  2812.  
  2813. String 1006
  2814. Copycat
  2815.  
  2816. String 1007
  2817. Mimicat
  2818.  
  2819. String 1008
  2820. Graverobber
  2821.  
  2822. String 1009
  2823. Forest
  2824.  
  2825. String 1010
  2826. Wasteland
  2827.  
  2828. String 1011
  2829. Mountain
  2830.  
  2831. String 1012
  2832. Sogen
  2833.  
  2834. String 1013
  2835. Umi
  2836.  
  2837. String 1014
  2838. Yami
  2839.  
  2840. String 1015
  2841. Toon World
  2842.  
  2843. String 1016
  2844. Burning Land
  2845.  
  2846. String 1017
  2847. Labyrinth Wall
  2848.  
  2849. String 1018
  2850. Magical Labyrinth
  2851.  
  2852. String 1019
  2853. Dark Hole
  2854.  
  2855. String 1020
  2856. Raigeki
  2857.  
  2858. String 1021
  2859. Heavy Storm
  2860.  
  2861. String 1022
  2862. Harpie's Feather Duster
  2863.  
  2864. String 1023
  2865. Mooyan Curry
  2866.  
  2867. String 1024
  2868. Red Medicine
  2869.  
  2870. String 1025
  2871. Goblin's Secret Remedy
  2872.  
  2873. String 1026
  2874. Soul of the Pure
  2875.  
  2876. String 1027
  2877. Dian Keto the Cure Master
  2878.  
  2879. String 1028
  2880. Gift of The Mystical Elf
  2881.  
  2882. String 1029
  2883. Sparks
  2884.  
  2885. String 1030
  2886. Hinotama
  2887.  
  2888. String 1031
  2889. Final Flame
  2890.  
  2891. String 1032
  2892. Ookazi
  2893.  
  2894. String 1033
  2895. Tremendous Fire
  2896.  
  2897. String 1034
  2898. Just Desserts
  2899.  
  2900. String 1035
  2901. Swords of Revealing Light
  2902.  
  2903. String 1036
  2904. Dark-Piercing Light
  2905.  
  2906. String 1037
  2907. Darkness Approaches
  2908.  
  2909. String 1038
  2910. The Eye of Truth
  2911.  
  2912. String 1039
  2913. The Inexperienced Spy
  2914.  
  2915. String 1040
  2916. Warrior Elimination
  2917.  
  2918. String 1041
  2919. Eternal Rest
  2920.  
  2921. String 1042
  2922. Stain Storm
  2923.  
  2924. String 1043
  2925. Eradicating Aerosol
  2926.  
  2927. String 1044
  2928. Breath of Light
  2929.  
  2930. String 1045
  2931. Eternal Draught
  2932.  
  2933. String 1046
  2934. Fissure
  2935.  
  2936. String 1047
  2937. Last Day of Witch
  2938.  
  2939. String 1048
  2940. Exile of the Wicked
  2941.  
  2942. String 1049
  2943. Dust Tornado
  2944.  
  2945. String 1050
  2946. Cold Wave
  2947.  
  2948. String 1051
  2949. Fairy Meteor Crush
  2950.  
  2951. String 1052
  2952. Change of Heart
  2953.  
  2954. String 1053
  2955. Brain Control
  2956.  
  2957. String 1054
  2958. Magical Neutralizing Force Field
  2959.  
  2960. String 1055
  2961. Winged Trumpeter
  2962.  
  2963. String 1056
  2964. Shield & Sword
  2965.  
  2966. String 1057
  2967. Yellow Luster Shield
  2968.  
  2969. String 1058
  2970. Limiter Removal
  2971.  
  2972. String 1059
  2973. Rain of Mercy
  2974.  
  2975. String 1060
  2976. Windstorm of Etaqua
  2977.  
  2978. String 1061
  2979. Sebek's Blessing
  2980.  
  2981. String 1062
  2982. Aqua Chorus
  2983.  
  2984. String 1063
  2985. Stop Defense
  2986.  
  2987. String 1064
  2988. Monster Recovery
  2989.  
  2990. String 1065
  2991. Call Of The Haunted
  2992.  
  2993. String 1066
  2994. Shift
  2995.  
  2996. String 1067
  2997. Solomon's Lawbook
  2998.  
  2999. String 1068
  3000. Magic Drain
  3001.  
  3002. String 1069
  3003. Dimensionhole
  3004.  
  3005. String 1070
  3006. Earthshaker
  3007.  
  3008. String 1071
  3009. Creature Swap
  3010.  
  3011. String 1072
  3012. Legendary Sword
  3013.  
  3014. String 1073
  3015. Sword of Dark Destruction
  3016.  
  3017. String 1074
  3018. Dark Energy
  3019.  
  3020. String 1075
  3021. Axe of Despair
  3022.  
  3023. String 1076
  3024. Laser Cannon Armor
  3025.  
  3026. String 1077
  3027. Insect Armor with Laser Cannon
  3028.  
  3029. String 1078
  3030. Elf's Light
  3031.  
  3032. String 1079
  3033. Beast Fangs
  3034.  
  3035. String 1080
  3036. Steel Shell
  3037.  
  3038. String 1081
  3039. Vile Germs
  3040.  
  3041. String 1082
  3042. Black Pendant
  3043.  
  3044. String 1083
  3045. Silver Bow and Arrow
  3046.  
  3047. String 1084
  3048. Horn of Light
  3049.  
  3050. String 1085
  3051. Horn of the Unicorn
  3052.  
  3053. String 1086
  3054. Dragon Treasure
  3055.  
  3056. String 1087
  3057. Electro-Whip
  3058.  
  3059. String 1088
  3060. Cyber Shield
  3061.  
  3062. String 1089
  3063. Mystical Moon
  3064.  
  3065. String 1090
  3066. Malevolent Nuzzler
  3067.  
  3068. String 1091
  3069. Book of Secret Arts
  3070.  
  3071. String 1092
  3072. Violet Crystal
  3073.  
  3074. String 1093
  3075. Invigoration
  3076.  
  3077. String 1094
  3078. Machine Conversion Factory
  3079.  
  3080. String 1095
  3081. Raise Body Heat
  3082.  
  3083. String 1096
  3084. Follow Wind
  3085.  
  3086. String 1097
  3087. Power of Kaishin
  3088.  
  3089. String 1098
  3090. Kunai with Chain
  3091.  
  3092. String 1099
  3093. Salamandra
  3094.  
  3095. String 1100
  3096. Megamorph
  3097.  
  3098. String 1101
  3099. Bright Castle
  3100.  
  3101. String 1102
  3102. Fiend Castle
  3103.  
  3104. String 1103
  3105. Hightide
  3106.  
  3107. String 1104
  3108. Spring of Rebirth
  3109.  
  3110. String 1105
  3111. Gust Fan
  3112.  
  3113. String 1106
  3114. Burning Spear
  3115.  
  3116. String 1107
  3117. 7 Completed
  3118.  
  3119. String 1108
  3120. Nails of Bane
  3121.  
  3122. String 1109
  3123. Riryoku
  3124.  
  3125. String 1110
  3126. Multiply
  3127.  
  3128. String 1111
  3129. Sword of Dragon's Soul
  3130.  
  3131. String 1112
  3132. Enchanted Javelin
  3133.  
  3134. String 1113
  3135. Anti-Magic Fragrance
  3136.  
  3137. String 1114
  3138. Crush Card
  3139.  
  3140. String 1115
  3141. Paralyzing Potion
  3142.  
  3143. String 1116
  3144. Cursebreaker
  3145.  
  3146. String 1117
  3147. Elegant Egotist
  3148.  
  3149. String 1118
  3150. Cocoon of Evolution
  3151.  
  3152. String 1119
  3153. Metalmorph
  3154.  
  3155. String 1120
  3156. Insect Imitation
  3157.  
  3158. String 1121
  3159. Spellbinding Circle
  3160.  
  3161. String 1122
  3162. Shadow Spell
  3163.  
  3164. String 1123
  3165. Mesmeric Control
  3166.  
  3167. String 1124
  3168. Tears of the Mermaid
  3169.  
  3170. String 1125
  3171. Infinite Dismissal
  3172.  
  3173. String 1126
  3174. Gravity Bind
  3175.  
  3176. String 1127
  3177. House of Adhesive Tape
  3178.  
  3179. String 1128
  3180. Eatgaboon
  3181.  
  3182. String 1129
  3183. Bear Trap
  3184.  
  3185. String 1130
  3186. Invisible Wire
  3187.  
  3188. String 1131
  3189. Acid Trap Hole
  3190.  
  3191. String 1132
  3192. Widespread Ruin
  3193.  
  3194. String 1133
  3195. Type Zero Magic Crusher
  3196.  
  3197. String 1134
  3198. Goblin Fan
  3199.  
  3200. String 1135
  3201. Bad Reaction to Simochi
  3202.  
  3203. String 1136
  3204. Reverse Trap
  3205.  
  3206. String 1137
  3207. Block Attack
  3208.  
  3209. String 1138
  3210. Shadow of Eyes
  3211.  
  3212. String 1139
  3213. Gorgon's Eye
  3214.  
  3215. String 1140
  3216. Fake Trap
  3217.  
  3218. String 1141
  3219. Anti Raigeki
  3220.  
  3221. String 1142
  3222. Call of the Grave
  3223.  
  3224. String 1143
  3225. Magic Jammer
  3226.  
  3227. String 1144
  3228. White Hole
  3229.  
  3230. String 1145
  3231. Royal Decree
  3232.  
  3233. String 1146
  3234. Seal of the Ancients
  3235.  
  3236. String 1147
  3237. Mirror Force
  3238.  
  3239. String 1148
  3240. Negate Attack
  3241.  
  3242. String 1149
  3243. Mirror Wall
  3244.  
  3245. String 1150
  3246. Curse of Millennium Shield
  3247.  
  3248. String 1151
  3249. Yamadron Ritual
  3250.  
  3251. String 1152
  3252. Gate Guardian Ritual
  3253.  
  3254. String 1153
  3255. Black Luster Ritual
  3256.  
  3257. String 1154
  3258. Zera Ritual
  3259.  
  3260. String 1155
  3261. War-Lion Ritual
  3262.  
  3263. String 1156
  3264. Beastly Mirror Ritual
  3265.  
  3266. String 1157
  3267. Ultimate Dragon
  3268.  
  3269. String 1158
  3270. Commencement Dance
  3271.  
  3272. String 1159
  3273. Hamburger Recipe
  3274.  
  3275. String 1160
  3276. Revival of Sennen Genjin
  3277.  
  3278. String 1161
  3279. Novox's Prayer
  3280.  
  3281. String 1162
  3282. Curse of Tri-Horned Dragon
  3283.  
  3284. String 1163
  3285. Revived Serpent Night Dragon
  3286.  
  3287. String 1164
  3288. Turtle Oath
  3289.  
  3290. String 1165
  3291. Contruct of Mask
  3292.  
  3293. String 1166
  3294. Resurrection of Chakra
  3295.  
  3296. String 1167
  3297. Puppet Ritual
  3298.  
  3299. String 1168
  3300. Javelin Beetle Pact
  3301.  
  3302. String 1169
  3303. Garma Sword Oath
  3304.  
  3305. String 1170
  3306. Cosmo Queen's Prayer
  3307.  
  3308. String 1171
  3309. Revival of Dokurorider
  3310.  
  3311. String 1172
  3312. Fortress Whale's Oath
  3313.  
  3314. String 1173
  3315. Dark Magic Ritual
  3316.  
  3317. String 1175
  3318. <ATTACK>
  3319. 300-point bonus for battles
  3320. against FIEND monsters!
  3321.  
  3322. String 1180
  3323. <ATTACK>
  3324. Transforms the occupied space to
  3325. WASTELAND terrain when engaging
  3326. in battle!
  3327.  
  3328. String 1181
  3329. <SPECIAL POWER UP>
  3330. Transforms into
  3331. Red-Eyes Black Metal Dragon when
  3332. powered up with Metalmorph!
  3333.  
  3334. String 1185
  3335. <ATTACK>
  3336. 900-point bonus for battles
  3337. against SPELLCASTER monsters!
  3338.  
  3339. String 1187
  3340. <ATTACK>
  3341. Transforms surrounding spaces
  3342. into NORMAL terrain when engaged
  3343. in battle!
  3344. <FLIP>
  3345. Transforms surrounding spaces
  3346. into NORMAL terrain when this
  3347. card is flipped face-up!
  3348.  
  3349. String 1190
  3350. <SPECIAL POWER UP>
  3351. Randomly transforms into
  3352. DRAGON/FIRE monster when powered
  3353. up with Insect Imitation!
  3354.  
  3355. String 1191
  3356. <SPECIAL POWER UP>
  3357. Strong in TOON terrain!
  3358. <SPECIAL POWER UP>
  3359. Randomly transforms into
  3360. DRAGON/FIRE monster when powered
  3361. up with Insect Imitation!
  3362.  
  3363. String 1199
  3364. <NATURE EFFECT>
  3365. Transforms into Yamadron after
  3366. surviving 3 turns in a face-up,
  3367. defense position.!However, the
  3368. card must be voluntarily turned
  3369. face-up.
  3370.  
  3371. String 1203
  3372. <SPECIAL POWER UP>
  3373. Strong in TOON terrain!
  3374.  
  3375. String 1209
  3376. <FLIP>
  3377. When this card is flipped
  3378. face-up, powers up all of your
  3379. own LIGHT monsters by 800
  3380. points!
  3381.  
  3382. String 1210
  3383. <FLIP>
  3384. When this card is flipped
  3385. face-up, all DRAGON monsters
  3386. with ATKs less than 2400 are
  3387. transformed into
  3388. Thousand Dragons!
  3389.  
  3390. String 1211
  3391. <ATTACK>
  3392. Allows the one-sided destruction
  3393. of the opposition when battling
  3394. ZOMBIE monsters!
  3395.  
  3396. String 1212
  3397. <MOVEMENT>
  3398. Able to move and attack without
  3399. triggering an opponent's
  3400. TRAP(LIMITED RANGE)!
  3401.  
  3402. String 1214
  3403. <NATURE EFFECT>
  3404. All DARK monsters are reduced
  3405. 100 points while this card
  3406. remains in the face-up, defense
  3407. position!
  3408.  
  3409. String 1215
  3410. <SPECIAL POWER UP>
  3411. Strong in TOON terrain!
  3412. <FLIP>
  3413. Spellbinds an opponent for 1
  3414. turn when this card is flipped
  3415. face-up in battle!
  3416.  
  3417. String 1216
  3418. <FLIP>
  3419. Gain 800 LP when this card is
  3420. flipped face-up!
  3421.  
  3422. String 1217
  3423. <FLIP>
  3424. When this card is flipped
  3425. face-up, select 1 spell from all
  3426. Graveyards and revive it in own
  3427. Summoning Area!However, can only
  3428. be activated in a turn when
  3429. "Magician of Faith" is being
  3430. controlled.
  3431.  
  3432. String 1219
  3433. <NATURE EFFECT>
  3434. When in the face-up, defense
  3435. position, the effect of all
  3436. Power-up Cards are boosted an
  3437. additional 200 points!
  3438.  
  3439. String 1225
  3440. <FLIP>
  3441. When this card is flipped
  3442. face-up, all face-down cards are
  3443. automatically flipped face-up!
  3444.  
  3445. String 1227
  3446. <ATTACK>
  3447. Whenever damage is inflicted to
  3448. LP in battle, the damage amount
  3449. is reduced to 0!
  3450.  
  3451. String 1228
  3452. Right Leg of the Forbidden One.
  3453. Awards victory to the one who
  3454. brings together all four limbs
  3455. and unleashes the monster.
  3456.  
  3457. String 1229
  3458. Left Leg of the Forbidden One.
  3459. Awards victory to the one who
  3460. brings together all four limbs
  3461. and unleashes the monster.
  3462.  
  3463. String 1230
  3464. Right Arm of the Forbidden One.
  3465. Awards victory to the one who
  3466. brings together all four limbs
  3467. and unleashes the monster.
  3468.  
  3469. String 1231
  3470. Left Arm of the Forbidden One.
  3471. Awards victory to the one who
  3472. brings together all four limbs
  3473. and unleashes the monster.
  3474.  
  3475. String 1232
  3476. As Leader, summon the four limbs
  3477. from your own deck to adjacent
  3478. Summoning Areas, and enter your
  3479. next turn face-up without being
  3480. spellbound and victory is yours!
  3481.  
  3482. String 1233
  3483. <SPECIAL POWER UP>
  3484. Strong in TOON terrain!
  3485.  
  3486. String 1235
  3487. <FLIP>
  3488. When this card is flipped
  3489. face-up in battle, spellbinds
  3490. opposing monster for 3 turns!
  3491.  
  3492. String 1236
  3493. <FLIP>
  3494. When this card is flipped
  3495. face-up in battle, the opposing
  3496. enemy is spellbound for 1 turn.
  3497.  
  3498. String 1238
  3499. <NATURE EFFECT>
  3500. While this card is face-up in
  3501. the defense position, spellbinds
  3502. all enemy WARRIOR monsters.
  3503.  
  3504. String 1240
  3505. <MOVEMENT>
  3506. Able to move and attack without
  3507. triggering an opponent's
  3508. TRAP(LIMITED RANGE)!
  3509.  
  3510. String 1241
  3511. <FLIP>
  3512. When this card is flipped
  3513. face-up in battle, spellbinds
  3514. opposing monster for 3 turns!
  3515.  
  3516. String 1246
  3517. <DESTRUCTION>
  3518. Weakens an opposing enemy by 300
  3519. points when destroyed in battle!
  3520.  
  3521. String 1247
  3522. <FLIP>
  3523. When this card is flipped
  3524. face-up, strengthens the
  3525. Lord of the Lamp by 700 points!
  3526.  
  3527. String 1248
  3528. <FLIP>
  3529. When this card is flipped
  3530. face-up, strengthens the
  3531. Spirit of the Books by 700
  3532. points!
  3533.  
  3534. String 1250
  3535. <FLIP>
  3536. When this card is flipped
  3537. face-up, transforms the
  3538. surrounding spaces within a
  3539. range of two to DARK terrain!
  3540.  
  3541. String 1251
  3542. <ATTACK>
  3543. 900-point bonus for battles
  3544. against WARRIOR monsters!
  3545.  
  3546. String 1253
  3547. <ATTACK>
  3548. For every battle engaged with
  3549. the enemy, the LP of the player
  3550. controlling Dark Elf is reduced
  3551. by 50 points!
  3552.  
  3553. String 1254
  3554. <NATURE EFFECT>
  3555. While this card is face-up in
  3556. the defense position, all LIGHT
  3557. monsters are reduced 100 points.
  3558.  
  3559. String 1257
  3560. <NATURE EFFECT>
  3561. While this card is face-up in
  3562. the defense position, all DRAGON
  3563. monsters on the Field are immune
  3564. to effects of an opponent's
  3565. SPELL Cards!
  3566.  
  3567. String 1258
  3568. <FLIP>
  3569. When this card is flipped
  3570. face-up, all enemy cards are
  3571. spellbound for 1 turn!
  3572.  
  3573. String 1259
  3574. <FLIP>
  3575. When this card is flipped
  3576. face-up, all ZOMBIE monsters are
  3577. increased by 300 points!
  3578.  
  3579. String 1261
  3580. <FLIP>
  3581. When this card is flipped
  3582. face-up, it is increased by 500
  3583. points for every Dark Magician
  3584. and Dark Magician Girl found in
  3585. all Graveyards!
  3586.  
  3587. String 1263
  3588. <FLIP>
  3589. When this card is flipped
  3590. face-up in battle, the opposing
  3591. monster is spellbound for 1
  3592. turn!
  3593.  
  3594. String 1264
  3595. <FLIP>
  3596. When this card is flipped
  3597. face-up, all LIGHT monsters are
  3598. transformed into DARK monsters!
  3599.  
  3600. String 1269
  3601. <NATURE EFFECT>
  3602. While this card is face-up in
  3603. the defense position, LP
  3604. increases 50 points at the start
  3605. of each turn!
  3606.  
  3607. String 1272
  3608. <FLIP>
  3609. When this card is flipped
  3610. face-up, all spells within a
  3611. range of a single space are
  3612. destroyed!
  3613.  
  3614. String 1273
  3615. <ATTACK>
  3616. Whenever damage is inflicted to
  3617. LP in battle, the damage amount
  3618. is reduced to 0!
  3619.  
  3620. String 1275
  3621. <FLIP>
  3622. When this card is flipped
  3623. face-up, all Shadow Specters are
  3624. increased by 300 points!
  3625.  
  3626. String 1276
  3627. <FLIP>
  3628. When this card is flipped
  3629. face-up, all Skull Servants are
  3630. increased by 300 points!
  3631.  
  3632. String 1278
  3633. <DESTRUCTION>
  3634. Eternally spellbinds an opponent
  3635. when destroyed in battle!
  3636.  
  3637. String 1282
  3638. <NATURE EFFECT>
  3639. While this card is face-up in
  3640. the defense position, all ZOMBIE
  3641. monsters are increased 100
  3642. points at the start of each
  3643. turn!
  3644.  
  3645. String 1283
  3646. <FLIP>
  3647. When this card is flipped
  3648. face-up, all your monsters are
  3649. transformed into ZOMBIE
  3650. monsters!
  3651.  
  3652. String 1285
  3653. <DESTRUCTION>
  3654. When destroyed in battle, it
  3655. destroys the opposing monster as
  3656. well!
  3657.  
  3658. String 1286
  3659. <FLIP>
  3660. When this card is flipped
  3661. face-up, all your monsters are
  3662. transformed into ZOMBIE
  3663. monsters!
  3664.  
  3665. String 1287
  3666. <NATURE EFFECT>
  3667. While this card is face-up in
  3668. the defense position,, all MAGIC
  3669. and RITUAL Cards are rendered
  3670. ineffective!
  3671.  
  3672. String 1288
  3673. <MOVEMENT>
  3674. Able to move and attack without
  3675. triggering an opponent's
  3676. TRAP(LIMITED RANGE)!
  3677.  
  3678. String 1289
  3679. <FLIP>
  3680. When this card is flipped
  3681. face-up, all cards located in
  3682. Meadow terrain are destroyed!
  3683.  
  3684. String 1290
  3685. <FLIP>
  3686. When turned face-up in battle,
  3687. transforms an opponent into a
  3688. ZOMBIE monster!
  3689.  
  3690. String 1292
  3691. <FLIP>
  3692. When this card is flipped
  3693. face-up, all cards located in
  3694. Sea terrain are destroyed!
  3695.  
  3696. String 1293
  3697. <FLIP>
  3698. When this card is flipped
  3699. face-up, all Wood Remains are
  3700. increased 500 points!
  3701.  
  3702. String 1297
  3703. <MOVEMENT>
  3704. Can move into LABYRINTH terrain,
  3705. and transforms into Wall Shadow!
  3706.  
  3707. String 1301
  3708. <MOVEMENT>
  3709. Able to move and attack without
  3710. triggering an opponent's
  3711. TRAP(LIMITED RANGE)!
  3712.  
  3713. String 1302
  3714. <MOVEMENT>
  3715. During movement, transforms
  3716. terrain of entered space into
  3717. WASTELAND terrain!
  3718.  
  3719. String 1309
  3720. <ATTACK>
  3721. 900-point bonus when battling
  3722. FIEND monsters!
  3723. <FLIP>
  3724. When this card is flipped
  3725. face-up, strengthens all LIGHT
  3726. monsters by 300 points!
  3727.  
  3728. String 1311
  3729. <ATTACK>
  3730. Whenever damage is inflicted to
  3731. LP in battle, the damage amount
  3732. is reduced to 0!
  3733. <FLIP>
  3734. When this card is flipped
  3735. face-up, adds one more
  3736. Kageningen face-up in own
  3737. Summoning Area!
  3738.  
  3739. String 1314
  3740. <DESTRUCTION>
  3741. Reduces opposing monster by 300
  3742. points when destroyed in battle!
  3743.  
  3744. String 1315
  3745. <FLIP>
  3746. When this card is flipped
  3747. face-up, strengthens all
  3748. Succubus Knights by 300 points!
  3749.  
  3750. String 1317
  3751. <ATTACK>
  3752. 600-point bonus when battling
  3753. DRAGON monsters!
  3754.  
  3755. String 1318
  3756. <MOVEMENT>
  3757. Can move into LABYRINTH terrain!
  3758.  
  3759. String 1319
  3760. <ATTACK>
  3761. Whenever damage is inflicted to
  3762. LP in battle, the damage amount
  3763. is reduced to 0!
  3764.  
  3765. String 1320
  3766. <FLIP>
  3767. When this card is flipped
  3768. face-up, increased by 100 points
  3769. for each monster in own
  3770. Graveyard!
  3771.  
  3772. String 1321
  3773. <ATTACK>
  3774. Allows the one-sided destruction
  3775. of the opposition when battling
  3776. BEAST monsters!
  3777. <SPECIAL POWER UP>
  3778. Strong in TOON terrain!
  3779.  
  3780. String 1322
  3781. <ATTACK>
  3782. 800-point bonus when battling
  3783. SPELLCASTER monsters!
  3784.  
  3785. String 1323
  3786. <FLIP>
  3787. When this card is flipped
  3788. face-up, adopts the ATK/DEF of
  3789. the monster with the highest
  3790. attack power on the Field!
  3791.  
  3792. String 1325
  3793. <ATTACK>
  3794. 300-point bonus when battling
  3795. DINOSAUR monsters!
  3796.  
  3797. String 1326
  3798. <FLIP>
  3799. When this card is flipped
  3800. face-up, all WARRIOR monsters
  3801. are increased 300 points!
  3802.  
  3803. String 1327
  3804. <FLIP>
  3805. When this card is flipped
  3806. face-up, all Lava Battleguards
  3807. are increased 500 points!
  3808.  
  3809. String 1330
  3810. <NATURE EFFECT>
  3811. While this card is face-up in
  3812. the defense position, all
  3813. effects involving the taking of
  3814. a card's control are rendered
  3815. ineffective!
  3816.  
  3817. String 1335
  3818. <ATTACK>
  3819. 500-point bonus when battling
  3820. BEAST monsters!
  3821.  
  3822. String 1337
  3823. <FLIP>
  3824. When this card is flipped
  3825. face-up, all WARRIOR monsters
  3826. are increased 300 points!
  3827.  
  3828. String 1338
  3829. <FLIP>
  3830. When this card is flipped
  3831. face-up in battle, the opponent
  3832. is rendered eternally
  3833. spellbound!
  3834.  
  3835. String 1341
  3836. <SPECIAL POWER UP>
  3837. Randomly transforms into a
  3838. BEAST-WARRIOR/EARTH monster when
  3839. powered up with
  3840. Insect Imitation!
  3841.  
  3842. String 1344
  3843. <FLIP>
  3844. When this card is flipped
  3845. face-up, all M-Warrior #2s are
  3846. increased 500 points!
  3847.  
  3848. String 1345
  3849. <FLIP>
  3850. When this card is flipped
  3851. face-up, all M-Warrior #1s are
  3852. increased 500 points!
  3853.  
  3854. String 1349
  3855. <FLIP>
  3856. When this card is flipped
  3857. face-up, adopts the ATK/DEF of
  3858. the monster with the highest
  3859. attack power on the Field!
  3860.  
  3861. String 1350
  3862. <FLIP>
  3863. When this card is flipped
  3864. face-up, adds another Doron
  3865. face-up in own Summoning Area!
  3866.  
  3867. String 1352
  3868. <MOVEMENT>
  3869. Able to move and attack without
  3870. triggering an opponent's
  3871. TRAP(LIMITED RANGE)!
  3872.  
  3873. String 1355
  3874. <FLIP>
  3875. When this card is flipped
  3876. face-up, strengthens all PLANT
  3877. monsters by 300 points!
  3878.  
  3879. String 1357
  3880. <ATTACK>
  3881. Monsters destroyed in battles
  3882. against Dimensional Warrior
  3883. cannot be revived once they are
  3884. sent to the Graveyard!
  3885.  
  3886. String 1360
  3887. <FLIP>
  3888. When this card is flipped
  3889. face-up, all Hibikime cards are
  3890. increased 500 points!
  3891.  
  3892. String 1362
  3893. <SPECIAL POWER UP>
  3894. Strong in TOON terrain!
  3895.  
  3896. String 1363
  3897. <NATURE EFFECT>
  3898. While this card is face-up in
  3899. the defense position, all your
  3900. monsters receive 1000 bonus
  3901. points for their DEF!
  3902.  
  3903. String 1364
  3904. <FLIP>
  3905. When this card is flipped
  3906. face-up, all INSECT monsters are
  3907. increased 300 points!
  3908.  
  3909. String 1365
  3910. <DESTRUCTION>
  3911. When destroyed in battle, it
  3912. destroys the opposing monster as
  3913. well!
  3914.  
  3915. String 1366
  3916. <FLIP>
  3917. When this card is flipped
  3918. face-up, all BEAST monsters are
  3919. increased 300 points!
  3920.  
  3921. String 1367
  3922. <MOVEMENT>
  3923. Able to move or attack without
  3924. triggering an opponent's
  3925. TRAP(LIMITED RANGE)!
  3926.  
  3927. String 1369
  3928. <ATTACK>
  3929. 900-point bonus for battles with
  3930. WARRIOR monsters!
  3931.  
  3932. String 1371
  3933. <FLIP>
  3934. When this card is flipped
  3935. face-up, all Swamp Battleguards
  3936. are increased 500 points!
  3937.  
  3938. String 1375
  3939. <FLIP>
  3940. When this card is flipped
  3941. face-up, all Princess of Tsurugi
  3942. cards are increased 700 points!
  3943.  
  3944. String 1377
  3945. <FLIP>
  3946. When this card is flipped
  3947. face-up, all Sonic Maid cards
  3948. are increased 500 points!
  3949.  
  3950. String 1380
  3951. <DESTRUCTION>
  3952. Spellbinds an opponent for 1
  3953. turn when destroyed in battle!
  3954.  
  3955. String 1387
  3956. <FLIP>
  3957. When this card is flipped
  3958. face-up, all monsters in
  3959. MOUNTAIN terrain are increased
  3960. 300 points!
  3961.  
  3962. String 1390
  3963. <DESTRUCTION>
  3964. Spellbinds an opponent for 3
  3965. turns when destroyed in battle!
  3966.  
  3967. String 1391
  3968. <ATTACK>
  3969. Monsters destroyed in battles
  3970. against One Who Hunts Souls
  3971. cannot be revived once they are
  3972. sent to the Graveyard!
  3973.  
  3974. String 1394
  3975. <ATTACK>
  3976. 900-point bonus for battles
  3977. against ROCK monsters!
  3978.  
  3979. String 1398
  3980. <FLIP>
  3981. When this card is flipped
  3982. face-up, the owning player's
  3983. Summoning Power points are
  3984. increased to the maximum value!
  3985.  
  3986. String 1399
  3987. <SPECIAL POWER UP>
  3988. Strong in TOON terrain!
  3989.  
  3990. String 1402
  3991. <DESTRUCTION>
  3992. When destroyed in battle, this
  3993. card is returned to the deck,
  3994. and the deck is re-shuffled!
  3995.  
  3996. String 1410
  3997. <FLIP>
  3998. When this card is flipped
  3999. face-up, all Mon Larvas cards
  4000. are increased 500 points!
  4001.  
  4002. String 1416
  4003. <MOVEMENT>
  4004. Able to move and attack without
  4005. triggering an opponent's
  4006. TRAP(LIMITED RANGE)!
  4007.  
  4008. String 1421
  4009. <FLIP>
  4010. When this card is flipped
  4011. face-up in battle, the opposing
  4012. monster is spellbound for 1
  4013. turn!
  4014.  
  4015. String 1422
  4016. <MOVEMENT>
  4017. If face-up, can move 2 spaces at
  4018. a time regardless of terrain!
  4019.  
  4020. String 1429
  4021. <FLIP>
  4022. When this card is flipped
  4023. face-up in battle, if the
  4024. opposing card is a ZOMBIE
  4025. monster, it is automatically
  4026. destroyed!
  4027.  
  4028. String 1431
  4029. <FLIP>
  4030. When this card is flipped
  4031. face-up, return to own deck and
  4032. re-shuffle the deck!
  4033.  
  4034. String 1440
  4035. <MOVEMENT>
  4036. If face-up, can move 2 spaces at
  4037. a time regardless of terrain!
  4038.  
  4039. String 1442
  4040. <FLIP>
  4041. When this card is flipped
  4042. face-up and a card has already
  4043. been played from the hand, an
  4044. additional card can be played
  4045. from the hand!
  4046.  
  4047. String 1444
  4048. <NATURE EFFECT>
  4049. While this card is face-up in
  4050. the defense position, all
  4051. recovery values to LP are
  4052. doubled!
  4053. <SPECIAL POWER UP>
  4054. Strong in TOON terrain!
  4055.  
  4056. String 1446
  4057. <FLIP>
  4058. When this card is flipped
  4059. face-up, Harpie's Pet Dragon
  4060. increases 300 points!
  4061. <SPECIAL POWER UP>
  4062. When strengthened with
  4063. Elegant Egotist, transforms into
  4064. Harpie Lady Sisters!
  4065.  
  4066. String 1447
  4067. <FLIP>
  4068. When this card is flipped
  4069. face-up, Harpie's Pet Dragon
  4070. increases 900 points!
  4071.  
  4072. String 1448
  4073. <FLIP>
  4074. When this card is flipped
  4075. face-up, add a Boo Koo face-down
  4076. to own Summoning Area!
  4077.  
  4078. String 1450
  4079. <FLIP>
  4080. When this card is flipped
  4081. face-up, all monsters with an
  4082. ATK of 500 or less are
  4083. automatically flipped face-up!
  4084.  
  4085. String 1465
  4086. <NATURE EFFECT>
  4087. While this card is face-up in
  4088. the defense position, all your
  4089. WINGED-BEAST monsters are
  4090. awarded a power-up bonus of 300
  4091. points.
  4092.  
  4093. String 1469
  4094. <FLIP>
  4095. When this card is flipped
  4096. face-up, if there's a
  4097. Jigen Bakudan in any adjacent
  4098. space, teleport 1 Jigen Bakudan
  4099. to an opponent's Summoning Area.
  4100.  
  4101. String 1471
  4102. <ATTACK>
  4103. Whenever damage is inflicted to
  4104. LP in battle, the damage amount
  4105. is reduced to 0!
  4106.  
  4107. String 1472
  4108. <NATURE EFFECT>
  4109. While this card is face-up in
  4110. the defense position, all FIEND
  4111. monsters are awarded a power-up
  4112. bonus of 500 points.
  4113.  
  4114. String 1473
  4115. <MOVEMENT>
  4116. Able to move and attack without
  4117. triggering an opponent's
  4118. TRAP(LIMITED RANGE)!
  4119.  
  4120. String 1479
  4121. <FLIP>
  4122. When this card is flipped
  4123. face-up, revive 1 SPELL Card
  4124. from the Graveyard and set it in
  4125. own Summoning Area!This can only
  4126. be done during the turn of a
  4127. player controlling a
  4128. Mask of Darkness card.
  4129.  
  4130. String 1484
  4131. <FLIP>
  4132. When this card is flipped
  4133. face-up, if there's a
  4134. Jigen Bakudan in any adjacent
  4135. space, teleport 1 Jigen Bakudan
  4136. to an opponent's Summoning Area.
  4137.  
  4138. String 1485
  4139. <FLIP>
  4140. When this card is flipped
  4141. face-up in battle, the engaged
  4142. enemy is spellbound for 3 turns!
  4143.  
  4144. String 1487
  4145. <NATURE EFFECT>
  4146. While this card is face-up in
  4147. the defense position, a card's
  4148. CLASS effects during battle can
  4149. be identified even if the card
  4150. is face-down!
  4151.  
  4152. String 1490
  4153. <DESTRUCTION>
  4154. When destroyed in battle, the
  4155. engaged enemy is spellbound for
  4156. 1 turn!
  4157.  
  4158. String 1491
  4159. <ATTACK>
  4160. Whenever damage is inflicted to
  4161. LP in battle, the damage amount
  4162. is reduced to 0!
  4163.  
  4164. String 1496
  4165. <NATURE EFFECT>
  4166. While this card is face-up in
  4167. the defense position, all damage
  4168. to LP is increased by 100
  4169. points!
  4170.  
  4171. String 1499
  4172. <FLIP>
  4173. When this card is flipped
  4174. face-up, all cards are shifted
  4175. to attack position!
  4176.  
  4177. String 1500
  4178. <NATURE EFFECT>
  4179. While this card is face-up in
  4180. the defense position, all
  4181. opponent monsters are reduced by
  4182. 100 points each turn!
  4183.  
  4184. String 1502
  4185. <NATURE EFFECT>
  4186. After being turned face-up,
  4187. transforms into a Ryu-Kishin
  4188. after surviving 3 turns in
  4189. face-up, defense
  4190. position!However, the card must
  4191. be turned up by the owning
  4192. player.
  4193.  
  4194. String 1506
  4195. <SPECIAL POWER UP>
  4196. Transforms into a ZOMBIE/DARK
  4197. monster when strengthened with
  4198. Insect Imitation!
  4199.  
  4200. String 1512
  4201. <NATURE EFFECT>
  4202. While this card is face-up in
  4203. the defense position, reduce
  4204. opponent's Summoning Power by 1
  4205. point.
  4206.  
  4207. String 1515
  4208. <SPECIAL POWER UP>
  4209. Strong in TOON terrain!
  4210.  
  4211. String 1516
  4212. <SPECIAL POWER UP>
  4213. Transforms into Metalzoa when
  4214. strengthened with Metalmorph!
  4215.  
  4216. String 1518
  4217. <FLIP>
  4218. When turned face-up, flips the
  4219. last card played by an opponent
  4220. face-up!
  4221.  
  4222. String 1520
  4223. <DESTRUCTION>
  4224. Inflicts 500 points of damage
  4225. against an opponent's LP when
  4226. destroyed in battle!
  4227.  
  4228. String 1522
  4229. <ATTACK>
  4230. 500 bonus points added in
  4231. battles against DRAGON monsters!
  4232.  
  4233. String 1523
  4234. <FLIP>
  4235. Reduces an enemy by 500 points
  4236. when this card is flipped
  4237. face-up in battle!
  4238.  
  4239. String 1526
  4240. <DESTRUCTION>
  4241. Revives in own Summoning Area,
  4242. other than current location,
  4243. when destroyed in battle!
  4244.  
  4245. String 1527
  4246. <FLIP>
  4247. If the Leader is a
  4248. Mysterious Puppeteer, gains 1500
  4249. points when this card is flipped
  4250. face-up!
  4251.  
  4252. String 1531
  4253. <FLIP>
  4254. When this card is flipped
  4255. face-up, identifies an
  4256. opponent's face-down cards by
  4257. type
  4258. (MONSTER/MAGIC/POWER-UP/TRAP)!
  4259.  
  4260. String 1535
  4261. <FLIP>
  4262. Returns enemy monster to
  4263. opponent's deck for re-shuffling
  4264. when this card is flipped
  4265. face-up in battle!
  4266.  
  4267. String 1536
  4268. <SPECIAL POWER UP>
  4269. Strong in TOON terrain!
  4270.  
  4271. String 1538
  4272. <FLIP>
  4273. Increases Summoning Power points
  4274. to maximum level when this card
  4275. is flipped face-up!
  4276.  
  4277. String 1539
  4278. <NATURE EFFECT>
  4279. While this card is face-up in
  4280. the defense position, all damage
  4281. to LP increased by 200 points!
  4282.  
  4283. String 1542
  4284. <FLIP>
  4285. When this card is flipped
  4286. face-up, all your own monsters
  4287. with ATK of 1000 or below are
  4288. increased by 1000 points!
  4289.  
  4290. String 1545
  4291. <FLIP>
  4292. When this card is flipped
  4293. face-up, transforms all adjacent
  4294. spaces to WASTELAND!
  4295.  
  4296. String 1546
  4297. <NATURE EFFECT>
  4298. While this card is face-up in
  4299. the defense position, spellbinds
  4300. all FIEND monsters!
  4301.  
  4302. String 1548
  4303. <FLIP>
  4304. When this card is flipped
  4305. face-up, shifts all cards to
  4306. defense position!
  4307.  
  4308. String 1549
  4309. <ATTACK>
  4310. Cancels all power increases or
  4311. decreases of an enemy monster in
  4312. battle!Does not cancel bonus
  4313. effects such as terrain or
  4314. Leader ability effects.
  4315.  
  4316. String 1550
  4317. <DESTRUCTION>
  4318. Revives in own Summoning Area,
  4319. other than current location,
  4320. when destroyed in battle!
  4321.  
  4322. String 1551
  4323. <DESTRUCTION>
  4324. If LP is higher than 1000 at the
  4325. moment this card is destroyed, a
  4326. maximum of 4 monsters with the
  4327. highest ATKs from own as well as
  4328. opponent's Graveyard are revived
  4329. under owning player's control.
  4330. Following the revival, the
  4331. owning player's LP is reduced by
  4332. 1000.
  4333.  
  4334. String 1553
  4335. <SPECIAL POWER UP>
  4336. Randomly transforms to a monster
  4337. with "Elf" in its name when
  4338. strengthened with
  4339. Insect Imitation.
  4340.  
  4341. String 1554
  4342. <ATTACK>
  4343. Cancels all power increases or
  4344. decreases of an enemy monster in
  4345. battle!Does not cancel bonus
  4346. effects such as terrain or
  4347. Leader ability effects.
  4348.  
  4349. String 1556
  4350. <ATTACK>
  4351. Own ATK/DEF either increased or
  4352. decreased by up to 1500 points
  4353. when entering battle!
  4354.  
  4355. String 1557
  4356. <FLIP>
  4357. Own LIGHT monsters strengthened
  4358. by 300 points when this card is
  4359. flipped face-up!
  4360.  
  4361. String 1558
  4362. <DESTRUCTION>
  4363. If a card has been played from
  4364. the hand in the turn when this
  4365. card is destroyed in battle, the
  4366. owning player can play one more
  4367. card from the hand!
  4368.  
  4369. String 1560
  4370. <NATURE EFFECT>
  4371. While this card is face-up in
  4372. the defense position, all
  4373. WARRIOR monsters are spellbound!
  4374.  
  4375. String 1561
  4376. <FLIP>
  4377. When this card is flipped
  4378. face-up, all Musician King cards
  4379. are strengthened 700 points!
  4380.  
  4381. String 1562
  4382. <NATURE EFFECT>
  4383. While this card is face-up in
  4384. the defense position, all damage
  4385. to LP reduced by half!
  4386.  
  4387. String 1563
  4388. <FLIP>
  4389. Spellbinds enemy for 1 turn when
  4390. this card is flipped face-up in
  4391. battle!
  4392.  
  4393. String 1564
  4394. <DESTRUCTION>
  4395. If LP is over 1000 points when
  4396. this card is destroyed in
  4397. battle, the strength of your
  4398. monsters are increased by 1000
  4399. points, and your LP is reduced
  4400. by 1000!
  4401.  
  4402. String 1569
  4403. <MOVEMENT>
  4404. Able to move 2 spaces regardless
  4405. of terrain when this card is
  4406. face-up!
  4407.  
  4408. String 1575
  4409. <SPECIAL POWER UP>
  4410. Transforms to Larva of Moth when
  4411. strengthened with
  4412. Cocoon of Evolution!
  4413.  
  4414. String 1576
  4415. <NATURE EFFECT>
  4416. While this card is face-up in
  4417. the defense position, all enemy
  4418. monsters are reduced by 100
  4419. points each turn!
  4420.  
  4421. String 1577
  4422. <NATURE EFFECT>
  4423. While this card is face-up in
  4424. the defense position, all enemy
  4425. monsters are reduced by 100
  4426. points each turn!
  4427.  
  4428. String 1578
  4429. <FLIP>
  4430. Spellbinds opposing monster for
  4431. 1 turn when this card is flipped
  4432. face-up in battle!
  4433.  
  4434. String 1581
  4435. <SPECIAL POWER UP>
  4436. Transforms to Larva of Moth when
  4437. strengthened with
  4438. Cocoon of Evolution!
  4439.  
  4440. String 1582
  4441. <ATTACK>
  4442. Cancels all power increases or
  4443. decreases of an enemy monster in
  4444. battle!Does not cancel bonus
  4445. effects such as terrain or
  4446. Leader ability effects.
  4447. <MOVEMENT>
  4448. Decreases LP by 100 points for
  4449. each space moved!
  4450.  
  4451. String 1583
  4452. <MOVEMENT>
  4453. Can enter LABYRINTH squares!
  4454.  
  4455. String 1584
  4456. <FLIP>
  4457. Teleports to opponent's
  4458. Summoning Area when this card is
  4459. flipped face-up! When this card
  4460. is flipped face-up in battle,
  4461. the battle to be engaged is
  4462. canceled!
  4463.  
  4464. String 1585
  4465. <MOVEMENT>
  4466. Able to move and attack without
  4467. triggering an opponent's
  4468. TRAP(LIMITED RANGE)!
  4469.  
  4470. String 1589
  4471. <DESTRUCTION>
  4472. Reduces all monsters located in
  4473. vertical and horizontal spaces
  4474. by 300 points when destroyed in
  4475. battle!
  4476.  
  4477. String 1590
  4478. <SPECIAL POWER UP>
  4479. Transforms to Larva of Moth when
  4480. strengthened with
  4481. Cocoon of Evolution!
  4482.  
  4483. String 1591
  4484. <FLIP>
  4485. Destroys opposing enemy when
  4486. this card is flipped face-up in
  4487. battle!
  4488.  
  4489. String 1592
  4490. <NATURE EFFECT>
  4491. While this card is face-up in
  4492. the defense position, all enemy
  4493. monsters are reduced 100 points
  4494. each turn!
  4495.  
  4496. String 1596
  4497. <ATTACK>
  4498. 600 bonus points added in
  4499. battles against DRAGON monsters!
  4500.  
  4501. String 1597
  4502. <SPECIAL POWER UP>
  4503. Transforms to Larva of Moth when
  4504. strengthened with
  4505. Cocoon of Evolution!
  4506.  
  4507. String 1600
  4508. <SPECIAL POWER UP>
  4509. Transforms to Larva of Moth when
  4510. strengthened with
  4511. Cocoon of Evolution!
  4512.  
  4513. String 1601
  4514. <MOVEMENT>
  4515. Cannot move!
  4516. <NATURE EFFECT>
  4517. Transforms into Pupa of Moth if
  4518. the card survives 5 turns in
  4519. face-up, defense position after
  4520. being flipped face-up by the
  4521. controlling player.If destroyed
  4522. prior to transformation, the
  4523. card is revived as Larvae Moth
  4524. in own Summoning Area other than
  4525. the current location!
  4526.  
  4527. String 1602
  4528. <MOVEMENT>
  4529. Cannot move!
  4530. <NATURE EFFECT>
  4531. Transforms into
  4532. Perfectly Ultimate Great Moth if
  4533. the card survives 1 turn in
  4534. face-up, defense position after
  4535. being flipped face-up by the
  4536. controlling player.If destroyed
  4537. in battle, the card is revived
  4538. as Great Moth in own Summoning
  4539. Area other than the current
  4540. location!
  4541.  
  4542. String 1603
  4543. <ATTACK>
  4544. All spaces within an area of 2
  4545. spaces are transformed into
  4546. FOREST terrain!
  4547. <FLIP>
  4548. If an INSECT monster is Leader,
  4549. this card's power is
  4550. strengthened by 1500 points when
  4551. this card is flipped face-up!
  4552.  
  4553. String 1606
  4554. <NATURE EFFECT>
  4555. While this card is face-up in
  4556. the defense position, all WIND
  4557. monsters gain a 500-point
  4558. power-up bonus!
  4559.  
  4560. String 1621
  4561. <NATURE EFFECT>
  4562. While this card is face-up in
  4563. the defense position, cancels
  4564. any increased movement effects
  4565. for all cards!
  4566.  
  4567. String 1628
  4568. <SPECIAL POWER UP>
  4569. Strong in TOON terrain!
  4570.  
  4571. String 1630
  4572. <DESTRUCTION>
  4573. Reduces opponent's Summoning
  4574. Power to 0 when destroyed in
  4575. battle!
  4576.  
  4577. String 1631
  4578. <FLIP>
  4579. Flips all your SPELL Cards
  4580. face-down, when this card is
  4581. flipped face-up!
  4582.  
  4583. String 1632
  4584. <FLIP>
  4585. Own REPTILE monsters
  4586. strengthened by 900 points when
  4587. this card is flipped face-up!
  4588.  
  4589. String 1635
  4590. <FLIP>
  4591. All spaces within a range of 1
  4592. space are transformed to Sea
  4593. terrain when this card is
  4594. flipped face-up!
  4595.  
  4596. String 1643
  4597. <ATTACK>
  4598. Adds 500 bonus points for any
  4599. battle against MACHINE monsters!
  4600.  
  4601. String 1644
  4602. <FLIP>
  4603. Decreases opposing enemy by 500
  4604. points when this card is flipped
  4605. face-up in battle.
  4606.  
  4607. String 1646
  4608. <ATTACK>
  4609. Automatically destroys WARRIOR
  4610. monster in battle!
  4611.  
  4612. String 1650
  4613. <FLIP>
  4614. All spaces within a range of 1
  4615. space are transformed to Sea
  4616. terrain when this card is
  4617. flipped face-up!
  4618.  
  4619. String 1652
  4620. <ATTACK>
  4621. Space occupied is transformed to
  4622. Sea terrain when engaged in
  4623. battle!
  4624.  
  4625. String 1654
  4626. <FLIP>
  4627. When this card is flipped
  4628. face-up, this card is
  4629. strengthened by 300 points for
  4630. every THUNDER monster on the
  4631. field!
  4632.  
  4633. String 1660
  4634. <MOVEMENT>
  4635. Can enter LABYRINTH squares!
  4636.  
  4637. String 1664
  4638. <DESTRUCTION>
  4639. Inflicts 300 points of damage to
  4640. opponent's LP when destroyed in
  4641. battle!
  4642.  
  4643. String 1667
  4644. <ATTACK>
  4645. Whenever damage is inflicted to
  4646. LP in battle, the damage amount
  4647. is reduced to 0!
  4648.  
  4649. String 1669
  4650. <ATTACK>
  4651. Transforms occupied space into
  4652. WASTELAND when engaged in
  4653. battle!
  4654.  
  4655. String 1670
  4656. <NATURE EFFECT>
  4657. While this card is face-up in
  4658. the defense position, the
  4659. strength of all your MACHINE
  4660. monsters are increased by 300
  4661. bonus points!
  4662.  
  4663. String 1672
  4664. <MOVEMENT>
  4665. Can enter LABYRINTH squares, and
  4666. transform the occupied space to
  4667. NORMAL terrain!
  4668.  
  4669. String 1674
  4670. <MOVEMENT>
  4671. Can enter LABYRINTH squares, and
  4672. transform the occupied space to
  4673. NORMAL terrain!
  4674.  
  4675. String 1676
  4676. <FLIP>
  4677. When this card is flipped
  4678. face-up, 1 card other than own
  4679. is randomly selected for
  4680. destruction!
  4681.  
  4682. String 1680
  4683. <DESTRUCTION>
  4684. All cards located in the
  4685. surrounding 3x3 area are
  4686. automatically destroyed when
  4687. this card is destroyed in
  4688. battle!
  4689.  
  4690. String 1683
  4691. <DESTRUCTION>
  4692. All cards located in the
  4693. surrounding 3x3 area are
  4694. automatically destroyed when
  4695. this card is destroyed in
  4696. battle!
  4697.  
  4698. String 1684
  4699. <NATURE EFFECT>
  4700. While this card is face-up in
  4701. the defense position, the power
  4702. of all your MACHINE monsters are
  4703. increased by 300 bonus points!
  4704.  
  4705. String 1688
  4706. <FLIP>
  4707. When this card is flipped
  4708. face-up, this card is
  4709. strengthened by 100 points for
  4710. every MACHINE monster on the
  4711. field!
  4712.  
  4713. String 1693
  4714. <DESTRUCTION>
  4715. Revives in own Summoning Area,
  4716. other than current location,
  4717. when destroyed in battle!
  4718.  
  4719. String 1697
  4720. <FLIP>
  4721. When this card is flipped
  4722. face-up, flips all opponent
  4723. SPELL Cards face-up!
  4724.  
  4725. String 1702
  4726. <ATTACK>
  4727. Increases 2000 bonus points in
  4728. battles against WARRIOR
  4729. monsters!
  4730.  
  4731. String 1704
  4732. <FLIP>
  4733. When this card is flipped
  4734. face-up, if there's a
  4735. Jigen Bakudan in any adjacent
  4736. space, teleport 1 Jigen Bakudan
  4737. to an opponent's Summoning Area.
  4738.  
  4739. String 1707
  4740. <ATTACK>
  4741. Increases 800 bonus points in
  4742. battles against FISH monsters!
  4743.  
  4744. String 1708
  4745. <ATTACK>
  4746. Whenever damage is inflicted to
  4747. LP in battle, the damage amount
  4748. is reduced to 0!
  4749.  
  4750. String 1710
  4751. <NATURE EFFECT>
  4752. While this card is face-up in
  4753. the defense position, all female
  4754. monsters are reduced by 500
  4755. points!
  4756.  
  4757. String 1711
  4758. <ATTACK>
  4759. Increases 1000 bonus points in
  4760. battles against MACHINE
  4761. monsters!
  4762.  
  4763. String 1713
  4764. <NATURE EFFECT>
  4765. While this card is face-up in
  4766. the defense position, all
  4767. face-up THUNDER monsters gain
  4768. movement bonus!
  4769.  
  4770. String 1715
  4771. <FLIP>
  4772. Spellbinds the opposing enemy
  4773. for 1 turn when this card is
  4774. flipped face-up in battle!
  4775.  
  4776. String 1716
  4777. <NATURE EFFECT>
  4778. While this card is face-up in
  4779. the defense position, all
  4780. MACHINE monsters are reduced 500
  4781. points!
  4782.  
  4783. String 1719
  4784. <FLIP>
  4785. Gain control of an opposing
  4786. monster if it is MACHINE for one
  4787. turn when this card is flipped
  4788. face-up in battle!
  4789.  
  4790. String 1725
  4791. <NATURE EFFECT>
  4792. While this card is face-up in
  4793. the defense position, all
  4794. THUNDER monsters are reduced 500
  4795. points!
  4796.  
  4797. String 1726
  4798. <MOVEMENT>
  4799. Can enter LABYRINTH squares, and
  4800. transform the occupied space to
  4801. NORMAL terrain!
  4802.  
  4803. String 1728
  4804. <FLIP>
  4805. Summons Frog The Jam face-up in
  4806. own Summon Area when this card
  4807. is flipped face-up!
  4808.  
  4809. String 1734
  4810. <FLIP>
  4811. All Penguin Soldiers increase
  4812. 800 points when this card is
  4813. flipped face-up!
  4814.  
  4815. String 1735
  4816. <DESTRUCTION>
  4817. When destroyed, spellbinds the
  4818. enemy it engaged in battle for 1
  4819. turn!
  4820.  
  4821. String 1737
  4822. <ATTACK>
  4823. When engaged in battle,
  4824. transforms the space it occupies
  4825. into Sea terrain!
  4826. <FLIP>
  4827. When this card is flipped
  4828. face-up, transforms all adjacent
  4829. spaces into Sea terrain!
  4830.  
  4831. String 1738
  4832. <ATTACK>
  4833. Gains 1000 bonus points when
  4834. engaged in battle with MACHINE
  4835. monsters!
  4836.  
  4837. String 1739
  4838. <FLIP>
  4839. When this card is flipped
  4840. face-up, flips all of own SPELL
  4841. Cards face-down!
  4842.  
  4843. String 1741
  4844. <DESTRUCTION>
  4845. When destroyed, destroys the
  4846. enemy it engaged in battle with!
  4847.  
  4848. String 1742
  4849. <FLIP>
  4850. When this card is flipped
  4851. face-up, transforms all adjacent
  4852. spaces to Sea terrain!
  4853.  
  4854. String 1744
  4855. <FLIP>
  4856. Adopts opposing monster's
  4857. ATK/DEF when this card is
  4858. flipped face-up in battle!
  4859.  
  4860. String 1745
  4861. <ATTACK>
  4862. Whenever damage is inflicted to
  4863. LP in battle, the damage amount
  4864. is reduced to 0!
  4865.  
  4866. String 1747
  4867. <ATTACK>
  4868. Whenever damage is inflicted to
  4869. LP in battle, the damage amount
  4870. is reduced to 0!
  4871.  
  4872. String 1748
  4873. <FLIP>
  4874. Transforms all horizontal spaces
  4875. to Sea spaces when this card is
  4876. flipped face-up!
  4877.  
  4878. String 1749
  4879. <FLIP>
  4880. Teleports to opponent's
  4881. Summoning Area when this card is
  4882. flipped face-up! When this card
  4883. is flipped face-up in battle,
  4884. that battle is cancelled.
  4885.  
  4886. String 1754
  4887. <ATTACK>
  4888. Gains 1000 bonus points when
  4889. engaging in battle against FISH
  4890. monsters!
  4891.  
  4892. String 1756
  4893. <FLIP>
  4894. Spellbinds the opposing enemy
  4895. for 1 turn when this card is
  4896. flipped face-up in battle!
  4897.  
  4898. String 1763
  4899. <DESTRUCTION>
  4900. Transforms all adjacent spaces
  4901. into Sea spaces when destroyed
  4902. in battle!
  4903.  
  4904. String 1765
  4905. <FLIP>
  4906. Teleports to own Summoning Area
  4907. when this card is flipped
  4908. face-up! When this card is
  4909. flipped face-up in battle, that
  4910. battle is cancelled.
  4911.  
  4912. String 1767
  4913. <FLIP>
  4914. When this card is flipped
  4915. face-up, all of own AQUA
  4916. monsters are strengthened by 300
  4917. points!
  4918.  
  4919. String 1768
  4920. <NATURE EFFECT>
  4921. While this card is face-up in
  4922. the defense position, all LP
  4923. recovery points are doubled!
  4924.  
  4925. String 1773
  4926. <FLIP>
  4927. When this card is flipped
  4928. face-up, all adjacent spaces are
  4929. transformed into Sea terrain!
  4930.  
  4931. String 1774
  4932. <FLIP>
  4933. When this card is flipped
  4934. face-up, all Penguin Knights are
  4935. strengthened by 800 points!
  4936.  
  4937. String 1785
  4938. <SPECIAL POWER UP>
  4939. Strong in TOON terrain!
  4940.  
  4941. String 1786
  4942. <NATURE EFFECT>
  4943. The power of all your AQUA
  4944. monsters increases 500 points
  4945. while this card is face-up in
  4946. the defense position.
  4947.  
  4948. String 1787
  4949. <FLIP>
  4950. When this card is flipped
  4951. face-up, all spellbound cards
  4952. are freed and can move in the
  4953. following turn!
  4954.  
  4955. String 1790
  4956. <MOVEMENT>
  4957. Able to move and attack without
  4958. triggering an opponent's
  4959. TRAP(LIMITED RANGE)!
  4960.  
  4961. String 1791
  4962. <DESTRUCTION>
  4963. When this card is destroyed in
  4964. battle, all SPELL Cards
  4965. positioned in adjacent spaces
  4966. are destroyed!
  4967.  
  4968. String 1795
  4969. <NATURE EFFECT>
  4970. When this card survives 2 turns
  4971. face-up in the defense position,
  4972. all cards located in the
  4973. surrounding 3x3 area are
  4974. automatically destroyed!This
  4975. only applies when the
  4976. controlling player intentionally
  4977. flips the card face-up.
  4978.  
  4979. String 1796
  4980. <NATURE EFFECT>
  4981. The power of all your PYRO
  4982. monsters increases 500 points
  4983. while this card is face-up in
  4984. the defense position.
  4985.  
  4986. String 1798
  4987. <FLIP>
  4988. When this card is flipped
  4989. face-up, all your SPELL Cards
  4990. are flipped face-down!
  4991.  
  4992. String 1801
  4993. <NATURE EFFECT>
  4994. The turn count for spellbound
  4995. cards is not conducted while the
  4996. card is in the face-up, defense
  4997. position!
  4998.  
  4999. String 1803
  5000. <FLIP>
  5001. When this card is flipped
  5002. face-up, all cards located in
  5003. MOUNTAIN terrain are destroyed!
  5004.  
  5005. String 1809
  5006. <MOVEMENT>
  5007. Can enter LABYRINTH squares, and
  5008. transform the occupied space to
  5009. NORMAL terrain!
  5010.  
  5011. String 1813
  5012. <FLIP>
  5013. When this card is flipped
  5014. face-up, the power of this card
  5015. increases by 300 points for
  5016. every monster in the controlling
  5017. player's graveyard!
  5018.  
  5019. String 1816
  5020. <FLIP>
  5021. When this card is flipped
  5022. face-up, all your spellbound
  5023. cards are freed and able to move
  5024. at the start of your next turn!
  5025.  
  5026. String 1821
  5027. <DESTRUCTION>
  5028. When this card is destroyed in
  5029. battle, all adjacent spaces are
  5030. transformed into CRUSH terrain!
  5031.  
  5032. String 1823
  5033. <FLIP>
  5034. When this card is flipped
  5035. face-up, the power of all
  5036. Mushroom Man #2 cards are
  5037. increased by 500 points!
  5038.  
  5039. String 1826
  5040. <FLIP>
  5041. When this card is flipped
  5042. face-up, all cards located on
  5043. FOREST terrain are destroyed!
  5044.  
  5045. String 1828
  5046. <FLIP>
  5047. When this card is flipped
  5048. face-up, LP increases 500
  5049. points!
  5050.  
  5051. String 1829
  5052. <NATURE EFFECT>
  5053. While this card is face-up in
  5054. the defense position, TRAP cards
  5055. cannot be triggered!
  5056.  
  5057. String 1830
  5058. <FLIP>
  5059. When this card is flipped
  5060. face-up, all
  5061. Queen of Autumn Leaves cards are
  5062. strengthened by 500 points!
  5063.  
  5064. String 1833
  5065. <FLIP>
  5066. Control of opposing card is
  5067. gained when this card is flipped
  5068. face-up in battle!
  5069.  
  5070. String 1842
  5071. <ATTACK>
  5072. Power increases by 2500 points
  5073. in battles against FIEND
  5074. monsters!
  5075.  
  5076. String 1844
  5077. <NATURE EFFECT>
  5078. While this card is face-up in
  5079. the defense position, the power
  5080. of all your PLANT monsters
  5081. increases by 500 points.
  5082.  
  5083. String 1846
  5084. <FLIP>
  5085. When this parasite card is
  5086. flipped face-up in battle, it
  5087. takes control of the opposing
  5088. card!When the controlled monster
  5089. is destroyed in battle, this
  5090. card is revived in the
  5091. controlling player's Summoning
  5092. Area, other than its current
  5093. location!The nature effect and
  5094. destruction features of the
  5095. monster that's taken over are
  5096. rendered ineffective.
  5097. <DESTRUCTION>
  5098. Transforms adjacent spaces to
  5099. CRUSH terrain when this card is
  5100. destroyed in battle!
  5101.  
  5102. String 1847
  5103. <NATURE EFFECT>
  5104. When this card enters a turn
  5105. face-up and in the defense
  5106. position, all MONSTER Cards are
  5107. removed from the respective
  5108. Graveyards, and the number of
  5109. these removed cards are
  5110. multiplied by 200 points. The
  5111. result is added to the power of
  5112. this card!
  5113. <DESTRUCTION>
  5114. Transforms adjacent spaces to
  5115. CRUSH terrain when this card is
  5116. destroyed in battle!
  5117.  
  5118. String 1848
  5119. <FLIP>
  5120. When this card is flipped
  5121. face-up, all your IMMORTAL cards
  5122. are strengthened by 500 points!
  5123. <DESTRUCTION>
  5124. Transforms adjacent spaces to
  5125. CRUSH terrain when this card is
  5126. destroyed in battle!
  5127.  
  5128. String 1849
  5129. <NATURE EFFECT>
  5130. Shapesnatch's ATK and DEF copies
  5131. the enemy Leader's ATK for
  5132. attacks and your own Leader's
  5133. DEF when defending!
  5134. <DESTRUCTION>
  5135. Transforms adjacent spaces to
  5136. CRUSH terrain when this card is
  5137. destroyed in battle!
  5138.  
  5139. String 1850
  5140. <NATURE EFFECT>
  5141. When this card enters a turn
  5142. face-up and in the defense
  5143. position, all cards are drawn 1
  5144. space towards Carat Idol!
  5145. <DESTRUCTION>
  5146. Transforms adjacent spaces to
  5147. CRUSH terrain when this card is
  5148. destroyed in battle!
  5149.  
  5150. String 1851
  5151. <FLIP>
  5152. When this card is flipped
  5153. face-up, a player gains control
  5154. of all opposing MACHINE monsters
  5155. for the turn in play!
  5156. <DESTRUCTION>
  5157. Transforms adjacent spaces to
  5158. CRUSH terrain when this card is
  5159. destroyed in battle!
  5160.  
  5161. String 1852
  5162. <NATURE EFFECT>
  5163. While this card is face-up in
  5164. the defense position, the
  5165. countdown speed for spellbound
  5166. cards are doubled should a Turn
  5167. Count be involved.
  5168. <DESTRUCTION>
  5169. Transforms adjacent spaces to
  5170. CRUSH terrain when this card is
  5171. destroyed in battle!
  5172.  
  5173. String 1853
  5174. <MOVEMENT>
  5175. Each time Mucus Yolk moves, an
  5176. opponent's LP is reduced by 50
  5177. points!
  5178. <DESTRUCTION>
  5179. Transforms adjacent spaces to
  5180. CRUSH terrain when this card is
  5181. destroyed in battle!
  5182.  
  5183. String 1854
  5184. <NATURE EFFECT>
  5185. While this card is face-up in
  5186. the defense position, an
  5187. additional point is added each
  5188. turn during the recovery of the
  5189. players' Summoning Power points!
  5190. <DESTRUCTION>
  5191. Transforms adjacent spaces to
  5192. CRUSH terrain when this card is
  5193. destroyed in battle!
  5194.  
  5195. String 1855
  5196. <FLIP>
  5197. When this card is flipped
  5198. face-up, all players must
  5199. discard their current hand to
  5200. their respective Graveyards!
  5201. <DESTRUCTION>
  5202. Transforms adjacent spaces to
  5203. CRUSH terrain when this card is
  5204. destroyed in battle!
  5205.  
  5206. String 1856
  5207. <NATURE EFFECT>
  5208. While this card is face-up in
  5209. the defense position, the
  5210. opposing leader's powers are
  5211. rendered ineffective!
  5212. <DESTRUCTION>
  5213. Transforms adjacent spaces to
  5214. CRUSH terrain when this card is
  5215. destroyed in battle!
  5216.  
  5217. String 1857
  5218. <MAGIC>
  5219. Permanently spellbinds all
  5220. DRAGON monsters!
  5221.  
  5222. String 1858
  5223. <MAGIC>
  5224. Permanently spellbinds the
  5225. monster with the highest ATK on
  5226. the Field!
  5227.  
  5228. String 1859
  5229. <MAGIC>
  5230. Select, revive, and control 1
  5231. MONSTER Card from either
  5232. Graveyard!
  5233.  
  5234. String 1860
  5235. <MAGIC>
  5236. Select, revive, and control 1
  5237. SPELL Card from an opponent's
  5238. Graveyard!
  5239.  
  5240. String 1861
  5241. <MAGIC>
  5242. Select, revive, and control 1
  5243. card from either Graveyard!
  5244.  
  5245. String 1862
  5246. <MAGIC>
  5247. Select, revive, and control 1
  5248. SPELL Card from either
  5249. Graveyard!
  5250.  
  5251. String 1863
  5252. <MAGIC>
  5253. Transform a surrounding 2-space
  5254. area into FOREST terrain!
  5255.  
  5256. String 1864
  5257. <MAGIC>
  5258. Transform a surrounding 2-space
  5259. area into WASTELAND terrain!
  5260.  
  5261. String 1865
  5262. <MAGIC>
  5263. Transform a surrounding 2-space
  5264. area into MOUNTAIN terrain!
  5265.  
  5266. String 1866
  5267. <MAGIC>
  5268. Transform a surrounding 2-space
  5269. area into Meadow terrain!
  5270.  
  5271. String 1867
  5272. <MAGIC>
  5273. Transform a surrounding 2-space
  5274. area into Sea terrain!
  5275.  
  5276. String 1868
  5277. <MAGIC>
  5278. Transform a surrounding 2-space
  5279. area into DARK terrain!
  5280.  
  5281. String 1869
  5282. <MAGIC>
  5283. Transform a surrounding 2-space
  5284. area into TOON terrain!
  5285.  
  5286. String 1870
  5287. <MAGIC>
  5288. Transform a surrounding 2-space
  5289. area into NORMAL terrain!
  5290.  
  5291. String 1871
  5292. <MAGIC>
  5293. Transform the occupied space
  5294. into LABYRINTH terrain!
  5295.  
  5296. String 1872
  5297. <MAGIC>
  5298. Randomly selects 1 LABYRINTH
  5299. terrain space, transforms it to
  5300. NORMAL, and transforms the space
  5301. where this card was triggered
  5302. into LABYRINTH terrain! This
  5303. card is effective only if there
  5304. is at least one space containing
  5305. LABYRINTH terrain on the Field.
  5306.  
  5307. String 1873
  5308. <MAGIC>
  5309. Destroys all MONSTER and SPELL
  5310. Cards on the Field!
  5311.  
  5312. String 1874
  5313. <MAGIC>
  5314. Destroys all monsters located in
  5315. vertical and horizontal lines
  5316. from the activated space!
  5317.  
  5318. String 1875
  5319. <MAGIC>
  5320. Destroys all SPELL Cards on the
  5321. Field!
  5322.  
  5323. String 1876
  5324. <MAGIC>
  5325. Destroys all spells located in
  5326. vertical and horizontal lines
  5327. from the activated space!
  5328.  
  5329. String 1877
  5330. <MAGIC>
  5331. 200-point LP recovery for
  5332. controlling player!
  5333.  
  5334. String 1878
  5335. <MAGIC>
  5336. 500-point LP recovery for
  5337. controlling player!
  5338.  
  5339. String 1879
  5340. <MAGIC>
  5341. 1000-point LP recovery for
  5342. controlling player!
  5343.  
  5344. String 1880
  5345. <MAGIC>
  5346. 2000-point LP recovery for
  5347. controlling player!
  5348.  
  5349. String 1881
  5350. <MAGIC>
  5351. If LP is 4000 or below, the
  5352. number of points is increased to
  5353. 4000!
  5354.  
  5355. String 1882
  5356. <MAGIC>
  5357. Recover controlling player's LP
  5358. by 1500 points!
  5359.  
  5360. String 1883
  5361. <MAGIC>
  5362. Inflicts 50 points of damage to
  5363. opponent's LP!
  5364.  
  5365. String 1884
  5366. <MAGIC>
  5367. Inflicts 100 points of damage to
  5368. opponent's LP!
  5369.  
  5370. String 1885
  5371. <MAGIC>
  5372. Inflicts 200 points of damage to
  5373. opponent's LP!
  5374.  
  5375. String 1886
  5376. <MAGIC>
  5377. Inflicts 500 points of damage to
  5378. opponent's LP!
  5379.  
  5380. String 1887
  5381. <MAGIC>
  5382. Inflicts 1000 points of damage
  5383. to opponent's LP!
  5384.  
  5385. String 1888
  5386. <MAGIC>
  5387. Opponent's LP suffers damage
  5388. equivalent to 300 points
  5389. multiplied by the number of
  5390. enemies on the Field!
  5391.  
  5392. String 1889
  5393. <MAGIC>
  5394. Flips all enemy cards on the
  5395. Field face-up and spellbinds
  5396. them for 3 turns!
  5397.  
  5398. String 1890
  5399. <MAGIC>
  5400. Flips all enemy cards on the
  5401. Field face-up!
  5402.  
  5403. String 1891
  5404. <MAGIC>
  5405. Flips all cards on the Field
  5406. face-down!
  5407.  
  5408. String 1892
  5409. <MAGIC>
  5410. Displays opponent's hand face-up
  5411. for 5 seconds!
  5412.  
  5413. String 1893
  5414. <MAGIC>
  5415. Regardless of facing, Type icons
  5416. of all opponent's card are
  5417. displayed on the Field for 5
  5418. seconds!
  5419.  
  5420. String 1894
  5421. <MAGIC>
  5422. Destroys all WARRIOR monsters on
  5423. the Field!
  5424.  
  5425. String 1895
  5426. <MAGIC>
  5427. Destroys all ZOMBIE monsters on
  5428. the Field!
  5429.  
  5430. String 1896
  5431. <MAGIC>
  5432. Destroys all MACHINE monsters on
  5433. the Field!
  5434.  
  5435. String 1897
  5436. <MAGIC>
  5437. Destroys all INSECT monsters on
  5438. the Field!
  5439.  
  5440. String 1898
  5441. <MAGIC>
  5442. Destroys all ROCK monsters on
  5443. the Field!
  5444.  
  5445. String 1899
  5446. <MAGIC>
  5447. Destroys all FISH monsters on
  5448. the Field!
  5449.  
  5450. String 1900
  5451. <MAGIC>
  5452. Destroys the monster with the
  5453. lowest ATK on the Field!
  5454.  
  5455. String 1901
  5456. <MAGIC>
  5457. Destroys all SPELLCASTER
  5458. monsters on the Field!
  5459.  
  5460. String 1902
  5461. <MAGIC>
  5462. Destroys all FIEND monsters on
  5463. the Field!
  5464.  
  5465. String 1903
  5466. <MAGIC>
  5467. Destroys all WINGED-BEAST
  5468. monsters on the Field!
  5469.  
  5470. String 1904
  5471. <MAGIC>
  5472. Destroys all DINOSAUR monsters
  5473. on the Field!
  5474.  
  5475. String 1905
  5476. <MAGIC>
  5477. Randomly selects 10 spaces on
  5478. the Field, and destroys any card
  5479. in-play on that space!
  5480.  
  5481. String 1906
  5482. <MAGIC>
  5483. Select one of the opponent's
  5484. cards on the Field and control
  5485. it for one turn!
  5486.  
  5487. String 1907
  5488. <MAGIC>
  5489. Take control of opponent's
  5490. highest ATK monster for one
  5491. turn!
  5492.  
  5493. String 1908
  5494. <MAGIC>
  5495. Cancels all spellbind and power
  5496. increase/decrease effects. In
  5497. addition, destroys all face-up
  5498. TRAP Cards!Does not cancel any
  5499. bonus effects involving terrain
  5500. and leader abilities.
  5501.  
  5502. String 1909
  5503. <MAGIC>
  5504. Strengthens all FAIRY monsters
  5505. on the Field by 600 points!
  5506.  
  5507. String 1910
  5508. <MAGIC>
  5509. Swaps the respective ATK and DEF
  5510. values of each monster on the
  5511. Field!
  5512.  
  5513. String 1911
  5514. <MAGIC>
  5515. Boosts the DEF of all your own
  5516. monsters on the Field by 900
  5517. points!
  5518.  
  5519. String 1912
  5520. <MAGIC>
  5521. Boosts the ATK/DEF factors of
  5522. all MACHINE monsters on the
  5523. Field by 600 points!
  5524.  
  5525. String 1913
  5526. <MAGIC>
  5527. Boosts the ATK/DEF factors of
  5528. all PLANT monsters on the Field
  5529. by 600 points!
  5530.  
  5531. String 1914
  5532. <MAGIC>
  5533. Boosts the ATK/DEF factors of
  5534. all WINGED-BEAST monsters on the
  5535. Field by 600 points!
  5536.  
  5537. String 1915
  5538. <MAGIC>
  5539. Boosts the ATK/DEF factors of
  5540. all REPTILE monsters on the
  5541. Field by 600 points!
  5542.  
  5543. String 1916
  5544. <MAGIC>
  5545. Boosts the ATK/DEF factors of
  5546. all WATER monsters on the Field
  5547. by 600 points!
  5548.  
  5549. String 1917
  5550. <MAGIC>
  5551. All of the enemy cards on the
  5552. Field in defense position are
  5553. shifted to attack position!
  5554.  
  5555. String 1918
  5556. <MAGIC>
  5557. All your monsters on the Field
  5558. are returned to the Deck!
  5559.  
  5560. String 1919
  5561. <MAGIC>
  5562. All your monsters on the Field
  5563. are transformed to ZOMBIE
  5564. monsters!
  5565.  
  5566. String 1920
  5567. <MAGIC>
  5568. Your monster with the highest
  5569. ATK on the Field is transported
  5570. to the space where this card is
  5571. activated!
  5572.  
  5573. String 1921
  5574. <MAGIC>
  5575. If a card has already been
  5576. played from your hand, you can
  5577. play another card!
  5578.  
  5579. String 1922
  5580. <MAGIC>
  5581. Absorbs all of your opponent's
  5582. Summoning Power!
  5583.  
  5584. String 1923
  5585. <MAGIC>
  5586. Transports your Leader to the
  5587. space where this card is
  5588. activated!
  5589.  
  5590. String 1924
  5591. <MAGIC>
  5592. Randomly shifts the position of
  5593. cards and changes the terrain on
  5594. the Field! In addition, all
  5595. LABYRINTH squares are changed to
  5596. NORMAL!
  5597.  
  5598. String 1925
  5599. <MAGIC>
  5600. All cards in play on the Field
  5601. with the exception of the
  5602. Leaders are transported to
  5603. contrasting spaces diagonal to
  5604. their current positions!
  5605.  
  5606. String 1926
  5607. <POWER UP>
  5608. Increases the power of WARRIOR
  5609. monsters of LIGHT and EARTH by
  5610. 500 points!
  5611.  
  5612. String 1927
  5613. <POWER UP>
  5614. Increases the power of WARRIOR
  5615. monsters of DARK, FIRE, WATER,
  5616. and WIND by 500 points!
  5617.  
  5618. String 1928
  5619. <POWER UP>
  5620. Increases the power of DARK
  5621. monsters by 300 points!
  5622.  
  5623. String 1929
  5624. <POWER UP>
  5625. Increases the power of
  5626. BEAST-WARRIOR and FIEND monsters
  5627. by 500 points!
  5628.  
  5629. String 1930
  5630. <POWER UP>
  5631. Increases the power of INSECT
  5632. monsters by 500 points!
  5633.  
  5634. String 1931
  5635. <POWER UP>
  5636. Increases the power of INSECT
  5637. monsters by 500 points!
  5638.  
  5639. String 1932
  5640. <POWER UP>
  5641. Increases the power of any
  5642. monster with "Elf" in its name
  5643. by 700 points!
  5644.  
  5645. String 1933
  5646. <POWER UP>
  5647. Increases the power of BEAST
  5648. monsters by 500 points!
  5649.  
  5650. String 1934
  5651. <POWER UP>
  5652. Increases the power of any
  5653. monster with a shell by 500
  5654. points!
  5655.  
  5656. String 1935
  5657. <POWER UP>
  5658. Increases the power of PLANT
  5659. monsters by 500 points!
  5660.  
  5661. String 1936
  5662. <POWER UP>
  5663. Increases the power of
  5664. SPELLCASTER monsters of DARK by
  5665. 500 points!
  5666.  
  5667. String 1937
  5668. <POWER UP>
  5669. Increases the power of FAIRY
  5670. monsters by 500 points!
  5671.  
  5672. String 1938
  5673. <POWER UP>
  5674. Increases the power of horned
  5675. monsters other than DARK by 500
  5676. points!
  5677.  
  5678. String 1939
  5679. <POWER UP>
  5680. Increases the power of horned
  5681. monsters of DARK by 500 points!
  5682.  
  5683. String 1940
  5684. <POWER UP>
  5685. Increases the power of DRAGON
  5686. and SEA SERPENT monsters by 500
  5687. points!
  5688.  
  5689. String 1941
  5690. <POWER UP>
  5691. Increases the power of female
  5692. monsters by 500 points!
  5693.  
  5694. String 1942
  5695. <POWER UP>
  5696. Increases the power of female
  5697. monsters by 500 points!
  5698.  
  5699. String 1943
  5700. <POWER UP>
  5701. Increases the power of BEAST and
  5702. BEAST-WARRIOR monsters by 500
  5703. points!
  5704.  
  5705. String 1944
  5706. <POWER UP>
  5707. Increases the power of FIEND
  5708. female monsters by 500 points!
  5709.  
  5710. String 1945
  5711. <POWER UP>
  5712. Increases the power of
  5713. SPELLCASTER monsters other than
  5714. DARK by 500 points!
  5715.  
  5716. String 1946
  5717. <POWER UP>
  5718. Increases the power of ZOMBIE
  5719. monsters by 500 points!
  5720.  
  5721. String 1947
  5722. <POWER UP>
  5723. Increases the power of EARTH
  5724. monsters by 300 points!
  5725.  
  5726. String 1948
  5727. <POWER UP>
  5728. Increases the power of MACHINE
  5729. monsters by 500 points!
  5730.  
  5731. String 1949
  5732. <POWER UP>
  5733. Increases the power of DRAGON
  5734. and REPTILE monsters by 500
  5735. points!
  5736.  
  5737. String 1950
  5738. <POWER UP>
  5739. Increases the power of
  5740. WINGED-BEAST monsters by 500
  5741. points!
  5742.  
  5743. String 1951
  5744. <POWER UP>
  5745. Increases the power of WATER
  5746. monsters by 500 points!
  5747.  
  5748. String 1952
  5749. <POWER UP>
  5750. Increases the power of WARRIOR
  5751. and BEAST-WARRIOR monsters by
  5752. 500 points!
  5753.  
  5754. String 1953
  5755. <POWER UP>
  5756. Increases the power of FIRE
  5757. monsters by 500 points!
  5758.  
  5759. String 1954
  5760. <POWER UP>
  5761. Increases the power of every
  5762. monster by 300 points!
  5763.  
  5764. String 1955
  5765. <POWER UP>
  5766. Increases the power of LIGHT
  5767. monsters by 500 points!
  5768.  
  5769. String 1956
  5770. <POWER UP>
  5771. Increases the power of FIEND
  5772. monsters by 500 points!
  5773.  
  5774. String 1957
  5775. <POWER UP>
  5776. Increases the power of FISH and
  5777. SEA SERPENT monsters by 500
  5778. points!
  5779.  
  5780. String 1958
  5781. <POWER UP>
  5782. Increases the power THUNDER,
  5783. AQUA, PYRO, and ROCK monsters by
  5784. 500 points!
  5785.  
  5786. String 1959
  5787. <POWER UP>
  5788. Increases the power WIND
  5789. monsters by 500 points!
  5790.  
  5791. String 1960
  5792. <POWER UP>
  5793. Increases the power of PYRO
  5794. monsters by 500 points!
  5795.  
  5796. String 1961
  5797. <POWER UP>
  5798. Increases the power of
  5799. Slot Machine by 700 points!
  5800.  
  5801. String 1962
  5802. <POWER UP>
  5803. Increases the power of DRAGON
  5804. monsters of DARK by 700 points!
  5805.  
  5806. String 1963
  5807. <POWER UP>
  5808. Reduces opponent's LP by half
  5809. and adds the reduced amount to
  5810. the powers of all monsters!
  5811.  
  5812. String 1964
  5813. <POWER UP>
  5814. Grants Kuriboh the power to
  5815. resurrect on any Summoning Area
  5816. space other than the one it's
  5817. defeated in. Also, when the
  5818. monster flips face-up, another
  5819. Kuriboh is generated face-down
  5820. in your own Summoning Area!
  5821.  
  5822. String 1965
  5823. <POWER UP>
  5824. WARRIOR monsters automatically
  5825. destroy DRAGON monsters in
  5826. battle!The opposing enemy's
  5827. attack effects are rendered
  5828. ineffective.
  5829.  
  5830. String 1966
  5831. <POWER UP>
  5832. FAIRY monsters automatically
  5833. destroy FIEND monsters in
  5834. battle!The opposing enemy's
  5835. attack effects are rendered
  5836. ineffective.
  5837.  
  5838. String 1967
  5839. <POWER UP>
  5840. PLANT monsters automatically
  5841. destroy SPELLCASTER monsters in
  5842. battle!The opposing enemy's
  5843. attack effects are rendered
  5844. ineffective.
  5845.  
  5846. String 1968
  5847. <POWER UP>
  5848. Strengthens all monsters with
  5849. ATKs of 1000 or below. When
  5850. defeated in battle, the adjacent
  5851. spaces are transformed into
  5852. CRUSH terrain!The opposing
  5853. enemy's destruction effects are
  5854. rendered ineffective.
  5855.  
  5856. String 1969
  5857. <POWER UP>
  5858. Renders all monsters other than
  5859. MACHINE eternally spellbound!
  5860.  
  5861. String 1970
  5862. <POWER UP>
  5863. Cancels all spellbind and power
  5864. increase/decrease effects. Does
  5865. not cancel any bonus effects
  5866. involving terrain and leader
  5867. abilities.
  5868.  
  5869. String 1971
  5870. <POWER UP>
  5871. Changes Harpie Lady to
  5872. Harpie Lady Sisters!
  5873.  
  5874. String 1972
  5875. <POWER UP>
  5876. Changes Larvae Moth, Petit Moth,
  5877. Kattapillar, Needle Worm, and
  5878. Acid Crawler to Larva of Moth!
  5879.  
  5880. String 1973
  5881. <POWER UP>
  5882. Transforms Red-Eyes B. Dragon
  5883. and Zoa to metal monsters!
  5884.  
  5885. String 1974
  5886. <POWER UP>
  5887. Randomly transforms any monster
  5888. with "Egg" in its name to
  5889. another monster!
  5890.  
  5891. String 1975
  5892. <TRAP(LIMITED RANGE)>
  5893. Disposable trap that spellbinds
  5894. activated enemy card for 3
  5895. turns, and reduces its strength
  5896. by 600 points!
  5897.  
  5898. String 1976
  5899. <TRAP(LIMITED RANGE)>
  5900. Disposable trap that spellbinds
  5901. activated enemy card for 3
  5902. turns, and reduces its strength
  5903. by 1000 points!
  5904.  
  5905. String 1977
  5906. <TRAP(LIMITED RANGE)>
  5907. Disposable trap that spellbinds
  5908. activated enemy card for 1 turn,
  5909. and reduces its strength by 800
  5910. points!
  5911.  
  5912. String 1978
  5913. <TRAP(LIMITED RANGE)>
  5914. Disposable trap that spellbinds
  5915. activated enemy card for 1 turn,
  5916. and reduces its strength by 600
  5917. points!
  5918.  
  5919. String 1979
  5920. <TRAP(LIMITED RANGE)>
  5921. Disposable trap that spellbinds
  5922. activated enemy card for 3
  5923. turns!
  5924.  
  5925. String 1980
  5926. <TRAP(LIMITED RANGE)>
  5927. Disposable trap that eternally
  5928. spellbinds activated enemy card,
  5929. and reduces its strength by 1500
  5930. points!
  5931.  
  5932. String 1981
  5933. <TRAP(LIMITED RANGE)>
  5934. Disposable trap that triggers
  5935. against a monster with ATK of
  5936. 1000 or below, and destroys it!
  5937.  
  5938. String 1982
  5939. <TRAP(LIMITED RANGE)>
  5940. Disposable trap that triggers
  5941. against a monster with ATK of
  5942. 1500 or below, and destroys it!
  5943.  
  5944. String 1983
  5945. <TRAP(LIMITED RANGE)>
  5946. Disposable trap that triggers
  5947. against a monster with ATK of
  5948. 2000 or below, and destroys it!
  5949.  
  5950. String 1984
  5951. <TRAP(LIMITED RANGE)>
  5952. Disposable trap that triggers
  5953. against a monster with ATK of
  5954. 3000 or below, and destroys it!
  5955.  
  5956. String 1985
  5957. <TRAP(LIMITED RANGE)>
  5958. Disposable trap that triggers
  5959. against a monster with ATK of
  5960. 4000 or below, and destroys it!
  5961.  
  5962. String 1986
  5963. <TRAP(LIMITED RANGE)>
  5964. Disposable trap that triggers
  5965. against any enemy card and
  5966. destroys every card located
  5967. within a 3x3-space area!
  5968.  
  5969. String 1987
  5970. <TRAP(LIMITED RANGE)>
  5971. Disposable trap that triggers
  5972. against an opponent's spell and
  5973. destroys it!
  5974.  
  5975. String 1988
  5976. <TRAP(FULL RANGE)>
  5977. Permanent trap that triggers
  5978. against an opponent's direct
  5979. LP-attacking Riryoku and
  5980. reverses the inflicted damage!
  5981.  
  5982. String 1989
  5983. <TRAP(FULL RANGE)>
  5984. Permanent trap that triggers
  5985. against LP recovery and reduces
  5986. an opponent's LP by the same
  5987. amount!
  5988.  
  5989. String 1990
  5990. <TRAP(FULL RANGE)>
  5991. Permanent trap that triggers
  5992. against power-ups involving
  5993. increases in ATK and DEF,
  5994. reversing the positive effect to
  5995. a negative amount!
  5996.  
  5997. String 1991
  5998. <TRAP(FULL RANGE)>
  5999. Disposable trap that triggers
  6000. when an enemy card completes its
  6001. move in the attack position!
  6002. Cancels the card's actions and
  6003. ends further movement.
  6004.  
  6005. String 1992
  6006. <TRAP(FULL RANGE)>
  6007. Permanent trap that triggers
  6008. when an enemy card completes its
  6009. move in the defense position!
  6010. Automatically changes the card
  6011. to offense position!
  6012.  
  6013. String 1993
  6014. <TRAP(FULL RANGE)>
  6015. Permanent trap that triggers
  6016. when an enemy card completes its
  6017. move in the defense position!
  6018. Automatically cancels the enemy
  6019. card's move and eternally
  6020. spellbinds it!
  6021.  
  6022. String 1994
  6023. <TRAP(FULL RANGE)>
  6024. Disposable trap that triggers
  6025. when Harpie's Feather Duster is
  6026. activated, and nullifies the
  6027. card's effect!
  6028.  
  6029. String 1995
  6030. <TRAP(FULL RANGE)>
  6031. Permanent trap that triggers
  6032. when Raigeki is activated, and
  6033. nullifies the card's effect!
  6034.  
  6035. String 1996
  6036. <TRAP(FULL RANGE)>
  6037. Permanent trap that triggers
  6038. when a card is resurrected from
  6039. the Graveyard, and cancels the
  6040. card's effect!
  6041.  
  6042. String 1997
  6043. <TRAP(FULL RANGE)>
  6044. Disposable trap that triggers
  6045. when an opponent's MAGIC or
  6046. RITUAL Card is activated, and
  6047. cancels the card's effect!
  6048.  
  6049. String 1998
  6050. <TRAP(FULL RANGE)>
  6051. Permanent trap that triggers
  6052. when a Dark Hole is activated!
  6053. Protects all your cards on the
  6054. Field from destruction!
  6055.  
  6056. String 1999
  6057. <TRAP(FULL RANGE)>
  6058. Permanent trap that triggers
  6059. against any activated TRAP Card
  6060. and nullifies the card!
  6061.  
  6062. String 2000
  6063. <TRAP(FULL RANGE)>
  6064. Permanent trap that triggers
  6065. against any activated RITUAL
  6066. Card and nullifies the card!
  6067.  
  6068. String 2001
  6069. <TRAP(FULL RANGE)>
  6070. Disposable trap that triggers
  6071. when an enemy initiates an
  6072. attack against your Leader or
  6073. other cards on the Field!
  6074. Destroys every one of your
  6075. opponent's attack-positioned
  6076. cards on the Field!
  6077.  
  6078. String 2002
  6079. <TRAP(FULL RANGE)>
  6080. Disposable trap that triggers
  6081. when an enemy initiates an
  6082. attack against your Leader or
  6083. other cards on the Field and
  6084. cancels the attack!
  6085.  
  6086. String 2003
  6087. <TRAP(FULL RANGE)>
  6088. Permanent trap that triggers
  6089. when an enemy initiates an
  6090. attack against your Leader or
  6091. other cards on the Field and
  6092. reduces the ATK of the enemy by
  6093. half!
  6094.  
  6095. String 2004
  6096. <RITUAL>
  6097. Sacrifice 3 monsters with DEF
  6098. factors of 2000 or higher to
  6099. summon Millennium Shield!
  6100.  
  6101. String 2005
  6102. <RITUAL>
  6103. Sacrifice 3 monsters
  6104. respectively of BEAST-WARRIOR,
  6105. DRAGON, and PYRO to summon
  6106. Yamadron!
  6107.  
  6108. String 2006
  6109. <RITUAL>
  6110. Sacrifice Kazejin, Suijin, and
  6111. Sanga of the Thunder to summon
  6112. Gate Guardian!
  6113.  
  6114. String 2007
  6115. <RITUAL>
  6116. Sacrifice 2 monsters with ATKs
  6117. of 1500 or lower with
  6118. Gaia The Fierce Knight to summon
  6119. Black Luster Soldier!
  6120.  
  6121. String 2008
  6122. <RITUAL>
  6123. Sacrifice 2 FIEND monsters with
  6124. King of Yamimakai to summon
  6125. Zera The Mant!
  6126.  
  6127. String 2009
  6128. <RITUAL>
  6129. Sacrifice 2 BEAST monsters with
  6130. Leogun to summon Super War-Lion!
  6131.  
  6132. String 2010
  6133. <RITUAL>
  6134. Sacrifice 1 FIEND monster with
  6135. Wicked Mirror and
  6136. Fiend Reflection #1 to summon
  6137. Fiend's Mirror!
  6138.  
  6139. String 2011
  6140. <RITUAL>
  6141. Sacrifice 3
  6142. Blue-Eyes White Dragons to
  6143. summon
  6144. Blue-Eyes Ultimate Dragon!
  6145.  
  6146. String 2012
  6147. <RITUAL>
  6148. Sacrifice 1 WINGED-BEAST monster
  6149. and 1 WARRIOR monster with
  6150. Water Omotics to summon
  6151. Performance of Sword!
  6152.  
  6153. String 2013
  6154. <RITUAL>
  6155. Sacrifice Battle Steer,
  6156. Bio Plant, and Griggle to summon
  6157. Hungry Burger!
  6158.  
  6159. String 2014
  6160. <RITUAL>
  6161. Sacrifice 2 BEAST-WARRIOR
  6162. monsters and Millennium Golem to
  6163. summon Sengenjin!
  6164.  
  6165. String 2015
  6166. <RITUAL>
  6167. Sacrifice 2 WARRIOR monsters and
  6168. Mystical Elf to summon
  6169. Skull Guardian!
  6170.  
  6171. String 2016
  6172. <RITUAL>
  6173. Sacrifice Curse of Dragon,
  6174. Feral Imp, and Koumori Dragon to
  6175. summon Tri-Horned Dragon!
  6176.  
  6177. String 2017
  6178. <RITUAL>
  6179. Sacrifice 1 WARRIOR monster, 1
  6180. WINGED-BEAST monster, and
  6181. Darkfire Dragon to summon
  6182. Serpent Night Dragon!
  6183.  
  6184. String 2018
  6185. <RITUAL>
  6186. Sacrifice 2 AQUA monsters and
  6187. 30,000-Year White Turtle to
  6188. summon Crab Turtle!
  6189.  
  6190. String 2019
  6191. <RITUAL>
  6192. Sacrifice 2 SPELLCASTER monsters
  6193. and Mask of Darkness to summon
  6194. Mask of Shine & Dark!
  6195.  
  6196. String 2020
  6197. <RITUAL>
  6198. Sacrifice 2 monsters with ATKs
  6199. of 1000 or less and
  6200. Versago the Destroyer to summon
  6201. Chakra!
  6202.  
  6203. String 2021
  6204. <RITUAL>
  6205. Sacrifice 2 MACHINE monsters and
  6206. Mysterious Puppeteer to summon
  6207. Psycho-Puppet!
  6208.  
  6209. String 2022
  6210. <RITUAL>
  6211. Sacrifice 2 INSECT monsters and
  6212. Hercules Beetle to summon
  6213. Javelin Beetle!
  6214.  
  6215. String 2023
  6216. <RITUAL>
  6217. Sacrifice 2 WARRIOR monsters and
  6218. Swordstalker to summon
  6219. Garma Sword!
  6220.  
  6221. String 2024
  6222. <RITUAL>
  6223. Sacrifice
  6224. Queen of Autumn Leaves,
  6225. Princess of Tsurugi, and
  6226. Dark Elf to summon Cosmo Queen!
  6227.  
  6228. String 2025
  6229. <RITUAL>
  6230. Sacrifice 1 ZOMBIE monster, 1
  6231. MACHINE monster, and 1 INSECT
  6232. monster to summon Dokurorider!
  6233.  
  6234. String 2026
  6235. <RITUAL>
  6236. Sacrifice 2 FISH monsters and
  6237. Mech Bass to summon
  6238. Fortress Whale!
  6239.  
  6240. String 2027
  6241. <RITUAL>
  6242. Sacrifice 2 monsters with ATKs
  6243. of 1500 or less and
  6244. Dark Magician to summon
  6245. Magician of Black Chaos!
  6246.  
  6247. String 2029
  6248. The British Empire in the 1480s...
  6249.  
  6250. String 2030
  6251. The Wars of the Roses, a power
  6252. struggle between the Houses of
  6253. Lancaster (Red Rose) and
  6254.  
  6255. String 2031
  6256. York (White Rose) to decide a royal
  6257. successor, was nearing an end.
  6258.  
  6259. String 2032
  6260. With the Yorkists well in the lead,
  6261. the reign of Richard 3 was but a
  6262. step away.
  6263.  
  6264. String 2033
  6265. And in France, Yugi (Henry Tudor)
  6266. - the last Lancastrian heir -
  6267.  
  6268. String 2034
  6269. was being forced to live a life of
  6270. exile.
  6271.  
  6272. String 2035
  6273. The Lancastrian forces were rendered
  6274. powerless by ancient cards of
  6275. sorcery wielded by
  6276.  
  6277. String 2036
  6278. "Seto" and his 7 followers who,
  6279. known as the "Rose Crusaders",
  6280. served under the flag of
  6281.  
  6282. String 2037
  6283. Lord Crawford, a powerful Yorkist
  6284. nobleman.
  6285.  
  6286. String 2039
  6287. Lacking a duelist to champion their
  6288. cause, defeat was imminent for the
  6289. Lancastrians.
  6290.  
  6291. String 2040
  6292. In England, duel card games were
  6293. still at the fledgling stage.
  6294.  
  6295. String 2041
  6296. Thus, the Lancastrians had to look
  6297. elsewhere for a duel master capable
  6298. of facing the Rosenkreuz in battle.
  6299.  
  6300. String 2042
  6301. With this in mind,
  6302. Margaret Mai Beaufort of Lancaster
  6303. secretly requested a High Druid to
  6304.  
  6305. String 2043
  6306. summon a duelist from another age.
  6307.  
  6308. String 2044
  6309. Ooooooooooooooh!!!
  6310.  
  6311. String 2045
  6312. ...summon from the mystic circle of
  6313. red and white roses, the one capable
  6314. of harnessing pure power...
  6315.  
  6316. String 2046
  6317. There was truth to the legend of the
  6318. Rose Duelist!!!
  6319.  
  6320. String 2047
  6321. Lady Margaret! I... I did it! Now we
  6322. have the means for defeating the
  6323. evil forces of Rosenkreuz!
  6324.  
  6325. String 2048
  6326. ...
  6327.  
  6328. String 2049
  6329. Oh... My apologies. In my
  6330. excitement, I'd forgotten I was in
  6331. the presence of the Rose Duelist.
  6332.  
  6333. String 2050
  6334. Allow me to introduce myself. I am
  6335. Simon McMooran, High Druid and
  6336. servant of Lancaster.
  6337.  
  6338. String 2052
  6339. ...
  6340.  
  6341. String 2054
  6342. Now, here's the situation. The year
  6343. is 1485 and you are currently in
  6344. Stonehenge, near Salisbury, England.
  6345.  
  6346. String 2055
  6347. The British Empire is in turmoil
  6348. with the House of Lancaster's
  6349. rightful claim to the throne being
  6350.  
  6351. String 2056
  6352. challenged by the Yorkist usurpers.
  6353.  
  6354. String 2057
  6355. The power struggle is referred to as
  6356. the Wars of the Roses, a name based
  6357. on the badges used by both sides - a
  6358.  
  6359. String 2058
  6360. red rose for the Lancastrians and a
  6361. white rose for the Yorkists.
  6362.  
  6363. String 2059
  6364. Right now, our kingdom is threatened
  6365. by the Yorkists and their wrongful
  6366. claim to the throne!
  6367.  
  6368. String 2060
  6369. All because the Yorkists enjoy the
  6370. support of the Rose Crusaders and
  6371. their sorcerous White Rose cards.
  6372.  
  6373. String 2062
  6374. We hoped that your dueling
  6375. experience would defeat the
  6376. Rose Crusaders
  6377.  
  6378. String 2063
  6379. and lead us to victory!
  6380.  
  6381. String 2065
  6382. Rumor has it that only the legendary
  6383. Rose Duelist stands a chance against
  6384. the power of Rosenkreuz.
  6385.  
  6386. String 2066
  6387. We appreciate any help you can
  6388. provide against them.
  6389.  
  6390. String 2067
  6391. Before I forget... I should warn you
  6392. that the rules to dueling differ
  6393. here from those of your age.
  6394.  
  6395. String 2068
  6396. Here in England, dueling is governed
  6397. by what is known as the
  6398. "Perfect Rule".
  6399.  
  6400. String 2069
  6401. In addition to several minor
  6402. distinctions, there are two major
  6403. differences.
  6404.  
  6405. String 2070
  6406. One is the existence of movement or
  6407. positioning. The other is the Deck
  6408. Leader concept.
  6409.  
  6410. String 2071
  6411. These are two aspects of dueling
  6412. that were lost in the process when
  6413. the ancient sport of Duel Monsters
  6414.  
  6415. String 2072
  6416. was adapted to card form.
  6417.  
  6418. String 2073
  6419. The "Perfect Rule" represents these
  6420. lost rules that were miraculously
  6421. revived here in England.
  6422.  
  6423. String 2076
  6424. It is important that you feel the
  6425. vibrations of a Deck Leader...
  6426. the minute resonations that ring
  6427.  
  6428. String 2077
  6429. true to your soul.
  6430.  
  6431. String 2078
  6432. The cards themselves draw their
  6433. power from the energies of the
  6434. Ancient Ones.
  6435.  
  6436. String 2079
  6437. The Deck Leader acts as an
  6438. intermediate between the Ancient
  6439. Ones and the deck-wielder.
  6440.  
  6441. String 2081
  6442. of your soul.
  6443.  
  6444. String 2082
  6445. Here are several decks from which to
  6446. choose. Give it some serious
  6447. thought, and make your selection.
  6448.  
  6449. String 2083
  6450. Choose carefully, for the deck you
  6451. select will guide the destiny of
  6452. your duels.
  6453.  
  6454. String 2084
  6455. Ah! I see you have selected your
  6456. deck...
  6457.  
  6458. String 2085
  6459. Hmmm. So that's the effect of the
  6460. Celtic Red Rose cards...
  6461.  
  6462. String 2086
  6463. It looks like there's some truth to
  6464. the rumor that Red Rose cards are
  6465. capable of time transformation...
  6466.  
  6467. String 2088
  6468. It's been some time since the Battle
  6469. of Barnet, old one...
  6470.  
  6471. String 2090
  6472. Only a member of the Rose Crusaders
  6473. may call me by that name...
  6474.  
  6475. String 2091
  6476. If you may recall, I told you once
  6477. before that you may only address me
  6478. as Seto.
  6479.  
  6480. String 2093
  6481. And you... You must be the dreaded
  6482. Rose Duelist.
  6483. I must admit there's a certain aura
  6484.  
  6485. String 2094
  6486. of power emanating from you.
  6487.  
  6488. String 2095
  6489. I believe an introduction is in
  6490. order. I am Seto, leader of the
  6491. Rose Crusaders.
  6492.  
  6493. String 2096
  6494. There are members of our little
  6495. group who prefer to call me by the
  6496. name of C. Rosenkreuz.
  6497.  
  6498. String 2098
  6499. Mind your manners, old man!
  6500.  
  6501. String 2099
  6502. What else would bring me here...
  6503. I've come for the Red Rose cards!
  6504.  
  6505. String 2100
  6506. After all, it was you who showed me
  6507. how the summoning capabilities would
  6508. evolve when the Red Rose cards are
  6509.  
  6510. String 2101
  6511. combined with the transport powers
  6512. of the White Rose cards...
  6513.  
  6514. String 2102
  6515. You aren't thinking of attempting
  6516. the forbidden "Rose Summoning"...
  6517.  
  6518. String 2103
  6519. If so, then the Red Rose cards must
  6520. never fall into your evil hands!!!
  6521.  
  6522. String 2104
  6523. Card sorcery taps into the powers of
  6524. the Ancient Ones... By their very
  6525. nature, each card is a double-edged
  6526.  
  6527. String 2105
  6528. sword that can cut both ways...
  6529.  
  6530. String 2106
  6531. The Rose Cards alone harness
  6532. tremendous power. There's no telling
  6533. what horrors one might unleash to
  6534.  
  6535. String 2107
  6536. the world by combining both
  6537. Red and White!!!
  6538.  
  6539. String 2108
  6540. I will sacrifice my own life if need
  6541. be to prevent any from uttering the
  6542. "Spell of Doom"!!!
  6543.  
  6544. String 2110
  6545. The 16 Red and White Rose cards
  6546. grant "power over all"! Druid legend
  6547. has twisted the true meaning of
  6548.  
  6549. String 2111
  6550. these cards!
  6551.  
  6552. String 2112
  6553. We Rose Crusaders have sworn to
  6554. create a utopia free from the
  6555. ravages of war. We intend to
  6556.  
  6557. String 2113
  6558. accomplish this with the power of
  6559. the cards!!!
  6560.  
  6561. String 2114
  6562. And we shall do so by extending the
  6563. rule of Richard 3 throughout the
  6564. known world!!!
  6565.  
  6566. String 2115
  6567. ...
  6568.  
  6569. String 2116
  6570. By the way, it was clever of you to
  6571. form a circle of red roses within
  6572. the white rose barrier to summon the
  6573.  
  6574. String 2117
  6575. Rose Duelist...
  6576.  
  6577. String 2118
  6578. But you were foolish to come alone.
  6579. This area is surrounded and if you
  6580. wish to leave with your life, you
  6581.  
  6582. String 2119
  6583. will do so only by handing over the
  6584. Red Rose cards...
  6585.  
  6586. String 2122
  6587. Right after the summoning, I had the
  6588. cards dispersed among our best
  6589. duelists to keep them from your
  6590.  
  6591. String 2123
  6592. tainted hands!
  6593.  
  6594. String 2124
  6595. Then you leave me with but one
  6596. option... I shall enlist the aid of
  6597. your precious Rose Duelist!
  6598.  
  6599. String 2125
  6600. You take leave of your senses...
  6601.  
  6602. String 2126
  6603. And you speak too soon, old man!
  6604.  
  6605. String 2127
  6606. Heed my words, Duelist! If you wish
  6607. to return to your proper time
  6608. period, you will require 16 cards of
  6609.  
  6610. String 2128
  6611. the Red and White Roses...
  6612.  
  6613. String 2129
  6614. The red and white positions must be
  6615. laid out in reverse of the summoning
  6616. order to send you home...
  6617.  
  6618. String 2131
  6619. Since you need the 16 Rose Cards
  6620. just as much as we do... I propose a
  6621. partnership.
  6622.  
  6623. String 2132
  6624. Help us gather the cards and I shall
  6625. guarantee your return after we've
  6626. achieved our ultimate goal!!!
  6627.  
  6628. String 2136
  6629. Let me see... Simon's side has 8 of
  6630. the Red Rose cards, while my side -
  6631. the Rose Crusaders - has possession
  6632.  
  6633. String 2137
  6634. of the 8 White Rose cards.
  6635.  
  6636. String 2138
  6637. As the numbers are even, simple
  6638. arithmetic indicates that you could
  6639. side with either of us.
  6640.  
  6641. String 2139
  6642. But I'm sure you'll take into
  6643. account who's winning this war.
  6644. After all, who was desperate enough
  6645.  
  6646. String 2141
  6647. I think it's quite clear which side
  6648. is better-positioned to send you
  6649. home...
  6650.  
  6651. String 2146
  6652. Well, yes. But...
  6653.  
  6654. String 2147
  6655. Splendid! In keeping with the
  6656. tradition of the Old Temple gardens,
  6657. I offer you a choice, Duelist.
  6658.  
  6659. String 2148
  6660. Here are two roses. The white
  6661. represents me, and the red for old
  6662. Simon here...
  6663.  
  6664. String 2149
  6665. For the sake of justice... Choose
  6666. the red rose!
  6667.  
  6668. String 2150
  6669. Stand by my side, Duelist... Choose
  6670. the white rose.
  6671.  
  6672. String 2151
  6673. How disappointing...
  6674.  
  6675. String 2152
  6676. Oh well. You made your choice, and I
  6677. respect that. For now, I will
  6678. guarantee your safe passage until
  6679.  
  6680. String 2153
  6681. you've met with Yugi.
  6682.  
  6683. String 2154
  6684. After all, I don't want our little
  6685. game to end too quickly... That
  6686. wouldn't be sporting.
  6687.  
  6688. String 2155
  6689. I look forward to the day when we
  6690. meet again, Duelist! Until then...
  6691.  
  6692. String 2158
  6693. Last Prince of Lancaster, a true
  6694. Welshman and the hope of we who call
  6695. ourselves Celts!
  6696.  
  6697. String 2160
  6698. You serve us well, Simon. My mother
  6699. was wise in summoning you from
  6700. Scotland.
  6701.  
  6702. String 2161
  6703. You honor me, sire.
  6704.  
  6705. String 2162
  6706. Duelist, I am Yugi.
  6707.  
  6708. String 2163
  6709. Actually, Henry Tudor is my name.
  6710. But I find it tiresome. You may call
  6711. me "Yugi".
  6712.  
  6713. String 2164
  6714. I'm sure Simon explained our
  6715. situation. But it's only right that
  6716. I request your services myself.
  6717.  
  6718. String 2165
  6719. I need you to return to England and
  6720. put an end to the threat of the
  6721. Rose Crusaders.
  6722.  
  6723. String 2166
  6724. Their White Rose cards form a
  6725. barrier that prevents my armies from
  6726. setting foot on British soil.
  6727.  
  6728. String 2167
  6729. Although we Celts have the
  6730. Red Rose cards, we are but
  6731. inheritors who are unable to wield
  6732.  
  6733. String 2168
  6734. their full power.
  6735.  
  6736. String 2169
  6737. In the hopes of reversing our
  6738. fortunes, we gambled on a Druid
  6739. legend that spoke of a Rose Duelist!
  6740.  
  6741. String 2170
  6742. According to the same legend, one
  6743. must use a deck whose cost is lower
  6744. than an opponent's to capture a Rose
  6745.  
  6746. String 2171
  6747. Card of another color.
  6748.  
  6749. String 2172
  6750. I believe that it is important that
  6751. you keep this in mind. The cost of
  6752. your deck should not exceed the cost
  6753.  
  6754. String 2173
  6755. of your opponent's deck.
  6756.  
  6757. String 2174
  6758. I would like you to note that our
  6759. resources have been pressed to the
  6760. limit, requiring us to invade
  6761.  
  6762. String 2175
  6763. England by August!
  6764.  
  6765. String 2176
  6766. My troops will land in
  6767. Milford Haven, Wales and march on to
  6768. face the enemy at Bosworth Field!
  6769.  
  6770. String 2177
  6771. Having all of the Rose Crusaders out
  6772. of commission by this time would be
  6773. ideal. But as that might prove
  6774.  
  6775. String 2178
  6776. difficult, any reduction of their
  6777. force would be appreciated.
  6778.  
  6779. String 2179
  6780. Right then! Let us part company and
  6781. reunite in Bosworth! Simon will
  6782. provide you with the details as to
  6783.  
  6784. String 2180
  6785. where and when we'll meet once more.
  6786.  
  6787. String 2181
  6788. Luck be with you, Duelist!!!
  6789.  
  6790. String 2182
  6791. Master! Choose a destination.
  6792.  
  6793. String 2183
  6794. Hehehehe... So you're the legendary
  6795. Rose Duelist. Prepare to face the
  6796. sting of my Insect Deck!
  6797.  
  6798. String 2184
  6799. Whoa-hoa!!! I win!!! You lose!!! I'm
  6800. GOOD!!! You STINK!!!
  6801.  
  6802. String 2185
  6803. Nooooooo!!! I... I lost!!! This
  6804. can't be happening!!!
  6805.  
  6806. String 2188
  6807. challenge...
  6808.  
  6809. String 2191
  6810. have to beat me first!!!
  6811.  
  6812. String 2192
  6813. Hah! It looks like you're trapped in
  6814. this labyrinth, doomed to wander the
  6815. dark halls of defeat!!!
  6816.  
  6817. String 2193
  6818. Unbelievable!!! You've won yourself
  6819. a light to guide you out of this
  6820. labyrinth!!!
  6821.  
  6822. String 2194
  6823. Ooooooh... My Zombie Deck hungers
  6824. for a taste of you...
  6825.  
  6826. String 2195
  6827. Heh, heh, heh... It looks like I'll
  6828. be burying you soon...
  6829.  
  6830. String 2196
  6831. Arrrrrrrrgh! You'd be a fool if you
  6832. think you've seen the last of me!!!
  6833.  
  6834. String 2197
  6835. So you've managed to beat a few
  6836. minor duelists... Well let's see how
  6837. you fare against my Machine Deck!!!
  6838.  
  6839. String 2198
  6840. Whatta letdown! You don't deserve to
  6841. play against me!!!
  6842.  
  6843. String 2199
  6844. I can't believe you actually beat
  6845. me. Me! The "Card Professor" of the
  6846. Rose Crusaders!!!
  6847.  
  6848. String 2201
  6849. Hahahaha!!! As long as I control the
  6850. Dark, you haven't a hope of
  6851. defeating me!!!
  6852.  
  6853. String 2203
  6854. Amazing. I never thought you would
  6855. reach the point where you could
  6856. challenge me. Too bad that it all
  6857.  
  6858. String 2204
  6859. has to end here...
  6860.  
  6861. String 2205
  6862. You were destined to lose at my
  6863. hands... Accept your fate!
  6864.  
  6865. String 2206
  6866. I'm not surprised, you know. I knew
  6867. I was destined for defeat. I can
  6868. live with that...
  6869.  
  6870. String 2207
  6871. Wow! So you're the famed Rose
  6872. Duelist!!!
  6873.  
  6874. String 2208
  6875. I am Pegasus Crawford, the Champion
  6876. of the Northlands, the noblest of
  6877. Yorkists, and master of the
  6878.  
  6879. String 2209
  6880. Rose Crusaders!!!
  6881.  
  6882. String 2210
  6883. I am also known to some as Thomas
  6884. Stanley or Lord Stanley to my
  6885. friends...
  6886.  
  6887. String 2211
  6888. Seto has told me much about you,
  6889. dear Duelist...
  6890.  
  6891. String 2212
  6892. Seto has taught me a thing or two
  6893. about dueling. So, come on! Let's
  6894. duel!!!
  6895.  
  6896. String 2213
  6897. Wonderful!!! There are three things
  6898. I love in life... Expensive milk,
  6899. delicious cheese, and the sweet
  6900.  
  6901. String 2214
  6902. taste of victory!!!
  6903.  
  6904. String 2216
  6905. Oh dear... You just might be
  6906. stronger than Seto...
  6907.  
  6908. String 2217
  6909. I really enjoyed that! I've learned
  6910. a lot from you! In fact, you've done
  6911. wonders for my game!!!
  6912.  
  6913. String 2218
  6914. Oh! By the way... I'm afraid I don't
  6915. have any Rose Cards. Sorry...
  6916.  
  6917. String 2219
  6918. Master! Today's the day you promised
  6919. to meet Henry!
  6920.  
  6921. String 2220
  6922. August 1485 Yugi (Henry Tudor) lands
  6923. at Milford Haven
  6924.  
  6925. String 2221
  6926. Hurry!!!
  6927.  
  6928. String 2222
  6929. I see you've got Rose Cards! You
  6930. must be one of Lord Crawford's
  6931. Rose Crusaders! Your timing couldn't
  6932.  
  6933. String 2223
  6934. be better!!!
  6935.  
  6936. String 2224
  6937. When I heard Yugi had landed, I
  6938. rushed my troops to the front.
  6939. However, I arrived much too early.
  6940.  
  6941. String 2225
  6942. It will be some time before Lord
  6943. Crawford and his men arrive.
  6944. In the meantime, why don't we play a
  6945.  
  6946. String 2226
  6947. duel or two...
  6948.  
  6949. String 2227
  6950. I learned a trick or two from Seto
  6951. that I'd like to try out.
  6952.  
  6953. String 2230
  6954. Drat!!! I lost!!!
  6955.  
  6956. String 2232
  6957. The important thing is how I perform
  6958. on the battlefield!
  6959.  
  6960. String 2233
  6961. And with the support of Lord
  6962. Crawford and the Rose Crusaders,
  6963. victory will be ours for the
  6964.  
  6965. String 2234
  6966. taking!!!
  6967.  
  6968. String 2235
  6969. I'm afraid it won't be that easy,
  6970. Sire!!!
  6971.  
  6972. String 2237
  6973. ...
  6974.  
  6975. String 2239
  6976. I fear that aside from Seto, all the
  6977. Rose Crusaders have fallen at the
  6978. hands of the Rose Duelist.
  6979.  
  6980. String 2240
  6981. They were beaten by the very person
  6982. you just had the pleasure of
  6983. dueling...Sire, I present you the
  6984.  
  6985. String 2241
  6986. Rose Duelist!
  6987.  
  6988. String 2243
  6989. And may I add that I've decided to
  6990. join Yugi and the Lancastrians in
  6991. their bid for power!
  6992.  
  6993. String 2244
  6994. Whaaaaaaaaaaaaaaaaaaat!
  6995.  
  6996. String 2245
  6997. My match with the Rose Duelist
  6998. taught me the true meaning of power.
  6999.  
  7000. String 2246
  7001. The Duelist may be even more
  7002. powerful than Seto and the
  7003. Rose Crusaders. That would mean that
  7004.  
  7005. String 2247
  7006. Yugi is likely to succeed in landing
  7007. his troops!
  7008.  
  7009. String 2248
  7010. With the greatest Duel Master
  7011. backing the Lancastrians, the
  7012. Yorkists are bound to be defeated!
  7013.  
  7014. String 2249
  7015. I would be a fool not to back the
  7016. winning horse!!!
  7017.  
  7018. String 2251
  7019. You wouldn't dare touch a hair on
  7020. his head if you and your troops are
  7021. defeated!!!
  7022.  
  7023. String 2252
  7024. Oh my! I believe Yugi and his army
  7025. has arrived! It's showtime... Sire.
  7026.  
  7027. String 2253
  7028. August 22nd, 1485 The final battle
  7029. of the Wars of the Roses commences
  7030. on Bosworth Field...
  7031.  
  7032. String 2254
  7033. Some time later...
  7034.  
  7035. String 2256
  7036. My kingdom for a horse...
  7037.  
  7038. String 2257
  7039. Richard 3 falls in battle...
  7040.  
  7041. String 2258
  7042. Lo, here, this long-usurped royalty
  7043. from the temples of this wretch have
  7044. I pluck'd off to grace thy brows
  7045.  
  7046. String 2259
  7047. withal.
  7048.  
  7049. String 2260
  7050. Wear it, enjoy it, and make much of
  7051. it.
  7052.  
  7053. String 2261
  7054. The victory brought about by Yugi's
  7055. troops signalled the end of over 330
  7056. years of rule under the Plantaganet.
  7057.  
  7058. String 2263
  7059. Earning the respect of Lord Crawford
  7060. and enlisting his aid ensured the
  7061. fall of
  7062.  
  7063. String 2264
  7064. Richard 3 .I cannot thank you
  7065. enough...
  7066.  
  7067. String 2265
  7068. I owe you my thanks as well for I
  7069. would've hated to be on the losing
  7070. side.
  7071.  
  7072. String 2267
  7073. Knowing Seto, me best guess would be
  7074. Stonehenge.
  7075.  
  7076. String 2268
  7077. I see...
  7078.  
  7079. String 2269
  7080. I hate to admit it, but I doubt that
  7081. we have power enough to take out a
  7082. duelist of his level.
  7083.  
  7084. String 2270
  7085. I must ask a favor of you once
  7086. again... Face the evil one and end
  7087. his threat once and for all!!!
  7088.  
  7089. String 2271
  7090. Master! Let's go!!!
  7091.  
  7092. String 2272
  7093. You're here much sooner than I
  7094. expected. I knew that Crawford would
  7095. turn on us one day. But I didn't
  7096.  
  7097. String 2273
  7098. expect the tide of battle to turn so
  7099. soon...
  7100.  
  7101. String 2274
  7102. Actually, Crawford's betrayal and
  7103. the fall of the Yorkists matter not
  7104. to me...
  7105.  
  7106. String 2275
  7107. All I hoped for from this tiresome
  7108. struggle was to find an opponent
  7109. worthy of my attention!
  7110.  
  7111. String 2276
  7112. When I knew you'd been summoned, I
  7113. chose to wait. Each time a member of
  7114. my Rose Crusaders fell before you, I
  7115.  
  7116. String 2277
  7117. shivered in anticipation. Once you
  7118. beat the last member, I knew you
  7119. were ready to face me!!!
  7120.  
  7121. String 2278
  7122. Long have I starved to best a
  7123. duelist equal in power to me...
  7124. hungered to best such an opponent in
  7125.  
  7126. String 2279
  7127. battle!
  7128.  
  7129. String 2281
  7130. You disappoint me!!! This is not the
  7131. victory I longed for!!! You fall far
  7132. short of my expectations!!!
  7133.  
  7134. String 2282
  7135. Well done, Duelist... I may have
  7136. lost, but my heart sings with the
  7137. joy of having faced you in battle...
  7138.  
  7139. String 2283
  7140. T'was a duel to be remembered. I
  7141. take great pride in the fact that I
  7142. fall by your hand...
  7143.  
  7144. String 2284
  7145. ...
  7146.  
  7147. String 2285
  7148. And if you believe that, I'll sell
  7149. you some swampland in the outer
  7150. reaches of the realm!!!
  7151.  
  7152. String 2286
  7153. A duel to be remembered indeed! At
  7154. least, that part of it is true!
  7155.  
  7156. String 2287
  7157. For thanks to you, I have completed
  7158. the ritual for the
  7159. "Great Summoning of the Roses"!!!
  7160.  
  7161. String 2288
  7162. Listen and learn the truth as to why
  7163. I've let you survive to this day...
  7164.  
  7165. String 2289
  7166. The "Rose Duelist" is an integral
  7167. part to the "Great Summoning"!
  7168.  
  7169. String 2290
  7170. For only by unleashing absolute
  7171. power from a duel can the
  7172. "Great Summoning" succeed.
  7173.  
  7174. String 2291
  7175. There is only one reason why I came
  7176. to England and sided with the
  7177. Yorkists...
  7178.  
  7179. String 2292
  7180. I needed YOU!!! I knew that once the
  7181. Lancastrians were cornered, they
  7182. would turn to the High Druid and
  7183.  
  7184. String 2293
  7185. summon the only one who could wield
  7186. power that is equal to mine!!!
  7187.  
  7188. String 2294
  7189. The ritual for the "Great Summoning"
  7190. is nothing less than a high-powered
  7191. duel with the Rose Duelist!
  7192.  
  7193. String 2295
  7194. And the key to the ritual is having
  7195. all the Rose Cards here at this
  7196. hallowed site. In short, your
  7197.  
  7198. String 2296
  7199. victory is but a hollow one,
  7200. child!!!
  7201.  
  7202. String 2297
  7203. Ahhh!!! The time has come to savor
  7204. that which has eluded my clan for
  7205. centuries!!!
  7206.  
  7207. String 2298
  7208. With the coming of the Card
  7209. Guardian, I will seal a pact that
  7210. will ensure my rule as well as those
  7211.  
  7212. String 2299
  7213. who will descend me throughout the
  7214. future!!!
  7215.  
  7216. String 2300
  7217. ...
  7218.  
  7219. String 2301
  7220. Yes!!! He is here!!! The Guardian
  7221. walks this world once again!!!
  7222.  
  7223. String 2302
  7224. Welcome, oh great one!!! To
  7225. celebrate your arrival, I offer you
  7226. a sacrifice!!!
  7227.  
  7228. String 2303
  7229. I offer you the Rose Duelist!!!
  7230.  
  7231. String 2305
  7232. The Rose Duelist is definitely a
  7233. fine offering that only a fool would
  7234. choose to pass up.
  7235.  
  7236. String 2308
  7237. It looks as though I'll have to feed
  7238. on the rest of this world to appease
  7239. my hunger...
  7240.  
  7241. String 2310
  7242. Me... The Guardian... Defeated!!!
  7243.  
  7244. String 2311
  7245. No... To have come so far... It
  7246. cannot... be...
  7247.  
  7248. String 2312
  7249. Aaaaaaaarrrrrrrrrrrrrrrrrgh!!!
  7250.  
  7251. String 2313
  7252. I leave this message for those who
  7253. follow in my path...
  7254.  
  7255. String 2314
  7256. The Guardian who falleth at the
  7257. hands of man was naught but a mere
  7258. mortal.
  7259.  
  7260. String 2315
  7261. Journey forth and seek the true
  7262. Guardian. For he shall be the one to
  7263. guide thee to glory.
  7264.  
  7265. String 2316
  7266. -Seto, High Mage of Amenhotep
  7267.  
  7268. String 2317
  7269. Two months later...
  7270.  
  7271. String 2318
  7272. Yugi/Henry VII was officially
  7273. crowned king at Westminster
  7274. Cathedral on October 30th.
  7275.  
  7276. String 2319
  7277. Seto and his Rose Crusaders were
  7278. never captured. However, they were
  7279. never to be seen again.
  7280.  
  7281. String 2320
  7282. Henry VII was credited for ending
  7283. the threat of the Rose Crusaders and
  7284. was dubbed Yu-Gi-Oh! by his
  7285.  
  7286. String 2321
  7287. supporters.
  7288.  
  7289. String 2323
  7290. whether the Rose Duelist managed to
  7291. return to the proper day and age.
  7292.  
  7293. String 2324
  7294. The tale remains a lost chapter in
  7295. the annals of history...
  7296.  
  7297. String 2325
  7298. However, a document written by the
  7299. hand of Seto have survived over the
  7300. years.
  7301.  
  7302. String 2326
  7303. This document passed through several
  7304. hands including John Dee the
  7305. Alchemist, Emperor Rudolph II of
  7306.  
  7307. String 2327
  7308. Bohemia, and scholar Athanasius
  7309. Kircher.
  7310.  
  7311. String 2328
  7312. Auctioned off in 1912, the document
  7313. found its way into the hands of
  7314. Wilfrid Voynich, an American
  7315.  
  7316. String 2329
  7317. collector of antique books.
  7318.  
  7319. String 2330
  7320. Known as the "Voynich Manuscript",
  7321. it remains undeciphered to this day,
  7322. save for a short and mysterious
  7323.  
  7324. String 2331
  7325. inscription...
  7326.  
  7327. String 2332
  7328. NVE7A3EZ.
  7329.  
  7330. String 2333
  7331. Yu-Gi-Oh! THE DUELISTS OF THE ROSES
  7332. - The Red Rose Chapter END
  7333.  
  7334. String 2334
  7335. A wise choice, Duelist! I see you
  7336. are well-versed in judging a
  7337. situation.
  7338.  
  7339. String 2335
  7340. Welcome to the Rose Crusaders! I...
  7341. am honored.
  7342.  
  7343. String 2336
  7344. Okay, old man. It's time you made
  7345. yourself scarce.
  7346.  
  7347. String 2338
  7348. Don't worry. I'm not going to hurt
  7349. you. I just need you out of the way
  7350. until everything is settled.
  7351.  
  7352. String 2339
  7353. Now, let's talk about the
  7354. Red Rose Cards.
  7355.  
  7356. String 2340
  7357. Simon mentioned that he spread the
  7358. cards among certain individuals just
  7359. after summoning you.
  7360.  
  7361. String 2341
  7362. I think it's safe to assume that a
  7363. large number of those individuals
  7364. are his confederates currently
  7365.  
  7366. String 2342
  7367. located in France.
  7368.  
  7369. String 2343
  7370. I would like to ask you to enter
  7371. France from Dover and retrieve those
  7372. cards for our cause.
  7373.  
  7374. String 2344
  7375. I would go myself. However, I'm
  7376. needed here to maintain our barrier
  7377. against any invading forces.
  7378.  
  7379. String 2345
  7380. According to the legend, one must
  7381. use a deck whose cost is lower than
  7382. an opponent's to capture a Rose Card
  7383.  
  7384. String 2346
  7385. of another color.
  7386.  
  7387. String 2347
  7388. Remember... a deck that costs lower
  7389. than that of an opponent is the key.
  7390.  
  7391. String 2348
  7392. I've also heard somewhere that the
  7393. Celts inherited their Red Rose Cards
  7394. from the original inhabitants of
  7395.  
  7396. String 2349
  7397. Stonehenge.
  7398.  
  7399. String 2350
  7400. This would mean that our enemy,
  7401. Yugi, who comes from a line of Welsh
  7402. nobility would likely have inherited
  7403.  
  7404. String 2351
  7405. one of the Red Rose Cards.
  7406.  
  7407. String 2352
  7408. This means that those who oppose the
  7409. Rose Crusaders are sufficiently
  7410. equipped to duel against us as
  7411.  
  7412. String 2353
  7413. equals.
  7414.  
  7415. String 2354
  7416. Given their desperate situation,
  7417. they will retaliate with everything
  7418. they've got. It would be wise not to
  7419.  
  7420. String 2355
  7421. underestimate them!
  7422.  
  7423. String 2356
  7424. I'm depending on you...
  7425.  
  7426. String 2357
  7427. Master! Select a destination.
  7428.  
  7429. String 2358
  7430. The Rose Duelist! You dared to
  7431. betray the hopes of Prince Yugi!!!
  7432.  
  7433. String 2359
  7434. I'll teach you a lesson you'll never
  7435. forget!!!
  7436.  
  7437. String 2360
  7438. Hah!!! I'm greater than I thought I
  7439. was!!!
  7440.  
  7441. String 2361
  7442. I guess I lost... It pains me to
  7443. know that I lacked the strength to
  7444. protect my lord and love...
  7445.  
  7446. String 2363
  7447. and my "Crab-walker" strategy!!!
  7448.  
  7449. String 2365
  7450. I don't believe it!!! You beat the
  7451. crab outta me!!!
  7452.  
  7453. String 2366
  7454. So you're the one who betrayed those
  7455. who summoned you...
  7456. I guess I'll have to show you the
  7457.  
  7458. String 2367
  7459. error of your ways!
  7460.  
  7461. String 2368
  7462. If that's the best you can do, I
  7463. thank our lucky stars that you
  7464. didn't side with us!!!
  7465.  
  7466. String 2369
  7467. Losing to the likes of you makes my
  7468. skin crawl! You shall not be so
  7469. lucky when you reach the
  7470.  
  7471. String 2370
  7472. Continent!!! For Yugi and his
  7473. followers are a force to be reckoned
  7474. with!!!
  7475.  
  7476. String 2371
  7477. If you're looking for a boat to take
  7478. you to the Continent, climb aboard!
  7479.  
  7480. String 2372
  7481. Alright, landlubber! If you want to
  7482. reach the Continent, you'll have to
  7483. face me in a duel!!!
  7484.  
  7485. String 2374
  7486. At sea, you're in my element!!! I've
  7487. been waiting for you to cross my
  7488. path!!!
  7489.  
  7490. String 2375
  7491. Defeat me and I'll deliver you to
  7492. the shores of Boulogne.
  7493.  
  7494. String 2376
  7495. I've got nothing against you... But
  7496. I've been paid well to ensure you
  7497. never reach the Continent! And I
  7498.  
  7499. String 2377
  7500. intend to keep my end of the
  7501. bargain!!!
  7502.  
  7503. String 2378
  7504. As I told you, the sea is my
  7505. element. You haven't got a chance!!!
  7506.  
  7507. String 2379
  7508. Nobody beats me on the sea!!! Least
  7509. of all, YOU!!!
  7510.  
  7511. String 2380
  7512. Arrrrgh!!! You are something else!!!
  7513. I never dreamed I'd lose a duel on
  7514. the sea!!!
  7515.  
  7516. String 2381
  7517. I guess a promise is a promise...
  7518. I'll deliver you to the shores of
  7519. Boulogne!
  7520.  
  7521. String 2382
  7522. Success!!! You've entered France!!!
  7523.  
  7524. String 2383
  7525. I am Joey, Duelist! I believe you've
  7526. been looking for me...
  7527.  
  7528. String 2384
  7529. In England, I'm know as Christopher
  7530. Urswick.
  7531.  
  7532. String 2385
  7533. But I'll be best remembered as the
  7534. Slayer of the Rose Duelist!!!
  7535.  
  7536. String 2387
  7537. It looks like I underestimated
  7538. you!!!
  7539.  
  7540. String 2388
  7541. At last we meet, Duelist...
  7542.  
  7543. String 2389
  7544. You have soiled the roots of justice
  7545. with your betrayal! Your mind lacks
  7546. the seeds of truth!
  7547.  
  7548. String 2390
  7549. I judge you unworthy and will punish
  7550. you here and now! Should the power
  7551. of your mind prove weak, you are
  7552.  
  7553. String 2391
  7554. destined to fall before me!!!
  7555.  
  7556. String 2392
  7557. It seems that the stronger mind
  7558. prevails this day!!!
  7559.  
  7560. String 2393
  7561. It would seem that all is lost...
  7562.  
  7563. String 2394
  7564. But such is not the case!
  7565. I've only just begun!
  7566. Do you think you've power enough in
  7567.  
  7568. String 2396
  7569. I am Jasper Dice Tudor... I will
  7570. show you the true meaning of
  7571. power!!!
  7572.  
  7573. String 2397
  7574. I'm afraid you didn't stand a chance
  7575. against my superior skill...
  7576.  
  7577. String 2398
  7578. You may have beaten me, but I doubt
  7579. you'll survive a duel with my
  7580. nephew, Yugi!
  7581.  
  7582. String 2399
  7583. So you're the one they call the Rose
  7584. Duelist... I am Bakura, a Bretagne
  7585. card warrior!
  7586.  
  7587. String 2400
  7588. There was a time when some knew me
  7589. as Jack Cade or Mortimer...
  7590.  
  7591. String 2401
  7592. You stand on Celt soil where Card
  7593. Dueling has been passed on for
  7594. generations! In particular, my
  7595.  
  7596. String 2402
  7597. family have mastered the art of the
  7598. Dark Duel.
  7599.  
  7600. String 2404
  7601. This is fantastic!!! Absolutely
  7602. amazing!!! What a fine game,
  7603. indeed!!!
  7604.  
  7605. String 2406
  7606. I am the rule! I am the conqueror! I
  7607. am the mighty!!!
  7608.  
  7609. String 2407
  7610. No! No way!!!
  7611.  
  7612. String 2408
  7613. I warn you! Your next field of
  7614. battle will be your last! Be
  7615. prepared to meet your maker!!!
  7616.  
  7617. String 2409
  7618. So you've finally come to face me,
  7619. Duelist...
  7620.  
  7621. String 2410
  7622. I hope you're as good as they say.
  7623. Because the better the duelist, the
  7624. better my game!!!
  7625.  
  7626. String 2411
  7627. I win this day! But it was a
  7628. hard-earned victory.
  7629. I think that if things were
  7630.  
  7631. String 2412
  7632. different, we may've been friends...
  7633.  
  7634. String 2413
  7635. I lose...
  7636.  
  7637. String 2414
  7638. Know you this! Although the Rose
  7639. Cards are lost to me, I shall not
  7640. falter from my cause!!!
  7641.  
  7642. String 2415
  7643. On the graves of my Celtic
  7644. ancestors, I swear that I will one
  7645. day rule over all of England!!!
  7646.  
  7647. String 2416
  7648. You now have all the Rose Cards. It
  7649. is time to head for Stonehenge!
  7650.  
  7651. String 2417
  7652. The ritual is complete!!! The
  7653. power... The world... With the power
  7654. of the cards behind us, all will be
  7655.  
  7656. String 2418
  7657. ours for the taking!!!
  7658.  
  7659. String 2419
  7660. The time has come to realize the
  7661. dreams of my ancestors!!!
  7662.  
  7663. String 2420
  7664. ...
  7665.  
  7666. String 2421
  7667. Long have I waited for this day...
  7668.  
  7669. String 2422
  7670. You are the ones responsible for
  7671. this!!!
  7672.  
  7673. String 2423
  7674. First, you dare to summon my
  7675. sleeping brother from his eternal
  7676. resting place in the sands of Egypt
  7677.  
  7678. String 2424
  7679. - using him duel after duel!!!
  7680.  
  7681. String 2425
  7682. And then you dare to seal him away
  7683. again!!! Unforgivable!!!
  7684.  
  7685. String 2426
  7686. It looks like I've failed again...
  7687.  
  7688. String 2427
  7689. Hold your tongue!!! There's no room
  7690. for excuses!!! Nothing escapes my
  7691. eyes!!!
  7692.  
  7693. String 2428
  7694. I demand justice!!! I shall feed on
  7695. you and your kind... on every last
  7696. one of you who exists on this
  7697.  
  7698. String 2429
  7699. miserable planet!!!
  7700.  
  7701. String 2430
  7702. It's up to you, Duelist!!!
  7703.  
  7704. String 2431
  7705. This evil that's awakened can only
  7706. be laid to rest by you! Only by
  7707. defeating this vile creature will
  7708.  
  7709. String 2432
  7710. you be able to undo the summoning!!!
  7711.  
  7712. String 2433
  7713. At least that's what the legends
  7714. say!!!
  7715.  
  7716. String 2434
  7717. Quiet, mortal!!! It is time to
  7718. avenge my brother!!!
  7719.  
  7720. String 2435
  7721. Prepare to meet your doom!!!
  7722.  
  7723. String 2437
  7724. Dear brother... this victory is for
  7725. you!!!
  7726.  
  7727. String 2438
  7728. No... NO!!!
  7729.  
  7730. String 2439
  7731. This is not justice... I...
  7732.  
  7733. String 2440
  7734. I cannot lose!!!
  7735.  
  7736. String 2441
  7737. IMPOSSIBLE!!!
  7738.  
  7739. String 2442
  7740. NOOOOOOOOOOOOOOOOOOOOOOOOOOO...!!!
  7741.  
  7742. String 2443
  7743. The summoning is undone...
  7744.  
  7745. String 2444
  7746. ...
  7747.  
  7748. String 2445
  7749. My family... Legend has it that my
  7750. family was the only noble line to
  7751. actually enter into a Pact of Glory
  7752.  
  7753. String 2446
  7754. with a Card Guardian.
  7755.  
  7756. String 2447
  7757. But sometime in the past, the pact
  7758. was broken for reasons that are
  7759. veiled in the mists of history.
  7760.  
  7761. String 2448
  7762. For generations, our family has
  7763. searched the world in the hopes of
  7764. finding the same Card Guardian to
  7765.  
  7766. String 2449
  7767. revive the Pact and the glory that
  7768. was once ours...
  7769.  
  7770. String 2450
  7771. Since the day I inherited the
  7772. "Book of M" at Dumkul, I've searched
  7773. far and wide...
  7774.  
  7775. String 2451
  7776. Many are the Guardians I've
  7777. awakened, only to return them to
  7778. their resting place. To date, my
  7779.  
  7780. String 2452
  7781. search for the one true Guardian
  7782. goes unrewarded...
  7783.  
  7784. String 2453
  7785. You can't imagine how excited I was
  7786. when I'd come to England and learned
  7787. of the "Rose Duelist Legend"...
  7788.  
  7789. String 2454
  7790. Needless to say, the result was
  7791. anticlimactic at best...
  7792.  
  7793. String 2455
  7794. ...
  7795.  
  7796. String 2456
  7797. I apologize for dragging you into
  7798. all this.
  7799.  
  7800. String 2457
  7801. I will honor my promise of returning
  7802. you to your own age. However, I fear
  7803. that that is not enough to repay you
  7804.  
  7805. String 2458
  7806. for your help.
  7807.  
  7808. String 2459
  7809. Wait!
  7810.  
  7811. String 2460
  7812. Here! Take this back with you.
  7813.  
  7814. String 2461
  7815. I will continue in my quest to find
  7816. the one true Guardian.
  7817.  
  7818. String 2462
  7819. Perhaps it is my destiny to fail.
  7820. But my descendants shall carry on
  7821. the search.
  7822.  
  7823. String 2463
  7824. Should you meet such a descendant of
  7825. mine, show this Rose Pendant.
  7826.  
  7827. String 2464
  7828. For from this day onward, my family
  7829. is ever in your debt and will lend
  7830. whatever support it is within their
  7831.  
  7832. String 2465
  7833. powers to provide. This I promise as
  7834. an eternal pledge... a
  7835. "Pledge of Roses".
  7836.  
  7837. String 2466
  7838. In the days that followed, the
  7839. mystic barrier maintained by the
  7840. sorcery of the cards faded away,
  7841.  
  7842. String 2467
  7843. leaving England's shores vulnerable
  7844. to invasion.
  7845.  
  7846. String 2468
  7847. In August of 1485,
  7848. Yugi (Henry Tudor) successfully
  7849. landed at Milford Haven.
  7850.  
  7851. String 2469
  7852. Defeating Richard 3 in the Battle
  7853. of Bosworth, Yugi was crowned as
  7854. King Henry VII.
  7855.  
  7856. String 2470
  7857. The Tudor reign was to continue on
  7858. until Elizabeth I.
  7859.  
  7860. String 2471
  7861. As for Seto and the Rose Crusaders,
  7862. they disappeared from England...
  7863.  
  7864. String 2472
  7865. ...never to be seen or heard from
  7866. again.
  7867.  
  7868. String 2473
  7869. The only record of their existence
  7870. remains in the form of an
  7871. inscription carved on the back of
  7872.  
  7873. String 2474
  7874. the Rose Pendant...
  7875.  
  7876. String 2475
  7877. Man is born to die.
  7878.  
  7879. String 2476
  7880. But the Pledge of Roses is born to
  7881. live throughout all eternity.
  7882.  
  7883. String 2478
  7884. Y34PN1SV
  7885.  
  7886. String 2479
  7887. Yu-Gi-Oh! THE DUELISTS OF THE ROSES
  7888. - The White Rose Chapter END
  7889.  
  7890. String 2482
  7891. Checking MEMORY CARD (PS2) in MEMORY CARD slot 1...
  7892. Do not remove the MEMORY CARD (PS2) in
  7893. MEMORY CARD slot 1
  7894.  
  7895. String 2483
  7896. Checking MEMORY CARD (PS2) in MEMORY CARD slot 2...
  7897. Do not remove the MEMORY CARD (PS2) in
  7898. MEMORY CARD slot 2
  7899.  
  7900. String 2484
  7901. There is no MEMORY CARD (PS2) in
  7902. MEMORY CARD slot 1 Insert a
  7903. MEMORY CARD (PS2) into MEMORY CARD slot 1 to
  7904. save
  7905.  
  7906. String 2485
  7907. There is no MEMORY CARD (PS2) in
  7908. MEMORY CARD slot 1 Insert a
  7909. MEMORY CARD (PS2) into MEMORY CARD slot 1
  7910.  
  7911. String 2486
  7912. There is no MEMORY CARD (PS2) in
  7913. MEMORY CARD slot 2 Insert a
  7914. MEMORY CARD (PS2) into MEMORY CARD slot 2
  7915.  
  7916. String 2487
  7917. The MEMORY CARD (PS2) in MEMORY CARD slot 1
  7918. is corrupted
  7919.  
  7920. String 2488
  7921. The MEMORY CARD (PS2) in MEMORY CARD slot 1
  7922. is corrupted Please insert another
  7923. MEMORY CARD (PS2)
  7924.  
  7925. String 2489
  7926. The MEMORY CARD (PS2) in MEMORY CARD slot 2
  7927. is corrupted Please insert another
  7928. MEMORY CARD (PS2)
  7929.  
  7930. String 2490
  7931. Insufficient space on MEMORY CARD (PS2) in
  7932. MEMORY CARD slot 1 At least 250KB of free
  7933. space is needed to save
  7934.  
  7935. String 2492
  7936. Please insert another MEMORY CARD (PS2) or
  7937. delete unneeded data in the MEMORY CARD
  7938. Management Screen
  7939.  
  7940. String 2493
  7941. Insufficient space on MEMORY CARD (PS2) in
  7942. MEMORY CARD slot 2 At least 250KB of free
  7943. space is needed to save
  7944.  
  7945. String 2494
  7946. Please insert another MEMORY CARD (PS2) or
  7947. delete unneeded data in the MEMORY CARD
  7948. Management Screen
  7949.  
  7950. String 2495
  7951. There is no save data on the
  7952. MEMORY CARD (PS2) in MEMORY CARD slot 1
  7953.  
  7954. String 2496
  7955. Please insert a MEMORY CARD (PS2) with save
  7956. data for this game into MEMORY CARD slot 1
  7957.  
  7958. String 2497
  7959. There is no save data on the
  7960. MEMORY CARD (PS2) in MEMORY CARD slot 2
  7961.  
  7962. String 2498
  7963. Please insert a MEMORY CARD (PS2) with save
  7964. data for this game into MEMORY CARD slot 2
  7965.  
  7966. String 2499
  7967. Loading...
  7968. Do not remove the MEMORY CARD (PS2) in
  7969. MEMORY CARD slot 1
  7970.  
  7971. String 2500
  7972. Loading...
  7973. Do not remove the MEMORY CARD (PS2) in
  7974. MEMORY CARD slot 2
  7975.  
  7976. String 2501
  7977. Loading...
  7978. Do not remove the MEMORY CARD (PS2) in
  7979. MEMORY CARD slots
  7980.  
  7981. String 2502
  7982. Loading complete
  7983.  
  7984. String 2503
  7985. Load failed!
  7986.  
  7987. String 2508
  7988. Please insert another MEMORY CARD (PS2) into
  7989. MEMORY CARD slot 1
  7990.  
  7991. String 2509
  7992. Please insert another MEMORY CARD (PS2) into
  7993. MEMORY CARD slot 2
  7994.  
  7995. String 2510
  7996. Formatting...
  7997. Do not remove the MEMORY CARD (PS2) in
  7998. MEMORY CARD slot 1
  7999.  
  8000. String 2511
  8001. Formatting...
  8002. Do not remove the MEMORY CARD (PS2) in
  8003. MEMORY CARD slot 2
  8004.  
  8005. String 2512
  8006. MEMORY CARD (PS2) in MEMORY CARD slot 1
  8007. formatting completed
  8008.  
  8009. String 2513
  8010. MEMORY CARD (PS2) in MEMORY CARD slot 2
  8011. formatting completed
  8012.  
  8013. String 2514
  8014. MEMORY CARD (PS2) in MEMORY CARD slot 1
  8015. formatting failed!
  8016.  
  8017. String 2515
  8018. MEMORY CARD (PS2) in MEMORY CARD slot 2
  8019. formatting failed!
  8020.  
  8021. String 2516
  8022. Saving...
  8023. Do not remove the MEMORY CARD (PS2) in
  8024. MEMORY CARD slot 1
  8025.  
  8026. String 2517
  8027. Saving...
  8028. Do not remove the MEMORY CARD (PS2) in
  8029. MEMORY CARD slot 2
  8030.  
  8031. String 2518
  8032. Saving...
  8033. Do not remove the MEMORY CARD (PS2) in
  8034. MEMORY CARD slots
  8035.  
  8036. String 2519
  8037. Save completed
  8038.  
  8039. String 2520
  8040. Save failed!
  8041.  
  8042. String 2522
  8043. Load complete. Do not remove the
  8044. MEMORY CARD (PS2) while trading
  8045.  
  8046. String 2523
  8047. Save failed! The MEMORY CARD (PS2) was
  8048. removed while trading
  8049.  
  8050. String 2524
  8051. Let's start with the basics of dueling.
  8052.  
  8053. String 2525
  8054. First, let me show you how to summon a
  8055. monster.
  8056.  
  8057. String 2526
  8058. To bring a monster into play, you must
  8059. summon it from your hand to the Field.
  8060.  
  8061. String 2527
  8062. Now, let's draw a card from your Deck.
  8063.  
  8064. String 2528
  8065. Currently, the card you're indicating is
  8066. your Deck Leader, the "Dark Magician".
  8067.  
  8068. String 2529
  8069. Let's order your Deck Leader to operate your
  8070. hand.
  8071.  
  8072. String 2530
  8073. You can do this by selecting your Deck
  8074. Leader and pressing the △ button.
  8075.  
  8076. String 2532
  8077. Let's place the monster in a position
  8078. directly in front of your Card Leader.
  8079.  
  8080. String 2533
  8081. Line up the cursor by pressing the
  8082. UP directional button, and the press the
  8083. × button.
  8084.  
  8085. String 2534
  8086. This is your current hand.
  8087.  
  8088. String 2535
  8089. Apparently, there's only one monster in your
  8090. hand that can be summoned to the Field.
  8091.  
  8092. String 2536
  8093. This is because summoning a monster requires
  8094. a certain amount of power.
  8095.  
  8096. String 2537
  8097. The spot currently indicated is where your
  8098. currently available Summoning Power is
  8099. displayed.
  8100.  
  8101. String 2538
  8102. At the start of a duel, you have 4 Summoning
  8103. Power points. This amount will increase by 3
  8104. every turn, and you can accumulate up to a
  8105. maximum of 12 points.
  8106.  
  8107. String 2539
  8108. When a monster is placed on the Field,
  8109. Summoning Power points equal to the
  8110. monster's level are expended.
  8111.  
  8112. String 2540
  8113. Your current Summoning Power points total 4.
  8114.  
  8115. String 2541
  8116. Hence, the only Monster Card your can summon
  8117. to the Field is a Level 4 monster, the
  8118. "Celtic Guardian".
  8119.  
  8120. String 2542
  8121. The dark cards are the monsters that you are
  8122. unable to summon this turn.
  8123.  
  8124. String 2543
  8125. Now, let's summon the "Celtic Guardian".
  8126.  
  8127. String 2544
  8128. First, move the cursor over the
  8129. "Celtic Guardian" card...
  8130.  
  8131. String 2545
  8132. Press the × button...
  8133.  
  8134. String 2547
  8135. To enter your selection, press the × button
  8136. once again.
  8137.  
  8138. String 2548
  8139. You've now summoned the "Celtic Guardian"
  8140. and the card is ready for battle.
  8141.  
  8142. String 2549
  8143. Now, let's attack your opponent with the
  8144. "Celtic Guardian".
  8145.  
  8146. String 2550
  8147. To control a monster on the Field, you must
  8148. first activate the card you wish to move.
  8149.  
  8150. String 2551
  8151. Your opponent's Card Leader is the
  8152. "Blue-Eyes White Dragon". At first, let's
  8153. try to attack the Card Leader.
  8154.  
  8155. String 2552
  8156. First, let's activate your monster by lining
  8157. the cursor over the desired card and
  8158. pressing the × button.
  8159.  
  8160. String 2554
  8161. Your opponent's Card Leader is directly
  8162. ahead. Let's move straight into the space.
  8163.  
  8164. String 2555
  8165. To move your monster, you must select your
  8166. destination with the cursor and press the
  8167. × button.
  8168.  
  8169. String 2556
  8170. The "Celtic Guardian" advanced 1 space,
  8171. completing its move for this turn.
  8172.  
  8173. String 2557
  8174. Monsters can only move once per turn.
  8175.  
  8176. String 2558
  8177. However, a Deck Leader's summoning does not
  8178. count as a move. Hence, the monster can move
  8179. immediately after being summoned to the
  8180. Field.
  8181.  
  8182. String 2559
  8183. Since there is nothing else left to do this
  8184. turn, let's end your turn.
  8185.  
  8186. String 2560
  8187. To end your turn, press the START button.
  8188.  
  8189. String 2561
  8190. From this point, it's your opponent's turn.
  8191. Your opponent is summoning a monster, and
  8192. preparing to attack you.
  8193.  
  8194. String 2562
  8195. Now it's your turn. There's an enemy monster
  8196. heading your way. Let's use the
  8197. "Celtic Guardian" to eliminate the threat!
  8198.  
  8199. String 2563
  8200. To attack your opponent's monster, all you
  8201. have to do is move your monster into the
  8202. same space occupied by the enemy monster.
  8203.  
  8204. String 2564
  8205. A monster attacking another monster is
  8206. referred to as a "Battle". The outcome of a
  8207. Battle is decided by the ATK and DEF factors
  8208. of the respective monsters.
  8209.  
  8210. String 2566
  8211. Let's do it!!!
  8212.  
  8213. String 2567
  8214. You've eliminated your opponent's monster
  8215. and moved 1 space closer to your opponent's
  8216. Leader.
  8217.  
  8218. String 2568
  8219. However, your opponent is now aware of your
  8220. monster's strength and will probably bring a
  8221. more powerful monster into play to
  8222. retaliate.
  8223.  
  8224. String 2569
  8225. Now let's take a look at the factors that
  8226. govern the outcome of a Battle.
  8227.  
  8228. String 2570
  8229. Here's how your attack played out. Your
  8230. "Celtic Guardian" was in the
  8231. "Attack Position".
  8232.  
  8233. String 2571
  8234. Your monster automatically assumes the
  8235. "Attack Position" whenever it is moved. The
  8236. Attack Position indicates that your monster
  8237. has either moved or attacked.
  8238.  
  8239. String 2572
  8240. A monster that doesn't move and holds its
  8241. position is said to be in the
  8242. "Defense Position".
  8243.  
  8244. String 2573
  8245. Currently, your "Celtic Guardian" and the
  8246. opposing "Baby Dragon" are both in the
  8247. Attack Position.
  8248.  
  8249. String 2574
  8250. The outcome of a battle is decided by
  8251. comparing the strengths of each monster. In
  8252. this case, both monsters are in the
  8253. "Attack Position". Hence the ATK factors of
  8254. both monsters are compared.
  8255.  
  8256. String 2575
  8257. The ATK of the "Celtic Guardian" is 1400.
  8258. The ATK of the "Baby Dragon" is 1200.
  8259.  
  8260. String 2576
  8261. As a result, the "Baby Dragon" is eliminated
  8262. and the ATK difference of 200 is applied as
  8263. damage against your opponent's LP (Life
  8264. Points).
  8265.  
  8266. String 2577
  8267. Now let's take a look at what might have
  8268. happened if the opposing monster was
  8269. stronger...
  8270.  
  8271. String 2578
  8272. Let's say your opponent had a
  8273. "Koumori Dragon" in play. With an ATK of
  8274. 1500, the monster is much more powerful than
  8275. your "Celtic Guardian".
  8276.  
  8277. String 2579
  8278. When you attack this creature...
  8279.  
  8280. String 2580
  8281. Your "Celtic Guardian" is eliminated and you
  8282. suffer 100 points of damage to your LP.
  8283.  
  8284. String 2583
  8285. Both monsters are eliminated, and neither
  8286. player suffers any damaged to their LPs.
  8287.  
  8288. String 2584
  8289. Now let's take a look at "Defense Position".
  8290.  
  8291. String 2585
  8292. "Hard Armor" is a monster with a high DEF
  8293. factor. The card is currently horizontal or
  8294. in the "Defense Position".
  8295.  
  8296. String 2586
  8297. A monster set in this position cannot move
  8298. or attack.
  8299.  
  8300. String 2587
  8301. In Battle, the DEF of a monster in the
  8302. Defense Position is used to decide the
  8303. outcome.
  8304.  
  8305. String 2588
  8306. Although the DEF of "Hard Armor" is fairly
  8307. high, it is nothing compared to the
  8308. attacking "Celtic Guardian". Let's attack
  8309. the monster.
  8310.  
  8311. String 2589
  8312. "Hard Armor" is eliminated. Note that
  8313. eliminating a monster in the Defense
  8314. Position will not inflict any damage to the
  8315. player controlling the eliminated monster.
  8316.  
  8317. String 2590
  8318. Now let's see what happens if the defending
  8319. monster is "Aqua Madoor". This card has a
  8320. DEF of 2000.
  8321.  
  8322. String 2592
  8323. Your attack is countered and the 600-point
  8324. difference between the ATK of
  8325. "Celtic Guardian" and the DEF of
  8326. "Aqua Madoor" is inflicted against your LPs.
  8327.  
  8328. String 2593
  8329. Since your attack failed, your attacking
  8330. monster is driven back to its original
  8331. position.
  8332.  
  8333. String 2595
  8334. Though no damage is applied to your LPs,
  8335. your monster is forced back to its original
  8336. position.
  8337.  
  8338. String 2596
  8339. That concludes our lesson on Battle
  8340. outcomes.
  8341.  
  8342. String 2597
  8343. Now let's continue with the Duel.
  8344.  
  8345. String 2598
  8346. As you recall, your "Celtic Guardian"
  8347. successfully moved into a position where it
  8348. could attack your opponent's Leader.
  8349.  
  8350. String 2599
  8351. Your opponent's Leader is unsupported and
  8352. defenseless, leaving it wide open for a
  8353. "Direct Attack"!
  8354.  
  8355. String 2600
  8356. A Direct Attack is an ideal opportunity to
  8357. inflict major damage to your opponent's LP.
  8358.  
  8359. String 2601
  8360. Attacking a Leader will result in inflicting
  8361. LP-damage equivalent to the attacking
  8362. monster's ATK factor.
  8363.  
  8364. String 2602
  8365. Let's try a Direct Attack. The procedure is
  8366. the same as setting up a Battle between two
  8367. monsters.
  8368.  
  8369. String 2603
  8370. You have now inflicted 1400 points of damage
  8371. to your opponent's LP! You're now on your
  8372. way to victory!!!
  8373.  
  8374. String 2604
  8375. As you can see, it is important to avoid
  8376. Direct Attacks as much as possible. You
  8377. should act immediately whenever any enemy
  8378. monster is approaching your Leader.
  8379.  
  8380. String 2605
  8381. Currently, you're winning. However, your
  8382. opponent may retaliate. With this in mind,
  8383. summon a monster with high DEF Points.
  8384.  
  8385. String 2606
  8386. Let's use this monster to protect the front
  8387. of your Leader. Since it has a high DEF,
  8388. place it in the Defense Position.
  8389.  
  8390. String 2607
  8391. To set a monster into the Defense Position,
  8392. follow the same step as movement and set the
  8393. cursor over your Monster Card and select it
  8394. for a move.
  8395.  
  8396. String 2608
  8397. Now press the L1/R1 buttons to toggle
  8398. between Attack Position and Defense
  8399. Position.
  8400.  
  8401. String 2609
  8402. Be careful that you don't move the monster
  8403. to its destination space as this will
  8404. automatically set the monster into its
  8405. Attack Position.
  8406.  
  8407. String 2610
  8408. Note that a Monster Card summoned on the
  8409. Field is initially placed face-down and is
  8410. hidden from your opponent's view.
  8411.  
  8412. String 2611
  8413. The card will be flipped face-up whenever it
  8414. attacks or is attacked by an enemy.
  8415.  
  8416. String 2612
  8417. You may also manually flip a card face-up.
  8418.  
  8419. String 2613
  8420. To do so, select the card for a move, and
  8421. press the L2/R2 buttons to toggle the card
  8422. face-up or face-down.
  8423.  
  8424. String 2614
  8425. Once you have the card in the desired
  8426. position, press the × button to enter your
  8427. selection.
  8428.  
  8429. String 2615
  8430. However, you should note that a face-up card
  8431. cannot be returned to a face-down position.
  8432.  
  8433. String 2616
  8434. That's why you should be very careful when
  8435. you manually turn a card face-up.
  8436.  
  8437. String 2617
  8438. Your opponent has now summoned a
  8439. "Kaiser Dragon," a powerful Dragon-type
  8440. monster!
  8441.  
  8442. String 2618
  8443. You don't have a monster that's strong
  8444. enough to withstand an attack from this
  8445. creature.
  8446.  
  8447. String 2619
  8448. Fortunately, you have a "Magic" Card on the
  8449. Field that's capable of stopping the attack
  8450. of DRAGON-type monsters.
  8451.  
  8452. String 2620
  8453. In fact, this Magic Card is capable of
  8454. preventing the movement of all DRAGON-type
  8455. monsters on the Field.
  8456.  
  8457. String 2621
  8458. Let's use the magic to stop the opposition,
  8459. and focus on continuing our attack on the
  8460. opponent's leader.
  8461.  
  8462. String 2622
  8463. You can trigger a Magic Card by flipping it
  8464. face-up and completing its move.
  8465.  
  8466. String 2623
  8467. Flip the card face-up in the manner
  8468. described earlier. The control inputs are
  8469. the same for magic as those for monsters.
  8470.  
  8471. String 2624
  8472. Let's try activating a Magic Card!
  8473.  
  8474. String 2625
  8475. The opposing monster's been neutralized with
  8476. the magic spell! Now let's go after the
  8477. enemy Leader!
  8478.  
  8479. String 2626
  8480. A duel can go either way. At times, you may
  8481. find yourself cornered by a cunning
  8482. opponent.
  8483.  
  8484. String 2627
  8485. There will be occasions when there's nothing
  8486. you can do but accept defeat and go for a
  8487. rematch.
  8488.  
  8489. String 2628
  8490. You may surrender a match by pressing the
  8491. SELECT button.
  8492.  
  8493. String 2629
  8494. But don't give up too quickly!
  8495.  
  8496. String 2630
  8497. A well-played card could easily turn the
  8498. tide of battle in your favor...
  8499.  
  8500. String 2631
  8501. That concludes our lesson on the
  8502. fundamentals of how to battle in a Duel.
  8503.  
  8504. String 2632
  8505. Now let's take a look at how a Duel is
  8506. settled.
  8507.  
  8508. String 2633
  8509. There are four individual conditions for
  8510. deciding the outcome of a Duel.
  8511.  
  8512. String 2634
  8513. One condition is to reduce an opponent's LP
  8514. to "0".
  8515.  
  8516. String 2635
  8517. Your "Celtic Guardian" is about to execute a
  8518. Direct Attack on your opponent's Leader..
  8519.  
  8520. String 2636
  8521. Since your opponent only has an LP total of
  8522. 1000 points,
  8523.  
  8524. String 2637
  8525. the damage you inflict will reduce your
  8526. opponent's LP well past "0". In short,
  8527. you're about to emerge victorious.
  8528.  
  8529. String 2638
  8530. The following example is a more complicated
  8531. situation for which the LP 0 condition
  8532. applies.
  8533.  
  8534. String 2639
  8535. In this scenario, the LPs of both players
  8536. are 500 points respectively.
  8537.  
  8538. String 2640
  8539. Your opponent has a not-too-powerful
  8540. "Needle Ball" monster in play.
  8541.  
  8542. String 2641
  8543. However, the monster has a special ability.
  8544.  
  8545. String 2642
  8546. When the monster is eliminated in battle, it
  8547. automatically inflicts 500 points of damage
  8548. to an opponent's LP.
  8549.  
  8550. String 2643
  8551. Strength-wise, the "Celtic Guardian" is far
  8552. stronger than the "Needle Ball".
  8553.  
  8554. String 2644
  8555. Now let's take a look at what happens when
  8556. you attack this monster.
  8557.  
  8558. String 2645
  8559. As you can seen, the LPs of both players
  8560. have been reduced to "0". The result is a
  8561. Draw match.
  8562.  
  8563. String 2646
  8564. In this manner, the outcome of a Duel is
  8565. decided after all the triggered effects have
  8566. been taken into account.
  8567.  
  8568. String 2647
  8569. Be careful that you don't get dragged into a
  8570. Draw when you have a good chance of winning
  8571. a match.
  8572.  
  8573. String 2648
  8574. Another condition that decides the outcome
  8575. of a Duel is the
  8576. "Occupation of Summon Areas"
  8577.  
  8578. String 2649
  8579. The areas indicated in blue whenever you
  8580. attempt to summon a monster are called
  8581. "Summon Areas".
  8582.  
  8583. String 2650
  8584. If all of these areas are occupied by your
  8585. opponent's forces, you will lose the match
  8586. in play.
  8587.  
  8588. String 2651
  8589. To be more specific, if your opponent
  8590. occupies all your Summon Areas at the end of
  8591. your turn, you lose.
  8592.  
  8593. String 2652
  8594. If you find yourself surrounded, it is vital
  8595. that you clear at least one of these areas
  8596. before your turn is over!
  8597.  
  8598. String 2653
  8599. If your Leader is in this position, that
  8600. leaves you with only 3 Summon Areas.
  8601.  
  8602. String 2654
  8603. When you're at the edge like this, there are
  8604. only a few Summon Areas, and if they are all
  8605. occupied you'll lose.
  8606.  
  8607. String 2655
  8608. Depending on terrain conditions, there are
  8609. spaces that cannot be used as Summon Areas.
  8610.  
  8611. String 2656
  8612. In this situation, there are fewer Summon
  8613. Areas, and if they are occupied by your
  8614. opponent, you'll lose.
  8615.  
  8616. String 2657
  8617. The next condition for deciding the outcome
  8618. of a Duel is "LP comparison" resulting from
  8619. the clock running out on a duel.
  8620.  
  8621. String 2658
  8622. The time remaining in a duel is displayed in
  8623. this location.
  8624.  
  8625. String 2659
  8626. The number of turns remaining will decrease
  8627. by 1 following the completion of your turn
  8628. and that of your opponent's.
  8629.  
  8630. String 2660
  8631. When the number of turns remaining reaches
  8632. "0" and both players complete their
  8633. respective turns, the outcome of the duel
  8634. will be decided.
  8635.  
  8636. String 2661
  8637. In this case, the player with the higher
  8638. number of LPs is declared the winner. Hence,
  8639. maintaining a lead is a key strategy for the
  8640. smart duelist.
  8641.  
  8642. String 2662
  8643. The final condition for winning is
  8644. unleashing the power of
  8645. "Exodia the Forbidden One".
  8646.  
  8647. String 2663
  8648. It is said that somewhere in this world
  8649. there are 5 very rare cards known as
  8650. "Exodia the Forbidden One" and its four
  8651. forbidden limbs.
  8652.  
  8653. String 2664
  8654. Individually, these cards are weak due to
  8655. the spells that bind them.
  8656.  
  8657. String 2665
  8658. However, once those spells are broken, an
  8659. unstoppable force is unleashed!
  8660.  
  8661. String 2666
  8662. To release Exodia from the binding spells,
  8663. the following steps are required.
  8664.  
  8665. String 2667
  8666. First, "Exodia the Forbidden One" must be
  8667. brought into play as your Deck Leader.
  8668.  
  8669. String 2668
  8670. Then you must position the four limbs of
  8671. Exodia in the surrounding Summon Areas.
  8672.  
  8673. String 2669
  8674. From there, flip over to the Attacking
  8675. Position. When you enter into your turn
  8676. without any spells or controls preventing
  8677. your from executing a normal turn...
  8678.  
  8679. String 2670
  8680. "Exodia" will be freed and your opponent
  8681. will face hopeless defeat at the hands of
  8682. this awesome creature!!!
  8683.  
  8684. String 2671
  8685. This concludes our lesson on victory
  8686. conditions.
  8687.  
  8688. String 2672
  8689. Now let's take a closer look at some of the
  8690. other details and rules for dueling...
  8691.  
  8692. String 2673
  8693. First, you should be aware that there is a
  8694. limit to the number of cards that can be
  8695. placed on the Field.
  8696.  
  8697. String 2674
  8698. Here is a situation in which several
  8699. monsters have been summoned to the Field.
  8700.  
  8701. String 2675
  8702. This display shows how many monsters you
  8703. have in play on the Field at the moment.
  8704.  
  8705. String 2676
  8706. Each duelist can only place 5 monsters
  8707. respectively on the Field.
  8708.  
  8709. String 2677
  8710. Any attempt to summon a monster that exceeds
  8711. the aforementioned limit...
  8712.  
  8713. String 2678
  8714. ...will result in the summoned monster being
  8715. reduced to dust!!!
  8716.  
  8717. String 2679
  8718. Likewise, only 5 Spell Cards can be placed
  8719. on the Field.
  8720.  
  8721. String 2680
  8722. You should take care to leave a Summon Area
  8723. open so you won't find yourself in a
  8724. situation where you are unable to play a key
  8725. card.
  8726.  
  8727. String 2681
  8728. Now let's talk about the consumption and
  8729. recovery of Summoning Power points....
  8730.  
  8731. String 2682
  8732. Summoning Power points are required in order
  8733. to summon a monster to the Field.
  8734.  
  8735. String 2683
  8736. At the outset of a Duel, each duelist has 4
  8737. Summoning Power points.
  8738.  
  8739. String 2684
  8740. Hence, bringing a Level 4 monster into play
  8741. at the start of a duel...
  8742.  
  8743. String 2685
  8744. ...will use up the total available Summoning
  8745. Power points for that turn.
  8746.  
  8747. String 2686
  8748. Summoning Power points spent in this manner
  8749. will gradually recover as time passes.
  8750.  
  8751. String 2687
  8752. At the beginning of your turn, 3 points will
  8753. be added.
  8754.  
  8755. String 2688
  8756. Points that are not expended will continue
  8757. to accumulate.
  8758.  
  8759. String 2689
  8760. However, you will not be able to accumulate
  8761. over 12 points.
  8762.  
  8763. String 2690
  8764. Even in situations where the addition of
  8765. points would exceed 12 points, you will not
  8766. gain beyond the amount.
  8767.  
  8768. String 2691
  8769. Some Monster or Spell cards can
  8770. significantly help or hinder recovery of
  8771. Summoning Power points. Use these to your
  8772. best advantage.
  8773.  
  8774. String 2692
  8775. Now let's talk about Spell Cards and what
  8776. happens in battle.
  8777.  
  8778. String 2693
  8779. When placed face-down and unused, your
  8780. opponent will not be able to tell whether
  8781. you have a Spell or a Monster card in play.
  8782.  
  8783. String 2694
  8784. Like Monster Cards, Spell Cards can be
  8785. attacked and can initiate attacks.
  8786.  
  8787. String 2695
  8788. The face-up Monster Card is yours. Your
  8789. opponent has a Spell Card.
  8790.  
  8791. String 2696
  8792. When a Spell Card is attacked by a Monster,
  8793. it is easily destroyed.
  8794.  
  8795. String 2697
  8796. Although a Spell Card can be easily
  8797. destroyed, attacking a Spell Card will never
  8798. result in damage to your opponent's Life
  8799. Points.
  8800.  
  8801. String 2698
  8802. Now you have a face-down Monster Card.
  8803.  
  8804. String 2699
  8805. In Monster vs Monster battles, face-down
  8806. monsters were turned face-up. Here's what
  8807. happens with Spell Cards.
  8808.  
  8809. String 2700
  8810. As you can see, the Spell Card is destroyed,
  8811. but the Monster Card remains face-down.
  8812.  
  8813. String 2701
  8814. As a result, Spell Cards cannot be used to
  8815. discover the "identity" of a Monster Card.
  8816. The only way to do that is to attack with a
  8817. Monster Card.
  8818.  
  8819. String 2702
  8820. Let's see what happens when a Spell Card is
  8821. used to initiate an attack.
  8822.  
  8823. String 2703
  8824. Similar to when it is attacked, the Spell
  8825. Card is easily destroyed.
  8826.  
  8827. String 2704
  8828. This is still the case even if the Monster
  8829. Card is in the Defense Position...
  8830.  
  8831. String 2705
  8832. ...the Spell Card is destroyed.
  8833.  
  8834. String 2706
  8835. Let's see what happens when you use a Spell
  8836. Card to initiate an attack against an
  8837. opponent's face-down Monster Card. Although
  8838. it can't be verified, the Card being
  8839. attacked is a face-down Monster Card.
  8840.  
  8841. String 2707
  8842. As in the previous case where a Monster Card
  8843. attacked and destroyed a Spell Card, the
  8844. Monster Card remains face-down.
  8845.  
  8846. String 2708
  8847. You should always remember that although
  8848. Spell Cards are capable of powerful magic,
  8849. they can be easily destroyed.
  8850.  
  8851. String 2709
  8852. When you bring a Spell Card into play, you
  8853. should move it carefully.
  8854.  
  8855. String 2710
  8856. Now we'll take a look at what happens when
  8857. your Spell Card attacks an opponent's Spell
  8858. Card.
  8859.  
  8860. String 2711
  8861. The rules differ from those applied when
  8862. battling a Monster Card.
  8863.  
  8864. String 2712
  8865. First, let's see what happens when you
  8866. attack an opponent's Spell Card with a
  8867. face-down Spell Card.
  8868.  
  8869. String 2713
  8870. In this case, the attacked Spell Card is
  8871. destroyed, and the attacking Spell Card
  8872. succeeds in penetrating your opponent's
  8873. defense.
  8874.  
  8875. String 2714
  8876. Initiating an attack with a face-down Spell
  8877. Card will let you avoid having the Card
  8878. turned face-up when you wish to avoid it.
  8879.  
  8880. String 2715
  8881. The fundamental rule is that a Spell Card
  8882. cannot turn an opposing Spell Card face-up
  8883. in a battle.
  8884.  
  8885. String 2716
  8886. Let's see what happens when a face-up Spell
  8887. Card attacks an opposing Spell Card.
  8888.  
  8889. String 2717
  8890. This time, the Spell Card is activated.
  8891.  
  8892. String 2718
  8893. It's important to remember the conditions
  8894. for activating a Magic Card.
  8895.  
  8896. String 2719
  8897. A Magic Card is activated when it completes
  8898. its move face-up.
  8899.  
  8900. String 2720
  8901. Hence, regardless of whether a battle
  8902. occurs, the Magic Card is activated since it
  8903. completed its move face-up.
  8904.  
  8905. String 2721
  8906. As a result, you should be careful about
  8907. moving a face-up Spell Card.
  8908.  
  8909. String 2722
  8910. Now we'll discuss Terrain effects.
  8911.  
  8912. String 2723
  8913. The Field on which a battle is conducted
  8914. consists of spaces with various terrain
  8915. features.
  8916.  
  8917. String 2724
  8918. The majority of these terrain features have
  8919. their own unique energy force and often
  8920. strengthens or weakens a Monster.
  8921.  
  8922. String 2725
  8923. Let's take a look at an example...
  8924.  
  8925. String 2726
  8926. Right now, the "Celtic Guardian" is in a
  8927. space where the terrain has no effect
  8928. whatsoever on the card.
  8929.  
  8930. String 2727
  8931. The result is that both the ATK and DEF
  8932. factors remain at 1400 and 1200
  8933. respectively.
  8934.  
  8935. String 2728
  8936. Now let's move this Monster Card to a Meadow
  8937. space.
  8938.  
  8939. String 2729
  8940. In this space, the ATK and DEF factors
  8941. increase by 500, raising the factors to 1900
  8942. and 1700 respectively.
  8943.  
  8944. String 2730
  8945. Since the "Celtic Guardian" is a
  8946. Warrior-type monster, it has an advantage
  8947. when occupying Meadow terrain.
  8948.  
  8949. String 2731
  8950. In this manner, whenever a monster is in
  8951. it's favored terrain, 500 bonus points are
  8952. awarded.
  8953.  
  8954. String 2732
  8955. Another added bonus when a monster is in its
  8956. favored terrain is increased movement.
  8957.  
  8958. String 2733
  8959. If a monster starts its move in a favorable
  8960. terrain, the monster can move up to 2
  8961. spaces.
  8962.  
  8963. String 2734
  8964. A Monster Card with increased movement
  8965. capabilities is noted in this area.
  8966.  
  8967. String 2735
  8968. When a monster with this mark is toggled to
  8969. Movement Mode...
  8970.  
  8971. String 2736
  8972. ...the card's increased movement area is
  8973. displayed in this manner.
  8974.  
  8975. String 2737
  8976. Please note that a face-down card is not
  8977. awarded Terrain Bonus.
  8978.  
  8979. String 2738
  8980. This time, the "Celtic Guardian" is
  8981. face-down. Let's try moving the card.
  8982.  
  8983. String 2739
  8984. As you can see, there is no movement bonus
  8985. awarded despite the fact that the Monster
  8986. Card is located in a favorable terrain
  8987. space.
  8988.  
  8989. String 2740
  8990. Now let's turn the card face-up.
  8991.  
  8992. String 2741
  8993. You can see that as long as the card is
  8994. face-up, the movement bonus can be used.
  8995.  
  8996. String 2742
  8997. Hence, to take advantage of the movement
  8998. bonus, you must first turn the card face-up
  8999. and then select the space to which you wish
  9000. to move.
  9001.  
  9002. String 2743
  9003. This time, we have a DARK terrain space.
  9004.  
  9005. String 2744
  9006. "Gyakutenno Megami" is a Fairy-type which is
  9007. not suited for DARK terrain.
  9008.  
  9009. String 2745
  9010. When not effected by terrain, the
  9011. "Gyakutenno Megami" card's ATK and DEF
  9012. factors are 1800 and 2000 respectively.
  9013.  
  9014. String 2746
  9015. Now let's move the card into an unsuitable
  9016. terrain space.
  9017.  
  9018. String 2747
  9019. The ATK and DEF factors of the card decrease
  9020. to 1300 and 1500.
  9021.  
  9022. String 2748
  9023. In short, whenever a monster ends up in
  9024. unsuitable terrain, there's a 500-point
  9025. penalty applied to the card.
  9026.  
  9027. String 2749
  9028. Since terrain can significantly affect the
  9029. outcome of a battle, you should plan your
  9030. destination before committing to a move.
  9031.  
  9032. String 2750
  9033. Since we're on the subject of terrain
  9034. effects, let's talk about terrain with
  9035. special features.
  9036.  
  9037. String 2751
  9038. First of all, there's the "Labyrinth"
  9039. terrain.
  9040.  
  9041. String 2752
  9042. The "Labyrinth" is an extremely powerful
  9043. obstruction and cannot be entered by most
  9044. Monster and Spell cards, nor by a Leader
  9045. Card.
  9046.  
  9047. String 2753
  9048. In addition, a "Labyrinth" space cannot
  9049. function as a Summoning area.
  9050.  
  9051. String 2754
  9052. However, a card that has entered a
  9053. "Labyrinth" space by means of effects such
  9054. as teleportation can easily exit the space
  9055. and enter adjacent spaces.
  9056.  
  9057. String 2755
  9058. You can also initiate an attack against a
  9059. monster located in a "Labyrinth" space.
  9060.  
  9061. String 2756
  9062. "Wall Shadow" has the ability to freely
  9063. enter or exit the "Labyrinth" space. It is
  9064. currently located in the "Labyrinth" space.
  9065.  
  9066. String 2758
  9067. As can be seen, the opposing monster is
  9068. destroyed. However, "Flame Swordsman" cannot
  9069. enter the "Labyrinth" space.
  9070.  
  9071. String 2759
  9072. Aside from certain monsters, "Labyrinth" is
  9073. a space that can never be entered, making
  9074. the space ideal for preventing an advance.
  9075. Use it wisely...
  9076.  
  9077. String 2760
  9078. "Crush" terrain can be entered with no
  9079. resistance, and has no positive or negative
  9080. effects on most monsters.
  9081.  
  9082. String 2761
  9083. However, this area is infected with a plague
  9084. that will attack and destroy powerful
  9085. monsters.
  9086.  
  9087. String 2762
  9088. Specifically, any monster with an ATK of
  9089. 1500 or more will be immediately destroyed
  9090. under any one of the following conditions.
  9091.  
  9092. String 2764
  9093. Since the "Celtic Guardian" only has an ATK
  9094. of 1400, it is not affected by a "Crush"
  9095. space since the Crush is not activated
  9096. unless a monster has an ATK of 1500 or more.
  9097.  
  9098. String 2765
  9099. On the other hand, the "Flame Swordsman" has
  9100. an ATK of 1800 that will activate the Crush.
  9101.  
  9102. String 2766
  9103. The effect of a "Crush" space is deadly.
  9104. However, there are no restrictions to
  9105. exiting the "Crush" space and entering an
  9106. adjacent space.
  9107.  
  9108. String 2767
  9109. In short, if you find your monster moved
  9110. into a "Crush" space by means such as
  9111. teleportation, you could avoid destruction
  9112. by immediately moving out of the space.
  9113.  
  9114. String 2768
  9115. Since the "Crush" space is activated by the
  9116. ATK level, a Leader which doesn't have any
  9117. ATK or a Spell can move normally in the
  9118. space.
  9119.  
  9120. String 2769
  9121. As can be seen, there are various special
  9122. features for particular terrain spaces.
  9123.  
  9124. String 2770
  9125. The mark of a good duelist is how well he or
  9126. she can use the terrain to his or her
  9127. advantage.
  9128.  
  9129. String 2771
  9130. Now we'll discuss "Spellbinding".
  9131.  
  9132. String 2772
  9133. "Spellbinding" is a condition by which a
  9134. card is unable to move as a result of a
  9135. Spell or other means.
  9136.  
  9137. String 2773
  9138. When a card is spellbound, it cannot be
  9139. moved, flipped, or re-positioned for attack
  9140. or defense.
  9141.  
  9142. String 2774
  9143. Let's see what happens when the
  9144. "Celtic Guardian" is spellbound.
  9145.  
  9146. String 2775
  9147. Right now, the "Celtic Guardian" is unable
  9148. to move due to a spell.
  9149.  
  9150. String 2776
  9151. The turn-count for a "Spellbinding" begins
  9152. the on the turn following the actual casting
  9153. of the spell.
  9154.  
  9155. String 2777
  9156. So if a card is spellbound for 1 turn, it
  9157. won't be able to move in the next turn, and
  9158. regains movement on the turn following the
  9159. next.
  9160.  
  9161. String 2778
  9162. There are situations in which a
  9163. "Spellbinding" can last more than 1 turn.
  9164.  
  9165. String 2779
  9166. In fact, there's a very dangerous condition
  9167. - "Eternal Spellbinding" - which doesn't
  9168. release the bound card no matter how many
  9169. turns may pass.
  9170.  
  9171. String 2780
  9172. At the moment, "Celtic Guardian" is held in
  9173. an "Eternal Spellbinding".
  9174.  
  9175. String 2781
  9176. Under this condition, the "Celtic Guardian"
  9177. will not be able to move no matter how many
  9178. times you declare that your turn has ended.
  9179.  
  9180. String 2783
  9181. It is very difficult to break an
  9182. "Eternal Spellbinding". There are only a few
  9183. monsters and spells that have the capability
  9184. to free the spellbound monster.
  9185.  
  9186. String 2784
  9187. Aside from the aforementioned, the only
  9188. other way to free a monster from a
  9189. "Spellbinding" is to destroy it.
  9190.  
  9191. String 2785
  9192. Now let's take a look at the most common
  9193. form of "Spellbinding", the
  9194. "Attribute Binding".
  9195.  
  9196. String 2786
  9197. The "Parrot Dragon" is a WIND-attribute
  9198. monster. With an ATK of 2000, it is much
  9199. stronger than the "Celtic Guardian".
  9200.  
  9201. String 2787
  9202. However, the "Celtic Guardian" is an
  9203. EARTH-attribute monster which places it in a
  9204. more favorable position against
  9205. WIND-attribute monsters.
  9206.  
  9207. String 2788
  9208. The advantages and disadvantages of
  9209. Attributes are displayed respectively during
  9210. a battle.
  9211.  
  9212. String 2789
  9213. Let's see what happens when the
  9214. "Celtic Guardian" attacks...
  9215.  
  9216. String 2790
  9217. The weaker "Celtic Guardian" is destroyed.
  9218. However, the opposing "Parrot Dragon" is now
  9219. spellbound for 1 turn.
  9220.  
  9221. String 2791
  9222. In this manner, a monster of lower Attribute
  9223. that survives a battle is spellbound in the
  9224. turn that follows.
  9225.  
  9226. String 2792
  9227. This rule also applies even if both monsters
  9228. survived the battle, as in a case where a
  9229. monster is unable to destroy an opposing
  9230. monster with a higher DEF factor.
  9231.  
  9232. String 2793
  9233. Attribute difference can be effective when
  9234. using a weak monster to render a stronger
  9235. monster immobile.
  9236.  
  9237. String 2794
  9238. An opponent's powerful monster is in
  9239. pursuit. You don't have any surprise up your
  9240. sleeve and your Leader is isolated, creating
  9241. a dangerous situation...
  9242.  
  9243. String 2795
  9244. Even under such desperate circumstances, a
  9245. good duelist will bide for time, believing
  9246. in the summoned monsters and the chance of
  9247. drawing a card that could turn the tide of
  9248. battle.
  9249.  
  9250. String 2796
  9251. Your belief in the luck of the draw could be
  9252. the key to winning a battle.
  9253.  
  9254. String 2797
  9255. Among duelists, this belief is referred to
  9256. as the "Destiny Draw".
  9257.  
  9258. String 2798
  9259. Depending on how desperate a situation is
  9260. and how gifted you are as a duelist, you may
  9261. be granted the opportunity to attempt a
  9262. "Destiny Draw".
  9263.  
  9264. String 2799
  9265. It looks like victory may smile on you...
  9266. This is your chance to draw the card that
  9267. could turn the tables against your enemy!
  9268.  
  9269. String 2800
  9270. The "Destiny Draw" opportunity is signalled
  9271. by flashing the area that is normally used
  9272. to indicate that you can summon a monster
  9273. from your hand.
  9274.  
  9275. String 2801
  9276. Drawing when this condition is indicated
  9277. will usually result in the drawing of a card
  9278. that will help you in your current
  9279. predicament.
  9280.  
  9281. String 2802
  9282. Try drawing a card now.
  9283.  
  9284. String 2803
  9285. Take a look at the last card that you drew -
  9286. the card on the far right! It should be a
  9287. card that will bail you out of your current
  9288. situation.
  9289.  
  9290. String 2804
  9291. Using this card wisely will help you
  9292. overcome your desperate situation.
  9293.  
  9294. String 2805
  9295. However, you should remember that a
  9296. "Destiny Draw" depends on luck and only
  9297. occurs once in a duel.
  9298.  
  9299. String 2806
  9300. When it might happen is anybody's guess. All
  9301. you can hope for is that Lady Luck smiles on
  9302. you when you most need it.
  9303.  
  9304. String 2807
  9305. And that won't happen if your hand already
  9306. consists of 5 cards.
  9307.  
  9308. String 2808
  9309. If that is the case, all you need to do is
  9310. reduce your hand in the following turn in
  9311. the hopes of triggering a "Destiny Draw".
  9312.  
  9313. String 2809
  9314. Of course, if your Deck is low on cards,
  9315. there will be no "Destiny Draw".
  9316.  
  9317. String 2810
  9318. Luck is an important element to victory.
  9319. Even the best duelist could lose without the
  9320. aid of Lady Luck!
  9321.  
  9322. String 2811
  9323. All cards are deeply bound to the duelist.
  9324. Your experience is a vital key to
  9325. strengthening the power of your deck.
  9326.  
  9327. String 2812
  9328. An indication of this is provided by "Rank",
  9329. a record of a card's performance throughout
  9330. all your duels.
  9331.  
  9332. String 2813
  9333. A highly ranked card will demonstrate the
  9334. special powers unique to its nature when the
  9335. card becomes a Leader.
  9336.  
  9337. String 2814
  9338. Take a look at a "Dark Magician" ranked
  9339. "Field Marshal".
  9340.  
  9341. String 2815
  9342. At this rank, this card's special powers are
  9343. "Extended Support Range";
  9344. "Increased Strength for Same Type Friendlies";
  9345. and "Weaken Specific Enemy Type".
  9346.  
  9347. String 2816
  9348. Let's take a look at your opponent's leader.
  9349.  
  9350. String 2818
  9351. Since there are various special powers that
  9352. evolve for each Leader monster, we won't be
  9353. able to cover them all.
  9354.  
  9355. String 2819
  9356. To understand the concept, let's take a look
  9357. at the "Baby Dragon" situation.
  9358.  
  9359. String 2820
  9360. The best way to learn about the special
  9361. powers of a card is to raise your own Leader
  9362. and watch it evolve through the course of
  9363. battle.
  9364.  
  9365. String 2821
  9366. "Baby Dragon" has the power to turn any
  9367. approaching enemy card face-up for open
  9368. viewing.
  9369.  
  9370. String 2822
  9371. Your "Celtic Guardian" is currently
  9372. face-down and near the enemy Leader. Move
  9373. the card towards the Leader.
  9374.  
  9375. String 2823
  9376. The "Celtic Guardian" is automatically
  9377. turned face-up, revealing its identity to
  9378. your opponent.
  9379.  
  9380. String 2824
  9381. This effect will also flip a face-down Spell
  9382. Card to the face-up position.
  9383.  
  9384. String 2825
  9385. This is just a sample of one of the special
  9386. powers that a Leader has. To find out
  9387. more...
  9388.  
  9389. String 2826
  9390. you will simply have to raise your own
  9391. Leader and watch the card evolve as you
  9392. duel.
  9393.  
  9394. String 2827
  9395. That pretty much covers the rules of
  9396. dueling.
  9397.  
  9398. String 2828
  9399. Now let's take a look at some dueling
  9400. strategies.
  9401.  
  9402. String 2829
  9403. First there's the "Combo" formed in your
  9404. existing hand.
  9405.  
  9406. String 2830
  9407. "Combo" is a technique for combining 2 or
  9408. more weak cards to create a powerful force.
  9409.  
  9410. String 2831
  9411. One of the representative combos to dueling
  9412. is "Fusion".
  9413.  
  9414. String 2832
  9415. "Fusion" combines two Monster Cards into one
  9416. to form an even more powerful monster.
  9417.  
  9418. String 2833
  9419. If the cards used in "Fusion" are
  9420. compatible, the monster formed will be very
  9421. strong.
  9422.  
  9423. String 2834
  9424. Let's have a closer look at the "Fusion"
  9425. move.
  9426.  
  9427. String 2835
  9428. The "Red-Eyes B. Dragon" is a Dragon-type
  9429. monster.
  9430.  
  9431. String 2836
  9432. It seems to be compatible with
  9433. "Summoned Skull" so a "Fusion" is likely to
  9434. be successful. Let's give it a try!
  9435.  
  9436. String 2837
  9437. These numbers are referred to as
  9438. "Combo Tag". They indicate the order in
  9439. which cards need to be combined to form a
  9440. "Combo".
  9441.  
  9442. String 2838
  9443. A combo is triggered by aligning larger
  9444. numbered cards over smaller numbered cards.
  9445.  
  9446. String 2839
  9447. To set "Combo Tag", press the
  9448. UP directional button.
  9449.  
  9450. String 2840
  9451. To cancel "Combo Tag", press the
  9452. DOWN directional button.
  9453.  
  9454. String 2841
  9455. Now let's try setting up a "Combo Tag" with
  9456. "Summoned Skull".
  9457.  
  9458. String 2842
  9459. A "Combo Tag" has been set for
  9460. "Summoned Skull".
  9461.  
  9462. String 2843
  9463. You now have a combo in place that will
  9464. allow you to combine "Red-Eyes B. Dragon"
  9465. with "Summoned Skull".
  9466.  
  9467. String 2844
  9468. Press the × button to enter the combo and
  9469. see what happens...
  9470.  
  9471. String 2845
  9472. The fusion is successful and you now have a
  9473. "B. Skull Dragon", a powerful Level 9
  9474. Monster Card.
  9475.  
  9476. String 2846
  9477. Let's take a closer look at what happened.
  9478. As I mentioned, the "B. Skull Dragon" is a
  9479. Level 9 monster.
  9480.  
  9481. String 2847
  9482. However, there were only 8 Summoning Power
  9483. points available.
  9484.  
  9485. String 2848
  9486. The fusion was possible due to a Summoning
  9487. Power calculation that is specific to
  9488. combos, resulting in the economical use of
  9489. the Summoning Power points.
  9490.  
  9491. String 2849
  9492. This is where the power-point consumption
  9493. value is displayed for the
  9494. "Red-Eyes B. Dragon"/"Summoned Skull" combo.
  9495.  
  9496. String 2850
  9497. It currently shows 7 points.
  9498.  
  9499. String 2851
  9500. In this manner, the Summoning Power points
  9501. required for a combo is set at the value of
  9502. the highest-level card in the combination.
  9503.  
  9504. String 2852
  9505. In this case, this would be the
  9506. "Red-Eyes B. Dragon" card's Level 7.
  9507.  
  9508. String 2853
  9509. For most cases, a fusion results in a higher
  9510. level monster.
  9511.  
  9512. String 2854
  9513. So in this fusion, the result was a monster
  9514. of a level that exceeds the current
  9515. Summoning Power points.
  9516.  
  9517. String 2855
  9518. In fact, there is still 1 point remaining
  9519. after the fusion has formed a
  9520. "B. Skull Dragon".
  9521.  
  9522. String 2856
  9523. This remaining point will be carried over to
  9524. the next turn, and may provide you with an
  9525. opportunity to summon yet another powerful
  9526. monster.
  9527.  
  9528. String 2857
  9529. As previously mentioned, compatibility is
  9530. the key to a successful fusion.
  9531.  
  9532. String 2858
  9533. Combining incompatible Monster Cards will
  9534. only result in a monster being destroyed and
  9535. sent to the Graveyard.
  9536.  
  9537. String 2859
  9538. In this case, a fusion is being attempted
  9539. with two non-compatible Monster Cards. Since
  9540. they are non-compatible, the lower combo tag
  9541. monster is destroyed when the fusion fails.
  9542.  
  9543. String 2860
  9544. There are numerous combinations for fusions.
  9545. But you would be wise to select your
  9546. monsters carefully. Otherwise, you may lose
  9547. more than you'll gain...
  9548.  
  9549. String 2861
  9550. In some cases, a fusion combo can consist of
  9551. 3 or more monsters.
  9552.  
  9553. String 2862
  9554. Let me show you a very powerful combo that
  9555. will allow you to summon a "B. Skull Dragon"
  9556. even if you do not have a
  9557. "Red-Eyes B. Dragon" in your hand.
  9558.  
  9559. String 2863
  9560. The key to this combo is creating a
  9561. "Red-Eyes B. Dragon" by fusion and then
  9562. combining the result with a
  9563. "Summoned Skull".
  9564.  
  9565. String 2864
  9566. First combine a "Koumori Dragon" with a
  9567. "Tyhone #2".
  9568.  
  9569. String 2865
  9570. Then tag a "Summoned Skull" as a combo
  9571. element against the "Red-Eyes B. Dragon"
  9572. that is expected to result from the combined
  9573. dragons.
  9574.  
  9575. String 2866
  9576. Now the combo is ready to be executed. Take
  9577. a look at the Summoning Power value.
  9578.  
  9579. String 2867
  9580. In the current combination, the monster with
  9581. the highest level is the "Summoned Skull" at
  9582. Level 6.
  9583.  
  9584. String 2869
  9585. Let's try it!
  9586.  
  9587. String 2875
  9588. This is a "Power-up Magic Card", a type of
  9589. Spell Card.
  9590.  
  9591. String 2880
  9592. To do so, move the cursor over the card and
  9593. pressMOUNT□ button.
  9594.  
  9595. String 2883
  9596. Let's see what happens if Cost ReTHCRto
  9597. combine the twoMMORTIREEA-play.
  9598.  
  9599. String 2884
  9600. Aligning the two cards resulted in the
  9601. destruction of the "Red-Eyes B. Dragon".
  9602.  
  9603. String 2885
  9604. The "Legendary Sword" card was summoned to
  9605. the Field, consuming 7 Summoning Power
  9606. points.
  9607.  
  9608. String 2887
  9609. To make sure you don't waste the cards in
  9610. your deck, it would be best if you check on
  9611. compatibility prior to attempting a combo.
  9612.  
  9613. String 2890
  9614. ABYRINgive the coEEARa try.
  9615.  
  9616. String 2891
  9617. The power-up Book of M" at Dumkul, I've searched
  9618. far and wrThe Drdek Candle of FateMeda BatEmbryonic BeastWicked MirrorVersago the DestroyerMegirusackland Fire DragonKoumori DragonCurse of Dragon>
  9619. Select, revive, and control 1
  9620. MONSTER Card from either
  9621. Graveyarzo your
  9622. monsters receive 1000 bonus
  9623. points for their DEF!<FLIP>
  9624. When this card is flipped
  9625. face-up, all INSECT monsterommanderJinzo #7Cannon SoldierBrave ScizzarDharma ent for 3
  9626. turns when destroyed in battle!<ATTACK>
  9627. Monsters destroyed in battles
  9628. against One Who Hunts SMsuccessful and ATK now
  9629. stands at 3400, while DEF has increased to
  9630. 3000.
  9631.  
  9632. String 2892
  9633. You should note that a fuClubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBrave ScizzarDharma CannOONand a power-up
  9634. can mmanderJinzo #7Cannon SoldierBrave ScizzarIREEined for IREEA-play.
  9635.  
  9636. String 2893
  9637. If Tradplay your cttingsright, you can br2LT into play a very powerful monster with just
  9638. a singlNTAummoning.
  9639.  
  9640. String 2894
  9641. ABYRINTHCRKFIREEARthat summons MAGICTRAPB. Skull Dragon" by fusion and combines it
  9642. with "Dragon Treasure" for extra power.
  9643.  
  9644. String 2895
  9645. Here's the colt !
  9646.  
  9647. String 2899
  9648. This means that you can boost the power of
  9649. Cost Reweaket Reduction fs to face-off against
  9650. some of your opponent's morewordPasswordful
  9651. creatures.
  9652.  
  9653. String 2900
  9654. Up to this point, the cult s described were
  9655. created from your hand. Now let's take a
  9656. look at colt s that useancel settingsthat are
  9657. already in play on the Field.
  9658.  
  9659. String 2901
  9660. Combos using the ettings a play provide you
  9661. with an opportunity to create powerful
  9662. monsters even if Cost Reluck with the draw is
  9663. going bad.
  9664.  
  9665. String 2908
  9666. You can select respace in your summoning
  9667. area that contains one of your monsters for
  9668. an in-hand summoning.
  9669.  
  9670. String 2910
  9671. You currently have 1LT CPT MAJ LTC COL and
  9672. llowing 3 cards completedin your hand.
  9673.  
  9674. String 2913
  9675. Ne ATK/DEF of
  9676. the monster with the highest
  9677. attack poa, set up swordPasswordt RangeIREEARwith the
  9678. monster to mmanderJinzo #7Cannon SoldierBrave Scizzarformed by placing the
  9679. "ition, all your
  9680. monsters receive 1000 bonus
  9681. points for their D cards completedWeaComEARion #2.
  9682.  
  9683. String 2916
  9684. Compared with in-hand combos, special care
  9685. must be taken with respect to the order in
  9686. which the cards are combined.
  9687.  
  9688. String 2917
  9689. ComerSpike ClubberCyber-SteinCyber CommanderJinzo #7Cannon SoldieransObtato iRose Card!!ard !!Trap acti Roplay
  9690. card !!Trap could be inconvenient due to
  9691. factors such as the limited number of
  9692. positions on the Field that can be usry!Damage
  9693.  
  9694. String 2918
  9695. However, there is no guarantee that a
  9696. duelist will always draw the necessary
  9697. cards.
  9698.  
  9699. String 2919
  9700. The key to victory lies in the duelist's
  9701. flexondition lWeaaiser DragonBlackland Fire DragonKoumori DragonCurse of DragonRed-Eyes B. DragonDarkfireanicalchaserBlockerSpike ClubberCyber-ng either of the c!Trap to
  9702. there youadvantage.
  9703.  
  9704. String 2920
  9705. There are situations whete!both duelists are
  9706. evenly matched on the Field and unable tog Sitiate an attack.
  9707.  
  9708. String 2922
  9709. ...that recifictDMOUNTtot!Efnumber of
  9710. Monster and Spell cards allowed oeaken Spuelist's side of the Field.
  9711.  
  9712. String 2924
  9713. The current Field is fillLIP>
  9714. When this card is flipped
  9715. fa LarvasPale BeastObese Marmot er CommanderJinzo #7Cannon SoldierBrave Sciz a5 monsters,
  9716. and you have a ordPasswordful monster in your
  9717. se Card...
  9718.  
  9719. String 2926
  9720. To destroy your own ettingactiimply move the
  9721. Leader over the card you wish to eliminate.
  9722.  
  9723. String 2929
  9724. ABYRINTalk about howens all PLANT
  9725. monsters by 300 pointo #7Cannon SoldierBrave ScizzarDharma Canno!Powerlook at your cards.
  9726.  
  9727. String 2930
  9728. The explanation that follows descrie y how
  9729. e!Powerlook at le BeastObese Marmot of NefariousnessGreat BillArmK/DEF of
  9730. the monster with the highest
  9731. attack proom Man #2Lava BattleguardOscillo HeroEmpress JudgeWarrior of TraditionQueen's Dinfo on your cttings a various
  9732. situations.
  9733.  
  9734. String 2931
  9735. First, let's take a look at howens all PLANT
  9736. monsters by 300 pointo #7Cannon SoldierBrave ScizzarDharma Canno!Powerviewaken Sinfo on ana Roplay card that youbute!about
  9737. to command..
  9738.  
  9739. String 2932
  9740. Currently, the card indicated by the cursor
  9741. is "Celtic Guardian". The basic info for the
  9742. card is already displayed.
  9743.  
  9744. String 2933
  9745. For more details CardWefo, leave the cursor
  9746. where it is and pressri-Ho□ button.
  9747.  
  9748. String 2935
  9749. With thkinscreen, you can not trade all the
  9750. ste Cardned Dragon#2Rrelated to this card.
  9751.  
  9752. String 2936
  9753. The card has other additional features that
  9754. can !Rireviewent Nigchoosing one of the four
  9755. selections listed in the menu at the lower
  9756. part of OUNTAcreen.
  9757.  
  9758. String 2937
  9759. T!Poweroggle between menus, press the
  9760. UP/DOWN directional buttons.
  9761.  
  9762. String 2938
  9763. B. DrascrederJinzo #7Cannon SoldierBrave ScizzarDharma Cannctihas sinedched over to
  9764. "Speer CommanderJinzo #7Cannon SoldierBrave ScizzarDharma CannonRed-Eyes Black Metal Dra!EfInfo" which currently lists the
  9765. special powers of the "Celtic Guardian".
  9766.  
  9767. String 2944
  9768. B. Draselection at the bottom is
  9769. "Leader Ability".
  9770.  
  9771. String 2947
  9772. No e Magical HatLaMoo will be lubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBravFaceless unless the
  9773. Leader has P Recharge RateLeader AbilityCard DisplayBuild DeckSaveEnnDark Titan of TerrorThe Drdek Candle of FateMeda BatEmbryonic BeastWicked MirrorbberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBrave ScizzarDharma CannRitualBeastly Mirror RitualUltimate DragonCommencementched resertain rank.
  9774.  
  9775. String 2948
  9776. Details CardWe#2Rcan !Riviews CardWeavarious
  9777. situations.
  9778.  
  9779. String 2949
  9780. Forter pample, details CardWe#2Ris invaluable
  9781. when you need e!Powerjudge what card to summon
  9782. from your hand.
  9783.  
  9784. String 2950
  9785. To see the details of a card in your hand,
  9786. move the cursor over the desired card aationf
  9787. you were selecting the card for a summoning,
  9788. and press the □ button.
  9789.  
  9790. String 2951
  9791. ABYRINTake a look at the details for
  9792. bind Specific Enemy TypeDestroy Specific Enemy Type
  9793.  
  9794. String 2953
  9795. Cot trade ing details is also important when
  9796. selectill resard to be resurrected fromSimon McMooranSetoWeevil UnderwoodRex Raptorke ClubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBrave Scizzzard WarriorKrokodilusGrapplerToon AlligatorEmperor of the Land and SeaSinilubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBravof TerrorThe Drdek Candle of FateGraveyard.
  9797.  
  9798. String 2954
  9799. Here's a list of available ettings aSimon McMooranSetoWeevil UnderwoodRex Raptorke ClubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBrave Scizzzard WarriorKrokodilusGrapplerToon AlligatorEmperor of the Land and SeaSinilubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBravof TerrorThe Drdek Candle of FateGraveyardLLABYRINTake a look at the details
  9800. of the 1LT CPT MAJ LTC COL currently inSimon McMooranSetoWeevil UnderwoodRex Raptorke ClubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBrave Scizzzard WarriorKrokodilusGrapplerToon AlligatorEmperor of the Land and SeaSinilubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBravof TerrorThe Drdek Candle of Fategraveyard.
  9801.  
  9802. String 2955
  9803. The cursor is currently over the desired
  9804. monster. Press the □ buttonens all PLANT
  9805. monsters by 300 pointo #7Cannon SoldierBrave ScizzarDharma Canno!Powerviewaken Spetails yu-Ranis card.
  9806.  
  9807. String 2957
  9808. In azardNe, even OUNTAlightesbidden dvantage of a
  9809. card's capabilities could meanaken Spifference between winning and losing.
  9810.  
  9811. String 2959
  9812. Now let's discuss "TraRangeIncreass"
  9813.  
  9814. String 2962
  9815. TraRangeIncreass caneenAreroal actidown into twoExtjor
  9816. crpentgories.
  9817.  
  9818. String 2963
  9819. One is a "Limited Range Trap"...
  9820.  
  9821. String 2965
  9822. An opponent's tLaMooful monster is
  9823. approaching. Youde card have a monster that
  9824. can face it in battle. However, you have
  9825. Trap Cards prepared to stop the creature.
  9826.  
  9827. String 2967
  9828. Let's set the trinouand use it to sClownFiend
  9829. monster.
  9830.  
  9831. String 2969
  9832. If an enemy card that is vulnerable to tlubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBravof TerrorThe Drdek Candle of Fateuminous Sold entere Dollis areaTri-Horned Drawill be
  9833. activated.
  9834.  
  9835. String 2970
  9836. B. Dra"Spellbindain of CircleticorkanIgainst both
  9837. Left Arm of the and Spell cards.
  9838.  
  9839. String 2971
  9840. Now let's sinedch over to your opponent's
  9841. turn and watch the trinouin action.
  9842.  
  9843. String 2972
  9844. B. Draenemy monster's ATK and DEF factors are
  9845. reduced, and the rned Drahas been rendered
  9846. spellbound!
  9847.  
  9848. String 2973
  9849. Aist mited range trap only works in a limited
  9850. area.. KnightSkull it is ideal for targeting a
  9851. specific enemy.
  9852.  
  9853. String 2974
  9854. ABYRINTake a look at this situation where an
  9855. enemy is just retePp away from attack2LT your Leader.
  9856.  
  9857. String 2979
  9858. Of course, you could use this awarce they are
  9859. sent to the Graveyar the ss tond retuadvantage a Card!bluff your opponent...
  9860.  
  9861. String 2981
  9862. In addition to blocking an enemy attack,
  9863. "Mirror Forcletedis a tLaMooful>
  9864. Select, revive, and control 1
  9865. MONSTER Card from either
  9866. Graveyarzo your
  9867. monsters receive 1000 bonus
  9868. points for their DEF!<FLIP>
  9869. When this card is flipped
  9870. face-up, all INSECT monsterommanderJinzo #7Cannon sinous Soldtrician will destroy en Oneenemies who are in the
  9871. attack position.
  9872.  
  9873. String 2982
  9874. Whaight then! Let us part company and
  9875. reunite in Bosworth! Simon will
  9876. provide you with the detaililityCard DisplayBuild DeckSaveEdit MapSelect MapDefault Maphroom Man #2Lava Battleguarde ATK/DEF of
  9877. the monster with the highest
  9878. attack power on the activated!Effect activated!Ritual activition, all your
  9879. monsters receive 1000 bonus
  9880. points f00 points!<DESTRUCTION>
  9881. When destroyed in battle, it
  9882. destroys the opposing monster as
  9883. well!<FLIP>
  9884. When this card is flipped
  9885. face-up, all BEAST monsters are
  9886. incoNecmore, the card is a Full Range Trap
  9887. that can be triggered whenever an enemy
  9888. attacks one of your cards anywhere on the
  9889. Field.
  9890.  
  9891. String 2985
  9892. A foolish attack amionwizpart of the enemy
  9893. resulted in the pecific Enemy Typeen Onethe
  9894. pMikuing monsters!
  9895.  
  9896. String 2986
  9897. As you see, a mmanderJinzo #7Cannon SoldiergeWarrior of Traditid!Power inonds to
  9898. your opponent's move LarvasPale BeastObese Marmot er CommanderJinzo #7Cannon SoldierBrave Sciz adevastaueMonster
  9899. results.
  9900.  
  9901. String 2987
  9902. GivemionwiztLaMooful nature ess the mmanderJinzo #7Cannon SoldiergeWarrior of Lumino actithese cardsnIllue ATK/DEF of
  9903. the monster with the highest
  9904. attack poasemely r<ATTACK>
  9905. Transforms occupied space into
  9906. WASTELAND when engagedens all PLANT
  9907. monsters by 300 pointo #7Cannon SoldierBrave ScizzarDharma CannonRed-Eyes Black.
  9908.  
  9909. String 2988
  9910. When compared to a Limited Range Trap, the
  9911. Full Range is extremely powerful. However,
  9912. it has its disadvantages as it is difficult
  9913. to keep under control due to its wide-range
  9914. coverage.
  9915.  
  9916. String 2989
  9917. UnlikemanderJinzo #7Cannon SoldierBrave ScizzarDharLittle ChimeraThe Wicked Worm Lion's Dnot be
  9918. directed at a Rhaimundos of the Red, nDragonis it
  9919. ideal for protecting certain cards on the
  9920. Field.
  9921.  
  9922. String 2990
  9923. Despite these g BeakLisarkSync, a GrifforeTorikLuminouWolfSilver FangMysticeffective. If you're lucky
  9924. enough to DEF of
  9925. the muharge RateLeader AbilityCardnnDark Titan of TerrorThe Drdek Candle of FateMeda BatEmbryonic BeastWicked MirrorbberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBrave ScizzarDharma CannRitualBeastly Mirror RitualUltimate DragonCommencement, us>
  9926. Select, revive, and control 1
  9927. MONSTER Card from either
  9928. Graveyarzo your
  9929. monsters receive 1000 bonus
  9930. points for their DEF!<FLIP>
  9931. When this card is flipped
  9932. face-up, all INSECT monsterom Envfect amanDarkly.
  9933.  
  9934. String 2991
  9935. B. Dra"SpellbindvasFlowCircle" on the Field has
  9936. been flipped face-up...
  9937.  
  9938. String 2993
  9939. Normally, mhen this card is flipped
  9940. face-up, all M-Warrior #2s aitainingmanderJinzo #7Cannon SoldierBrave ScizzarDharL"hidde return to Tiassp aDOWSEAwell-timed activation is more effective from
  9941. a tactical point ess the view.
  9942.  
  9943. String 2994
  9944. inCyber CommanderJinzo #7Cannon SoldierBrave ScizzarDharma CannonRed-Eyes Blackxodia the Forbiddre are times when a card is
  9945. expbberCyber-Steid due to factors such as an opponent's
  9946. magic spell.
  9947.  
  9948. String 2996
  9949. Since a face-up uminous Sold like this cannot
  9950. be moved, youradyHarpie Lady SixSimon McMooranSetoWeevil Underwonent for 3
  9951. turns when destroyed in battle!<ATTACK>
  9952. Monsters destroyed in battles
  9953. against One Who Hunts Souls
  9954. cano coily destroy
  9955. the card.
  9956.  
  9957. String 2997
  9958. If you wsark to keep a tminouin play initiate an attack against u
  9959. sh Screenflipped
  9960. face-up, adopts the ATK/DElarGar Titleer CommanderJinzo #7Cannon SoldierBrave Sciz amonsters or other
  9961. cards.
  9962.  
  9963. String 2998
  9964. Finally, let's talk about "Rituo #7Cannon SoldierBrave ScizzarDharma CannonRed-Eyes Black Metal DragonBarrel hClownDark".
  9965.  
  9966. String 2999
  9967. Rituo #7Cannon SoldierBrave ScizzarDharma CannonRed-Eyes Black Metal DragonBarrel hClownDarkmpress Jutype of Spell Card, and is
  9968. used in a manner similar unbClownDark Magicia.
  9969.  
  9970. String 3000
  9971. All Rituo #7Cannon SoldierBrave ScizzarDharma CannonRed-Eyes Black Metal DragonBarrel hClownDarkmeeMilus have the same
  9972. function.
  9973.  
  9974. String 3001
  9975. BCRUacrdoing 3 ess the Wicked own speimundo
  9976. monsters, Rituo #7Cannon SoldierBrave ScizzarDharma CannonRed-Eyes Black Metal DragonBarrel hClownDarkwill summon 1 very
  9977. pHorsemanDark monster.
  9978.  
  9979. String 3003
  9980. ForSilveample, this "Ultimate Dragon" ritual
  9981. requires the sacrifice of 3
  9982. "Blue-Eyes White Dragons".
  9983.  
  9984. String 3004
  9985. You have 3 "BK/DEF of
  9986. the monster with the highest
  9987. attack powey PhantomMystery HandThe Shadow us RadiantTogexHan Now let's use the RrorTh ClownDarkcard.
  9988.  
  9989. String 3005
  9990. B. Dra3LifeTrial of s are destroyed and a
  9991. eWitty Phantomof DarknessJob-Change MinMasksummoned in
  9992. their Dragonce.
  9993.  
  9994. String 3008
  9995. TQueen's ompletes an explanationLucky Trivarious
  9996. possangeLiltia the s that youExty experience in
  9997. a duel.
  9998.  
  9999. String 3013
  10000. If you find you've igogotten what cards are
  10001. in your hand, use this function to review
  10002. your cards.
  10003.  
  10004. String 3014
  10005. During a duel initiate an attack against uardmay have the opportunity
  10006. t-Puppetve a destroyed card. OntoriTyhonen
  10007. occasion, you may wish to etInvancel settings and retuGraveyard.
  10008.  
  10009. String 3016
  10010. This will dor Dragon the contents of your
  10011. Graveyard.
  10012.  
  10013. String 3017
  10014. Pressing the LEFT/RIGHT directional buttons
  10015. will toggle between Bistro Graveyard and your
  10016. opponent's.
  10017.  
  10018. String 3019
  10019. Move the cursor by pressing the
  10020. UP/DOWN directional buttons. T!Poweroggle
  10021. between pSyncGyakutenno MegaR1/L1iGoddesss.
  10022.  
  10023. String 3021
  10024. You can also changeo Megavarious settings of
  10025. a duel.
  10026.  
  10027. String 3023
  10028. A Setup Screen will appear. To changeSimon McMooranSetoWeevil UnderwoodRex Raptorke ClubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBrave Scizzzard WarriorKrokodilusGrapplerToon AlligatorEmperor of the Land and SeaSinilubberCyber-SteinCyber CommanderJinzo #7Cannon SoldierBravof TerrorThe Drdek Candle of Fateettings of each selectionGyakutenno Meg
  10029. of IllusionIGHT directional buttons.
  10030.  
  10031. String 3025
  10032. ForSilveampass Cwhen your select
  10033. "New DM Notation", "Witty PhantomMystery HandThe Shad"
  10034. will be le BeastObese Marmot of NefariousnessGreat BillArmK/DEF of
  10035. the monster with the highest
  10036. attack proom Man #2Lava BattleguardOscillo HeroEmpress JudgeWarrior of TraditionQueen's Dens all PLANT
  10037. monsters by 300 pointo #7Cannon SoldierBrave ScizzarDharma Cannozied Pical Haen One.
  10038.  
  10039. String 3026
  10040. If uardselect "OFCG Notation" the Forbidden One will
  10041. be different.
  10042.  
  10043. String 3027
  10044. Selreaseng That Hides in DewanAkakieisuMasked SorcererFairywitchAncient SorcererSectarian of SeotaPsychohat b yousuits you.
  10045.  
  10046. String 3029
  10047. Setting this selection ON will en OnepeEyou to
  10048. engon soNMEvery intense iltia the s!
  10049.  
  10050. String 3030
  10051. B. Dra"Sound" selection is fgoBurMusic and Sound
  10052. Effects.
  10053.  
  10054. String 3031
  10055. Modify these settings to suit your needs.
  10056.  
  10057. String 3033
  10058. During a duel initiate an attack against uardmay wish to have an
  10059. unclutterg PeetInv of the FgexHan
  10060.  
  10061. String 3035
  10062. To dect activated!Ritual activated!Power increase!Power decreaseer CommanderJinzo #7Cannon Soldot be revived once they o, simply press the L2iGoddess when
  10063. the cursor erChamobile on the ogexHan
  10064.  
  10065. String 3037
  10066. At times you may want to take a broader view
  10067. of a situation...
  10068.  
  10069. String 3039
  10070. B. Draleft analog stick rotates thef the Sky.
  10071.  
  10072. String 3040
  10073. Tilting to the Ln GunnDark Titan of TerrorThe Drdek Candle of FateMeda BatEmbryonic BeastWicked MirrorV or RIGHT when theragonMikazukinmobile on the Field will rotaaCancel sField
  10074. left or right without changing the height of
  10075. GumoDview.
  10076.  
  10077. String 3041
  10078. TiltvasFlowUP/DOWN will raisCancel sheight of
  10079. GumoD the Sky and will vertically rotate the
  10080. ogexHan
  10081.  
  10082. String 3042
  10083. B. DraRight Analog SGenink controls the distance
  10084. of your view.
  10085.  
  10086. String 3043
  10087. TiltvasFlowUP will zoom into the area whehroom Man #2Lava Battleguarde ATK/DEF of
  10088. the monster with the highest
  10089. attack power on the activated!Effect activated!Ritual activition, all your
  10090. monsters receive 1000 bonus
  10091. points f00 points!<DESTRUCTION>
  10092. When destroyed in battle, it
  10093. destroys the opposing monster as
  10094. well!<FLIP>
  10095. When this card is flipped
  10096. face-up, all BEAST monsters are
  10097. increased 300 points!<MOVEMENTyour cursor erChapositioned.
  10098.  
  10099. String 3044
  10100. TiltvasFlowDOWN will zoom out from the area
  10101. where your cursor erChapositioned.
  10102.  
  10103. String 3045
  10104. If you wish to return ton ALand to defaandaAposition, hold down the L3/R3iGoddesss and
  10105. akutenno MegaAnalog SGeninks.
  10106.  
  10107. String 3047
  10108. Try them out if there's aaverKup that bothers
  10109. you.
  10110.  
  10111. String 3048
  10112. And that pretlubberCyber-SteinCyber CommanderJinzo #7Cannon lmiTyhonecovers the various
  10113. functions...
  10114.  
  10115. String 3049
  10116. Duel Basics
  10117.  
  10118. String 3050
  10119. Duel Victory Conditions
  10120.  
  10121. String 3051
  10122. Duel Rules and Details
  10123.  
  10124. String 3052
  10125. Duel Technique
  10126.  
  10127. String 3053
  10128. Duel-related FintShinTak
  10129.  
  10130. String 3055
  10131. For example, this "Ultimate Dragon" ritual
  10132. requires the sacrifice of 3
  10133. "Blue-Eyes White Dragons".
  10134.  
  10135. String 3056
  10136. ho Controls the DarkLord of the LampTain
  10137.  
  10138. String 3058
  10139. B. Dra1LT CPT MAJ LTC COL of Darkiant Mech-SoldierMechanical SpiderGiga-tech WolfShovel Crushe M-Warrior #2s are
  10140. increased 500 points!<FLIP>
  10141. When this card is flipped
  10142. face-upeLabyrinth-type
  10143. monster.
  10144.  
  10145. String 3059
  10146. You now have a combo in place that will
  10147. allow you to combine "Red-Eyes B. Dragon"
  10148. with "Summoned Skull".
  10149.  
  10150. String 3060
  10151. This is where the power-point consumption
  10152. value is displayed for the
  10153. "Red-Eyes B. Dragon"/"Summoned Skull" combo.
  10154.  
  10155. String 3062
  10156. Let me show you a very powerful combo that
  10157. will allow you to summon a "B. Skull Dragon"
  10158. even if you do not have a
  10159. "Red-Eyes B. Dragon" in your hand.
  10160.  
  10161. String 3065
  10162. The steps for triggering a combo involving a
  10163. "Power-up Magic Card" is the same as a
  10164. fusion combo. Let's try strengthening
  10165. "Red-Eyes B. Dragon" with "Dragon Treasure".
  10166.  
  10167. String 3067
  10168. Open Opponent's CardWeaken Specific Enemy TypeSpellbind Specific Enemy TypeDestroy Specific Enemy Type
  10169.  
  10170. String 3068
  10171. aret Mai BeaufortMakoJoeyJ.Shadi MortonJa
  10172.  
  10173. String 3069
  10174. e MansRennesBrestStonehenge
  10175.  
  10176. String 3070
  10177. hantom DewanAkakieisuMasked SorcererFairywitchAncient SorcererSectarian of Secretimon McMooranSetoWeevimanderJinzo #7Cannon SoldierBrave ScizzarDharma Canno such as terrain or
  10178. Leader ability effects.<DESTRUCTIctureSaveOptionsTitle ScreenSelect DestinationExce
  10179.  
  10180. String 3071
  10181. ubberCyber-SteinCyber CommanIllusory Gentl
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