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Holdout (Protean •, Resilience •)

Jan 10th, 2015
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  1. Holdout
  2. (Protean •, Resilience •)
  3. With Protean, your character can meld with the soil beneath her. With Holdout, she can make the soil meld with her. And, well, other things. She can take inorganic matter into her body to conceal it, to protect it, and to otherwise keep it within her person.
  4. Cost: 1 Vitae per Size of the object
  5. Dice Pool: None
  6. Action: Instant
  7. Your character can absorb an object into her person. Holdout costs 1 Vitae per Size of the object she wishes to absorb. She can absorb objects up to one Size category beneath hers, two items two Size categories beneath her, four that are three Size categories beneath her. She can absorb an immense but otherwise reasonable number of smaller objects, at Storyteller discretion.
  8. Expelling an object from Holdout can be done as a reflexive action. It may come out of any part of your character's body. If this would force it into someone or something else, consider it an attack with a dice pool equal to your character's Protean + Blood Potency. This will almost certainly be considered grounds for a surprise attack, if the victim does not know your character possesses this Devotion.
  9. This Devotion costs 1 Experience to learn.
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