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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local RPGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local SelectRemoveFog = Instance.new("TextButton")
- local SelectIDTraveler = Instance.new("TextButton")
- local SelectPresents = Instance.new("TextButton")
- local SelectTower = Instance.new("TextButton")
- local SelectFirefly = Instance.new("TextButton")
- local SelectPlant = Instance.new("TextButton")
- local SelectFly = Instance.new("TextButton")
- local SelectTeleport = Instance.new("TextButton")
- --Properties:
- RPGui.Name = "RPGui"
- RPGui.Parent = game.CoreGui
- Main.Name = "Main"
- Main.Parent = RPGui
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.441995353, 0, 0.271347255, 0)
- Main.Size = UDim2.new(0, 100, 0, 240)
- Main.Active = true
- Main.Draggable = true
- Title.Name = "Title"
- Title.Parent = Main
- Title.BackgroundColor3 = Color3.new(0, 0, 0)
- Title.BorderColor3 = Color3.new(1, 1, 1)
- Title.Size = UDim2.new(0, 100, 0, 40)
- Title.Font = Enum.Font.Cartoon
- Title.Text = "FFGui"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextSize = 40
- Title.TextWrapped = true
- SelectRemoveFog.Name = "SelectRemoveFog"
- SelectRemoveFog.Parent = Main
- SelectRemoveFog.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectRemoveFog.BorderColor3 = Color3.new(1, 1, 1)
- SelectRemoveFog.Position = UDim2.new(0, 0, 0.166666672, 0)
- SelectRemoveFog.Size = UDim2.new(0, 100, 0, 25)
- SelectRemoveFog.Font = Enum.Font.SourceSansSemibold
- SelectRemoveFog.Text = "Remove Fog"
- SelectRemoveFog.TextColor3 = Color3.new(1, 1, 1)
- SelectRemoveFog.TextSize = 13
- SelectRemoveFog.TextWrapped = true
- SelectRemoveFog.MouseButton1Down:connect(function()
- local player = game.Players.LocalPlayer
- player.PlayerScripts.Fog:Destroy()
- player.Character.Fogbox.Ring1:Destroy()
- player.Character.Fogbox.Ring2:Destroy()
- player.Character.Fogbox.Ring3:Destroy()
- end)
- SelectIDTraveler.Name = "SelectIDTraveler"
- SelectIDTraveler.Parent = Main
- SelectIDTraveler.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectIDTraveler.BorderColor3 = Color3.new(1, 1, 1)
- SelectIDTraveler.Position = UDim2.new(0, 0, 0.270833343, 0)
- SelectIDTraveler.Size = UDim2.new(0, 100, 0, 25)
- SelectIDTraveler.Font = Enum.Font.SourceSansSemibold
- SelectIDTraveler.Text = "ID Traveler Tracker"
- SelectIDTraveler.TextColor3 = Color3.new(1, 1, 1)
- SelectIDTraveler.TextSize = 13
- SelectIDTraveler.TextWrapped = true
- SelectIDTraveler.MouseButton1Down:connect(function()
- Mushroom = workspace.PassiveNPCs["NPC_Giver"].Head
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.Name = "SelectPresents"
- SelectPresents.Parent = Main
- SelectPresents.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectPresents.BorderColor3 = Color3.new(1, 1, 1)
- SelectPresents.Position = UDim2.new(0, 0, 0.375, 0)
- SelectPresents.Size = UDim2.new(0, 100, 0, 25)
- SelectPresents.Font = Enum.Font.SourceSansSemibold
- SelectPresents.Text = "Present Tracker"
- SelectPresents.TextColor3 = Color3.new(1, 1, 1)
- SelectPresents.TextSize = 13
- SelectPresents.TextWrapped = true
- SelectPresents.MouseButton1Down:connect(function()
- Mushroom = workspace.Present1.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.MouseButton1Click:connect(function()
- Mushroom = workspace.Present2.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.MouseButton1Click:connect(function()
- Mushroom = workspace.Present3.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.MouseButton1Click:connect(function()
- Mushroom = workspace.Present4.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.MouseButton1Click:connect(function()
- Mushroom = workspace.Present5.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectTower.Name = "SelectTower"
- SelectTower.Parent = Main
- SelectTower.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectTower.BorderColor3 = Color3.new(1, 1, 1)
- SelectTower.Position = UDim2.new(0, 0, 0.479166657, 0)
- SelectTower.Size = UDim2.new(0, 100, 0, 25)
- SelectTower.Font = Enum.Font.SourceSansSemibold
- SelectTower.Text = "Tower"
- SelectTower.TextColor3 = Color3.new(1, 1, 1)
- SelectTower.TextSize = 13
- SelectTower.TextWrapped = true
- SelectTower.MouseButton1Down:connect(function()
- count = 0
- local Event = game:GetService("Workspace").DungeonDoorStart.InteractEvent
- Event:FireServer()
- workspace.DungeonTemp.DescendantAdded:Connect(function(added)
- wait()
- if added:IsA('Humanoid') and count < 49 then repeat wait()
- added.Health = 0
- until not added
- elseif added.Name == "Exit" then wait()
- count = count+1
- local Event = game:GetService("Workspace").DungeonTemp.Exit.Portal.InteractEvent
- Event:FireServer()
- if count == 5 or count == 10 or count == 15 or count == 20 or count == 25 or count == 30 or count == 35 or count == 40 or count == 45 then
- wait(10)
- game:GetService('Players').LocalPlayer.Character:MoveTo(Vector3.new(563,258,-44)) wait(1.5) --[[lol tp bypass]]--
- game:GetService('Players').LocalPlayer.Character:MoveTo(Vector3.new(563,258,-88)) wait(0.2)
- local Event = game:GetService("Workspace").DungeonDoorContinue.InteractEvent
- Event:FireServer()
- elseif count == 49 then
- wait(4)
- local Event = game:GetService("Workspace").DungeonTemp.Room.FloorBaseA.TheMarble.InteractEvent
- Event:FireServer()
- wait(15)
- local p = Instance.new("Part",workspace) --[[Boss mr58 can't be insta killed so this platform will help you defeat it, very very recommended you have magic power or a ranged gun with enough bullets]]--
- p.Anchored = true
- p.Size = Vector3.new(95,1,65)
- p.Position = Vector3.new(22,591,8786)
- game:GetService('Players').LocalPlayer.Character:MoveTo(Vector3.new(22,612,8786))
- loadstring(game:HttpGet("https://pastebin.com/raw/cRiVmeSQ", true))();
- end
- end
- end)
- while wait(0.75) do
- if count < 49 then
- for i,v in next, workspace.DungeonTemp:GetDescendants() do
- if v:IsA('Model') then
- if v:FindFirstChildOfClass("Humanoid") then
- if (v:GetModelCFrame().Position - game:GetService('Players').LocalPlayer.Character:GetModelCFrame().Position).Magnitude < 20 then
- v:MoveTo(Vector3.new(1,1,1))
- end
- end
- end
- end
- end
- end
- print("~Enjoy,\nThe Fantastic Frontier Towers Auto Farm!")
- end)
- SelectFirefly.Name = "SelectFirefly"
- SelectFirefly.Parent = Main
- SelectFirefly.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectFirefly.BorderColor3 = Color3.new(1, 1, 1)
- SelectFirefly.Position = UDim2.new(0, 0, 0.583333313, 0)
- SelectFirefly.Size = UDim2.new(0, 100, 0, 25)
- SelectFirefly.Font = Enum.Font.SourceSansSemibold
- SelectFirefly.Text = "Firefly Farm[LCTRL]"
- SelectFirefly.TextColor3 = Color3.new(1, 1, 1)
- SelectFirefly.TextSize = 13
- SelectFirefly.TextWrapped = true
- SelectFirefly.MouseButton1Down:connect(function()
- local ffarm = false
- local root = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart
- function checkTP()
- if not game.Workspace.HOLE:FindFirstChild("HoleTPEntrance") then
- repeat
- local prevPos = root.CFrame
- root.CFrame = CFrame.new(1304,96,-525)
- wait()
- root.CFrame = prevPos
- wait(1)
- until game.Workspace.HOLE:FindFirstChild("HoleTPEntrance")
- end
- end
- function goto(firefly)
- local hole = game.Workspace.HOLE.HoleTPEntrance
- if (root.Position - firefly.Position).magnitude < 200 then
- else
- hole.Size = Vector3.new(1,1,1)
- hole.Transparency = 1
- hole.CFrame = root.CFrame
- repeat hole.Position = root.Position wait() until (hole.Position - root.Position).magnitude < 10
- hole.Position = Vector3.new(1318,85,-527)
- hole.Size = Vector3.new(14,5,17)
- repeat wait() until (root.Position - Vector3.new(430,441,102)).magnitude < 10
- local preframe = root.CFrame
- for i=1, 5 do
- root.Anchored = true
- root.CFrame = firefly.CFrame + Vector3.new(0,3,0)
- wait(.1)
- end
- end
- wait()
- if firefly.Parent then
- repeat
- if not ffarm then return end
- root.Anchored = true
- root.CFrame = firefly.CFrame + Vector3.new(0,3,0)
- root.Anchored = false
- wait()
- firefly.CollectEvent:FireServer()
- wait(.08)
- until firefly.Parent == nil
- end
- root.Anchored = false
- end
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftControl then
- if ffarm then
- ffarm = false
- print("FireFly Farm Off")
- else if not ffarm then
- ffarm = true
- print("FireFly Farm On")
- checkTP()
- while ffarm do
- local fly = game.Workspace.Fireflies:FindFirstChild("FireflyServer")
- if fly and ffarm then
- goto(fly)
- end
- wait(.1)
- end
- end
- end
- end
- end)
- end)
- SelectPlant.Name = "SelectPlant"
- SelectPlant.Parent = Main
- SelectPlant.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectPlant.BorderColor3 = Color3.new(1, 1, 1)
- SelectPlant.Position = UDim2.new(0, 0, 0.6875, 0)
- SelectPlant.Size = UDim2.new(0, 100, 0, 25)
- SelectPlant.Font = Enum.Font.SourceSansSemibold
- SelectPlant.Text = "Plant Farm[LCTRL]"
- SelectPlant.TextColor3 = Color3.new(1, 1, 1)
- SelectPlant.TextSize = 13
- SelectPlant.TextWrapped = true
- SelectPlant.MouseButton1Down:connect(function()
- local root = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart
- local pfarm = false
- function checkTP()
- if not game.Workspace.HOLE:FindFirstChild("HoleTPEntrance") then
- repeat
- local prevPos = root.CFrame
- root.CFrame = CFrame.new(1304,96,-525)
- wait()
- root.CFrame = prevPos
- wait(1)
- until game.Workspace.HOLE:FindFirstChild("HoleTPEntrance")
- end
- end
- function matchTop(plant)
- local list = {"RisingStarMushroom","TheObjectFromEarth","TravelerPlant","GratefulFrogs","Strangeman'sMushroom","BrainMushroom","FantasticMushroom","IcemMushrooms","NightmareMushrooms","FruitStack","StrangemanShells"}
- local name = string.sub(plant.Parent.Name,9)
- for _,names in pairs(list) do
- if name == names then
- return true
- end
- end
- end
- function matchLow(plant)
- local list = {"Gorbacabbage","GrugbugMushroom","AbandonedFlower","FifeFlower","LoolFlower","MoonFlower","SunFlower","PlumboFlower","LemonFlower","HungryFlower","StrangemanFlower","Clamstack","SprutleMushroom","TargetMushroom","BoombaMushroom","SnowballMushrooms","Mushtache Mushrooms","ElephantMushroom","AngryBushdwellers"}
- local name = string.sub(plant.Parent.Name,9)
- for _,names in pairs(list) do
- if name == names then
- return true
- end
- end
- end
- function goto(plant)
- local hole = game.Workspace.HOLE.HoleTPEntrance
- local pp = plant:FindFirstChild("PP")
- if not pp then return end
- if (root.Position - pp.Position).magnitude < 200 then
- else
- hole.Size = Vector3.new(1,1,1)
- hole.Transparency = 1
- hole.CFrame = root.CFrame
- repeat hole.Position = root.Position wait() until (hole.Position - root.Position).magnitude < 10
- hole.Position = Vector3.new(1318,85,-527)
- hole.Size = Vector3.new(14,5,17)
- repeat wait() until (root.Position - Vector3.new(430,441,102)).magnitude < 10
- local preframe = root.CFrame
- if not pp then return end
- for i=1, 5 do
- root.Anchored = true
- root.CFrame = pp.CFrame + Vector3.new(0,3,0)
- wait(.1)
- end
- end
- root.Anchored = false
- wait()
- if plant.Parent then
- repeat
- if not pfarm then root.Anchored = false return end
- root.Anchored = true
- root.CFrame = pp.CFrame + Vector3.new(0,3,0)
- root.Anchored = false
- wait()
- plant.InteractEvent:FireServer()
- wait(.08)
- until plant.Parent == nil
- end
- root.Anchored = false
- end
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.RightControl and pfarm then
- print("Plant Farm Off")
- pfarm = false
- else if input.KeyCode == Enum.KeyCode.RightControl and not pfarm then
- print("Plant Farm On")
- pfarm = true
- checkTP()
- while pfarm do
- for i,plant in pairs(game.Workspace.Spawners:GetDescendants()) do
- if not pfarm then return end
- if plant.Name == "Collectible" and plant.Parent and matchTop(plant) then
- print("Going to "..string.sub(plant.Parent.Name,9))
- goto(plant)
- wait()
- end
- end
- wait(.2)
- for i,plant in pairs(game.Workspace.Spawners:GetDescendants()) do
- if not pfarm then return end
- if plant.Name == "Collectible" and plant.Parent and matchLow(plant) then
- print("Going to "..string.sub(plant.Parent.Name,9))
- goto(plant)
- wait()
- break
- end
- end
- end
- end
- end
- end)
- end)
- SelectFly.Name = "SelectFly"
- SelectFly.Parent = Main
- SelectFly.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectFly.BorderColor3 = Color3.new(1, 1, 1)
- SelectFly.Position = UDim2.new(0, 0, 0.791666687, 0)
- SelectFly.Size = UDim2.new(0, 100, 0, 25)
- SelectFly.Font = Enum.Font.SourceSansSemibold
- SelectFly.Text = "Fly[Z]"
- SelectFly.TextColor3 = Color3.new(1, 1, 1)
- SelectFly.TextSize = 13
- SelectFly.TextWrapped = true
- SelectFly.MouseButton1Down:connect(function()
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "z" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- SelectTeleport.Name = "SelectTeleport"
- SelectTeleport.Parent = Main
- SelectTeleport.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectTeleport.BorderColor3 = Color3.new(1, 1, 1)
- SelectTeleport.Position = UDim2.new(0, 0, 0.895833373, 0)
- SelectTeleport.Size = UDim2.new(0, 100, 0, 25)
- SelectTeleport.Font = Enum.Font.SourceSansSemibold
- SelectTeleport.Text = "Teleport[X]"
- SelectTeleport.TextColor3 = Color3.new(1, 1, 1)
- SelectTeleport.TextSize = 13
- SelectTeleport.TextWrapped = true
- SelectTeleport.MouseButton1Down:connect(function()
- local active = false
- local plr = game.Players.LocalPlayer
- local root = game.Workspace[plr.Name].HumanoidRootPart
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.X and not active then
- active = true
- local mouse = plr:GetMouse().hit
- if not game.Workspace.HOLE:FindFirstChild("HoleTPEntrance") then
- repeat
- local prevPos = root.CFrame
- root.CFrame = CFrame.new(1304,96,-525)
- wait()
- root.CFrame = prevPos
- wait(1)
- until game.Workspace.HOLE:FindFirstChild("HoleTPEntrance")
- end
- if (root.Position - Vector3.new(mouse.X,mouse.Y + 5,mouse.Z)).magnitude < 200 then
- root.CFrame = CFrame.new(mouse.X,mouse.Y + 5,mouse.Z)
- wait(.3)
- active = false
- else
- local hole = game.Workspace.HOLE.HoleTPEntrance
- local oPos = hole.Position
- local oSize = hole.Size
- hole.Size = Vector3.new(1,1,1)
- hole.Transparency = 1
- hole.CFrame = root.CFrame
- repeat hole.Position = root.Position wait() until (hole.Position - root.Position).magnitude < 10
- hole.Position = oPos
- hole.Size = oSize
- repeat wait() until (root.Position - Vector3.new(430,441,102)).magnitude < 10
- for i=1, 4 do
- root.Anchored = true
- root.CFrame = CFrame.new(mouse.X,mouse.Y + 5,mouse.Z)
- wait(.1)
- end
- wait(.1)
- root.Anchored = false
- active = false
- end
- end
- end)
- end)
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