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- <IFS name="New empty world">
- <imaging name="Imaging">
- <int name="image_width">1080</int>
- <int name="image_height">1080</int>
- <int name="image_aa_level">1</int>
- <int name="image_layers">1</int>
- <int name="image_quality">0</int>
- <string name="antialiasing_mode">strong</string>
- <real name="brightness">16</real>
- <vec4 name="background_colour">0 -0.1 -0.05000000000000002 1</vec4>
- <bool name="apply_bg_before_curves">false</bool>
- <real name="flam3_gamma">2.499999999999999</real>
- <real name="flam3_vibrancy">1</real>
- <bool name="flam3_use_highlight_power">false</bool>
- <real name="flam3_highlight_power">0.003</real>
- <real name="flam3_gamma_linear_threshold">0</real>
- <table name="layer_weights">
- <values>1 1 1 1</values>
- </table>
- </imaging>
- <camera name="Camera">
- <vec2 name="pos">-0.32799999999999985 0.03600000000000002</vec2>
- <real name="rotate">90</real>
- <real name="sensor_width">0.6586116788943508</real>
- </camera>
- <node name="iterators">
- <iterator name="Iterator 1">
- <flam3_transform name="flam3 transform">
- <affine2 name="Pre affine">
- <real name="x_axis_angle">-172.37422519587278</real>
- <real name="x_axis_length">1.2327782475152598</real>
- <real name="y_axis_angle">-82.37422519587278</real>
- <real name="y_axis_length">1.2327782475152598</real>
- <vec2 name="offset">0 0</vec2>
- </affine2>
- <node name="pre_transforms">
- <flam3_variation name="New variation">
- <string name="variation_name">linear</string>
- <params>
- <real name="linear">1.5000000000000004</real>
- </params>
- </flam3_variation>
- </node>
- <node name="transforms">
- <flam3_variation name="New variation">
- <string name="variation_name">elliptic</string>
- <params>
- <real name="elliptic">1</real>
- </params>
- </flam3_variation>
- </node>
- </flam3_transform>
- <flam3_shader name="Shader">
- <real name="palette_index">0.011296128847623068</real>
- <real name="blend_speed">0.04371778643881947</real>
- <real name="opacity">0</real>
- <table name="layer_weights">
- <values>1 1 1 1</values>
- </table>
- </flam3_shader>
- <weights_selector name="weights">
- <real name="base_weight">1</real>
- <node name="per_iterator_weights">
- <real name="iter 0 weight">1</real>
- <real name="Iterator 2 weight">1</real>
- <real name="Iterator 3 weight">1</real>
- <real name="Iterator 4 weight">0</real>
- </node>
- </weights_selector>
- <real name="time_scale">1</real>
- </iterator>
- <iterator name="Iterator 2">
- <flam3_transform name="flam3 transform">
- <affine2 name="Pre affine">
- <real name="x_axis_angle">25.373524834867172</real>
- <real name="x_axis_length">0.9677980295178703</real>
- <real name="y_axis_angle">115.37352483486717</real>
- <real name="y_axis_length">0.9677980295178703</real>
- <vec2 name="offset">0 0</vec2>
- </affine2>
- <node name="pre_transforms">
- <flam3_variation name="New variation">
- <string name="variation_name">linear</string>
- <params>
- <real name="linear">1.5500000000000005</real>
- </params>
- </flam3_variation>
- </node>
- <node name="transforms">
- <flam3_variation name="New variation">
- <string name="variation_name">splits</string>
- <params>
- <real name="splits">1</real>
- <real name="splits_x">1</real>
- <real name="splits_y">0</real>
- </params>
- </flam3_variation>
- </node>
- </flam3_transform>
- <flam3_shader name="Shader">
- <real name="palette_index">0.13777831480394892</real>
- <real name="blend_speed">0.07793722859187861</real>
- <real name="opacity">0</real>
- <table name="layer_weights">
- <values>1 1 1 1</values>
- </table>
- </flam3_shader>
- <weights_selector name="weights">
- <real name="base_weight">1</real>
- <node name="per_iterator_weights">
- <real name="iter 0 weight">1</real>
- <real name="iter 1 weight">1</real>
- <real name="Iterator 3 weight">1</real>
- <real name="Iterator 4 weight">0</real>
- </node>
- </weights_selector>
- <real name="time_scale">1</real>
- </iterator>
- <iterator name="Iterator 3">
- <flam3_transform name="flam3 transform">
- <affine2 name="Pre affine">
- <real name="x_axis_angle">109.05013047708172</real>
- <real name="x_axis_length">1.5553957538309386</real>
- <real name="y_axis_angle">199.05013047708167</real>
- <real name="y_axis_length">1.5553957538309386</real>
- <vec2 name="offset">0 0</vec2>
- </affine2>
- <node name="pre_transforms">
- <flam3_variation name="New variation">
- <string name="variation_name">linear</string>
- <params>
- <real name="linear">0.44999999999999973</real>
- </params>
- </flam3_variation>
- </node>
- <node name="transforms">
- <flam3_variation name="New variation">
- <string name="variation_name">glynnia</string>
- <params>
- <real name="glynnia">0.1499999999999997</real>
- </params>
- </flam3_variation>
- </node>
- <node name="post_transforms">
- <flam3_variation name="New variation">
- <string name="variation_name">linear</string>
- <params>
- <real name="linear">2</real>
- </params>
- </flam3_variation>
- </node>
- </flam3_transform>
- <flam3_shader name="Shader">
- <real name="palette_index">0.09197115616234713</real>
- <real name="blend_speed">0.22936854096892242</real>
- <real name="opacity">0</real>
- <table name="layer_weights">
- <values>1 1 1 1</values>
- </table>
- </flam3_shader>
- <weights_selector name="weights">
- <real name="base_weight">1</real>
- <node name="per_iterator_weights">
- <real name="iter 0 weight">0</real>
- <real name="iter 1 weight">0</real>
- <real name="iter 2 weight">0</real>
- <real name="Iterator 4 weight">1</real>
- </node>
- </weights_selector>
- <real name="time_scale">1</real>
- </iterator>
- <iterator name="Iterator 4">
- <flam3_transform name="flam3 transform">
- <affine2 name="Pre affine">
- <real name="x_axis_angle">0</real>
- <real name="x_axis_length">1</real>
- <real name="y_axis_angle">90</real>
- <real name="y_axis_length">1</real>
- <vec2 name="offset">0 0</vec2>
- </affine2>
- <node name="transforms">
- <flam3_variation name="New variation">
- <string name="variation_name">hemisphere</string>
- <params>
- <real name="hemisphere">1</real>
- </params>
- </flam3_variation>
- </node>
- </flam3_transform>
- <flam3_shader name="Shader">
- <real name="palette_index">0.22629091826672576</real>
- <real name="blend_speed">0.1731915012618658</real>
- <real name="opacity">1</real>
- <table name="layer_weights">
- <values>1 1 1 1</values>
- </table>
- </flam3_shader>
- <weights_selector name="weights">
- <real name="base_weight">1</real>
- <node name="per_iterator_weights">
- <real name="iter 0 weight">1</real>
- <real name="iter 1 weight">1</real>
- <real name="iter 2 weight">0</real>
- <real name="iter 3 weight">0</real>
- </node>
- </weights_selector>
- <real name="time_scale">1</real>
- </iterator>
- </node>
- <colouring>
- <curve name="hue">
- <table name="knots">
- <values>0 0.14285715 0.2857143 0.42857146 0.5714286 0.71428573 0.8571429 1</values>
- </table>
- <table name="values">
- <values>0.22031179 0.57221895 0.15896297 0.21087512 0.54718584 0.5247927 0.25250804 0.6307111</values>
- </table>
- </curve>
- <curve name="saturation">
- <table name="knots">
- <values>0 0.14285715 0.2857143 0.42857146 0.5714286 0.71428573 0.8571429 1</values>
- </table>
- <table name="values">
- <values>0.5644723 0.3784042 0.45780772 0.34770462 0.8383546 0.84528613 0.8730923 0.35524267</values>
- </table>
- </curve>
- <curve name="value">
- <table name="knots">
- <values>0 0.14285715 0.2857143 0.42857146 0.5714286 0.71428573 0.8571429 1</values>
- </table>
- <table name="values">
- <values>0.5840138 0.48317644 0.14939249 0.40157223 1.4531002 0.533143 1.0315158 0.5244308</values>
- </table>
- </curve>
- </colouring>
- </IFS>
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